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For example we?ve had a long discussion with Mark Rein from Epic, the developer of the Unreal and Unreal Tournament games, and talked to him about shaders, anti-aliasing, performance, etc. and basically what he?d like to see in future graphics cards. Mark was genuinely enthusiastic about Nvidia?s new architecture, and not just because they?ve got a deal with Nvidia. Especially the shader 3.0 compatibility allows him to program more efficiently, faster and with higher fidelity than was possible with shader 2.0 or 2.0b. We could catch a glimpse of what he meant from the new Unreal 3.0 engine demos he showed during the presentation, which were nothing short of breathtaking.
During the briefing Nvidia did not shy away from getting down to detail about the NV40' features, of which some reminded us of 3dfx? Rampage
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