Forum |  HardWare.fr | News | Articles | PC | S'identifier | S'inscrire | Shop Recherche
1831 connectés 

 

 

 Mot :   Pseudo :  
  Aller à la page :
 
 Page :   1  2  3  4  5  ..  315  316  317  ..  515  516  517  518  519  520
Auteur Sujet :

Le Topic de X-Plane

n°13668366
david42fr

Transactions (2)
Posté le 11-01-2018 à 13:34:00  profilanswer
 

Reprise du message précédent :
Poste peut être le log.txt? ça donnera une idée de ce qui se charge ;)

 

Sinon, cross topic avec celui des casque WMR:

 
Citation :

Casque reçu, installé, je suis allé dans la maison et 2 questions:

 


- comment lance-t-on des jeux steam? j'ai tenté de lancer steamVR mais il me dit casque non détecté! Pas pu plus tester, n'ayant pas beaucoup de temps à midi.
- Pendant l'expérience pas de souci, mais depuis, j'ai de drôles de sensation (l'impression d'être dans du coton, léger mal de crâne...), effet placebo ou réel souci?

 


Merci les amis!

 

Même question avec X-Plane non steam?

Message cité 2 fois
Message édité par david42fr le 11-01-2018 à 13:34:26

---------------
A life spent making mistakes is not only more honorable, but more useful than a life spent doing nothing. -- Shaw -- mon topic de vente photo
mood
Publicité
Posté le 11-01-2018 à 13:34:00  profilanswer
 

n°13668371
niktard

Transactions (0)
Posté le 11-01-2018 à 13:37:48  profilanswer
 

david42fr a écrit :

Poste peut être le log.txt? ça donnera une idée de ce qui se charge ;)
 
Sinon, cross topic avec celui des casque WMR:
 

Citation :

Casque reçu, installé, je suis allé dans la maison et 2 questions:
 
 
- comment lance-t-on des jeux steam? j'ai tenté de lancer steamVR mais il me dit casque non détecté! Pas pu plus tester, n'ayant pas beaucoup de temps à midi.
- Pendant l'expérience pas de souci, mais depuis, j'ai de drôles de sensation (l'impression d'être dans du coton, léger mal de crâne...), effet placebo ou réel souci?
 
 
Merci les amis!


 
Même question avec X-Plane non steam?


 
le log généré à partir de xOrganizer ?


---------------
PORTFOLIO - STAR CITIZEN parrainage : STAR-GQFY-QZXB
n°13668391
david42fr

Transactions (2)
Posté le 11-01-2018 à 13:48:28  profilanswer
 

non celui de Xplane à sa racine.

 

ça ressemble bien à des zones d'exclusions foirées quand même!

 

Et vérifie l'arborescence des 4 répertoires en erreur:

 

https://i.imgur.com/JFy1UQd.png


Message édité par david42fr le 11-01-2018 à 13:50:10

---------------
A life spent making mistakes is not only more honorable, but more useful than a life spent doing nothing. -- Shaw -- mon topic de vente photo
n°13668405
Lynk
Steam: Lynkk
Transactions (0)
Posté le 11-01-2018 à 13:51:35  profilanswer
 

Pour Niktard c'est certains que w2xp ne se charge pas. Faut refaire l'installation de ce dernier :o
 
Sinon pour la VR tout est la (et oui il faut SteamVR configuré):
http://www.x-plane.com/kb/x-plane- [...] tructions/

Message cité 1 fois
Message édité par Lynk le 11-01-2018 à 13:51:57
n°13668415
david42fr

Transactions (2)
Posté le 11-01-2018 à 13:55:13  profilanswer
 

Lynk a écrit :

Pour Niktard c'est certains que w2xp ne se charge pas. Faut refaire l'installation de ce dernier :o
 
Sinon pour la VR tout est la (et oui il faut SteamVR configuré):
http://www.x-plane.com/kb/x-plane- [...] tructions/


1- c'est pour ça que le log permettrait de comprendre.  
2- c'est la partie pour faire fonctionner steamVR qui me manquait. Mais il me manquait un outil WMR->SteamVR. je l'ai installé, on verra ce soir maintenant!


---------------
A life spent making mistakes is not only more honorable, but more useful than a life spent doing nothing. -- Shaw -- mon topic de vente photo
n°13669043
niktard

Transactions (0)
Posté le 11-01-2018 à 17:14:45  profilanswer
 

Ok merci les gars :) Je vais checker ça ce soir. Ya tellement de beaux screens ici et de videos sur YT qu'il me tarde d'avoir un XPLANE bien configuré avec les Addons qui vont bien :D
 
Ca fait tellement longtemps que j'ai pas volé ( mais heureusement j'ai Aerofly en VR en attendant )


---------------
PORTFOLIO - STAR CITIZEN parrainage : STAR-GQFY-QZXB
n°13669117
TBone
Pouet.
Transactions (0)
Posté le 11-01-2018 à 17:52:45  profilanswer
 

Lynk a écrit :


 
Enviro+ ( a ne pas confondre avec xEnviro)  
http://forums.x-pilot.com/files/fi [...] romLogin=1
https://www.reddit.com/r/flightsim/ [...] ct_better/
 
(XP11 derniere beta par defaut)


 
Ca à l'air pas mal... :jap:
 
Je vais référencer ces posts en FP pour la postérité :)


---------------
As the plane took off, the pilot turned to the co-pilot and said, “Have you ever flown solo?” Co-pilot: No. Typically I fly much higher than this.
n°13669218
TBone
Pouet.
Transactions (0)
Posté le 11-01-2018 à 18:45:39  profilanswer
 

Tests à St Barth: https://www.youtube.com/watch?v=2iF07C9tlTw :D


---------------
As the plane took off, the pilot turned to the co-pilot and said, “Have you ever flown solo?” Co-pilot: No. Typically I fly much higher than this.
n°13669525
david42fr

Transactions (2)
Posté le 11-01-2018 à 20:52:57  profilanswer
 

Bon ben premiers tests non concluants.... viens de passer 1h30 à essayer de faire marcher le casque dans XP, sans résultat :( ça va vite me gonfler, sans parler de l'espèce de mal de crane à force de le mettre et l'enlever. Tout ça pour rien : dès que j'active la VR, XPlane charge mais ne fait rien de plus.
 
ça fonctionne dans la maison VR MS, ça fonctionne dans le plateau steamVR, mais XP non.
 
Et vu le peu de temps dispo pour jouer, je vais pas passer 10 jours à essayer de le faire fonctionner.


---------------
A life spent making mistakes is not only more honorable, but more useful than a life spent doing nothing. -- Shaw -- mon topic de vente photo
n°13669559
TBone
Pouet.
Transactions (0)
Posté le 11-01-2018 à 21:14:44  profilanswer
 

david42fr a écrit :

Bon ben premiers tests non concluants.... viens de passer 1h30 à essayer de faire marcher le casque dans XP, sans résultat :( ça va vite me gonfler, sans parler de l'espèce de mal de crane à force de le mettre et l'enlever. Tout ça pour rien : dès que j'active la VR, XPlane charge mais ne fait rien de plus.
 
ça fonctionne dans la maison VR MS, ça fonctionne dans le plateau steamVR, mais XP non.
 
Et vu le peu de temps dispo pour jouer, je vais pas passer 10 jours à essayer de le faire fonctionner.


https://forums.x-plane.org/index.ph [...] yssey-hmd/
 
Donc, ça devrait marcher je suppose ?
T'as des erreurs dans le log ?


---------------
As the plane took off, the pilot turned to the co-pilot and said, “Have you ever flown solo?” Co-pilot: No. Typically I fly much higher than this.
mood
Publicité
Posté le 11-01-2018 à 21:14:44  profilanswer
 

n°13669561
TBone
Pouet.
Transactions (0)
Posté le 11-01-2018 à 21:17:42  profilanswer
 

Et en parlant de VR, un premier feedback des feedbacks: https://developer.x-plane.com/2018/ [...] ane-in-vr/


---------------
As the plane took off, the pilot turned to the co-pilot and said, “Have you ever flown solo?” Co-pilot: No. Typically I fly much higher than this.
n°13669562
david42fr

Transactions (2)
Posté le 11-01-2018 à 21:17:55  profilanswer
 

Non, rien. ça a fonctionné une fois mais le casque s'était mis en veille et l'affichage n'était pas en plein écran dans XP.  
 
Je sens que ça va encore être un vrai bonheur!


---------------
A life spent making mistakes is not only more honorable, but more useful than a life spent doing nothing. -- Shaw -- mon topic de vente photo
n°13669568
TBone
Pouet.
Transactions (0)
Posté le 11-01-2018 à 21:21:47  profilanswer
 

david42fr a écrit :

Non, rien. ça a fonctionné une fois mais le casque s'était mis en veille et l'affichage n'était pas en plein écran dans XP.  
 
Je sens que ça va encore être un vrai bonheur!


Ils parlent d'une version 2 qui devrait arriver mais seulement en termes de fonctionnalités comme je l'ai compris.
 
Si il a fonctionné une fois... il "suffit" de reproduire les mêmes paramètres ;)
peut-être simplifier le setp: un seul écran, en mode fenêtré ou en mode fullscreen, ... ce genre de choses ... mais ça prend une nuit ou 2 de faire ça :(


---------------
As the plane took off, the pilot turned to the co-pilot and said, “Have you ever flown solo?” Co-pilot: No. Typically I fly much higher than this.
n°13669571
david42fr

Transactions (2)
Posté le 11-01-2018 à 21:24:29  profilanswer
 

du temps que je n'ai pas :(


---------------
A life spent making mistakes is not only more honorable, but more useful than a life spent doing nothing. -- Shaw -- mon topic de vente photo
n°13669817
niktard

Transactions (0)
Posté le 12-01-2018 à 07:43:19  profilanswer
 


 
 
 :lol: Le plan avec la perche à selfie !!  
 
Ceci dit la video montre l’intérêt de telecharger une telle scène au vu du challenge à l’atterrissage, surtout avec l'A380 !!  [:bap2703]


---------------
PORTFOLIO - STAR CITIZEN parrainage : STAR-GQFY-QZXB
n°13669823
niktard

Transactions (0)
Posté le 12-01-2018 à 07:50:15  profilanswer
 

david42fr a écrit :

Bon ben premiers tests non concluants.... viens de passer 1h30 à essayer de faire marcher le casque dans XP, sans résultat :( ça va vite me gonfler, sans parler de l'espèce de mal de crane à force de le mettre et l'enlever. Tout ça pour rien : dès que j'active la VR, XPlane charge mais ne fait rien de plus.
 
ça fonctionne dans la maison VR MS, ça fonctionne dans le plateau steamVR, mais XP non.
 
Et vu le peu de temps dispo pour jouer, je vais pas passer 10 jours à essayer de le faire fonctionner.


 
Je me souviens qu'au début le jeu restait bloqué sur l'ecra d'accueil / chargement et rien dans le casque une fois lancé sur Steam VR. Me rappelles plus ce que j'ai fait pour que ca se lance enfin, je crois que j'avais fermé steamVR et en lancant le jeu après avec le casque branché ca s'étais enfin lancé. Comme toi, peu de temps donc pas pu recommencer le VR mais ne desespère pas, une fois dedans, le control avec les Touch c'est quand meme cool :D
 
( sinon tu download Aerofly et en 2mn tu as le cul assis dans ton airbus à FL 300 :o )


---------------
PORTFOLIO - STAR CITIZEN parrainage : STAR-GQFY-QZXB
n°13669826
niktard

Transactions (0)
Posté le 12-01-2018 à 07:53:05  profilanswer
 

david42fr a écrit :

Poste peut être le log.txt? ça donnera une idée de ce qui se charge ;)
 
Sinon, cross topic avec celui des casque WMR:
 

Citation :

Casque reçu, installé, je suis allé dans la maison et 2 questions:
 
 
- comment lance-t-on des jeux steam? j'ai tenté de lancer steamVR mais il me dit casque non détecté! Pas pu plus tester, n'ayant pas beaucoup de temps à midi.
- Pendant l'expérience pas de souci, mais depuis, j'ai de drôles de sensation (l'impression d'être dans du coton, léger mal de crâne...), effet placebo ou réel souci?
 
 
Merci les amis!


 
Même question avec X-Plane non steam?


 
 
Sinon voici pour le log.txt ( en l'état actuel )
 
 

Spoiler :

log.txt for X-Plane 11.20vr1 (build 112004 64-bit)
 compiled on Dec 24 2017 12:03:12
X-Plane started on Thu Jan 11 09:07:07 2018
 
This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions.
If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications.
 
Windows 10.0 (build 16299/2)
This is a 64-bit version of Windows.
CPU type: 8664
Physical Memory (total for computer): 34319663104
Maximum Virtual Memory (for X-Plane only): 140737488224256
CPU 0: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz  Speed (mhz): 2592
CPU 0: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz  Speed (mhz): 2592
CPU 0: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz  Speed (mhz): 2592
CPU 0: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz  Speed (mhz): 2592
CPU 0: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz  Speed (mhz): 2592
CPU 0: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz  Speed (mhz): 2592
CPU 0: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz  Speed (mhz): 2592
CPU 0: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz  Speed (mhz): 2592
 
X-System folder:'X:\SteamLibrary/steamapps/common/X-Plane 11/', case sensitive=0
 
WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle  
 
OpenGL Vendor    : NVIDIA Corporation
OpenGL Render    : GeForce GTX 1070/PCIe/SSE2
OpenGL Version   : 4.6.0 NVIDIA 388.71 (460/0)
OpenGL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control  
 
threaded_avail   : 1 aniso_avail      : 1 timer_avail      : 1 sync/fence       : 1
pbo_avail        : 1 frameblit_avail  : 1 framebuffer_msaa : 1
gpu_shad4_avail  : 1 shad_lod_avail   : 1 array_tex_avail  : 1 texture_rg       : 1
tex_float_avail  : 1 seamless_avail   : 1 drawbuf2_avail   : 1 packed_stencil   : 1
framebuffer_srgb : 1 copy_buf_avail   : 1 ubo_avail        : 1 gshader_avail    : 1
base_vert_avail  : 1 tex_multi_avail  : 1
instance_avail   : 1 tess_avail       : 1 viewport_arr     : 1 tex_storage      : 1
buf_storage      : 1 multi_bind       : 1 clip_control     : 1 program binary   : 1
pinned_avail     : 0 debug_avail      : 1
max tex units    : 32 (32/8)
max iso filtering: 16.000000
max texture size : 32768 (hardware limit)
max point size   : 189.875000
idx in vram      : 1
GLSL Version     :4.60 NVIDIA/460
(16/4096/124/192/32/4096/4096/65536)
This video card is: DX10 or 11 - With instancing (found glMapBufferRange)
CPU count        : 8
OpenAL loaded: Resources/dlls/64/openal32.dll
OpenAL devices: OpenAL Soft
Open AL default device:OpenAL Soft
OpenAL vendor : OpenAL Community
OpenAL renderer  : OpenAL Soft
OpenAL version   : 1.1
OpenAL hardware  : OpenAL Soft
OpenAL extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
 
 ==== CHANGING LANGUAGE TO: Français. ====
Fetching plugins for X:\SteamLibrary/steamapps/common/X-Plane 11/Resources/plugins
 
Loaded: X:\SteamLibrary/steamapps/common/X-Plane 11/Resources/plugins/PluginAdmin/64/win.xpl (xpsdk.examples.pluginadmin).
 
FlyWithLua: Your system path is X:\SteamLibrary/steamapps/common/X-Plane 11/
FlyWithLua: Plugin Dir: X:\SteamLibrary/steamapps/common/X-Plane 11/Resources/plugins/FlyWithLua
FlyWithLua: Plugin Scripts Dir: X:\SteamLibrary/steamapps/common/X-Plane 11/Resources/plugins/FlyWithLua/Scripts
Loaded: X:\SteamLibrary/steamapps/common/X-Plane 11/Resources/plugins/FlyWithLua/64/win.xpl (CarstenLynker.FlyWithLua.Core).
 
I found the following scenery packages (prioritized in this order):
  0 Custom Scenery/LOWI Demo Area/
  1 Custom Scenery/Aerosoft - EBBR Brussels/
  2 Custom Scenery/Aerosoft - LFMN Nice Cote d Azur X/
  3 Custom Scenery/Aerosoft - LFPO Paris Orly/
  4 Custom Scenery/Aerosoft - EDDF Frankfurt/
  5 Custom Scenery/Aerosoft - EDLP Paderborn-Lippstadt/
  6 Custom Scenery/Aerosoft - LPFR Faro/
  7 Custom Scenery/Aerosoft - LSGG Genf/
  8 Custom Scenery/Aerosoft - EGLL Heathrow/
  9 Custom Scenery/KLAS Las Vegas Mc Carran/
 10 Custom Scenery/KSEA Demo Area/
 11 Custom Scenery/Global Airports/
 12 Custom Scenery/HD Forests/ (disabled)
 13 Custom Scenery/X-Plane Landmarks - London/ (disabled)
 14 Custom Scenery/w2xp_Europe_net/ (disabled)
 15 Custom Scenery/OpenSceneryX/ (disabled)
 16 Custom Scenery/simHeaven_VFR-Landmarks/ (disabled)
 17 Custom Scenery/yOrtho4XP_Overlays/
 18 Custom Scenery/zOrtho4XP_+15-062/
 19 Custom Scenery/zOrtho4XP_+16-062/
 20 Custom Scenery/zOrtho4XP_+43+000/
 21 Custom Scenery/zOrtho4XP_+43+001/
 22 Custom Scenery/zOrtho4XP_+43-001/
 23 Custom Scenery/zOrtho4XP_+43-002/
 24 Custom Scenery/zOrtho4XP_+44-002/
 25 Custom Scenery/zOrtho4XP_+45-002/
 26 Custom Scenery/zOrtho4XP_-21+055/
 27 Custom Scenery/zOrtho4XP_-22+055/
 28 Custom Scenery/zzz_hd_global_scenery4/
 29 Global Scenery/X-Plane 11 Demo Areas/
 30 Global Scenery/X-Plane 11 Global Scenery/
 31 Resources/default scenery/1000 autogen/
 32 Resources/default scenery/1000 decals/
 33 Resources/default scenery/1000 forests/
 34 Resources/default scenery/1000 roads/
 35 Resources/default scenery/1000 urban terrain/
 36 Resources/default scenery/1000 world terrain/
 37 Resources/default scenery/700 roads/
 38 Resources/default scenery/900 beaches/
 39 Resources/default scenery/900 europe objects/
 40 Resources/default scenery/900 forests/
 41 Resources/default scenery/900 roads/
 42 Resources/default scenery/900 us objects/
 43 Resources/default scenery/900 world object placeholders/
 44 Resources/default scenery/airport decals/
 45 Resources/default scenery/airport scenery/
 46 Resources/default scenery/default apt dat/
 47 Resources/default scenery/default atc/
 48 Resources/default scenery/sim objects/
 49 Resources/tutorials/tutorials_Alaska/
 50 Resources/tutorials/tutorials_Hawaii/
 51 Resources/tutorials/tutorials_Seattle/
 
WARNING: bad dataref in lights.txt: sim/graphics/animation/lights_fx_1_spill.  Rerun the installer to get a new lights.txt file.
ATC audio initialized.
Initializing off screen memory.
Initializing off screen memory complete.
0:00:00.000 D/HID: HID Bridge Running
0:00:08.990 I/REN: Setting texture resolution read from prefs as 4
0:00:08.990 I/REN: Setting |draw view indicator read from prefs as 1.
0:00:08.990 I/REN: Setting |dim under high G-load or hypoxia read from prefs as 1.
0:00:08.990 I/REN: Setting |draw hi-res planet textures from orbit read from prefs as 1.
0:00:08.990 I/REN: Setting |draw forest fires and balloons read from prefs as 0.
0:00:08.990 I/REN: Setting |draw birds and deer in nice weather read from prefs as 1.
0:00:08.990 I/REN: Setting |draw aircraft carriers and frigates read from prefs as 1.
0:00:08.990 I/REN: Setting |draw Aurora Borealis read from prefs as 0.
0:00:08.990 I/REN: Setting |runways follow terrain contours read from prefs as 1.
0:00:08.990 I/REN: Setting |3-d drawing detail read from prefs as 4.
0:00:08.990 I/REN: Setting |water reflection detail read from prefs as 2.
0:00:08.990 I/REN: Setting |draw parked aircraft at airports read from prefs as 1.
0:00:08.990 I/REN: Setting compress textures to save VRAM read from prefs as 1.
0:00:08.990 I/REN: Setting |Effects read from prefs as 3.
0:00:08.990 I/REN: Setting |3-d shadows read from prefs as 1.
0:00:08.990 I/REN: Setting |HDR anti-aliasing read from prefs as 3.
0:00:08.990 I/REN: Setting |draw volumetric fog read from prefs as 1.
0:00:08.990 I/REN: Setting |draw per pixel lighting read from prefs as 1.
0:00:08.990 I/REN: Setting |atmospheric scattering read from prefs as 1.
0:00:13.399 I/NET: Wi-Fi 192.168.2.11
0:00:13.399 I/NET: Connexion au réseau local* 13 2001:0:9d38:6abd:148f:23bf:2b39:15ab
0:00:13.946 D/STM: Transitioning from state state_InitialLoading to state_QuickFlightWizard
0:00:13.946 I/OVR: User is entering the holodeck.
0:00:13.946 I/WIN: Opened window Primary V11 UI
0:05:45.046 I/FCG: Applying changes from Flight Configuration screen
0:05:45.046 I/FCG: Starting new flight in Aircraft/Laminar Research/Cirrus SF-50/CirrusSF50.acf at Runway 01
0:05:45.063 W/ATC: Found overlapping airports with overlapping controller freqs at KCEA and KIAB!
0:05:45.063 W/ATC: Rewrote KAHN atc_ControllerRole_Del's freq: 13395 to 11800 for being in conflict!
0:05:45.063 W/ATC: Rewrote KCEA atc_ControllerRole_Twr's freq: 12725 to 11802 for being in conflict!
0:05:48.108 D/STM: Transitioning from state state_QuickFlightWizard to state_NormalLoading
0:05:48.108 I/ACF: Loading airplane number 0 with Aircraft/Laminar Research/Cirrus SF-50/CirrusSF50.acf
Fetching plugins for X:\SteamLibrary/steamapps/common/X-Plane 11/Aircraft/Laminar Research/Cirrus SF-50/plugins
 
Loaded: X:\SteamLibrary/steamapps/common/X-Plane 11/Aircraft/Laminar Research/Cirrus SF-50/plugins/xlua/64/win.xpl (com.x-plane.xlua.1.0.0r1).
 
0:05:52.445 I/FLT: Init dat_p0 type:loc_tak apt:FMMS rwy:01
0:05:53.135 I/DSF: Warning for missing scenery file: -19+050
0:05:53.135 I/DSF: Warning for missing scenery file: -19+051
0:05:53.135 I/SCN: DSF load time: 5062138 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/-20+050/-17+050.dsf (2503 tris)
0:05:53.135 I/DSF: Warning for missing scenery file: -18+050
0:05:53.135 I/DSF: Warning for missing scenery file: -18+051
0:05:53.135 I/DSF: Warning for missing scenery file: -17+051
0:05:53.135 I/SCN: DSF load time: 6359661 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/-20+040/-17+048.dsf (240043 tris)
0:05:53.135 I/SCN: DSF load time: 6486834 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/-20+040/-19+048.dsf (285267 tris)
0:05:53.135 I/SCN: DSF load time: 582660 for file Custom Scenery/Global Airports/Earth nav data/-20+040/-19+049.dsf (0 tris)
0:05:53.135 I/SCN: DSF load time: 1797224 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/-20+040/-17+049.dsf (198471 tris)
0:05:53.135 I/SCN: DSF load time: 1707778 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/-20+040/-19+049.dsf (117373 tris)
0:05:53.135 I/SCN: DSF load time: 2112199 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/-20+040/-18+048.dsf (237027 tris)
0:05:53.135 I/SCN: DSF load time: 1261422 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/-20+040/-18+049.dsf (144159 tris)
FlyWithLua: User switched to a new airport (or changed the plane). Script files have to be reloaded.
FlyWithLua Info: Lua engine (re)started. LUA_RUN = 1, SDK_VERSION = 300, XPLANE_VERSION = 11200, XPLANE_LANGUAGE = French and XPLANE_HOSTID = 1
FlyWithLua Info: HID access initialized.
FlyWithLua Info: Discovered 9 HID devices.
FlyWithLua Info: Load ini file.
FlyWithLua Info: Searching for Lua script files
FlyWithLua Info: Sorting Lua script files
FlyWithLua Info: Start loading script file Resources/plugins/FlyWithLua/Scripts/Ultimate_Realism_Lite.lua
FlyWithLua Error: The DataRef "sim/private/controls/clouds/cloud_shadow_lighten_ratio" can not be accessed from FlyWithLua, as it is a private DataRef. Reading or writing private DataRefs is prohibited by Laminar Research.
FlyWithLua Info: Ben Supnik told us this:    (Please see http://developer.x-plane.com/2014/ [...] e-volcano/ for more details.)
FlyWithLua Info: The art controls are not a public interface to make X-Plane add-ons. They are an internal development tool. They are unsupported, undocumented, unsafe, and most importantly subject to change with every patch of X-Plane.
FlyWithLua Info: If you create an add-on that requires reading or writing the art controls, you can expect that your add-on will stop working when X-Plane is updated. When your add-on breaks, please do not complain or file a bug.
FlyWithLua Error: The DataRef "sim/private/controls/clouds/shadow_size" can not be accessed from FlyWithLua, as it is a private DataRef. Reading or writing private DataRefs is prohibited by Laminar Research.
FlyWithLua Info: Ben Supnik told us this:    (Please see http://developer.x-plane.com/2014/ [...] e-volcano/ for more details.)
FlyWithLua Info: The art controls are not a public interface to make X-Plane add-ons. They are an internal development tool. They are unsupported, undocumented, unsafe, and most importantly subject to change with every patch of X-Plane.
FlyWithLua Info: If you create an add-on that requires reading or writing the art controls, you can expect that your add-on will stop working when X-Plane is updated. When your add-on breaks, please do not complain or file a bug.
FlyWithLua Error: The DataRef "sim/private/controls/clouds/ambient_gain" can not be accessed from FlyWithLua, as it is a private DataRef. Reading or writing private DataRefs is prohibited by Laminar Research.
FlyWithLua Info: Ben Supnik told us this:    (Please see http://developer.x-plane.com/2014/ [...] e-volcano/ for more details.)
FlyWithLua Info: The art controls are not a public interface to make X-Plane add-ons. They are an internal development tool. They are unsupported, undocumented, unsafe, and most importantly subject to change with every patch of X-Plane.
FlyWithLua Info: If you create an add-on that requires reading or writing the art controls, you can expect that your add-on will stop working when X-Plane is updated. When your add-on breaks, please do not complain or file a bug.
FlyWithLua Error: The DataRef "sim/private/controls/clouds/diffuse_gain" can not be accessed from FlyWithLua, as it is a private DataRef. Reading or writing private DataRefs is prohibited by Laminar Research.
FlyWithLua Info: Ben Supnik told us this:    (Please see http://developer.x-plane.com/2014/ [...] e-volcano/ for more details.)
FlyWithLua Info: The art controls are not a public interface to make X-Plane add-ons. They are an internal development tool. They are unsupported, undocumented, unsafe, and most importantly subject to change with every patch of X-Plane.
FlyWithLua Info: If you create an add-on that requires reading or writing the art controls, you can expect that your add-on will stop working when X-Plane is updated. When your add-on breaks, please do not complain or file a bug.
FlyWithLua Error: The DataRef "sim/private/controls/atmo/atmo_scale_raleigh" can not be accessed from FlyWithLua, as it is a private DataRef. Reading or writing private DataRefs is prohibited by Laminar Research.
FlyWithLua Info: Ben Supnik told us this:    (Please see http://developer.x-plane.com/2014/ [...] e-volcano/ for more details.)
FlyWithLua Info: The art controls are not a public interface to make X-Plane add-ons. They are an internal development tool. They are unsupported, undocumented, unsafe, and most importantly subject to change with every patch of X-Plane.
FlyWithLua Info: If you create an add-on that requires reading or writing the art controls, you can expect that your add-on will stop working when X-Plane is updated. When your add-on breaks, please do not complain or file a bug.
FlyWithLua Error: The DataRef "sim/private/controls/atmo/inscatter_gain_mie" can not be accessed from FlyWithLua, as it is a private DataRef. Reading or writing private DataRefs is prohibited by Laminar Research.
FlyWithLua Info: Ben Supnik told us this:    (Please see http://developer.x-plane.com/2014/ [...] e-volcano/ for more details.)
FlyWithLua Info: The art controls are not a public interface to make X-Plane add-ons. They are an internal development tool. They are unsupported, undocumented, unsafe, and most importantly subject to change with every patch of X-Plane.
FlyWithLua Info: If you create an add-on that requires reading or writing the art controls, you can expect that your add-on will stop working when X-Plane is updated. When your add-on breaks, please do not complain or file a bug.
FlyWithLua Error: The DataRef "sim/private/controls/atmo/inscatter_gain_raleigh" can not be accessed from FlyWithLua, as it is a private DataRef. Reading or writing private DataRefs is prohibited by Laminar Research.
FlyWithLua Info: Ben Supnik told us this:    (Please see http://developer.x-plane.com/2014/ [...] e-volcano/ for more details.)
FlyWithLua Info: The art controls are not a public interface to make X-Plane add-ons. They are an internal development tool. They are unsupported, undocumented, unsafe, and most importantly subject to change with every patch of X-Plane.
FlyWithLua Info: If you create an add-on that requires reading or writing the art controls, you can expect that your add-on will stop working when X-Plane is updated. When your add-on breaks, please do not complain or file a bug.
FlyWithLua Error: The DataRef "sim/private/controls/atmo/scatter_raleigh_b" can not be accessed from FlyWithLua, as it is a private DataRef. Reading or writing private DataRefs is prohibited by Laminar Research.
FlyWithLua Info: Ben Supnik told us this:    (Please see http://developer.x-plane.com/2014/ [...] e-volcano/ for more details.)
FlyWithLua Info: The art controls are not a public interface to make X-Plane add-ons. They are an internal development tool. They are unsupported, undocumented, unsafe, and most importantly subject to change with every patch of X-Plane.
FlyWithLua Info: If you create an add-on that requires reading or writing the art controls, you can expect that your add-on will stop working when X-Plane is updated. When your add-on breaks, please do not complain or file a bug.
FlyWithLua Error: The DataRef "sim/private/controls/atmo/scatter_raleigh_g" can not be accessed from FlyWithLua, as it is a private DataRef. Reading or writing private DataRefs is prohibited by Laminar Research.
FlyWithLua Info: Ben Supnik told us this:    (Please see http://developer.x-plane.com/2014/ [...] e-volcano/ for more details.)
FlyWithLua Info: The art controls are not a public interface to make X-Plane add-ons. They are an internal development tool. They are unsupported, undocumented, unsafe, and most importantly subject to change with every patch of X-Plane.
FlyWithLua Info: If you create an add-on that requires reading or writing the art controls, you can expect that your add-on will stop working when X-Plane is updated. When your add-on breaks, please do not complain or file a bug.
FlyWithLua Error: The DataRef "sim/private/controls/atmo/scatter_raleigh_r" can not be accessed from FlyWithLua, as it is a private DataRef. Reading or writing private DataRefs is prohibited by Laminar Research.
FlyWithLua Info: Ben Supnik told us this:    (Please see http://developer.x-plane.com/2014/ [...] e-volcano/ for more details.)
FlyWithLua Info: The art controls are not a public interface to make X-Plane add-ons. They are an internal development tool. They are unsupported, undocumented, unsafe, and most importantly subject to change with every patch of X-Plane.
FlyWithLua Info: If you create an add-on that requires reading or writing the art controls, you can expect that your add-on will stop working when X-Plane is updated. When your add-on breaks, please do not complain or file a bug.
FlyWithLua Error: The DataRef "sim/private/controls/hdr/sky_gain" can not be accessed from FlyWithLua, as it is a private DataRef. Reading or writing private DataRefs is prohibited by Laminar Research.
FlyWithLua Info: Ben Supnik told us this:    (Please see http://developer.x-plane.com/2014/ [...] e-volcano/ for more details.)
FlyWithLua Info: The art controls are not a public interface to make X-Plane add-ons. They are an internal development tool. They are unsupported, undocumented, unsafe, and most importantly subject to change with every patch of X-Plane.
FlyWithLua Info: If you create an add-on that requires reading or writing the art controls, you can expect that your add-on will stop working when X-Plane is updated. When your add-on breaks, please do not complain or file a bug.
FlyWithLua Info: Finished loading script file Resources/plugins/FlyWithLua/Scripts/Ultimate_Realism_Lite.lua
FlyWithLua Error: The error seems to be inside of script file Resources/plugins/FlyWithLua/Scripts/Ultimate_Realism_Lite.lua
0:06:08.562 W/ACF_CONFIG: ACF Config data file for Aircraft/Laminar Research/Cirrus SF-50/CirrusSF50_config.txt is not valid!
0:06:08.562 I/OVR: Reading VR conf file: Aircraft/Laminar Research/Cirrus SF-50/CirrusSF50_vrconfig.txt
0:06:08.562 W/VRCONFIG: Could not find vr config file: Aircraft/Laminar Research/Cirrus SF-50/CirrusSF50_vrconfig.txt
0:06:08.562 W/VRCONFIG: VR Config data file for Aircraft/Laminar Research/Cirrus SF-50/CirrusSF50_vrconfig.txt is not valid!
0:06:08.562 W/MANIPS: Could not find vr config file: X:\SteamLibrary/steamapps/common/X-Plane 11/Aircraft/Laminar Research/Cirrus SF-50/CirrusSF50_vrconfig.txt
0:06:08.562 W/MANIPS: VR Manips file for X:\SteamLibrary/steamapps/common/X-Plane 11/Aircraft/Laminar Research/Cirrus SF-50/CirrusSF50_vrconfig.txt is not valid!
0:06:08.562 D/STM: Transitioning from state state_NormalLoading to state_Normal
0:06:08.562 I/FCG: Loading AI aircraft Aircraft/Laminar Research/Baron B58/Baron_58.acf
0:06:08.562 I/ACF: Loading airplane number 1 with Aircraft/Laminar Research/Baron B58/Baron_58.acf
0:06:08.623 I/FLT: Init dat_p1 type:loc_general_area lat:-17.535185 lon:49.512855 ele(ft):2654.581566 psi:271.788086 spd(kts):129.331428
0:06:08.623 I/FCG: Loading AI aircraft Aircraft/Laminar Research/Cirrus SF-50/CirrusSF50.acf
0:06:08.623 I/ACF: Loading airplane number 2 with Aircraft/Laminar Research/Cirrus SF-50/CirrusSF50.acf
0:06:09.607 I/FLT: Init dat_p2 type:loc_general_area lat:-17.669393 lon:49.530652 ele(ft):31771.032220 psi:104.571060 spd(kts):221.918394
0:06:09.607 I/FCG: Loading AI aircraft Aircraft/Laminar Research/Cirrus SF-50/CirrusSF50.acf
0:06:09.607 I/ACF: Loading airplane number 3 with Aircraft/Laminar Research/Cirrus SF-50/CirrusSF50.acf
0:06:10.221 I/FLT: Init dat_p3 type:loc_general_area lat:-17.510475 lon:50.272113 ele(ft):36503.816818 psi:38.826870 spd(kts):146.930152
0:06:10.221 D/FCG: MTBF set to 10000.0 hours
0:06:10.221 I/OVR: User is leaving the holodeck.
FlyWithLua Debug Info: Sorry, no debug Info on stack.
FlyWithLua Debug Info: Debug file written to "<<x-plane dir>>/FlyWithLua_Debug.txt".
FlyWithLua Debug Info: Debug file written to "<<x-plane dir>>/FlyWithLua_Debug.txt".
0:06:10.828 I/WIN: Opened window menu bar
0:06:10.828 I/WIN: Opened window Replay overlay
0:06:10.828 I/ATC: p=1 (N01XP) Popup FP filed to FMNN at 12000 via 1707S04942E TIKAP NSB , type=2
0:06:10.828 D/ATC: Validating altitude for p=1 (N01XP): filed: 12000 usable_rte_dist: 217.716339 maxDescent: 54000 maxAlt: 54000 minAlt: 12000 chosen_alt: 12000
0:06:10.828 D/ATC: p=1 (N01XP): Cleared IFR
0:06:10.828 I/FLT: Init dat_p1 type:loc_specify_lle lat:-17.563486 lon:49.915298 ele(ft):12000.000412 psi:335.049744 spd(kts):167.250009
0:06:10.828 D/ATC: p=1 (N01XP): Fly Heading: 270
0:06:10.828 D/ATC: p=1 (N01XP): Maintain 11998ft
0:06:10.828 I/ATC: Aircraft p=1 (N01XP) started airborne as an overflight at -17.563486, 49.915298, 3657.600098
0:06:10.828 I/ATC: p=2 (N02XP) Popup FP filed to FMMT at 16000 via 1715S04949E , type=2
0:06:10.828 D/ATC: Validating altitude for p=2 (N02XP): filed: 16000 usable_rte_dist: 74.604805 maxDescent: 18000 maxAlt: 18000 minAlt: 16000 chosen_alt: 16000
0:06:10.828 D/ATC: p=2 (N02XP): Cleared IFR
0:06:10.828 I/FLT: Init dat_p2 type:loc_specify_lle lat:-16.709179 lon:50.099037 ele(ft):16000.001083 psi:205.626205 spd(kts):262.500002
0:06:10.828 D/ATC: p=2 (N02XP): Fly Heading: 103
0:06:10.828 D/ATC: p=2 (N02XP): Maintain 6998ft
0:06:10.828 I/ATC: Aircraft p=2 (N02XP) started airborne as an overflight at -16.709179, 50.099037, 4876.800293
0:06:10.828 I/ATC: p=3 (N03XP) Popup FP filed to FMMT at 14000 via 1717S04959E , type=2
0:06:10.828 D/ATC: Validating altitude for p=3 (N03XP): filed: 14000 usable_rte_dist: 70.271019 maxDescent: 17000 maxAlt: 17000 minAlt: 14000 chosen_alt: 14000
0:06:10.828 D/ATC: p=3 (N03XP): Cleared IFR
0:06:10.828 I/FLT: Init dat_p3 type:loc_specify_lle lat:-16.909313 lon:50.271175 ele(ft):14000.000748 psi:214.866760 spd(kts):262.500002
0:06:10.828 D/ATC: p=3 (N03XP): Fly Heading: 38
0:06:10.828 D/ATC: p=3 (N03XP): Maintain 13999ft
0:06:10.828 I/ATC: Aircraft p=3 (N03XP) started airborne as an overflight at -16.909313, 50.271175, 4267.200195
0:06:52.606 W/ATC: Altitude Alert: p=3 (N03XP), Needs to DESCEND to 14000.000977, Cur_Indi: 15480.881836, Cur_Pres: 15480.881836, Last: 15502.204102
0:06:52.606 D/ATC: p=3 (N03XP): Maintain 13999ft
0:06:59.606 D/STM: Transitioning from state state_Normal to state_ShuttingDown
FlyWithLua: Lua is not running, can't load script file.
Resources/plugins/FlyWithLua/Internals/FlyWithLua.exit
FlyWithLua Error: Unable to load exit file.
FlyWithLua Info: FlyWithLua plugin disabled.
Clean exit from threads.
0:06:59.606 D/HID: HID Bridge Shutdown
----- X-Plane has shut down -----


Message édité par niktard le 12-01-2018 à 07:55:02

---------------
PORTFOLIO - STAR CITIZEN parrainage : STAR-GQFY-QZXB
n°13669831
david42fr

Transactions (2)
Posté le 12-01-2018 à 08:04:24  profilanswer
 

Faut que je reteste mais depuis hier, mal de crâne léger.... j'espère que ce n'est pas lié!
 
Dans ton log, essaye de remettre en route:
 
 12 Custom Scenery/HD Forests/ (disabled)
 13 Custom Scenery/X-Plane Landmarks - London/ (disabled)
 14 Custom Scenery/w2xp_Europe_net/ (disabled)
 15 Custom Scenery/OpenSceneryX/ (disabled)
 16 Custom Scenery/simHeaven_VFR-Landmarks/ (disabled)


---------------
A life spent making mistakes is not only more honorable, but more useful than a life spent doing nothing. -- Shaw -- mon topic de vente photo
n°13670112
niktard

Transactions (0)
Posté le 12-01-2018 à 10:30:12  profilanswer
 

je viens d'essayer rapdio ce matin. Pas certains de bcp de changement mais peut etre que vous saurez voir si c'est le cas :

 


https://zupimages.net/up/18/02/pvy9.jpg
survol du Lac d'Hossegor.

 

et pour le rendu ( autogen et ombres des nuages )
https://zupimages.net/up/18/02/faqj.jpg

 

https://zupimages.net/up/18/02/z18r.jpg
ce qui est interessant ici c'est de voir la présence de grues, donc plutot en adéquation avec le lieu sur lesquelles elles sont situées par l'autogen. Mais peut etre est-ce l'autogen par defaut de xp11 plutot que celui de w2xp.

 


et le log de cet vol :

 
Spoiler :

 

log.txt for X-Plane 11.20vr1 (build 112004 64-bit)
 compiled on Dec 24 2017 12:03:12
X-Plane started on Fri Jan 12 08:27:38 2018

 

This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions.
If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications.

 

Windows 10.0 (build 16299/2)
This is a 64-bit version of Windows.
CPU type: 8664
Physical Memory (total for computer): 34319663104
Maximum Virtual Memory (for X-Plane only): 140737488224256
CPU 0: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz  Speed (mhz): 2592
CPU 0: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz  Speed (mhz): 2592
CPU 0: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz  Speed (mhz): 2592
CPU 0: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz  Speed (mhz): 2592
CPU 0: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz  Speed (mhz): 2592
CPU 0: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz  Speed (mhz): 2592
CPU 0: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz  Speed (mhz): 2592
CPU 0: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz  Speed (mhz): 2592

 

X-System folder:'X:\SteamLibrary/steamapps/common/X-Plane 11/', case sensitive=0

 

WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle

 

OpenGL Vendor    : NVIDIA Corporation
OpenGL Render    : GeForce GTX 1070/PCIe/SSE2
OpenGL Version   : 4.6.0 NVIDIA 388.71 (460/0)
OpenGL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control

 

threaded_avail   : 1 aniso_avail      : 1 timer_avail      : 1 sync/fence       : 1
pbo_avail        : 1 frameblit_avail  : 1 framebuffer_msaa : 1
gpu_shad4_avail  : 1 shad_lod_avail   : 1 array_tex_avail  : 1 texture_rg       : 1
tex_float_avail  : 1 seamless_avail   : 1 drawbuf2_avail   : 1 packed_stencil   : 1
framebuffer_srgb : 1 copy_buf_avail   : 1 ubo_avail        : 1 gshader_avail    : 1
base_vert_avail  : 1 tex_multi_avail  : 1
instance_avail   : 1 tess_avail       : 1 viewport_arr     : 1 tex_storage      : 1
buf_storage      : 1 multi_bind       : 1 clip_control     : 1 program binary   : 1
pinned_avail     : 0 debug_avail      : 1
max tex units    : 32 (32/8)
max iso filtering: 16.000000
max texture size : 32768 (hardware limit)
max point size   : 189.875000
idx in vram      : 1
GLSL Version     :4.60 NVIDIA/460
(16/4096/124/192/32/4096/4096/65536)
This video card is: DX10 or 11 - With instancing (found glMapBufferRange)
CPU count        : 8
OpenAL loaded: Resources/dlls/64/openal32.dll
OpenAL devices: OpenAL Soft
Open AL default device:OpenAL Soft
OpenAL vendor : OpenAL Community
OpenAL renderer  : OpenAL Soft
OpenAL version   : 1.1
OpenAL hardware  : OpenAL Soft
OpenAL extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length

 

==== CHANGING LANGUAGE TO: Français. ====
Fetching plugins for X:\SteamLibrary/steamapps/common/X-Plane 11/Resources/plugins

 

Loaded: X:\SteamLibrary/steamapps/common/X-Plane 11/Resources/plugins/PluginAdmin/64/win.xpl (xpsdk.examples.pluginadmin).

 

FlyWithLua: Your system path is X:\SteamLibrary/steamapps/common/X-Plane 11/
FlyWithLua: Plugin Dir: X:\SteamLibrary/steamapps/common/X-Plane 11/Resources/plugins/FlyWithLua
FlyWithLua: Plugin Scripts Dir: X:\SteamLibrary/steamapps/common/X-Plane 11/Resources/plugins/FlyWithLua/Scripts
Loaded: X:\SteamLibrary/steamapps/common/X-Plane 11/Resources/plugins/FlyWithLua/64/win.xpl (CarstenLynker.FlyWithLua.Core).

 

I found the following scenery packages (prioritized in this order):
  0 Custom Scenery/LOWI Demo Area/
  1 Custom Scenery/Aerosoft - EBBR Brussels/
  2 Custom Scenery/Aerosoft - LFMN Nice Cote d Azur X/
  3 Custom Scenery/Aerosoft - LFPO Paris Orly/
  4 Custom Scenery/Aerosoft - EDDF Frankfurt/
  5 Custom Scenery/Aerosoft - EDLP Paderborn-Lippstadt/
  6 Custom Scenery/Aerosoft - LPFR Faro/
  7 Custom Scenery/Aerosoft - LSGG Genf/
  8 Custom Scenery/Aerosoft - EGLL Heathrow/
  9 Custom Scenery/KLAS Las Vegas Mc Carran/
 10 Custom Scenery/KSEA Demo Area/
 11 Custom Scenery/Global Airports/
 12 Custom Scenery/HD Forests/
 13 Custom Scenery/X-Plane Landmarks - London/
 14 Custom Scenery/w2xp_Europe_net/
 15 Custom Scenery/OpenSceneryX/
 16 Custom Scenery/simHeaven_VFR-Landmarks/
 17 Custom Scenery/world-models/
 18 Custom Scenery/yOrtho4XP_Overlays/
 19 Custom Scenery/zOrtho4XP_+15-062/
 20 Custom Scenery/zOrtho4XP_+16-062/
 21 Custom Scenery/zOrtho4XP_+43+000/
 22 Custom Scenery/zOrtho4XP_+43+001/
 23 Custom Scenery/zOrtho4XP_+43-001/
 24 Custom Scenery/zOrtho4XP_+43-002/
 25 Custom Scenery/zOrtho4XP_+44-002/
 26 Custom Scenery/zOrtho4XP_+45-002/
 27 Custom Scenery/zOrtho4XP_-21+055/
 28 Custom Scenery/zOrtho4XP_-22+055/
 29 Custom Scenery/zzz_hd_global_scenery4/
 30 Global Scenery/X-Plane 11 Demo Areas/
 31 Global Scenery/X-Plane 11 Global Scenery/
 32 Resources/default scenery/1000 autogen/
 33 Resources/default scenery/1000 decals/
 34 Resources/default scenery/1000 forests/
 35 Resources/default scenery/1000 roads/
 36 Resources/default scenery/1000 urban terrain/
 37 Resources/default scenery/1000 world terrain/
 38 Resources/default scenery/700 roads/
 39 Resources/default scenery/900 beaches/
 40 Resources/default scenery/900 europe objects/
 41 Resources/default scenery/900 forests/
 42 Resources/default scenery/900 roads/
 43 Resources/default scenery/900 us objects/
 44 Resources/default scenery/900 world object placeholders/
 45 Resources/default scenery/airport decals/
 46 Resources/default scenery/airport scenery/
 47 Resources/default scenery/default apt dat/
 48 Resources/default scenery/default atc/
 49 Resources/default scenery/sim objects/
 50 Resources/tutorials/tutorials_Alaska/
 51 Resources/tutorials/tutorials_Hawaii/
 52 Resources/tutorials/tutorials_Seattle/

 

WARNING: bad dataref in lights.txt: sim/graphics/animation/lights_fx_1_spill.  Rerun the installer to get a new lights.txt file.
ATC audio initialized.
Initializing off screen memory.
Initializing off screen memory complete.
0:00:00.000 D/HID: HID Bridge Running
0:00:09.073 I/REN: Setting texture resolution read from prefs as 4
0:00:09.073 I/REN: Setting |draw view indicator read from prefs as 1.
0:00:09.073 I/REN: Setting |dim under high G-load or hypoxia read from prefs as 1.
0:00:09.073 I/REN: Setting |draw hi-res planet textures from orbit read from prefs as 1.
0:00:09.073 I/REN: Setting |draw forest fires and balloons read from prefs as 0.
0:00:09.073 I/REN: Setting |draw birds and deer in nice weather read from prefs as 1.
0:00:09.073 I/REN: Setting |draw aircraft carriers and frigates read from prefs as 1.
0:00:09.073 I/REN: Setting |draw Aurora Borealis read from prefs as 0.
0:00:09.073 I/REN: Setting |runways follow terrain contours read from prefs as 1.
0:00:09.073 I/REN: Setting |3-d drawing detail read from prefs as 4.
0:00:09.073 I/REN: Setting |water reflection detail read from prefs as 2.
0:00:09.073 I/REN: Setting |draw parked aircraft at airports read from prefs as 1.
0:00:09.073 I/REN: Setting compress textures to save VRAM read from prefs as 1.
0:00:09.073 I/REN: Setting |Effects read from prefs as 3.
0:00:09.073 I/REN: Setting |3-d shadows read from prefs as 1.
0:00:09.073 I/REN: Setting |HDR anti-aliasing read from prefs as 3.
0:00:09.073 I/REN: Setting |draw volumetric fog read from prefs as 1.
0:00:09.073 I/REN: Setting |draw per pixel lighting read from prefs as 1.
0:00:09.073 I/REN: Setting |atmospheric scattering read from prefs as 1.
0:00:13.526 I/NET: Wi-Fi 192.168.2.11
0:00:13.526 I/NET: Connexion au réseau local* 13 2001:0:9d38:6abd:148f:23bf:2b39:15ab
0:00:14.092 D/STM: Transitioning from state state_InitialLoading to state_QuickFlightWizard
0:00:14.092 I/OVR: User is entering the holodeck.
0:00:14.092 I/WIN: Opened window Primary V11 UI
0:00:15.735 I/OVR: User is leaving the holodeck.
0:00:15.735 I/FCG: Applying changes from Flight Configuration screen
0:00:15.735 I/FCG: Starting new flight in Aircraft/Laminar Research/Cirrus SF-50/CirrusSF50.acf at Runway 09
0:00:16.668 W/ATC: Found overlapping airports with overlapping controller freqs at KCEA and KIAB!
0:00:16.668 W/ATC: Rewrote KAHN atc_ControllerRole_Del's freq: 13395 to 11800 for being in conflict!
0:00:16.668 W/ATC: Rewrote KCEA atc_ControllerRole_Twr's freq: 12725 to 11802 for being in conflict!
0:00:19.514 D/STM: Transitioning from state state_QuickFlightWizard to state_NormalLoading
0:00:19.514 I/ACF: Loading airplane number 0 with Aircraft/Laminar Research/Cirrus SF-50/CirrusSF50.acf
Fetching plugins for X:\SteamLibrary/steamapps/common/X-Plane 11/Aircraft/Laminar Research/Cirrus SF-50/plugins

 

Loaded: X:\SteamLibrary/steamapps/common/X-Plane 11/Aircraft/Laminar Research/Cirrus SF-50/plugins/xlua/64/win.xpl (com.x-plane.xlua.1.0.0r1).

 

0:00:21.637 I/FLT: Init dat_p0 type:loc_tak apt:LFBZ rwy:09
0:00:22.401 I/SCN: DSF load time: 113 for file Custom Scenery/Global Airports/Earth nav data/+40-010/+42-002.dsf (0 tris)
0:00:22.401 I/SCN: DSF load time: 205729 for file Custom Scenery/Global Airports/Earth nav data/+40-010/+44-002.dsf (0 tris)
0:00:22.401 I/DSF: Warning for missing scenery file: +44-004
0:00:22.401 I/SCN: DSF load time: 325637 for file Custom Scenery/Global Airports/Earth nav data/+40-010/+42-004.dsf (0 tris)
0:00:22.401 I/SCN: DSF load time: 790292 for file Custom Scenery/w2xp_Europe_net/Earth nav data/+40-010/+44-002.dsf (0 tris)
0:00:22.401 I/SCN: DSF load time: 1035826 for file Custom Scenery/w2xp_Europe_net/Earth nav data/+40-010/+42-002.dsf (0 tris)
0:00:22.401 I/SCN: DSF load time: 755821 for file Custom Scenery/w2xp_Europe_net/Earth nav data/+40-010/+42-004.dsf (0 tris)
0:00:22.401 I/SCN: DSF load time: 1974346 for file Custom Scenery/simHeaven_VFR-Landmarks/Earth nav data/+40-010/+44-002.dsf (0 tris)
0:00:22.401 I/SCN: DSF load time: 2053667 for file Custom Scenery/simHeaven_VFR-Landmarks/Earth nav data/+40-010/+42-002.dsf (0 tris)
0:00:22.401 I/SCN: DSF load time: 2008839 for file Custom Scenery/simHeaven_VFR-Landmarks/Earth nav data/+40-010/+42-004.dsf (0 tris)
0:00:22.401 I/SCN: DSF load time: 539391 for file Custom Scenery/yOrtho4XP_Overlays/Earth nav data/+40-010/+44-002.dsf (0 tris)
0:00:22.401 I/SCN: DSF load time: 502366 for file Custom Scenery/zOrtho4XP_+44-002/Earth nav data/+40-010/+44-002.dsf (130818 tris)
0:00:22.401 E/DSF: The DSF Custom Scenery/w2xp_Europe_net/Earth nav data/+40-010/+44-002.dsf has a number of problems with its road network: 7 doubled nodes, 0 direction reverses, 0 short segments, 1 roads deleted.
0:00:22.401 I/SCN: DSF load time: 60484 for file Custom Scenery/Global Airports/Earth nav data/+40-010/+44-001.dsf (0 tris)
0:00:22.401 I/DSF: Warning for missing scenery file: +44-003
0:00:22.401 I/SCN: DSF load time: 561360 for file Custom Scenery/w2xp_Europe_net/Earth nav data/+40-010/+44-001.dsf (0 tris)
0:00:22.401 I/SCN: DSF load time: 70808 for file Custom Scenery/simHeaven_VFR-Landmarks/Earth nav data/+40-010/+44-001.dsf (0 tris)
0:00:22.401 I/SCN: DSF load time: 10754818 for file Custom Scenery/zzz_hd_global_scenery4/Earth nav data/+40-010/+42-004.dsf (1406976 tris)
0:00:22.401 I/SCN: DSF load time: 10925093 for file Custom Scenery/zzz_hd_global_scenery4/Earth nav data/+40-010/+42-002.dsf (1403166 tris)
0:00:22.401 E/DSF: The DSF Custom Scenery/w2xp_Europe_net/Earth nav data/+40-010/+42-004.dsf has a number of problems with its road network: 32 doubled nodes, 0 direction reverses, 0 short segments, 13 roads deleted.
0:00:22.401 E/DSF: The DSF Custom Scenery/w2xp_Europe_net/Earth nav data/+40-010/+42-002.dsf has a number of problems with its road network: 20 doubled nodes, 0 direction reverses, 0 short segments, 7 roads deleted.
0:00:22.401 I/SCN: DSF load time: 16904 for file Custom Scenery/Global Airports/Earth nav data/+40-010/+43-004.dsf (0 tris)
0:00:22.401 I/SCN: DSF load time: 128 for file Custom Scenery/Global Airports/Earth nav data/+40-010/+42-001.dsf (0 tris)
0:00:22.401 I/SCN: DSF load time: 255261 for file Custom Scenery/w2xp_Europe_net/Earth nav data/+40-010/+42-001.dsf (0 tris)
0:00:22.401 I/SCN: DSF load time: 62638 for file Custom Scenery/simHeaven_VFR-Landmarks/Earth nav data/+40-010/+42-001.dsf (0 tris)
0:00:22.401 I/SCN: DSF load time: 324823 for file Custom Scenery/w2xp_Europe_net/Earth nav data/+40-010/+43-004.dsf (0 tris)
0:00:22.401 I/SCN: DSF load time: 328082 for file Custom Scenery/simHeaven_VFR-Landmarks/Earth nav data/+40-010/+43-004.dsf (0 tris)
0:00:22.401 I/SCN: DSF load time: 11799954 for file Custom Scenery/zzz_hd_global_scenery4/Earth nav data/+40-010/+44-001.dsf (1371937 tris)
0:00:22.401 E/DSF: The DSF Custom Scenery/w2xp_Europe_net/Earth nav data/+40-010/+44-001.dsf has a number of problems with its road network: 28 doubled nodes, 0 direction reverses, 0 short segments, 10 roads deleted.
0:00:22.401 I/SCN: DSF load time: 5478864 for file Custom Scenery/zzz_hd_global_scenery4/Earth nav data/+40-010/+43-004.dsf (671415 tris)
0:00:22.401 E/DSF: The DSF Custom Scenery/w2xp_Europe_net/Earth nav data/+40-010/+43-004.dsf has a number of problems with its road network: 74 doubled nodes, 1 direction reverses, 0 short segments, 29 roads deleted.
0:00:22.401 I/SCN: DSF load time: 277953 for file Custom Scenery/w2xp_Europe_net/Earth nav data/+40-010/+42-003.dsf (0 tris)
0:00:22.401 I/SCN: DSF load time: 56881 for file Custom Scenery/simHeaven_VFR-Landmarks/Earth nav data/+40-010/+42-003.dsf (0 tris)
0:00:22.401 I/SCN: DSF load time: 9974309 for file Custom Scenery/zzz_hd_global_scenery4/Earth nav data/+40-010/+42-001.dsf (1528009 tris)
0:00:22.401 E/DSF: The DSF Custom Scenery/w2xp_Europe_net/Earth nav data/+40-010/+42-001.dsf has a number of problems with its road network: 38 doubled nodes, 0 direction reverses, 0 short segments, 14 roads deleted.
0:00:22.401 I/SCN: DSF load time: 111310 for file Custom Scenery/Global Airports/Earth nav data/+40-010/+43-001.dsf (0 tris)
0:00:22.401 I/SCN: DSF load time: 417749 for file Custom Scenery/w2xp_Europe_net/Earth nav data/+40-010/+43-001.dsf (0 tris)
0:00:22.401 I/SCN: DSF load time: 67581 for file Custom Scenery/simHeaven_VFR-Landmarks/Earth nav data/+40-010/+43-001.dsf (0 tris)
0:00:22.401 I/SCN: DSF load time: 242736 for file Custom Scenery/yOrtho4XP_Overlays/Earth nav data/+40-010/+43-001.dsf (0 tris)
0:00:22.401 I/SCN: DSF load time: 2363564 for file Custom Scenery/zOrtho4XP_+43-001/Earth nav data/+40-010/+43-001.dsf (897119 tris)
0:00:22.401 E/DSF: The DSF Custom Scenery/w2xp_Europe_net/Earth nav data/+40-010/+43-001.dsf has a number of problems with its road network: 64 doubled nodes, 0 direction reverses, 0 short segments, 21 roads deleted.
0:00:22.401 I/SCN: DSF load time: 9476681 for file Custom Scenery/zzz_hd_global_scenery4/Earth nav data/+40-010/+42-003.dsf (1418005 tris)
0:00:22.401 E/DSF: The DSF Custom Scenery/w2xp_Europe_net/Earth nav data/+40-010/+42-003.dsf has a number of problems with its road network: 34 doubled nodes, 0 direction reverses, 0 short segments, 18 roads deleted.
0:00:22.401 I/SCN: DSF load time: 167089 for file Custom Scenery/Global Airports/Earth nav data/+40-010/+43-003.dsf (0 tris)
0:00:22.401 I/SCN: DSF load time: 482569 for file Custom Scenery/w2xp_Europe_net/Earth nav data/+40-010/+43-003.dsf (0 tris)
0:00:22.401 I/SCN: DSF load time: 5409 for file Custom Scenery/simHeaven_VFR-Landmarks/Earth nav data/+40-010/+43-003.dsf (0 tris)
0:00:22.401 I/SCN: DSF load time: 5573361 for file Custom Scenery/zzz_hd_global_scenery4/Earth nav data/+40-010/+43-003.dsf (578870 tris)
0:00:22.401 E/DSF: The DSF Custom Scenery/w2xp_Europe_net/Earth nav data/+40-010/+43-003.dsf has a number of problems with its road network: 94 doubled nodes, 1 direction reverses, 0 short segments, 40 roads deleted.
0:00:22.401 I/SCN: DSF load time: 145 for file Custom Scenery/Global Airports/Earth nav data/+40-010/+43-002.dsf (0 tris)
0:00:22.401 I/SCN: DSF load time: 335962 for file Custom Scenery/w2xp_Europe_net/Earth nav data/+40-010/+43-002.dsf (0 tris)
0:00:22.401 I/SCN: DSF load time: 77920 for file Custom Scenery/simHeaven_VFR-Landmarks/Earth nav data/+40-010/+43-002.dsf (0 tris)
0:00:22.401 I/SCN: DSF load time: 228127 for file Custom Scenery/yOrtho4XP_Overlays/Earth nav data/+40-010/+43-002.dsf (0 tris)
0:00:22.401 I/SCN: DSF load time: 2266628 for file Custom Scenery/zOrtho4XP_+43-002/Earth nav data/+40-010/+43-002.dsf (1026868 tris)
0:00:22.401 E/DSF: The DSF Custom Scenery/w2xp_Europe_net/Earth nav data/+40-010/+43-002.dsf has a number of problems with its road network: 48 doubled nodes, 0 direction reverses, 0 short segments, 15 roads deleted.
FlyWithLua: User switched to a new airport (or changed the plane). Script files have to be reloaded.
FlyWithLua Info: Lua engine (re)started. LUA_RUN = 1, SDK_VERSION = 300, XPLANE_VERSION = 11200, XPLANE_LANGUAGE = French and XPLANE_HOSTID = 1
FlyWithLua Info: HID access initialized.
FlyWithLua Info: Discovered 9 HID devices.
FlyWithLua Info: Load ini file.
FlyWithLua Info: Searching for Lua script files
FlyWithLua Info: Sorting Lua script files
FlyWithLua Info: Start loading script file Resources/plugins/FlyWithLua/Scripts/Ultimate_Realism_Lite.lua
FlyWithLua Error: The DataRef "sim/private/controls/clouds/cloud_shadow_lighten_ratio" can not be accessed from FlyWithLua, as it is a private DataRef. Reading or writing private DataRefs is prohibited by Laminar Research.
FlyWithLua Info: Ben Supnik told us this:    (Please see http://developer.x-plane.com/2014/ [...] e-volcano/ for more details.)
FlyWithLua Info: The art controls are not a public interface to make X-Plane add-ons. They are an internal development tool. They are unsupported, undocumented, unsafe, and most importantly subject to change with every patch of X-Plane.
FlyWithLua Info: If you create an add-on that requires reading or writing the art controls, you can expect that your add-on will stop working when X-Plane is updated. When your add-on breaks, please do not complain or file a bug.
FlyWithLua Error: The DataRef "sim/private/controls/clouds/shadow_size" can not be accessed from FlyWithLua, as it is a private DataRef. Reading or writing private DataRefs is prohibited by Laminar Research.
FlyWithLua Info: Ben Supnik told us this:    (Please see http://developer.x-plane.com/2014/ [...] e-volcano/ for more details.)
FlyWithLua Info: The art controls are not a public interface to make X-Plane add-ons. They are an internal development tool. They are unsupported, undocumented, unsafe, and most importantly subject to change with every patch of X-Plane.
FlyWithLua Info: If you create an add-on that requires reading or writing the art controls, you can expect that your add-on will stop working when X-Plane is updated. When your add-on breaks, please do not complain or file a bug.
FlyWithLua Error: The DataRef "sim/private/controls/clouds/ambient_gain" can not be accessed from FlyWithLua, as it is a private DataRef. Reading or writing private DataRefs is prohibited by Laminar Research.
FlyWithLua Info: Ben Supnik told us this:    (Please see http://developer.x-plane.com/2014/ [...] e-volcano/ for more details.)
FlyWithLua Info: The art controls are not a public interface to make X-Plane add-ons. They are an internal development tool. They are unsupported, undocumented, unsafe, and most importantly subject to change with every patch of X-Plane.
FlyWithLua Info: If you create an add-on that requires reading or writing the art controls, you can expect that your add-on will stop working when X-Plane is updated. When your add-on breaks, please do not complain or file a bug.
FlyWithLua Error: The DataRef "sim/private/controls/clouds/diffuse_gain" can not be accessed from FlyWithLua, as it is a private DataRef. Reading or writing private DataRefs is prohibited by Laminar Research.
FlyWithLua Info: Ben Supnik told us this:    (Please see http://developer.x-plane.com/2014/ [...] e-volcano/ for more details.)
FlyWithLua Info: The art controls are not a public interface to make X-Plane add-ons. They are an internal development tool. They are unsupported, undocumented, unsafe, and most importantly subject to change with every patch of X-Plane.
FlyWithLua Info: If you create an add-on that requires reading or writing the art controls, you can expect that your add-on will stop working when X-Plane is updated. When your add-on breaks, please do not complain or file a bug.
FlyWithLua Error: The DataRef "sim/private/controls/atmo/atmo_scale_raleigh" can not be accessed from FlyWithLua, as it is a private DataRef. Reading or writing private DataRefs is prohibited by Laminar Research.
FlyWithLua Info: Ben Supnik told us this:    (Please see http://developer.x-plane.com/2014/ [...] e-volcano/ for more details.)
FlyWithLua Info: The art controls are not a public interface to make X-Plane add-ons. They are an internal development tool. They are unsupported, undocumented, unsafe, and most importantly subject to change with every patch of X-Plane.
FlyWithLua Info: If you create an add-on that requires reading or writing the art controls, you can expect that your add-on will stop working when X-Plane is updated. When your add-on breaks, please do not complain or file a bug.
FlyWithLua Error: The DataRef "sim/private/controls/atmo/inscatter_gain_mie" can not be accessed from FlyWithLua, as it is a private DataRef. Reading or writing private DataRefs is prohibited by Laminar Research.
FlyWithLua Info: Ben Supnik told us this:    (Please see http://developer.x-plane.com/2014/ [...] e-volcano/ for more details.)
FlyWithLua Info: The art controls are not a public interface to make X-Plane add-ons. They are an internal development tool. They are unsupported, undocumented, unsafe, and most importantly subject to change with every patch of X-Plane.
FlyWithLua Info: If you create an add-on that requires reading or writing the art controls, you can expect that your add-on will stop working when X-Plane is updated. When your add-on breaks, please do not complain or file a bug.
FlyWithLua Error: The DataRef "sim/private/controls/atmo/inscatter_gain_raleigh" can not be accessed from FlyWithLua, as it is a private DataRef. Reading or writing private DataRefs is prohibited by Laminar Research.
FlyWithLua Info: Ben Supnik told us this:    (Please see http://developer.x-plane.com/2014/ [...] e-volcano/ for more details.)
FlyWithLua Info: The art controls are not a public interface to make X-Plane add-ons. They are an internal development tool. They are unsupported, undocumented, unsafe, and most importantly subject to change with every patch of X-Plane.
FlyWithLua Info: If you create an add-on that requires reading or writing the art controls, you can expect that your add-on will stop working when X-Plane is updated. When your add-on breaks, please do not complain or file a bug.
FlyWithLua Error: The DataRef "sim/private/controls/atmo/scatter_raleigh_b" can not be accessed from FlyWithLua, as it is a private DataRef. Reading or writing private DataRefs is prohibited by Laminar Research.
FlyWithLua Info: Ben Supnik told us this:    (Please see http://developer.x-plane.com/2014/ [...] e-volcano/ for more details.)
FlyWithLua Info: The art controls are not a public interface to make X-Plane add-ons. They are an internal development tool. They are unsupported, undocumented, unsafe, and most importantly subject to change with every patch of X-Plane.
FlyWithLua Info: If you create an add-on that requires reading or writing the art controls, you can expect that your add-on will stop working when X-Plane is updated. When your add-on breaks, please do not complain or file a bug.
FlyWithLua Error: The DataRef "sim/private/controls/atmo/scatter_raleigh_g" can not be accessed from FlyWithLua, as it is a private DataRef. Reading or writing private DataRefs is prohibited by Laminar Research.
FlyWithLua Info: Ben Supnik told us this:    (Please see http://developer.x-plane.com/2014/ [...] e-volcano/ for more details.)
FlyWithLua Info: The art controls are not a public interface to make X-Plane add-ons. They are an internal development tool. They are unsupported, undocumented, unsafe, and most importantly subject to change with every patch of X-Plane.
FlyWithLua Info: If you create an add-on that requires reading or writing the art controls, you can expect that your add-on will stop working when X-Plane is updated. When your add-on breaks, please do not complain or file a bug.
FlyWithLua Error: The DataRef "sim/private/controls/atmo/scatter_raleigh_r" can not be accessed from FlyWithLua, as it is a private DataRef. Reading or writing private DataRefs is prohibited by Laminar Research.
FlyWithLua Info: Ben Supnik told us this:    (Please see http://developer.x-plane.com/2014/ [...] e-volcano/ for more details.)
FlyWithLua Info: The art controls are not a public interface to make X-Plane add-ons. They are an internal development tool. They are unsupported, undocumented, unsafe, and most importantly subject to change with every patch of X-Plane.
FlyWithLua Info: If you create an add-on that requires reading or writing the art controls, you can expect that your add-on will stop working when X-Plane is updated. When your add-on breaks, please do not complain or file a bug.
FlyWithLua Error: The DataRef "sim/private/controls/hdr/sky_gain" can not be accessed from FlyWithLua, as it is a private DataRef. Reading or writing private DataRefs is prohibited by Laminar Research.
FlyWithLua Info: Ben Supnik told us this:    (Please see http://developer.x-plane.com/2014/ [...] e-volcano/ for more details.)
FlyWithLua Info: The art controls are not a public interface to make X-Plane add-ons. They are an internal development tool. They are unsupported, undocumented, unsafe, and most importantly subject to change with every patch of X-Plane.
FlyWithLua Info: If you create an add-on that requires reading or writing the art controls, you can expect that your add-on will stop working when X-Plane is updated. When your add-on breaks, please do not complain or file a bug.
FlyWithLua Info: Finished loading script file Resources/plugins/FlyWithLua/Scripts/Ultimate_Realism_Lite.lua
FlyWithLua Error: The error seems to be inside of script file Resources/plugins/FlyWithLua/Scripts/Ultimate_Realism_Lite.lua
0:01:23.306 W/ACF_CONFIG: ACF Config data file for Aircraft/Laminar Research/Cirrus SF-50/CirrusSF50_config.txt is not valid!
0:01:23.306 I/OVR: Reading VR conf file: Aircraft/Laminar Research/Cirrus SF-50/CirrusSF50_vrconfig.txt
0:01:23.306 W/VRCONFIG: Could not find vr config file: Aircraft/Laminar Research/Cirrus SF-50/CirrusSF50_vrconfig.txt
0:01:23.306 W/VRCONFIG: VR Config data file for Aircraft/Laminar Research/Cirrus SF-50/CirrusSF50_vrconfig.txt is not valid!
0:01:23.306 W/MANIPS: Could not find vr config file: X:\SteamLibrary/steamapps/common/X-Plane 11/Aircraft/Laminar Research/Cirrus SF-50/CirrusSF50_vrconfig.txt
0:01:23.306 W/MANIPS: VR Manips file for X:\SteamLibrary/steamapps/common/X-Plane 11/Aircraft/Laminar Research/Cirrus SF-50/CirrusSF50_vrconfig.txt is not valid!
0:01:23.306 D/STM: Transitioning from state state_NormalLoading to state_Normal
0:01:23.306 I/FCG: Loading AI aircraft Aircraft/Laminar Research/Baron B58/Baron_58.acf
0:01:23.306 I/ACF: Loading airplane number 1 with Aircraft/Laminar Research/Baron B58/Baron_58.acf
0:01:23.696 I/FLT: Init dat_p1 type:loc_general_area lat:42.966153 lon:-1.099303 ele(ft):6637.115129 psi:308.802155 spd(kts):112.222076
0:01:23.696 I/FCG: Loading AI aircraft Aircraft/Laminar Research/Cirrus SF-50/CirrusSF50.acf
0:01:23.696 I/ACF: Loading airplane number 2 with Aircraft/Laminar Research/Cirrus SF-50/CirrusSF50.acf
0:01:24.829 I/FLT: Init dat_p2 type:loc_general_area lat:43.848624 lon:-0.653596 ele(ft):35355.900912 psi:91.595818 spd(kts):156.957919
0:01:24.829 I/FCG: Loading AI aircraft Aircraft/Laminar Research/Cirrus SF-50/CirrusSF50.acf
0:01:24.829 I/ACF: Loading airplane number 3 with Aircraft/Laminar Research/Cirrus SF-50/CirrusSF50.acf
0:01:25.421 I/FLT: Init dat_p3 type:loc_general_area lat:44.148915 lon:-2.050611 ele(ft):29709.008311 psi:337.795959 spd(kts):201.474051
0:01:25.421 D/FCG: MTBF set to 10000.0 hours
FlyWithLua Debug Info: Sorry, no debug Info on stack.
FlyWithLua Debug Info: Debug file written to "<<x-plane dir>>/FlyWithLua_Debug.txt".
FlyWithLua Debug Info: Debug file written to "<<x-plane dir>>/FlyWithLua_Debug.txt".
0:01:26.028 I/WIN: Opened window menu bar
0:01:26.028 I/WIN: Opened window Replay overlay
0:01:26.028 I/ATC: p=1 (N01XP) Popup FP filed to LFBO at 11000 via 4334N00126W TOU , type=2
0:01:26.028 D/ATC: Validating altitude for p=1 (N01XP): filed: 11000 usable_rte_dist: 121.542252 maxDescent: 30000 maxAlt: 30000 minAlt: 11000 chosen_alt: 11000
0:01:26.028 D/ATC: p=1 (N01XP): Cleared IFR
0:01:26.028 I/FLT: Init dat_p1 type:loc_specify_lle lat:43.544209 lon:-2.182270 ele(ft):11000.000244 psi:85.829918 spd(kts):167.250009
0:01:26.028 D/ATC: p=1 (N01XP): Fly Heading: 307
0:01:26.028 D/ATC: p=1 (N01XP): Maintain 10997ft
0:01:26.028 I/ATC: Aircraft p=1 (N01XP) started airborne as an overflight at 43.544209, -2.182270, 3352.800049
0:01:26.028 I/ATC: p=2 (N02XP) Popup FP filed to LFBP at 13000 via 4315N00128W , type=2
0:01:26.028 D/ATC: Validating altitude for p=2 (N02XP): filed: 13000 usable_rte_dist: 58.018932 maxDescent: 14000 maxAlt: 15000 minAlt: 13000 chosen_alt: 13000
0:01:26.028 D/ATC: p=2 (N02XP): Cleared IFR
0:01:26.028 I/FLT: Init dat_p2 type:loc_specify_lle lat:43.184067 lon:-2.058692 ele(ft):13000.000580 psi:80.097008 spd(kts):262.500002
0:01:26.028 D/ATC: p=2 (N02XP): Fly Heading: 90
0:01:26.028 D/ATC: p=2 (N02XP): Maintain 7998ft
0:01:26.028 I/ATC: Aircraft p=2 (N02XP) started airborne as an overflight at 43.184067, -2.058692, 3962.400146
0:01:26.028 I/ATC: p=3 (N03XP) Popup FP filed to LFBT at 15000 via 4339N00124W , type=2
0:01:26.028 D/ATC: Validating altitude for p=3 (N03XP): filed: 15000 usable_rte_dist: 74.510056 maxDescent: 18000 maxAlt: 19000 minAlt: 15000 chosen_alt: 15000
0:01:26.028 D/ATC: p=3 (N03XP): Cleared IFR
0:01:26.028 I/FLT: Init dat_p3 type:loc_specify_lle lat:43.841122 lon:-1.941831 ele(ft):15000.000114 psi:114.560387 spd(kts):262.500002
0:01:26.028 D/ATC: p=3 (N03XP): Fly Heading: 337
0:01:26.028 D/ATC: p=3 (N03XP): Maintain 15000ft
0:01:26.028 I/ATC: Aircraft p=3 (N03XP) started airborne as an overflight at 43.841122, -1.941831, 4572.000000
0:01:34.817 I/WIN: Opened window ATC window
0:01:38.384 D/ATC: p=1 (N01XP): Fly Heading: 131
0:01:46.653 I/WIN: Opened window ATC window
0:01:55.184 I/WIN: Opened window ATC window
0:01:58.953 I/WIN: Opened window ATC window
0:02:10.052 W/ATC: Altitude Alert: p=3 (N03XP), Needs to DESCEND to 15000.000000, Cur_Indi: 16442.119141, Cur_Pres: 16442.121094, Last: 16473.376953
0:02:10.052 D/ATC: p=3 (N03XP): Maintain 15000ft
0:02:21.653 D/ATC: p=3 (N03XP): Fly Heading: 115
0:02:31.666 D/ATC: p=1 (N01XP): Fly Heading: 85
0:02:32.130 I/ATC: p=3 (N03XP) Popup FP filed to LFBT at 15000 via 4335N00112W , type=2
0:02:32.130 D/ATC: Validating altitude for p=3 (N03XP): filed: 15000 usable_rte_dist: 73.670616 maxDescent: 18000 maxAlt: 19000 minAlt: 15000 chosen_alt: 15000
0:02:32.130 D/ATC: p=3 (N03XP): Cleared IFR
0:02:32.130 I/FLT: Init dat_p3 type:loc_specify_lle lat:43.832733 lon:-1.920578 ele(ft):15000.000114 psi:114.513992 spd(kts):262.500002
0:02:32.130 D/ATC: p=3 (N03XP): Fly Heading: 18
0:02:32.130 D/ATC: p=3 (N03XP): Maintain 15000ft
0:02:32.130 I/ATC: Aircraft p=3 (N03XP) started airborne as an overflight at 43.832733, -1.920578, 4572.000000
0:02:44.026 I/WIN: Opened window ATC window
0:03:14.475 W/ATC: Altitude Alert: p=3 (N03XP), Needs to DESCEND to 15000.000000, Cur_Indi: 16467.070313, Cur_Pres: 16467.070313, Last: 16474.945313
0:03:14.475 D/ATC: p=3 (N03XP): Maintain 15000ft
0:05:15.487 D/ATC: p=3 (N03XP): Fly Heading: 116
0:09:36.429 D/ATC: p=3 (N03XP): Fly Heading: 117
0:13:08.212 I/OVR: User is entering the holodeck.
0:13:08.212 I/WIN: Opened window Primary V11 UI
0:13:21.249 I/FCG: Applying changes from Flight Configuration screen
0:13:21.249 D/FCG: MTBF set to 10000.0 hours
0:13:21.249 I/OVR: User is leaving the holodeck.
0:13:57.044 I/ATC: p=2 (N02XP) Popup FP filed to LFBP at 13000 via 4351N00122W , type=2
0:13:57.044 D/ATC: Validating altitude for p=2 (N02XP): filed: 13000 usable_rte_dist: 57.768532 maxDescent: 14000 maxAlt: 15000 minAlt: 13000 chosen_alt: 13000
0:13:57.044 D/ATC: p=2 (N02XP): Cleared IFR
0:13:57.044 I/FLT: Init dat_p2 type:loc_specify_lle lat:44.068623 lon:-1.787259 ele(ft):13000.000580 psi:124.231270 spd(kts):262.500002
0:13:57.044 D/ATC: p=2 (N02XP): Fly Heading: 88
0:13:57.044 D/ATC: p=2 (N02XP): Maintain 12998ft
0:13:57.044 I/ATC: Aircraft p=2 (N02XP) started airborne as an overflight at 44.068623, -1.787259, 3962.400146
0:14:38.011 W/ATC: Altitude Alert: p=2 (N02XP), Needs to DESCEND to 13000.000977, Cur_Indi: 14525.634766, Cur_Pres: 14525.636719, Last: 14571.432617
0:14:38.011 D/ATC: p=2 (N02XP): Maintain 12998ft
0:15:15.068 I/OVR: User is entering the holodeck.
0:15:15.068 I/WIN: Opened window Primary V11 UI
0:15:20.095 I/FCG: Applying changes from Flight Configuration screen
0:15:20.095 D/FCG: MTBF set to 10000.0 hours
0:15:20.095 I/OVR: User is leaving the holodeck.
0:16:20.118 I/ATC: p=2 (N02XP) Popup FP filed to LEBB at 16000 via 4338N00132W , type=2
0:16:20.118 D/ATC: Validating altitude for p=2 (N02XP): filed: 16000 usable_rte_dist: 75.939682 maxDescent: 18000 maxAlt: 18000 minAlt: 16000 chosen_alt: 16000
0:16:20.118 D/ATC: p=2 (N02XP): Cleared IFR
0:16:20.118 I/FLT: Init dat_p2 type:loc_specify_lle lat:43.809811 lon:-0.857417 ele(ft):16000.001083 psi:251.211441 spd(kts):262.500002
0:16:20.118 D/ATC: p=2 (N02XP): Fly Heading: 86
0:16:20.118 D/ATC: p=2 (N02XP): Maintain 15997ft
0:16:20.118 I/ATC: Aircraft p=2 (N02XP) started airborne as an overflight at 43.809811, -0.857417, 4876.800293
0:17:07.854 I/OVR: User is entering the holodeck.
0:17:07.854 I/WIN: Opened window Primary V11 UI
0:17:12.006 I/FCG: Applying changes from Flight Configuration screen
0:17:12.006 D/FCG: MTBF set to 10000.0 hours
0:17:12.006 I/OVR: User is leaving the holodeck.
0:17:51.001 I/OVR: User is entering the holodeck.
0:17:51.001 I/WIN: Opened window Primary V11 UI
0:18:21.722 I/FCG: Applying changes from Flight Configuration screen
0:18:21.722 D/FCG: MTBF set to 10000.0 hours
0:18:21.722 I/OVR: User is leaving the holodeck.
0:18:34.658 I/OVR: User is entering the holodeck.
0:18:34.658 I/WIN: Opened window Primary V11 UI
0:18:42.189 I/FCG: Applying changes from Flight Configuration screen
0:18:42.189 D/FCG: MTBF set to 10000.0 hours
0:18:42.189 I/OVR: User is leaving the holodeck.
0:19:22.977 D/STM: Transitioning from state state_Normal to state_ShuttingDown
FlyWithLua: Lua is not running, can't load script file.
Resources/plugins/FlyWithLua/Internals/FlyWithLua.exit
FlyWithLua Error: Unable to load exit file.
FlyWithLua Info: FlyWithLua plugin disabled.
Clean exit from threads.
0:19:22.977 D/HID: HID Bridge Shutdown
----- X-Plane has shut down -----
Log.txt
Ouvrir avec Google Docs
Affichage de Log.txt en cours...


Message édité par niktard le 12-01-2018 à 10:53:31

---------------
PORTFOLIO - STAR CITIZEN parrainage : STAR-GQFY-QZXB
n°13670136
niktard

Transactions (0)
Posté le 12-01-2018 à 10:39:33  profilanswer
 

et pour mieux voir la différence avec le lieu en vrai :
 
https://zupimages.net/up/18/02/cqr3.gif


---------------
PORTFOLIO - STAR CITIZEN parrainage : STAR-GQFY-QZXB
n°13670158
david42fr

Transactions (2)
Posté le 12-01-2018 à 10:48:32  profilanswer
 

Attention, tu as copié des infos en plus dans le log ;)
 
Sinon franchement étrange! tu as essayé de repartir de 0 pour identifier quoi ta rajoute ces forêts?


---------------
A life spent making mistakes is not only more honorable, but more useful than a life spent doing nothing. -- Shaw -- mon topic de vente photo
n°13670174
niktard

Transactions (0)
Posté le 12-01-2018 à 10:55:43  profilanswer
 

merci j'avais pas fait gaffe avec ce pavé de texte  ;)
 
Non pas essayé de repartir de 0 mais si j'ai pas le choix, je vais voir pour " refaire une installe " de xp11 et à chaque fois lancer un vol quand j'aurai installer un nouveau scenery/mesh/plugin.


---------------
PORTFOLIO - STAR CITIZEN parrainage : STAR-GQFY-QZXB
n°13670176
david42fr

Transactions (2)
Posté le 12-01-2018 à 10:56:47  profilanswer
 

Et en déactivant tous les addons déjà? mais tu n'as peut être pas installé les scènes de base?


---------------
A life spent making mistakes is not only more honorable, but more useful than a life spent doing nothing. -- Shaw -- mon topic de vente photo
n°13670365
Lynk
Steam: Lynkk
Transactions (0)
Posté le 12-01-2018 à 12:01:01  profilanswer
 

niktard a écrit :

et pour mieux voir la différence avec le lieu en vrai :

 

https://zupimages.net/up/18/02/cqr3.gif

 


Est-ce que tu peux copier ton scenery ini

 

Pour que ca marche ca devrait ressembler a cet ordre la:

Code :
  1. SCENERY_PACK D:\X-Plane 11\Custom Scenery\w2xp_Europe_netxp10/
  2. SCENERY_PACK I:\XP11\w2xp_Europe_mix (1)\w2xp_Europe_mix/
  3. SCENERY_PACK D:\X-Plane 11\Custom Scenery\world-models/
  4. SCENERY_PACK D:\X-Plane 11\Custom Scenery\ff_library/
  5. SCENERY_PACK D:\X-Plane 11\Custom Scenery\OpenSceneryX/
  6. SCENERY_PACK D:\X-Plane 11\Custom Scenery\R2_Library/
 

Et ca donnera ca:
https://i.imgur.com/MuzWpht.jpg

Message cité 2 fois
Message édité par Lynk le 12-01-2018 à 12:09:41
n°13670497
david42fr

Transactions (2)
Posté le 12-01-2018 à 13:03:22  profilanswer
 

Copié collé du topic des casques:
 

Brett a écrit :


 
J'ai réussi à aller jusqu'au hangar XPlane11 avant que ça crashe méchamment (obliger de couper l'alim du PC)...
J'ai branché le casque et j'ai lancé Xplane en mode normal. Dans les options graphiques j'ai ensuite coché une option du style "enable VR".
Steam VR se lance alors et ensuite le jeu passe en VR. Après tu te retrouve dans le hangar à avions et c'est assez sympa. Tu peux t'y ballader et aller observer les avions qui s'y trouvent.
Tu as à un endroit une sorte de pupitre qui reprend l'interface du jeu et avec les controlleurs tu peux naviguer dans les différents écrans.
J'ai tenté de lancer un vol et là l'écran s'est figé, a affiché pleins de pixels n'importe comment, le casque s'est coupé et l'ordi s'est bloqué  [:bentley]  
Après reboot sauvage, j'ai retenté en diminuant les options graphiques mais même punition.
Je vais retenter un de ces 4 en désactivant toutes mes scènes custom (j'ai pas mal de scènes diverses et variées ainsi q'une vingtaine de tuiles orthoXP).


Je ne suis donc pas seul!!! en fait, ça a planté quand j'ai voulu fermé l'écran des options en cliquant sur OK! On va attendre une 11.20vr2... en espérant qu'ils auront amélioré!


---------------
A life spent making mistakes is not only more honorable, but more useful than a life spent doing nothing. -- Shaw -- mon topic de vente photo
n°13670820
niktard

Transactions (0)
Posté le 12-01-2018 à 16:04:15  profilanswer
 

Lynk a écrit :


 
 
Est-ce que tu peux copier ton scenery ini
 
Pour que ca marche ca devrait ressembler a cet ordre la:

Code :
  1. SCENERY_PACK D:\X-Plane 11\Custom Scenery\w2xp_Europe_netxp10/
  2. SCENERY_PACK I:\XP11\w2xp_Europe_mix (1)\w2xp_Europe_mix/
  3. SCENERY_PACK D:\X-Plane 11\Custom Scenery\world-models/
  4. SCENERY_PACK D:\X-Plane 11\Custom Scenery\ff_library/
  5. SCENERY_PACK D:\X-Plane 11\Custom Scenery\OpenSceneryX/
  6. SCENERY_PACK D:\X-Plane 11\Custom Scenery\R2_Library/


 
Et ca donnera ca:
https://i.imgur.com/MuzWpht.jpg


 
 :ouch: Ah ouais effectivmeent ça n'a exactement RIEN à voir avec ce que j'ai !! J'essaie de faire ça ce soir, ton screen donne envie :D 1000 MERCI !


---------------
PORTFOLIO - STAR CITIZEN parrainage : STAR-GQFY-QZXB
n°13670844
niktard

Transactions (0)
Posté le 12-01-2018 à 16:19:05  profilanswer
 

david42fr a écrit :

Copié collé du topic des casques:
 


 

david42fr a écrit :


Je ne suis donc pas seul!!! en fait, ça a planté quand j'ai voulu fermé l'écran des options en cliquant sur OK! On va attendre une 11.20vr2... en espérant qu'ils auront amélioré!


 
Pour info, quand ca a marché chez moi, le jeu était fraichement installé, sans tuiles Ortho4xp et autres FlywithLua / ReShade. Mais bon, si on se fait autant ch*** à installer tout ça pour profiter d'un super rendu c'est dommage sinon bizarre que la version Bêta 11.20 pour la VR ne le prenne pas en charge quoi.


---------------
PORTFOLIO - STAR CITIZEN parrainage : STAR-GQFY-QZXB
n°13670850
david42fr

Transactions (2)
Posté le 12-01-2018 à 16:22:33  profilanswer
 

C'est effectivement le conseil que je viens d'avoir sur le forum X-Plane.org
 
A tester!


---------------
A life spent making mistakes is not only more honorable, but more useful than a life spent doing nothing. -- Shaw -- mon topic de vente photo
n°13671154
TBone
Pouet.
Transactions (0)
Posté le 12-01-2018 à 20:25:19  profilanswer
 


le conflit avec .org semble avoir été aplani, c'est dispo chez eux aussi: https://forums.x-plane.org/index.ph [...] vironment/

 

edit> test rapide, j'ai l'impression que c'est gourmand, je tâcherai de mesurer ça...

 

Zibo 3.23v, Audiobird, mod RG.
Approche de EBLG
http://i.imgur.com/LjmqTyr.jpg

 

Virage pour attraper l'ILS
http://i.imgur.com/5PqT9Y9.jpg

 

Faudra que je checke ce que j'ai foiré car l'autoland a plaqué l'appareil sans réel arrondi, typique d'une approche auto un poil trop lente.
Autre chose, après l'autoland, Otto a tapé le trim des élevons à fond. Bizarre.


Message édité par TBone le 12-01-2018 à 21:07:04

---------------
As the plane took off, the pilot turned to the co-pilot and said, “Have you ever flown solo?” Co-pilot: No. Typically I fly much higher than this.
n°13671163
TBone
Pouet.
Transactions (0)
Posté le 12-01-2018 à 20:30:29  profilanswer
 

Autogen tweakings pour compléter les orthos:


Message édité par TBone le 12-01-2018 à 20:30:38

---------------
As the plane took off, the pilot turned to the co-pilot and said, “Have you ever flown solo?” Co-pilot: No. Typically I fly much higher than this.
n°13671231
TBone
Pouet.
Transactions (0)
Posté le 12-01-2018 à 22:00:23  profilanswer
 

Oh. My. Goodness. 70$.
 
Ca devient une habitude. Mais c'est limite no brainer vu la qualité du bestiau.
 
'tain ça devient cher les enfants... :sweat:
 
Et c'est encore gentil par rapport au 777 de PMDG sorti dernièrement pour P3D...


---------------
As the plane took off, the pilot turned to the co-pilot and said, “Have you ever flown solo?” Co-pilot: No. Typically I fly much higher than this.
n°13671235
Lynk
Steam: Lynkk
Transactions (0)
Posté le 12-01-2018 à 22:04:57  profilanswer
 

Il est vraiment joli le 737 et les sons ont l'air au top.  
 
Sinon ouai malheureusement Enviro+ semble gourmand. :/

n°13671238
TBone
Pouet.
Transactions (0)
Posté le 12-01-2018 à 22:08:45  profilanswer
 

Lynk a écrit :

Il est vraiment joli le 737 et les sons ont l'air au top.


Je vais attendre un peu de feedback mais c'est un no brainer là... et c'est un dilemme.
Comme demandé sur Reddit, vu qu'il partage le price tage avec l'IXEG, est-ce que l'immersion dans le cockpit est du même niveau ?

 
Lynk a écrit :

Sinon ouai malheureusement Enviro+ semble gourmand. :/


Oui, il faut que je diffe leur lua avec ceux que j'utilise, si ça tombe il y a moyen de l'alléger un peu.


Message édité par TBone le 12-01-2018 à 22:16:15

---------------
As the plane took off, the pilot turned to the co-pilot and said, “Have you ever flown solo?” Co-pilot: No. Typically I fly much higher than this.
n°13671246
TBone
Pouet.
Transactions (0)
Posté le 12-01-2018 à 22:16:02  profilanswer
 

Zibo 3.23wx : permet de taxier plus facilement si pas de pédales (ou pour les fainéants comme moi qui ont rangé leur "HOTAYWFOP" dans l'armoire au profit (limité) d'un joystick à torsion.

 
Spoiler :

HOTAYWFOP n.m. acronyme signifiant: Hands On Throttle and Yoke When Feets On Pedals


Message édité par TBone le 12-01-2018 à 22:48:22

---------------
As the plane took off, the pilot turned to the co-pilot and said, “Have you ever flown solo?” Co-pilot: No. Typically I fly much higher than this.
n°13671279
TBone
Pouet.
Transactions (0)
Posté le 12-01-2018 à 22:52:38  profilanswer
 

Lynk a écrit :

Il est vraiment joli le 737 et les sons ont l'air au top.


https://www.youtube.com/watch?v=7VecUxTmx8A


---------------
As the plane took off, the pilot turned to the co-pilot and said, “Have you ever flown solo?” Co-pilot: No. Typically I fly much higher than this.
n°13671354
TBone
Pouet.
Transactions (0)
Posté le 13-01-2018 à 00:29:41  profilanswer
 

https://www.reddit.com/r/gadgets/co [...] it-android


---------------
As the plane took off, the pilot turned to the co-pilot and said, “Have you ever flown solo?” Co-pilot: No. Typically I fly much higher than this.
n°13671492
Nono
non, pas le petit robot
Transactions (0)
Posté le 13-01-2018 à 10:03:31  profilanswer
 

TBone a écrit :

Oh. My. Goodness. 70$.

 

Ca devient une habitude. Mais c'est limite no brainer vu la qualité du bestiau.

 

'tain ça devient cher les enfants... :sweat:

 

Et c'est encore gentil par rapport au 777 de PMDG sorti dernièrement pour P3D...


Oué et 10€ de plus si tu veux le CIVA :D

 

edit : et le hornet sur DCS a acheter aussi, ca fait bcp !

Message cité 1 fois
Message édité par Nono le 13-01-2018 à 10:05:03
n°13671497
TBone
Pouet.
Transactions (0)
Posté le 13-01-2018 à 10:10:04  profilanswer
 

J'ai vu ce Hornet, il est magnifique également dans un autre registre.
J'aurais un faible également pour le Harrier II... Heureusement que X-Trident (Tornado, 412, AMX) bosse dessus pour XP :love:
 
Je dois aller à confesse... J'ai été faible hier soir. Un moment d'égarement. :o


---------------
As the plane took off, the pilot turned to the co-pilot and said, “Have you ever flown solo?” Co-pilot: No. Typically I fly much higher than this.
n°13671711
grouchotth

Transactions (2)
Posté le 13-01-2018 à 13:53:17  profilanswer
 

T'as pris quoi ? Dolomites ?


---------------
Topic Vente - Mon feedback achats / ventes - Galerie HFR
n°13671794
TBone
Pouet.
Transactions (0)
Posté le 13-01-2018 à 15:10:15  profilanswer
 

grouchotth a écrit :

T'as pris quoi ? Dolomites ?


Le 737-200 v3 de FJS... une belle bête et assez délicate, bon il y avait pas mal de vent hier à Jersey.

 

Il faut que je trouve un setup sympa pour les textures car c'est un rien fade dans le cockpit, pour le reste, il est très très sympa (pour un premier vol :o )

 

Par contre, est-ce que ça vaut les 70zorros... si on a un IXEG à 70, un FFA320U à 80-90,... je ne sais pas.

 

edit> il était attendu, les premières livrées arrivent déjà :)


Message édité par TBone le 13-01-2018 à 15:13:30

---------------
As the plane took off, the pilot turned to the co-pilot and said, “Have you ever flown solo?” Co-pilot: No. Typically I fly much higher than this.
n°13671807
Icarez

Transactions (0)
Posté le 13-01-2018 à 15:30:38  profilanswer
 

Je sais que la question a déjà été posée 15 fois, mais est ce que l'un d'entre vous qui vole avec ortho4xp peut poster son scenery.ini ?
C'est toujours pas clair pour moi l'ordre de chargement.


---------------
feedback
mood
Publicité
Posté le   profilanswer
 

 Page :   1  2  3  4  5  ..  315  316  317  ..  515  516  517  518  519  520

Aller à :
Ajouter une réponse
 

Sujets relatifs
[Topic déterré, à locker] Lot 10 Jeux Snes!![Neocron 2] Beta Open !
[Topic Unique] Gran Turismo 3 A-Spec - Photos/Videos Inside !!Tribes Vengeance : Open Beta Dispo Pour Tous !!
Star ocean 3 ! Dispo en US (topic)Topic Flat Out ?
[Topic unik] Les mods/maps/skins de Doom3 (Dur pour 56 Ko !!)[Doom3] framerate/optimisation/bench.. . le topic du DoomConfig.cfg
[ Topic Unique ] The Saga Of Ryzom[Topic Unik] Act Of War : High Treason - Dev Online -
Plus de sujets relatifs à : Le Topic de X-Plane


Copyright © 1997-2022 Hardware.fr SARL (Signaler un contenu illicite / Données personnelles) / Groupe LDLC / Shop HFR