Forum |  HardWare.fr | News | Articles | PC | S'identifier | S'inscrire | Shop Recherche
1326 connectés 

 

 

 Mot :   Pseudo :  
  Aller à la page :
 
 Page :   1  2  3  4  5  ..  316  317  318  ..  515  516  517  518  519  520
Auteur Sujet :

Le Topic de X-Plane

n°13671807
Icarez

Transactions (0)
Posté le 13-01-2018 à 15:30:38  profilanswer
 

Reprise du message précédent :
Je sais que la question a déjà été posée 15 fois, mais est ce que l'un d'entre vous qui vole avec ortho4xp peut poster son scenery.ini ?
C'est toujours pas clair pour moi l'ordre de chargement.


---------------
feedback
mood
Publicité
Posté le 13-01-2018 à 15:30:38  profilanswer
 

n°13671829
TBone
Pouet.
Transactions (0)
Posté le 13-01-2018 à 15:53:56  profilanswer
 

Icarez a écrit :

Je sais que la question a déjà été posée 15 fois, mais est ce que l'un d'entre vous qui vole avec ortho4xp peut poster son scenery.ini ?
C'est toujours pas clair pour moi l'ordre de chargement.


J'ai posté l'ordre en FP. Sauf erreur, il est correct.

 

En gros: Airports puis Libs puis Meshes (donc Orthos puis HDv4)

 

Le mien: https://www.dropbox.com/s/xwi35wrxa [...] s.ini?dl=0
(disclaimer: je suis en train de nettoyer beaucoup de choses dont les libs "overlay" justement donc je ne sais pas si mon ini ça va vraiment t'aider... et en plus il est kilométrique)

Message cité 1 fois
Message édité par TBone le 13-01-2018 à 16:01:19

---------------
As the plane took off, the pilot turned to the co-pilot and said, “Have you ever flown solo?” Co-pilot: No. Typically I fly much higher than this.
n°13671846
TBone
Pouet.
Transactions (0)
Posté le 13-01-2018 à 16:39:12  profilanswer
 

Comme d'hab quand un nouvel appareil arrive dans le hangar, on dérouille le pilote à Jersey, quelque soit la météo.
 
http://i.imgur.com/SqfsPV7.jpg
http://i.imgur.com/sfU2zX3.jpg
http://i.imgur.com/IOioQCe.jpg


---------------
As the plane took off, the pilot turned to the co-pilot and said, “Have you ever flown solo?” Co-pilot: No. Typically I fly much higher than this.
n°13671938
Grouchotth

Transactions (2)
Posté le 13-01-2018 à 18:13:17  profilanswer
 

Hello,  
Petite question  : j'ai un souci avec mon autogen : au dessus de la France je n'ai aucun autogen, pas de routes, pas de maisons.  
En revanche, en Suisse et NZ, aucun problème.  
Est-ce que ça peut venir de l'overlay ?


---------------
Topic Vente - Mon feedback achats / ventes - Galerie HFR
n°13671946
TBone
Pouet.
Transactions (0)
Posté le 13-01-2018 à 18:21:33  profilanswer
 

Grouchotth a écrit :

Hello,  
Petite question  : j'ai un souci avec mon autogen : au dessus de la France je n'ai aucun autogen, pas de routes, pas de maisons.  
En revanche, en Suisse et NZ, aucun problème.  
Est-ce que ça peut venir de l'overlay ?


Regarde les noms des .dsf que tu as dans une de tes tuiles françaises où tu n'as pas d'overlay.
A mon avis, tu ne trouveras pas de .dsf avec les mêmes noms (coordonnées) dans tes folders overlays (orthos, w2xp, simheaven,...).
 
Même gymnastique avec une tuile suisse où tu vois bien l'overlay pour confirmer.


---------------
As the plane took off, the pilot turned to the co-pilot and said, “Have you ever flown solo?” Co-pilot: No. Typically I fly much higher than this.
n°13671963
Icarez

Transactions (0)
Posté le 13-01-2018 à 18:45:32  profilanswer
 

TBone a écrit :


J'ai posté l'ordre en FP. Sauf erreur, il est correct.
 
En gros: Airports puis Libs puis Meshes (donc Orthos puis HDv4)
 
Le mien: https://www.dropbox.com/s/xwi35wrxa [...] s.ini?dl=0
(disclaimer: je suis en train de nettoyer beaucoup de choses dont les libs "overlay" justement donc je ne sais pas si mon ini ça va vraiment t'aider... et en plus il est kilométrique)


 
Forcément j’ai pas regardé la FP...
 
Merci beaucoup !
 
Sinon avec le c210 sous xp11 dernière bêta, je n’ai aucune aiguille qui bouge sauf celle du throttle. Est-ce normal ?  
A savoir que je dis bêta, mais c’est la première fois que je le lance sur xp11.


---------------
feedback
n°13671981
TBone
Pouet.
Transactions (0)
Posté le 13-01-2018 à 19:02:50  profilanswer
 

Vérifie bien que tu as la dernière version du C210 (à mon avis, oui) mais surtout le dernier REP car il vient d'être mis à jour. Toujours virer les fichiers concernant le C210 qui se trouvent dans output/settings.

 

Ah, si tu dois installer le REP, toujours sur une archive fraîche du C210.

 

Edit> quant tu dis dernière bêta, c'est v11. 20 ? Chez moi c'est OK en v11.11 (dernière stable donc)

Message cité 1 fois
Message édité par TBone le 13-01-2018 à 19:04:12

---------------
As the plane took off, the pilot turned to the co-pilot and said, “Have you ever flown solo?” Co-pilot: No. Typically I fly much higher than this.
n°13671990
Grouchotth

Transactions (2)
Posté le 13-01-2018 à 19:09:15  profilanswer
 

#Overlays #overlay #osm
 
C'est simple : dans "Build Overlays" d'Ortho4XP, tu sélectionnes l'emplacement /X-Plane 11 [c'est le nom du dossier XP chez moi]/Global Scenery. Attention : ne sélectionne pas le dossier Earth Nav data qui apparaîtra dans la fenêtre de sélection du dossier Global Scenery.
 
Merci Tbone


---------------
Topic Vente - Mon feedback achats / ventes - Galerie HFR
n°13671997
TBone
Pouet.
Transactions (0)
Posté le 13-01-2018 à 19:13:21  profilanswer
 

[:prab]


---------------
As the plane took off, the pilot turned to the co-pilot and said, “Have you ever flown solo?” Co-pilot: No. Typically I fly much higher than this.
n°13672076
TBone
Pouet.
Transactions (0)
Posté le 13-01-2018 à 20:10:46  profilanswer
 

Sans doute une des plus belle livrée en réel: (il venait régulièrement à EBCI Gosselies quand Ryanair commençait ses activités en Belgique... j'habitais pas très loin)
http://i.imgur.com/JS5YVSR.png

 

edit> c'est une livrée v2, en espérant que son auteur l'upgrade pour la v3 :love:
edit2> en moins de 10 minutes, l'auteure me répond qu'elle compte l'updater re- :love:


Message édité par TBone le 13-01-2018 à 20:46:33

---------------
As the plane took off, the pilot turned to the co-pilot and said, “Have you ever flown solo?” Co-pilot: No. Typically I fly much higher than this.
mood
Publicité
Posté le 13-01-2018 à 20:10:46  profilanswer
 

n°13672127
niktard

Transactions (0)
Posté le 13-01-2018 à 20:54:38  profilanswer
 

Lynk a écrit :


 
 
Est-ce que tu peux copier ton scenery ini
 
Pour que ca marche ca devrait ressembler a cet ordre la:

Code :
  1. SCENERY_PACK D:\X-Plane 11\Custom Scenery\w2xp_Europe_netxp10/
  2. SCENERY_PACK I:\XP11\w2xp_Europe_mix (1)\w2xp_Europe_mix/
  3. SCENERY_PACK D:\X-Plane 11\Custom Scenery\world-models/
  4. SCENERY_PACK D:\X-Plane 11\Custom Scenery\ff_library/
  5. SCENERY_PACK D:\X-Plane 11\Custom Scenery\OpenSceneryX/
  6. SCENERY_PACK D:\X-Plane 11\Custom Scenery\R2_Library/


 
Et ca donnera ca:
https://i.imgur.com/MuzWpht.jpg


 
 
Pour infos voici mon scenery.ini  
 

Code :
  1. I
  2. 1000 Version
  3. SCENERY
  4. SCENERY_PACK Custom Scenery/LOWI Demo Area/
  5. SCENERY_PACK Custom Scenery/Aerosoft - EBBR Brussels/
  6. SCENERY_PACK Custom Scenery/Aerosoft - LFMN Nice Cote d Azur X/
  7. SCENERY_PACK Custom Scenery/Aerosoft - LFPO Paris Orly/
  8. SCENERY_PACK Custom Scenery/Aerosoft - EDDF Frankfurt/
  9. SCENERY_PACK Custom Scenery/Aerosoft - EDLP Paderborn-Lippstadt/
  10. SCENERY_PACK Custom Scenery/Aerosoft - LPFR Faro/
  11. SCENERY_PACK Custom Scenery/Aerosoft - LSGG Genf/
  12. SCENERY_PACK Custom Scenery/Aerosoft - EGLL Heathrow/
  13. SCENERY_PACK Custom Scenery/KLAS Las Vegas Mc Carran/
  14. SCENERY_PACK Custom Scenery/KSEA Demo Area/
  15. SCENERY_PACK Custom Scenery/Global Airports/
  16. SCENERY_PACK Custom Scenery/HD Forests/
  17. SCENERY_PACK Custom Scenery/X-Plane Landmarks - London/
  18. SCENERY_PACK Custom Scenery/w2xp_Europe_net/
  19. SCENERY_PACK Custom Scenery/OpenSceneryX/
  20. SCENERY_PACK Custom Scenery/simHeaven_VFR-Landmarks/
  21. SCENERY_PACK Custom Scenery/world-models/
  22. SCENERY_PACK Custom Scenery/yOrtho4XP_Overlays/
  23. SCENERY_PACK Custom Scenery/zOrtho4XP_+15-062/
  24. SCENERY_PACK Custom Scenery/zOrtho4XP_+16-062/
  25. SCENERY_PACK Custom Scenery/zOrtho4XP_+43+000/
  26. SCENERY_PACK Custom Scenery/zOrtho4XP_+43+001/
  27. SCENERY_PACK Custom Scenery/zOrtho4XP_+43-001/
  28. SCENERY_PACK Custom Scenery/zOrtho4XP_+43-002/
  29. SCENERY_PACK Custom Scenery/zOrtho4XP_+44-002/
  30. SCENERY_PACK Custom Scenery/zOrtho4XP_+45-002/
  31. SCENERY_PACK Custom Scenery/zOrtho4XP_-21+055/
  32. SCENERY_PACK Custom Scenery/zOrtho4XP_-22+055/
  33. SCENERY_PACK Custom Scenery/zzz_hd_global_scenery4/


Message édité par niktard le 13-01-2018 à 20:55:23

---------------
PORTFOLIO - STAR CITIZEN parrainage : STAR-GQFY-QZXB
n°13672366
Icarez

Transactions (0)
Posté le 14-01-2018 à 02:21:20  profilanswer
 

TBone a écrit :

Vérifie bien que tu as la dernière version du C210 (à mon avis, oui) mais surtout le dernier REP car il vient d'être mis à jour. Toujours virer les fichiers concernant le C210 qui se trouvent dans output/settings.
 
Ah, si tu dois installer le REP, toujours sur une archive fraîche du C210.
 
Edit> quant tu dis dernière bêta, c'est v11. 20 ? Chez moi c'est OK en v11.11 (dernière stable donc)


 
Bon, je re-install le tout.
 
Edit : ca fonctionne sans REP, par contre avec le dernier REP, j'ai vraiment des soucis. Je vais essayer de revenir à une version non beta.

Message cité 1 fois
Message édité par Icarez le 14-01-2018 à 03:01:54

---------------
feedback
n°13672420
TBone
Pouet.
Transactions (0)
Posté le 14-01-2018 à 09:06:45  profilanswer
 

RealModXP: https://forums.x-plane.org/index.ph [...] realmodxp/


---------------
As the plane took off, the pilot turned to the co-pilot and said, “Have you ever flown solo?” Co-pilot: No. Typically I fly much higher than this.
n°13672422
TBone
Pouet.
Transactions (0)
Posté le 14-01-2018 à 09:11:29  profilanswer
 

Icarez a écrit :

 

Bon, je re-install le tout.

 

Edit : ca fonctionne sans REP, par contre avec le dernier REP, j'ai vraiment des soucis. Je vais essayer de revenir à une version non beta.


Je viens d'essayer, je n'ai pas de soucis particulier: C210 v3.2 et REP 3.0.0.

 

Et en vérifiant, je viens de voir que je n'avais pas la dernière version du REP alors que je te fais la remarque :o

 

J'update et te dis quoi.

 

edit> tout à l'air de fonctionner sauf une barette "barber pole" qui empêche la lecture de l'altitude. Mais j'ai juste fais un vol comme ça, en tapant l'appareil à FL160 depuis la carte... je checkerai plus finement.

Message cité 1 fois
Message édité par TBone le 14-01-2018 à 09:21:47

---------------
As the plane took off, the pilot turned to the co-pilot and said, “Have you ever flown solo?” Co-pilot: No. Typically I fly much higher than this.
n°13672576
Icarez

Transactions (0)
Posté le 14-01-2018 à 12:22:41  profilanswer
 

TBone a écrit :


Je viens d'essayer, je n'ai pas de soucis particulier: C210 v3.2 et REP 3.0.0.
 
Et en vérifiant, je viens de voir que je n'avais pas la dernière version du REP alors que je te fais la remarque :o
 
J'update et te dis quoi.
 
edit> tout à l'air de fonctionner sauf une barette "barber pole" qui empêche la lecture de l'altitude. Mais j'ai juste fais un vol comme ça, en tapant l'appareil à FL160 depuis la carte... je checkerai plus finement.


 
Merci pour ton aide, au final c'est bien la beta qui posait problème.
 
Maintenance cela fonctionne  :jap:  
 
Autre question, les liens en absolu pour les custom scenery, chez moi cela ne fonctionne pas, au lancement, XPLANE écrase tout. Vous utilisez des symlinks du coup ?


---------------
feedback
n°13672591
TBone
Pouet.
Transactions (0)
Posté le 14-01-2018 à 12:37:46  profilanswer
 

Icarez a écrit :


Merci pour ton aide, au final c'est bien la beta qui posait problème.
 
Maintenance cela fonctionne  :jap:


 [:prab]  

Icarez a écrit :

Autre question, les liens en absolu pour les custom scenery, chez moi cela ne fonctionne pas, au lancement, XPLANE écrase tout. Vous utilisez des symlinks du coup ?


Lynk semble mettre des chemins absolus dans son .ini... perso, je crée des "jonctions" avec l'utilitaire de microsoft: https://docs.microsoft.com/en-us/sy [...] s/junction


---------------
As the plane took off, the pilot turned to the co-pilot and said, “Have you ever flown solo?” Co-pilot: No. Typically I fly much higher than this.
n°13672633
Lynk
Steam: Lynkk
Transactions (0)
Posté le 14-01-2018 à 13:08:15  profilanswer
 

Je copie simplement le raccourci du dossier de la scene dans custom scenery sous windows 10 ;)

Message cité 1 fois
Message édité par Lynk le 14-01-2018 à 13:08:32
n°13672708
Icarez

Transactions (0)
Posté le 14-01-2018 à 14:09:15  profilanswer
 

Lynk a écrit :

Je copie simplement le raccourci du dossier de la scene dans custom scenery sous windows 10 ;)


 
Merci pour vos conseils, les deux fonctionnent.
 
Bon du coup, je réalise enfin combien les ortho prennent de la place...
 


---------------
feedback
n°13672714
niktard

Transactions (0)
Posté le 14-01-2018 à 14:16:03  profilanswer
 

Juste une question.

 

Je viens de reinstaller XP11 ( mais pas en bêta par contre cette fois-ci, on verra plus tard pour la VR ) et je voulais savoir si c'etait " obligatoire " d'installer Python 3.6.4 ou pas comme il est dit dans cette video ?

 

Là je vais installer chaque scenery un par un et voir si j'ai toujours ce probleme d'autogen ou pas ( d'où le fait de rester en 11.11 et pas sous la bêta 11.20 )

 

Voici les scenery que je compte mettre dans mon Xplane :

 

Road & Autogen Texture
BetterPushBack
HdForest
HD Mesh V4
OpenSceneryX
R2 Library
SimHeaven VFR Landmark
W2XP Europe net
W2XP HD France Pack
https://forums.x-plane.org/index.ph [...] ntry-w2xp/
Waves Library
XSquawBox
Reshade 3.1.0
FlyWithLua

 

et à voir pour le rendu meteo / ciel le mieux entre tout ça :

 

UltimateRealism Pack Lite
FsEnhancer
Eddy Skypack
Better Days & Night
NightTime 3.04 ReShade

 


Je cherche aussi des sons d'ambiance en vue passager avec les voix des personel naviguant et des discussions avec l'ATC quand on est dans le cockpit. Juste histoire de remplir un peu le simu en voix quoi :o

 

Message cité 1 fois
Message édité par niktard le 14-01-2018 à 14:16:33

---------------
PORTFOLIO - STAR CITIZEN parrainage : STAR-GQFY-QZXB
n°13672721
Profil sup​primé

Transactions (0)
Posté le 14-01-2018 à 14:29:16  answer
 

Le contenu de ce message a été effacé par son auteur

Message cité 1 fois
Message édité par Profil supprimé le 14-01-2018 à 14:31:10
n°13672734
niktard

Transactions (0)
Posté le 14-01-2018 à 14:39:24  profilanswer
 

 

Oui j'avais cru avoir lu ceci hier soir sur un forum US. Mais je voulais etre sûr :)

 


Effectivement avec juste des tuiles dans Custom Scenery et l'Overlay, pas de soucis, j'ai bien les tuiles / photo satellites de ma region. Par contre meme soucis ( encore avec l'autogen et les arbres sur la plage ).

 

mon SceneryPack.ini :

 
Code :
  1. I
  2. 1000 Version
  3. SCENERY
  4. SCENERY_PACK Custom Scenery/Aerosoft - EBBR Brussels/
  5. SCENERY_PACK Custom Scenery/Aerosoft - EDDF Frankfurt/
  6. SCENERY_PACK Custom Scenery/Aerosoft - EDLP Paderborn-Lippstadt/
  7. SCENERY_PACK Custom Scenery/Aerosoft - EGLL Heathrow/
  8. SCENERY_PACK Custom Scenery/Aerosoft - LFMN Nice Cote d Azur X/
  9. SCENERY_PACK Custom Scenery/Aerosoft - LFPO Paris Orly/
  10. SCENERY_PACK Custom Scenery/Aerosoft - LPFR Faro/
  11. SCENERY_PACK Custom Scenery/Aerosoft - LSGG Genf/
  12. SCENERY_PACK Custom Scenery/Global Airports/
  13. SCENERY_PACK Custom Scenery/KLAS Las Vegas Mc Carran/
  14. SCENERY_PACK Custom Scenery/KSEA Demo Area/
  15. SCENERY_PACK Custom Scenery/LOWI Demo Area/
  16. SCENERY_PACK Custom Scenery/X-Plane Landmarks - London/
  17. SCENERY_PACK Custom Scenery/yOrtho4XP_Overlays/
  18. SCENERY_PACK Custom Scenery/zOrtho4XP_+15-062/
  19. SCENERY_PACK Custom Scenery/zOrtho4XP_+16-062/
  20. SCENERY_PACK Custom Scenery/zOrtho4XP_+43+000/
  21. SCENERY_PACK Custom Scenery/zOrtho4XP_+43+001/
  22. SCENERY_PACK Custom Scenery/zOrtho4XP_+43-001/
  23. SCENERY_PACK Custom Scenery/zOrtho4XP_+43-002/
  24. SCENERY_PACK Custom Scenery/zOrtho4XP_+44-002/
  25. SCENERY_PACK Custom Scenery/zOrtho4XP_+45-002/
  26. SCENERY_PACK Custom Scenery/zOrtho4XP_-21+055/
  27. SCENERY_PACK Custom Scenery/zOrtho4XP_-22+055/


Message édité par niktard le 14-01-2018 à 14:39:40

---------------
PORTFOLIO - STAR CITIZEN parrainage : STAR-GQFY-QZXB
n°13672755
TBone
Pouet.
Transactions (0)
Posté le 14-01-2018 à 15:02:27  profilanswer
 

niktard a écrit :

Juste une question.

 

Je viens de reinstaller XP11 ( mais pas en bêta par contre cette fois-ci, on verra plus tard pour la VR ) et je voulais savoir si c'etait " obligatoire " d'installer Python 3.6.4 ou pas comme il est dit dans cette video ?

 

Là je vais installer chaque scenery un par un et voir si j'ai toujours ce probleme d'autogen ou pas ( d'où le fait de rester en 11.11 et pas sous la bêta 11.20 )

 

Voici les scenery que je compte mettre dans mon Xplane :

 

Road & Autogen Texture
BetterPushBack
HdForest
HD Mesh V4
OpenSceneryX
R2 Library
SimHeaven VFR Landmark
W2XP Europe net
W2XP HD France Pack
https://forums.x-plane.org/index.ph [...] ntry-w2xp/
Waves Library
XSquawBox
Reshade 3.1.0
FlyWithLua

 

et à voir pour le rendu meteo / ciel le mieux entre tout ça :

 

UltimateRealism Pack Lite
FsEnhancer
Eddy Skypack
Better Days & Night
NightTime 3.04 ReShade

 


Je cherche aussi des sons d'ambiance en vue passager avec les voix des personel naviguant et des discussions avec l'ATC quand on est dans le cockpit. Juste histoire de remplir un peu le simu en voix quoi :o

 



Attention de ne pas tout mélanger:

 

Ceci va dans Resources/Plugins:

  • BetterPushBack
  • FlyWithLua


Ceci va dans le root:

  • Reshade 3.1.0 et je ne suis pas certain de la version... la 3.1.0 est désormais compatible ?!?


Dans Custom Scenery: tout le reste que tu cites.

 

Pour le python, peut être nécessaire si tu as des scripts pythons comme "NOAA Weather".

 

Pour les passagers, il y a ce genre de choses: https://forums.x-plane.org/index.ph [...] sengersfx/ (pas testé)

 

Pour l'ATC, tu allumes ton récepteur audio et tu écoutes les fréqs de l'aéroport à côté de chez toi et zou!
Ou... un browser sur https://www.liveatc.net/feedindex.p [...] ational-eu et c'est réglé :o


Message édité par TBone le 14-01-2018 à 15:04:44

---------------
As the plane took off, the pilot turned to the co-pilot and said, “Have you ever flown solo?” Co-pilot: No. Typically I fly much higher than this.
n°13672760
niktard

Transactions (0)
Posté le 14-01-2018 à 15:09:18  profilanswer
 

Oui jai marqué scenery dans mon message mais pour reshade et flywithlua c'est bien expliqué dans les fichiers readme.txt

 

Pour python cest juste que certains site renvoyaient vers ce truc a installer avant mais sinon jai pas de scripts python je pense. Mais si y en a un qui me plait je saurai alors pourquoi je linstallerai ;)

 

Betterpushback jamais installé encore mais ca a l'air sympa donc je l'ai listé aussi. Merci pour les liens des ambiances sonores, je me sentirai moins seul en haut :D


Message édité par niktard le 14-01-2018 à 15:10:38

---------------
PORTFOLIO - STAR CITIZEN parrainage : STAR-GQFY-QZXB
n°13672770
TBone
Pouet.
Transactions (0)
Posté le 14-01-2018 à 15:19:33  profilanswer
 

BetterPushback est excellent (et garde enregistré les configurations que tu aurais fait), le seul script python que j'ai fetche la météo et la tripote un peu: http://x-plane.joanpc.com/plugins/xpgfs-noaa-weather

 

edit> tant que tu y es: https://forums.x-plane.org/index.ph [...] n-display/ et installe le Zibo (amélioration drastique du 737 par défaut)

Message cité 1 fois
Message édité par TBone le 14-01-2018 à 15:24:10

---------------
As the plane took off, the pilot turned to the co-pilot and said, “Have you ever flown solo?” Co-pilot: No. Typically I fly much higher than this.
n°13672821
TBone
Pouet.
Transactions (0)
Posté le 14-01-2018 à 16:43:34  profilanswer
 

"Project Norway |Runway Slopes": miam miam miam.
 
https://forums.x-plane.org/index.ph [...] nal-vigra/


---------------
As the plane took off, the pilot turned to the co-pilot and said, “Have you ever flown solo?” Co-pilot: No. Typically I fly much higher than this.
n°13672854
TBone
Pouet.
Transactions (0)
Posté le 14-01-2018 à 17:22:22  profilanswer
 

Traditionnel Jersey-Rennes pour amadouer l'A/P... fait bouché chez toi Nono... dingue.
 
http://i.imgur.com/aelXwQG.jpg


---------------
As the plane took off, the pilot turned to the co-pilot and said, “Have you ever flown solo?” Co-pilot: No. Typically I fly much higher than this.
n°13672876
Lynk
Steam: Lynkk
Transactions (0)
Posté le 14-01-2018 à 17:49:57  profilanswer
 

J'ai vu sur un stream que les moteurs étaient sensible sur cet engin :whistle:  
 
En tout cas il y a des details sympa, on peut meme régler la lumière dans la cabine apparemment :jap:

n°13672892
Nono
non, pas le petit robot
Transactions (0)
Posté le 14-01-2018 à 18:07:49  profilanswer
 

TBone a écrit :

Traditionnel Jersey-Rennes pour amadouer l'A/P... fait bouché chez toi Nono... dingue.
 
http://i.imgur.com/aelXwQG.jpg


Je confirme :O

n°13672897
TBone
Pouet.
Transactions (0)
Posté le 14-01-2018 à 18:13:03  profilanswer
 

Lynk a écrit :

J'ai vu sur un stream que les moteurs étaient sensible sur cet engin :whistle:

 

En tout cas il y a des details sympa, on peut meme régler la lumière dans la cabine apparemment :jap:


Je vole sans avoir enclenché la gestion de l'usure plus ou moins prématurée ( :o ) des éléments et c'est déjà tricky comme ça :)

 

Je reste d'avis qu'il est un pet trop cher: il devrait bundler le CIVA, la version cargo, le gravel kit en option,...
Mais il est super sympa et ce son... à vous déchirer les tympans  [:o_doc]

Message cité 1 fois
Message édité par TBone le 14-01-2018 à 18:13:16

---------------
As the plane took off, the pilot turned to the co-pilot and said, “Have you ever flown solo?” Co-pilot: No. Typically I fly much higher than this.
n°13672898
TBone
Pouet.
Transactions (0)
Posté le 14-01-2018 à 18:14:07  profilanswer
 

Nono a écrit :


Je confirme :O


j'avions 500ft de visi verticale en finale... mais bon, je suis rentré à bon port :)


---------------
As the plane took off, the pilot turned to the co-pilot and said, “Have you ever flown solo?” Co-pilot: No. Typically I fly much higher than this.
n°13672975
TBone
Pouet.
Transactions (0)
Posté le 14-01-2018 à 19:01:05  profilanswer
 

Et la saison 2018 des news de frooglesim vient de commencer: https://www.youtube.com/watch?v=IVu9XXkOGYI


---------------
As the plane took off, the pilot turned to the co-pilot and said, “Have you ever flown solo?” Co-pilot: No. Typically I fly much higher than this.
n°13673071
niktard

Transactions (0)
Posté le 14-01-2018 à 19:58:40  profilanswer
 

TBone a écrit :

BetterPushback est excellent (et garde enregistré les configurations que tu aurais fait), le seul script python que j'ai fetche la météo et la tripote un peu: http://x-plane.joanpc.com/plugins/xpgfs-noaa-weather
 
edit> tant que tu y es: https://forums.x-plane.org/index.ph [...] n-display/ et installe le Zibo (amélioration drastique du 737 par défaut)


 
 ah yes je suis tombé dessus aussi hier soir, mais n'ayant pas vu si c'etait pour xp11 ou xp10 j'ai pas osé telecharger tout ça de peur que ca foute le bronx dans les fichiers ( même si j'ai bien compris sur wikixplane que l'avantage d'xplane par rapport à Flight Simulator c'est justement d'eviter le bronx en pouvant à loisir activer/désactiver les plugin )


---------------
PORTFOLIO - STAR CITIZEN parrainage : STAR-GQFY-QZXB
n°13673088
niktard

Transactions (0)
Posté le 14-01-2018 à 20:03:48  profilanswer
 

TBone a écrit :

Et la saison 2018 des news de frooglesim vient de commencer: https://www.youtube.com/watch?v=IVu9XXkOGYI


 
DCS Hornet et RexSkyForce...  [:sir_knumskull]


---------------
PORTFOLIO - STAR CITIZEN parrainage : STAR-GQFY-QZXB
n°13673246
TBone
Pouet.
Transactions (0)
Posté le 14-01-2018 à 21:28:19  profilanswer
 

niktard a écrit :


 
 ah yes je suis tombé dessus aussi hier soir, mais n'ayant pas vu si c'etait pour xp11 ou xp10 j'ai pas osé telecharger tout ça de peur que ca foute le bronx dans les fichiers ( même si j'ai bien compris sur wikixplane que l'avantage d'xplane par rapport à Flight Simulator c'est justement d'eviter le bronx en pouvant à loisir activer/désactiver les plugin )


L'avantage d'XP sur tous les autres c'est qu'il ne faut jamais le réinstaller. Jamais.
 
Dans le pire des cas, tu vires les addons que tu as installé, si tu as un doute sur les fichiers standards que tu as écrasé, no panic: tu relances l'installer, il te proposera d'écraser les fichiers qu'il ne reconnaît pas.
 
Et de temps à autres, lors d'un passage d'une version à l'autre, tu vires les preferences (bien que LR dise que cela ne soit pas utile) et bien des soucis se résolvent par eux-même.


---------------
As the plane took off, the pilot turned to the co-pilot and said, “Have you ever flown solo?” Co-pilot: No. Typically I fly much higher than this.
n°13673297
niktard

Transactions (0)
Posté le 14-01-2018 à 22:07:43  profilanswer
 

:o  
 
J'ai déjà réinstallé le jeu 2 fois. Avec toutes les tuiles / mesh / scenery ensuite. C'est dire si FSX a laissé des traces  !
 
 [:bap2703]
 
edit:  
 
Bon sinon aucun changement depuis ce weekend. C'est a n'y rien comprendre. A part Ortho4XP et mes tuiles générées qui sautent aux yeux, le reste semble presque " invisible ". Je ne vois aucun changement quel que soit le dossier ajouté dans Custom scenery et Ressources ou plugins ( pour flywithlua )
 
mon scenery_packs.ini
 

Code :
  1. I
  2. 1000 Version
  3. SCENERY
  4. SCENERY_PACK Custom Scenery/LOWI Demo Area/
  5. SCENERY_PACK Custom Scenery/Aerosoft - EBBR Brussels/
  6. SCENERY_PACK Custom Scenery/Aerosoft - LFMN Nice Cote d Azur X/
  7. SCENERY_PACK Custom Scenery/Aerosoft - LFPO Paris Orly/
  8. SCENERY_PACK Custom Scenery/Aerosoft - EDDF Frankfurt/
  9. SCENERY_PACK Custom Scenery/Aerosoft - EDLP Paderborn-Lippstadt/
  10. SCENERY_PACK Custom Scenery/Aerosoft - LPFR Faro/
  11. SCENERY_PACK Custom Scenery/Aerosoft - LSGG Genf/
  12. SCENERY_PACK Custom Scenery/Aerosoft - EGLL Heathrow/
  13. SCENERY_PACK Custom Scenery/KLAS Las Vegas Mc Carran/
  14. SCENERY_PACK Custom Scenery/KSEA Demo Area/
  15. SCENERY_PACK Custom Scenery/Global Airports/
  16. SCENERY_PACK Custom Scenery/X-Plane Landmarks - London/
  17. SCENERY_PACK Custom Scenery/w2xp_Europe_net/
  18. SCENERY_PACK Custom Scenery/HD Forests/
  19. SCENERY_PACK Custom Scenery/OpenSceneryX/
  20. SCENERY_PACK Custom Scenery/R2_Library/
  21. SCENERY_PACK Custom Scenery/simHeaven_VFR-Landmarks/
  22. SCENERY_PACK Custom Scenery/Waves_Library/
  23. SCENERY_PACK Custom Scenery/yOrtho4XP_Overlays/
  24. SCENERY_PACK Custom Scenery/zOrtho4XP_+15-062/
  25. SCENERY_PACK Custom Scenery/zOrtho4XP_+16-062/
  26. SCENERY_PACK Custom Scenery/zOrtho4XP_+43+000/
  27. SCENERY_PACK Custom Scenery/zOrtho4XP_+43+001/
  28. SCENERY_PACK Custom Scenery/zOrtho4XP_+43-001/
  29. SCENERY_PACK Custom Scenery/zOrtho4XP_+43-002/
  30. SCENERY_PACK Custom Scenery/zOrtho4XP_+44-002/
  31. SCENERY_PACK Custom Scenery/zOrtho4XP_+45-002/
  32. SCENERY_PACK Custom Scenery/zOrtho4XP_-21+055/
  33. SCENERY_PACK Custom Scenery/zOrtho4XP_-22+055/
  34. SCENERY_PACK Custom Scenery/zzz_hd_global_scenery4/


 
 
et le log du dernier vol :
 

Spoiler :

log.txt for X-Plane 11.11r2 (build 111101 64-bit)
 compiled on Dec 20 2017 10:03:36
X-Plane started on Mon Jan 15 00:04:12 2018
 
This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions.
If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications.
 
Windows 10.0 (build 16299/2)
This is a 64-bit version of Windows.
CPU type: 8664
Physical Memory (total for computer): 34319663104
Maximum Virtual Memory (for X-Plane only): 140737488224256
CPU 0: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz  Speed (mhz): 2592
CPU 0: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz  Speed (mhz): 2592
CPU 0: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz  Speed (mhz): 2592
CPU 0: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz  Speed (mhz): 2592
CPU 0: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz  Speed (mhz): 2592
CPU 0: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz  Speed (mhz): 2592
CPU 0: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz  Speed (mhz): 2592
CPU 0: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz  Speed (mhz): 2592
 
X-System folder:'X:\SteamLibrary/steamapps/common/X-Plane 11/', case sensitive=0
 
WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle  
 
OpenGL Vendor    : NVIDIA Corporation
OpenGL Render    : GeForce GTX 1070/PCIe/SSE2
OpenGL Version   : 4.6.0 NVIDIA 388.71 (460/0)
OpenGL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control  
 
threaded_avail   : 1 aniso_avail      : 1 timer_avail      : 1 sync/fence       : 1
pbo_avail        : 1 frameblit_avail  : 1 framebuffer_msaa : 1
gpu_shad4_avail  : 1 shad_lod_avail   : 1 array_tex_avail  : 1 texture_rg       : 1
tex_float_avail  : 1 seamless_avail   : 1 drawbuf2_avail   : 1 packed_stencil   : 1
framebuffer_srgb : 1 copy_buf_avail   : 1 ubo_avail        : 1 gshader_avail    : 1
base_vert_avail  : 1 tex_multi_avail  : 1
instance_avail   : 1 tess_avail       : 1 viewport_arr     : 1 tex_storage      : 1
buf_storage      : 1 program binary   : 1
pinned_avail     : 0 debug_avail      : 1
max tex units    : 32 (32/8)
max iso filtering: 16.000000
max texture size : 32768 (hardware limit)
max point size   : 189.875000
idx in vram      : 1
GLSL Version     :4.60 NVIDIA/460
(16/4096/124/192/32/4096/4096/65536)
This video card is: DX10 or 11 - With instancing (found glMapBufferRange)
CPU count        : 8
OpenAL loaded: Resources/dlls/64/openal32.dll
OpenAL devices: OpenAL Soft
Open AL default device:OpenAL Soft
OpenAL vendor : OpenAL Community
OpenAL renderer  : OpenAL Soft
OpenAL version   : 1.1
OpenAL hardware  : OpenAL Soft
OpenAL extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
 
 ==== CHANGING LANGUAGE TO: Français. ====
Fetching plugins for X:\SteamLibrary/steamapps/common/X-Plane 11/Resources/plugins
 
Loaded: X:\SteamLibrary/steamapps/common/X-Plane 11/Resources/plugins/PluginAdmin/64/win.xpl (xpsdk.examples.pluginadmin).
 
FlyWithLua: Your system path is X:\SteamLibrary/steamapps/common/X-Plane 11/
FlyWithLua: Plugin Dir: X:\SteamLibrary/steamapps/common/X-Plane 11/Resources/plugins/FlyWithLua
FlyWithLua: Plugin Scripts Dir: X:\SteamLibrary/steamapps/common/X-Plane 11/Resources/plugins/FlyWithLua/Scripts
Loaded: X:\SteamLibrary/steamapps/common/X-Plane 11/Resources/plugins/FlyWithLua/64/win.xpl (CarstenLynker.FlyWithLua.Core).
 
I found the following scenery packages (prioritized in this order):
  0 Custom Scenery/LOWI Demo Area/
  1 Custom Scenery/Aerosoft - EBBR Brussels/
  2 Custom Scenery/Aerosoft - LFMN Nice Cote d Azur X/
  3 Custom Scenery/Aerosoft - LFPO Paris Orly/
  4 Custom Scenery/Aerosoft - EDDF Frankfurt/
  5 Custom Scenery/Aerosoft - EDLP Paderborn-Lippstadt/
  6 Custom Scenery/Aerosoft - LPFR Faro/
  7 Custom Scenery/Aerosoft - LSGG Genf/
  8 Custom Scenery/Aerosoft - EGLL Heathrow/
  9 Custom Scenery/KLAS Las Vegas Mc Carran/
 10 Custom Scenery/KSEA Demo Area/
 11 Custom Scenery/Global Airports/
 12 Custom Scenery/Waves_Library/
 13 Custom Scenery/X-Plane Landmarks - London/
 14 Custom Scenery/w2xp_Europe_net/
 15 Custom Scenery/HD Forests/
 16 Custom Scenery/OpenSceneryX/
 17 Custom Scenery/R2_Library/
 18 Custom Scenery/simHeaven_VFR-Landmarks/
 19 Custom Scenery/yOrtho4XP_Overlays/
 20 Custom Scenery/zOrtho4XP_+15-062/
 21 Custom Scenery/zOrtho4XP_+16-062/
 22 Custom Scenery/zOrtho4XP_+43+000/
 23 Custom Scenery/zOrtho4XP_+43+001/
 24 Custom Scenery/zOrtho4XP_+43-001/
 25 Custom Scenery/zOrtho4XP_+43-002/
 26 Custom Scenery/zOrtho4XP_+44-002/
 27 Custom Scenery/zOrtho4XP_+45-002/
 28 Custom Scenery/zOrtho4XP_-21+055/
 29 Custom Scenery/zOrtho4XP_-22+055/
 30 Custom Scenery/zzz_hd_global_scenery4/
 31 Global Scenery/X-Plane 11 Demo Areas/
 32 Global Scenery/X-Plane 11 Global Scenery/
 33 Resources/default scenery/1000 autogen/
 34 Resources/default scenery/1000 decals/
 35 Resources/default scenery/1000 forests/
 36 Resources/default scenery/1000 roads/
 37 Resources/default scenery/1000 urban terrain/
 38 Resources/default scenery/1000 world terrain/
 39 Resources/default scenery/700 roads/
 40 Resources/default scenery/900 beaches/
 41 Resources/default scenery/900 europe objects/
 42 Resources/default scenery/900 forests/
 43 Resources/default scenery/900 roads/
 44 Resources/default scenery/900 us objects/
 45 Resources/default scenery/900 world object placeholders/
 46 Resources/default scenery/airport decals/
 47 Resources/default scenery/airport scenery/
 48 Resources/default scenery/default apt dat/
 49 Resources/default scenery/default atc/
 50 Resources/default scenery/sim objects/
 51 Resources/tutorials/tutorials_Alaska/
 52 Resources/tutorials/tutorials_Hawaii/
 53 Resources/tutorials/tutorials_Seattle/
 
ATC audio initialized.
Initializing off screen memory.
Initializing off screen memory complete.
0:00:00.000 D/HID: HID Bridge Running
0:00:09.343 I/REN: Setting texture resolution read from prefs as 4
0:00:09.343 I/REN: Setting |draw view indicator read from prefs as 1.
0:00:09.343 I/REN: Setting |dim under high G-load or hypoxia read from prefs as 1.
0:00:09.343 I/REN: Setting |draw hi-res planet textures from orbit read from prefs as 1.
0:00:09.343 I/REN: Setting |draw forest fires and balloons read from prefs as 0.
0:00:09.343 I/REN: Setting |draw birds and deer in nice weather read from prefs as 1.
0:00:09.343 I/REN: Setting |draw aircraft carriers and frigates read from prefs as 1.
0:00:09.343 I/REN: Setting |draw Aurora Borealis read from prefs as 0.
0:00:09.343 I/REN: Setting |runways follow terrain contours read from prefs as 1.
0:00:09.343 I/REN: Setting |3-d drawing detail read from prefs as 3.
0:00:09.343 I/REN: Setting |water reflection detail read from prefs as 0.
0:00:09.343 I/REN: Setting |draw parked aircraft at airports read from prefs as 1.
0:00:09.343 I/REN: Setting compress textures to save VRAM read from prefs as 1.
0:00:09.343 I/REN: Setting |Effects read from prefs as 3.
0:00:09.343 I/REN: Setting |3-d shadows read from prefs as 0.
0:00:09.343 I/REN: Setting |HDR anti-aliasing read from prefs as 3.
0:00:09.343 I/REN: Setting |draw volumetric fog read from prefs as 1.
0:00:09.343 I/REN: Setting |draw per pixel lighting read from prefs as 1.
0:00:09.343 I/REN: Setting |atmospheric scattering read from prefs as 1.
0:00:13.967 I/NET: Wi-Fi 192.168.2.11
0:00:13.967 I/NET: Connexion au réseau local* 13 2001:0:9d38:6abd:148f:23bf:2b39:15ab
0:00:14.648 D/STM: Transitioning from state state_InitialLoading to state_QuickFlightWizard
0:00:14.648 I/WIN: Opened window Primary V11 UI
0:00:27.346 I/FCG: Applying changes from Flight Configuration screen
0:00:27.346 I/FCG: Starting new flight in Aircraft/Laminar Research/Cirrus SF-50/CirrusSF50.acf at Runway 09
0:00:27.355 W/ATC: Found overlapping airports with overlapping controller freqs at KCEA and KIAB!
0:00:27.355 W/ATC: Rewrote KAHN atc_ControllerRole_Del's freq: 13395 to 11800 for being in conflict!
0:00:27.355 W/ATC: Rewrote KCEA atc_ControllerRole_Twr's freq: 12725 to 11802 for being in conflict!
0:00:30.418 D/STM: Transitioning from state state_QuickFlightWizard to state_NormalLoading
0:00:30.418 I/ACF: Loading airplane number 0 with Aircraft/Laminar Research/Cirrus SF-50/CirrusSF50.acf
Fetching plugins for X:\SteamLibrary/steamapps/common/X-Plane 11/Aircraft/Laminar Research/Cirrus SF-50/plugins
 
run moduleLoaded: X:\SteamLibrary/steamapps/common/X-Plane 11/Aircraft/Laminar Research/Cirrus SF-50/plugins/xlua/64/win.xpl (com.x-plane.xlua.1.0.0r1).
 
0:00:32.731 I/FLT: Init dat_p0 type:loc_tak apt:LFBZ rwy:09
0:00:33.496 I/SCN: DSF load time: 129 for file Custom Scenery/Global Airports/Earth nav data/+40-010/+42-002.dsf (0 tris)
0:00:33.496 I/DSF: Warning for missing scenery file: +44-004
0:00:33.496 I/SCN: DSF load time: 264400 for file Custom Scenery/Global Airports/Earth nav data/+40-010/+44-002.dsf (0 tris)
0:00:33.496 I/SCN: DSF load time: 342227 for file Custom Scenery/Global Airports/Earth nav data/+40-010/+42-004.dsf (0 tris)
0:00:33.496 I/SCN: DSF load time: 1323104 for file Custom Scenery/w2xp_Europe_net/Earth nav data/+40-010/+44-002.dsf (0 tris)
0:00:33.496 I/SCN: DSF load time: 1652615 for file Custom Scenery/w2xp_Europe_net/Earth nav data/+40-010/+42-002.dsf (0 tris)
0:00:33.496 I/SCN: DSF load time: 1324558 for file Custom Scenery/w2xp_Europe_net/Earth nav data/+40-010/+42-004.dsf (0 tris)
0:00:33.496 I/SCN: DSF load time: 195324 for file Custom Scenery/simHeaven_VFR-Landmarks/Earth nav data/+40-010/+42-002.dsf (0 tris)
0:00:33.496 I/SCN: DSF load time: 181416 for file Custom Scenery/simHeaven_VFR-Landmarks/Earth nav data/+40-010/+42-004.dsf (0 tris)
0:00:33.496 I/SCN: DSF load time: 261296 for file Custom Scenery/simHeaven_VFR-Landmarks/Earth nav data/+40-010/+44-002.dsf (0 tris)
0:00:33.496 I/SCN: DSF load time: 881474 for file Custom Scenery/yOrtho4XP_Overlays/Earth nav data/+40-010/+44-002.dsf (0 tris)
0:00:33.496 I/SCN: DSF load time: 693885 for file Custom Scenery/zOrtho4XP_+44-002/Earth nav data/+40-010/+44-002.dsf (130818 tris)
0:00:33.496 E/DSF: The DSF Custom Scenery/w2xp_Europe_net/Earth nav data/+40-010/+44-002.dsf has a number of problems with its road network: 7 doubled nodes, 0 direction reverses, 0 short segments, 1 roads deleted.
0:00:33.496 I/SCN: DSF load time: 45876 for file Custom Scenery/Global Airports/Earth nav data/+40-010/+44-001.dsf (0 tris)
0:00:33.496 I/DSF: Warning for missing scenery file: +44-003
0:00:33.496 I/SCN: DSF load time: 561214 for file Custom Scenery/w2xp_Europe_net/Earth nav data/+40-010/+44-001.dsf (0 tris)
0:00:33.496 I/SCN: DSF load time: 4159 for file Custom Scenery/simHeaven_VFR-Landmarks/Earth nav data/+40-010/+44-001.dsf (0 tris)
0:00:33.496 I/SCN: DSF load time: 11425987 for file Custom Scenery/zzz_hd_global_scenery4/Earth nav data/+40-010/+42-002.dsf (1403166 tris)
0:00:33.496 I/SCN: DSF load time: 11442628 for file Custom Scenery/zzz_hd_global_scenery4/Earth nav data/+40-010/+42-004.dsf (1406976 tris)
0:00:33.496 E/DSF: The DSF Custom Scenery/w2xp_Europe_net/Earth nav data/+40-010/+42-002.dsf has a number of problems with its road network: 20 doubled nodes, 0 direction reverses, 0 short segments, 7 roads deleted.
0:00:33.496 E/DSF: The DSF Custom Scenery/w2xp_Europe_net/Earth nav data/+40-010/+42-004.dsf has a number of problems with its road network: 32 doubled nodes, 0 direction reverses, 0 short segments, 13 roads deleted.
0:00:33.496 I/SCN: DSF load time: 96 for file Custom Scenery/Global Airports/Earth nav data/+40-010/+42-001.dsf (0 tris)
0:00:33.496 I/SCN: DSF load time: 290699 for file Custom Scenery/w2xp_Europe_net/Earth nav data/+40-010/+42-001.dsf (0 tris)
0:00:33.496 I/SCN: DSF load time: 2115 for file Custom Scenery/simHeaven_VFR-Landmarks/Earth nav data/+40-010/+42-001.dsf (0 tris)
0:00:33.496 I/SCN: DSF load time: 353619 for file Custom Scenery/w2xp_Europe_net/Earth nav data/+40-010/+42-003.dsf (0 tris)
0:00:33.496 I/SCN: DSF load time: 3287 for file Custom Scenery/simHeaven_VFR-Landmarks/Earth nav data/+40-010/+42-003.dsf (0 tris)
0:00:33.496 I/SCN: DSF load time: 12347949 for file Custom Scenery/zzz_hd_global_scenery4/Earth nav data/+40-010/+44-001.dsf (1371937 tris)
0:00:33.496 E/DSF: The DSF Custom Scenery/w2xp_Europe_net/Earth nav data/+40-010/+44-001.dsf has a number of problems with its road network: 28 doubled nodes, 0 direction reverses, 0 short segments, 10 roads deleted.
0:00:33.496 I/SCN: DSF load time: 10456867 for file Custom Scenery/zzz_hd_global_scenery4/Earth nav data/+40-010/+42-001.dsf (1528009 tris)
0:00:33.496 E/DSF: The DSF Custom Scenery/w2xp_Europe_net/Earth nav data/+40-010/+42-001.dsf has a number of problems with its road network: 38 doubled nodes, 0 direction reverses, 0 short segments, 14 roads deleted.
0:00:33.496 I/SCN: DSF load time: 10561358 for file Custom Scenery/zzz_hd_global_scenery4/Earth nav data/+40-010/+42-003.dsf (1418005 tris)
0:00:33.496 E/DSF: The DSF Custom Scenery/w2xp_Europe_net/Earth nav data/+40-010/+42-003.dsf has a number of problems with its road network: 34 doubled nodes, 0 direction reverses, 0 short segments, 18 roads deleted.
0:00:33.496 I/SCN: DSF load time: 101987 for file Custom Scenery/Global Airports/Earth nav data/+40-010/+43-001.dsf (0 tris)
0:00:33.496 I/SCN: DSF load time: 558495 for file Custom Scenery/w2xp_Europe_net/Earth nav data/+40-010/+43-001.dsf (0 tris)
0:00:33.496 I/SCN: DSF load time: 6128 for file Custom Scenery/simHeaven_VFR-Landmarks/Earth nav data/+40-010/+43-001.dsf (0 tris)
0:00:33.496 I/SCN: DSF load time: 317709 for file Custom Scenery/yOrtho4XP_Overlays/Earth nav data/+40-010/+43-001.dsf (0 tris)
0:00:33.496 I/SCN: DSF load time: 13874 for file Custom Scenery/Global Airports/Earth nav data/+40-010/+43-004.dsf (0 tris)
0:00:33.496 I/SCN: DSF load time: 350112 for file Custom Scenery/w2xp_Europe_net/Earth nav data/+40-010/+43-004.dsf (0 tris)
0:00:33.496 I/SCN: DSF load time: 5116 for file Custom Scenery/simHeaven_VFR-Landmarks/Earth nav data/+40-010/+43-004.dsf (0 tris)
0:00:33.496 I/SCN: DSF load time: 3047209 for file Custom Scenery/zOrtho4XP_+43-001/Earth nav data/+40-010/+43-001.dsf (897119 tris)
0:00:33.496 E/DSF: The DSF Custom Scenery/w2xp_Europe_net/Earth nav data/+40-010/+43-001.dsf has a number of problems with its road network: 64 doubled nodes, 0 direction reverses, 0 short segments, 21 roads deleted.
0:00:33.496 I/SCN: DSF load time: 144 for file Custom Scenery/Global Airports/Earth nav data/+40-010/+43-002.dsf (0 tris)
0:00:33.496 I/SCN: DSF load time: 378787 for file Custom Scenery/w2xp_Europe_net/Earth nav data/+40-010/+43-002.dsf (0 tris)
0:00:33.496 I/SCN: DSF load time: 15135 for file Custom Scenery/simHeaven_VFR-Landmarks/Earth nav data/+40-010/+43-002.dsf (0 tris)
0:00:33.496 I/SCN: DSF load time: 5419472 for file Custom Scenery/zzz_hd_global_scenery4/Earth nav data/+40-010/+43-004.dsf (671415 tris)
0:00:33.496 E/DSF: The DSF Custom Scenery/w2xp_Europe_net/Earth nav data/+40-010/+43-004.dsf has a number of problems with its road network: 74 doubled nodes, 1 direction reverses, 0 short segments, 29 roads deleted.
0:00:33.496 I/SCN: DSF load time: 239679 for file Custom Scenery/yOrtho4XP_Overlays/Earth nav data/+40-010/+43-002.dsf (0 tris)
0:00:33.496 I/SCN: DSF load time: 2518311 for file Custom Scenery/zOrtho4XP_+43-002/Earth nav data/+40-010/+43-002.dsf (1026868 tris)
0:00:33.496 E/DSF: The DSF Custom Scenery/w2xp_Europe_net/Earth nav data/+40-010/+43-002.dsf has a number of problems with its road network: 48 doubled nodes, 0 direction reverses, 0 short segments, 15 roads deleted.
0:00:33.496 I/SCN: DSF load time: 165956 for file Custom Scenery/Global Airports/Earth nav data/+40-010/+43-003.dsf (0 tris)
0:00:33.496 I/SCN: DSF load time: 397414 for file Custom Scenery/w2xp_Europe_net/Earth nav data/+40-010/+43-003.dsf (0 tris)
0:00:33.496 I/SCN: DSF load time: 2760 for file Custom Scenery/simHeaven_VFR-Landmarks/Earth nav data/+40-010/+43-003.dsf (0 tris)
0:00:33.496 I/SCN: DSF load time: 5257704 for file Custom Scenery/zzz_hd_global_scenery4/Earth nav data/+40-010/+43-003.dsf (578870 tris)
0:00:33.496 E/DSF: The DSF Custom Scenery/w2xp_Europe_net/Earth nav data/+40-010/+43-003.dsf has a number of problems with its road network: 94 doubled nodes, 1 direction reverses, 0 short segments, 40 roads deleted.
FlyWithLua: User switched to a new airport (or changed the plane). Script files have to be reloaded.
FlyWithLua Info: Lua engine (re)started. LUA_RUN = 1, SDK_VERSION = 300, XPLANE_VERSION = 11110, XPLANE_LANGUAGE = French and XPLANE_HOSTID = 1
FlyWithLua Info: HID access initialized.
FlyWithLua Info: Discovered 9 HID devices.
FlyWithLua Info: Load ini file.
FlyWithLua Info: Searching for Lua script files
FlyWithLua Info: Sorting Lua script files
FlyWithLua Info: Start loading script file Resources/plugins/FlyWithLua/Scripts/clouds_parameters.lua
FlyWithLua Error: The DataRef "sim/private/controls/clouds/first_res_3d" can not be accessed from FlyWithLua, as it is a private DataRef. Reading or writing private DataRefs is prohibited by Laminar Research.
FlyWithLua Info: Ben Supnik told us this:    (Please see http://developer.x-plane.com/2014/ [...] e-volcano/ for more details.)
FlyWithLua Info: The art controls are not a public interface to make X-Plane add-ons. They are an internal development tool. They are unsupported, undocumented, unsafe, and most importantly subject to change with every patch of X-Plane.
FlyWithLua Info: If you create an add-on that requires reading or writing the art controls, you can expect that your add-on will stop working when X-Plane is updated. When your add-on breaks, please do not complain or file a bug.
FlyWithLua Error: The DataRef "sim/private/controls/clouds/last_res_3d" can not be accessed from FlyWithLua, as it is a private DataRef. Reading or writing private DataRefs is prohibited by Laminar Research.
FlyWithLua Info: Ben Supnik told us this:    (Please see http://developer.x-plane.com/2014/ [...] e-volcano/ for more details.)
FlyWithLua Info: The art controls are not a public interface to make X-Plane add-ons. They are an internal development tool. They are unsupported, undocumented, unsafe, and most importantly subject to change with every patch of X-Plane.
FlyWithLua Info: If you create an add-on that requires reading or writing the art controls, you can expect that your add-on will stop working when X-Plane is updated. When your add-on breaks, please do not complain or file a bug.
FlyWithLua Error: The DataRef "sim/private/controls/clouds/plot_radius" can not be accessed from FlyWithLua, as it is a private DataRef. Reading or writing private DataRefs is prohibited by Laminar Research.
FlyWithLua Info: Ben Supnik told us this:    (Please see http://developer.x-plane.com/2014/ [...] e-volcano/ for more details.)
FlyWithLua Info: The art controls are not a public interface to make X-Plane add-ons. They are an internal development tool. They are unsupported, undocumented, unsafe, and most importantly subject to change with every patch of X-Plane.
FlyWithLua Info: If you create an add-on that requires reading or writing the art controls, you can expect that your add-on will stop working when X-Plane is updated. When your add-on breaks, please do not complain or file a bug.
FlyWithLua Error: The DataRef "sim/private/controls/skyc/min_tone_angle" can not be accessed from FlyWithLua, as it is a private DataRef. Reading or writing private DataRefs is prohibited by Laminar Research.
FlyWithLua Info: Ben Supnik told us this:    (Please see http://developer.x-plane.com/2014/ [...] e-volcano/ for more details.)
FlyWithLua Info: The art controls are not a public interface to make X-Plane add-ons. They are an internal development tool. They are unsupported, undocumented, unsafe, and most importantly subject to change with every patch of X-Plane.
FlyWithLua Info: If you create an add-on that requires reading or writing the art controls, you can expect that your add-on will stop working when X-Plane is updated. When your add-on breaks, please do not complain or file a bug.
FlyWithLua Error: The DataRef "sim/private/controls/skyc/max_tone_angle" can not be accessed from FlyWithLua, as it is a private DataRef. Reading or writing private DataRefs is prohibited by Laminar Research.
FlyWithLua Info: Ben Supnik told us this:    (Please see http://developer.x-plane.com/2014/ [...] e-volcano/ for more details.)
FlyWithLua Info: The art controls are not a public interface to make X-Plane add-ons. They are an internal development tool. They are unsupported, undocumented, unsafe, and most importantly subject to change with every patch of X-Plane.
FlyWithLua Info: If you create an add-on that requires reading or writing the art controls, you can expect that your add-on will stop working when X-Plane is updated. When your add-on breaks, please do not complain or file a bug.
FlyWithLua Error: The DataRef "sim/private/controls/skyc/max_shadow_angle" can not be accessed from FlyWithLua, as it is a private DataRef. Reading or writing private DataRefs is prohibited by Laminar Research.
FlyWithLua Info: Ben Supnik told us this:    (Please see http://developer.x-plane.com/2014/ [...] e-volcano/ for more details.)
FlyWithLua Info: The art controls are not a public interface to make X-Plane add-ons. They are an internal development tool. They are unsupported, undocumented, unsafe, and most importantly subject to change with every patch of X-Plane.
FlyWithLua Info: If you create an add-on that requires reading or writing the art controls, you can expect that your add-on will stop working when X-Plane is updated. When your add-on breaks, please do not complain or file a bug.
FlyWithLua Error: The DataRef "sim/private/controls/skyc/min_shadow_angle" can not be accessed from FlyWithLua, as it is a private DataRef. Reading or writing private DataRefs is prohibited by Laminar Research.
FlyWithLua Info: Ben Supnik told us this:    (Please see http://developer.x-plane.com/2014/ [...] e-volcano/ for more details.)
FlyWithLua Info: The art controls are not a public interface to make X-Plane add-ons. They are an internal development tool. They are unsupported, undocumented, unsafe, and most importantly subject to change with every patch of X-Plane.
FlyWithLua Info: If you create an add-on that requires reading or writing the art controls, you can expect that your add-on will stop working when X-Plane is updated. When your add-on breaks, please do not complain or file a bug.
FlyWithLua Error: The DataRef "sim/private/controls/clouds/light_curve_ratio" can not be accessed from FlyWithLua, as it is a private DataRef. Reading or writing private DataRefs is prohibited by Laminar Research.
FlyWithLua Info: Ben Supnik told us this:    (Please see http://developer.x-plane.com/2014/ [...] e-volcano/ for more details.)
FlyWithLua Info: The art controls are not a public interface to make X-Plane add-ons. They are an internal development tool. They are unsupported, undocumented, unsafe, and most importantly subject to change with every patch of X-Plane.
FlyWithLua Info: If you create an add-on that requires reading or writing the art controls, you can expect that your add-on will stop working when X-Plane is updated. When your add-on breaks, please do not complain or file a bug.
FlyWithLua Error: The DataRef "sim/private/controls/clouds/count_ratio/0" can not be accessed from FlyWithLua, as it is a private DataRef. Reading or writing private DataRefs is prohibited by Laminar Research.
FlyWithLua Info: Ben Supnik told us this:    (Please see http://developer.x-plane.com/2014/ [...] e-volcano/ for more details.)
FlyWithLua Info: The art controls are not a public interface to make X-Plane add-ons. They are an internal development tool. They are unsupported, undocumented, unsafe, and most importantly subject to change with every patch of X-Plane.
FlyWithLua Info: If you create an add-on that requires reading or writing the art controls, you can expect that your add-on will stop working when X-Plane is updated. When your add-on breaks, please do not complain or file a bug.
FlyWithLua Error: The DataRef "sim/private/controls/clouds/count_ratio/1" can not be accessed from FlyWithLua, as it is a private DataRef. Reading or writing private DataRefs is prohibited by Laminar Research.
FlyWithLua Info: Ben Supnik told us this:    (Please see http://developer.x-plane.com/2014/ [...] e-volcano/ for more details.)
FlyWithLua Info: The art controls are not a public interface to make X-Plane add-ons. They are an internal development tool. They are unsupported, undocumented, unsafe, and most importantly subject to change with every patch of X-Plane.
FlyWithLua Info: If you create an add-on that requires reading or writing the art controls, you can expect that your add-on will stop working when X-Plane is updated. When your add-on breaks, please do not complain or file a bug.
FlyWithLua Error: The DataRef "sim/private/controls/clouds/count_ratio/2" can not be accessed from FlyWithLua, as it is a private DataRef. Reading or writing private DataRefs is prohibited by Laminar Research.
FlyWithLua Info: Ben Supnik told us this:    (Please see http://developer.x-plane.com/2014/ [...] e-volcano/ for more details.)
FlyWithLua Info: The art controls are not a public interface to make X-Plane add-ons. They are an internal development tool. They are unsupported, undocumented, unsafe, and most importantly subject to change with every patch of X-Plane.
FlyWithLua Info: If you create an add-on that requires reading or writing the art controls, you can expect that your add-on will stop working when X-Plane is updated. When your add-on breaks, please do not complain or file a bug.
FlyWithLua Error: The DataRef "sim/private/controls/clouds/count_ratio/3" can not be accessed from FlyWithLua, as it is a private DataRef. Reading or writing private DataRefs is prohibited by Laminar Research.
FlyWithLua Info: Ben Supnik told us this:    (Please see http://developer.x-plane.com/2014/ [...] e-volcano/ for more details.)
FlyWithLua Info: The art controls are not a public interface to make X-Plane add-ons. They are an internal development tool. They are unsupported, undocumented, unsafe, and most importantly subject to change with every patch of X-Plane.
FlyWithLua Info: If you create an add-on that requires reading or writing the art controls, you can expect that your add-on will stop working when X-Plane is updated. When your add-on breaks, please do not complain or file a bug.
FlyWithLua Error: The DataRef "sim/private/controls/clouds/count_ratio/4" can not be accessed from FlyWithLua, as it is a private DataRef. Reading or writing private DataRefs is prohibited by Laminar Research.
FlyWithLua Info: Ben Supnik told us this:    (Please see http://developer.x-plane.com/2014/ [...] e-volcano/ for more details.)
FlyWithLua Info: The art controls are not a public interface to make X-Plane add-ons. They are an internal development tool. They are unsupported, undocumented, unsafe, and most importantly subject to change with every patch of X-Plane.
FlyWithLua Info: If you create an add-on that requires reading or writing the art controls, you can expect that your add-on will stop working when X-Plane is updated. When your add-on breaks, please do not complain or file a bug.
FlyWithLua Error: The DataRef "sim/private/controls/skyc/max_dsf_vis_ever" can not be accessed from FlyWithLua, as it is a private DataRef. Reading or writing private DataRefs is prohibited by Laminar Research.
FlyWithLua Info: Ben Supnik told us this:    (Please see http://developer.x-plane.com/2014/ [...] e-volcano/ for more details.)
FlyWithLua Info: The art controls are not a public interface to make X-Plane add-ons. They are an internal development tool. They are unsupported, undocumented, unsafe, and most importantly subject to change with every patch of X-Plane.
FlyWithLua Info: If you create an add-on that requires reading or writing the art controls, you can expect that your add-on will stop working when X-Plane is updated. When your add-on breaks, please do not complain or file a bug.
FlyWithLua Info: Finished loading script file Resources/plugins/FlyWithLua/Scripts/clouds_parameters.lua
FlyWithLua Error: The error seems to be inside of script file Resources/plugins/FlyWithLua/Scripts/clouds_parameters.lua
0:01:31.132 D/STM: Transitioning from state state_NormalLoading to state_Normal
0:01:31.132 I/FCG: Loading AI aircraft Aircraft/Laminar Research/KingAir C90B/C90B.acf
0:01:31.132 I/ACF: Loading airplane number 1 with Aircraft/Laminar Research/KingAir C90B/C90B.acf
0:01:31.562 I/FLT: Init dat_p1 type:loc_general_area lat:43.326689 lon:-0.549138 ele(ft):16365.957310 psi:193.233444 spd(kts):123.249907
0:01:31.562 I/FCG: Loading AI aircraft Aircraft/Laminar Research/Cessna 172SP/Cessna_172SP.acf
0:01:31.562 I/ACF: Loading airplane number 2 with Aircraft/Laminar Research/Cessna 172SP/Cessna_172SP.acf
0:01:35.268 I/FLT: Init dat_p2 type:loc_general_area lat:42.663500 lon:-1.373596 ele(ft):1883.866132 psi:229.599304 spd(kts):101.742798
0:01:35.268 I/FCG: Loading AI aircraft Aircraft/Laminar Research/McDonnell Douglas MD-80/MD80.acf
0:01:35.268 I/ACF: Loading airplane number 3 with Aircraft/Laminar Research/McDonnell Douglas MD-80/MD80.acf
0:01:39.946 I/FLT: Init dat_p3 type:loc_general_area lat:42.891651 lon:-2.266573 ele(ft):40759.924852 psi:255.373993 spd(kts):207.567355
0:01:39.946 D/FCG: MTBF set to 10000.0 hours
0:01:41.800 I/WIN: Opened window menu bar
0:01:41.800 I/WIN: Opened window Replay overlay
FlyWithLua Debug Info: Sorry, no debug Info on stack.
FlyWithLua Debug Info: Debug file written to "<<x-plane dir>>/FlyWithLua_Debug.txt".
FlyWithLua Debug Info: Debug file written to "<<x-plane dir>>/FlyWithLua_Debug.txt".
0:01:41.800 I/ATC: p=1 (N01XP) Popup FP filed to LEXJ at 16000 via 4328N00145W , type=2
0:01:41.800 D/ATC: Validating altitude for p=1 (N01XP): filed: 16000 usable_rte_dist: 102.326828 maxDescent: 25000 maxAlt: 25000 minAlt: 16000 chosen_alt: 16000
0:01:41.800 D/ATC: p=1 (N01XP): Cleared IFR
0:01:41.800 I/FLT: Init dat_p1 type:loc_specify_lle lat:43.501179 lon:-0.885131 ele(ft):16000.001083 psi:268.250122 spd(kts):169.500011
0:01:41.800 D/ATC: p=1 (N01XP): Fly Heading: 192
0:01:41.800 D/ATC: p=1 (N01XP): Maintain 15997ft
0:01:41.800 I/ATC: Aircraft p=1 (N01XP) started airborne as an overflight at 43.501179, -0.885131, 4876.800293
0:01:41.800 I/ATC: p=2 (N02XP) Popup FP filed to LEXJ at 10000 via 4325N00119W SNR , type=2
0:01:41.800 D/ATC: Validating altitude for p=2 (N02XP): filed: 10000 usable_rte_dist: 105.083824 maxDescent: 26000 maxAlt: 26000 minAlt: 10000 chosen_alt: 10000
0:01:41.800 D/ATC: p=2 (N02XP): Cleared IFR
0:01:41.800 I/FLT: Init dat_p2 type:loc_specify_lle lat:43.415489 lon:-0.888079 ele(ft):10000.000076 psi:271.169678 spd(kts):122.249999
0:01:41.800 D/ATC: p=2 (N02XP): Fly Heading: 229
0:01:41.800 D/ATC: p=2 (N02XP): Maintain 10000ft
0:01:41.800 I/ATC: Aircraft p=2 (N02XP) started airborne as an overflight at 43.415489, -0.888079, 3048.000000
0:01:41.800 I/ATC: p=3 (N03XP) Popup FP filed to EGGP at 36000 via 4331N00128W BMC POI REN GUR BDN SWB , type=2
0:01:41.800 D/ATC: Validating altitude for p=3 (N03XP): filed: 36000 usable_rte_dist: 549.299255 maxDescent: 137000 maxAlt: 137000 minAlt: 36000 chosen_alt: 36000
0:01:41.800 D/ATC: p=3 (N03XP): Cleared IFR
0:01:41.800 I/FLT: Init dat_p3 type:loc_specify_lle lat:43.022640 lon:-1.759246 ele(ft):35999.999634 psi:21.980642 spd(kts):254.999995
0:01:41.800 D/ATC: p=3 (N03XP): Fly Heading: 255
0:01:41.800 D/ATC: p=3 (N03XP): Maintain FL35997
0:01:41.800 I/ATC: Aircraft p=3 (N03XP) started airborne as an overflight at 43.022640, -1.759246, 10972.799805
0:01:53.743 D/ATC: p=3 (N03XP): Fly Heading: 65
0:02:18.839 D/ATC: p=1 (N01XP): Fly Heading: 268
0:02:23.767 W/ATC: Altitude Alert: p=3 (N03XP), Needs to CLIMB to 36000.000000, Cur_Indi: 34955.210938, Cur_Pres: 34955.210938, Last: 35646.984375
0:02:23.767 D/ATC: p=3 (N03XP): Maintain FL35997
0:02:25.448 D/ATC: p=3 (N03XP): Fly Heading: 21
0:02:44.385 D/ATC: p=1 (N01XP): Fly Heading: 268
0:02:53.803 W/ATC: Altitude Alert: p=3 (N03XP), Needs to CLIMB to 36000.000000, Cur_Indi: 34953.171875, Cur_Pres: 34953.167969, Last: 34955.210938
0:02:53.803 D/ATC: p=3 (N03XP): Maintain FL35997
0:03:13.228 D/STM: Transitioning from state state_Normal to state_ShuttingDown
FlyWithLua: Lua is not running, can't load script file.
Resources/plugins/FlyWithLua/Internals/FlyWithLua.exit
FlyWithLua Error: Unable to load exit file.
FlyWithLua Info: FlyWithLua plugin disabled.
Clean exit from threads.
0:03:13.228 D/HID: HID Bridge Shutdown
----- X-Plane has shut down -----

Message cité 1 fois
Message édité par niktard le 15-01-2018 à 00:08:01

---------------
PORTFOLIO - STAR CITIZEN parrainage : STAR-GQFY-QZXB
n°13673371
Grouchotth

Transactions (2)
Posté le 14-01-2018 à 23:20:58  profilanswer
 

Une autre façon pour voler en hiver. Pas testé encore.
 
A comparer avec l'autre solution pour voler en hiver
 
#neige #hiver #note

Message cité 1 fois
Message édité par Grouchotth le 21-01-2018 à 20:55:44

---------------
Topic Vente - Mon feedback achats / ventes - Galerie HFR
n°13673656
Lynk
Steam: Lynkk
Transactions (0)
Posté le 15-01-2018 à 10:07:31  profilanswer
 

niktard a écrit :

:o  
 
J'ai déjà réinstallé le jeu 2 fois. Avec toutes les tuiles / mesh / scenery ensuite. C'est dire si FSX a laissé des traces  !
 
 [:bap2703]
 
edit:  
 
Bon sinon aucun changement depuis ce weekend. C'est a n'y rien comprendre. A part Ortho4XP et mes tuiles générées qui sautent aux yeux, le reste semble presque " invisible ". Je ne vois aucun changement quel que soit le dossier ajouté dans Custom scenery et Ressources ou plugins ( pour flywithlua )
 
mon scenery_packs.ini
 

Code :
  1. I
  2. 1000 Version
  3. SCENERY
  4. SCENERY_PACK Custom Scenery/LOWI Demo Area/
  5. SCENERY_PACK Custom Scenery/Aerosoft - EBBR Brussels/
  6. SCENERY_PACK Custom Scenery/Aerosoft - LFMN Nice Cote d Azur X/
  7. SCENERY_PACK Custom Scenery/Aerosoft - LFPO Paris Orly/
  8. SCENERY_PACK Custom Scenery/Aerosoft - EDDF Frankfurt/
  9. SCENERY_PACK Custom Scenery/Aerosoft - EDLP Paderborn-Lippstadt/
  10. SCENERY_PACK Custom Scenery/Aerosoft - LPFR Faro/
  11. SCENERY_PACK Custom Scenery/Aerosoft - LSGG Genf/
  12. SCENERY_PACK Custom Scenery/Aerosoft - EGLL Heathrow/
  13. SCENERY_PACK Custom Scenery/KLAS Las Vegas Mc Carran/
  14. SCENERY_PACK Custom Scenery/KSEA Demo Area/
  15. SCENERY_PACK Custom Scenery/Global Airports/
  16. SCENERY_PACK Custom Scenery/X-Plane Landmarks - London/
  17. SCENERY_PACK Custom Scenery/simHeaven_VFR-Landmarks/
  18. SCENERY_PACK Custom Scenery/HD Forests/
  19. SCENERY_PACK Custom Scenery/w2xp_Europe_net/
  20. SCENERY_PACK Custom Scenery/w2xp_Europe_mix/
  21. SCENERY_PACK Custom Scenery/OpenSceneryX/
  22. SCENERY_PACK Custom Scenery/R2_Library/
  23. SCENERY_PACK Custom Scenery/Waves_Library/
  24. SCENERY_PACK Custom Scenery/ff_library_extended_LOD/
  25. SCENERY_PACK Custom Scenery/world-models/
  26. SCENERY_PACK Custom Scenery/yOrtho4XP_Overlays/
  27. SCENERY_PACK Custom Scenery/zOrtho4XP_+15-062/
  28. SCENERY_PACK Custom Scenery/zOrtho4XP_+16-062/
  29. SCENERY_PACK Custom Scenery/zOrtho4XP_+43+000/
  30. SCENERY_PACK Custom Scenery/zOrtho4XP_+43+001/
  31. SCENERY_PACK Custom Scenery/zOrtho4XP_+43-001/
  32. SCENERY_PACK Custom Scenery/zOrtho4XP_+43-002/
  33. SCENERY_PACK Custom Scenery/zOrtho4XP_+44-002/
  34. SCENERY_PACK Custom Scenery/zOrtho4XP_+45-002/
  35. SCENERY_PACK Custom Scenery/zOrtho4XP_-21+055/
  36. SCENERY_PACK Custom Scenery/zOrtho4XP_-22+055/
  37. SCENERY_PACK Custom Scenery/zzz_hd_global_scenery4/




 
Il te manque World Models library, FF Library, w2xp_Europe_mix
http://simheaven.com/simdownloads/w2xp-sceneries/

Message cité 1 fois
Message édité par Lynk le 15-01-2018 à 10:08:55
n°13673857
Lynk
Steam: Lynkk
Transactions (0)
Posté le 15-01-2018 à 11:55:06  profilanswer
 

TBone a écrit :


Je vole sans avoir enclenché la gestion de l'usure plus ou moins prématurée ( :o ) des éléments et c'est déjà tricky comme ça :)
 
Je reste d'avis qu'il est un pet trop cher: il devrait bundler le CIVA, la version cargo, le gravel kit en option,...  
Mais il est super sympa et ce son... à vous déchirer les tympans  [:o_doc]  


 
 :??:  
 
Ouai ca devient la norme les liners hors de prix... Perso ca sera le F18 sur DCS  :o

n°13674652
TBone
Pouet.
Transactions (0)
Posté le 15-01-2018 à 17:35:24  profilanswer
 


A tester en effet, c'est le meilleur moment de l'année. Sauf en Belgique, où il flotte, comme d'hab.  [:leg9]

 

edit> spa con comme méthode... j'avais tenté la voie "SimTiles" via XnConvert mais sans résultat super convaincant (et ayant le défaut que les 3 "autres" saisons pèsent 3x les textures originelles)


Message édité par TBone le 15-01-2018 à 18:09:21

---------------
As the plane took off, the pilot turned to the co-pilot and said, “Have you ever flown solo?” Co-pilot: No. Typically I fly much higher than this.
n°13674666
TBone
Pouet.
Transactions (0)
Posté le 15-01-2018 à 17:37:50  profilanswer
 


Le Gravel Kit est installé sur certains 737-200 qui opéraient sur des pistes sommairement aménagées (déjà, faut avoir des boulons de désserrés pour avoir pondu ça vu la faible garde au sol du bestiau.)

 
Lynk a écrit :

Ouai ca devient la norme les liners hors de prix... Perso ca sera le F18 sur DCS  :o


ça change... et il est magnifique cet addon.


Message édité par TBone le 15-01-2018 à 18:07:36

---------------
As the plane took off, the pilot turned to the co-pilot and said, “Have you ever flown solo?” Co-pilot: No. Typically I fly much higher than this.
n°13674681
TBone
Pouet.
Transactions (0)
Posté le 15-01-2018 à 17:44:19  profilanswer
 

TBone a écrit :

"Project Norway |Runway Slopes": miam miam miam.

 

https://forums.x-plane.org/index.ph [...] nal-vigra/


Piste complètement lisse, magnifique. (Placer le patch dans Ortho4XP et rebuilder la tuile)
L'auteur va bosser sur 3 autres pistes problématiques par défaut: ENNK Narvik, ENSD Sandane et ENSG Sogndal. :love:


Message édité par TBone le 15-01-2018 à 17:44:47

---------------
As the plane took off, the pilot turned to the co-pilot and said, “Have you ever flown solo?” Co-pilot: No. Typically I fly much higher than this.
mood
Publicité
Posté le   profilanswer
 

 Page :   1  2  3  4  5  ..  316  317  318  ..  515  516  517  518  519  520

Aller à :
Ajouter une réponse
 

Sujets relatifs
[Topic déterré, à locker] Lot 10 Jeux Snes!![Neocron 2] Beta Open !
[Topic Unique] Gran Turismo 3 A-Spec - Photos/Videos Inside !!Tribes Vengeance : Open Beta Dispo Pour Tous !!
Star ocean 3 ! Dispo en US (topic)Topic Flat Out ?
[Topic unik] Les mods/maps/skins de Doom3 (Dur pour 56 Ko !!)[Doom3] framerate/optimisation/bench.. . le topic du DoomConfig.cfg
[ Topic Unique ] The Saga Of Ryzom[Topic Unik] Act Of War : High Treason - Dev Online -
Plus de sujets relatifs à : Le Topic de X-Plane


Copyright © 1997-2022 Hardware.fr SARL (Signaler un contenu illicite / Données personnelles) / Groupe LDLC / Shop HFR