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[Topic unique] Dota : LE mod pour warcraft 3 the frozen throne

n°5368902
massaka

Transactions (0)
Posté le 28-04-2008 à 20:28:32  profilanswer
 

Reprise du message précédent :
pareil, des que je commence c'est tango + circlet + branches et parfois clarity sur certains heros, la regen de mana étant tres lente en debut de game
mekansm c'est assez inutile et ça se voit tres peu sauf sur liche et necro

mood
Publicité
Posté le 28-04-2008 à 20:28:32  profilanswer
 

n°5370345
koskoz
They see me trollin they hatin
Transactions (0)
Posté le 29-04-2008 à 08:57:04  profilanswer
 

En ce moment sur Shadowfiend je commence avec deux bracers, 4 tangos et une clarity potion.


---------------
Twitter
n°5373576
massaka

Transactions (0)
Posté le 29-04-2008 à 21:38:36  profilanswer
 

nevermore est vraiment simpa à jouer, enfin sauf contre des disablers :p


Message édité par massaka le 30-04-2008 à 00:40:58
n°5374360
massaka

Transactions (0)
Posté le 30-04-2008 à 08:38:10  profilanswer
 

6.52 OUT!

n°5374584
sorg
trop sur HFR depuis 2001
Transactions (0)
Posté le 30-04-2008 à 10:13:54  profilanswer
 

Code :
  1. 6.52 Changelog
  2. ===============
  3. * Rewrote all item code and systems. It now supports things like properly tracking item ownerships, fusing recipes with a full inventory as well as fixing a lot of older miscellaneous bugs and usability issues, and setting groundwork for other things in the future
  4. * Fixed all CustomKey problems. All hotkeys in the game can now be properly remapped to any other hotkey
  5. * Map strings are now properly allocated to allow players with different language versions to play with each other without having to download multiple maps themselves. This means, for example, that you can play or watch games with your English version of the map with someone using a Chinese, Korean or Russian translated version of the map without any problems. The maps for the other languages will be posted on getdota.com alongside the English version for each release
  6. * Lowered side angles on Bristleback
  7. * Agility Morph and Strength Morph can now be clicked on directly for one-time use
  8. * Morph interval is smoother when it levels (same overall rate though)
  9. * Improved Elder Form attack animation
  10. * Improved cooldown progression on Soul Rip
  11. * Rewrote Timewalk to keep constant speed (so its not slow motion when you click nearby)
  12. * Dark Rift can now be cast by targeting minimap
  13. * Increased AutoQuills release requirement on Bristleback from 200 to 300
  14. * Improved cooldown progression on Primal Split
  15. * Improved initial AI on Dopplewalk image to make it less obvious when it's created
  16. * Sonic Wave cooldown no longer improves per level in non-scepter form
  17. * Reduced Reverse Polarity AOE a little
  18. * Reduced Dragon Knight's Breathe Fire manacost
  19. * Undid a portion of the cooldown buff done on Elder Dragon Form last version
  20. * Increased Huskar's attack range from 350 to 400
  21. * Lowered Puck's attack range from 600 to 550
  22. * Increased level 2 and 3 Purge's damage to summoned unit
  23. * Lowered Faceless Void's strength gain
  24. * Improved Faceless Void's cast animation time
  25. * Increased level 3 Insatiable Hunger cooldown
  26. * Lowered Sand King's base armor
  27. * Improved cooldown progression on Spirit Bear
  28. * Lowered movement speed on Beastmaster's Hawk
  29. * Increased Abaddon's movement speed slightly
  30. * Scream of Pain manacost is now constant on all levels
  31. * Increased Primal Roar cooldown by 10 seconds
  32. * Lowered Living Dead bounty and increased their magic resistance
  33. * Decreased Timelapse cooldown
  34. * Increased Immolation damage on level 3 Primal Split's Fire panda
  35. * Lowered Sven's agility gain
  36. * Improved Huskar's attack animation time slightly
  37. * Scaled the movement bonus on Chemical Rage (lower at level 1, level 3 remains the same)
  38. * Lowered Scepter upgraded Doom's cooldown
  39. * Increased cast range on Drunken Haze
  40. * Changed Fatal Bonds from damage to HP loss (numbers adjusted to keep it at the same effectiveness)
  41. * Lowered Medusa's attack animation time
  42. * Lowered Will O' manacost
  43. * Undid manacost change on Level 1 Reaper's Scythe
  44. * Slightly reduced Rikimaru's cast animation time
  45. * Scattershot gives vision on the area it is cast on
  46. * Flesh Heap now works with denies
  47. * Lowered cast range on Neutral Dark Troll's Ensnare
  48. * Increased cooldown on Neutral Dark Troll's Raise Dead
  49. * Items now have muted form when carried by non-owner (aside from a few exceptions like regeneration and leaver items). -pm can be used if you want to allow pooling in your games
  50. * Improved basic item's descriptions layout and presentation (133979)
  51. * Flying Courier cannot carry Observer Wards from enemy base
  52. * Lowered transmute bounty on previously untransmutable creeps (lvl 6)
  53. * Change Sange and Yasha recipe costs and bonuses it gives as well as fixing some minor inaccuracies with it
  54. * Flying Courier can no longer carry Aegis
  55. * Added Blades of Attack to the Goblin Shop
  56. * Increased the Fountain's bottle autofilling range
  57. * Increased Diffusal Blade's agility bonus by 5 (carries through to Manta Style)
  58. * Lowered Black King Bar duration slightly
  59. * Increased HP loss rate when Armlet is activated
  60. * Improved Lina's projectile and visuals (170933)
  61. * Added allied only overhead cast effect for Assassinate (203083)
  62. * Listed maximum targets for Wrath of Nature in the tooltip (212395)
  63. * Added special effect when Berserker's Blood is stacked at a high level (176376)
  64. * Added special overhead allied-only text to show duration while channeling Unstable Concoction (196859)
  65. * Added a sound effect when Culling Blade kills a hero
  66. * Added new Power Treads icons for the agility and intelligence versions (207886)
  67. * Added an allied-vision only visual effect for Weave (139374)
  68. * Lowered volume on creep horn sound
  69. * Improved Dragon's Tail's visual effect (192582)
  70. * Added a new visual effect for Soul Assumption
  71. * Improved King Leoric's visual effects (180737)
  72. * Changed Mana Void visual effects (211058)
  73. * Removed status buff icon for Hunter in the Night when it isn't affecting him
  74. * Puck and Clinkz now have a chance to get an alternate "fun name" like Ursa
  75. * Fixed a fatal error problem when upgrading Flying Courier after reloading from saved game
  76. * Fixed some overhead text effects that would show through fog of war
  77. * Fixed a bug when either of Rot, Sand Storm or Storm Seeker are in the same area
  78. * Rewrote Juxtapose and Dopplewalk image creation to fix a rare minor bug
  79. * Fixed a minor bug with moving Lothar's Edge while not in cooldown
  80. * Fixed an exploit with Lanaya
  81. * Fixed Phantom Edge to properly stack with Magic Resistance like the others
  82. * Fixed a bug with Primal Roar that could occur when used on blinkers
  83. * Fixed a control loss issue in recent versions with Sand King when Burrowstriking
  84. * Rewrote Reverse Polarity to fix some rare issues with it stunning but not pulling
  85. * Fixed some minor bugs with Assassinate
  86. * Fixed World Tree and Frozen Throne towers not sharing bounty with allies
  87. * Fixed Sand Storm not affecting sleeping neutrals properly
  88. * Fixed the interruption requirement to leveling up Storm Seeker
  89. * Fixed a minor bug with the damage of Invoker's Tornado not syncing accurately with the cyclone effect
  90. * Fixed a minor bug with Dagger and Aegis creating blank dummy items in base
  91. * Fixed Centaur's Return from triggering off on ally attack order
  92. * Fixed a rare issue with not properly creating Haunt images (DonTomaso)
  93. * XL Mode changed to have 4 hero removals per side instead of 3
  94. * Minimap now does a special ping to allied players when a unit uses Scroll of Teleportation or Boots of Travel
  95. * Improved Scroll of Teleportation code to armor enhance the building you are teleporting to when you click in the area instead of only when directly clicking on the target
  96. * Various other map performance optimizations
  97. * Added lots of music modes. You must have music enabled to use these. Use '-music xxx' where xxx is one of the following added options: off, random, nightelf1, nightelf2, nightelf3, human1, human2, human3, orc1, orc2, orc3, undead1, undead2, undead3, other1, other2, other3, other4, other5
  98. * Added a new mode -poolingmode(-pm) to allow pooling
  99. * -lvlup now allows a number after it to level up faster in test games
  100. * Reduced delay on End Game scoreboard for Sentinel victory
  101. * -roll without specified number now does it out of 100
  102. * Added command -list for use in -sd to show the pick options again
  103. * Changed follow allied unit range to move closer to the target
  104. * Restored and fixed previous issues with -unstuck
  105. * Added a time delayed warning message when the game is in -test mode (some people have been abusing private chat to activate it before using -ah to clear the screen in order to use test commands to cheat without anyone knowing)
  106. * Added commands -rollon and -rolloff incase people spam with roll. Default is on
  107. * Added single player commands -killall/-killsent/-killscourge (169041)
  108. * Added a new mode -observerinfo(-oi) to display extra information for game broadcasters/observers when you hover over player heroes
  109. * Initial creep waves in -ap now spawn 30 seconds later
  110. * Added single player test command -time xx to set the time of day
  111. * Improved the text display on courier death
  112. * Added a new single player or -test mode subcommand (-noherolimit) that lets you get multiple heroes, primarily for video editors that have been requesting it
  113. * New Invoker story from the contest (Ike_Ike)

n°5375074
blackdev88
Obey your master !
Transactions (0)
Posté le 30-04-2008 à 12:02:35  profilanswer
 

si vous voulez jouer de vraies parties sans leaver :  
 
http://www.dota-league.com/?sectio [...] ingle_game
 
le meilleur tournoi dota permanent qui existe en fait ^^
 
Skill recommandé , si vous debutez le jeu evitez ce genre de partie ;)
 
Insultes proscrites,  cheat proscrits bien sur .  
 
Les regles du tournoi sont les suivantes :
 

Citation :

1. S.I.G General Rules:
 
1.0 All hosts are required to check for Name Spoofers before starting a game. This can be done by asking all players to whisper you or by doing a /whois of all players in the game. See the FAQ for more details on how to check for Name Spoofers.
 
1.1 You must have the right Battle.Net account entered in your profile before signing up for a Single Instant Game (S.I.G). If you sent a b.net-account change request before playing a SIG, check if your b.net-account was already changed or not to avoid using the wrong account.
 
1.2 All the rules in the "Community" category also apply in Single Instant Games.
 
1.3 Deliberate abuse of the Single Instant Games, i.e mass joining or entering wrong results is forbidden.
 
1.4 The mode for Single Instant Games is always shown in the description and must be the played mode in that game. (exceptions are remakes)
 
1.5 The current map version for Single Instant Games is 6.52. You can download the map from www.getdota.com. Please only download the map from there, other sources may be corrupt/fake.
 
1.6 The host MUST write in the game comments that he is the host as soon as he has hosted the game (in both Ladder and Single Instant Games).
 
1.7 After the game status has changed to "active" and the game is hosted, players have 5 minutes to join the game. Make sure that your b.net is working before you join a SIG.
 
1.8 If a player does not join the game he receives -10 as a leaver would.
 
1.9 You are allowed to close the game as soon as 5 minutes after it became active have passed and there is no host comment.
 
1.10 Every player is responsible to move into the right team. If the team you are supposed to be in is full, you should tell the other players so you can rejoin in the correct team.
 
1.11 Playing in the wrong team is forbidden.
 
1.12 The host can start the game when everyone thinks that the teams are correct.
 
1.13 All communication MUST be in English in the game comments, and in the Pre-Game Chat Lounge.
 
1.14 If the S.I.G becomes active with a playercount other than 10/10 (e.g. 9/10 players) it must be closed.
 
2. S.I.G Ingame rules:
 
2.0 The player in the first Sentinel slot (blue) must type in the correct game mode when the game starts.
 
2.1 If the wrong game mode is entered, or none is entered, the game must be remade with someone else in the first Sentinel slot. Obviously no game mode is entered for -pick.
 
2.2a If during the game anyone notices that the teams are not correct before 5 minutes of game time and before first blood, the game must be remade. If 5 minutes have already passed or first blood has already occurred, the game must be closed and the players in the wrong team will receive -10.
2.2b If during the game you notice that there is a player in the game that is not in the SIG, the game must be closed.
2.2c If during the game you notice that there is a spoofer in the game, the game must be closed and/or reported.
 
2.3 If someone is AFK (Away From Keyboard - ie. not responding to anything in the game) at the game start (0-2 minutes), the game must be paused for 1 minute to wait for him. After 1 minute the game can be resumed. If he is still AFK 5 minutes after the pause, the game will be closed and the person who went AFK will be given -10 (set him as Leaver/didn't show up).
 
2.4 If a player disconnects before 5 minutes of game time and before first blood, you MUST remake the game (do not wait for him to whisper or write in comments). Only 1 remake for disconnect/leave is allowed. If anyone disconnects before 5 minutes or first blood in the remake, the game must be closed. The player that disconnects in the remake will receive -10. A game cannot be remade after 5 minutes or after first blood REGARDLESS OF THE MODE. Note the difference between "remake" and "rehost". The host of the remake must be the origional host UNLESS 3 rule 2.5a applies OR the host agrees that somebody else should host the remake.
 
2.5a If 3 or more players have massive lags, delay or spikes (at any point in the game), the game must be paused, saved and rehosted if there is another host available. All the players cannot be from the same team - 1 must lag from Sentinel and Scourge. To be counted as a lagger, you have to write in all-chat that you have lags/delay/spikes. The host of the new game CANNOT be one of the players who lagged (except in rule 2.5b). A game can be rehosted at any point during the game. Note the difference between "rehost" and "remake".
2.5b If 5 players or more (at least 1 from each team) have lags/delay, the host of the new game CAN be one of the players who lagged.
2.5c If 5 players or more (at least 1 from each team) have lags/delay, 10 minutes have not passed and there is no other host available, the game can be closed.
 
2.6a In the remake the mode MUST always be -ap regardless of what it was before (unless it was -pick OR rule 2.6b applies) and you must pick the hero you had before. If you typed -random you are allowed to type -random again in the remake. You may only type -random if you actually typed it last time. If the mode was -ar for example you must pick the hero the map chose for you in -ar (or the hero you repicked into in the -ar game). and you must keep it or swap it. You may not repick it in the -ap remake in order to obtain a hero of your choice.
2.6b If the mode was -rd and not everyone had picked heroes, the mode must be -rd again in the remake and you may pick any hero. If the mode was -rd and all players had picked then rule 2.6a applies.
2.6c If the mode was -armm (VIP only), the mode in the remake must be -apdu and you must pick the same heroes you had in the game before.
 
2.7 A game may not be saved when it is not necessary. Abusing the save function in order to drop other players from to game to avoid getting a bad score yourself is not tolerated.
 
2.8a If one hero disconnects or leaves after 5 minutes or first blood mark him as Leaver/didn't show up.
2.8b You are allowed to: 1) Use the hero and with the SAME items he had when the player disconnected and/or 2) Teamsell all the items from the hero.
2.8c You are not allowed to take the items for yourself or sell them from any other unit apart from the leaver's hero. If the leaver had a courier, check that the items in here belonged to him and not to someone he had given control to. This rule means that you CAN teamsell the items and still use the leaver, but you cannot use the leaver's hero instead of your own. You also cannot put any more items on the leavers hero - it must be used with the items it had when he left, or with none.
 
2.9a The game is over when: 1) The tree or the throne has been destroyed 2) If all players from a team write "ff" (forfeit). If all the players in a team have typed ff (in ALL CHAT) the game is over and they have lost. You cannot ff before 30 minutes game time except in the circumstance in rule 2.9b. If you forfeit, you wont be able to unforfeit (not to forfeit).
2.9b You may ff after 20 minutes game time if you had a leaver on your team.
2.9c You may ff at any time if you have 2 or more leavers than the other team.
2.9d Misleading other people in the game by not admitting you have/haven’t ff’ed is not allowed and will be punished.
 
2.10a If a player leaves the game before it is over (see rule 2.9) he must be marked as "Leaver/didn't show up". This is the same even if he left 2 seconds before the end of the game.
2.10b If you leave/disconnect from a game before it is over (see rule 2.9) you must close the game and mark yourself as "Leaver/didn't show up".
 
2.11 Any player who is AFK for over 5 minutes during a game must be marked as Leaver/didn't show up" when you enter the result of the game. This includes being AFK at different times e.g 2 minutes + 2 minutes + 2 minutes = 6 minute AFK. Any player who has been AFK for over 5 minutes is classed as having auto-ffed. If you’re not sure how long a player was AFK, don’t mark him (and / or report the game if he doesn’t get his –10.)
 
2.12 Purposeful disconnecting, better known as plugging, is forbidden and will be punished.
 
2.13 Leaving or disconnecting multiple times is considered abuse and will result in harsher penalties.
 
2.14 ALL communication MUST be in English. This means BOTH All Chat AND Team Chat. If you want to use another language use the whisper function of BattleNet, Teamspeak, Ventrilo or similar programs. Speaking any language other than English will be treated as bad manners and punished accordingly. However, if you ask for permission from your teammates and they ALL agree, you may speak other languages in team chat. If even one player declines this request, you must speak English.
 
2.15 Every player has a right to a 30 second pause during the game. Players may give their pause to another player but a single pause may not last for more than one minute (Pause used by two players), after which the game may be resumed. The game cannot then be repaused until 5 minutes have passed. You must announce in all chat that you are going to pause 3 seconds before you do. Also announce 3 seconds before you unpause.
 
2.16 Item limits: maximum of two necromicons per team. The two first players with necromicons are allowed to keep them. If any other players make it they must sell it or they will receive the same score as leavers (-10) and will get punished further with Penalty Points.
 
2.17 Any abuse of bugs is forbidden - if you find a bug ingame please post it on the "Bugs and Improvements" section of the forums.
 
2.18 Purposeful game ruining is forbidden - this means purposeful feeding, suiciding, item stealing from your own team, etc. You may pick up items dropped by an enemy courier or enemy hero and use/sell them, but you can't give these items to teammates. This includes Divine Rapier - the player that picks it up must use it or leave it in the base. Deliberately giving items to enemies is classed as game ruining and will be punished.
 
2.19 Aegis of the Immortal is shareable between allies.
 
2.20 In -vr mode, the game should be paused for 30 seconds at the start so that everyone can have a good look at the teams before they vote.
 
3. S.I.G After Game Rules:
 
3.1 Every player has to enter the right result after the game. You can not sign up for a new game before entering the result for the old one. Always be careful when entering results as entering the wrong team as winning, forgetting a leaver, closing the game even though there was a winner or marking wrong people as leavers may be punished.
 
3.2 If you notice that wrong results have been entered and the result is not changing, please post a support message with all the necessary details on it. Remember to include proof in the form of a screenshot or replay. If a leaver wasn't marked, a replay is needed to show that his team didn't ff.
 
3.3 All writing in the comments MUST be in English.
 
3.4 If all players dropped with a fatal error the game must always be closed, no matter how close to the end. If only one player drops because of a fatal error, this player must be marked as leaver/didn’t show up.
 
3.5 If the server splits and you can recognise that it has split, the game must always be closed, no matter how close to the end. Server split means that the game is splitted into 2 games. If the host disconnects and takes some players with him, it’s a close game and –10 for the host only. Use the whisper function to make sure if there are 2 games or not and/or if the host is still online in b.net. Always whisper more than 1 player in this case to make sure if there was a server split or not. Take a screenshot as proof.
 
3.6 You may only mark players as "Leaver/Didn't show up" if they
 
    * left/disconnected from a game;
    * were AFK for over 5 minutes in total;
    * did not show up 5 minutes after the game became active and the host stated in comments that he is the host;
    * broke rule 2.16;
    * or if rule 2.2a applies.
 
 
Encouraging players to give others -10 for feeding/bad playing etc WILL be punished.
 
4. S.I.G Bugs and restrictions:
 
4.0 Bug using may result in a Default Loss.
 
4.1 Creep skipping/backdooring is forbidden. This means you are not allowed to attack towers or other buildings without creep support.
 
4.2a "Creep support" means that the tower is in range of attacking creeps - even if the creeps do not choose to attack the tower or vice versa. You do not have to cancel your attack if all creeps are dead.
4.2b Converted or summoned creeps are not counted as creep support, only the creeps belonging to The Sentinel and The Scourge (red & light green).
4.2c You don’t have to wait for your creeps to arrive until you’re allowed to attack enemy creeps.
 
4.3 You are allowed to attack any building in enemy base if there were friendly (non-converted and non-summoned) creeps in the base when you entered. You do not have to leave/stop attacking if all creeps are dead. E.g - creeps enter the top entrance of base and start attacking the tower/barracks. You can enter the base by any entrance and attack any base buildings as long as you entered while creeps were in the base. You may stay as long as you want.
Attacking lane towers will still be considered backdooring unless creeps from that lane have reached it
 
4.4a A team is not allowed to buy items for other players, but sharing healing/clarity potions, tangos, ring of health/regeneration, gem of truesight, wards, voidstone, sobimask, Bottle, perseverance (check rule 4.4b) and a courier is allowed. This courier may be upgraded to a crow by any other player, but once this is done, you may not unshare with that player. Be careful during sharing because you can accidently build recipe items.
4.4b If your teammate wants to use your perseverance to regenerate, he has to disassemble it instantly (by clicking at it once).
4.4c If you accidently build recipe items because of item-sharing, you have to disassemble them immediately at your circle of power if possible. If this isn’t possible, the accidently built item has to stay in the base until the one who carried it has re-bought the item(s) of the other player that were used to accidently form the recipe item. After rebuying the items of the other player, the player who carried the recipe item when it was built is allowed to take it from the base and use it.
 
4.5 It is forbidden to destroy a dropped ally's item without permission from the ally, unless it is in immediate danger of getting picked up by an enemy. Same goes for Aegis when it was dropped by Roshan.
 
4.6 You can use other heroes to buy your items as long as you use your money and the bought items are not used by this hero. You can use allied heroes to carry your items if your inventory is full, but they must NOT use them – they’re not allowed to attack creeps/heroes if they carry an attack-dmg / stat-alternating item, and they aren’t allowed to kill creeps with radiance's damage aura if they carry it for you. If you accidently build recipe items this way, rule 4.4c applies.
 
4.7 Completely closing the entrance to either base using Earthshakers Fissure skill is forbidden.
 
4.8 It is not allowed to block creeps with the use of spells, such as Fissure, Sprout or other spells which hinder your own creeps from getting to their destination. However, you may use fissure to completely block a lane outside the base if it's done with the intention of killing a hero.
 
4.9 You may only block creeps by physically intercepting them and only with your hero model. You MAY NOT use summoned and / or converted units for creep blocking.


 

n°5375609
Atlantis
Enfin de retour au SOLEIL !!
Transactions (0)
Posté le 30-04-2008 à 14:23:12  profilanswer
 

medusa peut rapidement devenir imba selon comment ils y ont touché (nouvelle luna like, voire une dusa 5.84 ...)
scroll tp : ce qui distinguait les noob des autres :/


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"Il n’y a rien de noble à être supérieur à vos semblables. La vraie noblesse est d’être supérieur à celui que vous avez été auparavant."
n°5377879
Margeta
zomg
Transactions (0)
Posté le 01-05-2008 à 00:51:19  profilanswer
 

blackdev88 a écrit :

si vous voulez jouer de vraies parties sans leaver :  
 
http://www.dota-league.com/?sectio [...] ingle_game
 
le meilleur tournoi dota permanent qui existe en fait ^^
 
Skill recommandé , si vous debutez le jeu evitez ce genre de partie ;)
 
Insultes proscrites,  cheat proscrits bien sur .  
 
Les regles du tournoi sont les suivantes :
 
 
 


 
erf lol

n°5379042
massaka

Transactions (0)
Posté le 01-05-2008 à 14:30:37  profilanswer
 

pauvre qop, qu'est ce qu'elle bouffe comme nerfs :/
j'aimai bien la pick en plus

n°5379132
koskoz
They see me trollin they hatin
Transactions (0)
Posté le 01-05-2008 à 14:54:42  profilanswer
 

Putain, j'en peux vraiment plus de bnet :/


---------------
Twitter
mood
Publicité
Posté le 01-05-2008 à 14:54:42  profilanswer
 

n°5379560
Atlantis
Enfin de retour au SOLEIL !!
Transactions (0)
Posté le 01-05-2008 à 17:23:57  profilanswer
 

6.52 a un gros pb de loss ctrl :/
divers bugs, dont les meat wagon qui refusent catégoriquement de tirer sur les balistes, etc ...
 
edit : et l'IA du lancer dopplewalk est vraiment à biiiip maintenant :/

Message cité 1 fois
Message édité par Atlantis le 05-05-2008 à 23:15:37

---------------
"Il n’y a rien de noble à être supérieur à vos semblables. La vraie noblesse est d’être supérieur à celui que vous avez été auparavant."
n°5432120
joulpouill​e

Transactions (2)
Posté le 20-05-2008 à 16:51:15  profilanswer
 
n°5432132
Kirvel
WOOOOH 6 MINUTES !!§!
Transactions (0)
Posté le 20-05-2008 à 16:54:50  profilanswer
 

Atlantis a écrit :

6.52 a un gros pb de loss ctrl :/
divers bugs, dont les meat wagon qui refusent catégoriquement de tirer sur les balistes, etc ...
 
edit : et l'IA du lancer dopplewalk est vraiment à biiiip maintenant :/


clair, genre tu veux caster un sort ciblé sur un mec, tu te prends un disable entre-temps, à la fin du disable ton perso continue de courser le mec pour caster le sort et pas moyen de lui faire faire demi-tour avant une 10 dizaine de clicks :/

Message cité 1 fois
Message édité par Kirvel le 20-05-2008 à 16:55:16

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n°5432184
Atlantis
Enfin de retour au SOLEIL !!
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Posté le 20-05-2008 à 17:09:00  profilanswer
 

Kirvel a écrit :

clair, genre tu veux caster un sort ciblé sur un mec, tu te prends un disable entre-temps, à la fin du disable ton perso continue de courser le mec pour caster le sort et pas moyen de lui faire faire demi-tour avant une 10 dizaine de clicks :/

ça c'est un bug de war3. qu'ils ont toujours pas corrigé alors qu'ils sont au courant depuis des lustres (parait que ça fait partie du suivi de clientelle, version blizzou).
je ne me souviens plus avec quels héros, mais 2-3 fois en testant la 6.52 à son lancement j'ai eu droit à des loss control sans me prendre de disable dans la tronche (après on peut dire que c'est la connection fastpath ou ce que l'on veut, mais c'est bizarre que ça me l'ai fait avec des héros différents, sur plusieurs jours).


Message édité par Atlantis le 20-05-2008 à 17:09:35

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"Il n’y a rien de noble à être supérieur à vos semblables. La vraie noblesse est d’être supérieur à celui que vous avez été auparavant."
n°5434438
massaka

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Posté le 21-05-2008 à 12:48:15  profilanswer
 
n°5435346
joulpouill​e

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Posté le 21-05-2008 à 16:49:57  profilanswer
 

massaka a écrit :


6.52c out!
:o


 
yapa à dire, elle aura fait long feu cette 6.52b

n°5435407
Atlantis
Enfin de retour au SOLEIL !!
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Posté le 21-05-2008 à 17:09:23  profilanswer
 

joulpouille a écrit :

yapa à dire, elle aura fait long feu cette 6.52b

t'as pas connu le mitraillage des 5.7x et des 6.0x :o


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"Il n’y a rien de noble à être supérieur à vos semblables. La vraie noblesse est d’être supérieur à celui que vous avez été auparavant."
n°5459901
massaka

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Posté le 30-05-2008 à 16:59:14  profilanswer
 

[:_raynor_]

n°5460000
Margeta
zomg
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Posté le 30-05-2008 à 17:39:06  profilanswer
 

question : qui compte aller à l'ESWC.DotA en juillet ? :D

n°5461830
massaka

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Posté le 31-05-2008 à 14:30:38  profilanswer
 

moi peut-etre, mais en visiteur ofc :D

n°5462232
Margeta
zomg
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Posté le 31-05-2008 à 17:42:45  profilanswer
 

Tu pourras m'applaudir, ça me va :o

n°5462911
massaka

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Posté le 31-05-2008 à 23:20:34  profilanswer
 

je suis plutot fan des SK, en particulier Loda tt

n°5463223
Margeta
zomg
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Posté le 01-06-2008 à 06:42:55  profilanswer
 

Ca sera pas la même compet ça, c'est les Masters, pas les finales de la coupe de France !

n°5465080
massaka

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Posté le 01-06-2008 à 21:55:15  profilanswer
 

Ouai ben j'irai aux Masters alors.
Autant se déplacer pour la crème mondiale. :D
J'ai pas du tout accroché a la communauté fr sur la argh league, de la même manière que je ne supportais pas la communauté fr de war3.

n°5480250
oxmoz

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Posté le 07-06-2008 à 03:33:44  profilanswer
 

Drapal, je joue assez souvent, en sdem la plupart du temps. Mon nick sur bnet est Virken. :)

n°5481298
koskoz
They see me trollin they hatin
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Posté le 07-06-2008 à 17:33:04  profilanswer
 

Putain, comment mon troll s'est fait défoncer face à lanaya :/


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n°5481497
DarkPunky
J'ignore de le savoir
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Posté le 07-06-2008 à 19:25:48  profilanswer
 

Je joue la plupart du temps avec les bots en sd, je commence à avoir une bonne idée de comment jouer une bonne partie des héros et sur quels builds partir.

n°5481675
koskoz
They see me trollin they hatin
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Posté le 07-06-2008 à 20:48:09  profilanswer
 

Maintenant, joue sur le net et tu auras une bonne idée du niveau :D


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n°5481680
joulpouill​e

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Posté le 07-06-2008 à 20:52:54  profilanswer
 

koskoz a écrit :

Maintenant, joue sur le net et tu auras une bonne idée du niveau :D


 
et encore sur Battlenet, le niveau est bien bas.

n°5481685
koskoz
They see me trollin they hatin
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Posté le 07-06-2008 à 20:55:51  profilanswer
 

joulpouille a écrit :


 
et encore sur Battlenet, le niveau est bien bas.


 
Ca dépend vraiment des parties, et j'ai pas parlé de bnet ;)


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n°5481877
koskoz
They see me trollin they hatin
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Posté le 07-06-2008 à 23:03:53  profilanswer
 

Première SIG, bien lamentable :/
 
C'était le mode draft, d-r si je me souviens bien.
Première fois que je joue ce mode, et biensûr il restait aucun des héros que je savais joué.
 
J'ai pris Lanaya, j'ai compris comment la jouer à la moitié du jeu, mais c'était pas pour autant que je savais bien la jouer.
Faut savoir être super rapide à poser ses pièges de temps en temps, c'est tendu.
 
Première partie, on a gagné grace à Nevermore, j'étais un des deux überfeeder, mais j'avais 15 kill assist :/


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n°5481982
joulpouill​e

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Posté le 08-06-2008 à 00:07:10  profilanswer
 

koskoz a écrit :

Première SIG, bien lamentable :/
 
C'était le mode draft, d-r si je me souviens bien.
Première fois que je joue ce mode, et biensûr il restait aucun des héros que je savais joué.
 
J'ai pris Lanaya, j'ai compris comment la jouer à la moitié du jeu, mais c'était pas pour autant que je savais bien la jouer.
Faut savoir être super rapide à poser ses pièges de temps en temps, c'est tendu.
 
Première partie, on a gagné grace à Nevermore, j'étais un des deux überfeeder, mais j'avais 15 kill assist :/


 
Merci l'ulti :D

n°5482200
koskoz
They see me trollin they hatin
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Posté le 08-06-2008 à 09:50:45  profilanswer
 

joulpouille a écrit :


 
Merci l'ulti :D


 
Exact, mais sans ça mes teammates faisaient beaucoup moins de kills :D
 
Bon, en fait après avoir lu un guide, j'ai pas vraiment compris comment la jouer vu que je n'ai pas utilisé son premier sort.
Et d'ailleurs j'ai pas ton compris à son fonctionnement.


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n°5482367
DarkPunky
J'ignore de le savoir
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Posté le 08-06-2008 à 11:28:46  profilanswer
 

koskoz a écrit :

Maintenant, joue sur le net et tu auras une bonne idée du niveau :D


 
Ca m'arrive de temps en temps... et chaque fois ça me gave.

n°5498902
Atlantis
Enfin de retour au SOLEIL !!
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Posté le 14-06-2008 à 18:06:36  profilanswer
 

toujours là le bug de lost ctrl, tu spammes F1 et rien, ton héro se balade tranquillou (sans avoir reçu le moindre stun) ...


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"Il n’y a rien de noble à être supérieur à vos semblables. La vraie noblesse est d’être supérieur à celui que vous avez été auparavant."
n°5498933
massaka

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Posté le 14-06-2008 à 18:27:14  profilanswer
 

mouai je lai deja eu ce bug, bien chiant, ça m'a fait rater un gang immanquable

n°5501161
koskoz
They see me trollin they hatin
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Posté le 15-06-2008 à 23:17:37  profilanswer
 

Ptain, moi aussi je l'ai de temps en temps, c'est vraiment la merde :/


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n°5505805
koskoz
They see me trollin they hatin
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Posté le 17-06-2008 à 19:29:30  profilanswer
 

Bon, Lanaya c'est définitif je l'aime vraiment pas.
Je suis pire qu'un noob avec :/


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n°5506281
massaka

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Posté le 17-06-2008 à 23:17:20  profilanswer
 

ia quoi en dessous de noob?

 

sinon lanaya je l'ai jamais play mais elle peut faire mal en perma gank, tu spam tes trappes etc


Message édité par massaka le 18-06-2008 à 12:12:02
n°5509163
massaka

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Posté le 19-06-2008 à 08:31:27  profilanswer
 

6.52d out!  
un major bug fix uniquement a se mettre sous la dent :/

n°5509413
foudelou

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Posté le 19-06-2008 à 10:33:08  profilanswer
 

Venez jouer sur GGC si vous en avez marre de bnet mais que vous avez pas le niveau pour dota league :D
C'est un logiciel qui permet de jouer en LAN donc avec un très bon ping contrairement à bnet même avec LC ou DC (du moins à l'époque), y a des salles de 255 joueurs max pour se retrouver et créer des parties, un système de leveling (basé sur le nombre de parties jouées et gagnées)  
Les inconvénients sont l'ergonomie (lancer w3 à partir du logiciel, pinger les hosts pour voir leurs parties, etc..) encore des leavers mais moins que sur bnet
Par contre les joueurs sont en général moins mauvais que sur bnet et il y a moyen de faire des parties très intéressantes :>


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mood
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