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Le Topic de X-Plane

n°2563825
j_c_p
Linux user
Transactions (2)
Posté le 16-03-2005 à 18:33:12  profilanswer
 

Reprise du message précédent :
Pas grâve ;), je viens de regarder et la version Linux est dispo au téléchargement :).
 
édit :

What's about LINUX version ?  
 The LINUX version running on 90% (and GoodWay Plugin is not done on LINUX). Many tests with XPlane are needed.  
 Without a serious knowledge on Linux to ensure a perfect tests and technical support to users, Stef prefere to delay the Linux version for now.


http://www.xpgoodway.com/modules.p [...] =1584#1584


Message édité par j_c_p le 16-03-2005 à 18:44:26
mood
Publicité
Posté le 16-03-2005 à 18:33:12  profilanswer
 

n°2563833
TBone
Pouet.
Transactions (0)
Posté le 16-03-2005 à 18:35:38  profilanswer
 

LDLC m'informe que ma commande est en préparation... ma carte vidéo est en effet de stock. y a plus qu'à espérer que la poste de trainaille pas :)


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A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°2564301
david42fr

Transactions (2)
Posté le 16-03-2005 à 21:02:19  profilanswer
 

Sortie de la version Auvergne 2.3


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A life spent making mistakes is not only more honorable, but more useful than a life spent doing nothing. -- Shaw -- mon topic de vente photo
n°2564917
TBone
Pouet.
Transactions (0)
Posté le 17-03-2005 à 08:39:56  profilanswer
 

personne n'a testé ma p'tite classe Java ? :sweat:
 
ma commande est expédiée... avec un peu de chance, je l'aurai demain (croisons les doigts) ou lundi (à mon avis :D)


---------------
A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°2567542
TBone
Pouet.
Transactions (0)
Posté le 18-03-2005 à 09:26:39  profilanswer
 

plop. yeeh. zibam boum.
 
Chronopost est passé hier et repassera aujourd'hui, j'espère que la commande sera complète :)


---------------
A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°2567671
j_c_p
Linux user
Transactions (2)
Posté le 18-03-2005 à 10:43:48  profilanswer
 

:hello: (le week-end risque d'être sympathique, enfin, peut-être pas pour ton amie le cas échéant :D).
 
Perso, je vais aller profiter de la bonne météo ambiante en allant sur la côte Atlantique :).
 
Sinon, je n'ai pas encore testé ta petite classe ;) (mais c'est dans ma todo list ;)).
 
NB : j'ai enlevé Chateauroux pour faire fonctionner correctement Auvergne 2.3 (pas de souci avec le 2.2).


Message édité par j_c_p le 18-03-2005 à 10:44:53
n°2567738
TBone
Pouet.
Transactions (0)
Posté le 18-03-2005 à 11:08:12  profilanswer
 

j_c_p a écrit :

:hello: (le week-end risque d'être sympathique, enfin, peut-être pas pour ton amie le cas échéant :D).


j'ai la chance qu'elle ait décidé de reprendre des spécialisation et donc comme elle commence son blocus d'ici peu, ça tombe bien :)

j_c_p a écrit :


Perso, je vais aller profiter de la bonne météo ambiante en allant sur la côte Atlantique :).


bonne journée :)

j_c_p a écrit :


Sinon, je n'ai pas encore testé ta petite classe ;) (mais c'est dans ma todo list ;)).


je vais la tester itou ce week-end

j_c_p a écrit :


NB : j'ai enlevé Chateauroux pour faire fonctionner correctement Auvergne 2.3 (pas de souci avec le 2.2).


je vais tâcher d'installer les xpsrtm d'Europe dans un premier temps histoire de voir ce que ça donne. (XP7 en attendant mon DVD de la v8)
 
:hello:


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A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°2572199
j_c_p
Linux user
Transactions (2)
Posté le 20-03-2005 à 18:40:59  profilanswer
 

Hop :) (en attente de la version Linux) :

X-PLANE 8.10 BETA 1 IS HERE MAC AND WINDOWS!
 
Grab it at http://www.x-plane.com/ (the link is near the top of the  
page)
 
The Linux version is being worked on.
 
So, what's new? TONS.
In this release, I am doing many dozens of things people have been  
asking me for recently.
 
 
  ----------
 
 
NEW INSTRUMENTS:
 
  ----------
 
 
 
Custom LIT instruments are now possible! See the example plane for an  
example!
  You can now have custom LIT panels, and custom LIT instruments.. every  
one of the 4 layers can have a LIT version!
  Cool! You can really go wild with NITE-LIT panels now!
 
  New burner enable button! Turn this OFF and you can punch the throttle  
to the stops on afterburner-equipped planes
  WITHOUT the afterburner kicking in... good when you want dfull  
military power, but no burners using all your fuel...
  then flip the burner switch ON when you are ready for maximum kick.
 
  New Angle of Attack gage: stall reference... this is an easy way to  
tell if you are about to stall... it is convenianelty labelled
  with arcs for desired approach angle of attack, and stall angle of  
attack!
 
  New autopilot: S-Tec 55, common in many planes, including the Cirrus  
SR-22.
 
  New GPS: Garmin 430 instrument, common in many planes, including the  
Cirrus SR-22.
  (Note: This is a somewhat SIMPLIFIED Garmin right now... if we tried  
to program every function in the REAL unit then we would not get  
X-Plane
  8.10 for another year! Right now you can use the Garmin to tune  
radios, enter GPS destinations, get a moving map, look at the  
destination airport
  runways and altitude and frequencies, and get speeds as well as  
descent and time enroute profiles: In short, everything you need to go  
GPS-direct.
  All of this is done exactly like the real Garmin 430. What we do NOT  
do is the million OTHER things the real Garmin does, like SIDs and  
STARs,
  save flight plans, and save waypoints. This is stuff almost nobody  
would use and the interface
  is just too SMALL for anyone to read it if we went into that much  
detail! Bottom line: We simulate the amount that you use 99% of the  
time in the real airplane.
 
  New autopilot displays: OBS-1 and OBS-2. These are mechanical,  
Boeing-style displays, just like the heading displays.
  We already have rheostats to CHANGE the OBS, so the rheostats combined  
with the displays give total OBS control to you in an autopilot  
console.
 
  Cool new instrument for the cockpit: tailwheel lock!
  Put the handle in the UP position and the tail-wheel will FREE-CASTOR.
  Put the handle in the DOWN position and the tail-wheel will LOCK IN  
THE CENTER.
  A good test of your skils and X-Plane's flight model is to experiment  
with various tail-wheel options while trying to take off and land!
 
  Cool new equipment-failure options: Gear and flap ACTUATION SYSTEMS  
(be it electric or hydraulic)
  When you trigger those failures, the gear and flaps will stay in their  
current position, UNTIL
  YOU PUMP THEM DOWN MANUALLY WITH THE NEW EMERGENCY GEAR AND FLAP PUMP  
BUTTONS! Hit those (mouse or assignable joystick button) as many
  times as you specify in Plane-Maker (10? 50? 100?) to get the gear  
and/or flaps down after an actuation system failure.
  It's kind of fun watching the gear and flaps slowly jerk down as you  
pump!
  (of course, it's easier to hit the mouse or joystick button 100 times  
than crank a big pump 100 times!)
 
  The total-energy variometer now runs smoother, and has a mild delay,  
like the real instrument.
 
  Radar altimeter now has custom angular limits assignable in  
Plane-Maker, so if you get really excited over exact replicas
  of strange radar altimeters, your day has come! (well, some guy DID  
request it!)
 
  New N1 smaller engine instrument that shows 1/10s of a percent of N1!
 
  New APU N1 instrument, and we have APU SOUND now as well... of course  
you can customize it like any other sound...
  look in the RESOURCES:SOUNDS folder for the example.
 
  New instrument panel type: FIGHTER IFR. This is just like the fighter  
cockpit but with more space allocated to
  the instrument panel so you can get more instruments in there.
 
  New Directional Gyro type: LINEAR. This is a really old-style type  
that looks like a compass.
  New Compass type: ROUND. This is a really old-style type that looks  
like a directional gyro!
 
  New instruments: aileron, elevator, and rudder standalone deflection  
indicators. These are in the "supplement" folder,
  and are mechanical indicators that show your control deflections.  
These are used in the (real) Concorde.
  These shows the final, actual flight control deflections, so they will  
NOT perfectly track the joystick in aircraft that have
  fly-by-wire (or stability-augmentation) systems! We have linear AND  
round control indicators available.
 
  We have had fuel transfer selectors to go TO a certain tank... now we  
have fuel selectors to go FROM the selected tank!
 
  New instrument: Fuel indicators that show the TOTAL FUEL ON BOARD,  
summing up all the tanks for you.
 
  New DIGITAL oil pressure and temperature instruments in the "engine  
supplement" folder.
 
 
  ----------
 
 
NEW PHYSICS TUNING:
 
  ----------
 
 
 
Next level of navigation realism: The NAVAIDS now flicker and wander  
around near the edge of their reception range, as the real ones do!  
Cool! As well, the loclaizers and glideslopes will NOT always go out of  
range at the same time, so you can have a localizer capture on an ILS  
even though the GLIDESLOPE is not received yet, or is barely received,  
and thus wandering around. This happens in the real plane, and is a  
major cause of high blood pressure when shooting an ILS in actual  
instrument conditions.
 
  While we are talking about flickering signals, the star colors tuned,  
with a bit of star TWINKLING as well!
 
  Better autopilots on ILS, localizer, and VOR intercepting and tracking.
  Better flight-director response as well... more accurate, and more  
like the real airplane.
 
 
 
  ----------
 
 
FLIGHT-MODEL ENHANCEMENTS:
 
  ----------
 
 
 
Incredibly cool technology: Weight-shifting to change the CG in flight!
  We have had "weight shift" in the special controls for some time, but  
now we take it to the next level:
  We have "weight shift" in the weight and balance screen in Plane-Maker  
now so we can most quickly see and change it for the aircraft. This  
allows you to enter the max allowable weight of a pilot in a  
hang-glider, for example.
  We have "weight shift" in the weight and balance screen in X-Plane now  
so we can most quickly see and change it in flight.
  This allows you to set the weight of the pilot in the hang-glider for  
each flight.
  We have a "center of gravity" indicator as an available instrument (in  
the "Supplement" instruments folder) so we can see the current CG.
  This allows you tomonitor the CG in planes like the Concorde that  
require fuel to be pumped fore and aft in flight.
  We have a new fuel transfer selector now to transfer between 2 tanks,  
to quickly and easily pump fuel fore and aft in flight,
  monitoring the (changing) CG indicator as the fuel is pumped.
  So, we can now shift weight either with joystick control or by pumping  
fuel, with the ability to enter any shifting weight
  amount and see the center of gravity indicator change. Cool!
 
  More accurate thrust, and windmilling, of jet engines... the inlets  
slow the airflow to keep the engines from overspeeding at supersonic  
speeds... This is what real inlets do, and is now done in the sim.
  As well, the air DENSITY into the engines across a wide arange of mach  
numbers has been improved, recovering total pressure when BELOW the max  
inlet efficient mach number, and suffering normal shock losses when  
ABOVE that number.
 
  OIL COOLERS get ram-air effect, just like the engines, for cooling now.
 
  Differential left and right defelctions for rudders!
  Why? Because planes like the Long-EZ have 2 rudders (one per wingtip)  
and each one deflects ONLY ONE WAY.
  Now you can get the rudders just perfect for those planes.
 
  Just like we have 2 sets of ailerons and rudders, now we have 2 sets  
of elevators!
 
  Then, to REALLY expand your options, look at the JOSYTICK AXIS  
ASSIGNMENT SCREEN... there are now "pitch 2", "roll 2", and "heading 2"  
options... why? Well, set any joystick axis you want to the "2"  
settings, and that joystick axis will control only the SECOND ailerons  
or the SECOND elevators or the SECOND rudders (remember, you have ailn  
2, rudd 2, and elev 2 in Plane-Maker now), so you can have one joystick  
controlling the primary flight controls, and a second
  joystick controlling the secondary set! Strange? Yes. But possible! If  
you do NOT assign any of your joystick axis to the secondary controls,  
then the secondary control just follow the primary joystick input, just  
like always.
 
  Enter the speed and altitude and heading for placement on the PLANET  
map as well... these numbers are used whenever no airport is found  
nearby.
 
  Lift fans work differently now: the fan is geared directly to the  
engine compressor stage, so the fan does NOT lag behind the engine in  
speeding up and slowing down, but instead tracks the engine N1  
perfectly, as is the case in the real F-35.
 
  Better ground-effect modelling: Now we model the GROUND EFFECT of the  
DOWNWASH from one wing onto the other as well! This makes  
airplane-handling more realistic in the pitch-response in the flare.
 
  Better aspect-ratio determination, now considering the various  
variable-sweep/taper combinations across the span of the wing and tail.
 
  Major improvement in joystick handkhandling for joysticks that have  
drifting pots:
  There is no longer a joystick "null zone". Instead, it is a joystick  
CENTER.
  Center your joystick when in the second joystick tab and that location  
will be used as the center
  of action of the joystick! This give center-point accuracy with  
immediate response on either side,
  unlike a nullzone where you lose control accuracy because of a  
non-centering stick! This way is much better!
 
  Refinement of speedbrake model.
  Refinement of the water model: waves are a bit more randomized now, as  
in nature.
  Refinement of the fuel-flow model.
  Refinement of the fuselage sideforce and vertical-force model.
 
 
  ----------
 
 
SCENERY ENHANCEMENTS:
 
  ----------
 
 
 
The VASI and PAPI approach glidepath lighs are now only visible from a  
30 degree approach cone either side of the runway, as in reality.  
Various scenery improvements in rendering technology, to prepare for  
the big global-scenery upgrade that we are working on now.
 
 
  ----------
 
 
GENERAL FEATURES:
 
  ----------
 
 
 
New feature in Plane-Maker... all the WING editing screens now have a  
"snap to" feature,
  letting you snap any wing to any other wing, exactly, with a single  
selection of what wing you wish to snap to!
 
  Now we get truly jiggy with it: X-Plane will now work flawlessly with  
a REAL Garmin 430 radio.
  How? Take a REAL Garmin 430 and saughter a switch inside the unit to  
drop it into SIMULATION mode.
  This Garmin 430 radio will now take input from X-Plane via com-port  
instead of satellites in the sky.
  In other words, X-Plane tells the Garmin 430 where you are... you can  
now use this real Garmin 430 with X-Plane
  JUST EXACTLY AS IF YOU WERE IN A REAL AIRPLANE. The Garmin will show  
the moving maps, and you will enter destinations, radio freqs, and  
flight pans all in the Garmin 430, driving X-Plane as you do.
  Finally, you can practice using your Garmin 430 in a flight  
simulator... this is a first: NO OTHER FLIGHT SIM DOES THIS.
  The training potential here is huge: Garmins a re a bit tricky to use  
with their HUGE functionality, so practicing for free
  on the sim is INCREDIBLY VALUABLE. The alternative is to learn to use  
the radio while you are hauling across the sky
  in your Cirrus burning 15 or 20 gallons per hour at 200 miles per hour  
just to learn how to push a few electrons
  around... THAT IS JUST PLAIN STUPID. Flight schools and anyone else  
that wants to train pilots with Garmin 430's
  on the ground rather than in the air burning fuel like crazy and  
racing across the sky should grab a (real) Garmin 430
  and a copy of X-Plane right away... the training benefits will be  
huge, and the safey and envirnonment impacts of
  learning how to use the complex, quirky radio on the groud rather than  
in the air with the engine gulping gas are signifigant!
  Now you want the numbers?
  Garmin 430 radio: a bit over $10,000, assuming you can become a  
certified dealer, and nobody gets any discouts, even dealers. X-Plane:  
about $50 If you are a want a Garmin 430 right away, email  
mike@flypfc.com... he is a Garmin dealer now and can get you simualtion  
units to use in your copy of X-Plane to finally learn how to use a  
Garmin 430 the way EVERYONE should learn: in an excellent flight sim,  
on the groud, with zero stress, zero noise, zero distraction, zero fuel  
burn, and zero risk.
  Then, once you have mastered the 430 on the GROUND, it is time to go  
flying!
  F5 and F6 keys control prop pitch for all prop types now...  
collective, direct-control pitch, whatever.
  Take a look at the landing gear sreen (tab-2) in Plane-Maker... check  
a "start in water" box there for your flying boats if you like!
 
  Cinema verite for the external shots... the camera is held by a  
camera-man in those cases. ...and, while working on the cameras, the  
spot-view starts farther back from the craft, so big ships like the  
Hindy can do a total fly-by.
 
  World-Maker can go into 3-D mode... pretty cool!
 
  Plane-Maker section-editing is handled a tiny bit differently... the  
nodes will NOT "jump" to the mouse-click area
  when you are editing them... instead, Plane-Maker "auto-adapts" to  
your mouse-click location and only moves the node
  as much as you move the mouse! THis applies to section-editing mode  
only.
 
  Plane-Maker automatically sets the decimal places for the SFC to a  
reasonable value for that engine type.
 
  The 3-D flight-path color (o-key to activate it) changes based on the  
ambient lighting conditions to always be visible.
 
  Maps are smarter about when to plot DME frequencies.
 
  Glideslope indicator lights on the ground (both VASI and PAPI) are now  
tuned per airport to be accurate for the actual commanded slope of that  
particular airport.
 
  You can now enter a MAX frame-rate in the rendering options screen if  
you like...
  just enter a number LOWER than your machine can really handle and you  
will always run at exactly that frame-rate.
 
  Cockpit designers: look in the NAV DISPPLAYS folder at the various VOR  
instruments... we now have TEXT files
  for all those VORs to specify the deflection ranges for all the VORs  
so you can customize the deflections.
 
  Com-port signals are now faster.. you will nw get less, or no, pausing  
when using the outputting to moving maps, garmin 430 radios in  
simulation mode,
  PFC hardware, etc.
 
  Wind noise: The PITCH is based on the TRUE airspeed, and the VOLUME is  
based on the indicated airspeed... more realistic, I think.
 
  New "High-Speed" map tab in the map output screen to get mroe  
quickly-responding maps... thogh without the terrain details.
 
  New text-file lin in the HUD Horizon instrument... pitch reference  
offset from center,
  used to draw the pitch-ref bars farhter down than up, or vice-versa.
 
  Plane-Maker flashes the curently-editing wing in the editing screens  
so you can quickly see which wing or body you are trying to edit!
 
  Visual force-vectors (/ key) are now scaled for the area of each  
element, giving a lift distribution on the flying surfaces that is more  
intuitive to look at.
 
  View to show cockpit and exterior of craft at once is back.. ctrl-\
 
  New option in the "Special" menu to show the name of each instrument  
in the cockpit as you hold the mouse over it motionless for a second.
 
  The mileage scales are back on the maps... those were removed when we  
went to all-3-d technology, but are back now!
 
  Now you can enter a minimum CONTROL DEFLECTION TIME in the "Controls"  
window in Plane-Maker.
  This is useful for controls that can only move at a certain RATE, as  
is the case with hydraulic control systems.
  A fun experiment is to load your favorite airplane up in Plane-Maker,  
enter a minimum control-deflection time of 4 seconds, and see if you  
can still fly the plane... can you? This is effectively a "drunk pilot"  
simulator... you are always running a few seconds behind... but if your  
skills are sharp enough, you should still be able to fly well... I can!  
Can YOU???
 
  A commonly-requested autopilot feature: You now have saeperate  
GLIDESLOPE, ALTITUDE, and VNAV autopilot buttons. GLIDESLOPE follows  
the glideslope once it is intercepted.
  ALTITUDE follows the altitude you have entered in the altitude-entry  
box
  VNAV follows the FMS altitude, whatever that may be
  of course, you may toggle between modes at will, and you can arm the  
GLIDESLOPE while in ALTITUDE or VNAV...
  the GLIDESLOPE will take over once the GLIDESLOPE needle comes through  
center position.
 
  More data output variables!
 
  Frame-rate improvements in the orbital rendering.
  Better internet-connections between multiple computers running X-Plane  
now...
  slower machines can still keep up with faster ones... it used to be a  
problem if multiplayers had machines running at
  different speeds, or external visuals were running slower than master  
machines, as the slower machines simply could
  not keep up... this is now fixed: the slower machines still process  
every message, so they never fall behind.
 
 
  ----------
 
 
BUG-FIXES:
 
  ----------
 
 
 
Moon phase SHOULD be correct for the date
 
  Negative flap deflections are OK... and FUN!
  Take a look at "Austin's Private Flyer"... it has huge,  
heavily-reflxed flaps... raise the flaps to the upper (reflexed)
  position if you are too fast on final approach and watch the plane  
drop out from underneath you! RAISE the nose WAY UP
  to hold lift, getting drag from the fuslage and leading half of the  
wing. You are now bleeding off energy at a tremendous rate from the  
wing and fuselage hitting the air at a high angle.
  Does this sound familiar? It should! This is very similar to the  
"Feathering" concept used by SpaceShip One!
 
  Field-of-view tweaked slightly, to be more accurate
 
  The art stab system is now kept within control-deflection limits no  
matter the craziness of the art stab constants or the flight condition.
 
  The "create object from aircraft" option in Plane-Maker now does a  
better job, handling strange cases like offset bodies perfectly.
 
 
austin

n°2572239
TBone
Pouet.
Transactions (0)
Posté le 20-03-2005 à 18:55:34  profilanswer
 

cool. le coup du "navaid flickering" c'est sympa :)
 
chronopost s'étant planté, je dois encore patienter :fou:


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A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°2573015
j_c_p
Linux user
Transactions (2)
Posté le 21-03-2005 à 08:26:41  profilanswer
 

Il m'a l'air sympa cet avion :) : http://www.x-plane.org/registry/6561.shtml
 

mood
Publicité
Posté le 21-03-2005 à 08:26:41  profilanswer
 

n°2573039
TBone
Pouet.
Transactions (0)
Posté le 21-03-2005 à 09:06:02  profilanswer
 

beurk :D (même en vrai)


---------------
A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°2573288
j_c_p
Linux user
Transactions (2)
Posté le 21-03-2005 à 11:49:37  profilanswer
 

Je le teste quand même ce soir :na:.

n°2574249
j_c_p
Linux user
Transactions (2)
Posté le 21-03-2005 à 19:45:38  profilanswer
 

Des petits shoots, avant de faire d'autres tests d'avions ce soir :).
 
On commence par un Cessna que j'aime bien :) :
 
http://jcp.lespotos.com/images/screenshot_216.jpg
 
http://jcp.lespotos.com/images/screenshot_219.jpg
 
Pas mal de monde sur cette partie des US :p :
 
http://jcp.lespotos.com/images/screenshot_239.jpg
 
Mes réglages adaptés à ma config (min 15FPS quand je suis dans un endroit très peuplé comme montré via la map au-dessus ;)) :
 
http://jcp.lespotos.com/images/screenshot_253.jpg
 
L'aéroport de Clermont-Ferrand de nuit (Auvergne 2.3) :
 
http://jcp.lespotos.com/images/screenshot_241.jpg
 
 
 
Bon, j'en ai plein en stock, mais je me limite :D :
 
http://jcp.lespotos.com/images/Bureau21032005-5.jpg

n°2574376
j_c_p
Linux user
Transactions (2)
Posté le 21-03-2005 à 20:44:53  profilanswer
 

Ah, oui, j'avais aussi des petites questions :D ;) :
 
1/ vous jouez avec quelle manette ?  
 
2/ quelqu'un a testé goodway ? Si, oui, quelle est la limitation de la version distribuée online ?
Je prévoie de tester la version freeware Linux bientôt :).
 
Merci ;).
 
édit : TBone, des nouvelles de ta nouvelle config ?


Message édité par j_c_p le 21-03-2005 à 20:50:42
n°2574525
TBone
Pouet.
Transactions (0)
Posté le 21-03-2005 à 21:38:54  profilanswer
 

ma config ne boote pas :sweat:
 
mais j'y passe la nuit s'il le faut :D

n°2574586
j_c_p
Linux user
Transactions (2)
Posté le 21-03-2005 à 22:00:21  profilanswer
 

Arf :sweat:.
 
Vas y relax et méthodiquement et ça va passer tout seul ;).

n°2574658
TBone
Pouet.
Transactions (0)
Posté le 21-03-2005 à 22:25:14  profilanswer
 

j'ai trouvé. ça ne boote toujours pas mais je suis sûr: mon alim 1) n'offre que 300W et 2) n'a pas le petit connecteur 4-pin ATX +12V.
 
-> je suis bon pour acheter une nouvelle alimentation :D

n°2574794
figo

Transactions (0)
Posté le 21-03-2005 à 23:32:43  profilanswer
 

TBone a écrit :

j'ai trouvé. ça ne boote toujours pas mais je suis sûr: mon alim 1) n'offre que 300W et 2) n'a pas le petit connecteur 4-pin ATX +12V.
 
-> je suis bon pour acheter une nouvelle alimentation :D


 
tu auras un peu de mal ce soir.donc pas besoin d'y passer la nuit.vas te coucher gamin.  :whistle:


Message édité par figo le 21-03-2005 à 23:33:06
n°2574812
j_c_p
Linux user
Transactions (2)
Posté le 21-03-2005 à 23:47:02  profilanswer
 

Clair que de nos jours, avec les cartes graphiques et les CPUs disponibles, une bonne alimentation (riche en Watts et de qualité) est très importante ;).
 
Pour ma part, j'aime bien Enermax, pour la finition et la connectique [:yaisse] (et je ne suis pas déçu par la mienne), mais on s'égare là :p.


Message édité par j_c_p le 21-03-2005 à 23:47:22
n°2574878
j_c_p
Linux user
Transactions (2)
Posté le 22-03-2005 à 01:00:15  profilanswer
 

Bon, je crois bien que que le King Air B200 est l'un de mes avions préférés :) :
 
http://jcp.lespotos.com/images/screenshot_18.jpg

n°2574964
TBone
Pouet.
Transactions (0)
Posté le 22-03-2005 à 07:56:17  profilanswer
 

figo a écrit :

tu auras un peu de mal ce soir.donc pas besoin d'y passer la nuit.vas te coucher gamin.  :whistle:


:o :whistle:
 
si j'ai le temps ce midi, je vais aller en chercher une de 500W. pas prévu ça :D


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A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°2577651
david42fr

Transactions (2)
Posté le 23-03-2005 à 13:45:01  profilanswer
 

Austin est tellement étonné qu'il n'y ait pas de bugs qu'il demande si on est sur de pas avoir oublié de les envoyer:
 

Citation :

Hi everyone!
 
There have been ALMOST NO BUG REPORTS on 8.10 Beta-1!
Apparently, some Macs, in some cases, in some areas, mess up their  
scenery in some way that I can not duplicate... and this MAY be a  
driver or machine-specific issue (not yet sure)... other than that, I  
have received hardly a report of anything wrong!
 
SO, 2 things:
 
1: if you have a bug (not a feature-request now... a BUG) then be sure  
to let me know!
2: if you are afraid to download because you are afraid there will be  
tons of bugs, DON'T BE! GET THE BETA NOW! It is VERY solid!
 
austin


 
 


Message édité par david42fr le 23-03-2005 à 13:48:10

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A life spent making mistakes is not only more honorable, but more useful than a life spent doing nothing. -- Shaw -- mon topic de vente photo
n°2577662
j_c_p
Linux user
Transactions (2)
Posté le 23-03-2005 à 13:52:01  profilanswer
 

Oui, j'ai vu, mais, comme il n'y a pas de version Linux, je ne teste pas :na:.

n°2577690
j_c_p
Linux user
Transactions (2)
Posté le 23-03-2005 à 14:05:20  profilanswer
 

Sinon, j'ai testé hier, le scenary Montreal (qui est au commencement) : prometteur et déjà sympathique :).
 
http://www.xp-fc.org/modules.php?n [...] =1230#6699

n°2577698
TBone
Pouet.
Transactions (0)
Posté le 23-03-2005 à 14:10:27  profilanswer
 

ce n'est pas la première fois que ça arrive :/
 
quand j'ai des bugs non rencontrés sur les forums je les remonte... je lui demande même des trucs qu'il fait qui sont parfois décriés par la communauté par après :D


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A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°2579206
pauldid

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Posté le 23-03-2005 à 23:27:46  profilanswer
 

Salut à tous j'aimerais installer X-plane 8 sur une partition autre que c:\, comment faire car lorsque j'introduis mon cd l'installation débute sans pouvoir choisir le chemin du répertoire d'installation!!!..et je n'ai pas assez de place sur C:\. Ce me frustre..
 
Merci à vous!!  ;o)

n°2579242
j_c_p
Linux user
Transactions (2)
Posté le 23-03-2005 à 23:55:07  profilanswer
 

Bienvenu :),
 
Hum, il n'y a pas de souci pourtant : tu prends la dernière version dispo (c'est la version 8.06), puis tu décompresses l'archive où tu veux, ensuite (enfin, chez moi, je suis sous Linux), je vais dans le dossier X-System-806 créé et je lance ./X-Plane-806-athlon-xp (bon, j'ai un Athlon 2400 XP aussi :p).
 
Plus d'information dans le topic suivant : http://www.xp-fc.org/modules.php?n [...] =1137#6711
 
Voilà, ça devrait bien se passer :).


Message édité par j_c_p le 23-03-2005 à 23:55:33
n°2579246
j_c_p
Linux user
Transactions (2)
Posté le 23-03-2005 à 23:57:24  profilanswer
 

Hop, le dernier message d'AM :

THE VERTICAL SPEED SELECTOR IN THE 747 IS NOT BACKWARDS.
 
Ever since I asked for bugs, everyone and their brother has been emailg  
me telling me the vertical speed selector is backwards in the 747.
 
Well, it isn't.
 
It works like a trim wheel.. rotating the round dial DOWN rotates the  
nose of the aircraft UP.
Thus, clicking DOWN on the wheel INCREASES the vertical speed.
This is not a bug.
This is how you rotate the knob to set vertical speed in the real  
airplane.
 
austin


NB : toujours pas dispo sur Linux la dernière ß :/.
 
 
édit : la dernière version de goodway sortie depuis peu ->

MacOS X: 3.1.2
Windows: 3.1.2
Linux: 3.1.2


http://www.xpgoodway.com/modules.p [...] load&cid=4


Message édité par j_c_p le 24-03-2005 à 00:45:09
n°2579411
TBone
Pouet.
Transactions (0)
Posté le 24-03-2005 à 07:53:55  profilanswer
 

ça commence à tourner, ce soir je devrais avoir le temps de faire qques circuits à Jersey sous IVAO.


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A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°2579497
figo

Transactions (0)
Posté le 24-03-2005 à 09:34:17  profilanswer
 

TBone a écrit :

ça commence à tourner, ce soir je devrais avoir le temps de faire qques circuits à Jersey sous IVAO.


 
tu veux que je controle l'approche ou la tour?  :??:  
 
 
 
 
 
 
 
 
 
 
nan je déconne.  :D  ;)

n°2579506
TBone
Pouet.
Transactions (0)
Posté le 24-03-2005 à 09:39:54  profilanswer
 

;)


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A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°2579514
figo

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Posté le 24-03-2005 à 09:43:52  profilanswer
 

tiens tant que je suis dans le topic de X-Plane,une question:
j'ai le DVD de la version 8,qui comporte des scènes en version 8 pour les USA et 7 pour le reste du monde.
or en faisant un survol de L.A. je suis déçu par la qualité de la scène.
c'est mes paramètres qui sont foireux ou c'est comme cela par défaut?

n°2579696
TBone
Pouet.
Transactions (0)
Posté le 24-03-2005 à 11:30:17  profilanswer
 

j'ai tout mis en INSANE dans ma démo et autour de KSBD c'est plutôt bien peuplé mais je m'attendais à mieux question finesse du terrain. va falloir que je creuse aussi :)


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A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°2579720
figo

Transactions (0)
Posté le 24-03-2005 à 11:42:29  profilanswer
 

TBone a écrit :

j'ai tout mis en INSANE dans ma démo et autour de KSBD c'est plutôt bien peuplé mais je m'attendais à mieux question finesse du terrain. va falloir que je creuse aussi :)


 
moi si je mets INSANE je crois qu'avec ma config je vais devenir MAD.  ;)

n°2579742
TBone
Pouet.
Transactions (0)
Posté le 24-03-2005 à 11:56:18  profilanswer
 

j'étais MAD aussi, en F-22, en évolution plein pot à 100ft sol au-dessus de la ville avec range de visi au max, full détail, autogen à fond, textures fines.
 
mais une fois revenu à une visi normale (25nm je crois), c'est bcp mieux :)


---------------
A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°2580107
j_c_p
Linux user
Transactions (2)
Posté le 24-03-2005 à 14:56:31  profilanswer
 

Hop, le Corsair de pépé (pour les connaisseurs) : http://x-plane.org/registry/6811.shtml
 
Sinon, j'ai essayé rapidemment hier le dernier Goodway, il fonctionne bien sous Linux :) (plus d'infos par la suite), ce qui n'était pas le cas de la 3.1.0 chez moi.

n°2580752
j_c_p
Linux user
Transactions (2)
Posté le 24-03-2005 à 20:12:43  profilanswer
 

8.10rc1 out :) (pas encore regardé s'il existe une version Linux) :

X-PLANE 810 RC-1 IS HERE!
 
A few points:
 
1: There were VERY FEW problems with the beta, so I am going straight  
to RC-1
 
2: RC-1 has some bug-fixes and minor refinements over Beta-1.. there  
are listed at:
 
http://www.x-plane.com/beta.html
 
3: This RC is currently avail by Bit-Torrent only. Why? My server could  
not keep up with the demand... so you need to get Bit-Torrent to gvet  
the Betas and RC's. I will have the final version on conventional  
severs as well.
 
4: I am only doing a FULL NOT MINI download. Why? Because I need to  
test THE WHOLE SYSTEM (included files, extraction, EVERYTHING). This is  
because I want the final distribution (which may be this same build)  
TOTALLY tested, especially since this version will probably go on the  
next DVD burn.
 
5: "The World Shaking Around" is NOT a bug any more than the "Backwards  
Autopilot VVI Setting" was... in reality, you rotate DOWN on the  
aft-facing side of the knob to INCREASE VVI, and in the real world no  
human can hold a camera steady... and I am now simulating that as well  
for the "Camera" (out of cockpit) views.
 
So, this is a really rock-solid release... some of you will just need  
to grab bit-torrent to get it now, though! (sorry!)
GRAB IT NOW!
 
austin


 
édit : :/

Linux Download
Not ready yet!


Message édité par j_c_p le 24-03-2005 à 20:14:34
n°2580803
TBone
Pouet.
Transactions (0)
Posté le 24-03-2005 à 20:37:35  profilanswer
 

Je vais arriver à Jersey en SeaKing probablement pour faire un Jersey-Guernsey aller/retour sous IVAO.


---------------
A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°2580828
j_c_p
Linux user
Transactions (2)
Posté le 24-03-2005 à 20:49:20  profilanswer
 

J'ai essayé un peu de voler en hélico, mais ce n'est pas encore cela :D.
 
édit : pour le moment, c'est plutôt le genre, je crash direct :p.


Message édité par j_c_p le 24-03-2005 à 20:50:05
n°2580952
TBone
Pouet.
Transactions (0)
Posté le 24-03-2005 à 21:37:46  profilanswer
 

voilà, j'ai annulé l'hélo pour:
EGJJ-EGJB en Cessna Caravan
EGJB-EGJJ en Beech 1900D
 
:love:


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A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°2580980
figo

Transactions (0)
Posté le 24-03-2005 à 21:48:47  profilanswer
 

TBone a écrit :

voilà, j'ai annulé l'hélo pour:
EGJJ-EGJB en Cessna Caravan
EGJB-EGJJ en Beech 1900D
 
:love:


 
des screens?
parce qu'avec ta config,il a intêret à être beau le X-Plane.  :p

mood
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