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Le Topic de X-Plane

n°2435429
TBone
Pouet.
Transactions (0)
Posté le 11-01-2005 à 08:29:49  profilanswer
 

Reprise du message précédent :
Here is the new stuff for 804 RC-1 since Beta-2:
 
New instruments:
Ignition on/off... this could be used for old World-War 1 airplanes
that had separate ignition and starter switches,
or modern jets that have ignition that is simply turned on or off...
though you must still hit the starter to turn the engine over for
starting!
New autopilot annunciator panel, with all the terminology and
annunciators for typical GA planes with good equipment
 
Check out the Special Controls screen in Plane-Maker...
just like you can have the slats automatically deploy near the stall,
now you can have the FLAPS do the same!
 
Custom afterburner texture now possible per aircraft... see the example
plane... the filename
is simply airplane_name_flame.png. Do any afterburner or rocket
textures you like for any plane!
 
Tweaks in the pressurization system to make it smoother and more
accurate.
Flight director is more accurate in heading now.
 
Airport runways are flat JUST FOR NOW... this is to avoid bumping along
on the taxiways...
Ultimately, we will get airports that are both hilly and still not too
bumpy, but that is something we
are still tuning.
 
Airports saved properly in World-Maker.

mood
Publicité
Posté le 11-01-2005 à 08:29:49  profilanswer
 

n°2435443
FLo14
Gouranga !
Transactions (0)
Posté le 11-01-2005 à 08:59:01  profilanswer
 

TBone a écrit :

gosh.
screenshot de Jim Kallinen, le faiseur de shot de xplanefreeware.net (avec v8.04b1)
http://www.xplanefreeware.net/~jim/1-3-05/b000002.jpg
 
le reste là-bas: http://www.xplanefreeware.net/~jim/1-3-05/


Ce que je reproche aux autogens, c'est que les buildings ont l'air d'être déposés comme ça sur un sol plutôt grossier :/

n°2435697
TBone
Pouet.
Transactions (0)
Posté le 11-01-2005 à 11:59:55  profilanswer
 

c'est vrai, mais ça met un peu de vie :)
 
cela étant, je ne fais(ais) plus beaucoup de circuits mais beaucoup de vols de ligne bien au-dessus de FL100 donc ce n'est pas dérangeant. en approche, il y a d'autres trucs à checker que la position des bâtiments au sol ;)
 
mais tu as raison sur le fond... ça va encore s'améliorer.

n°2439286
TBone
Pouet.
Transactions (0)
Posté le 13-01-2005 à 08:01:04  profilanswer
 

New stuff for 804 RC-2 since RC-1:
 
Higher frame-rate when running in 16-bit color on the 3-D cockpits...
  this is needed for slower machines that still want the cool new 3-D
cockpit technology.
 
  Range of NAVAID reception varies with altitude, AND the range of each
individual NAVAID, as per it's signal-strength listing with the FAA.
 
  Weather-Briefer give a more thorough weather briefing.
 
  A number of tiny bug-fixes.
 
  Note: I am computing the fuel-flow a bit differently at idle now,
  now considering the internal engine friction and pumping losses when
computing
  fuel flow at idle... this is more realistic of course, but this means
you will
  have to tweak your SFC (specific fuel consumption, or fuel flow per
unit horsepower)
  in the engine screen in plane-maker to get the idle fuel flow just
right. Remember,
  the idle SFC is the LEFT of the two SFC numbers in the engine screen,
second tab.
 
  Note: If you do custom cockpit design with custom HSI TEXTURES (there
are probably only about 3 or 4
  people that fit that description, but I am notifying anyway) I have
added 2 new slots to the
  mechanical (but not glass) HSI-layer-2 images... this is for new "NAV"
and "HDG" flags for the HSI...
  be sure to add these to your custom PNG files, if you made any.


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A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°2439481
david42fr

Transactions (2)
Posté le 13-01-2005 à 11:24:27  profilanswer
 

bon j'ai un peu stoppé le download des versions, elles se suivent bcp trop vite...


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A life spent making mistakes is not only more honorable, but more useful than a life spent doing nothing. -- Shaw -- mon topic de vente photo
n°2439597
TBone
Pouet.
Transactions (0)
Posté le 13-01-2005 à 12:49:12  profilanswer
 

:D


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A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°2445536
TBone
Pouet.
Transactions (0)
Posté le 16-01-2005 à 21:15:26  profilanswer
 

une interview d'Austin Meyer.
http://www.experiencegaming.com/co [...] entID=2216
 
n'apporte pas grand chose de nouveau cependant :)


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A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°2449838
TBone
Pouet.
Transactions (0)
Posté le 18-01-2005 à 23:11:31  profilanswer
 

mail du soir, bonsoir.
 
8.04 final is here!
 
THIS IS RC-3... IF YOU ALREADY GOT RC-3, THERE IS NO NEED TO DO THE
DOWNLOAD AGAIN.
 
linux version is still 804 beta 2... will have final out soon.
 
new features described on the front of www.x-plane.com
 
of course, i am already working on 805!


---------------
A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°2451365
gnooooome

Transactions (0)
Posté le 19-01-2005 à 20:42:30  profilanswer
 

Salut à tous, je viens de telecharger la démo apres avoir vu les sceenshots. C'est du bon, rien à redire.
Bon je me suis bien amusé a toucher tous les boutons, a faire monter et desncdre l'avion mais la  je me suis dis que si je le faisais démarrer ce serai vraiment le must.
Existe t-il un didacticiel ou un fichier regroupant toutes les tocuhes?
Merci

n°2451897
TBone
Pouet.
Transactions (0)
Posté le 20-01-2005 à 07:04:10  profilanswer
 

il y a une liste des touches dans un des répertoires Resources\... et ça doit être keys.txt ou un truc du genre


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A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
mood
Publicité
Posté le 20-01-2005 à 07:04:10  profilanswer
 

n°2453791
gnooooome

Transactions (0)
Posté le 21-01-2005 à 01:33:35  profilanswer
 

C'est trop complexe comme jeu.

n°2453797
Lynk
Steam: Lynkk
Transactions (0)
Posté le 21-01-2005 à 01:45:51  profilanswer
 

C'est pas un jeu :o

n°2453802
gnooooome

Transactions (0)
Posté le 21-01-2005 à 02:14:33  profilanswer
 

Logiciel?
Pour moi ca releve plus di nveau du divertissement que du travail.

n°2453843
TBone
Pouet.
Transactions (0)
Posté le 21-01-2005 à 07:41:19  profilanswer
 

ça peut être du divertissement oui mais pas un jeu. c'est une simulation et comme toutes les simulations, elle demande un  peu d'attention et d'efforts (mais je comprends ce que tu veux dire ;))
 
essaie Orbiter et tu verras que XPlane n'est pas bien compliqué ;)
 
edit: que trouves-tu trop complexe ? si ça tombe ce n'est pas grand-chose et c'est dû à l'interface...


Message édité par TBone le 21-01-2005 à 07:41:56

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A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°2454053
gnooooome

Transactions (0)
Posté le 21-01-2005 à 11:44:25  profilanswer
 

Le nombre de touches, on s'y perd.
Je vais les reconfigurer ce sera mieux.
Un jeu ne me vaincra pas.

n°2457440
TBone
Pouet.
Transactions (0)
Posté le 23-01-2005 à 13:15:38  profilanswer
 

:)
 
et hop:
http://www.stratmann-web.net/xplane/previews/b737-800qantas_v8.jpg
c'est là: http://x-plane.org/registry/6567.shtml


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A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°2458386
TBone
Pouet.
Transactions (0)
Posté le 23-01-2005 à 21:18:48  profilanswer
 

8.05 out!


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A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°2463067
FLo14
Gouranga !
Transactions (0)
Posté le 26-01-2005 à 09:36:44  profilanswer
 

Whow sacrée performances pour ce 737... Quelqu'un pourrait me faire des screenshots :??:

n°2463106
TBone
Pouet.
Transactions (0)
Posté le 26-01-2005 à 10:03:31  profilanswer
 

le site principal est là: http://x-plane.benedikt-stratmann.de
 
les screenshots sont peu nombreux :/


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A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°2463305
FLo14
Gouranga !
Transactions (0)
Posté le 26-01-2005 à 11:32:15  profilanswer
 

:jap:

n°2465176
TBone
Pouet.
Transactions (0)
Posté le 27-01-2005 à 08:06:36  profilanswer
 

8.06 RC-1
(mini update)
 
New Stuff for 8.06:
The total-energy variometer is now based on INDICATED airspeed, not
true groundspeed.
this is the way real total-energy varios work.
 
The visual flight model ('/' key a few times to see it in different
levels)
now shows the PROPELLER forces per element... it's cool to see the
varying lift distributions
on helicopters and VTOLS when they are moving forwards rapidly,
creating all sorts of strange
asymmetric effects!
 
Control systems with artificial stability can "flutter" at low
frame-rates.
While this can never be totally avoided (you need some speed to run a
flight-control computer!)
the worst-case flutter condition has been considerably reduced,
improving low-frame-rate artificial stability,
of course with no detriment to the high-frame-rate cases.
 
New joystick buttons options: speedbrakes retract 1 notch, speedbrakes
extend one notch...
as well, if you hit the retract button when the brakes are already
retracted, the brakes go the "auto-deploy" mode.
 
Set the initial THROTTLE now in the map view when placing aircraft by
clicking on the various maps. Kind of nice.
 
Next level of navigation realism: The NAVAIDS now flicker and wander
around near the edge of their reception range, as the real ones do!
Cool!
 
Elec system: The battery voltage indicators now indicate the bus
voltage, as in the real airplane...
Turning on the generators will show a higher voltage if the generators
are able to turn out more voltage than the battery...
this is dependant on whether the generators are on, the engine they are
connected to is turning fast enough, and they have not broken!
 
Mods to the GPS NMEA output should allow altitude display on more
receivers.
 
bug-fix: ADF 1/2 really does show both ADG-1 and ADF-2!
bug-fix: sim could crash in certain weather conditions... fixed now
bug fix: if you select the "get lost" menu item when on mars, then (you
guessed it) you get lost on Mars
bug-fix: fewer (if any) "bumpy runways"


---------------
A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°2467446
Lynk
Steam: Lynkk
Transactions (0)
Posté le 28-01-2005 à 02:54:28  profilanswer
 


 
 
C'est pas mal du tout, je viens d'essayer mais on est tres tres loin du PMDG dispo pour FS9. C'est freeware, c'est bieng, mais je dois avouer que je m'attendais a mieux :/

n°2467473
TBone
Pouet.
Transactions (0)
Posté le 28-01-2005 à 07:42:07  profilanswer
 

faut pas confondre non plus les deux:le PMDG est construit autour de son FMS... ;)
 
pour ça il faut encore attendre un peu, c'est ce qu'il manque le plus dans les airliners sous XPlane.


Message édité par TBone le 28-01-2005 à 07:42:22

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A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°2473499
TBone
Pouet.
Transactions (0)
Posté le 30-01-2005 à 22:46:06  profilanswer
 

8.06 online d'après mon p'tit mail...


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A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°2490859
TBone
Pouet.
Transactions (0)
Posté le 07-02-2005 à 22:01:17  profilanswer
 

http://scetoaux.serverbob.org/Communicating.jpg
 
:)


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A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°2494220
TBone
Pouet.
Transactions (0)
Posté le 09-02-2005 à 13:05:16  profilanswer
 

mail du jour, liste des petites choses en cours pour la 8.10
 
 
I am already grinding away on X-Plane 8.10,
and here is what I have done SO FAR:
(note: this is NOT a total list of what will be in 8.10! 8.10 is NOT
coming out for some time, and will have tons MORE stuff than you see
here.. I am just letting people know what requests have "made the cut"
and been done so far!
 
 
 
Tons of new insturments and buttons for you, all from
customer-request... let's see what we have for you here:
 
NEW INSTRUMENTS:
 
New burner enable button! Turn this OFF and you can punch the throttle
to the stops on afterburner-equipped planes
WITHOUT the afterburner kicking in... good when you want dfull military
power, but no burners using all your fuel...
then flip the burner switch ON when you are ready for maximum kick.
 
New Angle of Attack gage: stall reference... this is an easy way to
tell if you are about to stall... it is convenianelty labelled
with arcs for desired approach angle of attack, and stall angle of
attack!
 
New autopilot: S-Tec 55, common in many planes, including the Cirrus
SR-22.
 
New GPS: Garmin 430, common in many planes, including the Cirrus SR-22.
(Note: This is a very SIMPLIFIED Garmin right now... if we tried to
program every function in the REAL unit then we would not get X-Plane
8.10 for another year! Right now you can use the Garmin to tune radios,
enter GPS destinations, and get a moving map. All of this is done
eaxactly like the real Garmin 430. What we can NOT do is the million
OTHER things the real Garmin does, like tell us all about the airports,
save flight plans, save waypoints, compute descent rates to target, etc
etc etc... this is stuff almost nobody would use and the interface
is just too SMALL for anyone to read it if we went into that much
detail! We WILL be improving detail on this instrument over time, but
for now
you have what you use 99% of the time in the real airplane)
 
New autopilot displays: OBS-1 and OBS-2. These are mechanical,
Boeing-style displays, just like the heading displays.
We already have rheostats to CHANGE the OBS, so the rheostats combined
with the displays give total OBS control to you in an autopilot
console.
 
Cool new instrument for the cockpit: tailwheel lock!
Put the handle in the UP position and the tail-wheel will FREE-CASTOR.
Put the handle in the DOWN position and the tail-wheel will LOCK IN THE
CENTER.
A good test of your skils and X-Plane's flight model is to experiment
with various tail-wheel options while trying to take off and land!
 
Cool new equipment-failure options: Gear and flap ACTUATION SYSTEMS (be
it electric or hydraulic)
When you trigger those failures, the gear and flaps will stay in their
current position, UNTIL
YOU PUMP THEM DOWN MANUALLY WITH THE NEW EMERGENCY GEAR AND FLAP PUMP
BUTTONS! Hit those as many
times as you specify in Plane-Maker (10? 50? 100?) to get the gear
and/or flaps down after an actuation system failure.
It's kind of fun watching the gear and flaps slowly jerk down as you
pump!
(of course, it's easier to hit the mouse button 100 times than crank a
big pump 100 times!)
 
The total-energy variometer now runs smoother, and has a mild delay,
like the real instrument.
 
Radar altimeter now has custom angular limits assignable in
Plane-Maker, so if you get really excited over exact replicas
of strange radar altimeters, your day has come! (well, some guy DID
request it!)
 
 
 
NEW PHYSICS TUNING:
 
Next level of navigation realism: The NAVAIDS now flicker and wander
around near the edge of their reception range, as the real ones do!
Cool!
As well, the loclaizers and glideslopes will NOT always go out of range
at the same time, so you can have a localizer capture on an ILS even
though the GLIDESLOPE is not received yet, or is barely received, and
thus wandering around. This happens in the real plane, and is a major
cause of high blood pressure when shooting an ILS in actual instrument
conditions.
 
While we are talking about flickering signals, the star colors tuned,
with a bit of star TWINKLING as well!
 
 
 
FLGHT-MODEL ENHANCEMENTS:
 
More accurate windmilling of jet engines... the inlets slow the airflow
to keep the engines from overspeeding at supersonic speeds...
This is what real inlets do, and is now done in the sim.
As well, the air DENSITY into the engines across a wide arange of mach
numbers has been improved, recovering total pressure
when BELOW the max inlet efficient mach number, and suffering normal
shock losses when ABOVE that number.
 
OIL COOLERS get ram-air effect, just like the engines, for cooling now.
 
Differential left and right defelctions for rudders!
Why? Because planes like the Long-EZ have 2 rudders (one per wingtip)
and each one deflects ONLY ONE WAY.
Now you can get the rudders just perfect for those planes.
 
Just like we have 2 sets of ailerons and rudders, now we have 2 sets of
elevators!
 
Then, to REALLY expand your options, look at the JOSYTICK AXIS
ASSIGNMENT SCREEN... there are now "pitch 2", "roll 2", and "heading 2"
options... why? Well, set any joystick axis you want to the "2"
settings, and that joystick axis will control only the SECOND
ailerons or the SECOND elevators or the SECOND rudders (remember, you
have ailn 2, rudd 2, and elev 2 in Plane-Maker now),
so you can have one joystick controlling the primary flight controls,
and a second
joystick controlling the secondary set! Strange? Yes. But possible! If
you do NOT assign any of your joystick axis to the secondary
controls, then the secondary control just follow the primary joystick
input, just like always.
 
Enter the speed and altitude and heading for placement on the PLANET
map as well... these numbers are used whenever no airport is found
nearby.
 
 
 
GENERAL FEATURES:
 
F5 and F6 keys control prop pitch for all prop types now... collective,
direct-control pitch, whatever.
 
Take a look at the landing gear sreen (tab-2) in Plane-Maker... check a
"start in water" box there for your flying boats if you like!
 
Cinema verite for the external shots... the camera is held by a
camera-man in those cases.
...and, while working on the cameras, the spot-view starts farther back
from the craft, so big ships like the Hindy can do a total fly-by.
 
 
 
BUG-FIXES:
 
Moon phase SHOULD be correct for the date
 
Negative flap deflections are OK.. and FUN!
Take a look at "Austin's Private Flyer".. it has huge, heavily-reflxed
flaps... raise the flaps to the upper (reflexed)
position if you are too fast on final appraoch and watch the plane drop
out from underneath you! RAISE the nose WAY UP
to hold lift, getting drag from the fuslage and leading half of the
wing. You are now bleeding off energy at a tremendous rate from
the wing and fuselage hitting the air at a high angle.
Does this sound familiar? It should! This is very similar to the
"Feathering" concept used by SpaceShip One!
 
Field-of-view tweaked slightly, to be more accurate
 
The art stab system is now kept within control-deflection limits no
matter the craziness of the art stab constants or the flight condition.


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A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°2506035
alien cons​piracy
hardtrance addict
Transactions (0)
Posté le 14-02-2005 à 23:07:39  profilanswer
 

Il y a toujours un bug avec le reiserFS ? (Linux)

n°2506089
TBone
Pouet.
Transactions (0)
Posté le 14-02-2005 à 23:25:26  profilanswer
 

je me renseigne...


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A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°2506230
alien cons​piracy
hardtrance addict
Transactions (0)
Posté le 15-02-2005 à 00:23:00  profilanswer
 

Merci, j'ai racheter un joystick et je suis bien tenter d'acheter Xplane si le bug à disparu. :)

n°2506351
TBone
Pouet.
Transactions (0)
Posté le 15-02-2005 à 08:05:21  profilanswer
 

en y réfléchissant, je me demande bien en quoi la ReiserFS est problématique sachant que ce n'est qu'un mode de stockage des infos sur le disque... c'est quoi le bug ?


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A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°2506850
TBone
Pouet.
Transactions (0)
Posté le 15-02-2005 à 12:49:43  profilanswer
 

X-Plane 8.10 development continues...
still, I am NOT anywhere close to release, because 8.06 is running so
solid I am in no rush to get out 8.10!
(I don't want to have lots of small releases... it is better to have a
few big releases)
 
BUT, here is what is ALREADY DONE for 8.10 SO FAR:
(a dozen or so new items added since I last updated you)
 
 
 
 
Tons of new instruments and buttons for you, all from
customer-request... let's see what we have for you here:
 
NEW INSTRUMENTS:
 
Custom LIT panels are back! See the example plane for an example!
You can now have custom LIT panels, and custom LIT instruments.. every
one of the 4 layers can have a LIT version!
Cool! You can really go wild with NITE-LIT panels now!
 
New burner enable button! Turn this OFF and you can punch the throttle
to the stops on afterburner-equipped planes
WITHOUT the afterburner kicking in... good when you want dfull military
power, but no burners using all your fuel...
then flip the burner switch ON when you are ready for maximum kick.
 
New Angle of Attack gage: stall reference... this is an easy way to
tell if you are about to stall... it is convenianelty labelled
with arcs for desired approach angle of attack, and stall angle of
attack!
 
New autopilot: S-Tec 55, common in many planes, including the Cirrus
SR-22.
 
New GPS: Garmin 430, common in many planes, including the Cirrus SR-22.
(Note: This is a somewhat SIMPLIFIED Garmin right now... if we tried to
program every function in the REAL unit then we would not get X-Plane
8.10 for another year! Right now you can use the Garmin to tune radios,
enter GPS destinations, get a moving map, look at the destination
airport
runways and altitude and frequencies, and get speeds as well as descent
and time enroute profiles: In short, everything you need to go
GPS-direct.
All of this is done exactly like the real Garmin 430. What we do NOT do
is the million OTHER things the real Garmin does, like SIDs and STARs,
save flight plans, and save waypoints. This is stuff almost nobody
would use and the interface
is just too SMALL for anyone to read it if we went into that much
detail! Bottom line: We simulate the amount that you use 99% of the
time in the real airplane.
 
New autopilot displays: OBS-1 and OBS-2. These are mechanical,
Boeing-style displays, just like the heading displays.
We already have rheostats to CHANGE the OBS, so the rheostats combined
with the displays give total OBS control to you in an autopilot
console.
 
Cool new instrument for the cockpit: tailwheel lock!
Put the handle in the UP position and the tail-wheel will FREE-CASTOR.
Put the handle in the DOWN position and the tail-wheel will LOCK IN THE
CENTER.
A good test of your skils and X-Plane's flight model is to experiment
with various tail-wheel options while trying to take off and land!
 
Cool new equipment-failure options: Gear and flap ACTUATION SYSTEMS (be
it electric or hydraulic)
When you trigger those failures, the gear and flaps will stay in their
current position, UNTIL
YOU PUMP THEM DOWN MANUALLY WITH THE NEW EMERGENCY GEAR AND FLAP PUMP
BUTTONS! Hit those (mouse or assignable joystick button) as many times
as you specify in Plane-Maker (10? 50? 100?) to get the gear and/or
flaps down after an actuation system failure.
It's kind of fun watching the gear and flaps slowly jerk down as you
pump!
(of course, it's easier to hit the mouse or joystick button 100 times
than crank a big pump 100 times!)
 
The total-energy variometer now runs smoother, and has a mild delay,
like the real instrument.
 
Radar altimeter now has custom angular limits assignable in
Plane-Maker, so if you get really excited over exact replicas
of strange radar altimeters, your day has come! (well, some guy DID
request it!)
 
New N1 smaller engine instrument that shows 1/10s of a percent of N1!
 
New APU N1 instrument, and we have APU SOUND now as well... of course
you can customize it like any other sound...
look in the RESOURCES:SOUNDS folder for the example.
 
New instrument panel type: FIGHTER IFR. This is just like the fighter
cockpit but with more space allocated to
the instrument panel so you can get more instruments in there.
 
New Directional Gyro type: LINEAR. This is a really old-style type that
looks like a compass.
New Compass type: ROUND. This is a really old-style type that looks
like a directional gyro!
 
New instruments: aieron, elevator, and rudder standalone deflection
indicators. These are in the "supplement" folder,
and are mechanical indicators that show your control deflections. These
are used in the (real) Concorde.
These shows the final, actual flight control deflections, so they will
NOT perfectly track the joystick in aircraft that have
fly-by-wire (or stability-augmentation) systems!
 
 
NEW PHYSICS TUNING:
 
Next level of navigation realism: The NAVAIDS now flicker and wander
around near the edge of their reception range, as the real ones do!
Cool!
As well, the loclaizers and glideslopes will NOT always go out of range
at the same time, so you can have a localizer capture on an ILS even
though the GLIDESLOPE is not received yet, or is barely received, and
thus wandering around. This happens in the real plane, and is a major
cause of high blood pressure when shooting an ILS in actual instrument
conditions.
 
While we are talking about flickering signals, the star colors tuned,
with a bit of star TWINKLING as well!
 
 
 
FLGHT-MODEL ENHANCEMENTS:
 
More accurate thrust, and windmilling, of jet engines... the inlets
slow the airflow to keep the engines from overspeeding at supersonic
speeds...
This is what real inlets do, and is now done in the sim.
As well, the air DENSITY into the engines across a wide arange of mach
numbers has been improved, recovering total pressure
when BELOW the max inlet efficient mach number, and suffering normal
shock losses when ABOVE that number.
 
OIL COOLERS get ram-air effect, just like the engines, for cooling now.
 
Differential left and right defelctions for rudders!
Why? Because planes like the Long-EZ have 2 rudders (one per wingtip)
and each one deflects ONLY ONE WAY.
Now you can get the rudders just perfect for those planes.
 
Just like we have 2 sets of ailerons and rudders, now we have 2 sets of
elevators!
 
Then, to REALLY expand your options, look at the JOSYTICK AXIS
ASSIGNMENT SCREEN... there are now "pitch 2", "roll 2", and "heading 2"
options... why? Well, set any joystick axis you want to the "2"
settings, and that joystick axis will control only the SECOND
ailerons or the SECOND elevators or the SECOND rudders (remember, you
have ailn 2, rudd 2, and elev 2 in Plane-Maker now),
so you can have one joystick controlling the primary flight controls,
and a second
joystick controlling the secondary set! Strange? Yes. But possible! If
you do NOT assign any of your joystick axis to the secondary
controls, then the secondary control just follow the primary joystick
input, just like always.
 
Enter the speed and altitude and heading for placement on the PLANET
map as well... these numbers are used whenever no airport is found
nearby.
 
Lift fans work differently now: the fan is geared directly to the
engine compressor stage, so the fan does NOT lag behind the engine
in speeding up and slowing down, but instead tracks the engine N1
perfectly, as is the case in the real F-35.
 
GENERAL FEATURES:
 
F5 and F6 keys control prop pitch for all prop types now... collective,
direct-control pitch, whatever.
 
Take a look at the landing gear sreen (tab-2) in Plane-Maker... check a
"start in water" box there for your flying boats if you like!
 
Cinema verite for the external shots... the camera is held by a
camera-man in those cases.
...and, while working on the cameras, the spot-view starts farther back
from the craft, so big ships like the Hindy can do a total fly-by.
 
World-Maker can go into 3-D mode... pretty cool!
 
Plane-Maker section-editing is handled a tiny bit differently... the
nodes will NOT "jump" to the mouse-click area
when you are editing them... instead, Plane-Maker "auto-adapts" to your
mouse-click location and only moves the node
as much as you move the mouse! THis applies to section-editing mode
only.
 
Plane-Maker automatically sets the decimal places for the SFC to a
reasonable value for that engine type.
 
The 3-D flight-path color (o-key to activate it) changes based on the
ambient lighting conditions to always be visible.
 
Maps are smarter about when to plot DME frequencies.
 
Glideslope indicator lights on the ground (both VASI and PAPI) are now
tuned per airport to be accurate for the actual commanded slope of that
particular airport.
 
BUG-FIXES:
 
Moon phase SHOULD be correct for the date
 
Negative flap deflections are OK.. and FUN!
Take a look at "Austin's Private Flyer".. it has huge, heavily-reflxed
flaps... raise the flaps to the upper (reflexed)
position if you are too fast on final appraoch and watch the plane drop
out from underneath you! RAISE the nose WAY UP
to hold lift, getting drag from the fuslage and leading half of the
wing. You are now bleeding off energy at a tremendous rate from
the wing and fuselage hitting the air at a high angle.
Does this sound familiar? It should! This is very similar to the
"Feathering" concept used by SpaceShip One!
 
Field-of-view tweaked slightly, to be more accurate
 
The art stab system is now kept within control-deflection limits no
matter the craziness of the art stab constants or the flight condition.
 
The "create object from aircraft" option in Plane-Maker now does a
better job, handling strange cases like offset bodies perfectly.


---------------
A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°2508486
alien cons​piracy
hardtrance addict
Transactions (0)
Posté le 15-02-2005 à 23:22:41  profilanswer
 

TBone a écrit :

en y réfléchissant, je me demande bien en quoi la ReiserFS est problématique sachant que ce n'est qu'un mode de stockage des infos sur le disque... c'est quoi le bug ?


J'essayerai de retrouver un lien avec une description mais ca m'empêche de lancer xplane s'il est sur le disque. Pour faire fonctionner la démo j'ai du créé un *.iso et le monter en loop. :/

n°2508503
alien cons​piracy
hardtrance addict
Transactions (0)
Posté le 15-02-2005 à 23:34:15  profilanswer
 

Dans les commentaires le problème est décrit.  
http://www.linuxgames.com/news/fee [...] n=flatview

n°2508724
TBone
Pouet.
Transactions (0)
Posté le 16-02-2005 à 07:35:14  profilanswer
 

"blocked by websense" au bureau, ce sera pour ce soir :jap:


---------------
A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°2512671
TBone
Pouet.
Transactions (0)
Posté le 18-02-2005 à 07:42:29  profilanswer
 

mise à jour de la DB des aéroports et navaids par Robin Peel:
http://x-plane.org/home/robinp/
 
edit: et mise à jour du post principal


Message édité par TBone le 18-02-2005 à 07:48:36

---------------
A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°2517224
TBone
Pouet.
Transactions (0)
Posté le 20-02-2005 à 18:50:25  profilanswer
 

et hop, ça c'est joli :)
 
http://x-plane.org/registry/6698.shtml


---------------
A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°2519876
david42fr

Transactions (2)
Posté le 22-02-2005 à 07:54:00  profilanswer
 

Sortie du Learjet 25Cde chez air.c74.net :
 
http://www.c74.net/xplane/Lear_25C/L25C_scr_wx/images/Picture%20129.jpg
 
http://www.c74.net/xplane/Lear_25C/L25C_scr_wx/images/Picture%20155.jpg
 
http://www.c74.net/xplane/Lear_25C/L25C_scr_wx/images/Picture%20174.jpg
 
 
bon il est payant mais les réalisations de ce site sont généralement super.  
 


---------------
A life spent making mistakes is not only more honorable, but more useful than a life spent doing nothing. -- Shaw -- mon topic de vente photo
n°2519879
TBone
Pouet.
Transactions (0)
Posté le 22-02-2005 à 08:04:09  profilanswer
 

j'ai la suite "Piper" sur mon disque... pour la v6 ils étaient encore gratos. c'était pas mal du tout alors je les upgrade petit à petit pour les faire passer en v7 et plus tard pour la v8.


---------------
A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°2531953
TBone
Pouet.
Transactions (0)
Posté le 28-02-2005 à 18:28:02  profilanswer
 

histoire de "voler" avec l'appareil d'Austin Meyer (Cirrus S22): http://www.griffinstudios.tv/download.htm


---------------
A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°2532681
TBone
Pouet.
Transactions (0)
Posté le 01-03-2005 à 07:58:46  profilanswer
 

des news de la 8.10:
 
OK 8.10 is coming along great!
 
I have just gotten back from spending about 10 days with PFC (Precision
Flight Controls) getting X-Plane tweaked to run on their various
hardware even more perfectly... this is to allow more FAA-certified
training with X-Plane... Fidelity already does FTD, and now Precision
Flight Controls is working on PCATD. A really cool new feature is that
X-Plane can now be plugged into a REAL Garmin 430 to practice using
that powerful (but complicated) GPS!
 
Here is the stuff done for 8.10 so far... you will notice a number of
new items since my last update a few weeks ago...
 
 
 
 
 
 
 
 
Tons of new instruments and buttons for you, all from
customer-request... let's see what we have for you here:
 
NEW INSTRUMENTS:
 
Custom LIT panels are back! See the example plane for an example!
You can now have custom LIT panels, and custom LIT instruments.. every
one of the 4 layers can have a LIT version!
Cool! You can really go wild with NITE-LIT panels now!
 
New burner enable button! Turn this OFF and you can punch the throttle
to the stops on afterburner-equipped planes
WITHOUT the afterburner kicking in... good when you want dfull military
power, but no burners using all your fuel...
then flip the burner switch ON when you are ready for maximum kick.
 
New Angle of Attack gage: stall reference... this is an easy way to
tell if you are about to stall... it is convenianelty labelled
with arcs for desired approach angle of attack, and stall angle of
attack!
 
New autopilot: S-Tec 55, common in many planes, including the Cirrus
SR-22.
 
New GPS: Garmin 430 instrument, common in many planes, including the
Cirrus SR-22.
(Note: This is a somewhat SIMPLIFIED Garmin right now... if we tried to
program every function in the REAL unit then we would not get X-Plane
8.10 for another year! Right now you can use the Garmin to tune radios,
enter GPS destinations, get a moving map, look at the destination
airport
runways and altitude and frequencies, and get speeds as well as descent
and time enroute profiles: In short, everything you need to go
GPS-direct.
All of this is done exactly like the real Garmin 430. What we do NOT do
is the million OTHER things the real Garmin does, like SIDs and STARs,
save flight plans, and save waypoints. This is stuff almost nobody
would use and the interface
is just too SMALL for anyone to read it if we went into that much
detail! Bottom line: We simulate the amount that you use 99% of the
time in the real airplane.
 
New autopilot displays: OBS-1 and OBS-2. These are mechanical,
Boeing-style displays, just like the heading displays.
We already have rheostats to CHANGE the OBS, so the rheostats combined
with the displays give total OBS control to you in an autopilot
console.
 
Cool new instrument for the cockpit: tailwheel lock!
Put the handle in the UP position and the tail-wheel will FREE-CASTOR.
Put the handle in the DOWN position and the tail-wheel will LOCK IN THE
CENTER.
A good test of your skils and X-Plane's flight model is to experiment
with various tail-wheel options while trying to take off and land!
 
Cool new equipment-failure options: Gear and flap ACTUATION SYSTEMS (be
it electric or hydraulic)
When you trigger those failures, the gear and flaps will stay in their
current position, UNTIL
YOU PUMP THEM DOWN MANUALLY WITH THE NEW EMERGENCY GEAR AND FLAP PUMP
BUTTONS! Hit those (mouse or assignable joystick button) as many
times as you specify in Plane-Maker (10? 50? 100?) to get the gear
and/or flaps down after an actuation system failure.
It's kind of fun watching the gear and flaps slowly jerk down as you
pump!
(of course, it's easier to hit the mouse or joystick button 100 times
than crank a big pump 100 times!)
 
The total-energy variometer now runs smoother, and has a mild delay,
like the real instrument.
 
Radar altimeter now has custom angular limits assignable in
Plane-Maker, so if you get really excited over exact replicas
of strange radar altimeters, your day has come! (well, some guy DID
request it!)
 
New N1 smaller engine instrument that shows 1/10s of a percent of N1!
 
New APU N1 instrument, and we have APU SOUND now as well... of course
you can customize it like any other sound...
look in the RESOURCES:SOUNDS folder for the example.
 
New instrument panel type: FIGHTER IFR. This is just like the fighter
cockpit but with more space allocated to
the instrument panel so you can get more instruments in there.
 
New Directional Gyro type: LINEAR. This is a really old-style type that
looks like a compass.
New Compass type: ROUND. This is a really old-style type that looks
like a directional gyro!
 
New instruments: aieron, elevator, and rudder standalone deflection
indicators. These are in the "supplement" folder,
and are mechanical indicators that show your control deflections. These
are used in the (real) Concorde.
These shows the final, actual flight control deflections, so they will
NOT perfectly track the joystick in aircraft that have
fly-by-wire (or stability-augmentation) systems! We have linear AND
round control indicators available.
 
 
NEW PHYSICS TUNING:
 
Next level of navigation realism: The NAVAIDS now flicker and wander
around near the edge of their reception range, as the real ones do!
Cool!
As well, the loclaizers and glideslopes will NOT always go out of range
at the same time, so you can have a localizer capture on an ILS even
though the GLIDESLOPE is not received yet, or is barely received, and
thus wandering around. This happens in the real plane, and is a major
cause of high blood pressure when shooting an ILS in actual instrument
conditions.
 
While we are talking about flickering signals, the star colors tuned,
with a bit of star TWINKLING as well!
 
Better autopilots on ILS, localizer, and VOR intercepting and tracking.
 
FLGHT-MODEL ENHANCEMENTS:
 
Incredibly cool technology: Weight-shifting to change the CG in flight!
We have had "weight shift" in the special controls for some time, but
now we take it to the next level:
We have "weight shift" in the weight and balance screen in Plane-Maker
now so we can most quickly see and change it for the aircraft.
This allows you to enter the max allowable weight of a pilot in a
hang-glider, for example.
We have "weight shift" in the weight and balance screen in X-Plane now
so we can most quickly see and change it in flight.
This allows you to set the weight of the pilot in the hang-glider for
each flight.
We have a "center of gravity" indicator as an available instrument (in
the "Supplement" instruments folder) so we can see the current CG.
This allows you tomonitor the CG in planes like the Concorde that
require fuel to be pumped fore and aft in flight.
We have a new fuel transfer selector now to transfer between 2 tanks,
to quickly and easily pump fuel fore and aft in flight,
monitoring the (changing) CG indicator as the fuel is pumped.
So, we can now shift weight either with joystick control or by pumping
fuel, with the ability to enter any shifting weight
amount and see the center of gravity indicator change. Cool!
 
More accurate thrust, and windmilling, of jet engines... the inlets
slow the airflow to keep the engines from overspeeding at supersonic
speeds...
This is what real inlets do, and is now done in the sim.
As well, the air DENSITY into the engines across a wide arange of mach
numbers has been improved, recovering total pressure
when BELOW the max inlet efficient mach number, and suffering normal
shock losses when ABOVE that number.
 
OIL COOLERS get ram-air effect, just like the engines, for cooling now.
 
Differential left and right defelctions for rudders!
Why? Because planes like the Long-EZ have 2 rudders (one per wingtip)
and each one deflects ONLY ONE WAY.
Now you can get the rudders just perfect for those planes.
 
Just like we have 2 sets of ailerons and rudders, now we have 2 sets of
elevators!
 
Then, to REALLY expand your options, look at the JOSYTICK AXIS
ASSIGNMENT SCREEN... there are now "pitch 2", "roll 2", and "heading 2"
options... why? Well, set any joystick axis you want to the "2"
settings, and that joystick axis will control only the SECOND
ailerons or the SECOND elevators or the SECOND rudders (remember, you
have ailn 2, rudd 2, and elev 2 in Plane-Maker now),
so you can have one joystick controlling the primary flight controls,
and a second
joystick controlling the secondary set! Strange? Yes. But possible! If
you do NOT assign any of your joystick axis to the secondary
controls, then the secondary control just follow the primary joystick
input, just like always.
 
Enter the speed and altitude and heading for placement on the PLANET
map as well... these numbers are used whenever no airport is found
nearby.
 
Lift fans work differently now: the fan is geared directly to the
engine compressor stage, so the fan does NOT lag behind the engine
in speeding up and slowing down, but instead tracks the engine N1
perfectly, as is the case in the real F-35.
 
Better ground-effect modelling: Now we model the effect of ground
effect on the DOWNWASH from one wing onto the other as well!
 
Major improvement in joystick handkhandling for joysticks that have
drifting pots:
There is no longer a joystick "null zone". Instead, it is a joystick
CENTER.
Center your joystick when in the second joystick tab and that location
will be used as the center
of action of the joystick! This give center-point accuracy with
immediate response on either side,
unlike a nullzone where you lose control accuracy because of a
non-centering stick! This way is much better!
 
GENERAL FEATURES:
 
Now we get truly jiggy with it: X-Plane will now work flawlessly with a
REAL Garmin 430 radio.
How? Take a REAL Garmin 430 and saughter a switch inside the unit to
drop it into SIMULATION mode.
This Garmin 430 radio will now take input from X-Plane via com-port
instead of satellites in the sky.
In other words, X-Plane tells the Garmin 430 where you are... you can
now use this real Garmin 430 with X-Plane
JUST EXACTLY AS IF YOU WERE IN A REAL AIRPLANE. The Garmin will show
the moving maps, and you will enter
destinations, radio freqs, and flight pans all in the Garmin 430,
driving X-Plane as you do.
Finally, you can practice using your Garmin 430 in a flight
simulator... this is a first: NO OTHER FLIGHT SIM DOES THIS.
The training potential here is huge: Garmins a re a bit tricky to use
with their HUGE functionality, so practicing for free
on the sim is INCREDIBLY VALUABLE. The alternative is to learn to use
the radio while you are hauling across the sky
in your Cirrus burning 15 or 20 gallons per hour at 200 miles per hour
just to learn how to push a few electrons
around... THAT IS JUST PLAIN STUPID. Flight schools and anyone else
that wants to train pilots with Garmin 430's
on the ground rather than in the air burning fuel like crazy and racing
across the sky should grab a (real) Garmin 430
and a copy of X-Plane right away... the training benefits will be huge,
and the safey and envirnonment impacts of
learning how to use the complex, quirky radio on the groud rather than
in the air with the engine gulping gas are signifigant!
Now you want the numbers?
Garmin 430 radio: a bit over $10,000, assuming you can become a
certified dealer, and nobody gets any discouts, even dealers.
X-Plane: about $50
If you are a want a Garmin 430 right away, email mike@flypfc.com... he
is a Garmin dealer now and can get you simualtion units
to use in your copy of X-Plane to finally learn how to use a Garmin 430
the way EVERYONE should learn: in an excellent flight sim,
on the groud, with zero stress, zero noise, zero distraction, zero fuel
burn, and zero risk.
Then, once you have mastered the 430 on the GROUND, it is time to go
flying!
 
F5 and F6 keys control prop pitch for all prop types now... collective,
direct-control pitch, whatever.
 
Take a look at the landing gear sreen (tab-2) in Plane-Maker... check a
"start in water" box there for your flying boats if you like!
 
Cinema verite for the external shots... the camera is held by a
camera-man in those cases.
...and, while working on the cameras, the spot-view starts farther back
from the craft, so big ships like the Hindy can do a total fly-by.
 
World-Maker can go into 3-D mode... pretty cool!
 
Plane-Maker section-editing is handled a tiny bit differently... the
nodes will NOT "jump" to the mouse-click area
when you are editing them... instead, Plane-Maker "auto-adapts" to your
mouse-click location and only moves the node
as much as you move the mouse! THis applies to section-editing mode
only.
 
Plane-Maker automatically sets the decimal places for the SFC to a
reasonable value for that engine type.
 
The 3-D flight-path color (o-key to activate it) changes based on the
ambient lighting conditions to always be visible.
 
Maps are smarter about when to plot DME frequencies.
 
Glideslope indicator lights on the ground (both VASI and PAPI) are now
tuned per airport to be accurate for the actual commanded slope of that
particular airport.
 
You can now enter a MAX frame-rate in the rendering options screen if
you like...
just enter a number LOWER than your machine can really handle and you
will always run at exactly that frame-rate.
 
Cockpit designers: look in the NAV DISPPLAYS folder at the various VOR
instruments... we now have TEXT files
for all those VORs to specify the deflection ranges for all the VORs so
you can customize the deflections.
 
Com-port signals are now faster.. you will nw get less, or no, pausing
when using the outputting to moving maps, garmin 430 radios in
simulation mode,
PFC hardware, etc.
 
Wind noise: The PITCH is based on the TRUE airspeed, and the VOLUME is
based on the indicated airspeed... more realistic, I think.
 
BUG-FIXES:
 
Moon phase SHOULD be correct for the date
 
Negative flap deflections are OK.. and FUN!
Take a look at "Austin's Private Flyer".. it has huge, heavily-reflxed
flaps... raise the flaps to the upper (reflexed)
position if you are too fast on final appraoch and watch the plane drop
out from underneath you! RAISE the nose WAY UP
to hold lift, getting drag from the fuslage and leading half of the
wing. You are now bleeding off energy at a tremendous rate from
the wing and fuselage hitting the air at a high angle.
Does this sound familiar? It should! This is very similar to the
"Feathering" concept used by SpaceShip One!
 
Field-of-view tweaked slightly, to be more accurate
 
The art stab system is now kept within control-deflection limits no
matter the craziness of the art stab constants or the flight condition.
 
The "create object from aircraft" option in Plane-Maker now does a
better job, handling strange cases like offset bodies perfectly.
 
 
 
 
 
 
and stuff to do over the next 48 hours: (these are user-requests I will
quickly do)
 
i have fuel to go TO a certain tank
now i need fuel sel to go FROM a certain tank!
 
new lo-speed art-stab type: direct attitude control: the joystick sets
a target attitude
(joystick def == rate of change of commanded attitude) and system goes
to commanded attitude
 
approach light systems should really be five lights across for each
row, rather than the two you have now
 
hi-speed map, and make it the default


---------------
A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°2536654
j_c_p
Linux user
Transactions (2)
Posté le 03-03-2005 à 03:31:27  profilanswer
 

alien conspiracy a écrit :

Il y a toujours un bug avec le reiserFS ? (Linux)


Pour info, je viens de faire tourner la demo (8.06) sous une partition Reiser3.6 sans souci ;).
 
Très bien ce jeu :) (je connaissais un peu FlightGear).
 
édit : le maniement de l'appareil via le joypad fonctionne bien (Saitek P2500), mais je préfère le tout clavier :p (possible ?).
 
Sinon, est ce que le concorde existe pour ce simu (je l'aime bien dans FlightGear) ?
 
édit : ok -> http://www.x-plane.org/registry/6699.shtml :love:
 
http://jcp.lespotos.com/images/xplane-4.jpg
 
http://jcp.lespotos.com/images/xplane-5.jpg
 
http://jcp.lespotos.com/images/xplane-6.jpg
 
 
D'autres petits shoots :
 
http://jcp.lespotos.com/images/xplane-1.jpg
 
http://jcp.lespotos.com/images/xplane-2.jpg
 
http://jcp.lespotos.com/images/xplane-3.jpg
 
C'est normal que les screenshots soient recomptés de zéro à chaque lancement du jeu :/ ?
 
 
 
NB : FlightGear ressemble à celà :  
 
http://jcp.lespotos.com/images/LFSO-24022005m.jpg
 
http://jcp.lespotos.com/images/LFSO-24022005o.jpg
 
http://jcp.lespotos.com/images/LFSO-24022005-13.jpg
 
http://jcp.lespotos.com/images/LFSO-24022005-15.jpg


Message édité par j_c_p le 03-03-2005 à 06:38:06
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