des news de la 8.10:
OK 8.10 is coming along great!
I have just gotten back from spending about 10 days with PFC (Precision
Flight Controls) getting X-Plane tweaked to run on their various
hardware even more perfectly... this is to allow more FAA-certified
training with X-Plane... Fidelity already does FTD, and now Precision
Flight Controls is working on PCATD. A really cool new feature is that
X-Plane can now be plugged into a REAL Garmin 430 to practice using
that powerful (but complicated) GPS!
Here is the stuff done for 8.10 so far... you will notice a number of
new items since my last update a few weeks ago...
Tons of new instruments and buttons for you, all from
customer-request... let's see what we have for you here:
NEW INSTRUMENTS:
Custom LIT panels are back! See the example plane for an example!
You can now have custom LIT panels, and custom LIT instruments.. every
one of the 4 layers can have a LIT version!
Cool! You can really go wild with NITE-LIT panels now!
New burner enable button! Turn this OFF and you can punch the throttle
to the stops on afterburner-equipped planes
WITHOUT the afterburner kicking in... good when you want dfull military
power, but no burners using all your fuel...
then flip the burner switch ON when you are ready for maximum kick.
New Angle of Attack gage: stall reference... this is an easy way to
tell if you are about to stall... it is convenianelty labelled
with arcs for desired approach angle of attack, and stall angle of
attack!
New autopilot: S-Tec 55, common in many planes, including the Cirrus
SR-22.
New GPS: Garmin 430 instrument, common in many planes, including the
Cirrus SR-22.
(Note: This is a somewhat SIMPLIFIED Garmin right now... if we tried to
program every function in the REAL unit then we would not get X-Plane
8.10 for another year! Right now you can use the Garmin to tune radios,
enter GPS destinations, get a moving map, look at the destination
airport
runways and altitude and frequencies, and get speeds as well as descent
and time enroute profiles: In short, everything you need to go
GPS-direct.
All of this is done exactly like the real Garmin 430. What we do NOT do
is the million OTHER things the real Garmin does, like SIDs and STARs,
save flight plans, and save waypoints. This is stuff almost nobody
would use and the interface
is just too SMALL for anyone to read it if we went into that much
detail! Bottom line: We simulate the amount that you use 99% of the
time in the real airplane.
New autopilot displays: OBS-1 and OBS-2. These are mechanical,
Boeing-style displays, just like the heading displays.
We already have rheostats to CHANGE the OBS, so the rheostats combined
with the displays give total OBS control to you in an autopilot
console.
Cool new instrument for the cockpit: tailwheel lock!
Put the handle in the UP position and the tail-wheel will FREE-CASTOR.
Put the handle in the DOWN position and the tail-wheel will LOCK IN THE
CENTER.
A good test of your skils and X-Plane's flight model is to experiment
with various tail-wheel options while trying to take off and land!
Cool new equipment-failure options: Gear and flap ACTUATION SYSTEMS (be
it electric or hydraulic)
When you trigger those failures, the gear and flaps will stay in their
current position, UNTIL
YOU PUMP THEM DOWN MANUALLY WITH THE NEW EMERGENCY GEAR AND FLAP PUMP
BUTTONS! Hit those (mouse or assignable joystick button) as many
times as you specify in Plane-Maker (10? 50? 100?) to get the gear
and/or flaps down after an actuation system failure.
It's kind of fun watching the gear and flaps slowly jerk down as you
pump!
(of course, it's easier to hit the mouse or joystick button 100 times
than crank a big pump 100 times!)
The total-energy variometer now runs smoother, and has a mild delay,
like the real instrument.
Radar altimeter now has custom angular limits assignable in
Plane-Maker, so if you get really excited over exact replicas
of strange radar altimeters, your day has come! (well, some guy DID
request it!)
New N1 smaller engine instrument that shows 1/10s of a percent of N1!
New APU N1 instrument, and we have APU SOUND now as well... of course
you can customize it like any other sound...
look in the RESOURCES:SOUNDS folder for the example.
New instrument panel type: FIGHTER IFR. This is just like the fighter
cockpit but with more space allocated to
the instrument panel so you can get more instruments in there.
New Directional Gyro type: LINEAR. This is a really old-style type that
looks like a compass.
New Compass type: ROUND. This is a really old-style type that looks
like a directional gyro!
New instruments: aieron, elevator, and rudder standalone deflection
indicators. These are in the "supplement" folder,
and are mechanical indicators that show your control deflections. These
are used in the (real) Concorde.
These shows the final, actual flight control deflections, so they will
NOT perfectly track the joystick in aircraft that have
fly-by-wire (or stability-augmentation) systems! We have linear AND
round control indicators available.
NEW PHYSICS TUNING:
Next level of navigation realism: The NAVAIDS now flicker and wander
around near the edge of their reception range, as the real ones do!
Cool!
As well, the loclaizers and glideslopes will NOT always go out of range
at the same time, so you can have a localizer capture on an ILS even
though the GLIDESLOPE is not received yet, or is barely received, and
thus wandering around. This happens in the real plane, and is a major
cause of high blood pressure when shooting an ILS in actual instrument
conditions.
While we are talking about flickering signals, the star colors tuned,
with a bit of star TWINKLING as well!
Better autopilots on ILS, localizer, and VOR intercepting and tracking.
FLGHT-MODEL ENHANCEMENTS:
Incredibly cool technology: Weight-shifting to change the CG in flight!
We have had "weight shift" in the special controls for some time, but
now we take it to the next level:
We have "weight shift" in the weight and balance screen in Plane-Maker
now so we can most quickly see and change it for the aircraft.
This allows you to enter the max allowable weight of a pilot in a
hang-glider, for example.
We have "weight shift" in the weight and balance screen in X-Plane now
so we can most quickly see and change it in flight.
This allows you to set the weight of the pilot in the hang-glider for
each flight.
We have a "center of gravity" indicator as an available instrument (in
the "Supplement" instruments folder) so we can see the current CG.
This allows you tomonitor the CG in planes like the Concorde that
require fuel to be pumped fore and aft in flight.
We have a new fuel transfer selector now to transfer between 2 tanks,
to quickly and easily pump fuel fore and aft in flight,
monitoring the (changing) CG indicator as the fuel is pumped.
So, we can now shift weight either with joystick control or by pumping
fuel, with the ability to enter any shifting weight
amount and see the center of gravity indicator change. Cool!
More accurate thrust, and windmilling, of jet engines... the inlets
slow the airflow to keep the engines from overspeeding at supersonic
speeds...
This is what real inlets do, and is now done in the sim.
As well, the air DENSITY into the engines across a wide arange of mach
numbers has been improved, recovering total pressure
when BELOW the max inlet efficient mach number, and suffering normal
shock losses when ABOVE that number.
OIL COOLERS get ram-air effect, just like the engines, for cooling now.
Differential left and right defelctions for rudders!
Why? Because planes like the Long-EZ have 2 rudders (one per wingtip)
and each one deflects ONLY ONE WAY.
Now you can get the rudders just perfect for those planes.
Just like we have 2 sets of ailerons and rudders, now we have 2 sets of
elevators!
Then, to REALLY expand your options, look at the JOSYTICK AXIS
ASSIGNMENT SCREEN... there are now "pitch 2", "roll 2", and "heading 2"
options... why? Well, set any joystick axis you want to the "2"
settings, and that joystick axis will control only the SECOND
ailerons or the SECOND elevators or the SECOND rudders (remember, you
have ailn 2, rudd 2, and elev 2 in Plane-Maker now),
so you can have one joystick controlling the primary flight controls,
and a second
joystick controlling the secondary set! Strange? Yes. But possible! If
you do NOT assign any of your joystick axis to the secondary
controls, then the secondary control just follow the primary joystick
input, just like always.
Enter the speed and altitude and heading for placement on the PLANET
map as well... these numbers are used whenever no airport is found
nearby.
Lift fans work differently now: the fan is geared directly to the
engine compressor stage, so the fan does NOT lag behind the engine
in speeding up and slowing down, but instead tracks the engine N1
perfectly, as is the case in the real F-35.
Better ground-effect modelling: Now we model the effect of ground
effect on the DOWNWASH from one wing onto the other as well!
Major improvement in joystick handkhandling for joysticks that have
drifting pots:
There is no longer a joystick "null zone". Instead, it is a joystick
CENTER.
Center your joystick when in the second joystick tab and that location
will be used as the center
of action of the joystick! This give center-point accuracy with
immediate response on either side,
unlike a nullzone where you lose control accuracy because of a
non-centering stick! This way is much better!
GENERAL FEATURES:
Now we get truly jiggy with it: X-Plane will now work flawlessly with a
REAL Garmin 430 radio.
How? Take a REAL Garmin 430 and saughter a switch inside the unit to
drop it into SIMULATION mode.
This Garmin 430 radio will now take input from X-Plane via com-port
instead of satellites in the sky.
In other words, X-Plane tells the Garmin 430 where you are... you can
now use this real Garmin 430 with X-Plane
JUST EXACTLY AS IF YOU WERE IN A REAL AIRPLANE. The Garmin will show
the moving maps, and you will enter
destinations, radio freqs, and flight pans all in the Garmin 430,
driving X-Plane as you do.
Finally, you can practice using your Garmin 430 in a flight
simulator... this is a first: NO OTHER FLIGHT SIM DOES THIS.
The training potential here is huge: Garmins a re a bit tricky to use
with their HUGE functionality, so practicing for free
on the sim is INCREDIBLY VALUABLE. The alternative is to learn to use
the radio while you are hauling across the sky
in your Cirrus burning 15 or 20 gallons per hour at 200 miles per hour
just to learn how to push a few electrons
around... THAT IS JUST PLAIN STUPID. Flight schools and anyone else
that wants to train pilots with Garmin 430's
on the ground rather than in the air burning fuel like crazy and racing
across the sky should grab a (real) Garmin 430
and a copy of X-Plane right away... the training benefits will be huge,
and the safey and envirnonment impacts of
learning how to use the complex, quirky radio on the groud rather than
in the air with the engine gulping gas are signifigant!
Now you want the numbers?
Garmin 430 radio: a bit over $10,000, assuming you can become a
certified dealer, and nobody gets any discouts, even dealers.
X-Plane: about $50
If you are a want a Garmin 430 right away, email mike@flypfc.com... he
is a Garmin dealer now and can get you simualtion units
to use in your copy of X-Plane to finally learn how to use a Garmin 430
the way EVERYONE should learn: in an excellent flight sim,
on the groud, with zero stress, zero noise, zero distraction, zero fuel
burn, and zero risk.
Then, once you have mastered the 430 on the GROUND, it is time to go
flying!
F5 and F6 keys control prop pitch for all prop types now... collective,
direct-control pitch, whatever.
Take a look at the landing gear sreen (tab-2) in Plane-Maker... check a
"start in water" box there for your flying boats if you like!
Cinema verite for the external shots... the camera is held by a
camera-man in those cases.
...and, while working on the cameras, the spot-view starts farther back
from the craft, so big ships like the Hindy can do a total fly-by.
World-Maker can go into 3-D mode... pretty cool!
Plane-Maker section-editing is handled a tiny bit differently... the
nodes will NOT "jump" to the mouse-click area
when you are editing them... instead, Plane-Maker "auto-adapts" to your
mouse-click location and only moves the node
as much as you move the mouse! THis applies to section-editing mode
only.
Plane-Maker automatically sets the decimal places for the SFC to a
reasonable value for that engine type.
The 3-D flight-path color (o-key to activate it) changes based on the
ambient lighting conditions to always be visible.
Maps are smarter about when to plot DME frequencies.
Glideslope indicator lights on the ground (both VASI and PAPI) are now
tuned per airport to be accurate for the actual commanded slope of that
particular airport.
You can now enter a MAX frame-rate in the rendering options screen if
you like...
just enter a number LOWER than your machine can really handle and you
will always run at exactly that frame-rate.
Cockpit designers: look in the NAV DISPPLAYS folder at the various VOR
instruments... we now have TEXT files
for all those VORs to specify the deflection ranges for all the VORs so
you can customize the deflections.
Com-port signals are now faster.. you will nw get less, or no, pausing
when using the outputting to moving maps, garmin 430 radios in
simulation mode,
PFC hardware, etc.
Wind noise: The PITCH is based on the TRUE airspeed, and the VOLUME is
based on the indicated airspeed... more realistic, I think.
BUG-FIXES:
Moon phase SHOULD be correct for the date
Negative flap deflections are OK.. and FUN!
Take a look at "Austin's Private Flyer".. it has huge, heavily-reflxed
flaps... raise the flaps to the upper (reflexed)
position if you are too fast on final appraoch and watch the plane drop
out from underneath you! RAISE the nose WAY UP
to hold lift, getting drag from the fuslage and leading half of the
wing. You are now bleeding off energy at a tremendous rate from
the wing and fuselage hitting the air at a high angle.
Does this sound familiar? It should! This is very similar to the
"Feathering" concept used by SpaceShip One!
Field-of-view tweaked slightly, to be more accurate
The art stab system is now kept within control-deflection limits no
matter the craziness of the art stab constants or the flight condition.
The "create object from aircraft" option in Plane-Maker now does a
better job, handling strange cases like offset bodies perfectly.
and stuff to do over the next 48 hours: (these are user-requests I will
quickly do)
i have fuel to go TO a certain tank
now i need fuel sel to go FROM a certain tank!
new lo-speed art-stab type: direct attitude control: the joystick sets
a target attitude
(joystick def == rate of change of commanded attitude) and system goes
to commanded attitude
approach light systems should really be five lights across for each
row, rather than the two you have now
hi-speed map, and make it the default
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A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.