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Le Topic de X-Plane

n°3058919
TBone
Pouet.
Transactions (0)
Posté le 10-11-2005 à 18:14:27  profilanswer
 

Reprise du message précédent :
tu les trouveras là:


en règle générale, les "meilleurs" sont sur XPFW.net mais il y a de bons appareils sur .org


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A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
mood
Publicité
Posté le 10-11-2005 à 18:14:27  profilanswer
 

n°3058950
Sachy

Transactions (0)
Posté le 10-11-2005 à 18:32:45  profilanswer
 

Merci :)
 
Je cherche notamment l'A340-600.
 
PS: je viens de commander le jeu, je début! J'espère que ce n'est pas trop dur!

n°3058980
TBone
Pouet.
Transactions (0)
Posté le 10-11-2005 à 18:47:40  profilanswer
 

tu as déjà un -300 pour commencer :)
http://www.x-plane.org/registry/6928.shtml


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A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°3058988
Sachy

Transactions (0)
Posté le 10-11-2005 à 18:50:49  profilanswer
 

Yes merci!
En gros, il existe des Airbus Air France ?
Ces sites sont pas très faciles à visiter, XPLANE.ORG j'ai du mal :whistle:


Message édité par Sachy le 10-11-2005 à 19:35:17
n°3059147
TBone
Pouet.
Transactions (0)
Posté le 10-11-2005 à 20:01:30  profilanswer
 

le registre de x-plane.org est en bas de la première page. un nouveau est en cours d'élaboration...


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A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°3059933
j_c_p
Linux user
Transactions (2)
Posté le 11-11-2005 à 03:42:51  profilanswer
 

http://img495.imageshack.us/img495/2753/screenshot09nx.th.jpghttp://img495.imageshack.us/img495/4318/screenshot36fb.th.jpg
 
Vous arrivez à majorer la scène via les fichiers updates (cf url un peu avant) ? À chaque fois, que je veux tester la maj, les fichiers ne sont pas dispo.
 
edit : Sachy, il existe un A300-600 FedEx v8.15 superbe (dispo sur *.org ?, avec de belles textures de nuit). Ensuite, il faut le retrouver dans le forum :/.

Message cité 1 fois
Message édité par j_c_p le 11-11-2005 à 04:09:24
n°3060179
j_c_p
Linux user
Transactions (2)
Posté le 11-11-2005 à 11:17:26  profilanswer
 

OK X-PLANE 8.20 MAC AND WINDOWS IS HERE!
 
RC-4 IS FINAL, so if you got RC4 there is no need to download anything.
 
The linux 820 is in the works now.
 
Get it all at www.X-Plane.com.
 
 
 
OK what's new for 8.20?
 
TONS.
 
This is the biggest internal re-write we have ever done on X-Plane, and  
it is done to streamline and tighten the code, making it run faster and  
more consistently... we have really overhauled the way the sim works  
from the inside-out
 
 
  ----------
 
 
The Big Features:
 
  ----------
 
 
  Completely overhauled variable-storage andf file-io systems designed  
to be more robust, fast, error-proof, and RAM-efficient.
  You will not really SEE this, except in faster load-times, and faster  
loading of objects, preferences, situation files,
  situation-movie files, FDR-file, logbooks, and everything else you  
could ever load! And you will have some small RAM savings too.
 
  You can now GRAB AND MOVE ALL THE COCKPIT CONTROLS WHEN THE COCKPIT IS  
IN 3-D MODE!
  This applies to EVERY plane, whether the basic "default" 3-D panel, or  
you have a fancy custom cockpit!
  How do you do this? Go to the joystick screen and set the joystick  
buttons to pan the 3-d cockpit around... and choose a different button  
to center it.
  Then, hit those joystick buttons to look around the cockpit...
  Then, while doing so, use the mouse button to click on controls! Cool!
  Of course, you can also hit "Control-O" to look around the cockpit  
with the MOUSE, but that makes clicking pretty tricky, as you will see!  
;-)  As well, the full 1024x1024 panel can be used in 3-D cockpits, even if  
the sim is only in 1024x768 resolution!
 
  Choose slung load OBJECTS in the Weight and Balance screen by choosing  
a Slung Load Object!
  The object format now has a label called "slung_load_weight"... see  
the EXAMPLE PLANE for an example.
  So now, you can design slung load objects with any textures and shape  
you like, and any weight you like!
  Then, just attach them to the craft in the Weight and Balance screen!
  You can store your slung load objects anywhere you like in the  
X-System folder, and name them anything you like...
  The same folder as the aircraft itself is a handy, and recommended,  
location.
  Specify the Slung Load Attach Point in the Weight and Balance screen  
in Plane-Maker.
  How much weight can you lift in a Blackhawk, or drag behind you into  
the air in a Boeing 777?
 
  You can now change the Autopilot and Artificial Stability system  
constants WHILE YOU FLY!
  Do this and watch the control deflections that result as you fly  
along! Cool!
  Access the various windows for this in the Special Menu.
 
  In the various WINGS screen in Plane-Maker, you can hit a little  
checkbox to tune the planform of each wing!
  This lets you get all your little wingtip and curved wings and stuff  
without having to link together a bunch of litle wings.
 
 
  ----------
 
 
New Instruments:
 
  ----------
 
 
  Thermometer to show atmospheric temperature WITHOUT considering  
compression heating.
  (Unlike the default thermometer which is affected by the compression  
and resultant heating of the air hitting the plane)
  ...As well, set the custom limits of the thermometers in the "Custom  
Limits" window in Plane-Maker to get them scaled as you like.
 
  Afterburner level: Put the burners on lo or hi with this switch, found  
in the "Engine" folder in Plane-Maker.
 
  Generator power switch for APU... let the APU have a generator to  
power electrical systems, or not.
 
  New buttons in Plane-Maker: Magneto switches!
  Turn the left and right mags on and off with switches, like in the  
Piper Malibu.
 
  Engine fire extinguisher button... Hit it to put out those pesky  
smoking engine fires.
  Of course, once you've hit it, don't plan on getting any power out of  
that engine!
 
  More landing gear light options to be more realistic... this is being  
used by freight-haulers getting flight training in X-Plane
  that want systems-modelling perfect for their planes.
 
 
  ----------
 
 
Flight-Model Enhancements:
 
  ----------
 
 
  Refined Reciprocating Engine model... The engine DRAG is what we are  
really tweaking here to get the power-OFF descents just right.
 
  Seaplane water dynamics improved to understand the "slicing" effects  
of v-hulls thru the water.
 
  Manifold Pressure and Fuel Flow tweaks now done to be a bit more  
accurate, based on Cirrus flight-testing.
 
  More accurate indicated airspeed at high altitudes and Mach numbers...  
the TRUE airspeeds and Mach numbers remain un-changed,
  but we now have a more accurate airspeed INDICATOR model that  
considers the compression on the pitot tube due to compression effects
  as you approach the speed of sound, as airliners do.
 
  Zone of confusion! Huh?
  In a 10-degree wide cone over the VOR you will not get any signal from  
the VOR, just as in the real plane!
 
  Specify the minimum prop governor RPM now in the Engines screen in  
Plane-Maker!
  (No, you do NOT enter 0 here if the prop feathers... you enter the RPM  
achieved when the prop is pulled as far back as you can WITHOUT  
feathering it).
 
  More realistic downwash modeling... small things like antennae, for  
example, will NOT create too much downwash on large things like wings.
  You should be able to have plenty of large wings and small antennae  
without creating any flight model problems.
  As well, PARTIAL-ELEMENT downwash is now simulated, where only PART of  
a wing element is in the downwash of the wing in front of it.
  This takes Blade-Element-Theory modeling up to a new level, as we  
break the model down to even little PARTS of elements.
 
  Better Biplane-Interference modeling... We even handle biplane  
VERTICAL STABILIZERS now! (uhhh.. if you ever have one).
 
  You can now specify whether weapons are external or internal stores in  
Plane-Maker, to get them tucked inside with zero drag
  on the B-1 and planes like that, and external on planes like an F-16.
 
  Auto-Flaps-Near-Stall option in Plane-Maker now better: The flaps  
deploy at the speed specified in Plane-Maker, and near the stall,
  and still deploy if you lower the flap handle as well, so the actual  
flap deployment will the be the maximum of the flap-handle request and  
the flaps needed to help avoid a stall... limited by the flap-motor  
speed as specified in Plane-Maker.
 
  The engine pylons are now handled more like all other wings: You can  
set the chords and number of elements and any control surfaces for the  
pylons like any other flying surface.
 
 
  ----------
 
 
Speed Improvements:
 
  ----------
 
 
  Scenery-loading should be faster because X-Plane now only loads  
textures when they are needed in flight, lowering load times.
  The texture-loading has been made as fast as possible, making the  
load-time in flight very minimal... try it out!
  Now here is where it gets REALLY good: If you have TWO processors, or  
a DUAL core, then the SECOND CPU will load textures
  while the FIRST CPU runs the simulator! Therefore, you can load  
scenery and fly at the SAME TIME, really lowering scenery-load pause  
times.
  (Hint: to get the fastest load times from DSF, shut off roads and  
objects.)
 
  Object-loading is now faster... up to 10x faster for really really  
LARGE objects.
 
  Even faster real-weather scan by over 40%!
 
 
  ----------
 
 
Visual Enhancements:
 
  ----------
 
 
  Better HUD and runway lighting effects in bright-light (daytime)  
conditions.
 
  Reduced-res textures (if you do not have the Extreme Res" rendering  
option) are now reduced via linear instead of nearest filtering.
  This looks better.
 
  Texture Compression! This may improve your framerate, but it may not.
  It may let you run at higher texture resolution, getting crisper  
graphics.
  Your OGL card must support this.
 
  Graphics in the Data Output screen automatically scale to maximize  
visibility of the variables THAT YOU HAVE SELECTED.
  This is used by the National Test Pilots School for data acquisition  
and training!
  As well, open the Data Output Screen on second (or third or fourth  
etc) computer that is set up as an "External" anything
  and check the data you wish to see, and then go to the "Data See" tab  
to watch the data come across in real-time as you fly!
  (NOTE: For some of the more obscure data selections, you may need to  
select that data for output to the IP address of the External machine  
from the master machine)
 
  Stratus cloud layers can now be any thickness.
  This lets you do West-Coast style IFR, where you go into a layer of  
some thickness, and then pop our right on top exactly where you  
expect...
  unlike the Cumulus overcast you find in the SouthEast, where the tops  
are variable by 10,000 feet on summer days.
 
  Moon liting a hair more realistic.
 
 
  ----------
 
 
General Enhancements:
 
  ----------
 
 
  LOTS of autopilot tuning to fly LOTS better.
  The default constants should work pretty well for a very wide variety  
of planes...
  Try those default constants if your plane does not handle to well on  
autopilot now with custom constants.
  The whole new autopilot customization theory is now much better  
thought-out and organized...
  The constants now make more sense, give you more control, and have  
less modifications performed by the sim
  so that what you ENTER is exactly what you GET in the sim.
  As well, the auto-throttles are a bit smarter now: They will not bust  
your N1 or EPR or RPM limits as set in the Limits tab in the Engines  
screen in Plane-Maker.
 
 
  All the runway lights lights phase out smoothly as you fly off-axis  
and out of their visible cone, as in reality.
  The propeller rendering is a bit different for any failed engines that  
are windmilling to give a visual indication of a failed engine.
  (This is something that you would be able to feel in the real plane,  
and possibly see as well, depending on the conditions).
 
  New tab in the Engine screen in Plane-Maker to set the color of each  
arc, if you like.
 
  New options in Special Controls screen in Plane-Maker:
  -Auto rudder deflection on engine failure.
  -Auto-stabilizer-deflection with flaps.
 
  X-Plane should be more robust at finding real-weather to download even  
if the NOAA is putting up 0-size files for the current weather, as they  
do sometimes.
 
  Plane-Maker: "Make Ellipse" button under each body section to get a  
quick round section.
 
  Landing Gear screen in Plane-Maker: Specify the wheel separations in  
both the lateral and longitudinal directions for multi-wheel trucks.
  This lets you tune the gear for the 777, C-5, or whatever other plane  
you are modeling.
 
  Choose the frequency to output data to both the disk output and the  
internet UDP output in the Data Output screen.
 
  The IOS has a new option: Show Basic Flight Instruments.
  This lets the instructor see what the student is doing in real-time...  
kind of nice.
 
  Support for the Garmin GPS-3 pilot... Try it out if you have one and  
let me know how it goes.
 
  X-Plane will now do physics calculations with multiple hard polygons -  
straddle a Helicopter between two roofs if you can!
 
  Better syncing of External Visuals to the Master Machine... allows for  
smoother external visuals in the really big multi-machine setups.
 
  Marker Beacons are now fully displayed on the map.
 
  Click on the map to place a compass rose on an airport or NAVAID or  
anything you like...
  and then the specs for that airport, NAVAID, or fix will appear in the  
upper-right of the map!
 
  FMS/autopilot interaction tweaked a bit to be more accurate.
 
  Many aircraft tweaked and refined a bit, especially the B-2 and the  
National Aerospace Plane...
  Can you get the B-2 around the Country? Can you get the NASP to a  
stable orbit? I can!
 
  You can now label the Misc Bodies in Plane-Maker so you can easily see  
what all those little misc bodies are in Plane-Maker.
 
  Replay mode is now accessible through Map screen... it's kind of cool  
to watch your little plane creep across the map replaying a flight you  
just flew!
 
  More information is tracked in the situation movies, situation files,  
replayed flights, and external cockpits...
  much of it being increased detail for FAA-certification.
 
  Hit "control-x" to leave little "markers" in your data output  
graphs... the National Test Pilot's School wants this to mark when  
various manuevers were performed,
  and you can use it too!
 
  New Artificial Stability option: Deflect pitch surface with alpha.
  Choose this option and the pitch controls (elevator or stabilator)  
will track the angle of attack of the airplane,
  naturally-stabilizing a Canard configuration.
  This will work best for an all-moving stab, so the surface can really  
track the wind.
 
  Enter your callsign for ATC to use in Plane-Maker, Viewpoint screen,  
if you like.
  Even though your plane might be a Cirrus SR-22, and the ICAO code  
might be SR-22, every controller on the planet will just call you  
"Cirrus"...
  Enter that in the new "call-sign" box.
 
  OK now you actually have to pull the trigger to fire the laser  
weapons... they are not always on any more.
 
  New joystick axis: Flaps.
 
 
  ----------
 
 
  Really Tiny Enhancements:
 
  ----------
 
 
  Custom Cockpits, and weapons, show on OTHER planes than yours now.
  Rendering Option to lock the Master Machine to a forwards-only view or  
not.
  You can now control the rotor pitch by UDP on helos.
  Up to... ummm... 99 blades per propeller now allowed. Set in the  
Engines Screen in Plane-Maker.
  3-decimal precision in texture-coordinate selection lets you get  
texture-selection to the pixel.
  The chronometer in the King-Air gets the date exactly right.
  Default texture regions in the Visual Texture Regions editor are now  
tweaked a hair to match the Instructions texture perfectly.
  All the direct trim-control axis with joystick are now fully  
auto-scaled to perfectly match the trim authority of each individual  
aircraft.
  The Custom Digital Limits screen in Plane-Maker now applies to the  
digital fuel gages as well.
  If you have the speedbrakes set up as a joystick axis, then you get  
infinitely-variable control whether in a glider or not.
  OK, fine. The little yaw string hangs DOWN now when there is no  
airspeed.
  Engines have to spin at least 25% N1 to keep the pressurization system  
going.
  QuickTime movies auto-scale for you so the image is never distorted...  
the aspect ratio always matches your resolution.
  It is now easier to grab small handles on the panels in X-Plane, like  
the small mixture cut-offs in the jets.
 
 
  ----------
 
 
Bug-Fixes:
 
  ----------
 
 
  Real-Time-Tracking-Offset in Time window changes local but not zulu  
time.
  "!" key disconnects the autopilot.
  ITT responds to fuel-flow only when the engine is actually running.
  Old v-7 panels can handle higher-than-standard res.
  Autopilot does NOT auto-set the heading whenever you engage it unless  
your plane lacks any sort of autopilot setting bug.
  Tail-wheel lock operative.
  All types of clouds should be synced across external visuals... Let me  
know if you can find a case where they are not.
  You can now grab all the throttles and props with the mouse just by  
clicking in the center of the group even at hi resolutions.
  Localizer back-course now has non-reversed deflection when the BACK  
COURSE autopilot button is hit.
  More graphics features work on more video card.
  Old Version-7 scenery works more like it USED to... with no impact on  
Version-8 scenery, thus giving the same terrain and no "floating  
roads".
  IMPORTANT NOTE! HELOS WITH CCW MAIN ROTORS WILL HAVE TO FLIP THEIR  
TAIL ROTORS TO A LATERAL HEADING OF -90, NOT 90, TO GO IN THE RIGHT  
DIRECTION!
  THIS IS NEEDED FOR THE MIN AND MAX TAIL-ROTOR PITCH AND THE TAIL-ROTOR  
CAMBER TO BE RIGHT FOR BOTH DIRECTIONS!
austin


The linux 820 is in the works now :).

n°3060330
j_c_p
Linux user
Transactions (2)
Posté le 11-11-2005 à 12:12:56  profilanswer
 

http://baugras.club.fr/xplane/Mise_a_jourPARIS.htm
 
ok, j'avais oublié de faire défiler la page et je ne voyais donc que Paris Base :D.
 
La honte sur ce coup :p.

n°3060643
j_c_p
Linux user
Transactions (2)
Posté le 11-11-2005 à 14:02:41  profilanswer
 

L'Avidyne sur X-Plane est quasi illisible et manque de fonctionnalité (bon, j'exagère un peu), après faire la modélisation du CR22, c'est sûr, c'est hard ...
 
Bref, le CR22 est à éviter sur X-Plane pour le moment (à mon avis), il n'y a qu'à lire les notes de J. Chandler (5 pages, je ne peux pas les mettre ici, ça serait trop long).
 
À propos de J. Chandler, ses hélicos sont bien en 8.11, mais en 8.15, les panels sont amputés de quelques fonctions cassées :/. Bref, c'est moyen ...
 
edit : j'ai vu que 3point (G. Rader) zoomait un peu l'Avidyne -> faut voir le comportement de l'appareil en vol aussi / J. Chandler.


Message édité par j_c_p le 11-11-2005 à 14:22:36
n°3060723
j_c_p
Linux user
Transactions (2)
Posté le 11-11-2005 à 14:31:07  profilanswer
 

Bon, en fait, je le mets quand même (c'est la première fois que je vois un tel fichier explicatif avec un de ces appareils, mais, les précisions sont utiles après avoir testé l'appareil ...) :

Citation :

Release & Model Notes:
 
Notes for v815 model.  This model started ~810 to both capture and test the systems Austin constantly says "...just like my Cirrus"  I had great and grand hopes for the Avidyne, the Garmin and even the Auto-RPM systems that the turbine Meridian and conversion turbine Bonanza uses as well.  Initial modeling was complete late ~811 and time-in-type test pilots were called, as well as model supplied to Austin for evaluation.  Feedback from test pilots was acceptable, however feedback from Austin was less than supportive.  He had largely cosmetic gripes, and cited all the misc-bodies to interfere with the flight model.  Needless to day Austin refused to even test it, and didn't offer any constructive input on how to achieve the 'round-body' composite form with the format that plane-maker uses for modelling.  (notably, the round engine inlets, and seamless form fuse to vstab intersection).  Worse yet, he loved my paint and panel enough that he wanted me to give it to him in exchange for him completing the Avidyne MFD.  Hmm, now let me see. I give away my laborious graphics work, to him for him to use on his soon to be default Cirrus model, in exchange for him doing what he needs to do anyway.  Yeah, I think the logic is clear... I have exclusive beautiful paint, panel and instruments, the verifiable airframe and we're all going to have to wait for him to do what he needs to, to finish the Avidyne implementation in x-plane.
 
Anyway, here are my developer notes on this model, to cite known discrepancies, and topics.
 
Auto-RPM : To my expectations, it does not perform as advertised.  I entered rpm values found in the Manual (2700-2500-1000) for max power-rpm, cruise power-rpm, and idle-rpm.  That resulted in the prop pitch advancing too steep in reduced power, slow down & go down situations, so that the aircraft would retain too much speed and in cases ACCELERATE when power was REDUCED.  It would be like cruising in 4th gear in your car, and when you went to decelerate ad reduced throttle, to shift into FIFTH instead of downshifting to third or second.  The prop rpm would reduce, but by increasing prop blade angle and as such to provide thrust even at reduced power settings.  I asked Austin, what rpm does he get in VFR pattern deceleration and glide, he gave me the prop auto-rpm values he uses.  2700-2500-1900.  Which translates to 2700 at max throttle, SHOULD translate to 2500 at any open throttle position less than max, and 1900 at flight idle, and engine idle while stationary*.  The manual indicates cruise rpm to be 2500 and max power rpm to be 2700, those match.  the idle rpm he provided is different even that what he describes in the PM engine1 screen to set it up.  "rpm auto-select with throttle at idle".  Well I guess it's right depending on your view of things, but is that flight idle or ground idle.  Anyway, I'll continue. I have entered an engine idle rpm of 500rpm, and prop pitch limits as provided by the TCDS. Sadly ground idle is nearly ~1300rpm, and flight idle generally is above ~2000rpm.  I don't know about you, but typically 20" MP is a very conservative cruise power setting, yet prop is still doing 2700rpm.  It takes a power reduction to ~12" MP to finally get down to 2500rpm (as tested at 120KIAS).  All not quite the "2500 rpm at 'open throttle' less than max".  Anyway, Austin's own numbers are in there for now. I may re-tune in the future if I notice more proper operation of this system.
 
Benign Issue : There is no 'throttle' or otherwise engine control elements on the 'panel' as they are, in the actual aircraft, otherwise 'off screen' down between the seats like a shifter in a car.  It would have been more unrealistic to put them on the otherwise forward looking view, than to omit them and let you use the controls on your yoke, joystick, or even the F1/F2 throttle control keys.  Same with Mixture control, I believe to be F7/8 or something.  
 
Avidyne Entrega : Where to begin.  I call it 45% complete.  The Avidyne Entrega system is entirely a stock & default X-Plane provided item.  I have installed higher resolution master 'screen-panel' element but all display contents and functions are exclusively up to Austin to provide for and to make work & display properly.  Custom fabrications on top of the Avidyne are not a viable solution (in the case of the ASI & ALT tapes), and completely impossible for the MFD.  Primary operation of the PFD I consider 90% complete, lacking only the ASI & ALT tapes on the display.  Those need to be installed by Austin so they are legitimately integrated into the display, scalable with the whole unit, and properly marked with vspeeds automatically.  His response to me was "make it out of the EFIS tapes", to which I said those need to be an integrated element of that single display fixture.  Otherwise for the PFD most all otherwise standard facets of the primary display are correct.  There is no reversionary mode, and no other modes.  As of 815, the altimeter autopilot preselect on the Avidyne did not link to the STEC 55X autopilot system so alt-engage does not work unless a separate altitude autopilot preselect is installed on the panel.  I suspect it may work properly in >817.  The MFD, oh the poor MFD. if it weren't for the base panel piece, it might as well be absent or have a piece of tape across it labelling it INOP.  The MFD is 0% correct (as of 815 and I have not heard reports of any change to that status in 817 or 820B/RC)  For all practical purposes consider it INOP and of less than no use.  I did press Austin that it had to be completed as a primary priority.  The Avidyne Entrega has been present as a default element in x-plane since ~7.6, yet has had no finishing or continuing work on it's implementation since it appeared.  I made the case that nearly every GA manufacturer is shipping aircraft with the Avidyne Entrega or Garmin 1000 integrated systems and that x-plane must follow suit, in immediate fashion, to provide for what actual aircraft have, what pilots need, and what customers expect and demand.  It's all up to you, the end user to continue to apply pressure to Austin to get the Avidyne completed, and the Garmin 1000 introduced as critical facets of most all new aircraft.  ASIDE: this does need to be a built-in, stock and default solution. NOT reliant on any unsupported external third party plug-in.  He has taken too many shortcuts and outs while shirking responsibility to the core functionality and feature set x-plane needs to deliver.  
 
Anyway, all that aside, no pun intended, the Avidyne Entrega in this model will improve and evolve as it's core functionality matures within x-plane, as a default system.  The Avidyne manuals are downloadable from their site, but I have obtained the right ones and included them in this aircraft distribution so that everyone is on the 'same page' about what they need to and should do.  
 
Known discrepancy.  The actual aircraft would have all digital fuel status on the MFD, and an analog fuel indication otherwise 'off screen' down between the seats. I have a 'total fuel' digital readout on the panel in the unusable area occupied by the vent controls.
 
Known discrepancy.  While the Avidyne base panels appear to have illuminated buttons, that is only as 'pictured' in the base element source photo and buttons do not presently illuminate at night.  I do suspect that should be a default element enhancement but I may install illumination 'rings' in the future if that doesn't come about.
 
Garmin 430 : many of the same issues with the Avidyne.  The Garmin 430 has been an available default element in x-plane for many versions now going back to at least 8.00.  However it's functions are extremely limited.  At present (as of 815) it can only accept Direct-To to destination airports.  No fixes or navaids may be entered as GPS destinations.  It has been appealed to Austin countless times to get it working in a more acceptable format, to include ability to enter short leg flight plan routes, and to function more similarly to the actual unit.  Presently I recommend using it primarily for the FLIP-FLOP NAV/COM functions, and use the GPS to track your ultimate destination airport as you navigate from VOR stations.  All discrepant and missing features are known issues.  Please feel free and welcome to voice your opinions to Austin about the functionality and lack thereof.
 
Known Issue (815) : FUEL FLOW & FUEL PUMP.  In 815 if the Fuel Pump is ON, the indicated and measured FF is boosted/high.  Turn the Fuel Pump OFF for proper FF rate and indications.  Should be resolved in >817.
 
Known Issue (815) : RPM FLUCTUATION.  At high indicated/actual airspeed, and at maximum rpm, FPS based flight model flutter/fluctuation can and does cause the RPM needle, prop & engine RPM to fluctuate.  Solution Unknown.  Identified similar situations with the T6B and x250TP.  Is only present in auto-rpm configurations.  If you experience the rpm fluctuation issue, note your simulator FPS.  If less than 20, reduce graphic options to increase your sim fps performance. If over 30fps, let me know and I'll try to obtain more information to better formulate the bug to Austin.
 
Known Issue (Cosmetic) : Nose inlet.  Initial aircraft model drafts had several pieces making the round inlets on the nose and an otherwise smooth fuse leading out to the spinner.  Austin griped about those bodies used to form the separate inlets, which almost caused the aircraft to be scrapped. I was really frustrated with being told that I could not use the solution I had come up with to make the round inlets on the 'round-body' aircraft.  Graphically it didn't 'meld' cleanly although it did achieve exactly the right shape and form.  Ultimately I invented a new counter-sunk nose inlet design, installed cylinders, and it has an 'open to the spinner' look instead of separated round inlets.
 
Known Issue (Cosmetic) : intersection of vstab leader and fuselage tail.  I know that the actual aircraft body 'melds' into the vertical stabilizer.  Not possible in x-plane.  I could experiment with extending the final stations of the fuselage vertically up inside the rudder area to attempt to meld the profile of the fuselage into the tail.  The present vstab leader has been vertically shortened so that it does not produce as much interference as Austin cited, does do the job of suiting the profile, and does do the job of leading the fuselage form into the vertical stabilizer.
 
Known Issue (Cosmetic) : SWITCHES.  Problem being, in drafting a 2D view of a 3D multi-surface & face panel, how to design switches and rheostats that FACE THE SKY.  In the actual aircraft you would lean forward, see, read and actuate those switches and in the seated and piloting position those switches would actually be unreadable and unidentifiable as you are looking at the 'butt' of them. As viewed in a natrual form, the space in 2D for those switches is prohibitively short, would require forced perspective on the 'butt' of the switches and text would likely be unreadable unless more rules were broken and the label was written on the 'butt' of the rocker switch.  I'm not saying it's impossible, but it will require extensive fabrication of new switch elements to resemble those otherwise out-of-sight switches and make them work, uselful, and seamless integration to this panel.  In the meantime, metal toggles are installed, if you don't like those you can delete the 'switches' folder in the custom cockpit folder and get basic toggles back.  I may just do that anyway at some point.
 
Known Issue & Discrepancy : Avidyne ASI / ALT.  In lieu of the Avidyne having Absent ASI & ALT indications, I highly recommend you treat that as a simulated Avidyne system glitch and revert to your actual standby instruments for Airspeed and Altitude.  Once Flying you can use the reported groundspeed on the Avidyne for speed, but do cross-reference your standby ASI & ALT, as you would in reality.  
 
Known Issue : Parachute.  The parachute attachment point has to be installed at one fixed location in the .acf.  I have it currently installed at the AFT CG LIMIT.  If you want to deploy the chute, or if you have already deployed the chute and are 'nose-down', go into the weight and balance screen and adjust the CG slider to the aft limit, to just prior to where the bar turns red.  That will simulate you shifting cabin available weight to the aft of the compartment to balance out your angle.  Actual aircraft may have a more dynamic balancing system versus where the chute attachment point and assembly is.  Please do read the manual about Chute deployment, there is a speed to slow below before popping it.
 
Known Issue: Stall Speeds.  Airfoil Master Tony Gondola produced and provided these airfoils based on his insight and assessment of what was called for.  The actual airfoils are not published, and are highly proprietary.  Tony produced best replicas of these foils based on all available information.  Stall speeds in this aircraft may be fractionally anomalous, but are as authentic as this airfoil provides for.  Interestingly enough, standard & default NACA 2412 airfoils on this aircraft produce a stall at EXACTLY the right speed, which leads me to assume and believe that Austin has 2412's on his version of the model (erroneously) and has tuned the flight model around 'his Cirrus' with the wrong foils.  But that's just a wild guess.
 
Notes on the Split Wing : Included in the TCDS folder within the Aircraft Documents is a file on the Stall Issues of the SR20 which I feel are applicable to the subsequent SR22 model.  The reason for the split wing geometry is to aid in the certification of the model and it's less than desirable  stall & spin tendency.  Numerous sources indicate "in the event of a spin, don't even try to recover, just pop the chute" (paraphrased) which indicates a very unstable spin tendency and this split wing geometry is a peculiar 'band-aid' to improve the stall handling and a preventative measure to avert spin entry in these aircraft.
 
Known Discrepancy : BEACON.  In all pictures I've seen, none of the actual aircraft indicate that they have a red beacon on top of the vertical stabilzer.  In fact none of them appear to have a Beacon or Tail light anywhere.  I took the liberty of installing a beacon fixture on the belly, if for nothing more than I think it looks good there.  x-plane will put a red beacon on top of the vstab by default though.  If you own an SR22/SR20 please let me know where the beacon and tail light are located and i will apply.
 
Known Discrepancy : VSTAB.  Vstab as installed in x-plane is more appropriate to the SRV-G2 rudder-top, than the rounded one on the other models.  I will see what the newer x-plane versions can do with variable cord lengths to get rounded tips, but in the meantime the SRV rudder top is what is present.
 
Known Discrepancy (Cosmetic) : air vents.  enough said, but space and size is an issue.  Vents were designed for the Bonanza but were very applicable here without reinventing the wheel.  New vents may be designed at some point in the future.  In the meantime these vents represent the panel mounted vents acceptably.  Placement is a space issue.  The standby instruments consume so much of the forward panel and it would be a grand disservice to make them any smaller.  Open cockpit panel format, you can arrange or reposition elements as you choose if you want to try a different layout.
 
Known Discrepancy : Audio Panel.  In short. no acceptable audio panel is available in x-plane and it became prohibitive to fabricate the modern audio panel using the antique foundation.   Similarly space became an issue about where to put it, and the need for 'some' space for necessary system switches and the chute button.
 
Bonus Items: Even after being scolded by Austin about the misc-body use, I put BACK IN the exhaust cowlings, exhaust pipes, and some extra fixtures. I did shave them down to minimum size so that they would have measurably less impact as he had cited, but the model just positively requires these fixtures.
 
Bonus Items : Texture.  Recognizing that 'flat white' does not a good 'texture' make, on this and another couple otherwise white aircraft, I made all best attempts at installing a very rich, albeit very subtle pantone gradient to the fuse and all surfaces.  Unfortunately x-plane applies it's own shading which may make these very hard to see.  Open the paint.png to see what I mean, but I wouldn't want to exaggerate the gradients any further than that else it starts to take on a 'dirty' appearance.
 
I've you've read this far, Congratulate yourself!
 
Please take time to review all the great files in the aircraft documents folders.  Please take a moment to appreciate all of the gorgeous hand made artwork on the entire aircraft.  And last but not least, make sure you just thoroughly and completely enjoy this aircraft.  As you can see, it's been a long way coming, and has a ways to go until it's all-good, but the best we can do is the best we can, and to continue to strive for perfection.  
 
My Very Best,
Jason Chandler


Message édité par j_c_p le 11-11-2005 à 14:32:53
mood
Publicité
Posté le 11-11-2005 à 14:31:07  profilanswer
 

n°3061023
j_c_p
Linux user
Transactions (2)
Posté le 11-11-2005 à 17:13:31  profilanswer
 

Whaou, je ne savais pas qu'un Garmin 530 aussi sympa existait pour X-Plane (malheureusement, c'est du Windows only ...) : http://www.x-plugins.com/screenshots/
 
Vu d'après http://forums.x-plane.org//index.p [...] ntry175751


Message édité par j_c_p le 11-11-2005 à 17:14:47
n°3061874
Sachy

Transactions (0)
Posté le 11-11-2005 à 23:42:32  profilanswer
 

j_c_p a écrit :

http://img495.imageshack.us/img495 [...] 9nx.th.jpghttp://img495.imageshack.us/img495 [...] 6fb.th.jpg
 
Vous arrivez à majorer la scène via les fichiers updates (cf url un peu avant) ? À chaque fois, que je veux tester la maj, les fichiers ne sont pas dispo.
 
edit : Sachy, il existe un A300-600 FedEx v8.15 superbe (dispo sur *.org ?, avec de belles textures de nuit). Ensuite, il faut le retrouver dans le forum :/.


Merci je vais essayer de le trouver :/
 
PS: je trime trop à voler, je sais pas comment programmer l'ordinateur de vol ni faire une approche ni...rien :D
 
Que dois-je faire pour apprendre: manuel ?
 
PS bis: j'ai trouvé comment décoller d'un aéroport, mais je trouve pas comment faire comme dans FLY: se faire un toulouse>paris par exemple

n°3061967
TBone
Pouet.
Transactions (0)
Posté le 12-11-2005 à 00:27:26  profilanswer
 

avant de programmer le FMS, tâche de t'habituer aux instruments normaux, pour cela: http://wikxplane-fr.org/wikxplane/ [...] ane:NavIFR
 
ensuite, sur le FMS: http://www.freeworld-airways.net/p [...] u&show=fms
 
pour faire un Toulouse>Paris, il te faut un flight planner  
cf. GoodWay: www.xpgoodway.com  
 
ou des cartes: cf. le site du SIA: http://www.sia.aviation-civile.gouv.fr naviguer dans les AIPs à la recherche des cartes Enroute (le lien ne peut être donné puisque dans des frames mais c'est facile à trouver)


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A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°3063598
TBone
Pouet.
Transactions (0)
Posté le 12-11-2005 à 19:46:13  profilanswer
 

peut-être un bel appareil qui se profile: http://forums.x-plane.org//index.php?showtopic=15891


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A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°3065788
Sachy

Transactions (0)
Posté le 13-11-2005 à 21:57:43  profilanswer
 

Je me suis fait un joli soleil au décollage avec le concorde :D

n°3066069
j_c_p
Linux user
Transactions (2)
Posté le 14-11-2005 à 01:00:20  profilanswer
 

http://img127.imageshack.us/img127/188/installateurxplanewindows502ws.th.pnghttp://img104.imageshack.us/img104/7843/installateurxplanewindows512fh.th.png
 
Petit test rapide de la 8.20 sous cedega donc : pas trop de souci à l'installation, si ce n'est que j'ai été obligé de copier mes préférences via la 8.20rc2 (sinon, ça bloquait au lancement, après ajustement des préférences, bref, bizarre).
 
nb : petit aéroport de Tortoli là (addon ita2).
 
edit : LIRQ aussi ->
 
http://img108.imageshack.us/img108/9196/installateurxplanewindows488ei.th.pnghttp://img123.imageshack.us/img123/1622/installateurxplanewindows528na.th.png


Message édité par j_c_p le 14-11-2005 à 01:11:36
n°3066079
j_c_p
Linux user
Transactions (2)
Posté le 14-11-2005 à 01:28:54  profilanswer
 

Whaou, très impressionnant le Typhoon :) :
 
 http://img131.imageshack.us/img131/4238/installateurxplanewindows549ed.th.pnghttp://img130.imageshack.us/img130/324/installateurxplanewindows559ru.th.png
http://img131.imageshack.us/img131/7597/installateurxplanewindows561so.th.pnghttp://img426.imageshack.us/img426/8516/installateurxplanewindows577lc.th.png
 
Au départ d'Aosta là.
 
L'avion se trouve ici (8.20) -> http://x-plane.org/registry/7357.shtml

n°3066166
TBone
Pouet.
Transactions (0)
Posté le 14-11-2005 à 08:00:55  profilanswer
 

Tortoli et Aosta... va falloir que j'aille jeter un oeil, j'étais principalement sur Parma (scène Ita2) et Marina di Campo (scène Elba) ce week-end.
 
jolis shots, au départ de Aosta, un coup de rudder n'aurait pas été optionnel ;)


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A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°3066650
j_c_p
Linux user
Transactions (2)
Posté le 14-11-2005 à 13:45:10  profilanswer
 

Sûr pour le rudder ;).
 
Bon, pour les chanceux en 8.20, à tester de toute urgence (C'est le fameux Boeing 737-800, version XP v 8.20+, avec toute la partie 3D repensée) -> http://www.xplanefreeware.net/foru [...] &#entry869
 
http://www.xplanefreeware.net/morten/8JPG/738pres.jpg


Message édité par j_c_p le 14-11-2005 à 14:00:20
n°3067079
TBone
Pouet.
Transactions (0)
Posté le 14-11-2005 à 16:34:06  profilanswer
 

rhôôô... c'est con, je devais coder ce soir... [:joce]


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A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°3067447
Profil sup​primé

Transactions (0)
Posté le 14-11-2005 à 18:15:07  answer
 

ça y est ça ne rigole plus !

n°3067579
Zzozo
Un peu, passionément, à la fol
Transactions (0)
Posté le 14-11-2005 à 18:59:24  profilanswer
 

quoi ? :o


---------------
« Ce qui ne vous tue pas vous rend plus fort » F. Nietzsche | « Vise_ la Lune. Si tu rates, au pire, t'es dans la merde » Un poète disparu dans le cercle
n°3067761
Adri2

Transactions (0)
Posté le 14-11-2005 à 20:10:18  profilanswer
 

Y a des planeurs dedans ?
Des mariannes ?  :love:

n°3067775
TBone
Pouet.
Transactions (0)
Posté le 14-11-2005 à 20:14:46  profilanswer
 


et avec le FMS qui va arriver début d'année prochaine, ça va tuer ;)
avec X-Plane, il faut le prendre par la douceur et tout vient à point...


Message édité par TBone le 14-11-2005 à 20:15:22

---------------
A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°3067778
TBone
Pouet.
Transactions (0)
Posté le 14-11-2005 à 20:16:14  profilanswer
 

Adri2 a écrit :

Y a des planeurs dedans ?
Des mariannes ?  :love:


c'est quoi une marianne ?
 
sinon, oui il y a un planeur mais il est basique.


---------------
A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°3067863
j_c_p
Linux user
Transactions (2)
Posté le 14-11-2005 à 20:37:35  profilanswer
 

Adri2 a écrit :

Y a des planeurs dedans ?
Des mariannes ?  :love:


Ouaip, genre :
 
http://img113.imageshack.us/img113/8764/screenshot27mn.th.pnghttp://img109.imageshack.us/img109/5585/screenshot35kd.th.png

n°3067894
j_c_p
Linux user
Transactions (2)
Posté le 14-11-2005 à 20:48:08  profilanswer
 

Hop, cliquage au choix :
 
http://img305.imageshack.us/img305/1051/gentoo641411200533pz.th.png

n°3067921
TBone
Pouet.
Transactions (0)
Posté le 14-11-2005 à 20:54:52  profilanswer
 

il manque OpenTransportTycoon quand même là... paske LinCity ça va 2 minutes ;)


---------------
A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°3068082
TBone
Pouet.
Transactions (0)
Posté le 14-11-2005 à 21:37:18  profilanswer
 

qq'un aurait-il testé le plugin de navigation au sextant ?
je suis en train de faire un Jersey-Nantes par une belle nuit étoilée et je me demandais si cela était vraiment fonctionnel...


---------------
A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°3068547
j_c_p
Linux user
Transactions (2)
Posté le 15-11-2005 à 00:41:42  profilanswer
 

http://img106.imageshack.us/img106/2554/installateurxplanewindows1513l.th.pnghttp://img124.imageshack.us/img124/3368/installateurxplanewindows1522r.th.png
 
Une ballade en Italie (avec départ en Suisse) via ita2 et vfrch33_v8_Switzerland sous gros temps : impressionnant les mouvements de l'appareil (très bien controlés via le pilote auto) à la traversée des perturbations (correction de vitesse ad hoc, à mon avis).


Message édité par j_c_p le 15-11-2005 à 00:42:15
n°3068662
TBone
Pouet.
Transactions (0)
Posté le 15-11-2005 à 08:07:01  profilanswer
 

juste 245kts en trop sous FL100 :whistle:
 
et puis faut faire gaffe au 105% de N1, tes moteurs peuvent claquer si ce régime est maintenu trop longtemps ;)
 
ce soir je fais un m_____e si mon proprio n'arrange pas la ligne, 14MB c'est impossible à downloader... j'ai déjà le Typhoon en retard ainsi que qques scènes :sweat:


---------------
A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°3068671
Zzozo
Un peu, passionément, à la fol
Transactions (0)
Posté le 15-11-2005 à 08:24:40  profilanswer
 

http://img354.imageshack.us/img354/1521/xwind7do.th.jpg
 
Des fois, c'est dur ...  :sweat:


---------------
« Ce qui ne vous tue pas vous rend plus fort » F. Nietzsche | « Vise_ la Lune. Si tu rates, au pire, t'es dans la merde » Un poète disparu dans le cercle
n°3068725
TBone
Pouet.
Transactions (0)
Posté le 15-11-2005 à 09:19:41  profilanswer
 

:)
 
(tip: pour un shot c'est CTRL+. ;) )


---------------
A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°3068733
Zzozo
Un peu, passionément, à la fol
Transactions (0)
Posté le 15-11-2005 à 09:23:57  profilanswer
 

TBone a écrit :

:)
 
(tip: pour un shot c'est CTRL+. ;) )


;)
J'avais trouvé entre temps :D
J'en referai ... :)
 
Un petit film de 20 Mo de cet atterissage (crosswind/grosses turbulences de 20 knts, ça arretait pas de changer de sens :'( ) sur la 04R de Nice - Côte d'Azur, ça vous dis ? :)


Message édité par Zzozo le 15-11-2005 à 09:27:47

---------------
« Ce qui ne vous tue pas vous rend plus fort » F. Nietzsche | « Vise_ la Lune. Si tu rates, au pire, t'es dans la merde » Un poète disparu dans le cercle
n°3068764
TBone
Pouet.
Transactions (0)
Posté le 15-11-2005 à 09:49:42  profilanswer
 

pourquoi pas :)


---------------
A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°3068846
Harkonnen
Un modo pour les bannir tous
Transactions (0)
Posté le 15-11-2005 à 10:29:12  profilanswer
 

TBone a écrit :

juste 245kts en trop sous FL100 :whistle:


la vitesse max sous FL100 n'est pas de 250 kts :??:
ce qui lui ferait 295 kts en trop


---------------
J'ai un string dans l'array (Paris Hilton)
n°3068917
Zzozo
Un peu, passionément, à la fol
Transactions (0)
Posté le 15-11-2005 à 11:04:46  profilanswer
 

Bon, une première vidéo "brute"  ... pas forcément le meilleur angle de vue mais bon ... :)
http://zzozo.dropcode.net/X-Plane/ [...] take-7.mov
 
  Le pilote auto était à l'agonie (il m'a soulagé un peu pour l'approche, parce que bon, le plafond était à 700-800 pieds ... mais après avoir percé les nuages, il a fallu que je coupe, il arrivait plus à "tenir" l'avion dans une trajectoire raisonnable :'( )


---------------
« Ce qui ne vous tue pas vous rend plus fort » F. Nietzsche | « Vise_ la Lune. Si tu rates, au pire, t'es dans la merde » Un poète disparu dans le cercle
n°3069016
TBone
Pouet.
Transactions (0)
Posté le 15-11-2005 à 12:11:00  profilanswer
 

Harkonnen a écrit :

la vitesse max sous FL100 n'est pas de 250 kts :??:
ce qui lui ferait 295 kts en trop


tu as tout à fait raison, j'ai rippé une data en calculant (c'est le problème quand tu tchatches au bural :whistle: )


---------------
A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°3069148
david42fr

Transactions (2)
Posté le 15-11-2005 à 13:04:24  profilanswer
 

dites, c'est une impression où les principaux sites ont été vidés? je trouve plus rien, que ce soit sur le site ou par le forum, sur xplane freeware ou x-plane.org.


Message édité par david42fr le 15-11-2005 à 13:13:22

---------------
A life spent making mistakes is not only more honorable, but more useful than a life spent doing nothing. -- Shaw -- mon topic de vente photo
n°3069166
TBone
Pouet.
Transactions (0)
Posté le 15-11-2005 à 13:08:11  profilanswer
 

xplanefreeware.net a été complètement vidé et ils replacent les appareils au compte-gouttes.
 
x-plane.org revoit une partie son stockage des add-ons et il me semble que la nouvelle façon de hoster n'a pas le succès escompté :/
 
-> certains liens de ce topic peuvent partir en vrille... je vais attendre que xplanfreeware.net soit à nouveau rempli afin de corriger les link du premier topic.


---------------
A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°3069194
david42fr

Transactions (2)
Posté le 15-11-2005 à 13:15:14  profilanswer
 

OK. parce que j'avais l'habitude de récupérer les dernières versions des scènes et avions, mais là je retrouve plus rien :/


---------------
A life spent making mistakes is not only more honorable, but more useful than a life spent doing nothing. -- Shaw -- mon topic de vente photo
mood
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Posté le   profilanswer
 

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