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War Thunder

n°13865301
Dolas

Transactions (2)
Posté le 07-06-2018 à 20:38:52  profilanswer
 

Reprise du message précédent :
https://warthunder.com/en/news/5565 [...] cketeer-en
 
IL-28Sh: The Soviet Rocketeer

Citation :

In short: an assault variant of the IL-28. Up to 3 tons of bomb load, gunpods and up to 192 of unguided rockets!


 
La 1.79, çà fait quand même un sacré update pour les russes...


Message édité par Dolas le 07-06-2018 à 20:40:01
mood
Publicité
Posté le 07-06-2018 à 20:38:52  profilanswer
 

n°13865307
Eanrol
And They Shall Know No Fear
Transactions (0)
Posté le 07-06-2018 à 20:44:57  profilanswer
 

Comme à chaque update quasiment.

 

-Pourquoi vous rajouter pas de véhicules allemands ?
-L'arbre allemand est bien étoffé, c'est celui qui a le plus de véhicules et est quasiment finie.
-Oui mais non parce que l'arbre russe a plus de véhicules et vous en rajoutées 5 par updates alors...
-Silence tovarish ou gulag))))))


Message édité par Eanrol le 07-06-2018 à 20:46:37

---------------
5000 Hours of War Thunder, 5000 Hours of saltiness
n°13865626
Dolas

Transactions (2)
Posté le 08-06-2018 à 09:14:07  profilanswer
 

C'est vrai que les américains sont mieux lotis. Upgrade Magach3, XM1, XM308, FJ4B.
Russes : T62M, upgrade T64B, Il28sh.
En RB, le FJ4B semble bien plus polyvalent que le Il28.

 

Et on a pas eu d'event pour le débarquement :(

 

Sinon, hier petite partie RB sur Stalingrad.
Petit AMX30'72 au milieu de 5 Leo2K. Pour une fois, ils sont de mon coté, je suis content. 5 min après, ils se sont tous fait violer par des Chieftain mK3, je suis le seul survivant, et j'ai fait les 2 seuls kills de mon équipe... Et j'enchaine par 1 tank + 1 avion en F8F.


Message édité par Dolas le 08-06-2018 à 09:14:37
n°13866091
Ouiche

Transactions (0)
Posté le 08-06-2018 à 12:45:28  profilanswer
 

Bon, j'aime vraiment pas faire de pub mais c'est plutôt un bon plan : https://www.humblebundle.com/store/ [...] search_bar
 
3€ pour un SDKFZ 140/1, 7 jours de prem et une poignée de golds c'est pas mal.

n°13866134
bobbyfrasi​er
Well, hello there !
Transactions (0)
Posté le 08-06-2018 à 13:15:37  profilanswer
 

Bon c'est quoi les news sur WT dernièrement (càd depuis 6 mois) ? :o
Ca en est où le dev ?


---------------
Bobbyfrasier, Bobbyfrasier everywhere ! (Steam, Origin, ...)
n°13866142
Eanrol
And They Shall Know No Fear
Transactions (0)
Posté le 08-06-2018 à 13:18:54  profilanswer
 

Rien de neuf.


---------------
5000 Hours of War Thunder, 5000 Hours of saltiness
n°13866188
Ouiche

Transactions (0)
Posté le 08-06-2018 à 13:42:06  profilanswer
 

Maj graphique, refonte du netcode lié à la balistique des munitions avec nettement moins de sparks, et on va prochainement avoir une... sorte d'amélioration de la modélisation des dégâts des obus en avion, si je ne me plante pas. Et une maj son.


Message édité par Ouiche le 08-06-2018 à 13:44:52
n°13866317
Dolas

Transactions (2)
Posté le 08-06-2018 à 14:26:28  profilanswer
 

En tank :
- Sortie du T6
- Sortie des tanks français ?
- Remise à plat du cout de recherche des tanks T4-T5 (c'est 40% plus rapide globalement)

n°13867091
Eanrol
And They Shall Know No Fear
Transactions (0)
Posté le 09-06-2018 à 11:12:02  profilanswer
 

La-7, booster 500% RP :

 

-4 frags
-Win
-15 000 RP en recherche de véhicule
-20 000 RP en recherche de module

 

Hehehe [:lesadfrog:1]


Message édité par Eanrol le 09-06-2018 à 11:12:40

---------------
5000 Hours of War Thunder, 5000 Hours of saltiness
n°13867321
Profil sup​primé

Transactions (0)
Posté le 09-06-2018 à 16:32:06  answer
 

Update du serveur dev en 1.9 nouvelle version.
 
Changement entre autre, de la penetration de l'amx 40:
 
AMX-40: sight zoom buffed, armor changed, penetration buffed(385mm @0deg P.B. to 550mm @0deg P.B.)
 
hon hon hon.

mood
Publicité
Posté le 09-06-2018 à 16:32:06  profilanswer
 

n°13867327
Eanrol
And They Shall Know No Fear
Transactions (0)
Posté le 09-06-2018 à 16:36:03  profilanswer
 

Ça repassera à 385 sur le live.


---------------
5000 Hours of War Thunder, 5000 Hours of saltiness
n°13873286
Dolas

Transactions (2)
Posté le 11-06-2018 à 22:17:48  profilanswer
 

Planned technical works - 12.06.2018
https://warthunder.com/en/news/5578 [...] 06-2018-en


Message édité par Dolas le 11-06-2018 à 22:17:55
n°13873542
Eanrol
And They Shall Know No Fear
Transactions (0)
Posté le 11-06-2018 à 22:47:52  profilanswer
 

Ils font l'update alors que c'est jour férié en Russie ? [:delarue3]  
 
Je suppose que Ouiche va devoir tout réparer tout seul si ça déconne [:cmshadow]


Message édité par Eanrol le 11-06-2018 à 22:48:01

---------------
5000 Hours of War Thunder, 5000 Hours of saltiness
n°13874168
Dolas

Transactions (2)
Posté le 12-06-2018 à 00:06:07  profilanswer
 

Il y a la coupe du monde le 14, ils se laissent 1j pour corriger :D

n°13875418
Eanrol
And They Shall Know No Fear
Transactions (0)
Posté le 12-06-2018 à 11:02:19  profilanswer
 

Patchnote complet

 

https://warthunder.com/en/game/changelog/current/830

 
Spoiler :

Ground vehicles
 
 
USA

 

XM-803
XM-1 (Chrysler) - premium tank exclusive for Xbox One
XM-1 (GM) —  bundle vehicle
T32 (updated model)

 

USSR

 

Т-62М-1
Т-64BV (as modification for T-64B)

 

Great Britain

 

Mk.VIA AA
Chieftain Marksman
Centurion Mk.5 AVRE

 

Germany

 

Sd.Kfz.221 (s.Pz.B.41)
Leopard 2A4

 

Japan

 

Type 90

 

France

 

AMX-40
 
 
Aircraft
 
 
USA

 

FJ-4B
P-40F-10
P-40E-1 (Reworked Model and cockpit updated)
F4U-4B Corsair VMF-514 - Xbox One exclusive
P-47D - cockpit updated

 

Germany

 

Bf 109 Z
Bf 110 F-2
Bf 110 G-2
Bf 110 C-7 (updated model, clarified modification)

 

France

 

F4U-7
F-84G-26-RE
LeO 451 lat
 
USSR

 

Il-28Sh

 

Great Britain

 

Beaufighter Mk.21 (detailed cockpit created by a player has been added)

 

Japan

 

Ki-32
Italy
IAR-81C
Re.2000 G.A.
 
 
Naval Fleet
 
 
USA

 

MTB Higgins 81 ft (PT-6)
MTB Elco 77 ft (PT-20)
MTB Higgins 78 ft (PT-71)
MTB Elco 80 ft (PT-103)
MGB 80 ft Nasty (PTF-7)
Sub Chaser 110 ft (SC-497)
Gunboat LCS(L)(3)
Sub Chaser 165 ft (PC-451)
MTB Elco 80 ft (PT-314)
MTB Higgins 78 ft (PT-200)
MTB Elco 80 ft (PT-565)
MTB (PT-810)
MGB Elco 77 ft (PT-59)
MGB USS Tucumcari (PGH-2)
MGB Asheville (PGM-84)
Destroyer Clemson (DD-336)
Destroyer Clemson (DD-213)
Destroyer Fletcher (DD-445)
Light cruiser Omaha (USS Trenton)
MTB Elco 80 ft (PT-109)
Destroyer Bennion (DD-662) - exclusive for Xbox One
Destroyer Cowell (DD-547)

 

Germany

 

MTB LS
MTB S-38
MTB S-38b
Minesweeper R-41
Minesweeper R-130
Minesweeper R-301
Anti Air Ferry SF40
Anti Air Ferry SF40
Artillery Ferry AF D1
Artillery Ferry AF D3
Gunboat MZ1
MTB S-100 (1945)
MTB S-100 (1944)
MTB(Hydrofoil) VS-10
MTB Klasse 140/141 (Jaguar)
MTB Pr. 206 GDRs
Fast Attack Craft Typ-Klasse 143 (Albatros)
Torpedo Boat Type 1924, (mod 1932)
Torpedo Boat Type 1939
Gunboat K-2
Destroyer Type 1936
Light cruiser KMS Emden (1944)
MTB S-204 Lang
Minelayer VS-8
Destroyer Z-20 “Karl Galster”
 
 
Reworked air battles sound
 
 
New sounds for aircraft machine guns and cannons have been added.
The dependence of the sound characteristic being created for the firing sound based on the angle of viewing on the aircraft gun has been added. Implemented for 3rd person view on player's aircraft on both allied and enemy aircraft.
The dependence of the sound characteristic being created for the firing sound based on the angle of viewing on ground-based weapons has been added. Implemented for 3rd person view on player's vehicle on both allied and enemy vehicles.
The dependence of the sound characteristic of the engine operation and the mechanical operation of the tracks/wheels on the angle of view on ground vehicles has been added. Implemented for 3rd person view on player's vehicle on both allied and enemy vehicles.
For a player's aircraft, the mechanical sounds of the gun have been added at a specific viewing angle when seen from third person.
For a player's aircraft, as seen from the third person, during shooting, with the camera position opposite the gun barrel, the sounds of the bullets have been added.
Added sounds of dropping cases, for aircraft standing on the ground or slowly moving on the surface.
When shooting at the surface of the earth at low speed, or at rest, now there are reverberating tails.
The dependence of the sound character of shots for Allied / enemy aircraft has been added, depending on the distance of hits.
The cockpit canopy now strongly filters out external sounds, greatly reducing their intensity.
The sound of shots within sight of the cockpit now consist of two main components. These are shots outside the aircraft, filtered by the cockpit's canopy, and the jolts / blows of the machine gun / gun mechanisms located in the structure of the aircraft.
If the breech mechanism exists in the cockpit, the mechanical operation of the gun will be audible during the shot.
In turrets on aircraft, from the first person view, the mechanical sounds of of the gun and turret will now be heard.
The mechanical sounds have changed when shooting from machine guns in ground vehicles, when seen from the first person.
Changed the nature of the reverberation in the cockpit more realistically, with the cockpit canopy closed.
When you open the cockpit canopy, the cockpit reverb smoothly goes into the reverberation of the open space.
If there is an open turret on the aircraft, and a view from the first person is available, the reverb and the sound environment will be the same for an open cockpit.
The sound of the mechanics of the aircraft turret has been added as it rotates, when viewed from the first person.
With overloads, the character of the sound of the engine of the aircraft changes slightly, when observed from the cockpit.
After launching a rocket, when switching to the camera following the rocket, you can now hear the sound of the rocket engine, depending on the viewing angle.
The sound of impact on the aircraft frame when landing on any hard surface has been added.
The sound of the aircraft rolling on a hard surfaces has been added in 3rd person view and cockpit.
The sound of pneumatic brakes on the frame undercarriage from within the cockpit of aircraft has been added.
Sound corrections for ground vehicle cannons equipped with muzzle brakes have been made.
 
 
New locations and missions
 
 
Italy - new location for combined battles.  
Ladoga - new location for air battles. Two missions: “Frontline” and “Air Supremacy”.
[Domination] Wallonia - new mission for the “Ardennes” location.
 
 
Location and mission updates
 
 
Ground vehicles Location “Karelia” and partially on  “Ireland” — Vegetation have been changed.
Ground vehicles Location “Kursk” — Gardens in the village have been added.
Hürtgen ground battles location - balancing and visual changes.
Ardennes ground battles location - small town added to the central part of the location, number of bushes and smaller trees has been reduced.  
Zhengzhou air battles location - many corrections for roads and bridges.  
 
 
Naval locations and missions
 
 
African gulf - Naval location for combined battles.
Arabian Gulf - Naval location for combined battles.
Fiji - Naval location for combined battles.
Northern Port - Naval location for combined battles.
Irish bay - Naval location for combined battles.
Mediterranean Port - Naval location for combined battles.
North sea - Naval location for combined battles.
Norway - Naval location for combined battles.
Andaman Sea - Naval location for combined battles.
 
 
Ground Vehicle model, damage model, characteristic and weaponry changes:
 
 
For ground vehicles with blowout ammunition panels, new fire mechanics have been introduced. Fires in compartments with blowout panels can not be put out with FPE if the ammo is on fire, and will instead go out after the propellant charges burn out (15-30 secs). However, fires may start in other parts of the vehicle. If the armoured protection of the ammo load is struck, it won't be able to protect the crew from the fire and the vehicle will subsequently be lost.
the order of ammunition use has been specified for the following vehicles:
Nb.Fz
M16 MGMC
M15A1 CGMC
all M4 with 76mm cannon
M2A4, M2A4 1st.Arm.Div.
M3 Stuart
Charioteer Mk.7
M8 Scott, M5A1
M4A5, Pz.III N
M4A3 (105)
T14
Churchill Mk.VII
Valentine Mk.IX
Valentine Mk.XI
3 inch Gun Carrier
Archer, SU-5-1
Chi-Ri II
 
StuG III F - The amount of ammunition has been changed from 54 to 44 shots. Source: Panzer Tracts 8 - Sturmgeschuetz - S.Pak to Sturmmoerser
Fire rate has been changed from 7 to 8 shots per minute for the following vehicles. Source: TM 9-2300 ARTILLERY MATERILEL and Associated Equipment. Department of the Army May 1949 // TM 9-374 90-MM GUNS M3 AND M3A1 FOR COMBAT VEHICLES August 1950 // RAC Technical Situation Report No. 38, Sept. 18, 1945
M26
M26 T99
M26 Ariete
M46
M46 Tiger
ST-A1
ST-A2
Type 61
M18 Super Hellcat, M36
 
IS-3 - Fire rate has been changed from 2.8 to 3 shots per minute. Source: Руководство по Материальной части и Эксплуатации танка ИС-3, 1955.
Rate of fire has been increased from 7 to 8 shots per minute for the following vehicles. Source: Documentation W127, Waffen-Arsenal #16, Die Deutschen Kampfwagen Kanonen 1935-1945
Tiger II (P)
Tiger II (H)
Tiger (H) Sla
 
The mechanics for first-order ammunition racks have been added for these rank IV vehicles.
ST-A1
ST-A2
Type 61
M41
Ru251
Tiger II (P)
Tiger II (H)
Tiger II (H) Sla, Black Prince
Centurion Mk.1
Centurion Mk.3
Strv 81 (Rb.52)
Caernarvon
FV4202
FV4004
M18 Super Hellcat
M26
M26E1
M36
M41
M46
M46 Tiger
T26E1-1
T-34-100
T-34-85 (C-53)
T-44-100
T-44
 
Pz.III J1/L/M - Ammunition loadfout has been changed from 92 to 84 shots. Source: Panzer Tracts No.3-3 - Panzerkampfwagen III Ausf.J, L, M und N - development and production from 1941 to 1943
The thickness of the frame material has been increased from 1 to 30 mm of structural steel for the following vehicles :
ZiS-12 (94-KM)
ZiS-43, GAZ-AAA (4M)
GAZ-AAA (DShK)
GAZ-MM (72-K)
YAG-10 (29-K)
Type 94
 
M82 shell for T15 series cannons has been renamed to T41. Source: RAC - AFV Situation Report No. 32 // RAC - Issue 20 Section A3 Report
M551 - Turret rotating speed has been changed from 24 to 40 degrees per seconds. Source: Trials of conventional armament on US Sheridan M551 Report TR 119/1, FVRDE, 1970
Type 74 - Engine power index has been changed from 830 to 720 hp. Source: 戦後の日本戦車POSTWAR JAPANESE TANKS, Author:古是光春 Furuze Mituharu、一戸崇雄 Itinohe Takao // 陸上自衛隊のMBT(MBT OF JGSDF),Author 高橋 昇、野木恵一、城島健二
Type 87 - Engine power index has been changed from 750 to 720 hp. Source: 戦後の日本戦車POSTWAR JAPANESE TANKS, Author:古是光春 Furuze Mituharu、一戸崇雄 Itinohe Takao // 陸上自衛隊のMBT(MBT OF JGSDF),Author 高橋 昇、野木恵一、城島健二
SU-152 - Number of respawns in SB mode has been changed to 2.
37mm SA18 cannon (FCM.36/H.35) - Fire rate has been changed from 10 to 19.2 shots per minute. Source: INSTRUCTION SUR L'ARMEMENT ET LE TIR DANS LES UNITÉS DE CHARS LÉGERS, Ministère de la Guerre – Division de l’Infanterie, Imprimerie Nationale (1937) // ARMEMENT DES CHARS ET VÉHICULES BLINDÉS - État-Major de l'Armée - Section de l'Armement et des Études Techniques. SHAT Carton 7 N 4205-2 SAET - Chars et armements anti-chars
37mm SA38 cannon (R.39/H.39) - Fire rate has been changed from 10 to 15 shots per minute. Source: INSTRUCTION SUR L'ARMEMENT ET LE TIR DANS LES UNITÉS DE CHARS LÉGERS, Ministère de la Guerre – Division de l’Infanterie, Imprimerie Nationale (1937) // ARMEMENT DES CHARS ET VÉHICULES BLINDÉS - État-Major de l'Armée - Section de l'Armement et des Études Techniques. SHAT Carton 7 N 4205-2 SAET - Chars et armements anti-chars
Maus, E-100 - The material of the front turret part armour has been corrected from cast to rolled homogeneous armour. Source: Panzer Tracts No. 6-3 Schwere Panzerkampfwagen Maus and E100 von Thomas L. Jentz and Hillary L. Doyle // "Kampfpanzer Maus Der Überschwere Panzer Porsche Typ 205" by Michael Fröhlich // "Spezial-Panzerfahrzeuge des deutschen Heeres" By Walter Spielberger
CCKW 353 AA - A bug with lack of the overheating of the gun during prolonged firing has been fixed.
105 mm T32 shell (105 mm T5E1/T5E2) - Type of shell has been changed from APBC to APCBC. Source: Table of Form Factors of Projectiles by H.P. HITCHCOCK // AN ANALYTICAL STUDY OF DATA ON ARMOR PENETRATION BY TANK-FIRED, KINETIC ENERGY PROJECTILES
8.8cm Pzgr.39/43 (8.8cm KwK.43/PaK.43) - Penetration values for the angles of the encounter between shell and armour has been corrected. Source: Dokumentation W 127: Datenblätter für Heeres-Waffen, Fahrzeuge, Gerät // DIE VORGÄNGE BEIM BESCHUß VON PANZERPLATTEN, Lilienthalgesellschaft für Luftfahrtforschung 166 (Berlin 1943)
30 degrees (increased)
10m: 185 >200
100m: 183 >197
500m: 173  >186
1000m: 161 >173
1500m: 150 >161
2000m: 139 >149
 
60 degrees (reduced):
10m: 105 >80
100m: 103 >79
500m: 97  >75
1000m: 91 >69
1500m: 85 >65
2000m: 78 >60
 
8.8cm Pzgr. (8.8cm Flak.37/KwK.36) - Penetration values for the angles of the encounter between shell and armour has been corrected. Source: Dokumentation W 127: Datenblätter für Heeres-Waffen, Fahrzeuge, Gerät // DIE VORGÄNGE BEIM BESCHUß VON PANZERPLATTEN, Lilienthalgesellschaft für Luftfahrtforschung 166 (Berlin 1943)
30 degrees (slightly reduced)
10m: 115 >111
100m: 114 >110
500m: 101  >97
1000m: 93 >89
1500m: 82 >79
2000m: 79 >76
 
60 degrees (reduced):
10m: 65 >50
100m: 64 >49
500m: 57  >43
1000m: 52 >40
1500m: 46 >35
2000m: 44 >34
 
12.8cm Pzgr. (12.8cm K.40) - Penetration values for the angles of the encounter between shell and armour has been corrected. Source: Dokumentation W 127: Datenblätter für Heeres-Waffen, Fahrzeuge, Gerät
30 degrees (slightly increased)
10m: 178 >189
100m: 177 >187
500m: 158  >168
1000m: 138 >146
1500m: 120 >128
2000m: 105 >111
 
60 degrees (reduced):
10m: 101 >95
100m: 100 >94
500m: 89  >84
1000m: 78 >73
1500m: 68 >64
2000m: 59 >56
 
10.5cm Pzgr.Rot (10.5cm KwK L/68) - The designation for the shell has been specified (was previously designated as Pzgr.39). Penetration values for the angles of the encounter between shell and armour has been corrected. Source: https://forum.warthunder.com/index. [...] e-kwk-l68/
30 degrees (slightly increased)
10m: 195 >210
100m: 192 >207
500m: 184  >198
1000m: 171 >184
1500m: 161 >173
2000m: 152 >164
 
60 degrees (reduced):
10m: 110 >84
100m: 109 >83
500m: 104  >79
1000m: 97 >74
1500m: 91 >69
2000m: 86 >66
 
94mm Shot Mk.1 (32pdr Ordnance QF) - Initial speed of the shell has been changed from 1043 to 929 m/sec. Penetration values for the angles of the encounter between shell and armour has been corrected. Source: WO 291_1439 Vol 1 British tanks
30 degrees (slightly increased):
10m: 192 >200
100m: 188 >196
500m: 180  >187
1000m: 167 >174
1500m: 157 >163
2000m: 149 >155
60 degrees (reduced):
10m: 108 >83
100m: 106 >81
500m: 102  >78
1000m: 94 >72
1500m: 89 >68
2000m: 84 >64
 
12.7mm BS-41 bullet - Armour penetration has been increased, mm:
10m: 27 >29
500m: 25 >27
1000m: 17 >25
1500m: 7 >11.
 
Source: Справочник по патронам стрелкового оружия Советской армии, 1965.
120mm L31 HESH (120mm L11)  - The weight of explosive mass has been changed from 3.1 to 4.1 kg. Source: Department of Defense, Intelligence Production Program Projectile and Warhead Identification Guide - Foreign
AMX M4/AMX-50 - The thickness of the hull side has been changed from 30 to 40 mm. Source: Swedish translation of french description of AMX M4 with St.chamond prototype 100 mm turret (January 1951) // Swedish datasheet for production model AMX 50, 1951.
AMX-50 - Ammunition loadout for the cannon has been changed from 49 to 50 shots. Source: Swedish datasheet for production model AMX 50, 1951.
Churchill Mk.III - The thickness of the armour of the turret top has been changed from 18 to 19.05 mm. Source: Churchill IV Typical for I, II,III, V & VI Drawing No: TD.5912, 1943 Aug., WO 194/105, The National Archives, Kew
M4A5 - The armour values for following zones have been changed, mm:
turret top: 25.4 > 38.1
side and rear of the turret: 63.5 > 69.85
Source: Canadian Army Microfilms Reel 72.3
Crusader Mk.II - Depression angle of the gun has been changed from -12 to -15 degrees. Source: Crusader Cruiser Tank Mk VI, Gawrych Wojciech J, Armor Photogallery // AFV Weapons Profile 8: Crusader Cruiser Mk VI, James Bingham, Profile Publications
T114 - loading mechaniсs have been corrected. First order ammo rack has been added which means no delay until the full 3-shot “magazine” is fired to start reloading.  
Crusader Mk.II/Mk.III - Turret rotation speed has been increased from 16 to 36 degrees per minute. Source: Crusader I, ICS, II, IICS & III Instruction book, Cat.No.62/438.
M60 - Armour values for the upper frontal part of the hull has been changed from 108 to 93 mm. Source: Ballistic Protection Analysis of M60 Series Tanks.
Chieftain Mk.3 - Engine power has been changed from 650 to 660 hp. Source: The Chieftain Tank Engine. London: HMSO
Chieftain Mk.5 - Engine power has been changed from 720 to 760 hp. Source: The Chieftain Tank Engine. London: HMSO
Strv 81 - The designation has been refined. Current - Strv 81 (Rb.52)
Т-44 - The angle of cannon elevation has been changed from 28 to 20 degrees. Source: Боевые машины Уралвагонзавода - Т-54/Т-55 Издатели: Управление информации и связи с общественностью ФГУП «Производственное объединение «Уралвагонзавод»
AMX-50 Surbaisse - The ability to turn vehicle whilst in neutral has been added.
Type 61 - The ability to turn vehicle whilst in neutral has been removed. Source: 戦後の日本戦車POSTWAR JAPANESE TANKS, Author:古是光春 Furuze Mituharu、一戸崇雄 Itinohe Takao // 陸上自衛隊のMBT(MBT OF JGSDF),Author 高橋 昇、野木恵一、城島健二
Type 60 SPRG - Maximum speed has been changed from 48 to 55 km/h. The designation of the cannon and sighting machine guns has been fixed. Depression angle of the cannon has been changed from -15 to -20 degrees. Source: 制式要綱 60式自走106mm無反動砲(c) D8004C (Formula outline of Type 60 Self-propelled 106 mm Recoilless Gun (C), D 8004C).
Begleitpanzer 57 - Modification “Laser rangefinder” has been added. The stacking capacity of the first-order ammo racks has been changed from 24 to 48 shots. Source: HENSCHEL Wehrtechnik Begleitpanzer 57 mm,Thyssen-Henschel-Bofors
YAG-10 (29-K) - Following parameters have been refined and fixed:
Mass has been changed from 12.2 to 10.5 t;
Speed has been changed from 70 to 42 km/h;
Ammunition has been changed from 40 to 48 shots.
Source: "Краткое описание зенитной моторизированной установки 29к" 1935
MBT/KPz-70, T-64A, T-64Б, M1 Abrams, Leopard 2K, Challenger 1 The accuracy of the stabilizer when firing at low speeds has been increased.
FV438, Type 60 ATM, FV102 - Modifications “Horizontal Drive” and “Elevation Mechanism” have been removed.
The designation for the Browning M1919A4 machine gun has been changed for British ground vehicles to L3A1.
Kugelblitz - The power scheme of cannons has been refined. Belts with 600 rounds for each cannon have been changed to belts with 100 rounds. Reloading speed has been changed from 50 to 10 seconds. Source: Gepard. The history of German Anti-Aircraft Tanks. Walter J. Spielberger.
The designation for M15A1 CGMC has been fixed. (previously designated as M15 CGMC). Source: Catalogue of Standard Ordnance Items, Second Edition, 1944.
HESH - The values of the slope effect for HESH shells have been revised and refined. Now the efficiency of these shells increases with the hit angle and reaches a maximum value at an angle of 60 degrees. Source: AD001531 "Ballistic Research Laboratory, Transactions of Symposium on Shaped Charges" Nov 1951 // AD309203 "Function and Spall Characteristics of 90mm, T142E3, HEP Shell, Comp A3-Loaded and Fuzed with BD M91A1 Fuze" July 1959 // AD99939 "Test of Shell HEP T170e3 for 76mm Gun T91" June 1956 // AD305131 Effects of Size and Shape of inert Pads on HEP Shell Performance, Apr 1959 // Army Operational Research Group, Memorandum E.13, Tank Effectiveness, Conqueror, Conway and Charioteer
The surface resistance for all wheeled vehicles has been reduced.
A turret torn apart by an explosion of the ammunition lager is now a synchronized physical object and can interact with vehicles and shells. Now they can be used as additional protection.
The icon "Crew replenishment" for Italian ground vehicles has been changed.
The effects of hits on various objects for all tank missiles and smoke shells have been reworked.
The visual part of the shot of the tank cannon near water has been improved.
Type-87, Flakpz I Gepard , Marksman: The selective power for automatic guns has been defined. For AAA it is now possible to switch between two types: primary and external. The belt of sub-caliber ammunition now consists of only 20 rounds per barrel and is always considered to be external.  
Churchill Mk.III/VII, 3-inch Gun Carrier, Black Prince: Shelves, boxes on the rear of the turret and other elements have been added to the DM.
Armoured Car Mk II AA — The thickness of the armour of the turret and breech has been refined.
Heavy tank No.6 - Depression angle of the gun in the sectors where it can not lower but due to the presence of grenade launchers.
Type 60 ATM, Sd.Kfz.234/2, T18E2 - Opportunities for active scouting and repairing for allies have been added. Modifications "Air Strike" and "Improved optics" have been added.
AMX30 (all modifications) - Depression angle of the machine gun paired with the cannon (-8 +40) have been specified.
Tiger II (all modifications) — The armour of the machine guns ports in the front hull have been refined and reworked.
Panther (all modifications) — The position of the ammunition has been refined.
Jagdpanther (all modifications) — The position and amount of ammunition has been refined.
Pz.II (all modifications) — The position of the ammunition has been refined.
Matilda Mk.II — The position of the ammunition has been refined.
Conqueror — New modification “Additional ballistic protection package” has been added.
Magach 3 — New modification of the dynamic protection “Blazer” and the smoke screen system have been added.
 
 
Aircraft model, damage model, characteristic and weaponry changes:
 
 
A bug where occasionally “mean time between failures” effect value of the new MG and cannon modifications was displayed lower than  it actually was has been fixed.
Bf 109 G2 - Armoured plate thickness (that protects fuel tank) has been corrected from 21mm to 27mm
Ju 87D-5 -  Modifications “offensive 7mm MGs” “New 7mm MGs” have been added for 7.92mm MGs in gun pods for 7.92 WB-81B machine guns.
SB2C-4, SB2C-5, F8F-1B - Modifications “offensive 12mm MGs” “New 12mm MGs” have been added for 12.7mm MGs in gun pods for 12.7mm DGP-1 machine guns.
OS2U (all modifications) - Guidance angles for the defensive turret have been adjusted (source).
TBF-1C - Guidance angles for the defensive turret have been adjusted (source 1), (source 2).
Avenger Mk.II -Guidance angles for the defensive turret have been adjusted (source 1), (source 2).
A-35B Bomb reload time in the crew menu has been corrected (source)
N1K2 Ja - Some missing information about the offensive weapons in x-ray view has been added (source).
Ki-87 - The nomenclature of bomb weaponry has been changed (source).
Ki-49 (all modifications) - Bomb load with 800 kg bomb has been removed according to the data sheet (source)
SB-2M-100 - Dep-19 modification has been removed. RP or GE spent on unlocking the modification will be refunded.
Whirlwind Mk I - External bomb weaponry has been added (source).
Ki-27 otsu - Additional fuel tanks has been removed (source 1), (source 2).
Leo 451 early - The guidance angles of the defensive weaponry have been adjusted.
Lincoln B.Mk.II - Bomb load 14х1000lb has been added (source).
Ki-61 (all modifications) - Information about the fuel tanks armour has been corrected (source).
Il-28 - Armour has been refined (source).
D4Y (all modifications) - Bombing weaponry has been adjusted and corrected according to naval and army types.
Kikka - Bombing preset with 800 kg armour piercing bomb has been removed.
F6F (all modifications) - Mk.13 torpedo has been changed to Mk.13/44 torpedo.
P-80A-5 - Renamed to F-80A-5.
B-29 - Bomb drop order has been corrected.
I-16 (type 24,27,28) - Armour has been corrected (source).
Breda 88 (P.XI) - The camera of defensive weaponry has been refined (source).
Ki-67 - Armour has been added (source).
FW 190 A-8 - Armour when using R-8 modification has been added.
Ki-102 otsu - Type of the aircraft has been changed (source).
Fw 190 A-8 (USA) - The information about the engine in the X-Ray view has been fixed.
Yer-2 (all modifications) - Opening of a bomb-bay in the presence of a bomb ordnance interfering with the opening of the bomb-bay doors has been fixed.
Ki-45 otsu - The information of the change to the time between failures for a 37mm Type 94 cannon has been adjusted.
Ki-108 - Air start has been added.
Su-6 (АМ-42) - Bomb setup with 4x100 kg has been added. The unavailability of bombs for the modification of DZ-40 has been fixed (variants with 6x100 and 2x250 kg are available when using 23mm VYA-23 guns).
He 111 H-6 — Separate bomb dropping for 1000 kg bombs has been added.
He 111 H-16 — Separate bomb dropping for 1000 kg bombs has been added.
P-47 (all modifications) - Air respawn has been removed.
Hudson Mk.V - Display of chassis racks has been fixed.
Me 163 B - Display of the rotor rotating in the hangar has been fixed.
LaGG-3-34 - Display of the ammunition for NS-37 cannon in the X-Ray view has been fixed.
Ju 88 A-4 - Display of crew in the X-Ray view has been fixed.
Yak-2, Yak-4, I-29 - Oil tanks, oil coolers and aircraft damage model have been separated.
P-38E - Display of the broken glazing of the cockpit canopy has been fixed.
He 51 (all modifications) - Display of the flaps position in the cabin view has been fixed.
The disappearance of exhaust effect on multi-engine aircraft when losing one engine has been fixed.
Interference of different modules in the X-Ray view has been fixed.
Yak-9UT - Display with the modification of interchangeable guns in the X-Ray view has been fixed .
Yak-17 - Lack of DM for fuel tanks have been added.
Lincoln B Mk II -  14х1000 lbs bomb load has been added
He 177 — The PC 1400 Х (Fritz X) controlled bomb has been added. You can aim by adjusting the pitch and yaw axes. The control of the bomb is implemented in a similar way to how rudder controls work, with the point on which the bomb will land being indicated by the bombsight crosshair. Crosshair risks (the lines of the crosshair) indicate the zone in which the aerodynamic capabilities of the controlled bomb allow you to correct its course to the intended target. So for example, the closer you are to the ground, the less adjustments will be possible.
The nomenclature of ammunition has been completely redesigned - ShVAK cannon and B-20, turret-mounted ShVAK and B-20 — API-T round has been removed (Armor-piercing incendiary tracer). This projectile was not produced and was not used in the USSR.
Universal turret belts are replaced with “armoured targets”. Belts that have been updated:
Early variant before 1941
Default: T-HEFI
Tracers: T-HEFI-I
Air: HE-HEFI-HE-T
Stealth: HEF-HEF
 
Post 1941
Default: (without changes)
Universal:
New: FIT-HEF-API-FIT
Old: FIT-HEF-HEF-HEFI-API
 
Armored targets:
New: API-FIT-API-API
Old: APIT-БЗ-FIT
 
Tracers:
New: FIT-FIT-FIT
Old: APIT-HEF-FIT
 
Stealth: (without changes)
Ground targets:
New: HEF-FIT-API
Old: HEFI-HEF-APIT
 
For turret mounted ShVAK and B-20 cannons:
Default:
New: FIT-HEF
Old: FIT-API
 
Armored targets:     FIT-API-API
Universal:
New: API-HIT-HEF
Old: APIT-API
 
Air targets:
New: FIT-HEF-HEFI  
Old: HEF-APIT
Source - Christian Koll “SOVIET CANNON: A COMPREHENSIVE STUDY OF SOVIET GUNS AND AMMUNITION IN CALIBRES 12.7MM TO 57MM” 2009

 

I-16 type 27, I-16 type 28, I-153P — The type of belts and the order of rounds inside belts for ShVAK cannons have been changed to early variant (before 1941).
DGP-1 - Display of electrical cables has been fixed; the weight of the container has been fixed (source)
Mk 108 cannon - Cannon mass has been adjusted (source).
Mk 103 cannon - Ignition-tracer ammunition has been changed to incendiary ammunition.
BK 3.7 cannon - The mass of ammunition has been corrected.
S-21 rocket — Mass and type of explosive filler has been specified.
 
 
Flight Model changes:
 
 
Nimrod (all modifications), Fury (all modifications) - Geometry data updated. Aerodynamic characteristics of wing, fuselage and tail corrected, polars have been tuned. Amount of fuel and weapon load now affect centre of gravity more correctly.  Aircraft speed values and power rating updated. Landing-gear shock absorber stiffness has been tuned. Fuel consumption rates have been corrected. Thermodynamics updated.
Nimrod Mk II: WEP modification added
Re.2000 int – WEP modification added
Beaufort / Blenheim / Mosquito - Geometry data updated. Aerodynamic characteristics of wing, fuselage and tail corrected, polars have been tuned. Mass values of different aircraft parts updated, separate fuel tanks enabled, amount of fuel and weapon load now affect centre of gravity more correctly.  Aircraft may stay afloat for some time after emergency landing on water surface. Thermodynamics updated. Propulsion system performance updated. Controllability and maneuverability in mouse-aim mode have been improved.
F8F1 / F8F1-B -  Geometry data updated. Aerodynamic characteristics of wing, fuselage and tail corrected, polars have been tuned. Mass values of different aircraft parts updated, separate fuel tanks enabled, amount of fuel and weapon load now affect centre of gravity more correctly.  Aircraft may stay afloat for some time after emergency landing on water surface. Thermodynamics updated. Propulsion system performance updated. F8F-1 engine reworked for 70"Hg. WEP modification added.
Ki-27 otsu - Geometry data updated. Aerodynamic characteristics of wing, fuselage and tail corrected, polars have been tuned. Mass values of different aircraft parts updated, separate fuel tanks enabled, amount of fuel and weapon load now affect centre of gravity more correctly.  
Yaк-9u/ut/p, Yaк-3 VК-107 - Impact air pressure affects engine altitude more.
J7W1 - Rudder efficiency has been reduced, center of mass has been improved as well as performance at high angles-of-attack, controllability in AB has become “smoother”.
Kikka - New Ishikawajima Ne-20 Kai engine with increased rpm and up to 650 kg thrust at sea level in take-off mode. Take-off booster thrust has been increased to 800 kg each. Their operating time has been reduced see the full data in the  datasheet.
F9F-8 - Intermediate flaps position has been removed according to aircraft flight manual. “New boosters” modification performance has been corrected (modification now also affects rudder performance)
MiG-9,9P,15,15bis,17 - Flap combat position has been removed according to Technical Description.
Whirlwind Mk I - Fuel consumption rate has been corrected.
Seafire FR 47 - Flap take-off position has been added according to aircraft flight manual.
MD.452 IIA - the name of the engine manufacturer has been corrected  
F4F-3/4 - Flap block added when the speed exceeds 130 MPH according to aircraft flight manual. Engine power chart error has been corrected.
P-51H-5NA - Engine altitude characteristics at the second speed of the supercharger has been corrected  
P-47 (all modifications) - fuel dope consumption rate has been increased (WEP time of operation has been reduced)
Кi-87 - Altitude performance of the turbo compressor and engine has been updated (engine power has been increased to 1850 HP at critical alt.  see the full data in the datasheet.
ltitude) I-185 (all modifications) - Non-combat engine modes have been tuned. Thermodynamics updated. Centre of mass and inertia updated, max g-load value has been increased. Breaking system force has been increased.
SNEB rockets, T10 - Characteristics of French rockets has been corrected (mass, additional air resistance of the pods, engine characteristics).
FW-190A/D Ta-152C/H -  Controllability using instructor mode has been improved. Automatic mode “rear tank-front tank” replaced with “front tank - rear tank”. Which causes pilot to experience more G load than before (no matter how much fuel is filled). Stability has been improved with full controls in all modes. Volume of the supplying tank has been reduced, thus the time of flight at negative G has also been reduced. Landing gear suspension travel has been recalculated and causes less “bouncing” during landing
Bf-109z - tuned according to the datasheet
Bf-110c-7 -  tuned according to the datasheet
Bf-110f-2  - tuned according to the datasheet
Bf-110g-2 -  tuned according to the datasheet
IAR-81C -  tuned according to the datasheet
Re-2000 GA -  tuned according to the datasheet
Ki-32 -  tuned according to the datasheet
F4U-7 -  tuned according to the datasheet
Leo-451_late -  tuned according to the datasheet
P-40F -  tuned according to the datasheet
FJ-4B -  tuned according to the datasheet
IL-28Sh -  tuned according to the datasheet
 
 
Economy and research
 
 
The cost of aircraft torpedoes has been reduced.
Sd.Kfz.234/2 - moved to 2nd tier.
Marder III /  Marder III H  - Have been grouped in the research tree in one group.
BMP-1 - Has been moved to rank V before Object 906.
Object 906 - Has been moved to rank VI after BMP-1. Battle Rating has been changed for all game modes from 7.3 to 8.0.
Daimler AC Mk.II - Has been moved from the AAA line and placed after the Tetrarch Mk.I and before Valentine Mk.I.
Bf 110 C-4 the modification has been renamed to Bf 110 C-7 and moved to rank II.
Do 217 J-1, Do 217 J-2  — moved to rank I and added to a group in research tree.
BR Changes:
FW 190 D-13:
AB: 6.0 → 5.7
RB: 5.7 → 5.3
SB: 5.7 → 5.3
FW 190 D-12:
AB: 6.3 → 6.0
RB: 5.7 → 5.3
SB: 5.7 → 5.3
Do 217 J-1:
AB: 3.0 → 2.7
RB: 3.0 → 2.7
SB: 3.3 → 3.0
Do 217 J-2:
RB: 3.0 → 2.7
SB: 3.3 → 3.0
P-38J-15 Richard Bong:
RB: 4.0 → 4.3
 
 
Interface
 
 
US and German decals have been moved to separate groups: USA: USA (tanks), Germany, Germany (tanks).
The ability to ‘mirror’ decals on vehicles has been added.
Setting enabling automatic selection of camouflage on ground vehicles has been added to the menu in "customization" of ground vehicles.
New feature “Protections analysis” has been added to the armour view mode. Select a potential enemy tank specify the shell type and the range of fire. By moving the cursor over the ground vehicle armour you can find out the probability of penetration, the equivalent of protection from the specified ammunition and also damage depending on the distance of the attack, the angle of the hit (corresponds to the direction of the view in the hangar).
The ability to display the camouflage on a damaged vehicle model has been added in the “Customization” menu (show damaged model). For aircraft, with the help of the cursor it is possible to specify the separate damaged element of a covering.
The names of some ground vehicles and aircraft in the research trees, and some armament, have been adjusted.
 
 
Game mechanics
 
 
Delays implemented for ground vehicle active modification use, 15-second for fire-fighting equipment and 60-second for crew replenishment. The timer starts from the endpoint use of fire extinguisher or replenishment of the crew member, respectively.
The conditions for gaining the battle award “Scouting” have been changed - the award will be given for destruction of a target by an ally which has been scouted by the player.
The conditions for gaining the battle award “According to Intelligence” have been changed - award will be given for the destruction of enemy vehicles based on the allied scouting results.
New battle award “Help with Repairing” has been added - the award will be given for helping an ally with repairing of their vehicle not more than 3 times in one battle.
New battle tasks have been added:
“One Step Ahead” - receive the required number of times the battle award “According to Intelligence”.
“Scout” - receive the required number of times the battle award “Scouting”.
“Set to Work” - receive the required number of times the battle award “Help with Repairing”.
Changes in the PvE-missions “Assault”:
Daily award for aircraft and ground vehicle assault is not related and you can get them both within one day.
Universal backup vehicle for appropriate type of the vehicles (aircraft/ground vehicle) has been added to the award for victory.
Number of enemies in the attacker waves depends on the number of players remaining in the session.
The minimum number of players needed to start the event has been reduced.
Changes in the PvE-mission “Assault. Tank arcade”:
Mission in the location “Maginot Line” has been added. In this mission players will fight against French vehicles controlled by AI (1-5 difficulty level).
Mission in the location “Fulda” has been added. In this mission players will fight against vehicles of NATO controlled by AI (6th difficulty level).
After successful completion of enemy waves, several selectable bonuses which will restore all modules, crew and ammunition and will give additional use of the FPE and crew replenishment will spawn around the base. On the 1st and 2nd difficulty level there are no more than two bonuses after each wave, on the 3rd no more than 3 and so on. At the same time  there can be no more than 10 bonuses in the location.
The algorithm for the loss of the player's team points when the enemy is inside the defended sector and algorithm for calculating bonuses based on the result of each wave have been changed. Now these parameters will change not intermittently once per wave but by arithmetic progression.
AI tanks will now use different shells.
Loss of ammunition in AI tanks will not allow them to fire on players.
The number of AI aircraft attacking players has been reduced.
 
 
Known Issues:
 
 
Errors may occur with the general protection rating in the Protection Analysis function. In the event that the overall protection dimension shows greater values (more than 1000mm equivalent) this refers to primary modules (engine, cannon etc) where the tank crew and other lesser modules are not damaged.
T-62M-1 may display texture issues and glitches.

 

8.5Go de maj.


Message édité par Eanrol le 12-06-2018 à 11:15:30

---------------
5000 Hours of War Thunder, 5000 Hours of saltiness
n°13877830
Dolas

Transactions (2)
Posté le 12-06-2018 à 23:00:59  profilanswer
 

Les nouveaux BF110, AMX-40, F4U7, FJ4B :love:
Le changement Object906<>BMP1 :love: Les couts des modules du 906 qui explosent, je l'avais pas joué :fou:  
Les FW190D-12 et D13 qui passent à 5.3  :??:  
 
Bien content d'avoir débloqué le MBT-70, il vient de se faire précurseuriser par T95E1 et XM803 (2x380kRP dans la face). Si ils font çà sur les autres (M1, Kpz-70, T64, il faudra les débloquer rapidement...
 
Je comprends pas bien l’intérêt du Chieftain Marskman par rapport au Falcon.
 
Mais la vraie mise à jour qui enterre tout le reste, c'est l'option decal "two side mirrored" :love:


Message édité par Dolas le 12-06-2018 à 23:08:22
n°13877857
Eanrol
And They Shall Know No Fear
Transactions (0)
Posté le 12-06-2018 à 23:10:54  profilanswer
 

Les armored cars qui arrivent enfin à dépasser les 25 Km/h [:am72:5]

 

C'est devenu des ferraris les trucs [:am72:5]

 

Les P-47 qui ont plus d'airspawn [:am72:5]

 

Plus personne veut les jouer [:am72:5]

 

Le buff des cannons [:am72:5]

 

Une rafale dans un cancer 238, hop les deux ailes coupées [:am72:5]

 

Un obus dans un 109 Z, hop il explose [:am72:5]

 

Cette rageance, ce sel dans les commentaires, sur le forum, sur Reddit [:am72:5]

 

Les mecs qui se rendent qu'ils vont devoir apprendre à se servir de leur 10 doigts [:am72:5]

 

Ce patch est magnifique [:am72:5]  


Message édité par Eanrol le 12-06-2018 à 23:16:03

---------------
5000 Hours of War Thunder, 5000 Hours of saltiness
n°13881611
foul
Amiga forever...
Transactions (0)
Posté le 14-06-2018 à 16:51:52  profilanswer
 

Si y'a des couillus, qui comme moi jouent sous Linux :  
 
War Thunder currently has a Vulkan renderer under development that you can try out
 
https://www.gamingonlinux.com/artic [...] -out.11972
 
https://www.gamingonlinux.com/uploads/articles/article_media/652000401528971971gol1294.png
 
 :love:

Message cité 1 fois
Message édité par foul le 14-06-2018 à 16:53:55

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"Immatriculé", ne veut pas dire : "il m'a sodomisé 3 fois"
n°13882105
Dolas

Transactions (2)
Posté le 14-06-2018 à 21:32:50  profilanswer
 

Vous n'avez pas des ralentissements en plein fight depuis la 1.79 ?

n°13882115
Eanrol
And They Shall Know No Fear
Transactions (0)
Posté le 14-06-2018 à 21:42:14  profilanswer
 

[:ledepotoirducanard:4]


---------------
5000 Hours of War Thunder, 5000 Hours of saltiness
n°13882277
Ouiche

Transactions (0)
Posté le 15-06-2018 à 00:01:36  profilanswer
 

foul a écrit :

Si y'a des couillus, qui comme moi jouent sous Linux :  
 
War Thunder currently has a Vulkan renderer under development that you can try out
 
https://www.gamingonlinux.com/artic [...] -out.11972
 
https://www.gamingonlinux.com/uploa [...] ol1294.png
 
 :love:


 
Ça va être bon, même sous windows :D

n°13882637
Cars_F
Duc de Normandie
Transactions (0)
Posté le 15-06-2018 à 10:48:30  profilanswer
 

Les nouveaux sons dans le cockpit de l'avion c'est sympa, mais vu que je joue jamais en vue cockpit, OSEF. [:mimounne:1]

n°13882917
PistolSt4R
Psiko
Transactions (0)
Posté le 15-06-2018 à 12:27:01  profilanswer
 

Cars_F a écrit :

Les nouveaux sons dans le cockpit de l'avion c'est sympa, mais vu que je joue jamais en vue cockpit, TTEF OSEF. [:mimounne:1]


 
 [:eeeinstein:2]


---------------
I try not to think about it too much... Things never turn out the way you expect them to...
n°13883457
z-95
Pilote impétueux
Transactions (0)
Posté le 15-06-2018 à 18:25:42  profilanswer
 

Est-ce qu'il y a une touche pour signaler aux autres un tank ennemi ? Je les vois mais je ne sais pas comment le faire.

n°13883511
Eanrol
And They Shall Know No Fear
Transactions (0)
Posté le 15-06-2018 à 19:14:52  profilanswer
 

z-95 a écrit :

Est-ce qu'il y a une touche pour signaler aux autres un tank ennemi ? Je les vois mais je ne sais pas comment le faire.


 
Avec la touche "T" tu as un preset de messages.
 
Sinon tu peux spot pendant 30s avec les chars légers, sinon faut tirer sur le mec pour qu'il soit spot.


---------------
5000 Hours of War Thunder, 5000 Hours of saltiness
n°13883740
foestus
I Am Become Death
Transactions (0)
Posté le 16-06-2018 à 00:05:32  profilanswer
 

Je laisse ça là :o
 
https://www.youtube.com/watch?v=7t2cRZTv14o


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"J'aime l'odeur du napalm au petit matin" Lt Col Bill Kilgore
n°13886770
Dolas

Transactions (2)
Posté le 18-06-2018 à 23:34:09  profilanswer
 

C'était chouette ce soir en AMX30B2
J'ai fait une partie contre des Leopard A1.
Après une partie contre des Leopard 2K.
Et pour changer une partie contre des Leopard 2K et A1.

 

spawn killed, spawn killed, ...


Message édité par Dolas le 18-06-2018 à 23:56:43
n°13886804
Eanrol
And They Shall Know No Fear
Transactions (0)
Posté le 19-06-2018 à 00:06:35  profilanswer
 

Perso j'ai finis de débloquer tout le T1,2 et 3, il me reste 14 T4 à débloquer.

 

J'ai aussi finis de spade le T1 et T2, il me reste 13 T3 à spade.

 

Là maintenant je déloque du T4 et T5 en masse et c'est le gouffre financier le plus absolu. Je comprends maintenant quand les mecs disent que le T4, T5 et T6 est injouable sans premium.


Message édité par Eanrol le 19-06-2018 à 00:07:08

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5000 Hours of War Thunder, 5000 Hours of saltiness
n°13888028
Dolas

Transactions (2)
Posté le 19-06-2018 à 22:20:14  profilanswer
 

De ce coté, les tanks français sont un poil avantagés. Les obus stocks T4-T5 font bien le boulot (en même temps, on a qu'eux).

 

Quand tu vois qu'un obus peut coute 1kSL env.... C'est con, mais çà finit pas pesé au final.

Message cité 1 fois
Message édité par Dolas le 19-06-2018 à 22:48:33
n°13888048
Eanrol
And They Shall Know No Fear
Transactions (0)
Posté le 19-06-2018 à 22:48:27  profilanswer
 

Dolas a écrit :

De ce coté, les tanks français sont un poil avantagé. Les obus stocks T4-T5 font bien le boulot (en même temps, on a qu'eux).

 

Quand tu vois qu'un obus peut coute 1kSL env.... C'est con, mais çà finit pas pesé au final.

 

Même si le meilleur obus est débloqué de base, quand t'a 10k de réparation par véhicule tu finis forcement par faire une hémorragie de SL à chaque fois que tu meurs.

 

Là j'ai commencé à spade le M26 : 6k de réparation stock. Je fais 2k SL pour un frag, donc il me faut 3 frags pour payer la réparation du char.
Si je prends le F4U-4B, c'est 12k de réparation, si je meurs direct avec il me faut 6 frags avec le M26 (+ les 3 frags si je meurs avec le M26) pour payer la réparation.
Avec mon deck : M26/M19/F4U-4B/AD-2, je suis à plus de 28k de réparation.

 

Comment veux tu être rentable avec ça ?

 

Là j'aimerais bien jouer T4 français sauf que : AMX-50 (17k stock), AMX-13 (3k stock), AMX-13 DCA (1k), F4U-7 (10k stock), F8F-1B (9k stock).

 

40k de réparation au total.

 

Non premium avec seulement 1M de SL en réserve je peux pas, je peux juste pas.


Message édité par Eanrol le 19-06-2018 à 22:49:23

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5000 Hours of War Thunder, 5000 Hours of saltiness
n°13888063
Dolas

Transactions (2)
Posté le 19-06-2018 à 23:05:33  profilanswer
 

Le RB GF, c'est une hémorragie pour les SL.
Entre le cout du véhicule, de l’entrainement, de réparation, des munitions...
Rien qu'en achetant (hors promo) les tanks français et en jouant RB, j'ai perdu plus de 7M SL.
Les avions contre les DCA radar, c'est même plus la peine de les sortir. Si tu as du pot, tu fais un kill (tank). Tu peux t'amuser à abattre des avions, mais çà rapporte rien :(
Du coup, je joue en AB pour grinder un peu sans perdre trop de fric.

 

Par contre, le RB air c'est une machine à SL.

 

edit : Rassures toi, l'AMX50 full, c'est 22k de réparation :D
edit2: un truc qui m'avait bien renflouer à l'époque, c'est la tonne de wagers que tu utilises jamais. 100k par ci par là, c'est pas si mal.

Message cité 1 fois
Message édité par Dolas le 19-06-2018 à 23:21:18
n°13888085
Eanrol
And They Shall Know No Fear
Transactions (0)
Posté le 19-06-2018 à 23:21:03  profilanswer
 

Dolas a écrit :

Le RB GF, c'est une hémorragie pour les SL.
Entre le cout du véhicule, de l’entrainement, de réparation, des munitions...
Rien qu'en achetant (hors promo) les tanks français et en jouant RB, j'ai perdu plus de 7M SL.
Les avions contre les DCA radar, c'est même plus la peine de les sortir. Si tu as du pot, tu fais un kill (tank). Tu peux t'amuser à abattre des avions, mais çà rapporte rien :(
Du coup, je joue en AB pour grinder un peu sans perdre trop de fric.

 

Par contre, le RB air c'est une machine à SL.

 

edit : Rassures toi, l'AMX50 full, c'est 22k de réparation :D

 

Pas pour moi.

 

Les chasseurs c'est 10k+ de réparation en T4. Je dois faire 2 frags pour rembourser et je gagne que dalle en bénéfice.
En 109-G14, j'ai fais quelques parties à 4 frags : 40k de gagné.

 

Sérieusement c'est quoi ces récompenses de merdes ?! Je suis le premier dans l'équipe, c'est moi qui a fais le plus de frags, victoire, j'ai survécu et c'est tout ce que je gagne ?!

 

C'est déjà la merde pour faire des bénéfices lorsque tu meurs mais même en ayant une excellente partie et sans mourir je gagne que dalle.

 

En fait c'est simple, pour moi à partir du T4 entre les coûts de réparation, les achats de modules et de véhicules, je perds des SL sur le long terme.


Message édité par Eanrol le 19-06-2018 à 23:21:28

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5000 Hours of War Thunder, 5000 Hours of saltiness
n°13888097
Dolas

Transactions (2)
Posté le 19-06-2018 à 23:34:39  profilanswer
 

Si tu as un véhicule premium, penses à utiliser tes boosters SL.
Mais c'est clair que çà devient de la micro gestion et que tu dois jouer pour faire du SL, pas pour grinder :(

n°13888158
z-95
Pilote impétueux
Transactions (0)
Posté le 20-06-2018 à 04:02:00  profilanswer
 

Je ne sais pas si vous allez réussir à la voir, mais c'est ma bataille la plus aboutie en B1-Bis.
10 kills et 1 avion.
Avec un gros nettoyage de mes arrières :o  
 
https://warthunder.com/en/tournamen [...] 0709772586

n°13888431
PistolSt4R
Psiko
Transactions (0)
Posté le 20-06-2018 à 10:37:56  profilanswer
 

Parfois c'est intéressant de sortir un deck "premium" ou talisman t3 en arcade air avec des bosters ou non et de faire une soirée de farm.  :D  
 
 
Je sais pas si c'est toujours aussi rentable, et j'ai plus de premium, mais c'était fun ! Fait avec ce deck : typhoon premium, hellcat premium, boomerang premium, typhoon mk1b classique, firefly mkV talisman.

PistolSt4R a écrit :

http://reho.st/self/fe44b7dda3b558a214bc13950336fb22bfa69096.jpg
 
Problem ? [:tf2012:1]  
 
(boosters +150 RP et +500 lions :o)

Message cité 2 fois
Message édité par PistolSt4R le 20-06-2018 à 10:45:28

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I try not to think about it too much... Things never turn out the way you expect them to...
n°13888670
Cars_F
Duc de Normandie
Transactions (0)
Posté le 20-06-2018 à 11:43:11  profilanswer
 

PistolSt4R a écrit :

Parfois c'est intéressant de sortir un deck "premium" ou talisman t3 en arcade air avec des bosters ou non et de faire une soirée de farm. :D

 


Je sais pas si c'est toujours aussi rentable, et j'ai plus de premium, mais c'était fun ! Fait avec ce deck : typhoon premium, hellcat premium, boomerang premium, typhoon mk1b classique, firefly mkV talisman.


What de fock is that [:hide]

 

20 kills [:frogaski62:5]

 

745k [:frogaski62:5]

n°13888700
foestus
I Am Become Death
Transactions (0)
Posté le 20-06-2018 à 11:54:38  profilanswer
 

PistolSt4R a écrit :

Parfois c'est intéressant de sortir un deck "premium" ou talisman t3 en arcade air avec des bosters ou non et de faire une soirée de farm.  :D  
 
 
Je sais pas si c'est toujours aussi rentable, et j'ai plus de premium, mais c'était fun ! Fait avec ce deck : typhoon premium, hellcat premium, boomerang premium, typhoon mk1b classique, firefly mkV talisman.


 
qu'est ce qu'on a pu faire les connards avec le deck premium anglais  [:somberlain25:2]  
 
c'est l'arbre que j'ai débloqué le plus vite tellement ce deck était malsain  [:moonblood12:9]


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"J'aime l'odeur du napalm au petit matin" Lt Col Bill Kilgore
n°13888726
foul
Amiga forever...
Transactions (0)
Posté le 20-06-2018 à 12:05:18  profilanswer
 

wahouuu !!!  [:oovaveoo:1]  [:custard:1]  
 
Respect  [:implosion du tibia]  [:prosterne2]


---------------
"Immatriculé", ne veut pas dire : "il m'a sodomisé 3 fois"
n°13888744
PistolSt4R
Psiko
Transactions (0)
Posté le 20-06-2018 à 12:12:15  profilanswer
 

Cars_F a écrit :


What de fock is that [:hide]
 
20 kills [:frogaski62:5]
 
745k [:frogaski62:5]


 
C'était une façon de renflouer les caisses. Tu appliques les techniques classiques de B&Z du RB en arcade, alors que tout les joueurs turn fight comme des cons avec n'importe quel avion. Tu climb bien comme il faut, et après tu rebondis sur la gueule de l'équipe adverse en descendant petit à petit. Et avec le marqueur AB et les 20mm, ça fait des chocapics. [:ben_be:2] Un type se rend compte de ton jeu et tente de climb pour te descendre ? T'as l'avantage de l'energie, tu le fait stall tu le défonce et tu retournes sur ses petites copines. [:sirguda] Au pire, tu te fais avoir ? C'est pas grave, t'as 4 autres avions pareil que tu peux ressortir !  [:sophiste:3]  
 
J'avais fait une partie à 25 kills avec plus de 100k RP avec boosters, et mon max dois être à 30 ou pas loin sur une domination aérienne. Mais ça fait longtemps que j'ai pas fait d'arcade.
 

foestus a écrit :


 
qu'est ce qu'on a pu faire les connards avec le deck premium anglais  [:somberlain25:2]  
 
c'est l'arbre que j'ai débloqué le plus vite tellement ce deck était malsain  [:moonblood12:9]


 
Les weekend d'events pour débloquer les premiums genre hellcat/boomerang/d521... La violence absolue ! [:tim_coucou:1]  
 
Mon meilleur souvenir reste la sortie du hurricane mk IV et ses 40mm HE qui desintegrent n'importe quel avion en arcade... Putain, les pauvres bombardiers qui te voient arriver à leur altitude et qui savent très bien que c'est fini pour eux. [:calimefrog:1] Les chasseurs que t'arrives à chopper au 40mm explo.  [:calimefrog:5]  


---------------
I try not to think about it too much... Things never turn out the way you expect them to...
n°13888847
Cars_F
Duc de Normandie
Transactions (0)
Posté le 20-06-2018 à 13:23:07  profilanswer
 

PistolSt4R a écrit :

 

C'était une façon de renflouer les caisses. Tu appliques les techniques classiques de B&Z du RB en arcade, alors que tout les joueurs turn fight comme des cons avec n'importe quel avion. Tu climb bien comme il faut, et après tu rebondis sur la gueule de l'équipe adverse en descendant petit à petit. Et avec le marqueur AB et les 20mm, ça fait des chocapics. [:ben_be:2] Un type se rend compte de ton jeu et tente de climb pour te descendre ? T'as l'avantage de l'energie, tu le fait stall tu le défonce et tu retournes sur ses petites copines. [:sirguda] Au pire, tu te fais avoir ? C'est pas grave, t'as 4 autres avions pareil que tu peux ressortir ! [:sophiste:3]

 

J'avais fait une partie à 25 kills avec plus de 100k RP avec boosters, et mon max dois être à 30 ou pas loin sur une domination aérienne. Mais ça fait longtemps que j'ai pas fait d'arcade.

 


 
PistolSt4R a écrit :

 

Les weekend d'events pour débloquer les premiums genre hellcat/boomerang/d521... La violence absolue ! [:tim_coucou:1]

 

Mon meilleur souvenir reste la sortie du hurricane mk IV et ses 40mm HE qui desintegrent n'importe quel avion en arcade... Putain, les pauvres bombardiers qui te voient arriver à leur altitude et qui savent très bien que c'est fini pour eux. [:calimefrog:1] Les chasseurs que t'arrives à chopper au 40mm explo. [:calimefrog:5]


Si j'arrive à faire 3 kills avec mes 5 avions, je suis déjà très content. Pourtant maintenant je suis haut : à 1000 ou 2000 m et ensuite je pique suivant si y'a un mec plus bas. Mais ça marche pas tout le temps. :/

n°13888871
foestus
I Am Become Death
Transactions (0)
Posté le 20-06-2018 à 13:40:58  profilanswer
 

PistolSt4R a écrit :


Mon meilleur souvenir reste la sortie du hurricane mk IV et ses 40mm HE qui desintegrent n'importe quel avion en arcade... Putain, les pauvres bombardiers qui te voient arriver à leur altitude et qui savent très bien que c'est fini pour eux. [:calimefrog:1] Les chasseurs que t'arrives à chopper au 40mm explo.  [:calimefrog:5]  


 
Je crois que c'est ça qui m'a dégouté des events en arcade, le hurricane 40mm venait de sortir, on l'a tous grindé sur l'event qui suivait sa sortie, on a tout détruit, farmé comme des porc, mon pire souvenir ça a été la partie où j'ai buté 4 fois de suite le mec mec qui sortait à peine du T1, le pauvre bougre.
 
http://www.gifbin.com/bin/052009/1243594993_cupcakedog-war-flashbacks.gif


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"J'aime l'odeur du napalm au petit matin" Lt Col Bill Kilgore
mood
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