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War Thunder

n°13756812
Profil sup​primé

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Posté le 13-03-2018 à 16:56:05  answer
 

Reprise du message précédent :

karaya a écrit :

Yopla. :hello:

 

Ca y est j'ai sauté le pas de participer à une assoc de rénovation d'avions anciens.
Pour le moment j'ai juste payé la cotis mais quand on voit ce qu'ils retapent ca donne envie.
Là, un F101 Voodoo et un Saab 35 Draken au hangar.
Quelques vieilleries de bien arrangées comme un P-80, 2 F-84 et diverses vieilleries en train de prendre la rouille.
Si Ouiche a quelques plans ou des documents à me transmettre, je suis preneur :D


Tu habites qu'elle ville?

mood
Publicité
Posté le 13-03-2018 à 16:56:05  profilanswer
 

n°13756978
Ouiche

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Posté le 13-03-2018 à 18:16:34  profilanswer
 

Facile : il suffit de savoir ou se trouve le dernier fuselage de SO6020 :D

n°13757232
foul
Amiga forever...
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Posté le 13-03-2018 à 21:20:38  profilanswer
 

Are you ready? War Thunder Update 1.77 #AdvancingStorm is coming tomorrow!
 


---------------
"Immatriculé", ne veut pas dire : "il m'a sodomisé 3 fois"
n°13757237
Eanrol
And They Shall Know No Fear
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Posté le 13-03-2018 à 21:25:54  profilanswer
 

J'espère que vous êtres prêts pour les shitstorms, ça va être du feu de Dieu ce mois-ci [:somberlainv:6]


---------------
5000 Hours of War Thunder, 5000 Hours of saltiness
n°13757242
Ouiche

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Posté le 13-03-2018 à 21:33:54  profilanswer
 

Eanrol a écrit :

J'espère que vous êtres prêts pour les shitstorms, ça va être du feu de Dieu ce mois-ci [:somberlainv:6]


 
https://reho.st/gif/4b08761d2294a90306ec64abaa8131e4345a0fd9.gif

n°13757508
Dolas

Transactions (2)
Posté le 14-03-2018 à 08:49:26  profilanswer
 

Les BR des nouveaux tanks.

Citation :

Tank  BR
M1 Abrams  9.3
Challenger 1  9.3
T-64B  9.3
Leopard 2k  8.7
AMX 30 Brenus  8.7
 
Object 906 now has Hull break.


 
Le BR8.3 va morfler d'ici peu...
 
Quelqu'un joue BR9 ? C'est jouable où on rencontre que du BR9 maxé ?
C'est pour savoir si çà vaut le coup d'acheter plein pot le T64A pour pouvoir le grinder un peu avant d'avoir du 9.3 partout.


Message édité par Dolas le 14-03-2018 à 08:52:16
n°13757690
PistolSt4R
Psiko
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Posté le 14-03-2018 à 10:23:37  profilanswer
 

Bon la mise en forme du post c'est pas ça, donc allez sur le lien plutôt (il y a notamment tous les liens des "(sources)" dans le texte). Pour ceux qui peuvent pas vla la quantité d'infos ...  [:salade man]
 
Plein de petits points qui vont dans le bon sens en plus !  Et gros travail sur les graphismes et sons ! :bounce:  
 
https://warthunder.com/en/game/changelog/current/798
 

Citation :

WAR THUNDER PRESENTS Update 1.77 “Advancing Storm”
“Advancing Storm” has brought us a new version of the Dagor engine - 5.0 and with it improved graphics, detailed landscapes and weather effects. Locations are more beautiful and realistic, the sounds are more impressive and we have added two dozen new vehicles including five tanks at the 6th rank: Т-64B, M1 Abrams, Challenger, Leopard 2K and AMX-30 Brenus.
 
 
Weather effects / Lighting and anti-aliasing / Shadows on effects
 
Graphic
Dagor Engine 5.0 — a new version of the game engine brings War Thunder improved graphics and effects.
 
New landscape creation technology for ground vehicle locations
New algorithms of landscape texturing and detalization
Realistic mud and puddles
New anti-aliasing technology (Variance Clipping TAA)
Contact shadows and shadows on effects
Realistic rain effects
Layered fog and mist effects
 
Other graphical improvements:
 
Dynamic clouds and sun
The effects of the bullets/shells hitting the water, ground and other objects has been updated.
The traces of HE shells impacting the ground with .50 calibre and higher has been improved.
The algorithm for the postFX “Polynom” has been changed. The maximum brightness when using this post-effect has been limited to 2 times the original.
 
Ground vehicles
 
USA Magach 3 (pack), M1 Abrams
Germany Leopard 2K
USSR T-64B
Britain Challenger
France AMX-30 (pack),  AMX-30B2 BRENUS
 
Aircraft
 
USA F-84G-21-RE
Germany He 177A-5
USSR La-200
Britain MB.5 (pack), Spitfire Mk Vb, Spitfire Mk Vb/trop (reworked model), Spitfire Mk Vc, Spitfire Mk Vc/trop (reworked model)
Japan Ki-108
Italy Spitfire Mk Vb/trop (premium), Re.2000 serie 1
France Martin 167-A3, Yak-3 (premium), M.D.452 Mystere IIC pre-series
 
Naval Fleet
Will be available in the fleet testing in the future.
 
USA
PT-6 - MTB
PT-20 - MTB
PT-71 - MTB
PT-103 - MTB
PTF-7 - MGB
SC-497 - Sub-chaser
LCS(L)(3) - Landing Craft Support
PC-451 - Sub-chaser
PT-314 - MTB
PT-625 - MTB
PT-565 - MTB
PT-810 - MTB
PT-59 - MGB
Asheville - Fast Attack Craft
Fletcher - Destroyer
Cowell - Destroyer
 
Germany
LS - MTB
S-38 - MTB
S-38b - MTB
R-41 - Minesweeper
R-130 - Minesweeper
R-301 - Minesweeper
SF 40 Leichte - Light Flak-ferry
SF 40 Schwere - Heavy Flak-ferry
AF D1 - Gunboat
AF D3 - Gunboat
MZ1 - Gunboat
S-100 (1945) - MTB
S-100 (1944) - MTB
VS-10 - MTB-Hydrofoil
Jaguar - MTB
VS-8 - MGB-Hydrofoil
Albatros - Fast Attack Craft
Zerstörer 1936 (1941) - Destroyer
Z-20 Karl Galster - Destroyer
 
Sounds
Multiple changes related to sounds:
 
- A new (modular) principle for the formation of sound events for the shots of all guns (including machine guns, automatic cannons, MLRS and ATGMs) of ground vehicles has been added.
- New sounds for all machine guns on ground vehicles has been added.
- New sounds for all automatic cannons for ground vehicles has been added.
- The sounds of all guns on ground vehicles has been reworked.
- New sounds for MLRS on all ground vehicles have been added. Particularly on the BM-13 “Katyusha”.
- New sounds for ATGMs on ground vehicles have been added.
- Reverberation "tails" for the sound of firing on all guns (including machine guns, automatic cannons, MLRS and ATGMs) in order to hear the difference in calibre of the shooting gun have been added. This applies to both sides (enemy, friendlies and your own cannons).
- The dependence of the sound power of shots on all guns, MLRS and ATGMs on the density of the terrain surrounding the the vehicle. The closer and denser the buildings are, the longer will be the "tail" of the sound of the shot, and the more powerful sound the shot itself has.
- The effect of global reverberation for interior (cabin, turret) and exterior sounds (field, small buildings) for ground vehicles, aircraft and ships has been added.
- A clear difference in the sounds of all shots from the gunner's eye point (resonant turret box, mechanical parts, sleeves) and from third person view (rumbling, openness of sound) has been added for ground vehicles.
- The effect of occlusion (absorption of high frequencies and a drop in the volume of external sounds) of the gun turret/driver's cabin for ground vehicles from the eye point of the gunner/driver has been added. However, if the driver is in a closed cabin, and the gunner is in an open air position(or vice versa, in any combination) - this is accounted for by the effect.
- The dependencies of loudness of sounds of aircraft engines aircraft from distance to listener (player) have been reworked.
- Layers of ultra-low frequencies for explosions, cannon shots, crumbling structures and tank suspensions have been added.
- A new musical accompaniment for each nation in the hangar in game has been added. Also new music has been added for defeat and victory cutscenes.
 
 
Location and mission updates
- Balancing changes made to the location “Poland”: new village added to the Northeast with respawn zones in RB and SB battle modes; stone ridge added on the shore of the lake which covers respawn zone.
- Balancing changes made to the location “Eastern Europe”.
- New missions added which include larger territories - "European Province" and "Neighborhood Volokolamsk" with the locations “Eastern Europe” and “Volokolamsk”.
- Urban and rural part of the location “Maginot Line” has had significant detail added.
- New test flights for jet aircraft for the USA, Germany and Japan have been added.
 
 
Aircraft model, damage model, characteristic and weaponry changes:
- The collision model with falling bombs versus aircraft has been included (without initial explosion). In Arcade Battles mode, the collision can only take place with enemy aircraft. In Realistic and Simulation battles, a clash is also possible with your own aircraft and allied aircraft. As a result of the collision, the trajectory of the bomb flight will change, the aircraft's damage depends on the strength of the collision with the bomb.
- The opening of the bomb lash has regardless of the presence of suspension weaponry on external holders on condition that the presence of such weapons doesn’t interfere opening of the bomb lash been switched on.
- A-26 (all modifications) - Aiming arcs for defensive armament has been corrected.
- MiG-3-15 (BK) - Ammunition has been changed to 280 rounds for the synchronous BS machine gun and 145 rounds for each wing mounted BK machine gun (source).
- Il-4 - A bug where it wasn’t possible to create custom camouflage for the aircraft has been fixed.
- Typhoon Mk.Ia - The ammunition for the machine guns of the .303 calibre has been changed. For the pair of external and internal guns it is now 500 rounds per machine gun and 460 for the central machine gun.
- PB4Y-2 - Pre-set without bomb load has been removed.
- Potez 631 - Possibility of separate dropping for 100kg bombs has been added.
- Me 410 A-1/U2, B-1/U2 - The display of weaponry modules in the X-Ray view has been fixed (source).
- Me 410 B-1/U2 - The display of weaponry modules in the X-Ray view has been fixed (source).
- Do 17Z-2 - Bomb pre-set with 4x250kg has been removed as per passport data.
- P-51(all modifications), F-82E - Armour has been corrected (source).
- La-5FN - Display of the rear armour plate in x-ray has been fixed (source).
- Do 217 E-4 - MG FF cannon has been changed to MG FF/M (source).
- He 111H-16 - MG FF cannon has been changed to MG FF/M (source).
- Spitfire series I, II, V and IX - Armour for the fuel tanks has been fixed (source).
- Potez 630 - The type of the aircraft has been changed to air defense fighter/Heavy fighter.  
- A-35 - The dropping of bombs from the bomb cradle in AB has been fixed (source)
- Be-6 - The number of gunners in the crew card has been fixed (source).
- Pe-3 (all modifications) — Display of reload time for rockets and bombs on the crew card has been fixed.
- F6F-5, F6F-5N - The information regarding engines in X-Ray view has been fixed (source).
- Ki-102 - The icons for ammunition belt have been corrected (source).
- A6M3 mod 22 - 20 mm Type 99 Mk 2 cannons have been changed to Type 99 Mk 1 (source)
- Hs 129B-2 - The dropping of the 4x50kg pre-set has been fixed.
- AD-4 (all modifications) — Bomb release order for the following bomb presets has been fixed: 1x1000lb + 2x500lb and 1х2000lb + 2х1000lb.
- D3A1 - Information regarding defence weaponry has been added (source).
- D4Y3 - Has been renamed to D4Y3 Ko (source).
- F8F-1, F8F-1B, P-38L-LO, A-36, PV-2D, SB2С-4, SB2С-5, SBD-3 - Suspension pods with DGP-1 machine guns have been added.
- P.108A serie 2 - The displaying of the number of gunners in the crew card has been fixed.(source).
- Beaufighter (all modifications) -
- Defensive machine gun has been corrected to Vickers K. (source);
- The aiming arc of the defensive turret has been fixed (source)
- MiG-3 (all modifications) — The thickness of the rear armour plate has been changed from 6 to 8 mm (source).
- FW 190 F-8  — The thickness of the engine protection has been fixed. The outer ring has been changed from 3 to 6mm, for inner ring from 5 to 10mm.
- Su-6 (АМ-42) — The information about the armour on the fuel tanks has been fixed (source).
- P-36G Hawk — The description of the Wright R-1820-G205A engine in the X-Ray view has been changed from 14 to 9 cylinders.
- Boomerang Mk.I/Mk.II — The description of the Pratt & Whitney S3C4-G engine in the X-Ray view has been changed from 18 to 14 cylinders (source1)(source2).
- Swordfish Mk.I — The possibility of shooting through part of the tail fin with defensive weapons has been fixed(source).
- Il-2M (all modifications) — The possibility of shooting through part of the tail fin, fuselage and stabilizer with defensive weapons has been fixed (source).
- Il-10 (all modifications) — The possibility of shooting through part of the keel, fuselage and stabilizer with defensive weapons has been fixed.
- B7A2 — The possibility of shooting through part of the stabilizer with defensive weapons has been fixed (source).
- Il-28, Tu-14Т, Kikka — Rocket boosters have been added.
- For italian aircraft that are in the German research tree, the voice dubbing has been changed to a German one.
- Armour piercing value for the Panzerblitz II rockets has been corrected.
- The mass of the AP Mk I and AP Mk II rockets has been fixed (source).
- Characteristics for the S-21 rockets has been fixed (source).
- Individual launching has been added for Type 5 No.6 Mod.9 rockets.
- Bomb pre-sets for the Japanese army and naval aircraft have been fixed (source).
- The name of the 250kg Type 98 Num 25 bomb has been changed to Navy Type 98 Num 25 (source).
- Characteristics of the Type 2 Nominal 50 Mod 1 bomb have been fixed.
- The recommended speed for release of the 18-inch Mark XV torpedo has been changed to a maximum of 443 kph (275 mph) and the recommended altitude for release to 122 m(400ft).
- The universal Berezin machine gun is now divided into three main types: UBS, UBC & UBT (source).
- Ammunition for "air targets" for 20mm AN/M2 and AN/M3 cannons has been added.
- Characteristics for 30mm shells on the Mk.103 cannon have been corrected as per technical data sheet.
- MG 151/15, MG 151/20 - the mass of the cannons has been fixed (source).
 
 
Ground Vehicle model, damage model, characteristic and weaponry changes:
 
- SPAAG with radar (ZSU-23-4, М163, FlakPanzer Gepard and Type 87) - Sighting assist system in the form of a lead marker (as used in arcade) has been added. To switch it on you need to first lock the target by pressing “Select target” after that you will see the lock frame and lead marker. PAS l'amx30 DCA par contre ? :(
- Ground Vehicles of rank 5-6 - New mechanics for reloading by using a first-order ammo rack order has been implemented:
  * Leopard 1, Leopard A1A1, M46/M46 Tiger, M47/mKPz.47, M48A1, MBT-70/KPz-70, M60/M60A1 (AOS)/M60A1 RISE (P), T95E1, STB, Type 74, Centurion Mk.10, Vickers  
     MBT, T-54 all, T-55A, T-62, IS-3, Object 906, FV4004, Conqueror, Object 268, Object 120, SU-122-54, AMX-30 all, Chieftain all.
- M60A2 - A bug with presence of inaccurate weak zones in the area between the cannon mantlet and turret has been fixed.
- M60A1 AOS - The weakened zone in the optics area in the cannon mantlet has been removed.
- M60 - A bug with the presence of inaccurate weak areas between the turret and the hull has been fixed.
- M47/mKPz.47 - The armour layout has been updated (source).
- M48A1 - A bug with the presence of inaccurate weak areas between the turret and the hull has been fixed. The armour layout of the turret has been updated (source).
- Centurion Mk.10 - A bug where there were inaccurate weak areas between the turret and the hull have been fixed.
- Chieftain Mk.3/5/10 - A bug where there were inaccurate weak areas between the turret and the hull have been fixed.
- Jagdpanther // Bfw.Jagdpanther - A bug where there were inaccurate weak zones in the area between the cannon mantlet and turret have been fixed.
- M48A1 - A bug where the driver camera has been rotated in synchronisation with the turret has been fixed.
- Begleitpanzer 57 - A bug related to the presence of zones which can be shot/damaged easily by shooting the turret armour has been fixed.
- Begleitpanzer 57 - The parameters of vertical guidance for the TOW launcher with angles -6/+20 has been added. The value of the multiplicity of the sight has been specified equal to 4/12 (regular/zoom). Source: Henschel Wehrtechnik Waffensystem Begleitpanzer 57mm, Thyssen-Henshel, Bofors.
- Begleitpanzer 57 - I-TOW ATGM has been added to the ammunition.
- FV4005 - The effect when firing from the cannon and the effect of shells hitting have been changed.
- Type-87 - Hull destruction effect has been added.
- Ru 251 — The effect of hull destruction has been added.
- M551— The effect of hull destruction has been added.
- T92 — The effect of hull destruction has been added.
- Object-120 - A bug where destroying the engine and transmission caused no hull destruction effect.
- Tortoise - A bug with the paired machine gun where the tracer appeared between the barrels has been fixed.
- FV102 Striker - A bug with lack of damage model for launcher mechanism has been fixed.
- CA Lorraine - A bug where 3d decorations could be placed on wheels and exhaust pipes has been fixed. Suspension elements have been added to damage model.
- M41 - a bug where the rear wheels were suspended above the ground has been fixed  
- M4A5 Ram II - The firing flash display on anti-aircraft machine gun has been fixed.
- ZiS-30 - A bug with the rotation of the cannon at 90 degrees when it has been destroyed has been fixed.
- KPz-70 - A bug with the armour of the gun cradle has been fixed.  Previously it didn’t rotate with the turret.
- AEC Mk.II // AC Mk.II AA:
  *  A bug with inaccurate armour values being applied has been fixed.
  *  The armour scheme has been clarified. Sources: Canadian Archives Microfilms, Department of National Defence Army, British A.F.V. Specifications // AFV Weapons  
     Profile No 21
- A30 Challenger - The armour scheme has been clarified. (Source)
- A.C.IV - Following changes have been made:
  *  Designation has been changed from “AC.IV Thunderbolt” to“A.C.IV”;
  *  Maximum speed has been changed from 56 to 48 km/h;
  *  Ammunition has been changed from 47 to 50 shots;
  *  Engine power has been changed from 330 to 397 hp;
  *  The armour layout of the vehicle frontal armour (hull, turret and mantlet) has been refined. Bugs with the presence of inaccurate weak zones in the area of the cannon  
      and mantlet have been fixed.  
  *  Sources: MP508/1, 1940 - 1946, G.S. Specifications Cruiser Tank AC3 and ACIV; MP392/36, 1942 - 1943, Tanks: Australian; Cruiser, Mark 3 (Experimental);  
       MP392/36,  1942 - 1947, Australian Cruiser Tank Mark 3: production; and AC4, experimental; MP730/13, 1942 - 1944, B) Official papers; MP438/3, 1942 - 1943,  
       Plans, Armoured Fighting Vehicles; MP730/13, 1942 - 1943, Tank Production in Australia: Stage IV. Discussions with United States and matters which led up to  
       abandonment of tank programme; MP730/13, 1943 - 1943, A) Australian Tank Production Report by Colonel G A Green: B) Related Documents; MP730/13, circa 1942  
        1942, Armoured Fighting Vehicles Historical Notes (Dow)
- Т-26 (1940), Т-26 (1 Gv.T.Br.) - The ammunition placement in the vehicle has been clarified. Source: “Т-26. Руководство службы”, 1940 //М.Коломиец, М.Свирин -  “Фронтовая иллюстрация 1-2003 - Лёгкий танк Т-26 1931-1941”.
- Vickers MBT, M10 - The material of the hanging tracks with "rolled homogeneous armor" has been changed to "tracks".
- ARL-44 - A bug related to the lack of reloading speed effect of the cannon dependant on the crew skill has been fixed.
- Conqueror - The thickness of the onboard additional screens has been changed from 4 to 6 mm. Source: Report No.T.R. 17/1, Fig.21. Ammunition of the machine guns has been changed from 15000 to 7500 rounds. Source: Conqueror, Marks 1 and 2. Volume III - Armament. Pamphlet No.9. 1957
- Engine power value has been corrected from 450 h.p. (2050 RPM) to 500 h.p. (1800 RPM) for the following tanks:  
  *  T-34-57 (1943)
  *  Т-34-57 (1941)
  *  Т-34 (1942)
  *  Т-34 (1940)
  *  Т-34 (1941)
  *  Т-34E
  *  Т-34E (STZ)
  *  T-34-747(r)
  Source: Руководство по материальной части танка Т-34, 1949
- Cromwell Mk.I / Cromwell Mk.V - A bug where smoke grenades could not be reloaded at captured points has been fixed.
- AMX-13 DCA 40 - The parameters of shells used have been clarified:
  * 40mm HE-T: speed has been changed from 874 to 1005 m/sec, type of the explosive mass has been changed from “tetril” to “torpex”, the mass of the explosive mass  
     has been changed from 25 to 100 gram, the mass of the shell has been changed from 860 to 960 gram. Ouuuuuh  [:boubougna:2]
  * 40mm AP-T: speed has been changed from 874 to 1025 м/sec, the mass of the shell has been changed from 882 to 930 gram.
  Source: Jane's Ammunition Handbook, 2002 // Gander, T. “The Bofors gun”, 2013.
- Medium Tank M2 - The mass has been changed from 19 to 17.2 tonnes. Source: DEVELOPMENT OF ARMORED VEHICLES, volume 1 Tanks - AGF BOARD No.2
- M36 - The mass has been changed from 30 to 28.1 tons. Source: Catalogue of Standard Ordnance Items, second edition 1944, volume I.
- Valentine Mk.I - The engine power value has been reduced from 165 to 135 horsepower. Source: The Royal Armoured Corps Tank Museum. Tanks 1919-1940, The  
  Interwar Period. The Royal Armoured Corps Centre, Bovington, Dorset.
- Crusader AA Mk.II -
  *  Ammunition has been changed from 600 to 1200 rounds.
  *  Turret rotation speed has been changed from 40 to 70 degrees per second. Source: Report V/EL NO. 48. CRUSADER III A.A. II (TWIN OERLIKON). Performances of  
      Power Traverse Gear on Slopes., The National Archives WO 194/172
- Crusader AA Mk.I - The values of the armour for the turret have been corrected. Source: Canadian Archives Microfilms, Department of National Defence Army, British  
  A.F.V. Specifications. Values, mm:  
  Front: 25.4 changed to 30  
  Side: 25.4 changed to 12
  Rear: 25.4 changed to 12
- Crusader AA Mk.II - The values of the armour for the turret have been corrected. Source: Canadian Archives Microfilms, Department of National Defence Army, British  
  A.F.V. Specifications. Values, mm:
  Front: 30 changed to 50.8
  Side: 14 changed to 50.8
  Rear: 17 changed to 50.8
  Top: 12.7 changed to 20
- Crusader AA Mk.I/Mk.II - The maximum speed has been changed from 42 to 44 km/h. Source:  Department of National Defence Army, British A.F.V. Specifications
- Crusader AA Mk.I - The mass of the vehicle has been changed from 16.3 to 17.2 tonnes. Source:  Department of National Defence Army, British A.F.V. Specifications
- Crusader AA Mk.II - The mass of the vehicle has been changed from 16.3 to 17.5 tonnes. Source:  Department of National Defence Army, British A.F.V. Specifications
- Crusader AA Mk.II — A bug with incorrect visualization of the recoil for the Oerlikon cannon has been fixed.
- Crusader Mk.III - The number of smoke grenades has been changed from 30 to 50. Source: WO 291_1439 Vol 1 British tanks
- Centurion Mk.I - Armour has been corrected in the following zones, mm:
  Turret front: 152 changed to 127
  Side and rear of the turret: 89 changed to 76
  Top, hull: 38 changed to 29
  Top, turret: 29 changed to 25
  Rear, hull: 20 changed to 38
  Bottom, hull: 30 changed to 17
  Bottom, turret: 19 changed to 25
  Bottom, turret bustle: 20 changed to 38
  Source: T.D.36515
- IS-6 —  Hull armour  values updated (values in mm)
  upper side armour: 100 -> 120
  flank slopes 100 ->75
  Source:  report on  IS-6 test build 21.09.1944
- Т-64А - 3ОF26 HESH shell has been changed to the 3ОF19.
- LVT(A)(1), LVT(A)(4) ZiS-2 - The value of the lower front plate has been changed from 12.7 to 6.35 mm. Source: Catalogue of Standard Ordnance Items, Second Ed. Vol.1 1944. R. P. Hunnicutt, Stuart, A History of the American Light Tank. Vol. 1
- LVT (A)(1) -
  * Ammunition has been changed from 147 to 104 rounds.
  * The mass of the vehicle has been changed from 15.6 to 14.88 tonnes.
  * Values of vertical guidance angles have been changed from -12/+20 to -10/+25  Source: Catalogue of Standard Ordnance Items, Second Ed. Vol.1 1944.
- LVT(A)(1) - The armour on the turret has been changed. Source: Catalogue of Standard Ordnance Items, Second Ed. Vol.1 1944. R. P. Hunnicutt, Stuart, A History of the  
  American Light Tank. Vol. 1. Values, mm:
  Front: 44.4 changed to 12.7
  Side, rear: 31.75 changed to 12.7
  Top: 12.7 changed to 6.35
- T34 - Reverse speed has been changed from 8  to 13 km/h. Source: Record of Army Ordnance Research and Development - Heavy Tanks and Assault Tanks, 1945 // Army Service Forces - Development History of the Heavy Tanks, T29 & T30, 1945 //  
- StuH42, StuG III G, KV-2 (1940), KV II 754r, M48A1, Ostwind, M3 Lee, FV4202, T-70 (1942), Т-80, GaZ-DSHK, Pz.IV C, Pz.IV/70(V), T-26-4, ASU-85, Black Prince,  
 Comet Iron Duke, КВ-1 (Л-11), КВ-1Э, KV-IB, FV4202 - The order of the ammunition usage has been clarified.
- AMX-30 - The value of the multiplicity of the sight has been specified. Current value - 8x multiplication with switching to 12x. Source: Comparative characteristics of main  
 battle tanks, Fort Knox 1973
- AMX-30B2 - The value of the multiplicity of the sight has been specified. Current value - 10x multiplication. Source:Comparative characteristics of main battle tanks, Fort  
 Knox 1973
- M60A1 (AOS), M60A1 RISE (P) - The armour values of the commander turret have been changed. Values, mm:
  Front: 127 changed to 35
  Side: 70 changed to 26
  Back: 50 changed to 26
  Roof: 101.6 changed to 30
  Source: Questions of defense vehicles, 1976. Vol. - 67.
- Chi-Ri II - The display of the icon regarding the effect of armour-piercing shells has been corrected.
- Type 60 ATM - A bug where aiming was impossible after knocking out the gunner has been fixed.
- Leopard A1A1 - The DM23 shell has been added to the ammunition.
- Fire rate (shots per minute) has been changed for following vehicles:
  Object 906: 9.96 → 10.02;
  Т-54 (all): 6.96 → 7.02;
  Т-55А: 6.99 → 7.02;
  Т-62: 4.98 → 5.01;
  T95E1: 6.99 → 7.02;
  M48A1: 7.99 → 8.
- AMX-30 (1972)/AMX-30B2 — Fire rate has been changed from 8 to 9 shots per minute. Source: “Kampfpanzer Leopard” - Heraugegeben von Raimund Knecht. J.F.  
  Lehmanns Verlag München. Nr.6/7 “Internationale Wehr-Revue”.
- M60/M60A1 (AOS)/M60A1 RISE (P) — Fire rate has been changed from 7,2 to 9 shots per minute.  “Kampfpanzer Leopard” - Heraugegeben von Raimund Knecht. J.F.  
  Lehmanns Verlag München. Nr.6/7 “Internationale Wehr-Revue”.
- Leopard/Leopard A1A1 —  Fire rate has been changed from 8 to 9 shots per minute.  “Kampfpanzer Leopard” - Heraugegeben von Raimund Knecht. J.F. Lehmanns Verlag  
  München. Nr.6/7 “Internationale Wehr-Revue”.
- ARL-44 (ACL-1) -
  * Cannon name has been changed to “SA44”. Sources: Note pour la Direction de l'Arme Blindée au sujet de l'état d'avancement du char de Transition // Note for the  
  Direction of the Tank Army about the state of development on the transitional tank
   * Shell names have been corrected:
    Armour-piercing: OR Mle.44
    HE: OE Mle.28
   Sources: Technical Service of the DEFA (Direction the study & manufacture of weaponry), Object : Test on the 75 SA 44
- P.7.T. AA - Name has been changed. Previously was “P4T AA”. Source: Les autochenilles Citroën munies de propulseurs "Kégresse-Hinstin" Type P.4.T. - étude technique  
  // Les autochenilles Citroën munies de propulseurs "Kégresse-Hinstin" Type P.7.T. - étude technique
- Ballistics for the following shells fixed (the trajectory has become more flat, speed drop off has been corrected):
  100mm 3BM8
  105mm L28A1, M392A2, DM13, M728, M735, OFL 105 F1  
  115mm 3BM3, 3BM4
  120mm L1G, L15A3, L23
  122mm 3BM11
  125mm 3BM9, 3BM12
  152mm APFSDS for M69, ХМ578E1 cannon
- 90mm T320 - The shell mass has been changed from 5 to 3.6 kg. Source: Penetration performance of a series of T320e10 Arrow Projectiles, April 1956.
- 12.8 cm Pzgr. - The mass of the shell has been changed from 28 to 26.35 kg. Source: Die Munition der deutschen Geschütze und Werfer. Berlin 1940 // Geschoßringbuch.  
  Band II July 1939
- 8.8 cm Pzgr.40 (KwK.36) - Shell speed values have been changed from 1000 to 930 m/sec. Source: Dokumentation W 127: Datenblätter für Heeres-Waffen, Fahrzeuge,  
 Gerät // Waffen-Arsenal, Special Band 16, Die Deutschen Kampfwagen Kanonen 1935-1945.
- 7.5 cm K.Gr.rot Pz. (KwK.37/StuK.37) - Shell speed values have been changed from 440 to 385 m/sec. Source: Dokumentation W 127: Datenblätter für Heeres-Waffen,  
 Fahrzeuge, Gerät // Waffen-Arsenal, Special Band 16, Die Deutschen Kampfwagen Kanonen 1935-1945
- 7.5 cm Spr.Gr.34 (KwK.37/StuK.37) - Shell speed values have been changed from 570 to 420 m/sec. Source: Dokumentation W 127: Datenblätter für Heeres-Waffen, Fahrzeuge, Gerät // Waffen-Arsenal, Special Band 16, Die Deutschen Kampfwagen Kanonen 1935-1945
- BGM-71B TOW - Has been fixed:
  The explosive mass from 3 to 2.45 kg.
  Range from 3750 to 3000 meters.
  Mass from 18.9 to 18.8 kg.
  Projectile speed from 278 to 299 m/sec.
  Source: Helicopter Gunnery. FM 1-140, 29 March 1996
- 105mm OCC 105 F1 — Armour piercing value has been changed from 360 to 400 mm. Sources: AMX 30 Firepower – The Obus G HEAT round by Colonel Jean Périn  
  (1972): International Defense Review // AMX 30 France’s Main Battle Tank by General Jean Marzloff, International Defense Review
- MGM-51B/C - A bug related to launch and cruising flight speed of the rocket has been fixed.
- 105 mm M735 - The mass has been changed from 4.1 to 3.7 kg. Initial speed has been changed from 1455 to 1501 m/sec. Source: FT 105-A-3 w/ C1-C3. "Firing Tables, -  
  Cannon, M68 On Tank, Combat, Full tracked: 105mm Gun, M60A3, M60A1, M60, and M48A5" C-1 includes M735 // Tank Gunnery (Abrams), FM 3-20.12, 1 October 2001
 
 
Flight Model changes:
 
- Yer-2(all modifications), Wellington(all modifications):
Geometry data updated.
Wing, fuselage and tail aerodynamic characteristics corrected.
Separate fuel tanks enabled.
The amount of fuel and weapon load now affects the  center-of-gravity more correctly.
Maximum aircraft speed updated.
Maximum speed of landing gear retraction updated.
Engine power conditions updated.
- BF 109 -A/B/E:  
Maximum overload has been increased to +13G
The aerodynamic characteristics of the wing, fuselage and tail have been corrected.
Maximum speed  of landing gear retraction has been corrected.  
- Fw 190A-1/A-4/A-5 (all modifications), Fw 190D (all modifications), Ta 152C-3/H-1:
Wing geometry updated, balance at minimum fuel load updated.  
Wobbling in mouse aim control mode has been reduced.
Instructor opens radiator in advance for more efficient cooling.
Depending on the aircraft modification weight has been reduced for 8-10 kg.
- N1K1 Kyuofu:
A bug where the aircraft could not reach its maximum overload at medium speed has been fixed .
- N1K1-J ko:
Geometry data updated.
Wing, fuselage and tail aerodynamic characteristics corrected.
Engine critical altitude changed.
Inertia recalculated, as well as gunpod influence (resistance recalculated). Characteristics are now relevant to the data sheet.
- P-51D-5/20/30 (all modifications):
Stability increased for all flight modes.
Flight speed influence on engine overheat has been increased (overheat higher at lower speed)
Corsair (all modifications):
Controllability has been improved for Mouse Aim control mode  
- Corsair F.Mk II:
Maximum speed has been updated according to the data sheet
- FW 200C:
Max speed at which landing gear can be retracted has been corrected. It is now 200 km/h according to «Manual D.(Luft) T.2660/1. Engine takeoff power has been updated  
- A-26 (all modifications):
Engine power near ground has been increased by 80 h.p.  
- А-26B-50:
WEP mode added.
“Injection” modification has been added.
- MC-202/205 (all modifications) -
Overheat reduced
- Hurricane (all modifications):
Completely new up to date thermodynamics within limitation of the engine cooling at low speed.
The aircraft polar, wing sweep and other parameters which do not affect aircraft performance characteristics but more precisely set the correct behavior of the aircraft according to the reports have been recalculated.
The calculation of inertia has been completely updated according to the catalog of parts of the aircraft. All characteristics are combined in new data sheets: MkI, MkII.
- Hurricane Mk.I:
WEP +12" added (“injection” modification added).
- Sea Hurricane Mk.IB/IC:
WEP +16" added with limited time for use.
- Hurricane Mk.IIB/Trop:
WEP +14" added, tropic filter influence on speed is now taken into account    
- Hurricane Mk.IIB (USSR):
WEP +14" added, speed loss due to replacement MGs with ShVAK cannons and speed gain due to absence of tropic filter has been taken into account (slightly increased overall)
- Hurricane Mk.IV:
WEP +18".
- P-47D (All Series):
The aircraft polar, wing sweep and other parameters which do not affect aircraft performance characteristics but more precisely set the correct behavior of the aircraft according to the reports have been recalculated.
The calculation of inertia has been completely updated according to the catalog of parts of the aircraft.
- Ki-102 otsu:
Geometry data updated.
Wing, fuselage and tail aerodynamic characteristics corrected.
Engine critical altitude changed. Inertia recalculated.
- Do 335 (all modifications):  
Rudder sensitivity performance change at high speed updated. This will allow a reaching of maximum overload faster but not exceed it.
Propeller polars have been recalculated which will permit slightly better acceleration at lower altitudes.
Thermodynamics have been updated in terms of overheating in non-combat modes of flight.
A new function regarding the dependence of cooling adequacy at low speeds (for example, on turning) has been added, especially for the rear-engine that receives less cooling.
A0 - the GM-1 system is installed in the form of two additional stages of the supercharger and the weight of the afterburner mixture included in the total weight of the fuel.
B2 - The GM-1 system has been replaced with the MW-50 afterburner system for installed Db-603EM / FM engines with the 2250PS forcing power at the ground, which allows a rise in speed at sea level to 640 km/h.
- AD-4 (France):
A bug where it was possible to use an un-historical non-existing arrestor hook has been fixed.
- Sunderland Mk.3, Mk.5:
Inertia moments have been increased.
- Halifax Mk.3:
Inertia moments and the maximum permissible overload have been increased.
- Spitfire (all modifications), Seafire Mk.XVII, FR.47:
The thermodynamics has been updated.
The efficiency of the cooling system at low speeds has been reduced.
Longitudinal stability has been reduced.
- R2Y2 (all modifications), S.O.4050 Vautour (all modifications), Ki-200, Me.163B:
Excessive drag in slipping has been fixed.
- Yak aircraft with VK-107 engines:
The indication of power in the aircraft card has been corrected.
- La-200:
Initially configured according to the data sheet.
- He 177A 5:
Initially configured according to the data sheet.
- MB.5:
Initially configured according to the data sheet.
- M.D.452 IIC:  
Initially configured according to the data sheet.
- Re.2000:  
Initially configured according to the data sheet.
- Martin 167-A3:  
Initially configured according to the data sheet.
 
 
CDK
The War Thunder CDK kit will be updated soon.
 
- Due to the release of update 1.77 and the reworking of the collision model with new terrain technology, all custom assets (included custom hangars) need to be optimized. You can wait until the authors have updated the content on War Thunder Live or just download the latest CDK version and reload (download and upload) assets/missions, hangars and other content.
- The basic textures for some ground vehicles have been changed. In the config of the custom camouflage you will need to change the name of the texture according to the list or download the camouflage from LIVE once again.
 
Economy and research
- Additional winter camouflages for US, British and German ground vehicles have been added.
- Decals for French vehicles can now be unlocked by the completion of tasks has been added. Nice !
- New achievements for French aircraft and ground vehicles have been added.
- Chieftain Mk.3 and Chieftain Mk.5 - Have been grouped into one group in the British research tree for ground vehicles.
- Panther A and Panther G have been grouped into one group in the German ground vehicles research tree.
- BB-1 - Has been moved in the research tree to the Su-2 group.
- SB 2M-105 - Has been moved in the research tree to the SB group.
 
 
Game mechanics
 
- Squadron squads - the opportunity to open a list and send an application to squads whose leaders are members of your squadron.
- A bug with work of the modification “air strike” in RB, where the reduction in the cost for respawn on the aircraft was dropped when losing the ground vehicle with this modification has been fixed (source). This modification will allow an additional reduction for aircraft spawn cost for each scouted player killed by an ally in game modes with respawn points.
- Changes in the PvE-mission “Assault. Tank arcade”:
- The BR mechanism has been reviewed. From now on, vehicles with BR 8.0 will be on the 5th rank
- On the 6th rank (BR 8.3+) new ground vehicles for the enemy AI have been added.
 
Aircraft missions
- In all [Operation] missions, except for missions for beginners, respawn points for attackers in the air have been moved closer to the purposes of the mission.
- In all [Operation] missions bombing zone durability now depends on the number of respawns available for players (for normalisation of LOBBY mode and for events where more than one respawn is switched on).
 
 
Other
- The trajectory of the camera moving around the vehicle in hangar has been changed.
- Launching the game with DirectX 9 is no longer possible. We ceased support for DirectX 9 some years ago. The current minimum system requirements are published on the “System Requirements” page.
 
.com and .ru reported bug fixes:
- The bug on ground vehicles Nb.Fz. where selection of the secondary cannon caused the horizontal and vertical movement being blocked has been fixed (source).
 
Known Issue
- Performance with some Linux configurations may be reduced.


Message édité par PistolSt4R le 14-03-2018 à 10:58:29

---------------
I try not to think about it too much... Things never turn out the way you expect them to...
n°13757758
Dolas

Transactions (2)
Posté le 14-03-2018 à 10:59:28  profilanswer
 

Citation :

- P-51D-5/20/30 (all modifications):
Stability increased for all flight modes.
Flight speed influence on engine overheat has been increased (overheat higher at lower speed)


 
Et le D10 ?
Ils sont chiants avec leurs mises à jour "all modifications". Une fois sur deux, ils zappent les premiums cachés.


Message édité par Dolas le 14-03-2018 à 11:00:38
n°13757884
Mitch2Pain

Transactions (3)
Posté le 14-03-2018 à 12:08:53  profilanswer
 

Nouveau moteur 3D = soirée benchmark [:rsh:7]

 

Grosse maj , y'a du boulot derrière. Faudra tester en mission perso de se TK avec des bombes à haute altitude.

Message cité 1 fois
Message édité par Mitch2Pain le 14-03-2018 à 12:09:42
n°13757940
PistolSt4R
Psiko
Transactions (0)
Posté le 14-03-2018 à 13:03:14  profilanswer
 

Mitch2Pain a écrit :

Nouveau moteur 3D = soirée benchmark [:rsh:7]  
 
Grosse maj , y'a du boulot derrière. Faudra tester en mission perso de se TK avec des bombes à haute altitude.


 
Et faire gaffe en partie à tous les mongols qui voudront tester pour le lulz...  [:manust]


---------------
I try not to think about it too much... Things never turn out the way you expect them to...
mood
Publicité
Posté le 14-03-2018 à 13:03:14  profilanswer
 

n°13758054
capitain c​averne

Transactions (0)
Posté le 14-03-2018 à 14:07:54  profilanswer
 

Ils n'ont pas corrigé le bug avec le canon du sdkfz 6/2 qui se bloque parfois? :'(

n°13758087
mgs-solids​nake-
solidsnake#2619
Transactions (16)
Posté le 14-03-2018 à 14:22:09  profilanswer
 

En tout cas le taa est très efficace et pas gourmand pour un rond. Ça rend le jeu bien plus propre :D


Message édité par mgs-solidsnake- le 14-03-2018 à 14:37:35
n°13758455
Ouiche

Transactions (0)
Posté le 14-03-2018 à 16:43:04  profilanswer
 

Quelques screens pendant que je bidouille les options graphiques :D
 
https://reho.st/medium/self/3b37f3be49f3876ff22bd7222e10b9dbe9e5eec3.jpghttps://reho.st/medium/self/75b6e9d1cfe1cbee71f2610d3189aca539cd2ef8.jpg
https://reho.st/medium/self/c511d83965daa65ac0364b1890136dc0c87d186c.jpghttps://reho.st/medium/self/b742b022926b2377777a01d594b48cbf57fae470.jpg

n°13758532
Eanrol
And They Shall Know No Fear
Transactions (0)
Posté le 14-03-2018 à 17:28:54  profilanswer
 

Les serveurs complètement en pls, je dl à 200Ko/s alors que je devrais être à 1,5Mo/s [:sadfrog62:3]


---------------
5000 Hours of War Thunder, 5000 Hours of saltiness
n°13758608
capitain c​averne

Transactions (0)
Posté le 14-03-2018 à 18:36:20  profilanswer
 

Eanrol a écrit :

Les serveurs complètement en pls, je dl à 200Ko/s alors que je devrais être à 1,5Mo/s [:sadfrog62:3]


Ça ne change pas grand chose pour moi avec ma connexion de pecors.  :D

n°13758613
foul
Amiga forever...
Transactions (0)
Posté le 14-03-2018 à 18:43:24  profilanswer
 

C'est un peu casse couille ca à chaque lancement du jeu :
 
https://i62.servimg.com/u/f62/16/40/49/27/screen15.png
 
 :fou:


---------------
"Immatriculé", ne veut pas dire : "il m'a sodomisé 3 fois"
n°13758615
Ouiche

Transactions (0)
Posté le 14-03-2018 à 18:46:13  profilanswer
 

foul a écrit :

C'est un peu casse couille ca à chaque lancement du jeu :
 
https://i62.servimg.com/u/f62/16/40/49/27/screen15.png
 
 :fou:


 
C'est connu, il y a quelques petits soucis avec OpenGL oui :(

n°13758910
Dolas

Transactions (2)
Posté le 14-03-2018 à 23:29:34  profilanswer
 

Oh le Leo2k avec son HeatFS stock à 650mm :ouch:

 

Le M1 Abrams a intérêt à rester en mouvement, il a un sacré manque de blindage sous la tourelle.

 

Et le concepteur des T54->T64 tournait à la vodka ? çà sert à quoi de blinder le tank de partout, et de mettre une copola bien surélevée et quasi sans blindage...


Message édité par Dolas le 14-03-2018 à 23:41:09
n°13759065
Dolas

Transactions (2)
Posté le 15-03-2018 à 09:31:06  profilanswer
 

Sinon les nouveaux sons sont vraiment sympa.
Graphiquement, les nouvelles options sont où ?

n°13759134
Eanrol
And They Shall Know No Fear
Transactions (0)
Posté le 15-03-2018 à 10:04:27  profilanswer
 

Dolas a écrit :

Sinon les nouveaux sons sont vraiment sympa.
Graphiquement, les nouvelles options sont où ?


 
Dans les options d’antialiasing.


---------------
5000 Hours of War Thunder, 5000 Hours of saltiness
n°13759405
Ouiche

Transactions (0)
Posté le 15-03-2018 à 12:56:17  profilanswer
 

Le SSAA a été déplacé à coté des options d'antialiasing, les mecs avec une 1080ti peuvent faire tourner le jeu en SSAA4x + HQ TAA maintenant  :whistle:

n°13760234
Mitch2Pain

Transactions (3)
Posté le 15-03-2018 à 23:59:29  profilanswer
 

Pour plein de raison, j'aime beaucoup cette mise à jour :)
 
TAA top: j'ai mis le jeu en preset "max": gpu (1070) à 70-90% en char à 60 fps.
 
Les sons, les couleurs  :love:  
 
Et surtout, surtout: je vois à nouveau les avions au loin !  [:simonhumpf:1]  
Du coup en avion RB je me régale: j'ai fais 5 kills en F8F dans la neige sur une partie  :love:  
 
Vraiment je revis  [:elfenyu]  
 
 
J'oubliais: 1ere partie je suis tout seul (personne sous TS) et je tombe avec  ... Foulnux comme crew assigné d'office  [:the este]  
Hé ben il est même pas venu sous TS  [:d_omi]  
Soit-disant c'était sa dernière ... à 21h50  [:murrage:5]
J’espère que t'avais une bonne raison  [:cd5:3]

Message cité 3 fois
Message édité par Mitch2Pain le 16-03-2018 à 00:00:40
n°13760241
Cars_F
Duc de Normandie
Transactions (0)
Posté le 16-03-2018 à 00:20:19  profilanswer
 

Bien la MAJ par contre j'ai des drops quand même, y'a des fois où je suis à 40 voire moins, j'ai dû baisser le "tire tracks".


Message édité par Cars_F le 16-03-2018 à 00:20:32
n°13760243
foul
Amiga forever...
Transactions (0)
Posté le 16-03-2018 à 00:32:29  profilanswer
 

Mitch2Pain a écrit :

 

J'oubliais: 1ere partie je suis tout seul (personne sous TS) et je tombe avec ... Foulnux comme crew assigné d'office [:the este]
Hé ben il est même pas venu sous TS [:d_omi]
Soit-disant c'était sa dernière ... à 21h50 [:murrage:5]
J’espère que t'avais une bonne raison [:cd5:3]


 
Un film à voir avec Madame :o rien de sexuel :p

 

Mais c'était marrant de se retrouver en crew sur la même partie !  :)

 

Est ce le pur fruit du hasard ou le jeu est il capable de savoir si on fait partie de la même équipe et de nous coler auto en crew ?.. ça serait fort quand-même ! Et ça pourrais devenir une feature  [:icon3]


---------------
"Immatriculé", ne veut pas dire : "il m'a sodomisé 3 fois"
n°13760244
PistolSt4R
Psiko
Transactions (0)
Posté le 16-03-2018 à 00:51:28  profilanswer
 

Mitch2Pain a écrit :

Pour plein de raison, j'aime beaucoup cette mise à jour :)
 
TAA top: j'ai mis le jeu en preset "max": gpu (1070) à 70-90% en char à 60 fps.
 
Les sons, les couleurs  :love:  
 
Et surtout, surtout: je vois à nouveau les avions au loin !  [:simonhumpf:1]  
Du coup en avion RB je me régale: j'ai fais 5 kills en F8F dans la neige sur une partie  :love:  
 
Vraiment je revis  [:elfenyu]  
 
 
J'oubliais: 1ere partie je suis tout seul (personne sous TS) et je tombe avec  ... Foulnux comme crew assigné d'office  [:the este]  
Hé ben il est même pas venu sous TS  [:d_omi]  
Soit-disant c'était sa dernière ... à 21h50  [:murrage:5]
J’espère que t'avais une bonne raison  [:cd5:3]


 
 
Pareil ! Quelle ambiance sonore !  [:gum]  
 
Et plein de petites choses sympa qui font plaisir. Exemple : le buff des obus de l'amx-13 DCA 40... dernière partie ou je la sors, 3 obus, 1 crit ou j'arrache la queue d'un jet bomber (b57 il me semble, ou canberra) qui se crashe 10 s plus tard, changement de cible et deux obus qui parte, le deuxième vaporisant un chasseur... Le buff des HE se fait tellement sentir.  [:calimefrog:1]
 
Ah et en passant, petite dédicace à Témujin !  :D  
Un type que faisait rien que de m’embêter avec son AD-4. Du coup, à un moment donné, j'en ai eu marre.  
 
http://reho.st/https://steamuserimages-a.akamaihd.net/ugc/939437324574661024/995625AA4705ECB5EA9E88F770B6259D93AA2993/
 
http://reho.st/https://steamuserimages-a.akamaihd.net/ugc/939437324574686401/58F5FB0CA58B590C425C67DCF5969717219A080A/


Message édité par PistolSt4R le 16-03-2018 à 01:48:55

---------------
I try not to think about it too much... Things never turn out the way you expect them to...
n°13760526
Profil sup​primé

Transactions (0)
Posté le 16-03-2018 à 10:35:56  answer
 

PistolSt4R a écrit :

 

Et faire gaffe en partie à tous les mongols qui voudront tester pour le lulz...  [:manust]

 

L'ouverture de la bombe bay indépendante du fait qu'il y a ou non des bombes sous les ailes,  [:dovakor_:4]
Enfin pouvoir larguer tout d'un coup, en un énorme paquet de m*rde explosives [:herr-muller]

 
mgs-solidsnake- a écrit :

En tout cas le taa est très efficace et pas gourmand pour un rond. Ça rend le jeu bien plus propre :D


il n'y a pas de justice dans cette vie [:pdbzombifiay]


Message édité par Profil supprimé le 16-03-2018 à 10:43:59
n°13760748
Ouiche

Transactions (0)
Posté le 16-03-2018 à 11:48:56  profilanswer
 

Mitch2Pain a écrit :

Pour plein de raison, j'aime beaucoup cette mise à jour :)
 
TAA top: j'ai mis le jeu en preset "max": gpu (1070) à 70-90% en char à 60 fps.


 
J'attendais le TAA depuis longtemps : nettement moins gourmand que tu SMAA, plus propre que du MSAA ou du FXAA... quand c'est correctement implémenté, ça dépend des jeux. ~90fps en chars avec tout à fond en 1440p (contre 60 en 1080p SMAA avant), plus de fourmillement dans les arbres ou les grilles, rien à voir.

n°13760776
Profil sup​primé

Transactions (0)
Posté le 16-03-2018 à 11:56:34  answer
 

Sinon Ouiche, maintenant dans les maps enneigées il y a de la boue la ou les chars passent, c'est dégueulasse. Faut demander aux devs de rendre le sol enneigé bien blanc pure, on ne fait pas la guerre dans la gadoue, personne n'a jamais fait ça  [:moonzoid:5]

n°13761013
Mitch2Pain

Transactions (3)
Posté le 16-03-2018 à 14:33:00  profilanswer
 

Ouiche a écrit :

 

J'attendais le TAA depuis longtemps : nettement moins gourmand que tu SMAA, plus propre que du MSAA ou du FXAA... quand c'est correctement implémenté, ça dépend des jeux. ~90fps en chars avec tout à fond en 1440p (contre 60 en 1080p SMAA avant), plus de fourmillement dans les arbres ou les grilles, rien à voir.

 

Oui c'est vraiment excellent, tant au niveau des perfs que du rendu visuel. :love:
Et encore j'ai pas testé le HQ TAA  [:fire in the hole !!!:2]

  

Ouais c'est bien sale style "parking de station de ski", il faudrait que les chars allemands uniquement laissent des belles trainées blanches pures...  [:bodycitiz]

 


Message édité par Mitch2Pain le 16-03-2018 à 14:33:44
n°13761020
Dolas

Transactions (2)
Posté le 16-03-2018 à 14:34:36  profilanswer
 

Les nouveaux decal sont choupinous, il y a même un dauphin. [:salsifouette]  
https://warthunder.com/en/news/5397 [...] thentic-en
 
Vivement les decals petit chaton [:cocacolalight]

Message cité 1 fois
Message édité par Dolas le 16-03-2018 à 14:35:41
n°13761039
Mitch2Pain

Transactions (3)
Posté le 16-03-2018 à 14:44:38  profilanswer
 

Dolas a écrit :

Les nouveaux decal sont choupinous, il y a même un dauphin. [:salsifouette]  
https://warthunder.com/en/news/5397 [...] thentic-en
 
Vivement les decals petit chaton [:cocacolalight]


 
J'ai du mal à en trouver qui me plaisent. Le design de l'époque de quasiment toutes les nations ne me plait pas.
 
A la limite j'aime bien la croix de fer.  
 
Il y'en a bien un que je trouve vraiment beau mais il est interdit dans les jeux vidéos  [:dileste4:5]

Message cité 2 fois
Message édité par Mitch2Pain le 16-03-2018 à 14:45:27
n°13761112
Dolas

Transactions (2)
Posté le 16-03-2018 à 15:22:07  profilanswer
 

Petit site sympa sur le marquage des avions.
http://www.markstyling.com/wwll_s_view_header.htm

 

C'est assez "allié", mais c'est toujours çà de pris.


Message édité par Dolas le 16-03-2018 à 15:23:57
n°13761142
Dolas

Transactions (2)
Posté le 16-03-2018 à 15:36:54  profilanswer
 

Mitch2Pain a écrit :


J'ai du mal à en trouver qui me plaisent. Le design de l'époque de quasiment toutes les nations ne me plait pas.


 
Perso, je cherche le coté historique. Et que ce soit pas trop moche non plus.
Mais avec 2 ou 4 decals, le coté historique va pas bien loin :)
 
Du coup, c'est skin "amateur" en prio.
Et si je trouve pas, c'est decals.

n°13761224
Profil sup​primé

Transactions (0)
Posté le 16-03-2018 à 16:13:11  answer
 

Mitch2Pain a écrit :


 
Il y'en a bien un que je trouve vraiment beau mais il est interdit dans les jeux vidéos  [:dileste4:5]


 
Tu sais le dernier "50 shade" a été bannis des cinémas de Paris. Alors imagine, les petites décorations indous de rien du tout... :lol:

n°13761258
Cars_F
Duc de Normandie
Transactions (0)
Posté le 16-03-2018 à 16:34:42  profilanswer
 

Vous sauriez quelles options réduire car j'ai des drops à 40 ou 30 alors qu'avant la MAJ j'étais à 60 constant, c'est pénible.

n°13761291
Dolas

Transactions (2)
Posté le 16-03-2018 à 16:51:58  profilanswer
 

Oh !! oh !! oh !!

 

The War Thunder Market and User Camouflages
https://warthunder.com/en/news/5398 [...] uflages-en

 

edit :
Et encore des trèfles à débloquer
https://warthunder.com/en/news/5391 [...] k-s-day-en


Message édité par Dolas le 16-03-2018 à 17:01:33
n°13763117
Dolas

Transactions (2)
Posté le 18-03-2018 à 22:13:48  profilanswer
 

Pour la collection, entre le T34 allemand et le BF109 américain, vous prendriez quoi ?

 

Et c'est pas en avril qu'il y a un gros event jusqu'au victory day ?

Message cité 1 fois
Message édité par Dolas le 18-03-2018 à 22:16:17
n°13763236
foestus
I Am Become Death
Transactions (0)
Posté le 19-03-2018 à 08:01:53  profilanswer
 

Dolas a écrit :

Pour la collection, entre le T34 allemand et le BF109 américain, vous prendriez quoi ?
 
Et c'est pas en avril qu'il y a un gros event jusqu'au victory day ?


 
le T34, lui au moins a été utilisé en combat [:julm3]

n°13763511
Dolas

Transactions (2)
Posté le 19-03-2018 à 10:52:58  profilanswer
 

foestus a écrit :


 
le T34, lui au moins a été utilisé en combat [:julm3]


 
C'est pas faux.
Un petit deck allemand 4.0 avec KV1B, T34 :pfff:  
Reste plus que le Churchill...
 
J'ai essayé le TAA, c'est vrai que le résultat est vraiment plus propre.  
En Air, c'est très joli.  
En RB, la différence est pas flagrante et je perds quelques FPS. Mais j'ai qu'une GTX570, donc çà aide pas.
 
Mais les sons. Je sais pas si c'est "réalistes", mais entendre les obus siffler autour de toi, c'est :love: Et la réverbération des tirs, la douille qui s'éjecte, ...

n°13763516
foestus
I Am Become Death
Transactions (0)
Posté le 19-03-2018 à 10:54:42  profilanswer
 

Dolas a écrit :


 
C'est pas faux.
Un petit deck allemand 4.0 avec KV1B, T34 :pfff:  
Reste plus que le Churchill...


 
avec un P47 pour l'aérien  [:am72:5]


---------------
"J'aime l'odeur du napalm au petit matin" Lt Col Bill Kilgore
n°13763527
Dolas

Transactions (2)
Posté le 19-03-2018 à 10:58:46  profilanswer
 

foestus a écrit :


 
avec un P47 pour l'aérien  [:am72:5]


 
Il y a aussi un IL2 :lol:  
 
Ah oui, au 5.7, c'est devenu agréable d'avoir du bombardier (he177) allemands en face. Les parties RB deviennent un poil plus intéressantes.

mood
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