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[Topic Unique] The Binding of Isaac : Repentance

n°13733548
kojiro sas​aki
ジューシーからあげナンバーワン♪
Transactions (1)
Posté le 24-02-2018 à 14:47:03  profilanswer
 

Reprise du message précédent :
Je ne savais pas que c'était possible d'être aussi malchanceux, je fais tout un run pour faire boss rush et the hush, j'arrive à temps dans blue womb, je m'détends, commence à ouvrir les coffres, j'utilise les pills, téléportation en salle i am error...
C'est tout juste si le jeu ne me fait pas un doigt.


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J'aime l'odeur du café au petit matin.
mood
Publicité
Posté le 24-02-2018 à 14:47:03  profilanswer
 

n°13753884
Ript0r

Transactions (14)
Posté le 11-03-2018 à 19:22:58  profilanswer
 

Dernier booster pack ce mois-ci :

 
Citation :

Edmund : 13+ new items coming in the final booster, most of them were designed by me and have a theme, all will be unlockable! it will also feature a bunch of fixes, little extras and great mods. ill spoil more as we get closer to release

 

Du caca béni !  [:shimay:1]

 

https://j.gifs.com/vo5xO5.gif


Message édité par Ript0r le 12-03-2018 à 05:14:50
n°13754140
hein_pipo

Transactions (0)
Posté le 11-03-2018 à 23:23:18  profilanswer
 

On les récupère comment les boosters packs?

n°13754209
Ript0r

Transactions (14)
Posté le 12-03-2018 à 05:13:59  profilanswer
 

En faisant rien, via les mises à jour.
Si tu joues sur consoles faudra patienter un peu plus par contre.

n°13754221
hein_pipo

Transactions (0)
Posté le 12-03-2018 à 07:07:52  profilanswer
 

Nickel merci

n°13754276
SupaPictav​e
Embrouilleur
Transactions (1)
Posté le 12-03-2018 à 08:43:24  profilanswer
 

"Un peu plus" ça veut dire entre 6 et 8 mois si t'es sur Switch :D


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n°13754368
bardack
Official GRAW member
Transactions (6)
Posté le 12-03-2018 à 09:43:46  profilanswer
 

SupaPictave a écrit :

"Un peu plus" ça veut dire entre 6 et 8 mois si t'es sur Switch :D


et jamais si tu l'as sur Xbox.  [:bobibob333:5]


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c'est moi babar le roi des elephants/FEED /GamerTag/psn/steam id : bardack01
n°13758858
Ript0r

Transactions (14)
Posté le 14-03-2018 à 22:21:13  profilanswer
 

Coucou la salle pourrie :o

 

https://reho.st/self/37b2ae558604baa32da91fe787297bc97a412ad8.jpg

n°13759580
bardack
Official GRAW member
Transactions (6)
Posté le 15-03-2018 à 14:47:04  profilanswer
 

c'est une blague, comment c'est possible ce genre de salle ?


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c'est moi babar le roi des elephants/FEED /GamerTag/psn/steam id : bardack01
n°13759651
Ript0r

Transactions (14)
Posté le 15-03-2018 à 15:29:49  profilanswer
 

Avec les versions alternatives des chapitres d'Afterbirth :D
 
- Burning Basement : Les rochers peuvent être remplacés par du feu.
- Flooded Caves : Les rochers peuvent être remplacés par des trous.
- Dank Depths : Les rochers peuvent être remplacés par des pics.
 
Et donc bah, Edmund a pas pensé à cette salle dans Dank Depths :o

mood
Publicité
Posté le 15-03-2018 à 15:29:49  profilanswer
 

n°13759658
SenorPollo

Transactions (3)
Posté le 15-03-2018 à 15:35:15  profilanswer
 

Il préfère continue à niquer le balancing en ajoutant plein d'items, c'est plus intéressant.

n°13766867
bardack
Official GRAW member
Transactions (6)
Posté le 21-03-2018 à 12:02:39  profilanswer
 

encore un tease sur le prochain booster pack :
 
https://pbs.twimg.com/media/DYv6VaiU8AAaQIk.jpg


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c'est moi babar le roi des elephants/FEED /GamerTag/psn/steam id : bardack01
n°13784709
Ript0r

Transactions (14)
Posté le 04-04-2018 à 12:00:42  profilanswer
 

Apparemment, 600 nouvelles salles dans le dernier booster qui est actuellement en test.
 
Et un nouvel ennemi bien chiant :
 
http://fotoforum.fr/photos/2018/04/04.5.gif

n°13786105
bardack
Official GRAW member
Transactions (6)
Posté le 05-04-2018 à 11:52:29  profilanswer
 

Ript0r a écrit :

Apparemment, 600 nouvelles salles dans le dernier booster qui est actuellement en test.
 
Et un nouvel ennemi bien chiant :
 
http://fotoforum.fr/photos/2018/04/04.5.gif


vivement cette salle avec 10 challenger de ce type, ça sera cool pour les streaks.


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c'est moi babar le roi des elephants/FEED /GamerTag/psn/steam id : bardack01
n°13817405
wutys

Transactions (0)
Posté le 01-05-2018 à 10:15:23  profilanswer
 

Des nouveaux succès

n°13817423
SenorPollo

Transactions (3)
Posté le 01-05-2018 à 10:45:05  profilanswer
 

zzz

n°13817467
wutys

Transactions (0)
Posté le 01-05-2018 à 11:46:56  profilanswer
 

Sinon mon eden streak est à 24
 
Dernier run ce matin, je pars avec marked...
 
Bon heureusement j'ai assez vite eu assez de puissance pour rendre la visée optionnelle :o
 
https://steamuserimages-a.akamaihd.net/ugc/924804855320578846/E78772576C3B197A593151CAC269B7ED4C781549/

n°13817681
hein_pipo

Transactions (0)
Posté le 01-05-2018 à 16:52:38  profilanswer
 

Ça a l’air d’être la chiote de débloquer le nouveau perso avec les deux stomps

n°13817761
SenorPollo

Transactions (3)
Posté le 01-05-2018 à 18:34:18  profilanswer
 

Oé ça m'a bien gavé. Par contre il est plutôt cool :D

n°13817764
wutys

Transactions (0)
Posté le 01-05-2018 à 18:39:08  profilanswer
 

Les nouvelles sangsues, ça surprend la première fois :D

n°13817799
bardack
Official GRAW member
Transactions (6)
Posté le 01-05-2018 à 19:30:06  profilanswer
 

wutys a écrit :

Des nouveaux succès


ils font chier j'ai plus le temps pour isaac.  [:moonbloood:2]


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c'est moi babar le roi des elephants/FEED /GamerTag/psn/steam id : bardack01
n°13818058
hein_pipo

Transactions (0)
Posté le 02-05-2018 à 01:16:17  profilanswer
 

SenorPollo a écrit :

Oé ça m'a bien gavé. Par contre il est plutôt cool :D


 
Tu l’as débloqué avec quel perso à la base?

n°13818305
SenorPollo

Transactions (3)
Posté le 02-05-2018 à 10:31:38  profilanswer
 

Azazel en mode normal.

n°13818307
SenorPollo

Transactions (3)
Posté le 02-05-2018 à 10:32:11  profilanswer
 

Par contre passé l'effet waouh du nouveau perso, l'ennui arrive vite. Ce serait bien qu'il le laisse tranquille le jeu maintenant, y a une tétrachiée de succès chiants comme la mort à débloquer...

Message cité 1 fois
Message édité par SenorPollo le 02-05-2018 à 10:32:17
n°13818417
TildeKa
AKA RollingPanda
Transactions (0)
Posté le 02-05-2018 à 11:28:34  profilanswer
 

J'ai repris Isaac ce week-end, j'ai acheté Afterbirth (ou AB+, je sais plus, bref le DLC payant quoi).
Putain c'est dur [:astrain:5]_[:drapal]


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Topic des écrans Freesync !
n°13818529
bardack
Official GRAW member
Transactions (6)
Posté le 02-05-2018 à 12:32:31  profilanswer
 

SenorPollo a écrit :

Par contre passé l'effet waouh du nouveau perso, l'ennui arrive vite. Ce serait bien qu'il le laisse tranquille le jeu maintenant, y a une tétrachiée de succès chiants comme la mort à débloquer...


toujours pas soigné pour les succès ? a ce niveau c'est grave quand même de se faire chier, c'est pire que d'aller a un boulot que t'aimes pas. :o


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c'est moi babar le roi des elephants/FEED /GamerTag/psn/steam id : bardack01
n°13818691
SupaPictav​e
Embrouilleur
Transactions (1)
Posté le 02-05-2018 à 14:26:58  profilanswer
 

Marrant, j'ai aussi eu ma phase en ressortant le jeu ce weekend. Bon, sur Switch euro, donc les histoires de booster pack, hein, ça me passe bien au-dessus.
J'arrive toujours pas à casser le jeu avec des builds débilos, mais au moins maintenant je joue avec un wiki pour les objets, et c'est moins infâme du coup. Disons que mon taux de réussite a drastiquement grimpé, genre j'arrive à mom's heart 50% du temps maintenant. Mais je suis toujours très mauvais, et le jeu est toujours très méchant avec moi.
 
50h de jeu pour débloquer blue baby...


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Feedback
n°13818737
SenorPollo

Transactions (3)
Posté le 02-05-2018 à 14:47:39  profilanswer
 

bardack a écrit :


toujours pas soigné pour les succès ? a ce niveau c'est grave quand même de se faire chier, c'est pire que d'aller a un boulot que t'aimes pas. :o

 

Completionist avant toute chose :o


Message édité par SenorPollo le 02-05-2018 à 14:52:06
n°13818781
wutys

Transactions (0)
Posté le 02-05-2018 à 15:18:12  profilanswer
 

SupaPictave a écrit :

Marrant, j'ai aussi eu ma phase en ressortant le jeu ce weekend. Bon, sur Switch euro, donc les histoires de booster pack, hein, ça me passe bien au-dessus.
J'arrive toujours pas à casser le jeu avec des builds débilos, mais au moins maintenant je joue avec un wiki pour les objets, et c'est moins infâme du coup. Disons que mon taux de réussite a drastiquement grimpé, genre j'arrive à mom's heart 50% du temps maintenant. Mais je suis toujours très mauvais, et le jeu est toujours très méchant avec moi.
 
50h de jeu pour débloquer blue baby...


 
J'ai appris énormément en regardant des streamer jouer.
Notamment ceux qui streak et donc joue safe.
 
Bon moi je peux pas m'empêcher de manger les pills ou prendre les objet "?" (curse of the blind) :o
J'ai compris que black rune c'était très fort, j'avais jamais eu la curiosité de regarder sur le wiki ce que ça fait... Je pensais que ça faisait que transformer les consommables en fly alors qu'en fait c'est aussi fort qu'un Perthro...
J'ai aussi compris que fallait faire le shop avant la treasure room à cause des "more option". Surtout maintenant avec les "super shop" avec les 2 pièces luck up.
La technique du sablier bleu pour remplir la machine à sous des shop aussi :D  
Puis que fallait aller côté sheol et non cathédrale pour la fin du run. (J'ai pas trop déterminé la justif, mais si les streaker le font il doit y avoir une raison, peut être que les boss sont moins dur, moins "bullet hell" aussi)
Le genre de détail qui fait toute la différence sur un streak.
 
Win streak à 25 :o


Message édité par wutys le 02-05-2018 à 15:19:32
n°13818818
SupaPictav​e
Embrouilleur
Transactions (1)
Posté le 02-05-2018 à 15:38:07  profilanswer
 

Je regarde beaucoup Mister MV justement, je pense que le fait qu'il se soit remis à AB+ récemment n'est pas étranger à mon dépoussiérage du jeu :D


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Feedback
n°13818841
Ript0r

Transactions (14)
Posté le 02-05-2018 à 15:51:05  profilanswer
 

Le changelog :o

 
Citation :

Game changes

 

Fixed Mega Fred not creating a blood explosion on death

 

Fixed some minor graphical issues in the main menu

 

Fixed special rocks (ie pots and mushrooms) not playing the appropriate sound in some floors

 

Fixed boil rocks giving the wrong drops when destroyed in the Blue Womb

 

Fixed Haunt champion variants not being transparent during their first phase

 

Fixed multidimensional tears not scaling properly (only one of the two layers would scale)

 

Slightly improved navigation in the collection menu (faster and loops back on itself when scrolling vertically)

 

Updated game over sprites for some of the items from Booster #4

 

Fixed The Magician and Judgement having unwanted transparent pixels

 

Improved animations for the Shade familiar (and some minor behavior fixes)

 

Improved a few existing item and trinket sprites

 

Improved sprites for eyeball tears (from Pop)

 

Added a more distinctive visual effect to Haemolacria (also visual synergies with Brimstone/Tech/Tech X and Dr Fetus)

 

Haemolacria now uses the same tear delay calculation as Ipecac (should scale a little better)

 

Fixed Lil Monstro not playing its shooting animation (also replaced its sound effect with a more appropriate one)

 

Laser familiars like Robo Baby and Lil Brimstone can now damage fireplaces and poops

 

Fixed Stone Grimaces not closing their eyes when the room is cleared

 

Fixed a broken interaction between Lachryphagy and Death's Touch

 

Fixed an infinite recursion issue with Haemolacria + Lead Pencil and Haemolacria + Dr Fetus + Sad Bombs

 

Fixed the Cage's grey creep not blinking like damaging creep normally does

 

Fixed the Cage's rolling attack ending as soon as it begins

 

Fixed Level 4 Bumbo occasionally getting stuck trying to pick up a coin

 

Fixed Mushrooms not displaying status effects, not playing their hiding animation, and moving around way too much when shot

 

Stonies now have a brief death animation and break into rock debris

 

Added a generic firing animation to Brimstone for combos that keep its appearance but removes its ability to charge (i.e. Haemolacria)

 

Slightly toned down the tear delay penalty from Haemolacria + Monstro's Lung + Brimstone/Dr Fetus

 

Troll bombs now play their drop sound when they hit the ground, not when they spawn

 

Fixed some stray pixels in Rag Mega's animation

 

Fixed charmed enemies not being able to deal contact damage to a charmed target

 

Betrayal will no longer trigger if there are less than 2 enemies in the room

 

Fixed pressure plate rooms granting a charge when bombing out of them

 

Fixed spikes rarely staying in their raised position when clearing pressure plate rooms

 

Spikes will now start (and remain) in their lowered position when entering a cleared pressure plate room

 

Fixed boss HP bar counting negative boss HP, causing it to report inaccurate values or even disappear when bosses are killed with very high damage

 

Fixed Razor Blade always giving blood tears when held instead of only when activated

 

Fixed Eve not leaving a pool of blood behind instead of pee when walking between rooms at low HP

 

Fixed mushroom items not playing their unique pickup sound

 

Ministro now has a new hopping animation instead of a sliding animation to reflect its behavior better

 

Fixed Euthanasia being able to kill Ultra Greed during his transformation into Ultra Greedier

 

Charmed enemies will now prioritize non charmed enemies unless there aren't any

 

Fixed the Greed fight before Ultra Greed not triggering the victory jingle when cleared

 

Nerve Endings 2 now play a sound when attacking

 

Nerve Endings 2 can never replace Nerve Endings next to doors

 

Swingers now spawn with their head retracted and extend over 2 seconds (so the head is less likely to spawn right on top of the player with no warning)

 

Decreased the damage rate of Level 3 and 4 Bandage Girl to match Meat Boy (it was way too high before)

 

Increased the damage rate of Angry Fly to match other fly orbitals (that's only fair, considering its base damage and how often it hits enemies...)

 

Stoneys now roar less often and will stop doing it while catching their breath

 

Fixed Mega Clotties not making any sound when stomping

 

Fixed a glitch which caused Shoop da Whoop to only deal damage during its first few frames, and gave it a flickering impact effect

 

Halved the damage of Shoop da Whoop to compensate for the above fix (total damage remains the same, but it will be inflicted over a slightly longer period of time)

 

Pickups can now be picked up as soon as they hit the ground

 

Added unique card backs for Card Against Humanity, Credit Card, Chaos Card and the cards introduced in booster packs

 

Death's Heads no longer deal contact damage during their death animation

 

Fixed bosses spawned by Delirious dropping key pieces when killed in angel rooms

 

Fixed Succubus not granting its damage bonus when obtained via Cambion Conception

 

Fixed Devil Deals costing soul hearts instead of red hearts if all of the player’s heart containers are empty

 

Improved animation for charged keys

 

Fixed Nerve Endings 2 having a 2 pixel thick outline at the base of their tentacle during their attack animation

 

Eternal hearts will now take half a heart worth of damage from any lethal hit taken with only soul hearts

 

Fixed orbitals jittering when spawning or entering a new room

 

Fixed the Glowing Hour Glass not discharging on use when overcharged

 

Fixed an exploit involving the Glowing Hour Glass and the Schoolbag

 

Fixed permanently charmed enemies not being able to shoot projectiles through each other

 

Permanently charmed enemies will no longer try to go after Punching Bag

 

Fixed use animation not playing when activating Satanic Bible

 

Number One and Kidney Stone now cause Isaac to fire "tears" from the middle (since they don't come from his eyes anymore... you know), and at a slightly lower height

 

Fixed Glowing Hour Glass duplicating expendable familiars (blue flies/spiders) and perma-charmed enemies

 

Fixed projectiles from perma-charmed enemies being blocked by familiars

 

Dressing Table will no longer spawn locked items or items that were previously picked up

 

Fixed Dressing Table visually duplicating itself when dropping a collectible after being bombed

 

Fixed Rag Man's appear animation lasting much longer than intended

 

Fixed the Fallen's brimstone attack being delayed due to previous changes to Krampus' AI

 

Fixed Krampus' brimstone attack animation not matching the timing of the actual attack

 

Fixed Famine starting his dash later than he's supposed to, resulting in a weird looking animation

 

Fixed blue Famine's head playing its attack animation with the wrong timing

 

Fixed surprise minibosses such as Greed and angels not playing the alternate boss music when they should

 

Fixed the Hollow occasionally getting stuck along a wall

 

Fixed the Hollow's champion variants often not dropping what they're supposed to drop

 

Fixed Freds looking jittery when jumping over obstacles

 

Glowing Hourglass now rewinds event counters as well (this includes donations and Eden's blessings)

 

Using ? card with Glowing Hourglass will now consume the card

 

Removed the 5 uses limit from Glowing Hourglass as all (or most) known game breaking exploits have been fixed (needs testing)

 

Changed all of Isaac's red alt spritesheets to have more consistent shading

 

Fixed lvl 3 and 4 Meat Boy having inconsistent head and body color (and lvl 3 and 4 Bandage Girl, to a lesser extent)

 

Fixed the following item costumes not having color alts: My Little Unicorn, Piggy Bank, Bogo Bombs, Lord of the Pit, Holy Grail, Fate, Cancer, Sagittarius, Synthoil, The Body, Bursting Sack, Betrayal, Lusty Blood, Sticky Bombs, Polydactyly

 

Also added color alts to the following transformation costumes: Mom, Spun, Conjoined, Spider Baby

 

Some transformations will now properly override the player's skin color (Leviathan, Bob and Fun Guy)

 

Fixed Hive Mind head costume not showing up in game

 

Fixed an issue where rebuilding the player's costume map would cause visual issues with costumes containing multiple head layers with different spritesheets (such as Mysterious Liquid)

 

Runes and Dice Shard no longer play a paper sound on pickup

 

Fixed Backasswards having a chance to give items that weren't unlocked yet or multiple copies of the same item, and allowing starting items to appear again during the run

 

Improved costume for Broken Modem

 

Fixed Mulligans and all variants instantly exploding if killed during their spawn animation

 

Fixed Cod Worms being briefly vulnerable during their spawn animation

 

Fixed Knights and Eyes being completely invincible during their spawn animation (Knights will still block tears from the front and sides)

 

Fixed Blastocyst not splitting when killed while poisoned (and awkwardly sliding towards the player during its splitting animation sometimes)

 

Added a small random delay before Gushers, Splashers and Blubbers can shoot projectiles (so they don't immediately shoot as soon as an enemy turns into them)

 

Fixed Doples firing their first shot from the middle of the room when the player enters the room while firing

 

Fixed the Lamb's body not triggering the boss victory jingle if killed last

 

Fixed Gemini's baby not making a small grunt when it detaches (clearly an oversight as Steven's baby does it)

 

Mom's Knife now applies status effects in a more consistent way

 

Fixed Big Horn getting instantly killed by Sharp Straw (among with other minor animation fixes)

 

Fixed Ouija Board costume overwriting the player's skin color to pink instead of white

 

Added interpolation to enemy projectiles with wiggling effects (they will now look much smoother in motion)

 

Fixed slot machines appearing as batteries in the minimap if a battery is present in the same room

 

Fixed Rag Mega's invincibility ending later than what his animation would suggest

 

Lost Contact now only affects the player's tears (and tears shot by Incubus)

 

Fixed mimic chests instantly opening and damaging the player if they spawn at their position when clearing a room

 

Fixed Greed donation machines jamming even when the HUD displays a jamming rate of 0%

 

Directional tear variants (i.e. Cupid's Arrow) now take their falling speed into account when computing sprite rotation

 

Added minimap icons for half hearts, half soul hearts, blended hearts and golden hearts

 

Improved some of the existing minimap icons (notably sacrifice rooms)

 

Spectral tears will no longer bounce off rocks with Rubber Cement

 

Hush and Greed Gapers will now have a proper appear animation if spawned by a room rather than by a boss

 

Reduced base HP of Hush Gapers and added stage HP so they have slightly more reasonable health when encountered early

 

Fixed Portals being able to spawn two enemies in very quick succession upon entering a room

 

Fixed some champion types rarely spawning what they're supposed to spawn in hard mode (such as splitting champions)

 

Fixed enemies spawned from splitting champions sometimes appearing too far away from the original enemy

 

Exploding champions will no longer explode if killed very close to the player 1 second within entering the room

 

Unlockable pickups (i.e. golden bombs) will be replaced with a random variant if they haven't been unlocked yet

 

Made Rage Creep's attack animation slightly longer so it won't start moving until its laser has fully disappeared

 

Rooms made for the Afterbirth alt floors after Booster #4 will no longer be subjected to random rock replacements

 

Pressure plates that spawn enemies will now close the doors as well

 

Breath of Life will now immediately give invincibility frames when triggered by Void (previous behavior made it extremely exploitable)

 

Added some visual feedback when Breath of Life provides its invincibility

 

Breath of Life can now be held down between rooms

 

Fixed Technology 2 beam being deleted and respawned twice if maintained during a room transition

 

Fixed not being able to pick up a trinket if the player has that trinket's effect via the Error trinket

 

Fixed Death's List streak ending if a perma-charmed enemy dies

 

Fixed alt skin color spritesheets not loading for mod items

 

Added a visual cue to Hairpin when it recharges the player's active item upon entering a boss room, audio cue now plays after boss intro instead of before

 

Fixed spawner familiars (i.e. sacks) not playing their floating animation until they spawn something

 

Fixed Little C.H.A.D. having missing animation frames

 

Fixed Little C.H.A.D. playing its kissing sound every room cleared instead of only when it spawns hearts

 

Spawner familiars now have a more consistent spawning algorithm (also BFFs now actually increases their spawn rate as intended)

 

Fixed spawn command ignoring subtype when spawning entities by name (i.e. heart pickups)

 

Fixed the Left Hand not affecting bomb chests

 

Fixed Lil Gurdy being excessively loud when hitting walls

 

Glowing Hour Glass will now also revert the player's character if it was changed by an item during the current room

 

Fixed some minor visual issues when turning back time with Glowing Hour Glass (such as fires being invisible during the teleport in animation)

 

Spiders and Big Spiders will no longer blink when the player has Bursting Sack

 

Champion enemies will no longer deal contact damage if the non-champion version doesn't

 

Charmed portals will now spawn permanently charmed enemies

 

Fixed Spear of Destiny hit detection being shifted up by several pixels

 

Fixed a crash when disabling a mod that contains custom characters

 

Fixed the Bestiary not counting kills for Ultra Greed and Ultra Greedier

 

Donations will now gradually accelerate if the player stays in contact with the donation machine (applies to Greed donations as well)

 

Fixed Glaucoma blood tears being completely invisible

 

Fixed Multidimensional Baby not working properly with Anti Gravity tears

 

Fixed miniboss rooms not displaying the right character name if the player's character was changed via an item

 

Fixed pickups not showing up in the Shop in the minimap

 

Fixed red creep not being darkened in the Womb when playing Greed Mode

 

Red creep will no longer be darkened in the Scarred Womb

 

Fixed Eve not starting with the Razor Blade if the item itself hasn't been unlocked yet

 

Holy Mantle will no longer be restored if the player saves and continues after losing it

 

Fixed Famine’s charge and Ultra Greed’s dash being able to instantly kill the player in some cases

 

Boss heart drops now depend on the room seed (they no longer depend on the order in which the bosses are killed)

 

Fixed daily related achievements incorrectly notifying that all challenges have been unlocked

 

Fixed a memory leak occuring when exiting a run while a coop baby is still on screen

 

Fixed up some code related to coop babies to make them work better with Glowing Hourglass

 

Fixed Lil Haunts having an incorrect sprite on the death screen (and in the bestiary)

 

Fixed a bug which caused certain Greed mode waves to be much more common than others

 

Achievement popups can now be fast forwarded by tapping Start

 

Adjusted the stats of each character in the character selection menu to better reflect their actual in-game stats

 

Updated charge bars to be less visually intrusive

 

Fixed missing animation warning spam caused by Stoneys

 

Added extra sounds and effects to creep attacks (from Conjoined Fatties and Meatballs)

 

Fixed blue and purple fires having a chance to drop multiple soul hearts if extinguished by multiple simultaneous explosions

 

Following familiars are no longer pushed back when very close to the player (behavior more consistent with Rebirth)

 

Added a charge bar to Mom's Knife and Lil Gurdy

 

Fixed Incubus' charge bar being incorrect with Mom's Knife

 

Coop babies are now saved and restored by Glowing Hourglass

 

Fixed some special coop babies giving the wrong amount of hearts back to the player when removed

 

Fixed items that lock the player's aim completely overriding the blink animation

 

Fixed a softlock with Mega Satan caused by Mine Crafter

 

Fixed sacks dropping batteries and tarot cards way more often than intended

 

Boosted announcer lines for the new cards and pills so they are consistent with the rest

 

Parasitoid will no longer spawn spiders/flies when hitting invincible enemies such as stone grimaces

 

Fixed using Mr. ME! with Car Battery causing stolen items to become non-solid

 

Fixed Marked crosshair not blinking

 

Fixed the inner part of the boss health bar casting a visible extra shadow

 

Fixed some more enemies not having overlay effect attachment points

 

Added unique sounds for golden hearts, black hearts and golden bombs

 

Added better visual feedback for gold hearts when breaking

 

Gold hearts will now turn nearby enemies to gold when breaking

 

Character selection ring now has a perspective effect which scales with the number of characters so it never looks cluttered

 

Custom characters will now be placed before Random rather than after

 

Eden can now be randomed if the player has Eden tokens

 

Fixed the character selection wheel decelerating too early when randoming, cycling through characters at minimum speed until reaching the desired character

 

Added a failsafe to prevent crashes when too many entity queries are done in a single frame (this fixes a few crashes that occur when a lot of entities are on screen)

 

Lil Haunts are no longer considered bosses (meaning they can be caught with Friendly Ball) and now have a unique death portrait

 

Fixed a bunch of bestiary entries using the wrong portrait

 

Locusts will now only spawn when a room has been entered for the first time (prevents farming them using Door Stop)

 

Fixed Samson's Chain links not being positioned properly with BFFs

 

Fixed Gemini familiar chain not being properly interpolated

 

Fixed Gemini familiar not scaling with BFFs

 

Fixed Pay To Win overriding More Options

 

Coop babies can no longer borrow Guillotine from the player (very buggy interaction)

 

Fixed rock waves from Wait What? and Mega Bean being able to hurt Isaac's Heart and co-op babies

 

Trap buttons will now lock the room when spawning enemies

 

Fixed some pills not playing the correct sad/happy animation

 

Fixed being able to clip through item pedestals by running into them

 

Incubus will no longer play sounds when firing Tech X (was particularly annoying with Brimstone)

 

Fixed Scarred Para-bites sometimes spawning a projectile at the player's position when killed during their appear animation

 

Added unique card back for Holy Card, ? Card and Get Out of Jail Free

 

Fixed achievement popups being unnecessarily delayed once the player has played 31 or more dailies

 

Afterbirth floor exclusive enemies (i.e. burning/flooded/dank) will no longer appear in Rebirth floors

 

Fixed Adrenaline not updating when taking certain health affecting pills (such as Hematemesis)

 

Fixed Dark Prince's Crown only reapplying its buff 1 frame after entering a new room, triggering Found HUD each time

 

Bombs swallowed by Chub will now do their proper explosion effects

 

Fixed Flush and Brimstone+Ludovico affecting friendly enemies

 

Added safeguards to prevent boss champions that double themselves (i.e. Monstro, Cage and Gurdy Jr) from spawning on top of the player upon entering the room

 

Fixed Guillotine not firing from the right position with Duct Tape

 

Fixed some Caves/Depths rooms containing wall creeps being slightly broken since Booster #4

 

Homunculus and Begotten will now be chained to an adjacent rock if the nearest wall is more than 1 grid cell away

 

Fixed a corner wall entity not being generated in one of the L room shapes (shape 12, causes some issues, notably with Card Against Humanity)

 

The Forsaken will now move to a more appropriate place to perform his Brimstone attack in L shaped rooms

 

Multiple Forsakens in the same room will now be able to spawn their own bony each and will always spin their Brimstone attack in the same direction at the same speed

 

Fixed being able to fire infinite rockets when using Doctor's Remote with Marked

 

Fixed sacks dropped from Sack of Sacks often containing identical cards

 

Fixed being able to teleport into an Error room on top of a hazard (i.e. a spiked chest)

 

Most sources of blue spiders will now throw those spiders out instead of spawning them on the ground

 

Parasitoid tears now spawn blue flies/spiders at their position rather than the player's (spawned flies and spiders will be thrown towards the player before targeting enemies)

 

Red chests inside a Devil Room will no longer teleport the player to the Devil Room

 

Fixed Athame and Maw of the Void being able to spawn many black hearts when damaging enemies with damage resistance (i.e. Mushrooms)

 

Fixed some on-kill effects (such as Gimpy and Infestation 2) triggering more than once when an enemy is killed by simultaneous damage sources

 

Fixed Envy's split parts sharing the same drop seed

 

Moving Box is now unlocked by using Pandora's Box in the Dark Room (as it seems to have been originally intended)

 

Coop babies can no longer drop out while the player is playing a pickup animation (could be used to exploit devil deals)

 

Poops spawned by E. Coli and Flush now react to damage similarly to regular poops

 

Movable TNT barrels now take damage exactly like their regular counterparts (they will take less shots to destroy at base damage)

 

Mine Crafter will now spawn a TNT barrel directly at the player's position rather than on a nearby free tile

 

Mine Crafter will now spawn two TNT barrels with Car Battery instead of spawning one and then immediately detonating it

 

Chaos Card and Little Horn will now properly kill fireplaces without a blood effect

 

All variants of Stone Grimaces now explode into rock debris when killed with Chaos Card or Little Horn and will no longer respawn when reentering the room if killed

 

Stone Grimaces no longer play their appear animation if encountered in an already cleared room

 

Head of Krampus no longer has a chance to rotate

 

Fixed being able to force a revival with Guppy's Collar or Broken Ankh by saving and resuming the run after dying

 

Adjusted Isaac's pickup animation so items no longer obstruct his face

 

Updated Isaac's Cathedral transition animation

 

Made a few minor visual tweaks to Ventricle Razor

 

Ventricle Razor portals will now appear closed if they have no connected portal

 

Fixed portals from Ventricle Razor sometimes not appearing when created in a large room which is then reentered from a different door

 

Fixed not being able to enter Ventricle Razor portals within the same room if the player is in an off screen room (i.e. Devil Room)

 

Fixed Devil Room doors not having proper door animations and disappearing when closed

 

Items dropped by chests or slot machines no longer revert to their generic stone pedestal look upon leaving and reentering the room

 

Fixed Mom's Wig spawning blue spiders way too frequently when the player has a charged attack

 

Fixed Kidney Stone not updating the player's firerate on the final tick of the tear burst (effectively leaving the player with -1 tear delay until the tear state is updated)

 

Fixed being able to keep the firerate buff from Kidney Stone permanently by picking up an item that changes Isaac's attack type during the tear burst

 

Fixed Eden's Soul copying the charge of the previously held active item instead of starting at 0 charge

 

Credits and epilogue will now adapt to the game's volume settings instead of always playing at max volume

 

Familiars will now be teleported to the player's new position if it was changed by a boss such as Gurdy or Mom's Heart

 

Fixed shadow layer not being loaded correctly in any room that doesn't have the standard 1x1 shape

 

FX layers with parallax will now smoothly transition to their new position upon teleporting across the room

 

Bombs spawned from Scatter Bombs will now actually scatter around

 

Small bombs from Scatter Bombs now leave smaller craters

 

Fixed Lump of Coal and Ludovico Technique tears looking odd due to always using the biggest tear sprite

 

Debug console changes

 

Console now slides in and out faster and more smoothly, accepts input even while sliding in, and can be closed with Esc

 

Added support for non QWERTY keyboard layouts

 

Backspace can now be held to delete characters quickly

 

Text cursor can now be moved left and right in the console

 

Home and End will now move the cursor to the beginning/end of the current command

 

Ctrl+Home and Ctrl+End will scroll to the beginning and end of the history

 

Numpad Enter can now be used to run commands

 

Added "clear" command to clear the history

 

Clamped console history to 1024 entries to limit memory usage

 

Clamped command buffer to 64 entries to limit memory usage

 

Commands rerun from the command buffer will now be moved rather than copied to the front (so running the same command multiple times doesn't clutter the command buffer)

 

Condensed errors printed by the "lua" command so there is less useless junk at the beginning of the error string

 

Lua errors will now be printed to the console

 

Added automatic text wrapping to both the console history and input

 

Added ConsoleFont parameter to options.ini, set to 1 to use a smaller font (0 by default, can also be switched in game using Ctrl-Numpad+ and Ctrl-Numpad-)

 

Added FadedConsoleDisplay toggle to options.ini, shows recent console output on screen even if the console is closed (disabled by default)

 

Added SaveCommandHistory toggle to options.ini, enables or disables saving the console command history between sessions (enabled by default)

 

Debug 4 (high damage) will now actually increase the player's damage stat so it applies to all attack types

 

Debug 5 now shows information about the current room (notably the room ID)

 

Fixed luamod reporting a success if Lua errors were encountered while loading a mod

 

Lua changes

 

Added a custom implementation for the Lua print() function which outputs to the debug console

 

Fixed Player:GetName() causing crashes with coop babies

 

Added MC_PRE_ROOM_ENTITY_SPAWN Lua callback for entities spawned as part of a room's layout (int type, int variant, int subtype, int gridindex, int seed) -> int type, int variant, int subtype

 

Fixed some mod callbacks crashing if anything other than a table is returned

 


n°13818846
TheCreator
zwiiiii and then shbrouk tak
Transactions (3)
Posté le 02-05-2018 à 15:53:59  profilanswer
 

SupaPictave a écrit :

Je regarde beaucoup Mister MV justement, je pense que le fait qu'il se soit remis à AB+ récemment n'est pas étranger à mon dépoussiérage du jeu :D


 
pareil :D pas relancé encore mais ça me tente bien de le voir rager :o


---------------
La superstition c'est comme ceux qui réparent les fauteuils, il faut que le bois qu'ils rajoutent soit à peu près comme l'autre bois sinon ça se voit trop.
n°13818915
SupaPictav​e
Embrouilleur
Transactions (1)
Posté le 02-05-2018 à 16:44:25  profilanswer
 

Ript0r a écrit :

Le changelog :o


 [:thana54:2]  
 
En 2019 sur Switch euro [:piltez]


---------------
Feedback
n°13818963
TildeKa
AKA RollingPanda
Transactions (0)
Posté le 02-05-2018 à 17:19:36  profilanswer
 

SupaPictave a écrit :

Je regarde beaucoup Mister MV justement, je pense que le fait qu'il se soit remis à AB+ récemment n'est pas étranger à mon dépoussiérage du jeu :D

Idem, c'est lui qui m'a redonné envie.
Oskouuuur

Ript0r a écrit :

Le changelog :o

Citation :

Game changes


La liste des nouveaux glitchs/exploits est-elle aussi longue ? :o


---------------
Topic des écrans Freesync !
n°13819986
wutys

Transactions (0)
Posté le 03-05-2018 à 13:06:38  profilanswer
 

Je viens de finir basement 2 sans red heart (donc sans avoir pris de dommage sur le red hearts forcément) et pas de devil room :/
 
Je vois rien dans le change log par rapport à ça  :sweat:


Message édité par wutys le 03-05-2018 à 13:07:15
n°13820058
bardack
Official GRAW member
Transactions (6)
Posté le 03-05-2018 à 13:53:25  profilanswer
 

t'as eu la petite salle de boss ou la devil room ne peut pas apparaître.


---------------
c'est moi babar le roi des elephants/FEED /GamerTag/psn/steam id : bardack01
n°13820095
wutys

Transactions (0)
Posté le 03-05-2018 à 14:07:11  profilanswer
 

bardack a écrit :

t'as eu la petite salle de boss ou la devil room ne peut pas apparaître.


 
arf, c'est ça... Je savais pas que c'était possible.
abusé le punish que c'est surtout qu'avec un DPS moisi j'en avais vraiment besoin :kaola:

n°13820109
TheCreator
zwiiiii and then shbrouk tak
Transactions (3)
Posté le 03-05-2018 à 14:12:15  profilanswer
 

ya ça dans la video de MV d'hier, dès qu'il arrive à basement 2, le % de devil deal tombe à zero, et la salle de boss est une 1/2


---------------
La superstition c'est comme ceux qui réparent les fauteuils, il faut que le bois qu'ils rajoutent soit à peu près comme l'autre bois sinon ça se voit trop.
n°13820210
fijean

Transactions (3)
Posté le 03-05-2018 à 15:01:15  profilanswer
 

ah c'est relou comme nouveauté ça.
Quel video de Mv ou ça se passe ? celle d'eden?

n°13820217
TheCreator
zwiiiii and then shbrouk tak
Transactions (3)
Posté le 03-05-2018 à 15:03:35  profilanswer
 

yes, uploadée hier


---------------
La superstition c'est comme ceux qui réparent les fauteuils, il faut que le bois qu'ils rajoutent soit à peu près comme l'autre bois sinon ça se voit trop.
n°13820227
bardack
Official GRAW member
Transactions (6)
Posté le 03-05-2018 à 15:12:12  profilanswer
 

c'est quoi ce nouveau boss de chiasse qui te rempli la salle d'ennemie volant, n'importe quoi.


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c'est moi babar le roi des elephants/FEED /GamerTag/psn/steam id : bardack01
mood
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