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[Topikunik ] | Total War:Rome (PC/MAC) | [>16/10/10<]

n°5909875
Colonnelbu​rton

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Posté le 20-11-2008 à 17:32:21  profilanswer
 

Reprise du message précédent :
... et bientôt une traduction française  :D

mood
Publicité
Posté le 20-11-2008 à 17:32:21  profilanswer
 

n°5910651
Colonnelbu​rton

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Posté le 20-11-2008 à 21:30:26  profilanswer
 

http://images.imagehotel.net/0elh48c9zm_tn.jpg
 
Le sénat m'a laissé creuver comme un chien, abusé !!  :pfff:

n°5919326
super_newb​ie_pro
A ta dispoition frère geek :P
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Posté le 24-11-2008 à 02:28:05  profilanswer
 

SPQR 7.0 est ENFIN sorti !!!!! http://www.twcenter.net/forums/showthread.php?t=206821
 
Lien pour DL ==> http://files.filefront.com/SPQR+70 [...] einfo.html
 
 :hello:  
 
Changelog :
 

Citation :

----------------------------------------------
Change\ Update Log:
----------------------------------------------
 
===== SPQR Total War: 6.4 ====
 
 
1. Added New models and skins for All Factions, including rebels and UI cards
2. Cherry Vanilla Pack, Trivium mod added to this modification. It fixes a Number of RTW Bugs dealing with VnV etc.
3. Added an expansion to CVP with adds more traits etc. GAFHMod
4. Centurions w/ shields are added to all cohorts and Siege weapons
5. Eagle bearer or Aquilifer added to all First Cohorts
6. New Cavalry standards for Roman Cavalry, and Equites
7. New Cohort Signifers added and Vexillum.
8. Cavalry Officer added to all Roman Cavalry units
9. You can recruit first Cohorts, remember historically there was 1 per Legion. Try not to build an army of them.
10. Building times have been adjusted to a more realistic build time.
11. All nations are playable in the campaign except Spain, Numidia, SPQR, Briton, and Slaves.
12. All units have 0 wait time and allows you and the AI to build as much as you can afford and the population will allow. This is what Makes SPQR unique.
13. Upkeep costs of units are lowered to allow more armies in the field at one time.
14. Siege engines have had crews lowered in numbers.
15. Siege weapons for Ballistas and Scorpions have more Artillery.
16. Spartans have unbreakable morale and will NEVER retreat off the field.
17. Head Hurlers are now an Infantry unit and no longer a missile unit, they still throw heads before attack. Heads will do no damage, but units do frighten Foot & Horse.
18. All regulars spears have the Spear attribute, Phalanx do not, to prevent disadvantages.
19. Arcani, Druids, Legion Cavalry, War Dogs, Flaming Pigs, and Screeching Women are removed from the game.
20. Archers and Slingers have increased Ammunition
21. Increased the Number of Siege Ammunition
22. Battering Rams have better Health and Flame resistance.
23. Urban Cohorts are now an upgraded Town watch, they appear after Marius Reforms.
24. Praetorian Cavalry and Infantry only belong to senate now.
25. Campaign AI has been adjusted for aggressiveness.
26. Elephants have been added to Egypt and Armenia, but they must own provinces with that resource.
27. Elephants numbers have been reduced to a more realistic number.
28. Added Experience Bonuses to Taverns and Academies
29. Triarii now buildable when Princepes are.
30. Ships have been adjusted to sink more often
31. Chariots are improved and will not stop and go all the time like before.
32. Senate recruits only Praetorians in the campaign game from start.
33. The Better barracks for Late Legion Cohorts replaces Republican Cohort units. Only build the barracks if you wish to build just the Late Cohorts for that city. Late Legion Cohorts require Imperial Palace. This limits the recruiting areas and allows one to play with early cohorts longer.
34. Barbarians have been given a loose Square formation that is better than Horde formation but looks similar. AI reacts better than using Horde.
35. All Phalanx units have tighter side by side grouping to reflect a more accurate Phalanx, also better protects from breaking into the phalanx.
36. Better start garrisons for other factions. Romans factions have a small legion force.
37. Rome is now at war from start of game with Macedon, Greece, Germany, Gaul, Carthage.
38. Macedon and Seleucid have Militia hoplites removed, they have Levy pikemen.
39. Increased Cost of certain buildings: Palaces, Entertainment, Mines, Roads, walls, docks, have been increased to balance money concerns with the extra provinces.
40. New Units have been added: Carthaginian Archers, Carthaginian Numidian Cavalry, Roman Slingers, Briton Peltast, Briton Archers, Egyptian Elephants, Armenian Elephants, Dacian Bastarnae, Pharaoh’s Spearmen Guards, Pharoah Swordsmen Guards, Sword Hoplites
41. ALL units have been redone from scatch and are now more balanced to make the game more enjoyable for battles.
42. Battles last a LONG time now, Movement has been reduced also.
43. Fighting in Snow, Woods, gives advantages to Barbarians, Cavalry gets penalties fighting in woods.
44. Early Legions have been changed to reflect more accuracy for Caesars Legions, they no longer look like Late Legion clones.
45. Carthage and Egypt now have Ballistas, Barbarians no longer have Onagers.
46. STONE Thowing Ballistas added to the game, Egypt, Greeks, Roman, Carthage can build them with Catapult Barracks. The do not have Flaming boulders, so strategy must be used whether to use Ballistas or stone throwing ones. The later does Much more damage to walls, but is not good against infantry.
47. Heavy Onagers removed, Regular Onagers available when you build Siege Barracks. Still available in Custom Battles.
48. Repeating Ballistas Removed from Campaign game, Scorpions do the Job of repeating ballistas anyway, Unrealistic siege weapon and redundant, I think the stone throwing ones are MUCH better.
49. Scorpions are now an After Marius Reforms Item, so you will NOT see them until Marius Reforms.
50. Large and Epic Stones walls cannot be built in Campaign game, They were not very realistic and since CA didn’t make the ladders for them as they planned, makes these walls more like Disney land. Lol But I did leave them available to the Senate to make it Harder to take. So only the Senate and certain capitals can build these walls now, everyone else just Stone walls.
51. Removes all temples from Romans Except Jupiter.
52. Removed all farms from Romans except the first 3 farms.
53. Special tweaks made for population control, Temples population and experience bonuses work only for other factions not Romans, also Taverns work on for Barbarians. So unless the temple has a happiness or law bonus you want, it would be better to destroy it and build the Roman Temple. If you take a province with a tavern remember it only gives bonuses to the barbarians. You should destroy it if you are not a barbarian faction. I believe the above changes will solve the problem for Roman population explosions.
54. Added Scutarii and Bull Warriors to slave, so Spain rebels build them now.
55. Some Minor music added to the game for the Roman factions
56. Removed annoying the “Day is ours” etc. from the game.
57. Removed the Gong sound when ending a campaign turn.
58. Cost rebalance for all units for Multiplayer Battles.
59. All cavalry are more effective now in flank and rear routing of units.
60. Made 3 Shades of red for Roman Factions. Senate now a dark purple.
61. Added a Zone of Recruitment for Legionary Cohorts, Princepes, and Triarii. They Only can be built in italy and some bordering provinces, marked by a little Roman shield for provinces that can recruit them, cohorts, and 1st cohorts.
62. Changed speed of Roman Medium cavalry to be faster than before.
63. Adjusted Mass based off unit type and class. Heavy units now punch through light unit lines more.
64. Increased Character Movement Points, Armies can move farther now.
65. Roads now have Law Bonus, this is to reflect civilizations Laws and culture influence.
66. Added Eastern, Greek, Numidian Legionaries to Their respective provinces for Roman Players. Do not be fooled these units are NOT as good as Italian Legionaries, but better than Auxillia. Black shield Icon marked provinces where they can be recruited.
67. Adjusted Ships so Roman ships cost more and reduce build time to 0, Its MUCH harder now to keep the seas, and protect your supply lines!
68. Removed Britons from Playable faction and removed their Boats, They will now stay on their Island like in Real life, yet that Island will be bloody to take!
69. Foreign Temples, Taverns, Caravans, Secret police, Greek theaters, Blacksmiths now contain a Negative bonus which will hurt Population and Happiness. I recommend destroying the Buildings.
70. Added New Loading Screen and New Intro Video. Added New menu video
71. Added new FMV Videos for Lose, Win, and Death for Roman factions.
72. Added New Judean Zealots, Judean archers, Rebel only.
73. Added New Syrian Auxillia Archers for Romans.
74. Added Stronger armies for Spanish Rebels, Bull warriors etc
75. Added Gaul Heavy Spear Infantry, since Gaul has so few units and this was requested.
76. Raised Purchase & Upkeep cost of Mercenary units.
77. Increased abilities of mercenaries so they are more effected than their standard counterparts.
78. Adjusted Sounds so Roman Soldiers say something better, plus attacks statements are changed also.
79. Added Skymod for patch 1.5, Changes Weather and Time of day for Battles, morning, noon, and NIGHT BATTLES!
80. Added 0ver 200 more Quotes Mod
81. Changed Campaign menu maps to reflect the color and provinces each faction owns.
82. Added new Campaign music for Egyptian faction
83. Roman players can now recruit Praetorians "IF" they have ROME and if it has an Imperial Palace.
84. NEW FORMATION! Shield wall for Roman Infantry units, this formation replaces the Loose Formation for Roman infantry units. Loose formation applies to all other units as normal.
85. Added more grass to the battlefields.
86. Added Buttons to SPQR for campaign that matches the Custom buttons.
87. Tighter formations for most of the cavalry units.
88. Added new Traits for more AI command stars
89. Added New Group formations for Roman Player
90. Docks on have 1 trade fleet for Romans
91. Trading posts etc have less routes for Romans
93. Added Legion Names to 1st cohorts. Each of the 28 Regions have one 1st cohort that has a specific unique legion name. It up to the player to play historically with 1 legion name per legion or not.
94. Added New Triumph Trait for Romans, depends on how many enemies killed in battle, and how many provinces you take. Minor Triumph, Triumph, Large Triumph, Great Triumph, Spectacular Triumph.
95. Added Sinuhet's Version 3 Formations customized for SPQR mod.
96. Added New Icons on strategy map to show where Legions and imitation Legion can be recruited. Small Shields
97. Elephants and Chariot Riders now use Javelins. Makes them more effective in the game.
98. Increased mining bonus, and increased purchase cost, you also need a Large town to build the first Mine.
99. Added New Ship Models for Campaign Map from Riczu
100. Adjusted Particles to 2000 instead of 8000, much better performance for the HUGE battles in SPQR, plus no noticeable difference in Dust. Same was done for Smoke.
101. Changed Unit sizes for all Factions, Battle more epic and Players playing on Large settings get more balanced gameplay.
102. Besides adding new Roman fort that is fixed, I also added Forts for the Other Factions.
103. Added new campaign map from Icetorque, custom adjusted for SPQR
104. Spartans and Triarii can use Both swords and spears in battle.
105. Added New horse mod tailored for SPQR
106. HISTORICAL BATTLE DO NOT WORK CORRECTLY, PLAY AT OWN RISK.
107. Romans only ones that build Stone Roads, but other factions get Trade bonus on dirt roads, so not penalty. Makes an area Romanized.
108. Pre-Marius Artillery added, later replaced by Post-Marius Artillery.
109. Night Battles in Campaign game and Custom Maps now work in SPQR 6.0
110. New win conditions, you must take 155 province to Win in SPQR: TW
111. NEW GARRSION SCRIPT, when running the script by clicking the ESC key and then clicking on the “?” Icon and then clicking the showme Icon under the adviser you will activated a script that produces garrisons when the PLAYER no matter which faction he or she plays, gets NEAR to or SIEGES the city. The script will automatically make a garrison as if the town gathered to fight off the attack. You will need to activate the script EACH time you LOAD a SAVED GAME. Otherwise the script doesn’t have to be loaded constantly while playing the campaign.
112. SPQR Now ported over to 1.5 Patched RTW, DO NOT Use SPQR 6.2 Unless you have the 1.5 patch installed!
113. Scipii and Brutii factions removed, SPQR now uses a Unified Rome, with the Senate still in control of Rome.
114. Added Special EB animation pack from Alin, That adds, Javelin for Elephant and chariots, Roman Gladius fighting, Barbarian slashing sword (works for axemen also), foot archers, overhand hoplites and many more. All of which can be fast or regular movement depending on the unit.
115. Mines Produce more Money than Vanilla mines.
116. Senate starts out with 5 Legions but can recruit Praetorians anytime. Rome cannot last long if attacked to many times, defend her well.
117. Elephants carry 4 riders now instead of 3. This makes them more effective than before.
118. Assassin traits adjusted, the better the Forum the better the assassin.
119. The player can now recruit Generals. The upkeep is low, but the purchase cost is high for the Romans. All factions can recruit Generals.
120. Cost and upkeep for Diplomats, Assassins, and Spies have been raised. This allows a More strategic use for these useful and important units. Romans cost for these units is more than the other factions. As your empire Grows you will be able to afford more of these special units.
121. Building Amphitheaters will allow the recruitment of Gladiators, each level allows a different type to be built.
122. Game should be easier on Easy and Medium settings than for 6.0 version. Lower AI chevrons, and More mixed Units in AI armies.
123. Greek_Cities and Macedon now have ability to make Elephants if they have the resource.
124. 4 Turn per Year added to the garrison script this means if you use the script you must always use it during your campaign or risk corrupted saved games. No more turning the script on and off when wanted.
125. Higher level Barracks give Experience for Lower level units. Suggestion from a fan, which was a good idea.
126. Fixed Auxilia Cavalry2, so some systems dont crash in loading battles. (Special thanks to jegui & ferres for pointing it out)
127. Added new Loyalty traits for Roman Faction, so watch your Generals. Some Generals with 0 Loyalty may still stand you others may not,
but in any case it is wise to watch the loyalty of your not so loyal Generals. Only taking care of the situation once its obvious what they are doing.
128. Added Warcry Back into SPQR barbarian units. (back by special request of some great fans)
129. Added Original Vanilla Grass, so systems can get FPS boost. (again special request by the lowend system fans)
130. Added NEW Model/Skins for Late period Romans from Ferres.
131. New Gloss files for the Romans, Parthian Immortals, Sacred Band, and Spartans.
132. A NEW More Historical Map
133. Added New AI formations for Battle AI behavior from Sinuhet.
134. Archers Now Fire on heavy units, fixed a CA related bug that cause archers not to shoot at very heavy infantry for AI factions. You will need Testudo!
135. Doubled Battle time so battles last twice as long as before.
136. Greek and Macedon units cost more, making a little more chalenge for those players, plus limits the massive armies they seem to wield because of money.
137. Added New events that can trigger Governor Revolts and Also a New Trigger for allowing CHaracters to GAIN LOYALTY in Imperial Cities complete with all
the buildings.
138. Added new hidden traits and trigger that allow Generals that fought MANY battles to have units under their command have battlefield bonuses.
139. ADJUSTED Imperial Legionary Skins and centurions to reflect a more Heavily Armoured unit.
140. Cavalry has more effect on Attacking infantry from behind and in general.
141. Garrison Script changed to reflect more archers since the AI uses them more effectly now.
142. Spartans increased in effectiveness.
143. Generals that suffers a clear defeat in more than 3 battles against the same nation (greek, egyptian, etc.), has a 70% chance of becoming Afraid of that People.
144. Slaves are worth more now, A wise governor will see the value of Slaves.
145. Keeping more than 100K in the bank will cause Governors to become unreliable, increasing to 250K, 500k, and 1M, Increase bad traits and possible revolts.
146. Legionaries now recruited by Province, this means Legio 1 legionaries cannot merge with Legio 2 Legionaries. This adds more challenge to the game and is realistic.
For people that play like myself, this change will not effect gameplay much. But will make others play similar to how the mod was Meant to be played.
147. Legion Numbers now listed in City details and Name. No longer will you wonder which legion is from which province.
148. Elections are picked from leaders that Arent that Loyal to your faction, so the Senate can trust them, you may wish to keep 0 loyalty leaders for senate offices.
149. Fixed minor Navigator Bug.
150. Archer Ammo lowered because of archer fix double ammo isnt needed now.
151. Adjust Ancillaries for Players, No longer will it be so easy to get ancillaries of specific types.
152. Adjusted General Units to the Proper strength due to changes with the Archer fix.
153. Carthage is MUCH more powerful in SPQR now.
154. Carthage under Hannibal has taken a Roman Province making them a SERIOUS threat early in the Game.
155. Elephants are better balanced and MORE powerful, beware of them Javelinmen are a MUST.
156. Adjusted Civilized Nations Cities, They now have Stone walls to reflect the OLD WORLD before the Rise of Rome.
156. More Spartans for Sparta and Sparta starts out with No Walls.
158. Macedon Toned down a little to prevent the overwelming of other nations.
159. Ancillaries have been adjusted or fixed.
160. Garrison Script Modified Slightly.
161. Character Traits adjusted on LOYALTY, helping the Player to get more loyal Generals at start.
162. Adjusted Skins for Roman Units and Standards.
163. Added more mercenary units, Now there are Spartan Hoplites, Thespian Hoplites, African Heavy Mercenaries, Judean Mercenaries, Barbarian swords, noble cavalry, Barbarian Skirmishers, Sword Hoplites, Iberian Infantry, Cataphract Elephants
164. Added more Mercenaries Per Province, Now there are alot more to recruit.
165. Mercenary Upkeep Lowered to Half the puchase cost with a couple exceptions.
166. Increased Siege weapon numbers
167. Increase Strength of Walls and Gates
168. Adjusted Unrest, now with the exception of a few areas will have 0%-50% unrest all the time, some areas like Spain, Judea, and Briton will remain at 70-80% constant.
169. Added more Gloss Files for Roman standards centurions, Greek _Cities, Macedon, Seleucid, and Carthage.
170. Gladiators are ONLY recruitable in Capua now. Historical site for the best gladiators in Rome.
171. Added new Officer Model for Romans, More realistic Higher quality than the CA model.
 
 
----------------------------------------------
Latest Changes\ Update Log: 11/11/2008
----------------------------------------------
 
===== SPQR Total War: 7.0 ====
 
1. Roman Generals now have missile units to prevent AI suicide charges.
2. Super faction fix, now nations will no longer form superfactions like before
3. Egyptians Walls added back into the game
4. Larger Navies added to some other factions
5. Carthage must be destroyed and you must own their lands for Marius Reforms to take place.
6. Generals, Diplomats can only be recruited in Italy
7. Auxilia Infantry, Syrian Archers, and late Auxilia Cavalry can only be recruited Outside of Italy
8. Garrison Archers added to the game
9. Battlefield heights fixed no longer huge mountains to fight on.
10. New trade ships, Sieged model for campaign map, and wagons for trade.
11. Removed some population bonuses so the AI doesnt produce to many men all the time.
12. Cataphracts have saddles now.
13. Auxilia Archers can only be recruited in the Middle east Now.
14. Cost and upkeep of generals reduced
15. Roman Peasants now available for transporting recruits to other provinces.
16. As your Empire grows larger so does the possibility of Civil War, be aware it can happen at any time when you become a Larger Empire.
17. First 2 levels of Blacksmith added to Romans, Though secondary level doesnt occur until marius
18. NEVER NEVER stay in Senates Province, its ok to pass through but dont end turn there, you violated the Laws of Rome and they WILL attack you.
18. Many Many small changes that I cant remember now. See how many you can notice from before. ;-)
 
----------------------------------------------
About Loyalty in SPQR 7.0
----------------------------------------------
 
SPQR will now have loyalty. Loyalty is affected by several factors.
 
1. A General is TOO successful on a Battlefield, Watch how many Victories your General Gets, There is no set number for loyalty loss, but it gives you a
Good Idea if you have been using him TOO much. lol
2. A General is Away from the Cities of Rome too Long. Sometimes this cannot be avoided, but LONG campaigns can effect them a little.
3. A General is getting too Much Political Support. This isnt too much of a Worry since the Senate doesnt choose your faction for Offices, but it still happens.
 
If you are the type of player that uses one General to do battle, I should warn you to watch his loyalty as him may not be as loyal as his was before.
Also if you find a General is getting low on Loyalty you can retire him to Governorship, there is a chance he can regain Loyalty once he tastes the good life again.
It is Possible for Characters/Generals to Gain upto 5 Loyalty Rings by being a Governor, of course remote rich Provinces could cause a Governor to rebel Outright. lol
Learn to Manage your Generals and Family Members, remember just because they have 0 Loyalty doesnt mean they wouldnt make a good governor!
Generals and Family Members aquire Governor Traits the longer they spend in the position, so just because a Young General isnt a good governor yet,
Give him time and you will see how much better he becomes at the job!
 
Province City Legion No.
---------------------------------------------------
Venetia Patavium legion1
Lucana Paestum legion2
Viennensis Massilia legion3
Aetolia Naupactus legion4
Etruria Arretium legion5
Samnium Beneventum legion6
Tarraconensis Tarraco legion7
Bruttium Reghion legion8
Alpes_Maritime Nicaea legion9
Carpentania Toletum legion10
Alpes_Cottiae Mediolanum legion11
Umbria Arminium legion12
Liguria Genua legion13
Campania Capua legion14
Epirus_Vetus Ambrakia legion15
Narbonensis Tolosa legion16
Alpes_Poenninae Darantasia legion17
Histria Tergeste legion18
Lugdunensis_I Lugdunum legion19
Sicilia_Romanus Messana legion20
Sicilia_Graecus Syracusa legion21
Illyricum Salona legion22
Sardinia Carali legion23
Calabria Taras legion24
Sicilia_Poeni Lilybeon legion25
Epirus_Nova Apollonia legion26
Baliares Palma legion27
Picenum Asculum legion28


 
J'adore surtout ça :

Citation :

18. NEVER NEVER stay in Senates Province, its ok to pass through but dont end turn there, you violated the Laws of Rome and they WILL attack you.

mdrrrr :D


Message édité par super_newbie_pro le 24-11-2008 à 02:31:02

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~ Camping thématique LA RESSOURCE sur l'autonomie ~
n°5931517
Colonnelbu​rton

Transactions (0)
Posté le 27-11-2008 à 17:15:11  profilanswer
 

Qui a recommancé une campagne sur 7.0 ?
 
Après ma lamentable défaite en même pas 50 tours j'ai recommencé une nouvelle et là je m'en sort pas trop mal je doit dire :)
Dès le début j'ai envoyé deux de mes armées au sud pour vaincre Hannibal et son frère puis j'ai repris Taras... une fois les Carthaginois boutés d'Italie ça deviens plus facile, mais il faut le faire tout de suite sinon c'est foutut !!
 
Les grecques ont virés les Carthaginois de Sicile (les pauvres ^^ ) et ils possèdent 5 putains d'armées sur l'isle, j'empêche tous navires grecques d'accoster  :D je m'occuperais de ces chacals plus tard car au nord de l'Italie j'ai repris trois citéés aux gaulois  :sol: ils font moins les malins maintenant lol, par contre les germains s'acharnent maintenant ^^
 
Donc pour le moment je lutte contre les gaulois et les germains au nord, je consolide mes frontières et je me développe au maximum, lorsque j'aurais une économie un peut plus conséquente j'enverais des expéditions punitives contre ces chiens... fait chié j'avais envie de casser du grecques, ils attendrons, t'façon ils sont bloqué en Sicile  :D

n°5932055
satrincha
Moi j'ai rien dit©
Transactions (1)
Posté le 27-11-2008 à 20:27:24  profilanswer
 

il est en VF SPQR 7.0 ?


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@ULTIMATE TopiK UniK JeuX GratuitS@
n°5933072
Colonnelbu​rton

Transactions (0)
Posté le 28-11-2008 à 09:51:26  profilanswer
 

Salut Satrincha, non il est en anglais mais j'ai déjà fait la traduction française mais je ne l'ai pas encore mise en ligne, je vais le faire ce matin :)

n°5933096
super_newb​ie_pro
A ta dispoition frère geek :P
Transactions (0)
Posté le 28-11-2008 à 09:59:36  profilanswer
 

déjà ?? pitain y a des rapides...


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~ Camping thématique LA RESSOURCE sur l'autonomie ~
n°5933123
Colonnelbu​rton

Transactions (0)
Posté le 28-11-2008 à 10:06:51  profilanswer
 
n°5933518
super_newb​ie_pro
A ta dispoition frère geek :P
Transactions (0)
Posté le 28-11-2008 à 11:56:10  profilanswer
 

espérons que ça beug pas ^^
merci à toi


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~ Camping thématique LA RESSOURCE sur l'autonomie ~
n°5934000
Colonnelbu​rton

Transactions (0)
Posté le 28-11-2008 à 13:53:56  profilanswer
 

Chez moi ça fonctionne très bien, y'a aucune raison que ça beug chez toi ^^

mood
Publicité
Posté le 28-11-2008 à 13:53:56  profilanswer
 

n°5935083
super_newb​ie_pro
A ta dispoition frère geek :P
Transactions (0)
Posté le 28-11-2008 à 19:29:47  profilanswer
 

Tu télécharge le SPQR ; c'est un seul gros fichier, tu double clique dessus, tu lui indique ton répertoire Rome Total War si c'est pas fait par défaut, tu installe, et tu lance ensuite le jeu via le raccourci SPQR... Tout simplement


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~ Camping thématique LA RESSOURCE sur l'autonomie ~
n°5935161
Colonnelbu​rton

Transactions (0)
Posté le 28-11-2008 à 19:57:13  profilanswer
 

?????

n°5935260
super_newb​ie_pro
A ta dispoition frère geek :P
Transactions (0)
Posté le 28-11-2008 à 20:36:14  profilanswer
 

lol désolé je répondais à un forumeur qui s'était trompé de topic (empire total war) et je lui ai indiqué le lien de ma réponse sur ce forum pour le réorienter.


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~ Camping thématique LA RESSOURCE sur l'autonomie ~
n°5935712
Colonnelbu​rton

Transactions (0)
Posté le 28-11-2008 à 23:21:10  profilanswer
 

Ha... daccord lol, j'était en train de me demander "mais qu'est-ce qu'il raconte, il est devenu fou ?"  :lol:  
 
As-tu installé la traduction française ?
Pas de soucis ?

n°5936308
monty pyth​on

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Posté le 29-11-2008 à 11:25:02  profilanswer
 

super_newbie_pro a écrit :

Tu télécharge le SPQR ; c'est un seul gros fichier, tu double clique dessus, tu lui indique ton répertoire Rome Total War si c'est pas fait par défaut, tu installe, et tu lance ensuite le jeu via le raccourci SPQR... Tout simplement


 
Merci.Je me lance dans l'installation!

n°5939619
Colonnelbu​rton

Transactions (0)
Posté le 30-11-2008 à 18:13:47  profilanswer
 

Quelqu'un sait comment on modifie la réforme ?
Dans 7.0 il faut annéantir les Carthaginois en plus d'un palais impérial en Italie...  :sarcastic:

n°5943450
satrincha
Moi j'ai rien dit©
Transactions (1)
Posté le 01-12-2008 à 22:22:58  profilanswer
 

pt1 j'avais pas joué a SPQR depuis février :pt1cable: ... j'avais oublié ces p******* de Carthageois pres des romains :mad: .... avec leurs éléphants invincibles ...  :cry:


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@ULTIMATE TopiK UniK JeuX GratuitS@
n°5945277
Colonnelbu​rton

Transactions (0)
Posté le 02-12-2008 à 14:52:26  profilanswer
 

Le mieux c'est tout de suite envoyer deux armées à Tartas pour défoncer ces salauds, une fois Hannibal et son frère vaincus ça ira tout de suite mieux ^^
 
Ha et... il est recommandé de jouer le mod en normal/normal sinon c'est effectivement impossible :D

n°5987688
Colonnelbu​rton

Transactions (0)
Posté le 16-12-2008 à 13:10:08  profilanswer
 

Petite mise à jour de la traduction de SPQR.TW 7.0 !!
 
http://planetetotalwar.forumpro.fr [...] htm#100569
 
Sur la carte de campagne la descrition des icônes de bouclier indiquent désormais que la formation de légion est possible.

n°6008977
satrincha
Moi j'ai rien dit©
Transactions (1)
Posté le 25-12-2008 à 18:47:47  profilanswer
 


pt1 ils vont loin dans leurs posts c'est de vrai cours d'histoire !!  :love:  
 
je savais pas qu'en 218/202 avant JC ils traversaient les Alpes à dos d'elephants !!
 
http://img530.imageshack.us/img530/173/alpsqo0.jpg
 
ils ont poussée le réalisme tres loin la ...  :lol:  
 

Spoiler :

http://img148.imageshack.us/img148/5526/11abtp5da3.png


 
bien sympa la vidéo mais le nom est confus ... Rome Total Realism VII - Fate of Empires S.P.Q.R. Offical Intro Movie
 
récape des autres préviews
 
il a vraiment l'air énorme ...
 


http://img528.imageshack.us/img528/6500/12announcementsy3.jpg
 

Citation :

2.- New Punic voicemod:
 
Our voicemod translators and actors have performed an enormous feat: to bring you the punic voicemod. An huge amount of work has been put into this feature, which combines the labour of translators, voice actors, coders etc.
 
3º Additional changes:
 
* Inclusion of the previously released historical battles of Ipsos, Panion, Magnesia, Raphia, River Areios
* Addition of battle defeat theme.
* A multitude of corrections of Sweboz unit and building names.
* Correction of various proto Balto-Slavic names.
* Various corrections of Romanii trait names.
* Relocation of strategy map docks, to better correspond with historic locations of important ports.
* Fixed spamming of Sweboz reform markers.
* Removed duplicated medininkas mercenary archers.
* Saka can now build blacksmith, mines and receive benefits of high level ports.
* Nomads can now recruit diplomats from higher levels of core building.
* Adjustments of law bonus for nomad core buildings.
* Added many short descriptions for pontos.
* Fixed CTD when choosing fate of a newly conquered settlement (if Lusted's theory is correct).
* Corrected and refined unit placement.
* Added multiplayer component.
* Fixed a bug in the cumulative wins/losses triggers, thanks Tollheit!
* Correction of the UI of the Lonchophoroi.
* Correction of the Mercenary recruitment
* Corrected Lusotannan animosity. Now they want to kick Carthaginean butts, instead of Pontic.
* Fixed celtic reform markers.
* Year In History text changes for 264 and 263 BC.


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@ULTIMATE TopiK UniK JeuX GratuitS@
n°6035557
satrincha
Moi j'ai rien dit©
Transactions (1)
Posté le 07-01-2009 à 18:20:01  profilanswer
 


http://i258.photobucket.com/albums/hh270/arnspac/R%20Surrectum/BearsBreakThrough.jpg
http://i258.photobucket.com/albums/hh270/arnspac/R%20Surrectum/Batavian3B.jpg


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@ULTIMATE TopiK UniK JeuX GratuitS@
n°6039009
satrincha
Moi j'ai rien dit©
Transactions (1)
Posté le 09-01-2009 à 02:08:58  profilanswer
 

Rome TW arrive sur MAC !
 

Citation :


Rome: Total War Mac Gold Edition Announced
 
To be released during March 2009
Feral Interactive today announced they will release a Mac version of Rome: Total War Gold Edition, a compilation which combines Rome: Total War and its expansion, Barbarian Invasion. The game will be released this upcoming March and will retail in North America for US $29.95, £19.95 (inc VAT) in the UK and €24.95 (inc VAT) throughout Europe.


 
info complète !
http://www.gamershell.com/companie [...] 41050.html
 
et personne ce penche sur un patch qui prendrait en compte + d'1 core  :pfff:


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@ULTIMATE TopiK UniK JeuX GratuitS@
n°6040821
sentryman
Laton Raveur
Transactions (0)
Posté le 09-01-2009 à 18:09:48  profilanswer
 

salut à tous vétérants de rome total war.
Voila sa fait 2 mois que je joue à ce petit jeu ^^
mais voila j'ai un petit problème, je joue " house of julii " les rouges :p
mais mon allié " house of brutii " en vert m'attaque, il assièges mes villes et je ne pas l'attaquer.... donc il à le temps de construire plein de batiments de siège...
Quelqu'un à deja eu ce problème ? :( merci ;)

n°6040968
satrincha
Moi j'ai rien dit©
Transactions (1)
Posté le 09-01-2009 à 19:14:20  profilanswer
 

ba c'est pas un probleme :D c'est qu'il fait le traitre !
ca arrive tout le temps :/


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@ULTIMATE TopiK UniK JeuX GratuitS@
n°6041172
sentryman
Laton Raveur
Transactions (0)
Posté le 09-01-2009 à 20:35:20  profilanswer
 

satrincha a écrit :

ba c'est pas un probleme :D c'est qu'il fait le traitre !
ca arrive tout le temps :/


rahh :(
Bon merci pour la réponse ;)

n°6041748
satrincha
Moi j'ai rien dit©
Transactions (1)
Posté le 10-01-2009 à 02:08:04  profilanswer
 

ca arrive des fois tôt, des fois tard ! les allies fond tjrs les traitres ! surtout les + proches !


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@ULTIMATE TopiK UniK JeuX GratuitS@
n°6055993
satrincha
Moi j'ai rien dit©
Transactions (1)
Posté le 16-01-2009 à 05:07:32  profilanswer
 

très beaux skins ! (mod Roma Surrectum)
 
http://img390.imageshack.us/img390/7817/cartxm7.jpg
http://img147.imageshack.us/img147/827/macdv0.jpg
http://img91.imageshack.us/img91/6816/pontusmj7.jpg
 
http://www.twcenter.net/forums/showthread.php?t=216419


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@ULTIMATE TopiK UniK JeuX GratuitS@
n°6056627
super_newb​ie_pro
A ta dispoition frère geek :P
Transactions (0)
Posté le 16-01-2009 à 12:37:46  profilanswer
 

ouaaa ce niveau de détails !


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~ Camping thématique LA RESSOURCE sur l'autonomie ~
n°6057083
satrincha
Moi j'ai rien dit©
Transactions (1)
Posté le 16-01-2009 à 15:45:40  profilanswer
 

oui ils ont l'air d'avoir d'excellents moddeurs sur le mod Roma Surrectum ! :miam:


Message édité par satrincha le 16-01-2009 à 15:49:13

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@ULTIMATE TopiK UniK JeuX GratuitS@
n°6058621
Colonnelbu​rton

Transactions (0)
Posté le 17-01-2009 à 08:12:59  profilanswer
 

Je vous préviens vous avez intérêt d'avoir une machine à la hauteur car les skins dans RS2 seront en 512 pour les unitées et 1024 pour les généraux contre 256 et 512 dans RS1 ^^

n°6059434
satrincha
Moi j'ai rien dit©
Transactions (1)
Posté le 17-01-2009 à 15:48:20  profilanswer
 

[rêve]ils bossent peut être sur un patch multicore ... :ange: [/rêve]


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@ULTIMATE TopiK UniK JeuX GratuitS@
n°6060527
Colonnelbu​rton

Transactions (0)
Posté le 18-01-2009 à 08:20:41  profilanswer
 

Réveille toi satrincha :lol:

n°6077690
bibiletanu​ki
Front copéiste des ninjas
Transactions (1)
Posté le 25-01-2009 à 13:32:08  profilanswer
 

Bonjour à tous  :hello:  
 
Je me lance seulement maintenant dans RTW (ouh la honte ! Pas les cailloux !!)
 
Je l'ai acheté sur Steam en gold + BI à 14€ ce qui est plutôt une bonne affaire je pense.
 
Cependant, qu'en est t'il d'un mod SPQR sur des plateformes comme Steam ? Ca fonctionne ? Ca marche si j'en crois certains forumeurs anglais  :D  
 
Que me conseillez vous ? De commencer avec RTW sans BI. Puis BI. Puis un mod. Ou directement un mod ?
 
 :jap:


Message édité par bibiletanuki le 25-01-2009 à 13:48:52

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Copé, votre phare de l'humanité /// Cancer - Vivre pendant et après sa maladie
n°6077722
satrincha
Moi j'ai rien dit©
Transactions (1)
Posté le 25-01-2009 à 13:48:05  profilanswer
 

je conseillerais Rome ou Rome BI avant SPQR !
par contre je sais pas du tout comment marche les mods sur steam !

 

regarde ce post :
http://www.thefourthage.org/forums [...] php?t=3067

Message cité 1 fois
Message édité par satrincha le 25-01-2009 à 13:48:27

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@ULTIMATE TopiK UniK JeuX GratuitS@
n°6077733
bibiletanu​ki
Front copéiste des ninjas
Transactions (1)
Posté le 25-01-2009 à 13:51:16  profilanswer
 

satrincha a écrit :

je conseillerais Rome ou Rome BI avant SPQR !
par contre je sais pas du tout comment marche les mods sur steam !
 
regarde ce post :
http://www.thefourthage.org/forums [...] php?t=3067


 
Merci pour ces infos. Plus que 25 minutes et j'attaque RTW alors  :sol:


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Copé, votre phare de l'humanité /// Cancer - Vivre pendant et après sa maladie
n°6093521
bibiletanu​ki
Front copéiste des ninjas
Transactions (1)
Posté le 01-02-2009 à 13:26:07  profilanswer
 

Bon, je m'éclate comme un petit fou.
 
Par contre, j'ai de vrais soucis d'argent. Au bout de 50 ans et malgré différentes tactiques (expansionniste, protecteur etc...) je finis complètement négatif (-20 000 po). Automanage ou pas, impossible d'équilibrer correctement les comptes. Je ne saisis pas  [:fredoloco]


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Copé, votre phare de l'humanité /// Cancer - Vivre pendant et après sa maladie
n°6200880
super_newb​ie_pro
A ta dispoition frère geek :P
Transactions (0)
Posté le 15-03-2009 à 08:58:21  profilanswer
 

Que tous les fans de Rome Total War aillent voter pour ROME II TOTAL WAR dans ce sondage visiblement très suivi par la dev team de CA : http://www.twcenter.net/forums/showthread.php?t=143041
 
Pour l'instant, plus de 1300 joueurs se sont exprimés ; Rome II Total War est en tête avec 44% des votes


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~ Camping thématique LA RESSOURCE sur l'autonomie ~
n°6216233
satrincha
Moi j'ai rien dit©
Transactions (1)
Posté le 22-03-2009 à 14:20:56  profilanswer
 

Roma Surrectum 2 Preview: New User Interface

 

http://img520.imageshack.us/img520/5189/splashscreen1wd0.jpg
http://static3.filefront.com/images/personal/t/tzar73/161395/rrnwbqelsp.jpg
http://img21.imageshack.us/img21/2875/loadingscreen27tgaconve.jpg
http://img27.imageshack.us/img27/1759/loadingscreen1tgaconver.jpg
http://img4.imageshack.us/img4/7132/rs2romans.jpg

 

c'est beau quoi  :love:

 


un screen modifié de Viking Invasion II :

 

http://www.modrealms.com/blog/wp-content/uploads/2009/03/viking-invasion-ii-west-saxons-mercians.jpg


Message édité par satrincha le 22-03-2009 à 14:28:53

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@ULTIMATE TopiK UniK JeuX GratuitS@
n°6216391
super_newb​ie_pro
A ta dispoition frère geek :P
Transactions (0)
Posté le 22-03-2009 à 15:54:39  profilanswer
 

étrange le roma secturum... On dirait qu'ils ont amélioré la végétation non ?
 
Dommage aussi que pour Viking Invasion II les effets de lumières ne soient pas ainsi dans le jeu ! Vivement un mod RTW sous MTW voire même ETW !


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~ Camping thématique LA RESSOURCE sur l'autonomie ~
n°6216416
satrincha
Moi j'ai rien dit©
Transactions (1)
Posté le 22-03-2009 à 16:14:28  profilanswer
 

ba RTW sous MTW arrive :D look le topic MTW2 ;)

 

sinon oui j'ai remarqué aussi que la végétation n'etait pas la meme pour RS2 ! ya cas regarder le screen de VI2 !
elle est magnifique :love: ! plus belle que MTW2 ou ETW ! :lol:

 

Edit : Marrant, The Fourth Age: Total War - The Lost Legion, permet de jouer les Julii en pleine terre du milieu :D


Message édité par satrincha le 22-03-2009 à 16:37:04

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@ULTIMATE TopiK UniK JeuX GratuitS@
n°6217003
satrincha
Moi j'ai rien dit©
Transactions (1)
Posté le 22-03-2009 à 21:37:50  profilanswer
 

j'viens de voir que RTW+BI (Gold Edition) sortait vendredi prochain sur MAC !
 
~23 € sur play.com


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@ULTIMATE TopiK UniK JeuX GratuitS@
mood
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