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[TU] Overwatch

n°13705944
kurinzu

Transactions (1)
Posté le 03-02-2018 à 17:53:16  profilanswer
 

Reprise du message précédent :
Un crayon.

mood
Publicité
Posté le 03-02-2018 à 17:53:16  profilanswer
 

n°13706145
RH_BunnyHu​nter

Transactions (5)
Posté le 03-02-2018 à 22:15:38  profilanswer
 

Je me demande si Dallas Fuel aurait gagné le moindre match s'ils avaient pas Effect. Taimou en PLS.

n°13706951
thepilot64

Transactions (2)
Posté le 04-02-2018 à 22:43:41  profilanswer
 

perdu 100 de cote ds la journée.
 
J'étais platine, adios :o
 
En gros : des bastion qui se cale au spawn (en attack)
 
Des widows qui avancent jamais.
 
Des tanks qui vont spawn kill avec 0 skills.  
 
Des mercy en duo, qui ne rez et heal que leur escouade ...
 
des level 25 qui tag en testant des persos. (+ switch a chaque death)
 
Bref blizzard, faites un truc :(

n°13706956
calcifer

Transactions (2)
Posté le 04-02-2018 à 22:47:38  profilanswer
 

https://www.reddit.com/r/Competitiv [...] now_a_lot/
 

Citation :

This post is going to come across as rant-y, because it does tilt me how many people have so many wrong ideas about overwatch and yet are often strongly convicted of them (mostly by lower skilled players but I see it in higher ranked games as well).
 
1. The 3 people on the payload meme is often over-prioritized.
First of all, the difference in speed between having 1 person on the payload, vs having 2 or 3 isn't very large (ages ago it used to be, but since they buffed the speeds it's not). This is unlike capturing a control point (the difference in capture speed is noticeably much faster with 2 or 3 people on compared to 1, also having more than 3 on capture points doesn't make it cap faster). I'm sure if you've cared to pay attention to this, you've noticed how it doesn't seem to move much faster when you jump on it. That's because it doesn't. According to this guy's post, these are the stats:
 
Capturing a Point:
 
1 person = 100.0% speed
 
2 people = 150.0% speed (when compared to 1 person)
 
3 people = 200.0% speed (when compared to 1 person)
 
Escorting Payload:
 
1 person = 100.0% speed
 
2 people = 116.5% speed (when compared to 1 person)
 
3 people = 133.0% speed (when compared to 1 person)
 
Each additional person is only increases the speed by 16.5%.
 
Having 1 person on the payload is pretty important, but if the 2nd or 3rd person on the payload could be doing something more important like killing stragglers, peeling for allies/supporting someone else killing stragglers, helping a teamfight, or the most commonly overlooked yet incredibly important, repositioning to setup for the next fight, that's usually better than marginally increasing the payload speed. You ever notice how much pro teams prioritize getting into a strong, spread out position with only the tanks on the payload, while they are preparing for a potential next fight as the payload nears the objective? I don't see this nearly enough in comp mode. As a general rule, if you're a squishy get the fuck off the payload, that's how you lose the next fight and they fully hold. You're a 76 or mccree pushing close to the 2nd point of Route 66? Get on the left high ground platform.
 
2. related to one, but over-prioritizing the objective, rather than winning the next potential teamfight.
You're a zenyatta or ana attacking Point B of Temple of Anubis, you've won the first initial fight but the enemy team likely or even might have a real chance at defending. Get off the point and back out to a safe and annoying spot for the enemy team to deal with.
 
Or on defense, on the opposite side of that scenario where your team is wiped but you've time to get back on, if you're one of the ones who can first jump onto the point, just fucking give them extra ticks and capture percentage, what's important is you being able to fully hold, and that means waiting until the last moment where you'll have more people who can go with you together. Stop just rushing the point and dying immediately, that's the strat when you've basically no chance to hold and can only stall for a bit of time. Also try to always think about what hero you may want to swap to as early as possible (you can choose your hero while dead, don't wait till after you've respawned). In scenarios where you can maybe hold, avoid picking stall heroes but focus on getting kills, even trading 1 for 1 is a big win as their spawns are much further than yours.
 
Apparently at lower levels, there's a meme about not getting on the point (especially for hanzo/widow/genji players)? Yes in most cases, those heroes (and more) shouldn't get on the point, instead focus on kills/surviving/winning teamfights; they're what matters for capturing objectives! This should go without saying, and yet this meme is pervasive. I don't get it honestly.
 
3. Lack of patience/discipline when it comes to peeking/poking, and over-valuing the benefit you get from peeking compared to the risks and the tradeoffs involved.
This is mostly for when you're attacking. Please if you're down a player or more and your teams are disengaged, just wait and hide until he comes back, unless you're confident you have a good reason not to. Many times, while you're gaining ult charge by poking them, you're also feeding them ult, but more importantly you're usually way more at risk at getting killed. Also especially if you already have your ult, and they're playing conservatively/safely and unlikely to die, why are you poking at all? This stuff should be obvious yet I still see it too much.
 
4. Not paying attention to allies enough/focusing too much on enemies
The most detrimental but mostly only done by lower skilled players is moving/diving in too early or without being aware of, or looking back at your allies' positioning. Often due to impatience at waiting a few more seconds for the rest of your team to arrive. But the more common mistake is during a teamfight, especially a chaotic one, tunnel visioning on enemies and not paying attention to where or what your allies are doing. If you're being aggressive on them/diving on backline, dont just go for whoever you can, go for whoever your allies are on. Pay attention to your teammates, especially your backline/vulnerable heroes and peel for them. Sometimes that's hard so it's very important to call when you need help as early as possible, and try to say your positioning. If you start paying more attention to what your allies are doing rather than just enemies, you should notice a difference in your effectiveness.
 
5. Being too concerned about over-extending, and not seizing an advantage when you have one.  
This is mostly only done in lower skilled games.
 
Generally when you have a 2+ player number advantage, you're going to win, so attack aggressively. If you won the fight and it's a 4v2 or a 3v1 on a KotH map and you can chase them as they run, yes go chase them if their allies died recently, you're not in danger and getting more staggers does help. Of course pay attention to how long it's taking and how close you are to their spawn though. Especially if you have a lucio. And if it's KotH in this meta, get a lucio.
 
6. Minor yet common mistakes:
Stop trying to live when the fight's over. Escape if you can, or just die ASAP or you're wasting your own clock. Also Hog stop Taking a Breather you just feed more ult charge and stall your respawn even more. If you're a DVA who can calldown mech but the fight's over, don't bother. And if the fight's over, just die to their ult if you can, they don't gain ult charge while ulting, especially if you're a tank as you feed a lot of ult meter, so jump off maps if you can. If your spawn is way further than theirs and you've your ult, don't even try to get a kill or shoot them, it does nothing for you except maybe feed their healers ult meter.
 
Also yes, it is worth it to stagger that last remaining Dva pilot (assuming they're not stalling you from capping/pushing payload), so restrain yourself and dont kill her as long as possible. You can damage her a bit, try to keep her from moving/pull her back with hooks, boop her back to you, etc. You'll also want to comm this over voice as well.
 
Finally a last point of general advice: Whenever you're in doubt of what you should be doing or how to play something, just think about what's annoying for the enemy team or what annoys you the most when you play against that hero or when you have to attack/defend on X map. Then do that.

n°13706996
MrBrOwNsTo​Ne

Transactions (0)
Posté le 04-02-2018 à 23:59:35  profilanswer
 

calcifer a écrit :

https://www.reddit.com/r/Competitiv [...] now_a_lot/

 
Citation :

This post is going to come across as rant-y, because it does tilt me how many people have so many wrong ideas about overwatch and yet are often strongly convicted of them (mostly by lower skilled players but I see it in higher ranked games as well).

 

1. The 3 people on the payload meme is often over-prioritized.
First of all, the difference in speed between having 1 person on the payload, vs having 2 or 3 isn't very large (ages ago it used to be, but since they buffed the speeds it's not). This is unlike capturing a control point (the difference in capture speed is noticeably much faster with 2 or 3 people on compared to 1, also having more than 3 on capture points doesn't make it cap faster). I'm sure if you've cared to pay attention to this, you've noticed how it doesn't seem to move much faster when you jump on it. That's because it doesn't. According to this guy's post, these are the stats:

 

Capturing a Point:

 

1 person = 100.0% speed

 

2 people = 150.0% speed (when compared to 1 person)

 

3 people = 200.0% speed (when compared to 1 person)

 

Escorting Payload:

 

1 person = 100.0% speed

 

2 people = 116.5% speed (when compared to 1 person)

 

3 people = 133.0% speed (when compared to 1 person)

 

Each additional person is only increases the speed by 16.5%.

 

Having 1 person on the payload is pretty important, but if the 2nd or 3rd person on the payload could be doing something more important like killing stragglers, peeling for allies/supporting someone else killing stragglers, helping a teamfight, or the most commonly overlooked yet incredibly important, repositioning to setup for the next fight, that's usually better than marginally increasing the payload speed. You ever notice how much pro teams prioritize getting into a strong, spread out position with only the tanks on the payload, while they are preparing for a potential next fight as the payload nears the objective? I don't see this nearly enough in comp mode. As a general rule, if you're a squishy get the fuck off the payload, that's how you lose the next fight and they fully hold. You're a 76 or mccree pushing close to the 2nd point of Route 66? Get on the left high ground platform.

 

2. related to one, but over-prioritizing the objective, rather than winning the next potential teamfight.
You're a zenyatta or ana attacking Point B of Temple of Anubis, you've won the first initial fight but the enemy team likely or even might have a real chance at defending. Get off the point and back out to a safe and annoying spot for the enemy team to deal with.

 

Or on defense, on the opposite side of that scenario where your team is wiped but you've time to get back on, if you're one of the ones who can first jump onto the point, just fucking give them extra ticks and capture percentage, what's important is you being able to fully hold, and that means waiting until the last moment where you'll have more people who can go with you together. Stop just rushing the point and dying immediately, that's the strat when you've basically no chance to hold and can only stall for a bit of time. Also try to always think about what hero you may want to swap to as early as possible (you can choose your hero while dead, don't wait till after you've respawned). In scenarios where you can maybe hold, avoid picking stall heroes but focus on getting kills, even trading 1 for 1 is a big win as their spawns are much further than yours.

 

Apparently at lower levels, there's a meme about not getting on the point (especially for hanzo/widow/genji players)? Yes in most cases, those heroes (and more) shouldn't get on the point, instead focus on kills/surviving/winning teamfights; they're what matters for capturing objectives! This should go without saying, and yet this meme is pervasive. I don't get it honestly.

 

3. Lack of patience/discipline when it comes to peeking/poking, and over-valuing the benefit you get from peeking compared to the risks and the tradeoffs involved.
This is mostly for when you're attacking. Please if you're down a player or more and your teams are disengaged, just wait and hide until he comes back, unless you're confident you have a good reason not to. Many times, while you're gaining ult charge by poking them, you're also feeding them ult, but more importantly you're usually way more at risk at getting killed. Also especially if you already have your ult, and they're playing conservatively/safely and unlikely to die, why are you poking at all? This stuff should be obvious yet I still see it too much.

 

4. Not paying attention to allies enough/focusing too much on enemies
The most detrimental but mostly only done by lower skilled players is moving/diving in too early or without being aware of, or looking back at your allies' positioning. Often due to impatience at waiting a few more seconds for the rest of your team to arrive. But the more common mistake is during a teamfight, especially a chaotic one, tunnel visioning on enemies and not paying attention to where or what your allies are doing. If you're being aggressive on them/diving on backline, dont just go for whoever you can, go for whoever your allies are on. Pay attention to your teammates, especially your backline/vulnerable heroes and peel for them. Sometimes that's hard so it's very important to call when you need help as early as possible, and try to say your positioning. If you start paying more attention to what your allies are doing rather than just enemies, you should notice a difference in your effectiveness.

 

5. Being too concerned about over-extending, and not seizing an advantage when you have one.
This is mostly only done in lower skilled games.

 

Generally when you have a 2+ player number advantage, you're going to win, so attack aggressively. If you won the fight and it's a 4v2 or a 3v1 on a KotH map and you can chase them as they run, yes go chase them if their allies died recently, you're not in danger and getting more staggers does help. Of course pay attention to how long it's taking and how close you are to their spawn though. Especially if you have a lucio. And if it's KotH in this meta, get a lucio.

 

6. Minor yet common mistakes:
Stop trying to live when the fight's over. Escape if you can, or just die ASAP or you're wasting your own clock. Also Hog stop Taking a Breather you just feed more ult charge and stall your respawn even more. If you're a DVA who can calldown mech but the fight's over, don't bother. And if the fight's over, just die to their ult if you can, they don't gain ult charge while ulting, especially if you're a tank as you feed a lot of ult meter, so jump off maps if you can. If your spawn is way further than theirs and you've your ult, don't even try to get a kill or shoot them, it does nothing for you except maybe feed their healers ult meter.

 

Also yes, it is worth it to stagger that last remaining Dva pilot (assuming they're not stalling you from capping/pushing payload), so restrain yourself and dont kill her as long as possible. You can damage her a bit, try to keep her from moving/pull her back with hooks, boop her back to you, etc. You'll also want to comm this over voice as well.

 

Finally a last point of general advice: Whenever you're in doubt of what you should be doing or how to play something, just think about what's annoying for the enemy team or what annoys you the most when you play against that hero or when you have to attack/defend on X map. Then do that.


 

Faut la traduction en froncé pour les gamins de 10 ans qui peuplent le jeu.

n°13707055
Meganne
Féministe Ardant
Transactions (0)
Posté le 05-02-2018 à 04:08:10  profilanswer
 

Y'a pas un problème de contraste concernant le dernier point de la Map Blizzard World ?
Mon écran est supposément bien réglé et à chaque fois que je débarque là-dedans, i feel like [:the cart:2]  
 
 

n°13707057
LEctrodz
Maelle
Transactions (0)
Posté le 05-02-2018 à 04:10:37  profilanswer
 

Pas de prob de mon côté, alors que j'ai le gamma un peu baissé dans les options du jeu.


---------------
> Final Fantasy XIV \ BERSERK \ Oculus
n°13707118
kurinzu

Transactions (1)
Posté le 05-02-2018 à 08:39:22  profilanswer
 

Meganne a écrit :

Y'a pas un problème de contraste concernant le dernier point de la Map Blizzard World ?
Mon écran est supposément bien réglé et à chaque fois que je débarque là-dedans, i feel like [:the cart:2]  
 
 


C'est une cécité temporaire qui fait suite au soleil aveuglant de la phase de push  [:tinostar]

n°13707587
TheCleaner

Transactions (0)
Posté le 05-02-2018 à 13:17:03  profilanswer
 

calcifer a écrit :


C’est pas le cas, hors ult c’est la même et en ult elle a tjs son self heal permanent, son noclip et son boost de dégât pour toute la team ou heal au choix (quasi un ulti d’Orisa en mieux).
Elle est sûrement toujours meilleure qu’Ana d’ailleurs.


 
Ba perso je trouve que si, beaucoup moins fun à jouer et moins décisif comme perso, je ne dis pas qu'elle est totalement inutile, juste qu'elle n'est plus en mesure d'être impactante et décisive.
 
 

LEctrodz a écrit :


A te lire, il n'y a que son double instant rez qui valait le coup sur le personnage. Alors qu'en temps normal, s'accrocher pour voler dans tous les sens et auto-heal, ce sont déjà de sacrés pouvoirs. Reste que son heal est élevé, et qu'il y a des bons boost en ulti (avec baton ou flingue). Il faut vraiment voir qu'avant ça, son ulti était pété au point de le rendre indispensable en équipe, c'est tout de même un très gros problème de bloquer à ce point une case. Désormais il est toujours efficace mais les autres heal peuvent désormais voir un peu plus la lumière. C'est pas rayé des parties, c'est rayé de son trône, c'est bien autre chose.


 
Disons que son ult avait tout de même un impact fort sur une partie et permettait de retourner une situation. Il y a encore à faire sur le perso, mais le nerf la rend vraiment moins percutante et donc moins interessante à jourer.

n°13707838
louyseiz
DansMesCordes.com
Transactions (0)
Posté le 05-02-2018 à 15:27:07  profilanswer
 

thepilot64 a écrit :


 
En gros : des bastion qui se cale au spawn (en attack)


 
 [:louyseiz:1]  [:louyseiz:1]  [:louyseiz:1]  
 
Des gens osent faire ca? :o
 
T'as pas vu mes POTG des pages precedentes ? :lol:
 
Pour la premiere fois cette saison depuis 6 mois, mon Bastion est positif :D
Quant a mon Torb, je suis toujours a 60+% de win..

mood
Publicité
Posté le 05-02-2018 à 15:27:07  profilanswer
 

n°13708029
wutys

Transactions (0)
Posté le 05-02-2018 à 17:34:46  profilanswer
 

J'ai reprend un peu le jeu après une énième pause bien longue, j'aime beaucoup le nouveau (pour moi en tout cas :o ) perso Moira
 
Au niveau du gameplay je précise :o
 
Un perso qui semble avoir une marge de progression très importante avant d'être joué de manière correcte.

n°13708049
louyseiz
DansMesCordes.com
Transactions (0)
Posté le 05-02-2018 à 17:52:22  profilanswer
 

wutys a écrit :

J'ai reprend un peu le jeu


 
 [:louyseiz:1]

n°13708055
stardrawer
Jaronaute
Transactions (3)
Posté le 05-02-2018 à 17:54:50  profilanswer
 

La langue fronssaise evole !


---------------
Stardrawer, le dessinateur d’étoiles, le créateur, le guide, celui qui transcende l’évidence et apporte la lumière stellaire au topic [:foukandish]
n°13708200
wutys

Transactions (0)
Posté le 05-02-2018 à 20:13:10  profilanswer
 


 
désolé, j'ai reprendu bien sûr  [:cerveau charlest]

n°13708212
calcifer

Transactions (2)
Posté le 05-02-2018 à 20:21:46  profilanswer
 

wutys a écrit :


 
désolé, j'ai reprendu bien sûr  [:cerveau charlest]


 
On avait comprend t'inquiète ;)

n°13708217
Regla88

Transactions (0)
Posté le 05-02-2018 à 20:29:38  profilanswer
 

[Fun]
 
Suite a son nerf, Ange a décidé de prendre quelques vacances bien méritée.
 
http://image.noelshack.com/minis/2018/06/1/1517858888-overwatch-mercy-not-on-call-by-incognito44-da8mp5z.png
 
 [:dehors2]

n°13708353
alieN.
I'm a stuntman
Transactions (0)
Posté le 05-02-2018 à 22:34:41  profilanswer
 

ces nulle lol


---------------
Je l'ai ! Ha bah non -_-' #lucioball
n°13708425
Meganne
Féministe Ardant
Transactions (0)
Posté le 06-02-2018 à 00:17:46  profilanswer
 

à propos de conseils sur le jeu, j'avais trouvé cette série de video que je trouve plutôt sympa dont la thématique est de donner une astuce par héros contre tous les autres. (mis à jour régulièrement)
https://www.youtube.com/playlist?li [...] 0NWcKei5z7

n°13708435
MrBrOwNsTo​Ne

Transactions (0)
Posté le 06-02-2018 à 00:39:22  profilanswer
 

Meganne a écrit :

à propos de conseils sur le jeu, j'avais trouvé cette série de video que je trouve plutôt sympa dont la thématique est de donner une astuce par héros contre tous les autres. (mis à jour régulièrement)
https://www.youtube.com/playlist?li [...] 0NWcKei5z7

 

J'ai découvert il y'a peu.
C'est cool ouais.
Je viens de poster la vid sur tracer sur le discord.

n°13708467
louyseiz
DansMesCordes.com
Transactions (0)
Posté le 06-02-2018 à 04:50:08  profilanswer
 
n°13708821
MrBrOwNsTo​Ne

Transactions (0)
Posté le 06-02-2018 à 11:35:46  profilanswer
 

Pourquoi je me prend des "ban temporaires" sur le discord ?

 

C'est une volonté de quelqu'un ? Ou c'est un bug ou quoi ?

n°13708823
Azrail
Ce site existe encore ?
Transactions (0)
Posté le 06-02-2018 à 11:36:51  profilanswer
 

[:clooney24]


---------------
Every time I crashed the internet, it's like, this little drop of truth. Every time I say something that’s extremely truthful out loud, it literally breaks the internet. So what are we getting all of the rest of the time?
n°13708867
MrBrOwNsTo​Ne

Transactions (0)
Posté le 06-02-2018 à 12:02:26  profilanswer
 

[:vizera]

n°13709249
louyseiz
DansMesCordes.com
Transactions (0)
Posté le 06-02-2018 à 15:19:17  profilanswer
 

C'est qui l'admin? :o

n°13709287
Grinch

Transactions (1)
Posté le 06-02-2018 à 15:44:58  profilanswer
 

c'est Golgoth qui fait mumuse ça encore  :o


---------------
Feedback
n°13709303
MrBrOwNsTo​Ne

Transactions (0)
Posté le 06-02-2018 à 15:54:32  profilanswer
 

Enfoiré.

n°13709422
stardrawer
Jaronaute
Transactions (3)
Posté le 06-02-2018 à 17:12:47  profilanswer
 

C'est sûrement un bug  [:djooool:5]


---------------
Stardrawer, le dessinateur d’étoiles, le créateur, le guide, celui qui transcende l’évidence et apporte la lumière stellaire au topic [:foukandish]
n°13709950
alieN.
I'm a stuntman
Transactions (0)
Posté le 07-02-2018 à 07:46:03  profilanswer
 

Pololo le POTG de Mei sur la N118  [:arkin]


---------------
Je l'ai ! Ha bah non -_-' #lucioball
n°13709951
dedefou
Allias Fiddelcastor
Transactions (29)
Posté le 07-02-2018 à 07:47:05  profilanswer
 

alieN. a écrit :

Pololo le POTG de Mei sur la N118  [:arkin]


 
 :lol:


---------------
Pseudo ingame : Fiddelcastor
n°13709968
darkbeldin

Transactions (0)
Posté le 07-02-2018 à 08:18:31  profilanswer
 

alieN. a écrit :

Pololo le POTG de Mei sur la N118  [:arkin]


TEAM KILL !!


---------------
Je te dis pas que c'est pas injuste, je te dis juste que ça soulage
n°13710095
MasterSam
Paster of Muppets
Transactions (8)
Posté le 07-02-2018 à 10:10:36  profilanswer
 

alieN. a écrit :

Pololo le POTG de Mei sur la N118 [:arkin]

  

Sorry, sorry, I'm sorry... Sorry!


---------------
Feedback/Ventes/Divers/Estim -- www.laquadrature.net
n°13710167
calcifer

Transactions (2)
Posté le 07-02-2018 à 10:51:12  profilanswer
 

Ouais enfin bon elle a eu du mal à clean aussi, c’est resté en overtime un moment :o
 
Sinon on a une dev update pour l’event de jeudi, competitive CTF pour 4 semaines:
https://youtu.be/B9nVxg3DqAM

n°13710177
Regla88

Transactions (0)
Posté le 07-02-2018 à 11:00:29  profilanswer
 

Quelques infos sur l'évent qui commence demain :
 
- Une map spécifique avec le thème de la Thaïlande sera dispo.
- Ramassage du drapeau intensément.
- Les compétences de déplacement le fera tomber.
- Plus de match nul possible.
- Dispo aussi en ranked, comme le Lucio Ball.
- 6 skin légendaire.
 
https://overwatch.judgehype.com/new [...] 18-154777/

n°13710180
calcifer

Transactions (2)
Posté le 07-02-2018 à 11:01:42  profilanswer
 

Regla88 a écrit :

Quelques infos sur l'évent qui commence demain :
 
- Une map spécifique avec le thème de la Thaïlande sera dispo.
- Ramassage du drapeau intensément.
- Les compétences de déplacement le fera tomber.
- Plus de match nul possible.
- Dispo aussi en ranked, comme le Lucio Ball.
- 6 skin légendaire.
 
https://overwatch.judgehype.com/new [...] 18-154777/


 
Intensément  [:b-s:5]

n°13710339
Snatch3156​0
Au dessus de tous.
Transactions (1)
Posté le 07-02-2018 à 12:19:22  profilanswer
 

Tiens peut etre un ranked ou je peux etre master ez encore :o
 
Ou pas parce que le ctf c'est pas fun x)


---------------
GamerTag: MSR Snatch  "Baseball, basketball and football all require one ball... Motocross requires two!"
n°13710394
MrBrOwNsTo​Ne

Transactions (0)
Posté le 07-02-2018 à 13:00:55  profilanswer
 

C'est une map ctf de merde...
:sweat:

 

Ptain le mode ctf quelle purge.
Avec que des teams qui défendent.


Message édité par MrBrOwNsToNe le 07-02-2018 à 13:01:40
n°13710422
calcifer

Transactions (2)
Posté le 07-02-2018 à 13:21:00  profilanswer
 

Ils ont justement fait des changements pour rendre ça plus dynamique :o

n°13710439
stardrawer
Jaronaute
Transactions (3)
Posté le 07-02-2018 à 13:29:28  profilanswer
 

*intense


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Stardrawer, le dessinateur d’étoiles, le créateur, le guide, celui qui transcende l’évidence et apporte la lumière stellaire au topic [:foukandish]
n°13710503
MrBrOwNsTo​Ne

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Posté le 07-02-2018 à 14:07:54  profilanswer
 

calcifer a écrit :

Ils ont justement fait des changements pour rendre ça plus dynamique :o

 

Ouais j'attend de voir comment t'empêches une team de passer en mode full défense une fois qu'elle à pris un point.

n°13710510
alieN.
I'm a stuntman
Transactions (0)
Posté le 07-02-2018 à 14:11:09  profilanswer
 

On a retrouvé Linkzr, il s'échauffait en QP ce matin  [:showbu]  
 
Qualité sur le junk   [:paul de saint-balby:4] (échauffement qu'on a dit  :o )
https://www.youtube.com/watch?v=GTWzx-rN6eY
 
alien's lesson : Never Z-DASH a widow, always BM a tracer's kill  :o  
https://www.youtube.com/watch?v=g49FAit1shI
 
Leave ana alone  [:romano21]  
https://youtu.be/IfpXgEeksNc


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Je l'ai ! Ha bah non -_-' #lucioball
n°13710628
sadicologu​e
What's in the booox!!!
Transactions (3)
Posté le 07-02-2018 à 15:24:56  profilanswer
 

ça y est je quitte le gold  [:bodette]  
Merci Moira 66% de vicoire  :)  
Je bat mon record de 300 point avec seulement une 30aine de match cette saison. Et avec au moins 10 partie dans le lots avec 5 Gold.  
Moira  :love:

mood
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