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[Topik Unik] World War 3 : Open Bêta : Dispo !

n°14059024
sat 08
Team Haque-Barre
Transactions (1)
Posté le 08-11-2018 à 08:11:20  profilanswer
 

Reprise du message précédent :
Solid tient ton topic  [:talladega:2]


Message édité par sat 08 le 08-11-2018 à 08:11:53
mood
Publicité
Posté le 08-11-2018 à 08:11:20  profilanswer
 

n°14059107
$crounz
Désolé, c'est de la merde.
Transactions (5)
Posté le 08-11-2018 à 09:22:07  profilanswer
 

Les spécialistes, LA question qui vaut toutes les autres : ça touche ou pas dans ce jeu ?
J'ai l'impression de vider des chargeurs quand en face je prends une boulette pour être couché (genre 140 de dégat dans les balls au snipe ou à l'arme de soutien... quand moi je dois la coller entre les deux yeux) ?


---------------
>>Feedback<< Topic ACH/VTE
n°14059218
genghis77
-_-'
Transactions (5)
Posté le 08-11-2018 à 10:04:54  profilanswer
 

bah vise les balls :o


---------------
Je sais que je plais pas à tout le monde... mais quand je vois à qui je plais pas... je me demande si ça me dérange vraiment
n°14059248
$crounz
Désolé, c'est de la merde.
Transactions (5)
Posté le 08-11-2018 à 10:17:04  profilanswer
 

Mais tu t'doutes bien que c'est c'que j'ai fait en premier https://pbs.twimg.com/profile_images/886279875891523584/pRbO30Bp_400x400.jpg


---------------
>>Feedback<< Topic ACH/VTE
n°14067493
daffy-duck

Transactions (0)
Posté le 13-11-2018 à 15:39:46  profilanswer
 

[:lardoncru:3] pour suivre l'évolution du jeu

n°14069584
waylan

Transactions (1)
Posté le 14-11-2018 à 17:48:15  profilanswer
 

4.5 Go de patch, les choses sérieuses commencent :o

n°14069593
mgs-solids​nake-
solidsnake#2619
Transactions (16)
Posté le 14-11-2018 à 17:51:40  profilanswer
 

Tu me devances :D

 

edit : patchnote

 

https://forum.worldwar3.com/index.p [...] -011-live/


Message édité par mgs-solidsnake- le 14-11-2018 à 17:58:25
n°14069622
sat 08
Team Haque-Barre
Transactions (1)
Posté le 14-11-2018 à 18:11:00  profilanswer
 

En attente de vos retours [:super citron]

n°14069633
waylan

Transactions (1)
Posté le 14-11-2018 à 18:16:53  profilanswer
 

J'peux pas pour le moment, c'est l'heure de l'apéro :)

n°14069723
sat 08
Team Haque-Barre
Transactions (1)
Posté le 14-11-2018 à 19:24:59  profilanswer
 

Je vouvoie Solid en faite.

mood
Publicité
Posté le 14-11-2018 à 19:24:59  profilanswer
 

n°14069734
genghis77
-_-'
Transactions (5)
Posté le 14-11-2018 à 19:28:35  profilanswer
 

Merde ils ont nerf le vepr :(


---------------
Je sais que je plais pas à tout le monde... mais quand je vois à qui je plais pas... je me demande si ça me dérange vraiment
n°14069853
waylan

Transactions (1)
Posté le 14-11-2018 à 20:55:22  profilanswer
 

sat 08 a écrit :

Je vouvoie Solid en faite.


 
 
"votre" et pas "vos", et pas de "s" à retour du coup.
 
Toi aussi t'as attaqué l'apéro :)

n°14069865
sat 08
Team Haque-Barre
Transactions (1)
Posté le 14-11-2018 à 21:00:56  profilanswer
 

waylan a écrit :


 
 
"votre" et pas "vos", et pas de "s" à retour du coup.
 
Toi aussi t'as attaqué l'apéro :)


 
2 simples verres car la journée à été difficile  [:temperance:1]

n°14070933
x1fr

Transactions (57)
Posté le 15-11-2018 à 14:14:25  profilanswer
 

Contenu du patch  
 
https://www.reddit.com/r/WorldWar3C [...] f_changes/
 

Citation :

[KNOWN ISSUES]
 
    MGs have wrong ammo caliber displayed in the menu (this does not affect their in-game performance),
    Weapon customization descriptions still not final & bugged,
    Sometimes respawning on Warsaw can result in death (press ESC -> Respawn to fix it) – we’ll be fixing this tomorrow,
    Sometimes your profile can reset it’s customization – this is a temporary workaround to let people play while we fix corrupting profiles.
 
[GAMEPLAY]
 
    Reworked pistols to make them more varied & useful,
    Vepr lowest damage reduced from 9 to 7, tresholds max/min reduced to 35/50 meters. MCS damage increased by 1 per pellet at medium/min thresholds, medium threshold moved to 35 meters to match Vepr,
    7.62 Soviet damage curve fixed to properly add medium-range damage,
    Global sniper rifle damage increase by 20 on all ranges to assure 1-shot headshots,
    Pistol-caliber ammo velocity increased (used by Pistols and SMGs), drop reduced for pistols (SMGs stayed the same but with higher velocity). SMGs and Pistols were underperforming on open spaces, this change should make them a more viable option, SIG & Vityaz camera shake tweaks. SIG and Vityaz camera shakes were increased to make them feel more powerful (currently the shakes were almost non-existent),
    SIG accuracy increased, recoil slightly reduced,
    G38 recoil slightly decreased,
    Single-fire recoil reduction tweaked to 30%, burst-fire recoil reduction tweaked to 20%,
    Armor rebalance: All armors had their durability unified to 100 HP (was all over the place), armor absorption values rebalanced to (from HDPE to Steel): 25%/40%/60%/75%,
    Helmet rebalance: Durability capped at 50 HP (was 100), new helmet absorption from lightest to heaviest: 20%, 35%, 50%, Bullet penetration diversified per caliber & type: Previously all bullets had the same penetration values regardless of caliber (5% HP, 10% FMJ, 20% AP), now penetration varies per weapon class as follows: Pistol calibers stayed the same at 10% FMJ, AP 20%, HP 5%, AR calibers FMJ 20%, AP 40%, HP 10%, Rifle calibers & .338 FMJ 30%, AP 50%, HP 20%, .50 BMG caliber FMJ 50%, AP 75%, HP 25%,
    New explosion particles for RPG special ammo, now it’s easy to see what kind of warhead did the player use,
    Friendly fire damage reduction increased from 60% to 80%,
 
[WARZONE]
 
    Warzone score income doubled,
    Warzone time limit changed to 40,
    Warzone score limit changed to 4000,
    Warzone battle point income rebalance,
    Soldier respawn time changed from 20 to 15 seconds,
    Point capture reward from 200 to 400,
    Leader objective point captured reward from 300 to 800,
    Leader order followed 75 to 150,
    Order followed 75 to 100,
    Squad member spawn on leader 10 to 20,
    Enemy marked by radar 10 to 20,
    Squad member objective strike use 100 to 200,
    Enemy drone disconnected 30 to 50,
    RCWS assist 30 to 50,
    Awareness drones limit on battlefield changed from 2 to 3 (uav, jammers etc.),
    Autonomous drones limit on battlefield changed from 2 to 4 (quadrocopters, leviatans etc.),
 
[HUD]
 
    Added stats in menu for majority of items,
    Feature: Now after choosing strike, player can see full description and the cost of the strike,
    New sticky grenade icon,
    Weapon icon added to kill screen,
    Players in vehicle are displayed with their relation color,
    Names of your squadmates are always visible on their marker,
 
[STRIKES]
 
    Fixed a bug that prevented vehicles from firing after reload,
    Strike drop flare now changes color depending on relation to the strike owner,
    New strike particles, now it’s easier to detect what kind of artillery is dropping,
    Default heavy machine gun for every vehicle’s driver,
    Fixed destruction of supply packs by UGV,
    Fixed Mini UGVs’ operational range,
    Fixed Mini UGVs’ handling,
    Fixed strike masks on Berlin,
    UGVs’ wreckage no longer disappears after destruction,
    Airstrike’s (Hellfire, Stormbreaker, Mephisto) deal a proper damage upon penetration, vehicles can be destroyed by a direct hit,
 
[TWEAKS]
 
    All turrets rebalanced: adjusted their clip size, reloads, damage per minute and burst damage. The aiming difficulty was also adjusted,
    Slightly decreased Quadrocopter’s speed and acceleration,
    Slightly increased Mini Drone’s speed and acceleration,
    Reduced tablet preview time after using UAV Radar,
    Lowered the spawn height for UGV,
    Tweaks on grenade amount. Player now have 3 smoke grenades and 2 frag grenades.
    Tweaks on ammo pack regeneration.
 
[EQUIPMENT]
 
    Auto changing ammo type when out of ammo,
    Auto reload weapon after ammo regeneration if weapon was empty,
    New camera shake in Grenades and C4,
    Sound indicator after regeneration of gadget [e.g. Ammo Pack],
 
[BUGFIXES]
 
    Damage indicator stop rotating after death,
    Spawning on leader now shouldn’t end in falling from the map,
    Direction of grenade damage indicator fixed,
    Equip grenade type icon displayed on HUD properly,
    Quads no longer block other vehicles from spawning (they don’t take up a slot anymore),
    Hopefully fixed getting stuck on connecting to World War 3 Network (please let us know if it helped),
    Potentially fixed the ‘Connecting to WW3 Network’ bug related to corrupted profiles,
    Chosen faction is now properly assigned,
    Fixed the vehicle camera bug,
    Possibly fixed map being broken sometimes – please report if this still occurs,
    Fixed players not being visible in vehicle hatches,
    Amount of Ammo/Health/Equipment packs are now displayed on HUD in Leviathan / Battle Robot,
    Additional/offset sights now automatically rotate weapon when targeting,
    C4 – now you have 3 charges, it deals damage to infantry and vehicle. You can throw it farther and detonate all of them with single use. Also there are new visual effect for them,
    Invisible ammo in RPG after death fixed,
    Left hand pose in pistols in wrong position after using gadget,
    Better material on See Through SAO sight,
 
[MAPS]
 
    New post process: eye adaptation to reduce dark places one the maps; black and white balance,
    New summary screens,
    Additional visual destruction on Moscow and material fixes,
    Streaming fixes,
    Fixed spawn positions on Berlin Large,
 
[LEVEL DESIGN]
 
    Vaulting fix (added additional and missing vaults in some areas),
    Few additional covers on Warsaw and Moscow,
    Fixed players being able to stand on the dark plane below Warsaw,
    Unlocked tunnel passage on Warzone small (Warsaw),
    Bug fixes allowing players to get into higher floors (Warsaw shopping center).


---------------
Origin / PSN / Steam / Uplay : x1fr - bnet : Fab#2717
n°14079467
mgs-solids​nake-
solidsnake#2619
Transactions (16)
Posté le 21-11-2018 à 16:38:36  profilanswer
 

Nouvelle maj de 2.3 go avec l'arrivée du tdm, d'une nouvelle arme+ des bricoles
https://forum.worldwar3.com/index.p [...] tch-notes/
 
 
 

Citation :

It's here! We've been hard at work for the last two weeks since 0.1, and we've got some big changes for you this time. This is the first of big content patches we've got planned for the upcoming year. It's been a month already, so it's time for new game mode, new map for it, new weapon, vehicle and uniform among other things. We've fixed a lot of bugs and improved the game a lot during this time, and we hope you have fun.
 
Due to progression being back, all progress has been wiped. We will try to do it as little as possible, but it's inevitable during development.
 
Patch Notes
 
[KNOWN ISSUES]
 
We're aware of the vehicle flying issue, we know what causes it and we're working on a patch to be pushed ASAP,
[NEW CONTENT]
 
New gamemode: Team Deathmatch,
New map: Warsaw Shopping Mall (TDM only),
New weapon: MSBS Bullpup,
New vehicle: IFV Boxer,
New uniform: Russian Partisan,
New vehicle armor: RPG nets for IFV Boxer and IFV Bumerang,
New spawn system (TDM only for now!),
[FEATURES]
 
In-game grenade selector (just like gadget),
Backend: Progression system (first pass),
Thermal scopes (first pass),
Backend: Item unlocking,
Backend: Server authentication,
First tests of the changing day/night system (TDM map only),
[GAMEPLAY]
 
Added Thermal scopes: Medium-magnification scopes (Thor SM, MM) and high-magnification (Odin LM),
Added a new assault rifle: MSBS-B. It’s chambered in .300 Blackout giving it better damage than other Western rifles but at the cost of much bigger bullet drop, high damage dropoff and strong kick,
Vepr nerfed again with increased recoil,
Tor damage reduced, making it only slightly more powerful than the G29. However, due to .50 cal’s  AP performance it should deal more damage when hitting the enemy directly into the chest plate,
Sniper rifles had their bullet velocities lowered (turns out they were bugged and behaved like hitscan weapons), they should be comparable to ARs now,
RPGs nerfed: Reduced blast radious on basic warheads, reduced damage and damage falloff on Frag warheads (this should make them used primarily for weakening and injuring enemies over a larger area and not for killing them with a cheap shot),
Adjusted the Frag RPG warhead to make it more easily recognizable (it’s brighter, more gray/brown-ish in colour),
New prototype weapon muzzle flashes. They should have slightly better performance and look better, please give us feedback wether or not do they hinder your visibility while shooting. If anything will be off we will be tweaking them,
New particle effects for Support Strikes: Artillery, Airstrikes, Carpet Bombings, now it's easier to differentiate which one is being used,
Fixed splash damage for >25mm caliber rounds, now splash damage decreases properly with the radius of the explosion ( the further from the center of explosion the lesser the damage),
You can no longer vault while reloading,
Tweaked spawn locations on all maps,
Added optimized light to all TPP muzzle flashes,
And more,
[BUGFIXES]
 
Fixed item names and descriptions on popups,
Marking should be fixed now,
Radar Equipment for UGV works as intended,
Mini UGV does not receive decals from the environment,
Lance RC turret smoke grenades' shoot properly,
T90 turret hatch attaches properly,
Proper destruction meshes for Falcon turret optics,
Lower attachments count on certain vehicle armors (Anders, Marder, and T72). It should result in a slight performance boost,
Fixeds in left hand position on certain handguards,
Fixed broken materials on some emblems,
Fixed ammo display in customization,
Weapon calibers should now display properly,
Fixed animations for Glauberyt SMG,
Fixed score for punishing players,
Destroyed vehicles no longer appear repairable for repair kits users,
Fixed antimeterial rifles dealing massive damage to vehicle turrets,
Fixed a bug where after first login items were unlocked,
Fixed a bug with resetting customization,
Fixed a bug where sometimes unlocked items couldn't be equipped,
Various chat fixes,
Fixed an issue that prevented CPU Performance Boost from being disabled,
Fixed assist for marking not working,
And more,
[OPTIMIZATION]
 
Reworked muzzle particles to reduce FPS drops when firing,
New impact particles,
Lowered attachment count on certain vehicle armors,
Level streaming improvements,
Collision optimizations,
Continuous optimization effort on all fronts,
[TWEAKS]
 
Changed "Performance Boost" to "CPU Performance Boost" to better reflect what it's for,
Tweaked RPG explosion,
Flash hiders are now functional,
Added chat window to summary screens,
Adjusted blast radii for >25mm rounds to the fixed splash damage values,
Anti-Tank mines damage reduced to 600, now 2 mines are required to destroy a vehicle,
Improved UGV durability against RPG projectiles: 1 Tandem or 2 Single Stage are enough to destroy a UGV,
Reduced smoke grenades uses from 5 to 2,
Reduced ricochet chance on >25mm projectiles,
TDM summary screen map display name,
Reworked armor pricing and masses,
Changed P: to L: since we're showing latency to the server, not straight ping,
Tweaks to thermal vision postprocess,
Menu thumbnails updated,
Various animation tweaks (idles, reloads),
Matchmaking improvements,
Many more minor tweaks and improvements.

Message cité 1 fois
Message édité par mgs-solidsnake- le 21-11-2018 à 16:40:42
n°14079617
mgs-solids​nake-
solidsnake#2619
Transactions (16)
Posté le 21-11-2018 à 19:02:53  profilanswer
 

La roadmap est dispo et autant dire que ca annonce du lourd rien que pour cet hiver :D
https://worldwar3.com/en/development-roadmap/
 
L'armée Française qui est donc confirmée  [:vapeur_cochonne]

Message cité 1 fois
Message édité par mgs-solidsnake- le 21-11-2018 à 19:14:45
n°14079671
sat 08
Team Haque-Barre
Transactions (1)
Posté le 21-11-2018 à 19:44:20  profilanswer
 

Normal faut contrer BFV  [:xenobrandt:2]

n°14079705
gammer-fr
fuck l'english
Transactions (0)
Posté le 21-11-2018 à 20:09:27  profilanswer
 

Juste pour info, vous avez combien de ping?
 
J'ai un problème sur ma ligne en cour de traitement donc ~80ms...  En fibre!
 
Mais même lorsque j'étais ailleurs en adsl(autre lieu et FAI) et que j'avais 30ms sur la plupart des jeux j'avais aussi un ping pourri sur WW3(~100ms).
 
 
Autre question; sur ce jeu on peut pas choisir de serveur comme sur BF (seulement 'quick join')mais que la région(EU,AS,ect) au lancement via steam ou j'ai pas tout compris?
 
 

Message cité 1 fois
Message édité par gammer-fr le 23-11-2018 à 14:03:42

---------------
"ni dieux ni démons seulement des hommes face a leurs actes" (Paris Hilton.. ou kev adams)
n°14079729
orion0101
Tuono V4 Factory depuis 2017!
Transactions (2)
Posté le 21-11-2018 à 20:33:05  profilanswer
 

mgs-solidsnake- a écrit :

La roadmap est dispo et autant dire que ca annonce du lourd rien que pour cet hiver :D
https://worldwar3.com/en/development-roadmap/
 
L'armée Française qui est donc confirmée  [:vapeur_cochonne]


 
Je vais devoir acheter le jeu rien que pour ça…. :cry:


---------------
"Peu importe s'il dit la vérité, ce n'est pas une défense valable" "Il faut interpréter le tweet en se mettant au niveau, à la portée du Français et de l'électeur moyen"
n°14079754
mgs-solids​nake-
solidsnake#2619
Transactions (16)
Posté le 21-11-2018 à 20:49:36  profilanswer
 

Tu vas surtout le prendre parce que c'est un vrai bon jeu :D

n°14082425
waylan

Transactions (1)
Posté le 23-11-2018 à 17:40:55  profilanswer
 

Mais, mais, mais...
 
Que fait le foutu taulier ???? :o
 
Patch 0.2 déployé :D :
 

Citation :


It's here! We've been hard at work for the last two weeks since 0.1, and we've got some big changes for you this time. This is the first of big content patches we've got planned for the upcoming year. It's been a month already, so it's time for new game mode, new map for it, new weapon, vehicle and uniform among other things. We've fixed a lot of bugs and improved the game a lot during this time, and we hope you have fun.
 
Due to progression being back, all progress has been wiped. We will try to do it as little as possible, but it's inevitable during development.
 
Patch Notes
 
[KNOWN ISSUES]
 
We're aware of the vehicle flying issue, we know what causes it and we're working on a patch to be pushed ASAP,
[NEW CONTENT]
 
New gamemode: Team Deathmatch,
New map: Warsaw Shopping Mall (TDM only),
New weapon: MSBS Bullpup,
New vehicle: IFV Boxer,
New uniform: Russian Partisan,
New vehicle armor: RPG nets for IFV Boxer and IFV Bumerang,
New spawn system (TDM only for now!),
[FEATURES]
 
In-game grenade selector (just like gadget),
Backend: Progression system (first pass),
Thermal scopes (first pass),
Backend: Item unlocking,
Backend: Server authentication,
First tests of the changing day/night system (TDM map only),
[GAMEPLAY]
 
Added Thermal scopes: Medium-magnification scopes (Thor SM, MM) and high-magnification (Odin LM),
Added a new assault rifle: MSBS-B. It’s chambered in .300 Blackout giving it better damage than other Western rifles but at the cost of much bigger bullet drop, high damage dropoff and strong kick,
Vepr nerfed again with increased recoil,
Tor damage reduced, making it only slightly more powerful than the G29. However, due to .50 cal’s  AP performance it should deal more damage when hitting the enemy directly into the chest plate,
Sniper rifles had their bullet velocities lowered (turns out they were bugged and behaved like hitscan weapons), they should be comparable to ARs now,
RPGs nerfed: Reduced blast radious on basic warheads, reduced damage and damage falloff on Frag warheads (this should make them used primarily for weakening and injuring enemies over a larger area and not for killing them with a cheap shot),
Adjusted the Frag RPG warhead to make it more easily recognizable (it’s brighter, more gray/brown-ish in colour),
New prototype weapon muzzle flashes. They should have slightly better performance and look better, please give us feedback wether or not do they hinder your visibility while shooting. If anything will be off we will be tweaking them,
New particle effects for Support Strikes: Artillery, Airstrikes, Carpet Bombings, now it's easier to differentiate which one is being used,
Fixed splash damage for >25mm caliber rounds, now splash damage decreases properly with the radius of the explosion ( the further from the center of explosion the lesser the damage),
You can no longer vault while reloading,
Tweaked spawn locations on all maps,
Added optimized light to all TPP muzzle flashes,
And more,
[BUGFIXES]
 
Fixed item names and descriptions on popups,
Marking should be fixed now,
Radar Equipment for UGV works as intended,
Mini UGV does not receive decals from the environment,
Lance RC turret smoke grenades' shoot properly,
T90 turret hatch attaches properly,
Proper destruction meshes for Falcon turret optics,
Lower attachments count on certain vehicle armors (Anders, Marder, and T72). It should result in a slight performance boost,
Fixeds in left hand position on certain handguards,
Fixed broken materials on some emblems,
Fixed ammo display in customization,
Weapon calibers should now display properly,
Fixed animations for Glauberyt SMG,
Fixed score for punishing players,
Destroyed vehicles no longer appear repairable for repair kits users,
Fixed antimeterial rifles dealing massive damage to vehicle turrets,
Fixed a bug where after first login items were unlocked,
Fixed a bug with resetting customization,
Fixed a bug where sometimes unlocked items couldn't be equipped,
Various chat fixes,
Fixed an issue that prevented CPU Performance Boost from being disabled,
Fixed assist for marking not working,
And more,
[OPTIMIZATION]
 
Reworked muzzle particles to reduce FPS drops when firing,
New impact particles,
Lowered attachment count on certain vehicle armors,
Level streaming improvements,
Collision optimizations,
Continuous optimization effort on all fronts,
[TWEAKS]
 
Changed "Performance Boost" to "CPU Performance Boost" to better reflect what it's for,
Tweaked RPG explosion,
Flash hiders are now functional,
Added chat window to summary screens,
Adjusted blast radii for >25mm rounds to the fixed splash damage values,
Anti-Tank mines damage reduced to 600, now 2 mines are required to destroy a vehicle,
Improved UGV durability against RPG projectiles: 1 Tandem or 2 Single Stage are enough to destroy a UGV,
Reduced smoke grenades uses from 5 to 2,
Reduced ricochet chance on >25mm projectiles,
TDM summary screen map display name,
Reworked armor pricing and masses,
Changed P: to L: since we're showing latency to the server, not straight ping,
Tweaks to thermal vision postprocess,
Menu thumbnails updated,
Various animation tweaks (idles, reloads),
Matchmaking improvements,
Many more minor tweaks and improvements.

n°14082435
acecel

Transactions (0)
Posté le 23-11-2018 à 17:47:52  profilanswer
 

Vite des retours sur l'optimisation du jeu, pour savoir s'il est temps que j'achète ou pas encore  :o

n°14082436
orion0101
Tuono V4 Factory depuis 2017!
Transactions (2)
Posté le 23-11-2018 à 17:49:21  profilanswer
 

Le taulier joue a BF V en mode "Hors ligne" pour que les gens le voient pas :o


---------------
"Peu importe s'il dit la vérité, ce n'est pas une défense valable" "Il faut interpréter le tweet en se mettant au niveau, à la portée du Français et de l'électeur moyen"
n°14082442
waylan

Transactions (1)
Posté le 23-11-2018 à 17:51:44  profilanswer
 

acecel a écrit :

Vite des retours sur l'optimisation du jeu, pour savoir s'il est temps que j'achète ou pas encore  :o


 
Ca devrait déjà être fait.
 
Impardonnable !  
 
:o

n°14082445
Yeagermach​42

Transactions (1)
Posté le 23-11-2018 à 17:55:45  profilanswer
 

acecel a écrit :

Vite des retours sur l'optimisation du jeu, pour savoir s'il est temps que j'achète ou pas encore  :o


Y a pas de solo et tu y joueras pas en multi (ou alors peu de temps) donc vaut mieux que tu attendes.

n°14082453
acecel

Transactions (0)
Posté le 23-11-2018 à 18:00:45  profilanswer
 

waylan a écrit :


 
Ca devrait déjà être fait.
 
Impardonnable !  
 
:o

Pour le moment ce qu'ai lu c'est qu'il avait beaucoup de potentiel, mais il est encore trop tôt pour savoir s'ils vont parvenir ou non à sortir un truc fini et créer une communauté.
 

Yeagermach42 a écrit :


Y a pas de solo et tu y joueras pas en multi (ou alors peu de temps) donc vaut mieux que tu attendes.


Hein ?  :??:  

n°14082455
Yeagermach​42

Transactions (1)
Posté le 23-11-2018 à 18:02:06  profilanswer
 

acecel a écrit :


Hein ?  :??:  


Je te connais petite girouette  :o

n°14082458
acecel

Transactions (0)
Posté le 23-11-2018 à 18:03:03  profilanswer
 

Yeagermach42 a écrit :


Je te connais petite girouette  :o


Euh non, j'aime bien les jeux multi, je ne jouais même qu'à ça il y a quelques années, j'ai passé un paquet d'heures sur R6S, mais là j'aimerais bien un bon fps, et je n'ai pas du tout apprécié les derniers BF

n°14082482
ulaw
Barrez-vous, cons de mimes !
Transactions (3)
Posté le 23-11-2018 à 18:23:36  profilanswer
 

mgs-solidsnake- a écrit :

Nouvelle maj de 2.3 go avec l'arrivée du tdm, d'une nouvelle arme+ des bricoles
https://forum.worldwar3.com/index.p [...] tch-notes/
 
 
 

Citation :

It's here! We've been hard at work for the last two weeks since 0.1, and we've got some big changes for you this time. This is the first of big content patches we've got planned for the upcoming year. It's been a month already, so it's time for new game mode, new map for it, new weapon, vehicle and uniform among other things. We've fixed a lot of bugs and improved the game a lot during this time, and we hope you have fun.
 
Due to progression being back, all progress has been wiped. We will try to do it as little as possible, but it's inevitable during development.
...



 

waylan a écrit :

Mais, mais, mais...
 
Que fait le foutu taulier ???? :o
 
Patch 0.2 déployé :D :
 

Citation :


It's here! We've been hard at work for the last two weeks since 0.1, and we've got some big changes for you this time. This is the first of big content patches we've got planned for the upcoming year. It's been a month already, so it's time for new game mode, new map for it, new weapon, vehicle and uniform among other things. We've fixed a lot of bugs and improved the game a lot during this time, and we hope you have fun.
 



 
T'es sérieux ?  :sweat:


---------------
Whenever I see a world untouched by war, a world of innocence... I just wanna nuke the crap out of it
n°14082484
mgs-solids​nake-
solidsnake#2619
Transactions (16)
Posté le 23-11-2018 à 18:25:09  profilanswer
 

waylan a écrit :

Mais, mais, mais...

 

Que fait le foutu taulier ???? :o

 

Patch 0.2 déployé :D :

 


 


2 message au dessus du tiens pour la 0.2 le chinois.
Je sais que bf5 te tape sur le crane mais quand même  [:talladega:3]

 


edit : c'est un fix pour la 0.2 le patch d'aujourd'hui.

 


Citation :

A small patch just before the weekend, focused on quality of life improvements mainly, so it's more fun for more people.

 

[FEATURES]

 

Added an option to choose game mode in quick join,
[BUGFIXES]

 

Fixed bugs with connecting to different map than chosen,
Fixed a bug with broken minimap,
Collsion fixes on Warsaw Shopping Mall,
Fixed looped helicopter sound.


Message édité par mgs-solidsnake- le 23-11-2018 à 18:27:26
n°14082498
sat 08
Team Haque-Barre
Transactions (1)
Posté le 23-11-2018 à 18:33:14  profilanswer
 

[:jtomarrons:1]

n°14082518
waylan

Transactions (1)
Posté le 23-11-2018 à 18:53:36  profilanswer
 

Merde, l'apéro a fait mal....
 
tant pis, à la tienne sat :D

n°14082527
mgs-solids​nake-
solidsnake#2619
Transactions (16)
Posté le 23-11-2018 à 18:57:12  profilanswer
 

:D

n°14084136
bardack
Official GRAW member
Transactions (6)
Posté le 25-11-2018 à 15:47:58  profilanswer
 

[:lardoncru:3]


---------------
c'est moi babar le roi des elephants/FEED /GamerTag/psn/steam id : bardack01
n°14084630
gammer-fr
fuck l'english
Transactions (0)
Posté le 25-11-2018 à 22:53:14  profilanswer
 

gammer-fr a écrit :

Juste pour info, vous avez combien de ping?
 
 
 
 


 
SVP!


---------------
"ni dieux ni démons seulement des hommes face a leurs actes" (Paris Hilton.. ou kev adams)
n°14086717
$crounz
Désolé, c'est de la merde.
Transactions (5)
Posté le 27-11-2018 à 09:02:19  profilanswer
 

Ça merdait la création de squad hier soir, j'attends le fix :o


---------------
>>Feedback<< Topic ACH/VTE
n°14115218
satrincha
Moi j'ai rien dit©
Transactions (1)
Posté le 16-12-2018 à 05:38:35  profilanswer
 

J'ai World War 3 PTE qui est apparu dans mon steam .... c'est quoi PTE :??:


---------------
@ULTIMATE TopiK UniK JeuX GratuitS@
n°14115257
x1fr

Transactions (57)
Posté le 16-12-2018 à 09:22:30  profilanswer
 

satrincha a écrit :

J'ai World War 3 PTE qui est apparu dans mon steam .... c'est quoi PTE :??:


Public Test Environment, un truc dans le genre. C'est pour tester les futurs patchs


---------------
Origin / PSN / Steam / Uplay : x1fr - bnet : Fab#2717
n°14115344
mgs-solids​nake-
solidsnake#2619
Transactions (16)
Posté le 16-12-2018 à 11:38:46  profilanswer
 

D'ailleurs la 0.3 est dispo sur le pte. Nouvelle map, nouveau tank et scar H.

n°14115629
gaulomer

Transactions (0)
Posté le 16-12-2018 à 16:03:22  profilanswer
 

il tourne beaucoups mieux qu'il y a 1 mois .

n°14115761
sat 08
Team Haque-Barre
Transactions (1)
Posté le 16-12-2018 à 18:33:10  profilanswer
 

En cours de DL  [:cliowilliams:2]

mood
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