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[Topik Unik] World War 3 : Open Bêta : Dispo !

n°14115761
sat 08
Team Haque-Barre
Transactions (1)
Posté le 16-12-2018 à 18:33:10  profilanswer
 

Reprise du message précédent :
En cours de DL  [:cliowilliams:2]

mood
Publicité
Posté le 16-12-2018 à 18:33:10  profilanswer
 

n°14115807
x1fr

Transactions (59)
Posté le 16-12-2018 à 19:14:23  profilanswer
 

gaulomer a écrit :

il tourne beaucoups mieux qu'il y a 1 mois .


 
Passer de 10k joueurs à 500 y est peut être pour quelque chose  [:vc4fun:5]


---------------
Origin / PSN / Steam / Uplay : x1fr - bnet : Fab#2717
n°14115919
sat 08
Team Haque-Barre
Transactions (1)
Posté le 16-12-2018 à 20:54:34  profilanswer
 

Bordel l'animation du perso
 
https://image.noelshack.com/fichiers/2014/29/1405452364-finky-jvais-vomir.gif

n°14119330
satrincha
Moi j'ai rien dit©
Transactions (1)
Posté le 18-12-2018 à 23:45:47  profilanswer
 

x1fr a écrit :


 
Passer de 10k joueurs à 500 y est peut être pour quelque chose  [:vc4fun:5]


 
Ho merde, je comprend mieux pourquoi j'étais tout seul sur les parties que je lancais, quand j'ai voulu le relancer il y a 1 mois  [:knahos:4]


---------------
@ULTIMATE TopiK UniK JeuX GratuitS@
n°14119703
angelusdeu​s
BlobUmad
Transactions (5)
Posté le 19-12-2018 à 10:31:35  profilanswer
 

La suite spirituelle de BF qu'il disait   [:la chancla:3]

n°14119775
mgs-solids​nake-
solidsnake#2619
Transactions (16)
Posté le 19-12-2018 à 11:02:28  profilanswer
 

Le jeu n'est pas sorti. Tu veux qu'on prenne les paris sur le nombre de joueur à la release dans plus d'un an ou tu veux juste troller et aller insulter ensuite les gens en douce sur discord umad ?

Message cité 1 fois
Message édité par mgs-solidsnake- le 19-12-2018 à 11:02:41
n°14119953
angelusdeu​s
BlobUmad
Transactions (5)
Posté le 19-12-2018 à 12:29:25  profilanswer
 

mgs-solidsnake- a écrit :

Le jeu n'est pas sorti. Tu veux qu'on prenne les paris sur le nombre de joueur à la release dans plus d'un an ou tu veux juste troller et aller insulter ensuite les gens en douce sur discord umad ?


Alors là je vois pas de quoi tu parles [:humanrage:5]  
Après c'est pas le sujet, donc MP.

n°14120621
sat 08
Team Haque-Barre
Transactions (1)
Posté le 19-12-2018 à 19:14:49  profilanswer
 

C'est vrai que l'on trouve peu de monde et le PTE hier je suis 1/ passé sous la map 2/plus de bras ni de main pour mon perso :/

n°14120626
mgs-solids​nake-
solidsnake#2619
Transactions (16)
Posté le 19-12-2018 à 19:18:24  profilanswer
 

PTE c'est trop blindé de bug. Je préfère ne pas toucher à ça.
Les gens reviendront avec les majs mon sat. Comme pour insurgency. Pour ça que je conseillais d'attendre avant l'achat.


Message édité par mgs-solidsnake- le 19-12-2018 à 19:18:54
n°14120628
sat 08
Team Haque-Barre
Transactions (1)
Posté le 19-12-2018 à 19:20:37  profilanswer
 

Oui mais bon ça me démangeais :d
 
Après la base pour moi est bonne , j'espère juste qu'il ne vont pas nous laisser tomber  [:zigg]

mood
Publicité
Posté le 19-12-2018 à 19:20:37  profilanswer
 

n°14121930
mgs-solids​nake-
solidsnake#2619
Transactions (16)
Posté le 20-12-2018 à 19:32:11  profilanswer
 

Patch pour la version normale qui pas donc en 0.3 : 5.6 go.
0.3 Patch Notes
 

Citation :

[CONTENT]
 
New TDM map: Berlin Backyards,
New prototype map: Smoleńsk Greybox (still WIP),
Metagame reimplementation,
New main battle tank: Abrams,
New battle rifle: Scar H,
New uniform: USMC,
5 new USMC Camouflages,
5 new weapon skins,
6 new vehicle skins,
Localization: German, Polish and Russian,
Help section added to main menu,
[FEATURES]
 
Vastly improved load times,
Big improvements to RAM usage (8GB is the new minimum requirement, down from 16),
New respawn system on Warzone,
Quick radio chat [default: Y],
Cart Mode in the customization for previewing items,
Map autorotation (you can stay on the server and keep playing),
Map balancing (you can choose to switch teams and get a reward for doing so!),
Warmup / Waiting for minimal and expected players amount in Warzone same as in TDM,
Weight limit for loadouts,
Added gamemode explanation to loading screens,
Sharpen video setting added to game (30 percent is now default value),
Implemented buying multiple items for cart mode in menu,
Added subtitle in to on-screen messages,
Added weight breakdown by item (weapons, armor),
Added frame limiter to menu - now you can tell your GPU to stop working 100% while in the menu [default: 60fps],
[GAMEPLAY]
 
Tweaked game length to 45 minutes and 5000 points. You wanted longer games so there you have it! After a lot of testing we think this setup, combined with the current victory point income, should be optimal for the current pace of Warzone,
Armor HP globally reduced to 50 points (was 100). Equipment packs should be more useful now since the armors should break after a fight or two and require repairs,
Global reduction of default ammo AP penetration values to slightly buff the role of armors, nerf overperforming guns (ARs most notably) and increase the importance of AP rounds,
MCS damage nerf to 14 max, 10 medium and 7 long range. This shotgun was outsniping ARs and BRs, it should be more in-control now,
Added damage falloff to 0 for shotguns at 100 meters; MCS starts it at 85m and Vepr at 60. Shotguns badly needed a max range since, due to their shooting mechanics, you could snipe people up to 200 meters away with them,
Vehicle mass and speed 2nd pass,
Hipfire tweaks for all weapons (better spread reduction between bursts),
[IMPROVEMENTS]
 
Added a number of match progression messages that should help with player awareness and overall flow,
Friendly fire is now disabled on vehicle optics, so bad players can no longer steal vehicles this way,
Warsaw TDM map blockout changes (semi-hidden part is now open to gameplay),
Marking is vastly improved,
Improved UAV and Jammer map representation,
Tweaked the existing low magnification scopes and red dots; More outlandish crosshairs replaced with realistic ones, tweaked for better visibility,
Additional weapon and attachment statistics added to the menu,
Attachment balance pass,
Weapon screen positions slightly tweaked for better laser sight utility and overall usability,
Artillery: Increased effective range of shells; improved the splash damage falloff for shrapnel rounds,
Increased MBT, IFV and AFV armor durability,
Increased all turrets' durability against projectiles, turrets are significantly thicker than body armor,
Increased UGV and Quad durability against bullets,
Improved UGV movement,
Improved turning for MBT and AFV,
Improved particle effects for wheels and tracks,
Adjusted MBTs engines' force while climbing,
Shorter times for returning to Battle Zone for vehicles - 2 seconds for air vehicles and 5 for land,
Better visual of on-screen messages - new font and shadow added for better visibility,
Audio: Footsteps and gunshot positioning tweaks,
Audio: Occlusion tweaks,
Audio: Reload animation timing,
Audio: New reverbs,
Audio: MSBS-B, Vepr, Scar sounds,
Audio: Better sound positioning
Added reload animations to leaning,
Reload animations improvements,
New system for offsetting weapons on the screen - we can change stuff faster,
Adjusted default config weights,
Adjusted some item weights,
Tweaked barrel range modifier,
Added updated customization menu translation files,
Added a trail to sniper projectiles,
Modified ballistics for sniper rifles,
Changed smoke material for shell particles,
Added language selection at first startup,
Tweaked how brightness influences menu and game,
Changed connecting screen to reflect 0.3 update,
Fixed configs not saving,
Fixed visual bug with resetting money to 0 when purchase failed,
Boxer- wheel texture fix,
Vehicle front collision mesh improvement,
Alphabetic order of flags,
Temporarily disabled locking matches that are 75% complete from new players (this might stay like this due to map rotation now being active),
RegenPlatform on Warsaw position tweaks,
Added holiday flair to the menu,
Tweaks in locations of sockets in some magazines,
Limitation of player throwed gadgets on level (6 for mines and 10 for packs),
Throwable gadgets now dissapear when player logs out or switches team,
Many, many more small improvements and fixes,
[BUGFIXES]
 
Spawning on leader fixed (again),
Users now send minidump files to our internal server instead of analyzing it on their computer,
Fixed crashes with vehicle postprocesses,
Fixed settings of audio parameters,
Fixed out of sync squad leader icon,
Matchmaking fixes,
Steam profile icons are no longer mirrored,
Fixed the "Distance to operator" text which obscured Battlepoints,
Destroyed vehicle is no longer seen for Repair Kit as repairable,
Fixed hack with exiting drones before end of return to battle zone and possessing again, resetting time before destruction,
Fixed camera block on Quad in TPP,
Scope performance and bugfix pass,
Enemies and world-space markers can be marked while seating in hatch and as passenger in vehicles,
Fixed med/ammo/equipment pack textures on low settings,
Fixed superbullets - getting notified about multiple hits in one frame, you should no longer have the feeling you got one-hit when it was multiple hits,
Fixed a crash with pool manager,
MSBS-B bullet particle fix,
Fixed 870 shells particles,
Blocked the SMG upper minors while using IR sights (they were clipping),
Fixed players becoming invisible when spawning on leader in a vehicle,
Fixed minimap is not disappearing after using UAV,
Laser sights fixed, they should no longer obscure player view,
Fixed UGV shooting,
Fixed many collision and mesh fixes on various maps,
Also fixed many crashes and other bugs.


Message édité par mgs-solidsnake- le 20-12-2018 à 19:32:42
n°14122025
sat 08
Team Haque-Barre
Transactions (1)
Posté le 20-12-2018 à 20:25:05  profilanswer
 

Je ne sais pas ce qu'il branle par contre sur le PTE mais impossible de rejoindre une game  [:sat 08:4]

n°14122062
mgs-solids​nake-
solidsnake#2619
Transactions (16)
Posté le 20-12-2018 à 20:49:59  profilanswer
 

Il est fermé le pte :D

n°14122094
mgs-solids​nake-
solidsnake#2619
Transactions (16)
Posté le 20-12-2018 à 21:12:04  profilanswer
 

Bon ben à la prochaine maj. C'est vraiment trop alpha pour insister.

n°14122096
sat 08
Team Haque-Barre
Transactions (1)
Posté le 20-12-2018 à 21:12:07  profilanswer
 

La map test j'étais pas prêt [:donkeyshoot]

n°14131515
$crounz
Désolé, c'est de la merde.
Transactions (5)
Posté le 30-12-2018 à 23:18:48  profilanswer
 

sat 08 a écrit :

La map test j'étais pas prêt [:donkeyshoot]


 :lol: Tu m'étonnes, j'ai cru à un bug de chargement des textures...
 
Bon les dernières màj font mal, plantage bien sale, fail from map au respawn... et surement des bugs d'armor parceque je mets des chargeurs entiers dans des mecs qui veulent pas décéder...


---------------
>>Feedback<< Topic ACH/VTE
n°14132561
gaulomer

Transactions (0)
Posté le 01-01-2019 à 11:38:07  profilanswer
 

c'est  pour  quand  la version finale  2022 ?

n°14132593
$crounz
Désolé, c'est de la merde.
Transactions (5)
Posté le 01-01-2019 à 12:05:01  profilanswer
 

Rentrée 2019 je crois, Ils ont parlé d'un an de dév mais c'est à vérifier. Faut lâcher quelques jours quand ça merde, les màj vont vite


---------------
>>Feedback<< Topic ACH/VTE
n°14133161
mgs-solids​nake-
solidsnake#2619
Transactions (16)
Posté le 01-01-2019 à 23:19:06  profilanswer
 

Entre 12 et 16 mois mini de dev officiellement.


Message édité par mgs-solidsnake- le 01-01-2019 à 23:19:22
n°14158405
mgs-solids​nake-
solidsnake#2619
Transactions (16)
Posté le 22-01-2019 à 19:28:06  profilanswer
 

3.3.3 dispo. C'est un tout petit patch donc rien de neuf.

 
Citation :

Hey there!

 

This is a small improvement to the crashing we've had since 0.3. It's not finished, but from our testing on the PTE it seems that it's much better now, so we decided to push some of the fixes from PTE to Live. Game should crash a lot less and have some other smaller fixes.

 

Server browser will come in 0.4, we are not done testing it yet (but it's looking good)!

 

0.3.3 Patch Notes

 

[KNOWN ISSUES]

 

We're still narrowing down the infinite loading bug, workaround for this can be found on the forums here [EN], here [RU] and here [PL] - thanks @DareQQ,
Sometimes you will spawn with 0 ammo in your weapon - this is related to profile bugs,
Camouflages don't work - this is intentional, will be back soon!
[BUGFIXES]

 

Multitude of crashes are now fixed,
Fixed weapons spawning with wrong amount of ammo,
Fixed shoot direction desync (resulted in bad hitreg),
Hitscan projectiles rework (affects shotguns and distances closer than ~7m),
Huge amount of collision fixes, levitating meshes, trampoline bug spot, added vaults, etc.,
Fixed an issue with not being able to see squad leader icon on the map while they're in a remote controlled vehicle,
Fixed an issue with squad leader icon changing to vehicle while piloting remote controlled vehicle,
[IMPROVEMENTS]

 

Character sounds are now attached to head, not feet,
New gameplay area on Warsaw TDM map (pharmacy shop with back entrance),
Added stage attachment toggle back: all off, only laser, only flashlight, both,
Restored player profiles downloaded by dedicated server from MS (this was switched to client side to lower MS load, not necessary now),
Matches will now end when everybody leaves, so people don't get connected to half-done matches,
Added profile validation before saving profiles,
[OPTIMIZATION]

 

Berlin optimization pass 2.0,
Continued work on other maps,
Further loading optimizations,
[OTHER]

 

Removed holiday flair from main menu,.


Message édité par mgs-solidsnake- le 22-01-2019 à 19:28:46
n°14158702
$crounz
Désolé, c'est de la merde.
Transactions (5)
Posté le 22-01-2019 à 23:34:49  profilanswer
 

C'est pas encore ça niveau crash... un chacun avec un pote ce soir.


---------------
>>Feedback<< Topic ACH/VTE
n°14167635
mgs-solids​nake-
solidsnake#2619
Transactions (16)
Posté le 29-01-2019 à 19:15:34  profilanswer
 

Citation :

Live 0.3.4 Patch Notes
 
[BUGFIXES]
 
Fixed garbage collector crash.

n°14180301
satrincha
Moi j'ai rien dit©
Transactions (1)
Posté le 07-02-2019 à 19:58:10  profilanswer
 
n°14180662
mgs-solids​nake-
solidsnake#2619
Transactions (16)
Posté le 08-02-2019 à 08:29:32  profilanswer
 

Citation :

 
Posted 18 hours ago
0.4 is here! It comes with many improvements in game stability, camera movement and game balance. It also comes with heaps of new content (which is being produced with no relation to bugfixing, artists don't fix bugs!). We've been focusing on fixing the game before creating new problems, but that doesn't mean all work in all departments has to stop - don't worry, we're listening.
 
I'd like to reiterate what has been in the 0.4 PTE patch notes, that due to us focusing on performance and stability, some stuff is moved to 0.5. We think that this is a good decision, because there's no point in releasing more stuff when the game is still not working properly.
 
0.4 marks the start of our commitment to "quality over quantity" approach - we'll see how it pans out.
 
That all said, dig into those juicy patch notes - you might need a snack and a drink, this is a long one!
 
buggy.jpgmoscow.jpgmilli.jpgoutfit.jpg
 
0.4 Patch Notes
 
[KNOWN ISSUES]
 
Infinite loading is still happening sometimes, this is most likely related to the ammo problem (synchronization issues). If you can reproduce this issue, send us a video recording of you doing this, it will help speed up the resolution,
Some HUD elements are not updating properly, this is because we're optimizing the HUDs,
Crouch weapon positions are not finalized, resulting in lasers not aligning well and other visual bugs,
[GENERAL]
 
Server browser,
New TDM map: Moscow Senate,
New weapon: DMG Nine-Milli,
New vehicle: Buggy,
New outfit: Resistance Fighter,
Weapon dropping and picking up is now ready for testing,
Chinese localization added,
New attachments (pistol silencer is in!),
Reworked ballistics system with wall penetration changes,
Polish commander VO,
[IMPROVEMENTS]
 
Penetration and ricochet setup for all small arms calibers and bullet types,
Improved (smoothed) camera movement,
Reload animation improvements,
Improvements to stats displayed in the customization menus,
Held grenade drops after death now,
Motion blur strength is now available as slider (0-100%),
New collision model in Soldier-Vehicle relation,
Improved roadkill mechanic: soldier is now pushed when colliding with a vehicle,
Anti-Tank Mine doesn't react to Mini UGV,
Punish doesn't work in case of roadkilling allies (this is a temporary fix for vehicle thieves),
Commander Voice Language can be changed in Audio Settings,
Falling crate with vehicle now can be marked for other teammates,
Weapons dropped by dead soldiers can be marked,
Updated strikes stats in customization menu,
Updated stats for warheads,
Weapon sounds polish pass,
Removed waiting for players from PTE builds (will stay as it was on Live),
[GAMEPLAY]
 
Claymore mines are back,
TDM timers tweaks (wait times etc.),
Helmet balance pass,
Global hipfire accuracy decreased due to lower TTK,
Vehicle and strike limit increased,
Vehicle armor endurance increased,
Environmental penetration and ricochet setup for all small arms calibers and bullet types. Every bullet type has its own distinct  penetration/ricochet behavioural pattern that emulates their real-life performance against different materials. Those values are still WIP,
Damage model pass - new damage and armor penetration values for all weapons (this is WIP, we will adjust things during PTE based on feedback): All automatic weapons set at 3 bullets-to-kill at close range with further variations based given caliber's range and AP performance,
Armors reworked to provide protection (that is: increases the BTK) against specific calibers: HDPE is effective against pistol rounds, Polyethylen against pistol and intermediate rounds, Ceramic against pistol, intermediate and rifle, Steel against pistol, intermediate and rifle with some protection against sniper rifle shots at longer distances,
Increased the damage dealt by leg/arm shots to 75% (was 50%) and hand/foot shots to 25% (was 20%) - This was done in order to make the TTK more reliable/predictable based on weapon shot and the armor used by the enemy. Those values are still WIP,
Weapon recoil bugfixed which resulted in minor improvements to overall weapon handling,
Assault Rifles had their stability reworked to promote more accurate bursts; will be observed and tweaked during the PTE,
SMGs slightly reworked in order to adjust them to their newfound close-range effectiveness (especialy SIG was heavily re-done),
Screen space for weapons tweaked for the new camera system, there may be a few oddities here to be fixed in PTE and/or once the new animation system goes live,  
Improved Quad's speed and acceleration,
Improved Mini UGV + C4 combo. Now Mini UGV + 1xC4 can destroy IFV, MINI UGV + 2C4 can destroy a tank,
UAV FlyEye:
price -30% (500BP)
UAV Barracuda:
price -30% (1000BP),  
duration + 25%,  
range + 20%,
UAV OTV:  
price -10%,  
duration +70%,
JAM Reaper:
price -15%,
JAM X-47B:  
price 10%,  
range +30%,
Airstrike Hellfire:
price -15%,  
Airstrike Stormbreaker:  
price -20%,
Airstrike Mephisto:  
price -15%,
AA Artillery:  
increased damage against vehicles +25%,
increased dmg against infantry +30%,
decreased barrage duration to 10 seconds,
decreased spread to 15m,
increased price to 3200 BP
HE artillery:
increased dmg vs vehicles +30%,
increased dmg vs infantry +25%,
decreased barrage duration to 15 seconds,
increased max dmg radius by 30% for each shell,
SH artillery:
increased max dmg radius by 30% for each shell,
increased spread to 30m,
increased price to 3200BP,
CUAS Loitering Ammo:
price -75%,
CUAS Quadrocopter:
increased unlock value to 10 000,
price +40%,
Warheads:
GTB dmg vs infantry +30%,
GTB blast radius -13%,
GO1 dmg vs infantry +30%,
GO1 dmg vs vehicles +30%,
GO1 blast radius -13%,
GK-1 dmg vs infantry +300%,
GK-1 dmg vs vehicles +80%,
GK-1 blast radius -25%,
UGV Leviathan:
price -25%,
HP -10%,
operational range +10%,
UGV Battle Robot,
price -25%,
HP +30%,
operational range -60%,
MBTs:
stock price -12%,
AFVs:
stock price -13%,
IFVs:
stock price -29%,
[OPTIMIZATION]
 
Instanced destructible objects,
Warsaw Warzone map optimization pass,
Berlin and Warsaw TDM maps optimization pass,
Continuous collision, LOD, shader and mesh optimizations across the board,
HUD optimization,
[BUGFIXES]
 
Fixed some weapons spawning with 0 ammo when player has multiple weapon copies in different loadouts,
Fixed spread desync when server receives 3 or more shoot requests at once (should reduce hitreg issues),
Improved player count calculation serverside, should reduce problems with server overfilling and autorotation,
Wall glitching should be reduced greatly,
Fixed flying vehicles after dismounting,
Fixed calculating global score for the Metagame,
Buying a weapon now unlocks all its default attachments,
Fixes for strikes collisions with soldiers.
Server will now properly close when 0 players is left on them.
Many, many smaller bugs fixed,
[AUDIO]
 
Doppler effect for vehicles,
Gearbox simulation for engine sounds,
New hit marker sounds,
Fixes for destroypack sounds,
Gun sound positioning fixes,
Radio barks and request fixes,
TDM announcer voice,
Level ambient improvements,
Polish Commander,
Better explosion sounds,
Ambient sound fixes.

n°14182005
mgs-solids​nake-
solidsnake#2619
Transactions (16)
Posté le 09-02-2019 à 05:04:45  profilanswer
 

Citation :

0.4.1 Patch Notes
 
[GENERAL]
 
Added Japanese localization (in-game and customization menu),
Temporarily removed TOR to rebalance it and add it later,
[BUGFIXES]
 
Fixed two major crashes,
Fixed infinite refresh in the server browser,
Fixed inappropriate errors being send to server browser (no more 'server is full' when it's not),
Fixed Chinese customization menu localization not working,
Fixed DMG Nine-Milli idle crouch animation,
Sprint reload animation fixed,
Fixed gadget count not refreshing on HUD,
Fixed strike deploy masks sometimes not showing up,
[AUDIO]
 
New Quad sounds,
More differentiated footsteps,
Lowered amount of bass in far gunshots.

n°14182040
satrincha
Moi j'ai rien dit©
Transactions (1)
Posté le 09-02-2019 à 08:37:17  profilanswer
 

mgs-solidsnake- a écrit :

Citation :

0.4.1 Patch Notes
 
[GENERAL]
 
Added Japanese localization (in-game and customization menu),
Temporarily removed TOR to rebalance it and add it later,
[BUGFIXES]
 
Fixed two major crashes,
Fixed infinite refresh in the server browser,
Fixed inappropriate errors being send to server browser (no more 'server is full' when it's not),
Fixed Chinese customization menu localization not working,
Fixed DMG Nine-Milli idle crouch animation,
Sprint reload animation fixed,
Fixed gadget count not refreshing on HUD,
Fixed strike deploy masks sometimes not showing up,
[AUDIO]
 
New Quad sounds,
More differentiated footsteps,
Lowered amount of bass in far gunshots.



 
Ha ouai obligé d'alt+F4 avec ce truc :/


---------------
@ULTIMATE TopiK UniK JeuX GratuitS@
n°14191260
mgs-solids​nake-
solidsnake#2619
Transactions (16)
Posté le 15-02-2019 à 18:03:35  profilanswer
 

Je pense qu'on a tous le même ressenti sur les bases du jeu. Faut espérer qu'ils ne se foirent pas en chemin.

n°14191380
sat 08
Team Haque-Barre
Transactions (1)
Posté le 15-02-2019 à 19:24:14  profilanswer
 

[:germaine lorenzo:2]


---------------
Pur produit AHB
n°14227861
iazor

Transactions (4)
Posté le 15-03-2019 à 16:31:32  profilanswer
 

Des gens qui jouent encore?

n°14227867
Amraz
Martyr nigaud et aventurier
Transactions (4)
Posté le 15-03-2019 à 16:34:32  profilanswer
 

Citation :

93 playing 10 min ago


---------------
France = triple championne du monde de rugby 1995-2011-2023
n°14227974
waylan

Transactions (1)
Posté le 15-03-2019 à 17:49:10  profilanswer
 

Amraz a écrit :

Citation :

93 playing 10 min ago



 
 
Le syndrome de l'EA beaucoup trop E :(

n°14227989
mgs-solids​nake-
solidsnake#2619
Transactions (16)
Posté le 15-03-2019 à 18:00:44  profilanswer
 

Si la release est bonne les joueurs seront présents.
On a plus d'un an devant nous pour voir comment va évoluer le jeu. Par contre c'est globalement le genre qui s'essouffle j'ai l'impression. Hors br, les fps multi arcade à 64 c'est vraiment plus le truc du moment. Les joueurs sont plus sur du fps hardcore ou de niche avec moins de monde.


Message édité par mgs-solidsnake- le 15-03-2019 à 18:10:54
n°14228011
sat 08
Team Haque-Barre
Transactions (1)
Posté le 15-03-2019 à 18:17:05  profilanswer
 

Amraz a écrit :

Citation :

93 playing 10 min ago



 
 [:barnabe]


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Pur produit AHB
n°14228128
satrincha
Moi j'ai rien dit©
Transactions (1)
Posté le 15-03-2019 à 20:17:18  profilanswer
 

iazor a écrit :

Des gens qui jouent encore?


 
ça stagne, ~150 en pointe, 20 en heures creuses.
https://steamcharts.com/app/674020#7d


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@ULTIMATE TopiK UniK JeuX GratuitS@
n°14228132
iazor

Transactions (4)
Posté le 15-03-2019 à 20:20:37  profilanswer
 

satrincha a écrit :

 

ça stagne, ~150 en pointe, 20 en heures creuses.
https://steamcharts.com/app/674020#7d

 

J'ai désinstallé depuis un moment je voulais avoir le ressenti de ceux qui jouent encore mais visiblement y en a très peu...
Je suis pas tres optimiste sur l'avenir du jeu

n°14235014
mgs-solids​nake-
solidsnake#2619
Transactions (16)
Posté le 21-03-2019 à 11:05:24  profilanswer
 

Smolensk va visiblement pas tarder à se pointer dans sa version finale.
Sinon pour le nombre de joueurs ya pas mal de monde qui attend le jeu vu que plus de 6000 personnes ont participées au précédent sondage sur le site du jeu mi mars.
Faut bien comprendre que la grande majorité n'a pas envie de se taper une alpha et préfère attendre une release.

n°14235039
ulaw
Barrez-vous, cons de mimes !
Transactions (3)
Posté le 21-03-2019 à 11:15:56  profilanswer
 

[:stukka]

 

Considéré que ce sont des "joueurs" actuellement c'est un peu dommage, c'est plutot les alpha testers qui paient pour tester au lieu d'être payé :o

 

Perso j'ai bien aimé la version lors de la "release" de l'EA, même avec les soucis de serveurs, le jeu était agréable. Mais sachant tout ce qui arrive je ne teste pas chaque version, pas envie d'être déçu/dégouté. Pareil avec un jeu comme SCZ. Principe de participer au dév en payant l'EA quoi, tu finances la fin du dév..


Message édité par ulaw le 21-03-2019 à 11:20:23

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Whenever I see a world untouched by war, a world of innocence... I just wanna nuke the crap out of it
n°14235262
mgs-solids​nake-
solidsnake#2619
Transactions (16)
Posté le 21-03-2019 à 13:27:35  profilanswer
 

C'est ça :D

n°14248545
mgs-solids​nake-
solidsnake#2619
Transactions (16)
Posté le 01-04-2019 à 01:54:38  profilanswer
 

0.5 up :
 

Citation :

It's been a while, but we've got the most stable update yet ready for you. We think we've fixed 99.9% of the crashing issues introduced by 0.3 patch and now it should be getting better and better as we go. We're gearing up for the 0.6 Warzone Patch, so treat this one as a maintenance update more than a proper update. This doesn't mean we didn't add stuff to the game, though, so let's check out the patch notes.
 
Update 0.5 Patch Notes
 
[GENERAL]
 
Added warmup to Warzone matches - no more waiting on the deployment screen for the match to start,
New mini map and map overlay (optimized and more reliable) - still WIP, but much better,
Added VOIP prototype - set it up from Steam Friends client to test,
French localization,
Another batch of optimization changes,
New lighting on Moscow and Warsaw,
[GAMEPLAY]
 
Time To Kill tweaks: lower base damage, higher limb damage. This means slightly longer, but also more reliable TTK,
Artillery damage tweaks,
[IMPROVEMENTS]
 
Added more loading screen messages,
Added option for camera to keep vehicle rotation in roll (X-axis),
Added VOIP UI under [TAB],
Server browser improvements: added colored game modes, fixed checkbox click area,
Added pitch and tilt widget for air vehicles HUD,
Added "Server Info" tab in ESC Menu,
Tweaks of camera shakes from rockets,
Added version checking (won't let you play with old game client - there were a lot of crashes from people that didn't update their game),
Scalable Warzone HUD,
Added missing gibs to several armors,
UAV visibility after detection,
Tweaks to drones collision damage,
Added cooldown param when player shoot in burst mode (tool for balancing),
Added speaker icon in squad mates panel,
Optimized loading of uppers on TPP weapons,
Optimized ticks for audio components,
[LEVELS]
 
Warsaw: Mall main entrance, budex cloth collision / invisible wall fix,
Warsaw: Collision fixes,
Warsaw: Penetration fix for small kiosks,
Warsaw: Props penetration fix,
Warsaw: Max draw distance tweaks (low spec PC friendly),
Warsaw: Removed broken grass-foliage actor. Repainted grass on the whole Warsaw level,
Warsaw: Vertex paint fixes,
Warsaw: Draw distance fixes,
Warsaw: Additional grass fixes,
Warsaw: Fixes for level streaming from drone perspective,
[BUGFIXES]
 
Resolved a bug with ThermalvisionWidget showing incorrect status,
Fixed wrong grenade icon,
Fixed people on quad not getting a flashbang effect,
Fixed uv for German flag (it was flipped),
Fixed an issue with the Monster Grip,
Customization tag fixes for the [REDACTED],
Fixed impact zone placement in air vehicles,
Fixed aiming offset for Combat Drone machine guns,
Correct shell particles for Combat Drone machine guns,
Removed one extra ammo when reloading for Combat Drone rockets,
Potential splash damage fix for RCWS heavy cannon and grenade launcher,
Added some missing translations to the server browser,
Correct widgets net role check - should reduce map desynchronization problems,
Fixed some statistics counting,
Fixed random kicks to warmap after being punished,
Ammo in mag bugfix,
Chat fadeout after entering an empty message,
Fix for guided projectiles,
Healthbar fix,
Penetration fixes,
Fixed destroy packs not being damaged by explosions,
Fixed floating dead soldier markers,
Fixed vehicle not synchronized,
Fixed a bug that causes mouse to disappear after looking on the scoreboard,
Weapon country code fixes,
Fixed small letters on post loading screen status,
Fixed grenade display in combat drone,
Some suppressor sound fixes,
Customization compatibility fixes,
Fixed camera moving to the left when recoil was added,
Fixed tablet staying in the player hand after using strikes,
Fixed RCWS seat not showing player names properly,
Fixes in the rail of MSBS-B,
Changed way of loading ScopePostProcess, probably fixing the disappearing thermal / IR effects on scopes,
[CRASH FIXES]
 
Possible fix for GameObjective-BeginDestroy crash,
Crash fix for OnItemEquipped,
Probable fix for crash during [REDACTED - Recon specific],
Fixed crash related to occluders,
Potential fix to the crash of PhysX,
Fixed destroy pack crash/desync,
Fixed another destroy packs crash,
Fixed crash on player spawn,
Possible crash fix related to skins,
Possible grenade OnContact crash fix,
Possible crash fix for OnItemDrop,
Fixed a crash caused by dead player skulls on the map [the one under M],
Countless more possible fixes for crashes,
[TOOLS]
 
Added customization data to crash reports to see correlations between attachments and crashing.

n°14266355
satrincha
Moi j'ai rien dit©
Transactions (1)
Posté le 17-04-2019 à 20:28:35  profilanswer
 

Et la 0.6 approche !
https://nofrag.com/2019/04/17/134445/
 

Citation :

...Pour l’instant, la future grosse mise à jour est disponible sur les serveurs de test. Au programme, ce seront 2 nouvelles cartes (Smolensk, Polyarny), 2 nouvelles armes (SA-80, M4 WMS), 3 véhicules (IFV Ajax, MRAP, un drone hélicoptère) ainsi que les forces armées britanniques qui viendront rejoindre le jeu. Du côté de la qualité de vie, un système de VOIP ainsi que des points de spawns mobiles devraient faire leur apparition. Cette avalanche de contenu devrait débarquer courant avril...


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@ULTIMATE TopiK UniK JeuX GratuitS@
n°14297835
mgs-solids​nake-
solidsnake#2619
Transactions (16)
Posté le 17-05-2019 à 17:14:18  profilanswer
 

Citation :

Soldiers!
 
We're proud to present to you 0.6 Live patch. This one adds two (!) new maps, one that you saw already in the form of a prototype and one brand new one. We've got a massive Warzone rework here, with mobile spawnpoints, the leader being able to spawn on their squadmates, helis flying over the heads, bullet penetration being set up on all levels, jamming and UAV improvements, more neutral vehicles on the maps and a lot more. New weapons, new customizations, and maybe most of all: stability and performance.
 
We've focused on making this one as good as we can make it and it shows. World War 3 runs much better now and the instability issues were mostly resolved. This doesn't mean this is as good as it gets, far from it - we can still do a lot and will continue to improve on the performance aspect as well as gameplay.
 
Let's dig in!
 
0.6 Patch Notes
 
[CONTENT]
 
New Outdoor Warzone map: Smolensk,
New Outdoor Warzone map: Polyarny,
New Weapon - M4 MWS,
New Weapon - SA80 - British bullpup Assault Rifle,
New Vehicle - Combat Heli Drone,
New Vehicle - Ajax - British Armored Fighting Vehicle,
New Vehicle - Typhoon BCV,
New Uniform - British Soldier,
[FEATURES]
 
New spotting/ping system,
Commo rose (radio commands are also converted to the radial menu system),
Mobile Spawn Point - a special vehicle that allows all team members to spawn on it,
Spawn system improvements,
Warzone Overhaul,
Bullet penetration rework,
New localizable in-menu info slider,
[GAMEPLAY]
 
Bullet penetration multiplied by 2,
Ammo count balance pass,
Airstrikes now receive bonus BP for destroying vehicles,
Tweaking all AFV speed and acceleration rates so each of them has its own characteristic,
Some small tweaks in Ajax damping and handbrake action,
Additional points for destroyed vehicles - exceptions for Quad and Buggy,
30mm, 35mm and 40mm bullets damage tweaks - they will score one hit kill only with a precise shot,
Repair Kit is now regenerating main health instead of armor,
Added quick options for performance changes,
Adding optic mechanics to Lewiatan and Battle Robot drones,
Beryl nerf (decreased accuracy, increased horizontal recoil),
SA80 buff (lowered first shot vertical recoil multiplier),
Shotgun buff (MCS and Vepr received additional damage for 15 and 10 meters respectively),
7.62x39 ammo damage nerf,
SMG & Pistol damage buff,
MCS damage buff,
Limb damage reduced from 80% to 67%; hand/foot damage reduced from 60% to 57% - sniper rifles should no longer be 1-hit kill on limbs,
RPG Frag warhead blast radius increased - should be more effective at wounding over a large area,
Weapon weight tweaks,
[IMPROVEMENTS]
 
New on-screen tips,
Added VoiceChat input to settings,
Adding new destruction blueprint for Quadrocopter when shot down by player - it should no longer explode when shot down,
Radial menu setup for all game modes,
Neutral vehicle placement and balance - Warzone maps,
BTK info added to every weapon,
Fixed menu character scale,
Moscow Warzone - fixed neutral vehicle spawn near C1,
Changed blood impact scaling with range,
Loading screens refresh pass,
Added new map textures,
Removed and reworked some props on levels to make gameplay and player movement more fluid,
Buggy, Quad and Mini UGV's cameras now follow the body pitch and yaw,
Various small improvements,
Buggy and Quad cameras now follow the vehicle rotation,
Increased Quadrocopter's hitbox,
Added quality presets: Best Performance, Balanced, Best Quality,
Added seetings: fog toggle,
Low Shadows setting now disables shadows completely,
[BUGFIXES]
 
Hitreg fixes - removed desync between server ADS and client ADS,
Hitreg fixes - server-side check fixed, should reduce dusting and head glitches a lot,
Fixed aiming offset when changing to side optic while reloading,
Improved data management. Should eliminate infinite loading screens and long loading times - more testing needed!,
Fixed magazine funnels colliding with the drum mag on the AK15,
Armor piercing info + minor SA80 attachment correction,
Fixed a problem with Vepr's barrels,
Vepr built-in iron sight correction,
Cleaned some compatibility between attachments in customization,
Fixed disappearing capture point marker while objective has been changed,
Better refreshing for color and visibility of markers,
Fixed markers update after settings changed,
Fixed invisible world position markers,
Fixed size of markers when visibility is changed,
Fixed marker size when the texture is loaded,
AK15 handguard name fix,
Foliage for a low quality fix,
High magnification scope flicker fix,
Lod fixes on concrete slabs mesh (disappearing shadow on LOD),
Squad leader border fix,
Fixed battlezone leaving on the warmup,
Fixed vehicle disappearing when replication is paused,
Fixed phantom Battlepoints for switching team,
Fixed battlezone leaving effect when spawning on RCWS,
Penetration fixes - new building setup, increased its effectiveness,
Fixed a problem with penetration for a very small objects (fixed RPG Nets penetration),
Fix character stuck in the air when used remote drone,
Fix character rotation bugging out sometimes after vaulting,
Change damage out of battle zone to current health (you can no longer drive away in the MSP),
Fixed 0 health bug after spawning at RCWS,
Fixed a bug that made it impossible to use some gadgets,
Jamming fixes,
Fixed Osprey Chest textures on low quality settings,
Fixed a bug that always kicked players after 6th punishment,
Fixed a bug that made it possible to use gadgets, strikes and grenades as a passenger in the vehicle,
Fixed a bug with incorrect player position while sitting at RCWS,
Fixed a bug with being killed by touching vehicles,
Fixed too big laser dot size,
Fixed problems with a character getting stuck when deploying on vehicles,
Fixed problems with spawning on vehicles sometimes sending the player to the main base instead,
Fixed cooldown value visibility using Repair Kit,
Fixed minimap chunks not updating when possessing strikes,
Fixed marking enemies and vehicles on the map sometimes not working,
Made punishing players from another team impossible,
Jamming yourself no longer provides BattlePoints,
Fixed icon showing that gadget is not available,
Fixed character noise manager while team has been changed during the game,
Fixed character sometimes being drawn after death,
Fixed no AWOL message when being in RCWS,
Probable fix for auto spawning,
MSBS Emblem issue correction,
Thousands of map collision, texture, mesh, lightmap and particle fixes,
[AUDIO]
 
Tweaks to player movement sounds,
Nonverbal pain expressions,
Turning footsteps fix,
Player suppressors sound is now quieter,
Moscow Reverb fix,
Weapon mix,
Snipers sounds,
Forest Reverb,
Death expressions,
Low Health sounds,
Abrams engine fix,
Fixed audio for local character on health change,
Hit notify sounds for armor types,
Jammer noise fix,
New sound for medkit drop,
Vehicle repair station sound,
Fixed available strikes radio command playing too frequently,
Breathing and heartbeat added,
Repair Station should play a sound when a vehicle is being repaired,
Regeneration platform fix,
Fixed bug with wrong materials sounds during movement,
Some new outdoor sounds for weapons,
RPG reload and equip sounds,
Lots of minor sound fixes,
Distant explosion sounds,
RCWS 2D sound,
Corrections for footsteps notifies,
Better TPP foley,
[OPTIMIZATION]
 
Markers optimization pass,
Continuous mesh, material and shader optimization work,
User FOV setting is no longer saved each time weapon synchronizes, only when it's changed by the user,
Added PlayerController caching,
Removed unused log in tick,
ESC and returning to previous option instead of removing the entire widget,
Special modes for different wheels simulation while proxy meshes are enabled (vehicle suspension optimization),
Character tick module loading optimization,
Removed saving settings to file on BeginPlay() of PlayerContoller,
Cached marker pointer,
Disabled occlusion checking for restore component,
Weapon tick optimization,
Disabled calculating weapon targeting blend for simulated clients,
Removed unnecessary meshes,
Cascade shadow setups,
Mesh draw setup,
Streaming Layers Setup,
Stationary light changed to static,
Added loadout local loading,
Removed spawning of particle effects on playable character for performance and to eliminate freezing on being shot,
Fixed freezing when new player is loading in,
Small animation system performance improvements.

mood
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