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[TU] Fallout 76

n°14100043
gibbonaz
Un posteur enfin dévoilé
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Posté le 05-12-2018 à 18:33:16  profilanswer
 

Reprise du message précédent :

Krest a écrit :

Tiens une question, quand vous fermez F76 est ce qu'ils vous faites une erreur?(Fallout76.exe)
On ne le voit pas forcément tout de suite mais dans le dossier F76 y a plein de fichier  .dmp et suivant votre version de Windows il en rajoute une couche en créant des CrashDump dans c:
Perso je l'ai découvert quand W10 m'a indiqué que mon SSD système était plein  [:urd]   :ouch:  
 
C'est le seul jeu qui me fait ça , et j'ai l'impression que la dernière MAJ de w10 crée des crashdump qu'il ne faisait pas avant. Au final je dois kill le process et c'est chiant (avec une bidoulle pour W10).
J'avais déjà vu sur le forum et avant le dernier patch que je n'étais pas le seul mais ça n'as pas l'air si répandu comme bug.


 
Pas d'erreur à la fermeture non, par contre il prend une plombe à se fermer  :lol:  
D'ailleurs j'ai trouvé le truc : quand tu fais "Quit to Desktop", juste apres tu alt-tab, ça te permet d'utiliser ton PC tranquillement pendant que le processus de F76 est en cours de clôture  :whistle:

mood
Publicité
Posté le 05-12-2018 à 18:33:16  profilanswer
 

n°14100069
Krest

Transactions (0)
Posté le 05-12-2018 à 19:00:19  profilanswer
 

Ok, non moi c'est rapide, genre qq sec, c'est juste que ça bug.
En fait faut choisir, lent sans bug ou rapide avec bug :D

n°14100428
Krest

Transactions (0)
Posté le 05-12-2018 à 23:42:02  profilanswer
 

Y a pas de limite au level up, nan parce que bon la c'est bcp :D

 

https://cdn.bethesda.net/forum/uplo [...] d5bff1.png

Message cité 1 fois
Message édité par Krest le 05-12-2018 à 23:44:22
n°14100487
gibbonaz
Un posteur enfin dévoilé
Transactions (0)
Posté le 06-12-2018 à 00:32:56  profilanswer
 

Krest a écrit :

Y a pas de limite au level up, nan parce que bon la c'est bcp :D
 
https://cdn.bethesda.net/forum/uplo [...] d5bff1.png


 
Ca sent fort le glitch. Entre ça et le duping d'items... Y'en a vraiment qui s'amusent étrangement  [:yiipaa:4]

n°14100531
durandal2
Goatse bless 'Murica
Transactions (0)
Posté le 06-12-2018 à 06:40:12  profilanswer
 

Krest a écrit :

Tiens une question, quand vous fermez F76 est ce qu'ils vous faites une erreur?(Fallout76.exe)
On ne le voit pas forcément tout de suite mais dans le dossier F76 y a plein de fichier  .dmp et suivant votre version de Windows il en rajoute une couche en créant des CrashDump dans c:
Perso je l'ai découvert quand W10 m'a indiqué que mon SSD système était plein  [:urd]   :ouch:  
 
C'est le seul jeu qui me fait ça , et j'ai l'impression que la dernière MAJ de w10 crée des crashdump qu'il ne faisait pas avant. Au final je dois kill le process et c'est chiant (avec une bidoulle pour W10).
J'avais déjà vu sur le forum et avant le dernier patch que je n'étais pas le seul mais ça n'as pas l'air si répandu comme bug.
 
 
Le coup de mettre les pièces d'armure "HL" sur le chasis puis attendre le retour dans l'inventaire ma bien aidé :). Ca m'a aussi forcé à faire le ménage dans mes munitions, 580 de 0.308 était peut être superflue  :D  


 
t'inquiete, moi aussi il se vautre a chaque fois que je quitte le jeu...


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Soutien aux modérateurs victimes des attentats trollesques du topic Charlie Hebdo.
n°14100542
Krest

Transactions (0)
Posté le 06-12-2018 à 07:04:22  profilanswer
 

durandal2 a écrit :


 
t'inquiete, moi aussi il se vautre a chaque fois que je quitte le jeu...


 [:simonh14]  

n°14100954
vanloque
\o/ Buy the dip Shinji ! \o/
Transactions (2)
Posté le 06-12-2018 à 11:06:18  profilanswer
 

F76 n'a jamais planté à la fermeture chez moi.


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-"The party told you to reject the evidence of your eyes and ears. It was their final, most essential command." – George Orwell, in 1984
n°14101050
Ancestrle

Transactions (5)
Posté le 06-12-2018 à 11:41:30  profilanswer
 

F76 n'a jamais bug chez Gibbo  :o

n°14101173
gibbonaz
Un posteur enfin dévoilé
Transactions (0)
Posté le 06-12-2018 à 12:45:16  profilanswer
 

Ancestrle a écrit :

F76 n'a jamais bug chez Gibbo  :o


 
Heureusement qu'il y a un redface parce que ça commence à faire monsieur 6  [:shimay]

n°14101231
Eife
Juste avant le .G - Topic de
Transactions (7)
Posté le 06-12-2018 à 13:33:01  profilanswer
 

triple 6, s'il te plait.


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Topic de vente de trucs divers
mood
Publicité
Posté le 06-12-2018 à 13:33:01  profilanswer
 

n°14101234
Ptitraisin

Transactions (0)
Posté le 06-12-2018 à 13:33:41  profilanswer
 
n°14101534
vanloque
\o/ Buy the dip Shinji ! \o/
Transactions (2)
Posté le 06-12-2018 à 15:23:24  profilanswer
 

Par contre pas de news sur leur annonce qu'ils préparent un petit pardon sous forme d'expédition de VRAI Canvas Bag pour tous ceux qui le demandent ? :D


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-"The party told you to reject the evidence of your eyes and ears. It was their final, most essential command." – George Orwell, in 1984
n°14101695
durandal2
Goatse bless 'Murica
Transactions (0)
Posté le 06-12-2018 à 16:32:39  profilanswer
 

D'ailleurs j'attends toujorus de croiser gibbon sur Fo76


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Soutien aux modérateurs victimes des attentats trollesques du topic Charlie Hebdo.
n°14101758
gibbonaz
Un posteur enfin dévoilé
Transactions (0)
Posté le 06-12-2018 à 16:57:58  profilanswer
 

durandal2 a écrit :

D'ailleurs j'attends toujorus de croiser gibbon sur Fo76


 
Quand je vois ton pseudo je change direct de serveur  [:tokato]

n°14101905
Krest

Transactions (0)
Posté le 06-12-2018 à 18:20:13  profilanswer
 

En fait t'a une ligne de code rien que pour toi dans le jeu: Durandal2 est sur le serveur, voulez-vous changer de serveur?
 
Maintenant grâce a toi on a : Votre emplacement Camp est pris, voulez vous changez de serveur ?
 :D

n°14102029
vanloque
\o/ Buy the dip Shinji ! \o/
Transactions (2)
Posté le 06-12-2018 à 20:19:05  profilanswer
 

Bethesda a mis à jour la Patch Note du 4 décembre :

 
Citation :


Patch Notes Update - Dec 6, 2018: In an effort to be more transparent with our patch notes, below is a full list of changes included in Tuesday's patch. For the upcoming patch – and all future patches – our goal is to deliver accurate, comprehensive notes. If we miss something, we’ll work to get it right and deliver the information to you as quickly as we can. We’re also looking to share a list of known issues to give you a better sense of what we’re working on.

 

- GENERAL
Performance: PC framerates are once again uncapped. However, reaching very high framerates will no longer cause movement speed to increase. This was originally fixed in the November 19 patch.
Stability: The Fallout 76 game client and servers have received additional stability improvements.
C.A.M.P., CRAFTING, AND WORKSHOPS
(Added Dec 6) Ballistic Fiber: Can now appear in Train Station Vendor and Ammo Vending Machine inventories and can be purchased for Caps.
(Added Dec 6) Vendors: Added guaranteed bulk repair components to Train Station Vendors.
(Added Dec 6) Workshops: Higher-level Resource Collectors now generate Ore instead of Scrap. Ore can be smelted into varying amounts of the related type of Scrap using some Acid at a Chemistry Station.
(Added Dec 6) Workshops: Resource Collector accrual rates and carrying capacities have been reduced for each resource, including Ammo and Fusion Core Collectors.
Stash: Maximum stash storage has been increased by 50%, to 600 pounds. This is a conservative adjustment, and we plan to increase the storage cap further in the future once we’ve verified this change does not impact the stability of the game.

 

- BALANCE
(Added Dec 6) Scorchbeast Queen: Encounters with the Scorchbeast Queen have been rebalanced to better accommodate 8 high-level players, and her damage mitigation has been reduced from 50% to 30%.
(Updated Dec 6) Weapons: Automatic weapon damage has been increased by approximately 20% across the board. Additionally, weapons that have been modded to become automatic have received a 5% damage increase.
Bosses: Fixed an issue affecting instanced Boss loot. Players should now correctly receive 2-4 items per boss, depending on the creature’s difficulty and level.
Enemies: XP rewards for killing high-level creatures have been reduced.

 

- PVP
Weapon Effects: Hitting another player with a Cryolator now applies a Chilled, Frosted, or Frozen status based on how many times they are hit. The duration of movement speed reductions applied by these effects have been significantly decreased.

 

- BUG FIXES
STABILITY AND PERFORMANCE
(Added Dec 6) PS4: Addressed an issue that could cause reductions in performance on PS4.
Console: Fixed an issue that could cause the player to encounter an infinite loading screen when signing out of their console account while playing Fallout 76.
Xbox: Addressed a crash that could occur when sending multiple team invites immediately after exiting Vault 76 to a player who is not a friend.

 

- GENERAL
(Added Dec 6) Caps: Addressed an exploit that could allow players to gain Caps at a faster rate than intended.
Power Armor: Fixed an issue affecting Power Armor frames that could prevent the player from exiting their Power Armor.
Nuke Silos: Flipboards inside Nuke Silos no longer display portions of launch codes too soon after the codes were reset for the week.
Traps Players can no longer continuously disarm the same grenade trap.

 

- C.A.M.P., WORKSHOPS, AND CRAFTING
(Added Dec 6) Workshops: Addressed an issue that could prevent enemies from attacking a Workshop that has been claimed by a player.
C.A.M.P.: Moving C.A.M.P. locations will now correctly move standalone items built by the player into the build menu’s Stored tab.
Turrets: Will no longer become invisible if the player is not present at their C.A.M.P. when their turrets are destroyed.
Workshops: On PS4, wires will no longer appear to float in mid-air when attempting connect two or more objects.

 

- ENEMIES:
(Added Dec 6) Robobrains: Now use their own loot list instead of the Sentry Bot loot list, and have a chance after level 40 to drop the Tesla Gun plan.
PERKS
Perk Cards: Ranking up a Perk Card will no longer cause a duplicate card to appear.
PVP
(Added Dec 6) Damage Scaling: Addressed an issue that could cause players above level 50 to deal less PVP damage than intended while using high-level weapons.

 

- QUESTS
(Added Dec 6) Battle Bots: Fixed an issue that could prevent this event quest from resuming correctly if the player leaves and then returns to the area.
(Added Dec 6) Cold Case: Fixed an issue that could prevent the quest from progressing to the next step despite repairing Freddy’s ID.
(Added Dec 6) Death from Above: The Scorchbeast Queen will now correctly flee the area if the timer expires and the quest is failed.

 

- SOCIAL
Teams: Fixed an issue that could prevent a team from being correctly formed in a game world after creating the team on the Main Menu when both players are using new characters.
Teams: Display durations for social notification have been reduced when many notifications are pending. This should help address an issue in which players did not see that they successfully joined a team.

 

- SURVIVAL
Mutations: The Electrically Charged and Unstable Isotope Mutations no longer provide the player with bonus Health.

 

- USER INTERFACE
(Added Dec 6) Photomode: Characters no longer use incorrect poses while certain weapons were equipped in Photomode.
AFK: Players will now be disconnected from a game world after 10 minutes of inactivity and will be prompted with a timer 1 minute before being kicked.
Atomic Shop: On PC, cursor position will no longer be disjointed from clicks in the Atomic Shop while using 16:10 resolutions.
Enemies: Red crosshairs and enemy health bars will no longer persist on-screen when an enemy is no longer in view.
Localization: Subtitles will now appear correctly, and English voiceover will play for game clients in languages that do not have their own localized voiceover when listening to a Holotape or interacting with robots.
Pip-Boy: Fixed an issue that could cause duplicate data to appear in the Pip-Boy’s Stat and Effects interfaces.
Respawn: Dying while severely overencumbered will no longer remove all map markers when attempting to respawn. Instead, the player can now respawn at the nearest discovered Map Marker.
Quest Tracker: Quest objective notifications will no longer appear for inactive Quests immediately upon connecting to a world.

 

NOVEMBER 30, 2018

 

BY BETHESDA GAME STUDIOS

 



 

https://fallout.bethesda.net/articl [...] ber-4-2018


Message édité par vanloque le 06-12-2018 à 20:24:23

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-"The party told you to reject the evidence of your eyes and ears. It was their final, most essential command." – George Orwell, in 1984
n°14102264
Ancestrle

Transactions (5)
Posté le 06-12-2018 à 23:42:14  profilanswer
 

En terme de communication c'est vraiment calamiteux d'en arriver au point de devoir mettre à jour un patch note déjà sorti pour le compléter avec des découvertes faites par les joueurs de changement suite à ce patch...
Enfin c'est un peux une constante depuis le départ ces gros soucis de com.
 
Ca doit vraiment être le malaise en ce moment chez eux.

n°14102320
billycorga​n
★ Look up here, I'm in heaven
Transactions (3)
Posté le 07-12-2018 à 01:28:02  profilanswer
 

J'attends les Games Awards (enfin, les annonces) et je lance un stream F76. En deux minutes le mec a un PB de lumière visible en vue TPS mais pas en vue FPS... ils lancent le NUKE en équipe et... crash serveur.  [:ddr555]


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Smashing PumpkinsThe Outer Worlds 2Clockwork Revolution
n°14102677
sdedededex

Transactions (0)
Posté le 07-12-2018 à 09:38:49  profilanswer
 

oui oui on rigole tout ça mais c'est presque beau de jouer à un jeu que personne n'aime, délire hipster  [:garypresident:2]

n°14102879
vanloque
\o/ Buy the dip Shinji ! \o/
Transactions (2)
Posté le 07-12-2018 à 10:31:00  profilanswer
 

Nan pour être vraiment hipster faudrait jouer à Söldner et streamer ses sessions !


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-"The party told you to reject the evidence of your eyes and ears. It was their final, most essential command." – George Orwell, in 1984
n°14103745
Krest

Transactions (0)
Posté le 07-12-2018 à 17:29:15  profilanswer
 

billycorgan a écrit :

J'attends les Games Awards (enfin, les annonces) et je lance un stream F76. En deux minutes le mec a un PB de lumière visible en vue TPS mais pas en vue FPS... ils lancent le NUKE en équipe et... crash serveur.  [:ddr555]

 

Hier un joueur lance une bombe pendant que j’essayais d'utiliser un atelier récalcitrant : Attente serveur...Attente serveur...
Ah non crash pas je viens de nettoyer la zone pour ma quête.
Au final je me suis tapé un event suivi d'un repop de zone super mutant en même temps qu'un largage de matos, j'ai pas pût être tranquille pour lire les messages  :lol:
Étonnement je suis passé ennemi des vertibots mais il ne m'avait pas semblé les avoir touché.


Message édité par Krest le 07-12-2018 à 17:29:29
n°14103905
remiche35
One day the flames will fade
Transactions (0)
Posté le 07-12-2018 à 19:08:08  profilanswer
 

vanloque a écrit :

Nan pour être vraiment hipster faudrait jouer à Söldner et streamer ses sessions !

 

Les vrais barbus streament Dwarf Fortress. [:paydaybear:3]

 

En mode ASCII [:paydaybear:3]


Message édité par remiche35 le 07-12-2018 à 19:08:17
n°14106357
drake-
All doomed
Transactions (0)
Posté le 10-12-2018 à 09:42:36  profilanswer
 

Hier soir on a lancé une nuke sur les brèches au sud...pas moyen de buter la reine Sulfurie. J'ai cramé 8 réacteurs a fusion sur elle avec une gatling Furie, mais ca descendait pas assez vite. Y'a un trick pour les buter plus facilement?


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Millouzze#2582
n°14106386
vanloque
\o/ Buy the dip Shinji ! \o/
Transactions (2)
Posté le 10-12-2018 à 09:56:55  profilanswer
 

2 groupes de 4 joueurs ?


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-"The party told you to reject the evidence of your eyes and ears. It was their final, most essential command." – George Orwell, in 1984
n°14106871
drake-
All doomed
Transactions (0)
Posté le 10-12-2018 à 14:12:11  profilanswer
 

Y'avait tout le serveur.


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Millouzze#2582
n°14106965
sdedededex

Transactions (0)
Posté le 10-12-2018 à 14:55:29  profilanswer
 

Yoyo,
 
question noob inside, je suis passé niveau 30 environ et je commence à pas mal jouer en power armor, du coup je commence à gérer les pièces d'armure, les réparations etc. De ce que j'ai compris il faut chopper les plans pour la station de craft et c'est un peu galère mais ça à la limite pas trop urgent je sais où je peux trouver des stations.
 
Ma question : comment faites vous pour gérer vos armures ? j'ai deux chassis en rab et j'avais mis plein de fusion cores sur un (qui ont l'air d'avoir disparu c'est bizarre) et sur l'autre des pièces d'armure que j'utilise pas. le problème et que quand c'est dans ton inventaire tu sais pas ce qu'il y a dans les chassis, tu es obligé de sortir toutes tes armures pour savoir ? on peut pas les renommer ?
 
ultra chiant à gérer quand tu les sort toutes et qu'elle se remettent automatiquement dans ton inventaire en une minute...

n°14107733
Krest

Transactions (0)
Posté le 10-12-2018 à 22:30:33  profilanswer
 

Pour las power ampr je crois pas qu'il y ai une autre méthode que tout sortir. J'ai pas trouvé mieux et sur le fofo officiel y en a qui justement demande une amélioration.
 
Perso vu que pour l'instant j'en utilise pas trop j'ai largué 2 chassis et recyclé les pièces.
Pour les fusions Durandal2 avec dit ça suite à un de mes post

durandal2 a écrit :

alors, on peut ranger tous ses reacteurs dans la power armor mais si on la porte, les reacteurs deja utilises disparaissent...


Donc je dirais que c'est bien possible.

n°14108368
drake-
All doomed
Transactions (0)
Posté le 11-12-2018 à 13:12:56  profilanswer
 

sdedededex a écrit :

Yoyo,
 
question noob inside, je suis passé niveau 30 environ et je commence à pas mal jouer en power armor, du coup je commence à gérer les pièces d'armure, les réparations etc. De ce que j'ai compris il faut chopper les plans pour la station de craft et c'est un peu galère mais ça à la limite pas trop urgent je sais où je peux trouver des stations.
 
Ma question : comment faites vous pour gérer vos armures ? j'ai deux chassis en rab et j'avais mis plein de fusion cores sur un (qui ont l'air d'avoir disparu c'est bizarre) et sur l'autre des pièces d'armure que j'utilise pas. le problème et que quand c'est dans ton inventaire tu sais pas ce qu'il y a dans les chassis, tu es obligé de sortir toutes tes armures pour savoir ? on peut pas les renommer ?
 
ultra chiant à gérer quand tu les sort toutes et qu'elle se remettent automatiquement dans ton inventaire en une minute...


 
 
Pour la station, tu l'auras quand tu fera la quête pour la PA excavatrice. c'est lvl 40 de mémoire. Ou, je peux venir en poser une dans ta base si tu veux.  
 
Pour la gestion des PA et des pièces, on a jamais trop fait dans la dentelle avec mon pote. On a up vite et on est passé direct sur la X01 et on a trash tout le reste.  
Les fusion core sont tellement nombreux qu'on les loot même plus...ne te prends pas la tete à faire des resserves comme une écureuil. Ils vont t'encombrer...


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Millouzze#2582
n°14108458
sdedededex

Transactions (0)
Posté le 11-12-2018 à 14:10:24  profilanswer
 

drake- a écrit :


 
 
Pour la station, tu l'auras quand tu fera la quête pour la PA excavatrice. c'est lvl 40 de mémoire. Ou, je peux venir en poser une dans ta base si tu veux.  
 
Pour la gestion des PA et des pièces, on a jamais trop fait dans la dentelle avec mon pote. On a up vite et on est passé direct sur la X01 et on a trash tout le reste.  
Les fusion core sont tellement nombreux qu'on les loot même plus...ne te prends pas la tete à faire des resserves comme une écureuil. Ils vont t'encombrer...


 
yes merci !
 
pour le plan je l'ai fait hier en fait j'avais déjà la mission mais il fallait être niveau 25 pour la lancer, donc je l'ai faite c'est good elle était easy.
 
ok pour les parts d'armure ! la excavator est jolie ça me fait mal de la scraper mais normal...

n°14108529
sdedededex

Transactions (0)
Posté le 11-12-2018 à 14:41:22  profilanswer
 

d'ailleurs ceux qui jouent en power armor vous faites comment avec votre armure de base ? vous la laissez dans le stash ? on est d'accord que ça ne s'additionne pas ?
 

n°14108581
vanloque
\o/ Buy the dip Shinji ! \o/
Transactions (2)
Posté le 11-12-2018 à 15:08:48  profilanswer
 

oh purée coup de chance un Nuke sur Whitespring 2h avant le downtime.  
J'ai farmé comme un porc et j'ai pu crafter  6 Stable Cobalt Flux, 6 Yellow et 3 de chaque autre. Et surtout j'ai mis plusieurs Hardened Mass de côté pour l'hiver.  
Je vais pouvoir faire l'amélioration de la tenu d'Abri. :D
 
Et maintenant je regarde dans quelles recettes tout ça est utilisé...
OMG  [:omgwtf]  
 
WE NEED MOAR  [:nyxon]  
 
Au passage j'ai pris 5 levels, vive les ghoules brillants.


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-"The party told you to reject the evidence of your eyes and ears. It was their final, most essential command." – George Orwell, in 1984
n°14108667
drake-
All doomed
Transactions (0)
Posté le 11-12-2018 à 15:59:00  profilanswer
 

vanloque a écrit :

oh purée coup de chance un Nuke sur Whitespring 2h avant le downtime.  
J'ai farmé comme un porc et j'ai pu crafter  6 Stable Cobalt Flux, 6 Yellow et 3 de chaque autre. Et surtout j'ai mis plusieurs Hardened Mass de côté pour l'hiver.  
Je vais pouvoir faire l'amélioration de la tenu d'Abri. :D
 
Et maintenant je regarde dans quelles recettes tout ça est utilisé...
OMG  [:omgwtf]  
 
WE NEED MOAR  [:nyxon]  
 
Au passage j'ai pris 5 levels, vive les ghoules brillants.


Tu t'es fait du légendaire de qualitey?


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Millouzze#2582
n°14108674
gibbonaz
Un posteur enfin dévoilé
Transactions (0)
Posté le 11-12-2018 à 16:02:01  profilanswer
 

drake- a écrit :


Tu t'es fait du légendaire de qualitey?


 
Je parie sur des pieces d'armures en bois avec -15% dmg from robots  [:sent mal_homme:2]

n°14108779
gibbonaz
Un posteur enfin dévoilé
Transactions (0)
Posté le 11-12-2018 à 16:57:30  profilanswer
 

Patch notes 1.0.3.10
 
PATCH VERSION:
Download sizes for this update will be approximately 5GB for consoles, and around 3GB for PC.
 
PC: 1.0.3.10
As mentioned here, we’ve adjusted our schedule to allow for further testing on console versions of the game. PC maintenance is taking place on December 11, and we're currently planning for console maintenance to begin on Thursday, December 13.
 
HIGHLIGHTS:
Here are a few of the major changes coming with today’s patch. Further below, you’ll find more details about each:
 
C.A.M.P. Construction Improvements: Small obstructions will now be automatically removed when you place objects on top of them, allowing you to more easily build when and where you want.
C.A.M.P. Placement Improvements: You will now be notified when you log into a world and your current C.A.M.P. location is occupied by another player. If you stay in that world, you can place your C.A.M.P. back down for free. If you decide not to place your C.A.M.P. and join a new world where your space is unoccupied, it will be automatically placed in its original spot.
SPECIAL Re-speccing: Upon reaching level 51, and every level thereafter, you’ll be able to choose whether you want to unlock a new Perk Card or reallocate one SPECIAL point.
Push-to-Talk: We’ve implemented a push-to-talk hotkey for Voice Chat on PC so that you can decide when to speak up and when to remain silent.
New PC Settings: We’ve added Field of View and Depth of Field sliders so that you can further customize your view in-game.
21:9 Resolution Support: On PC, you can catch an even wider view from those gorgeous Appalachian vistas, because Fallout 76 now supports monitors that use 21:9 aspect ratios.
 
 
 
GENERAL
Performance: Several improvements have been made to in-game performance.
Stability: The Fallout 76 game client and servers have received additional stability improvements.
 
ART
Lighting: Exposure values have been adjusted for exterior environments, allowing them to appear brighter in dark conditions.
 
BALANCE
Loot: .308 Ammo dropped by creatures has been reduced. Players will now receive .308 Ammo in stacks of 1 – 5, rather than up to 12 for a single kill.
Loot: Super Mutants will now drop Gunpowder half as often, and the chance for additional loot has been reduced. Caps are guaranteed loot on Super Mutants until level 16.
Scorchbeast Queen: Will now land on the ground more often.
Workshops: Players no longer gain XP when crafting at a public Workshop.
 
C.A.M.P., CRAFTING, AND WORKSHOPS
NEW – Automatically remove obstructions in C.A.M.P.s:
 
https://giant.gfycat.com/DeepWateryAlligator.gif
 
Rocks, small trees, and other small objects no longer prevent players from building items in those locations.
These obstructions are now automatically removed upon constructing objects and structures in C.A.M.P., such as Foundations.
Placing an object to remove an obstruction and then removing that object, will cause that obstruction to reappear after some time or upon logging back in.
 
NEW – C.A.M.P. placement improvements:
 
A notification will now be displayed to players upon logging into a world if their current C.A.M.P. location is occupied by someone else.
If they to choose remain in that world, they will be able to place their C.A.M.P. in a new location for free.
Alternatively, if the player decides not to place their C.A.M.P. in a new location, and instead joins a new world, their C.A.M.P. will be automatically placed back in its original location—provdided that spot is unoccupied.
 
Additional C.A.M.P., Crafting, and Workshop updates:
 
C.A.M.P.: The percentage of a C.A.M.P.’s Budget that is being taken up by stored items and Blueprints will now appear in the Budget bar.
C.A.M.P.: While in build mode, players can now toggle the left joystick on controllers, or press “Q” on PC, to switch view between objects that can be built and those that cannot.
Windmill: The power produced by the Windmill has been increased from 3 to 12.
Workshops: Players can now purchase Atomic Shop items directly from the Workshop menu.
 
PROGRESSION
NEW – SPECIAL Re-speccing:
 
Every time a player levels-up after level 50, they can now choose whether to unlock a new Perk Card or transfer one previously allocated SPECIAL point from one category to another.
This change is not retroactive for characters that have already progressed beyond level 50 but will apply to every level-up they achieve going forward.
If a player chooses to reallocate a SPECIAL point on leveling-up, they will be unable to select a new Perk Card for that level, and vice-versa.
Re-speccing details have also been added to the “Perks” section of the in-game Help menu.
 
QUESTS
Event Quests: A 15-minute cooldown timer has been added at the end of each Enclave Event Quest.
Event Quests: XP reward amounts have been reduced for the following Event Quests:
Fertile Soil, Collision Course, Tea Time, Guided Meditation, Distinguished Guests, Battle Bots, Line in the Sand, Protest March, Grafton Day, Patrol Duty, Jailbreak, Back on the Beat, and Feed the People.
Additionally, the cooldown timer that begins after starting each of these Events has been increased from 48 minutes to 1 hour and 12 minutes.
 
USER INTERFACE
NEW – Push-to-Talk Setting (PC):
A Push-to-Talk setting has been added for Voice Chat, and is set to the Caps Lock key by default.
The “Toggle Always Run” hotkey, which used to be set on Caps Lock, has been moved to the “/” key by default.
Both the Caps Lock and “/” hotkeys can be rebound in the Controls Menu.
 
NEW – Depth of Field Setting (PC):
A Depth of Field slider has been added and can be adjusted in the game’s display settings menu.
 
NEW – Field of View Setting (PC):
A Field of View slider has been added and can be adjusted in the game’s display settings menu.
The Field of View slider can be adjusted in increments of 5, to a maximum of 120, and a minimum of 70.
Note: Field of View will be automatically set to 70 while modifying a character’s appearance but can otherwise be set between the values mentioned above.
 
NEW – 21:9 Resolution Support (PC):
The game client will now automatically detect and apply the correct display resolution for monitors that use 21:9 resolutions.
Additionally, various 21:9 resolutions can be selected in the game’s display settings menu.
 
Additional User Interface Updates:
 
AFK Timer: The timer that disconnects players after a period of inactivity in-game has been increased from 10 to 30 minutes, and the warning prompt will now display 3 minutes, rather than 1 minute, prior to being disconnected.
Atomic Shop: Items that have recently been added to the Atomic Shop now display a “New” icon, and new items will now sort to the front of their associated subsections.
Atomic Shop: Item subtitles in the Atomic Shop have been moved to the top of item images.
Compass: Maximums have been implemented for each type of marker that can appear in the compass, and up to 60 markers in total can be visible at once:
Up to 10 markers each for quests, locations, hostile players, and enemies.
Up to 8 markers each for neutral players and targeted enemies.
Up to 4 markers for teammates.
Players can still use their Pip-Boys to toggle tracking off for individual quests if they’d prefer to reduce them amount of quest markers in the compass, and on-screen.
 
 
BUG FIXES
STABILITY AND PERFORMANCE
Performance: Fixed an issue that could cause the player to encounter an infinite loading screen when Fast Traveling.
Performance: Addressed hitching that could occur during combat in Nuke Silos.
Performance: Addressed an issue that could cause reduced performance and displayed a red-text error when viewing the Map, Map Menu, Perk Screen, or a Note.
Performance: Addressed an issue that could cause hitching on the Perk Menu when sharing a Perk Card or unequipping a shared Perk Card.
Performance: Addressed a performance issue on Xbox that could occur while traveling in The Mire.
Performance: Addressed an issue that could cause reduced performance after a Wendigo screams.
Stability: Addressed a crash that could occur when accessing the transfer menu after picking up a Power Armor Chassis.
Stability: Addressed a crash that could occur if a Team Invite was automatically declined after not being accepted or rejected.
 
GENERAL
Achievements: Winning the Monster Mash event by collecting the most candy now correctly awards the associated Achievement/Trophy for console players.
Achievements: Killing the Scorchbeast Queen during the Scorched Earth event now correctly awards the associated Achievement/Trophy for console players.
Achievements: Completing the Breach and Clear event now correctly awards the associated Achievement/Trophy for console players.
 
ART AND GRAPHICS
Animations: Ghouls in the Vault-Tec Agricultural Research Center’s basement no longer hitch while playing their movement animations.
Animations: Super Mutants inside the Eastern Regional Penitentiary no longer hitch or stall while playing their movement animations.
Animations: Fixed several issues causing Vertibots and other cargo bots to exhibit odd movement behavior when landing.
C.A.M.P.: On consoles, objects built by the player will no longer temporarily appear completely black upon joining a world.
Character Models: Other players’ character models will no longer display visual issues when a loading screen completes after exiting a building.
Graphics: Fixed a visual issue that could cause wooden objects and structures to display blurry graphic effects.
Graphics: On PS4, flames and fire effects now render correctly, and no longer only display smoke and embers.
Graphics: Fixed an issue on PS4 that could cause objects within building interiors to appear very dark.
Graphics: Fixed an issue that could cause shadows and lighting to flicker in some environments and inside certain buildings.
Graphics: Flamethrower Traps no longer display dark hexagonal objects while firing.
Graphics: Corrected a visual issue affecting smoke produced by the Cooling Towers at the Thunder Mountain Power Plant.
Paints: Modding Combat Armor after applying Paint no longer prevents the Paint from appearing.
Power Armor: On Xbox One, visual artifacts will no longer appear in the upper corners of the screen while wearing Power Armor in the rain.
Weather: Objects in the world will no longer appear to flicker while it is raining.
Weapons: The Minigun’s barrel no longer appears partially transparent while previewing it in the Inspect menu.
Weapons: Being attacked while using a Chainsaw no longer causes a “tunnel vision”-like graphic effect to appear on-screen.
Weapons: The Pitchfork Flamer mod no longer displays a blocky green texture when previewing it at a Weapons Workbench.
Weapons: An extra bolt no longer appears when previewing Crossbows in the Inspect, Trade, or Transfer Menus.
Weapons: Fire, Heated, and Electric visual effects now appear correctly when previewing weapons in the Modify and Inspect menus.
 
C.A.M.P., WORKSHOPS, AND CRAFTING
Blueprints: Fixed an issue that could prevent a Blueprint from being placed and cause a “Cannot place item: Selected item is floating.” error to display, even if the placement preview showed the intended location was valid.
Blueprints: Fixed an issue that could prevent a Blueprint from being placed without displaying an error message, even if the placement preview showed the intended location as valid.
Blueprints: The placement preview for a Blueprint that contains floating objects will no longer occasionally display a green outline despite being unplaceable.
Blueprints: Attempting to place a Blueprint by snapping it to an existing structure will no longer appear acceptable, or allow placement, if it would cause objects to overlap.
Blueprints: Fixed an issue that could allow creation of a Blueprint that exceeded the Blueprint Budget.
Containers: Fixed an exploit that could enable unlimited item storage.
Doorways: Can now be correctly snapped to floors that are attached to Stairs.
Recent: The Recent tab in the Build Menu will now correctly display objects that have recently been built.
Scrapping: Fixed an issue that could allow a player to unintentionally scrap their Pip-Boy.
Stairs: Can no longer be placed in a way that causes them to clip through Roof objects.
Stored: Addressed an exploit that could cause items in the Stored tab to become duplicated.
Stored: Storing a variant of an object that the player has not yet learned how to build will now cause that item to be converted to a variant the player can build. If no variants have been learned, the stored item will be converted to its base version.
Wind Chimes: Can now correctly be attached to Walls in C.A.M.P.s.
Workbenches: The list of available crafting materials at the Power Armor Station now updates correctly upon modifying a suit of Power Armor.
Workshops: After Powering up a Power Plant, Power Boxes at the plant now correctly produce 400 Power, and Power Boxes at surrounding Workshops produce 100 Power.
Workshops: Car models no longer reappear after being removed by building an object on top of them.
 
ENEMIES
General: Fixed an issue that could cause enemies to remain stationary while they were out of combat.
Bee Swarms: Are no longer invisible.
Honeybeast: No longer drop more Adhesive than intended, and now instead drop a stack of 1 – 2 Adhesive on death.
Mirelurk Queen: The Mirelurk Queen’s acid attack no longer deals more damage than intended.
Scorchbeast: The Scorchbeast in the Glassed Cavern can no longer fly through walls.
 
ITEMS
Aid: Fixed an issue causing Bobbleheads and Magazines to spawn at a lower rate than intended. These items should now appear 16% more often.
Apparel: Buying Apparel from a Vendor will now correctly add that item to the player’s Inventory.
Armor: Fixed an exploit affecting certain armor types that could allow players to gain unlimited carry capacity during that play session.
Caps: Addressed several exploits that could allow players to gain Caps more quickly than intended.
Power Armor: Fixed an issue that could allow two players to simultaneously activate the same suit of unowned Power Armor.
Power Armor: It is no longer possible to transfer more than one Fusion Core into a suit of Power Armor.
Serums: Now correctly apply Mutations when consumed, and Mutations applied in this way now correctly appear in the Pip-Boy’s Effects tab.
Vendors: Items that do not have a Cap value can no longer be sold to Vendors.
Weapons: Applying a Precise Stock mod to the Pipe Bolt-Action Pistol no longer increases its rate of fire.
Weapons: Attacking another player with a Cryolator no longer drains their Action Points outside of mutual PVP.
Weapons: Fixed an issue that could prevent Plasma Pistols from dealing damage.
Weapons: Projectile weapons no longer fire at the player’s feet when aiming at a downward angle.
 
QUESTS
Personal Matters: Fixed several issues that could prevent Evan from spawning correctly.
An Ounce of Prevention: The T-Type Fuse quest marker now correctly appears above the container that contains the fuse. Additionally, an optional new objective has ben added to help players find a way into Greg’s Mine Supply.
Chow Line: This Daily Quest can no longer be repeated multiple times per day.
Dropped Connection: Loot that is left behind by other players after completing this event is now correctly cleared when the event restarts.
Events: Players can now correctly join Event Quests after Fast Traveling to a nearby location and walking into an active Event area.
Feed the People: Fixed an issue in which completing the Feed the People Event Quest granted Canned Meat Stew to all players on the server, rather than only the quest’s participants.
The Missing Link: Collecting the Uplink now correctly clears the Retrieve the Uplink quest step.
Line in the Sand: Waves of Scorched no longer walk into the walls of Fort Defiance when attempting to reach the Sonic Generator.
Scorched Earth: Fixed an issue that could cause this event to be completed immediately after it began.
Scorched Earth: Players who damage the Scorchbeast Queen will now correctly receive 2 Military Commendations when she is killed, even if they did not land the killing blow.
 
PERKS
Critical Savvy: No longer allows the player to use a Critical Strike if the Critical Meter is not completely filled.
Fix it Good: Bonus durability added to armor is no longer suddenly lost after being hit a few times.
Green Thumb: The double harvest benefit of this Perk no longer incorrectly applies to Mothman Eggs.
Heavy Gunner: No longer incorrectly benefits the Auto Grenade Launcher.
Shotgun Perks: No longer incorrectly benefit the M79 Grenade Launcher.
Strange in Numbers: Now correctly increases positive Mutation effects by 25%, rather than 50%, when on a team with a player who has Mutations that grant bonuses to SPECIAL stats.
Weapon Artisan: Bonus durability added to a weapon is no longer suddenly lost after using the weapon a few times.
 
PVP
Weapon Damage: Addressed an issue that could prevent high-level weapons from dealing damage during PVP.
Team PVP: When attacked by a player who is on a team, the target will now correctly enter mutual PVP with the entire team upon returning fire to any of the aggressor’s teammates. If the target was also on a team, returning fire will begin mutual PVP between both teams.
Turrets: Will no longer fire on another player who is attacked by the owner of those Turrets outside of mutual PVP combat.
 
SOCIAL
Friends: Friends who have been Blocked now remain visible in the Friends List. This should help players unblock a friend who they may have blocked accidentally.
Friends: Friends who have been Blocked or Ignored will now display a “(Blocked)” or “(Ignored)” tag next to their account name in Friends List.
Friends: Friend status in the Social Menu will now correctly update to Online, Offline, or Main Menu.
Social Menu: Players in the Social Menu are now correctly sorted first by those who are Online in the same world, Online in another world, at the Main Menu, Offline, Ignored, Blocked, and finally, by alphabetical order.
Social Menu: Players on PC who use controllers can now correctly access the search field found at the bottom of the Social Menu.
Social Menu: Players in the Recent Players list no longer display an Online, Offline, or Main Menu status.
Teams: Players will no longer be placed into a team alone if the player they previously invited disconnects from the game.
Teams: Attempting to accept a team invite after the team’s leader has left the team will no longer cause an error message to display.
Teams: Team members who exit the game will be removed from the team after logging back in. If the team leader disconnected in this way, another team member will become the leader.
Teams: Fixed an issue that could prevent Team Invites from being displayed to the player.
 
SOUND
Game Volume: On Xbox, the game’s audio volume will no longer fluctuate when looking through a weapon’s scope.
Holotapes: Choosing “Play” upon finding a Holotape in the world while using the “Quick-Boy” version of the Pip-Boy no longer prevents its voiceover from playing.
Sound Effects: On PS4, wind sound effects at high altitudes now fade out rather than ending abruptly.
Radio: Playing a Holotape while listening to Appalachia Radio no longer causes a delay when the radio transitions to the next song.
 
USER INTERFACE
Atomic Shop: On PC, clicking the “Back” button while viewing an item’s detailed description no longer causes that item’s details overlay to persist on-screen.
Atomic Shop: The clickable area on item buttons in the leftmost column in the Atomic Shop now correctly matches the size of the buttons.
Atomic Shop: Addressed an issue that could prevent items in the Atomic Shop from loading correctly for players on console.
Atomic Shop: Fixed an issue that could prevent fanfare from playing, or cause it to end early, after making a purchase.
Atomic Shop: Clicks will no longer fail to register along the bottom edge of the screen when attempting to purchase Atoms while running the game on PC with a 16:10 monitor resolution.
Challenges: The “Level Up” Daily Challenge no longer remains completed when Challenges reset on a new day.
Containers: Weight values no longer shift slightly to the left when viewing a container’s inventory.
Graphic Settings: Addressed an issue that could cause Graphic Settings to automatically default to Low for some graphics cards, despite being able to support higher settings.
Hotkeys: Rebinding Jump to a mouse button now correctly causes the “Search” and “Modify/Repair” prompts to display the updated hotkey.
Keypads: Attempting to access a keypad being used by another player will now correctly display an error message stating that the keypad is in use.
Localization: Carry weight and current Cap totals no longer appear truncated in the bottom-right corner of the Map in the Chinese game client.
Localization: Password characters are no longer missing from the note in the storage room in Camp Venture in the Polish version of the game client.
Localization: Fixed an issue that could cause text to disappear or appear misaligned in hackable Terminals in the Korean version of the game client.
Localization: Wall and Floor Décor section titles in the C.A.M.P.’s Build Menu no longer appear truncated in the Traditional Chinese game client.
Power Armor: Fast Traveling with Power Armor that was purchased in the Atomic Shop no longer removes the Atomic Shop logo.
Power Armor: While wearing Power Armor and playing in 21:9 aspect ratios on PC, raindrops and other visual effects now correctly extend to the edges of the screen.
Quest Tracker: Fixed an issue that could cause placeholder text to display to teammates in the quest tracker as the team leader progressed through a quest.
Respawn: Choosing to respawn at the nearest Map Marker no longer occasionally causes the player to encounter an infinite loading screen, a black screen, or an error message.
Settings: Fixed an issue on PC that could allow the game client’s visible area to extend beyond the bounds of the monitor.
VATS: Melee attacks will now correctly increase the Critical Meter.
Workshops: The notification that appears when a player is prompted to retake a previously owned Workshop no longer displays placeholder text.

n°14108781
Leo_

Transactions (0)
Posté le 11-12-2018 à 16:59:50  profilanswer
 

Belle MàJ. Comme une impression d'avancée là.
 
Bon, étant lvl 115 ça arrive un poil tardivement mais on va peut être pouvoir profiter sans bugs.

n°14108826
sdedededex

Transactions (0)
Posté le 11-12-2018 à 17:33:29  profilanswer
 

yep cool tout ça ! c'est aujourd'hui ?

n°14108909
Krest

Transactions (0)
Posté le 11-12-2018 à 18:31:05  profilanswer
 

sdedededex a écrit :


yes merci !
pour le plan je l'ai fait hier en fait j'avais déjà la mission mais il fallait être niveau 25 pour la lancer, donc je l'ai faite c'est good elle était easy.

 

ok pour les parts d'armure ! la excavator est jolie ça me fait mal de la scraper mais normal...

 

T'avais assez de titane noir pour faire toutes les parties dès le level 25?

 
sdedededex a écrit :

d'ailleurs ceux qui jouent en power armor vous faites comment avec votre armure de base ? vous la laissez dans le stash ? on est d'accord que ça ne s'additionne pas ?


Oui l'armure assité désactive les bonus d'armure conventionnelle.
Perso je joue plutôt à l'inverse, je ne sors l'armure assisté du sac que quand j'ai besoin de ses bonus (poids, résistance). Un reliquat de F4 ou je trouvais l'armure assisté trop OP ;), et je ne suis que 27!
Mais sinon oui je ne prendrais que l'armure assisté sur moi.

 

C'est du patch note!

 

Message cité 1 fois
Message édité par Krest le 11-12-2018 à 20:25:12
n°14108911
billycorga​n
★ Look up here, I'm in heaven
Transactions (3)
Posté le 11-12-2018 à 18:31:27  profilanswer
 

Belle promo : https://jeux-video.fnac.com/a124463 [...] Awin169249
Fallout 76 + Fallout 4 + 1 Bobblehead pour 24.99€
 
 [:z800]


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Smashing PumpkinsThe Outer Worlds 2Clockwork Revolution
n°14108927
vanloque
\o/ Buy the dip Shinji ! \o/
Transactions (2)
Posté le 11-12-2018 à 18:44:21  profilanswer
 

Quand tu vois sur reddit les mecs qui montrent le loot totalement minable (des munitions qu'on loot sur n'importe quel mob random) qu'ils ont en tuant une Reine Scorchbeast et que le dernier patch parle pas d'arranger ça... Chui pas pressé d'aller me frotter à madame.  [:clooney6]

 

Bon par contre ils ont fix le glitch Pocketed Armor. Voilà c'était fun j'ai bien profité  [:clooney16]

 

Si vous voulez une distribution de BobbleHeads, de Glowing Blood Packs,  ajoutez moi dans le jeu.


Message édité par vanloque le 11-12-2018 à 18:45:45

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-"The party told you to reject the evidence of your eyes and ears. It was their final, most essential command." – George Orwell, in 1984
n°14108933
Krest

Transactions (0)
Posté le 11-12-2018 à 18:46:13  profilanswer
 

• Scrapping: Fixed an issue that could allow a player to unintentionally scrap their Pip-Boy.
Le truc con qui si ça t'arrivais.

 

C'est cool le sldier du DOF, on verra jusqu’où on peut le réduire mais je prend quand même.


Message édité par Krest le 11-12-2018 à 18:46:42
n°14108940
vanloque
\o/ Buy the dip Shinji ! \o/
Transactions (2)
Posté le 11-12-2018 à 18:47:36  profilanswer
 

drake- a écrit :


Tu t'es fait du légendaire de qualitey?


Je suis rentré dans mon Camp à 14H55 pour crafter tous les Flux de peur de perdre qqch avant la coupure des serveurs, j'ai pas eu le temps de regarder ce que j'avais looté en légendaires.

 

Je me souviens juste que j'ai looté tellement de légendaires que ça s'affichait encore à l'écran 2mn après chaque gros combat.

 


Edit : par contre ils nerfent l'xp des Event, je comprends pas ils veulent nous couper l'envie de participer ? Autant les enlever à ce moment-là. C'était pas des gros montants en plus : 2-300xp par Event qui prend entre 5 et 20mn...
Ils veulent ralentir la montée en niveau si ça se trouve... :/


Message édité par vanloque le 11-12-2018 à 18:59:51

---------------
-"The party told you to reject the evidence of your eyes and ears. It was their final, most essential command." – George Orwell, in 1984
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