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[topic unique] Star Wars Galaxies : venez sur Kauri !

n°4377239
fragme-i'm​famous

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Posté le 21-05-2007 à 08:02:55  profilanswer
 

Reprise du message précédent :
Ah oui par contre ceux que tu a dans ton inventaire de pets ne les génére pas a ce qu'il parait ils auront un meilleur adn en deed que dans le datapad  :D

mood
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Posté le 21-05-2007 à 08:02:55  profilanswer
 

n°4380297
tibo2002
C'est très content.
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Posté le 21-05-2007 à 23:16:22  profilanswer
 

Dans Canard PC cette semaine, en parlant d'un futur hypothétique mmorpg a base de kotor ( :love: ): "SWG, le premier mmorpg de SW qui a réussi à se saborder tout seul."
Bien dit :/


---------------
"Nan mais c'est l'plan d'cam' qui fait tout."
n°4380646
fragme-i'm​famous

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Posté le 22-05-2007 à 07:15:45  profilanswer
 

Hop la le chapter 6 pour aujourd'hui  :sol:  
 

Citation :

New Features
 
Storyteller
 
Enhance your player-driven stories and adventures with a new series of props, effects, and attackable NPCs. You may place these objects in player cities or in the wild on non adventure planets. You will have to invite other players to your story before they will be allowed to attack NPCs or open containers you have placed.
 
To begin telling your story, purchase storyteller tokens from Storyteller Vendors located in NPC theaters across the galaxy. To find a theater near you, open your planetary map (the V key by default) then from the right-hand menu choose Guild Halls and then Theater. Right-click the theater nearest you and make a new waypoint to guide you to your destination. Use the storyteller button in your command browser, or type /storyteller, to list all the Storyteller commands!
 
Beast Master
 
Beast Master Expertise is an exciting new feature in Chapter 6. These are new creature-centric abilities available to all players, regardless of profession or level, through a third expertise tree. Harvest DNA from the wild, obtain and craft enzymes, and incubate your fully customizable creature! Adventure in the wilds to learn abilities and level up your pet. See the Friday Feature posted on April 20th for detailed instructions on Incubation.
 
Beast Incubation
 
Players are limited to one active incubator unit per character. Incubators must be placed in a player structure to activate. Picking up the Incubator unit will cleanse any active experiments. The length of time between experimentation sessions is based on Incubator Functionality rating and purchased expertise boxes.  
 
Beast Loyalty and Happiness
 
Make sure your pet is kept happy through craftable foods, tricks, and planetary travels. Keeping your pet happy in the long term will enable it to learn more abilities.
 
Beast Toolbar
 
All Beast commands that your beast is eligible for will be automatically added on the pet toolbar. Right click an ability to toggle it as an auto-repeating attack. The beast will perform the ability if it has enough action and the cool-down has expired. Two beast dispositions on this bar toggle your pet between defending you if attacked and ignoring attacks on the master. You must have training in Beast Master to use any ability beyond ‘stay’ and ‘follow.’
 
Beast Leveling
 
Beasts level on the master gaining combat experience. The enemy NPC must con green or higher for the beast to gain experience. If you wish to keep your pet at their current growth level, use the radial option to toggle beast experience gain off.
 
Beast Death
 
If your beast perishes in combat use the "Revive Beast" ability granted in the first expertise box of Beast Master.
 
Creature Mounts
 
Calling a creature mount will now place you upon its back automatically. Dismounting from a creature mount will now auto-store the mount.
 
Legacy Pets
 
All legacy pets in player datapads now have an option to "stuff" them for display in your home. Stuffed pets may also be used in the Incubation process if you wish them to live again. Stuffed pets receive bonuses in the Incubation process.
 
Wild Creature Special Abilities
 
Going hand-in-hand with the new Beast Master system, wild creatures have new specials attacks and combat abilities. Some of these abilities are learnable by the player when attacking these creatures. These abilities can then be trained to your Beast if they have the appropriate number of skill points and are of the correct creature type. Be wary going into the wilds!
 
Rebel Theme Park
 
New adventures await those who work for the Rebel Alliance!  Visit C-3PO on Corellia to begin them.
 
Foraging
 
Foraging has been updated to work with Beast Master
 
Rules of Foraging
 
After attempting to forage in a location, you must move at least 5m to another location before attempting forage again.
After a successful forage, you cannot forage in that spot again this session (per character).
You have a 50% chance to successfully forage an item and a 50% chance to get nothing.
Foraged items include Bait, Lyase Enzymes, and Treasure Maps.
 
Treasure Maps
 
The major differences between this version of treasure maps and the treasure map functionality available to players at launch in 2003 include the following:
 
The enemies scale to the combat level of the player attempting to extract the treasure unless the player is below or above the map max level.
The enemies scale in number and combat level based on the player attempting to extract the treasure while in a group.
The treasure extracted is actually valuable to players between the treasure min/max levels.
Credits are not part of the extracted treasure and nothing is divided between the player and other group members (unless manually traded).
 
The Azure Cabal
 
Look for your contact at the cantina in Theed to learn more about the Azure Cabal, a new quest series.
 
 
Chapter 6 Publish Notes
 
Mounts and Vehicles
 
 
Mounts/vehicles: You can no longer call a mount or vehicle while rooted.
Vehicles: You can no longer enter a vehicle while rooted.
 
Combat Changes
There have been significant changes to the internal workings of our combat engine. Game play for the end user should remain unchanged, but some new results are possible once you pull the trigger.
 
New Values
 
 
Miss
NPCs and players with ranged weapons in Auto-Aim mode have a base 5% chance to miss their target. Factors such as debuffs and movement increase the player’s chance to miss. Buffs and the strength stat reduce the chance to miss.
The base miss chance for melee and Manual-Aim mode is 0%.
Dodge
Dodge is a defensive attribute that gives a chance to avoid incoming damage. On a successful roll, the attack will be treated as a miss and no damage will be applied.
Block
Block is a defensive attribute that has a chance to mitigate additional damage based on the defender’s block score. Block mitigation is applied after armor so it is possible to reduce incoming damage to 0 with a high enough Block Value.
Parry
Parry is a melee defensive attribute that will allow the defender to negate a successful attack. Normal parry can only block other melee attacks, though Lightsaber weapons can parry ranged attacks as well.
Strikethrough
Strikethrough is a type of critical which instead of adding damage will bypass a percentage of your target’s armor. The Strikethrough amount is based on the attacker’s Strikethrough Value.
Evasion
Evasion is a defensive attribute that will allow the target to avoid a percentage of damage from an Area Effect attack. The amount of percentage evaded is determined by the defender’s Evasion Value.
Punishing Blow
A punishing blow is a type of critical only available to NPCs that do 150% damage. Elite and Boss category NPCs (as well as those higher level than the player) can land a punishing blow.
 
Updated Values
 
Glancing Blows
 
The damage reduction from a glancing blow has been reduced from 96% to 60%. In addition, Elite and Boss category NPCs (as well as those higher level than the player) have a natural chance to receive a glancing blow.
 
Devastation
 
The Commando heavy weapon attribute Devastation damage bonus has been reduced from 200% to 150%.
Heavy Weapons
Base Heavy Weapon damage has been reduced from 115% to 100%.
 
Damage Over Time
 
 
Damage caused by Damage Over Time (DoT) effects are now reduced via armor protections as indicated below:
Bleeding - Cold Protection
Poison - Acid Protection
Disease - Cold Protection
Fire - Heat Protection
Acid - Acid Protection
Energy - Electricity Protection
There is now a secondary resistance check on each DoT "tick" that will give a chance to resist for partial damage.
 
 
Armor
 
Different armor types add an increase resistance to certain DoT types based on the number of slots covered by that armor type. The effect becomes most pronounced when wearing a similar type of armor over all slots that normally offer protection.
 
Bleeding - Recon Armor
Poison - Battle Armor
Disease - Recon Armor
Fire - Assault Armor
Acid - Assault Armor
Energy - Battle Armor
 
PvP Damage Reduction
 
The Player vs. Player damage reduction has been reduced from 25% to 0%.
 
Direct Target vs. Area Effect Combat Results
 
 
Hit Types for a direct target attack are Miss, Dodge, Parry, Block, Glancing, Hit, Strikethrough, Critical, and Punishing Blow.
Hit Types for Area Effect attacks are Glancing, Block, Evade, Critical and Punishing Blow.
Note that most Heavy Weapons are treated as Area Effect attacks.
 
Player Attributes
 
The way in which player attributes feed into the combat formula has been altered:
 
Stamina and Constitution remain unchanged.
Precision: Affects Parry, Block Chance, Critical Hit Chance and Strikethrough Chance.
Agility: Affects Dodge, Parry and Evasion Chance.
Strength: Affects Block Chance, Block Value, Hit Chance, and adds a damage bonus to melee attacks.
Luck: Affects Dodge Chance, Evasion Chance, Evasion Value, Critical Hit Chance, Strikethrough Chance and Strikethrough Value.
 
NPC Combat
 
 
Creature-type NPCs now have the ability to perform special attacks.
NPCs will now be less inclined to leave the area while fighting indoors.
The idle time between decisions for NPCs has been removed.
 
NPC Statistics
 
 
Normal class NPCs above level 10 have gained an Armor Rating.
The Armor Rating gain scale for Elite and Boss class NPCs has been increased.
The Damage Value gain scale for Normal, Elite and Boss class NPCs has been increased.
 
Other Combat Changes
 
 
Personal Shield Generators (PSGs) will now take armor diminishing returns into consideration.
Personal Shield Generators (PSGs) no longer errantly double the protection you receive against any damage that has an elemental component.
Enabled root and snare resistance for a number of high end creatures
Area Effect attacks now have a chance to trigger reactive procedural effects.
Reactive procedural effects are now normalized based on attack speed.
Jedi robes are counted as "Recon" armor for the purposes of DoT resists.
The DoT absorption cap has been lowered to 65%.
You no longer lose action or activate cooldown timers when attempting to use a self-only heal while you are at full health.
 
 
Traders
 
Geothermal Survey Device draft schematics added to all traders.
 
Structure Traders
 
Geothermal Energy Generator draft schematics have been added to structure traders.
 
Munition Traders
 
 
Added 14 new draft schematics. These are "Dietary Supplements" for beasts.
These supplements are used to greatly increase a beast’s experience gain.
Only beasts under level 75 can benefit from these.
There are two experimentation lines, one for charges and one for the actual experience bonus.
Bonus is a straight percent. If you craft a supplement that had 500, that means the beast will get 500% bonus.
Each supplement works on different types of creatures. The description for each supplement lists what beast types it works on.
 
 
Domestic Traders
 
 
1 new draft schematic added. This is a sub-component needed for crafting Beast Dietary Supplements.
Domestic Traders can now create 12 new food substitutes used to feed animal companions.
 
Other Changes
 
Content
 
 
Changed quest reward for quest "Tasty Dried Critters" to give 90% quality Chuba DNA.
Mustafar: Koseyet Mining Camp: Players can no longer damage mining structures.
Mustafar: Koseyet Mining Camp: Updated buff effects for High Morale and Low Morale.
 
GCW
 
 
Reduced proc chance on the GCW reactive health and action restoration stims.
Periodic bonus from GCW regions should be granted more reliably.
 
Miscellaneous
 
 
Buffs: The Favor of the Elder buff has had a particle and audio effect added to its activation.
Bug Fix: Abilities that consume a percentage of action will now use the player’s base action value.
Bug Fix: The Jedi Expertise “Anticipate Aggression” now correctly reduces damage by the stated amount.
Chat: a default BeastMastery chat channel has been created.
Droids: Droids can only guard their master.
Droids: Guard command should allow droids to auto-defend their master.
Loot: Added Chu-Gon Dar recipe for the Domesticator, Subduer, Subjucator, Tamer and Master Taming Necklace.
UI: New elite target status window
UI: Target, self, and pet status displays can now display two rows of buffs/debuffs.
UI: Target and self status displays can now display ten buffs/debuffs in a single row.
 
Professions
 
 
Bounty Hunter: Intimidate Marks 2 and above now should have particles and sound associated with them.
Commando: Base of Operations now works on Jedis wearing Jedi robes.
Commando: Flame throwers now produce devastating hits.
Commando: Cryoban Grenade 2 changed to use a cryoban grenade and particle effect.
Jedi: The ability “Saber Block” will now increase parry chance by 10%.
Jedi: Expertise “Improved Saber Block” will now improve chance to parry by 5% per point.
Jedi: Expertise “Stance Saber Block” renamed “Defensive Fighting”. “Defensive Fighting” is a passive 10% increase to parry chance independent of stance.
Jedi: Defensive “Stance” line improves chance to receive a glancing blow.
Jedi: Offensive “Focus” line changed to provide a Strength bonus, and increase critical hit chance.
Jedi: Expertise Reactive Response returns action based on the unmitigated damage value.
Medic: Stasis now increases dodge and evasion chance instead of a glancing blow bonus.
Medic: Stasis now also applies a short "Cure Affliction" DoT removal effect when used.
Medic: The Nerve Gas Canister, Baleful Miasma, and Trauger Gas Canister no longer use a dust devil particle effect. They now use a yellow miasmic fog.
Medic: Bacta Bomb was using too many particles. The particle count has been lowered.

n°4380648
fragme-i'm​famous

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Posté le 22-05-2007 à 07:17:12  profilanswer
 

tibo2002 a écrit :

Dans Canard PC cette semaine, en parlant d'un futur hypothétique mmorpg a base de kotor ( :love: ): "SWG, le premier mmorpg de SW qui a réussi à se saborder tout seul."
Bien dit :/


 
Yep mais en meme temps tout les descendeurs de swg n'ont pas tester ce qu'il est devenu l'équipe de dévelloppement a changer et c'est un tout autre MMO qui est la mais c'est sur si tout le monde écoute ce que les gens disent on sort plus de chez soi :D

n°4383956
fragme-i'm​famous

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Posté le 23-05-2007 à 07:41:31  profilanswer
 

Bon voila le chapter 6 est sortit et comme annoncé il est vraiment tres prenant j'ai commencé hier a tester le Beast Master et c'a m'a l'air super complet et avec d'énormes possibilité, a noter PunkRod que les pets que tu a dans ton datapad tu dois extraire leur ADN et ils seront tous a 90%, la méthode pour l'incubation est assez complexe quand meme tu dois trouver des enzymes ( en forant, prenant sur les corps etc etc) mettre l'adn en incubation et mixer avec les enzymes que tu aura trouver ( il y a enormément d'enzymes qui boost certaines capacité et skills de ton pet), d'apres ce que j'ai compris tu peux meme mixer les ADN ( bon apres je sais pas ce que ca donne comme bete :D ) fin voila quoi tres prenant et en meme temps assez complexe . Ensuite quand t'a bete est sortit de l'incubateur donc encore en oeuf tu dois choisir si ca sera une monture ou un pet combatant si c'est un combatant tu devra le faire pexer sur des mobs :p


Message édité par fragme-i'mfamous le 23-05-2007 à 07:45:31
n°4384457
PunkRod
Digital Mohawk
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Posté le 23-05-2007 à 11:44:03  profilanswer
 

et 90% en c'est rare ou relativement commun finalement ?

 

(et les kimo, on peut en faire des pets combattants ultra rares du coup ? :D )
J'vais tester d'ici ce week-end je pense. Pas trop le temps avec le patch supcom qui est sorti hier aussi justement :P

n°4384825
fragme-i'm​famous

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Posté le 23-05-2007 à 13:43:36  profilanswer
 

90% c'est le maximun qu'on peut avoir, il me restait un Hurtonn et un ikopi j'ai eu 90% sur les deux.  Et hier en extrayant ( ca se dit?? :D ) un adn sur un gurk j'ai reussia  choper du 85%, sinon la je viens d'avoir les extracteurs de ressources pour l'incubator donc si t'en a besoin je pourrai t'en filer.
 
Par contre oublie pas de prendre pas mal d'enzymes si tu te balade hésite pas a forer fréquemment :p


Message édité par fragme-i'mfamous le 23-05-2007 à 13:44:09
n°4449723
XaTriX

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Posté le 14-06-2007 à 02:41:18  profilanswer
 

Obiwan requiert votre aide, que la force soit avec nous (cf signature)
 
:D
 
XaT :o


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"Xat le punk à chien facho raciste. C'est complexe comme personnage." caudacien 05/10/2020
n°4640743
loneliness
BTC accepted here
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Posté le 22-08-2007 à 08:40:48  profilanswer
 

Pour ceux que ça intéresse le jeu a commencer a être traduit en français par des fans et est en phase béta http://www.swg-fr.com/forums/index [...] 800&st=870

n°5465755
Profil sup​primé

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Posté le 02-06-2008 à 09:37:55  answer
 

Bonjour,
 
J'avais voulu me mettre à SWG y quelques années mais mon vieux pc ne pouvait pas le faire tourner. J'ai donc passé 3ans sur wow et là j'aimerai bien me mettre à SWG.
 
Pouvoir faire du RP sous fond de star wars  :love:  :love:  Mais en vous lisant j'ai peur que le jeu soit en fin de vie :/
Y a encore bcp de monde sur les serveurs ? Niveau ambiance c'est assez conviviale ou ça ressemble à wow ?
Les métiers de chasseur de prime et contrebandier ont l'air aussi palpitant que ce que j'imagine ?  :love:

mood
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Posté le 02-06-2008 à 09:37:55  profilanswer
 

n°5466237
waouzzaaa

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Posté le 02-06-2008 à 12:15:35  profilanswer
 

loneliness a écrit :

Pour ceux que ça intéresse le jeu a commencer a être traduit en français par des fans et est en phase béta http://www.swg-fr.com/forums/index [...] 800&st=870


 
a oue super mega intéréssé je suis ca de près  :jap:  
 
un peu blasé a l'époque que le jeu sorte pas en francais :s

n°5745606
Super saya​jin 91160

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Posté le 25-09-2008 à 06:47:19  profilanswer
 

bonjours tout le monde, je viens de débuter le jeu, et j'aurais quelques petites questions à poser si vous avez la gentillesse de me répondre, alors:
-tout dabord comment obtenire un sabre laser
-quelle marchand de quelle planéte ?
- éxiste t'il un patch fr ? (version d'éssaie pour le moment) merci :jap:
Sinon vous avez des guilde ?


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Mon Feedback
n°5745671
loneliness
BTC accepted here
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Posté le 25-09-2008 à 08:15:32  profilanswer
 

Tu joue sur quel serveur?  
 
Si tu veux un sabre il te faut être level 30 ou 31 je sais plus te crafter un crafting saber tool collecter les ressources nécéssaire et le crafter. A certain level tu montera en génération de sabre laser a savoir que un Gen4 peut contenir 4 perles Krayt et un crystal de couleur.

n°5747593
Super saya​jin 91160

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Posté le 25-09-2008 à 18:03:06  profilanswer
 

loneliness a écrit :

Tu joue sur quel serveur?  
 
Si tu veux un sabre il te faut être level 30 ou 31 je sais plus te crafter un crafting saber tool collecter les ressources nécéssaire et le crafter. A certain level tu montera en génération de sabre laser a savoir que un Gen4 peut contenir 4 perles Krayt et un crystal de couleur.


Euro-farstar, merci pour les infos ;)


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Mon Feedback
n°6089562
lydian

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Posté le 30-01-2009 à 11:46:41  profilanswer
 

il existe des serveur privé/ gratuit  pour swg (comme pour wow, lineage etc..)?  j'ai entendu parlé d'emulateur, mais je ne sais pas quel est le meilleur..

Message cité 1 fois
Message édité par lydian le 30-01-2009 à 11:47:11
n°6089699
karoliko
gaucher contrariant
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Posté le 30-01-2009 à 12:43:34  profilanswer
 

lydian a écrit :

il existe des serveur privé/ gratuit  pour swg (comme pour wow, lineage etc..)?  j'ai entendu parlé d'emulateur, mais je ne sais pas quel est le meilleur..


 
 
raise the dead , come on every body  :o  
 
joli déterrage de topic

n°6089741
lydian

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Posté le 30-01-2009 à 13:00:02  profilanswer
 

c'est quand meme le meilleur mmo...apres la technique de sony pour gagner de l'argent a fait fuir tout le monde mais bon (cf les 6 phases pour devenir jedi qui nous obligeaient a rester abonner des mois et des mois pour devenir jedi)

 


Message édité par lydian le 30-01-2009 à 13:01:54
n°8060416
doncorneli​us

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Posté le 25-06-2011 à 05:35:38  profilanswer
 
n°8061342
liam prodi​gy
I will fight with honor
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Posté le 25-06-2011 à 20:25:33  profilanswer
 

Encore un mmo sony qui termine dans les toilettes.  :(


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Ces girafes que tu m'as vendues ne s'accouplent pas, elles errent en ne faisant que manger, sans s'accoupler ! Tu m'as vendu des girafes sodomites !
n°8061911
d750

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Posté le 26-06-2011 à 10:52:03  profilanswer
 

sans doutes le nouveau kotor online qui arrive, n'est pas étranger à celà

n°9195373
tibo2002
C'est très content.
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Posté le 03-11-2012 à 11:05:08  profilanswer
 

Edit: pardon, fausse manip, iPhone dans la poche.


Message édité par tibo2002 le 03-11-2012 à 11:16:29

---------------
"Nan mais c'est l'plan d'cam' qui fait tout."
n°10915201
aliss
Rhyme the Rhyme Well
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Posté le 07-10-2014 à 10:35:06  profilanswer
 

:hello:  
 
Déterrage de topic... :D  
 
Sachant que SWG Emu est tolèré par Sony via certaines conditions et vient de réouvrir, je voulais savoir si quelqun ici y jouait ?
 
J'ai constaté que c'est un serveur qui tourne en version pre-cu, bref pour les nostalgiques du début.
 
J'ai conservé d'excellents souvenirs de ce jeu (aspect social,housing,craft etc) et je suis tenté d'y refaire un tour... :D  
 
http://forums.jeuxonline.info/showthread.php?t=1271817

n°14159817
ulaw
Barrez-vous, cons de mimes !
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Posté le 23-01-2019 à 19:14:01  profilanswer
 

Hello, je relance le sujet :o  
 
Donc j'ai testé SWGEmu et SWG Legends. SWGEmu est une version pré-CU, donc jeu d'origine + add on spatial.  
 
SWG Legends lui par contre est basée sur la dernière version du jeu tel qu'il a existé (NGE).  
 
Malheuresement pour moi c'est ce dernier qui est le plus habité (500 joueurs en journée, 1500 joueurs en pics). De quoi jouer, mais personnellement je n'aime pas le jeu en mode NGE.  
 
SWGEmu sur le serveur Basilisk est à ~750 joueurs (c'est pas dégueu non plus), donc je me lance sur celui là.


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Whenever I see a world untouched by war, a world of innocence... I just wanna nuke the crap out of it
n°14160882
aliss
Rhyme the Rhyme Well
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Posté le 24-01-2019 à 16:34:33  profilanswer
 

Il faudrait que je retente mais j'avoue avoir eu passablement de peine en relançant le jeu après tant d'années.

 

Techniquement il a pris un sacré coup de vieux.


Message édité par aliss le 24-01-2019 à 16:34:44
n°14160902
ulaw
Barrez-vous, cons de mimes !
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Posté le 24-01-2019 à 16:48:32  profilanswer
 

Je trouve que techniquement il est pas tant à la rue que ça. C'est ergonomiquement que c'est compliqué personellement :D


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Whenever I see a world untouched by war, a world of innocence... I just wanna nuke the crap out of it
mood
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