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[Topic Unique] Diablo 3 ROS - la der des ders?

n°10542503
yoda34
Chemical Worker
Transactions (3)
Posté le 13-05-2014 à 08:34:06  profilanswer
 

Reprise du message précédent :
Bon je vais peut être attendre avant de reroll mes bonus dmg elem  [:tinostar]

mood
Publicité
Posté le 13-05-2014 à 08:34:06  profilanswer
 

n°10542509
Angkor
Marvellous Angkor
Transactions (6)
Posté le 13-05-2014 à 08:40:47  profilanswer
 

Hello,
 
Intéressant topic à lire.  
Petite question, concernant notre compagnon, les pièces qu'on lui met en arme ou bijou, j'imagine que les bonus ne se répercute pas sur nous, mais les autres effets, par exemple des bijoux qui invoquent des doubles, ça marche?
 
Autre question concernant mon profil, je joue sorcière (je rêve ou j'en vois pas bcp par ici?) hormis le fait que je ne trouve jamais de pièce de set (mon anneau de grandeur royal, eu en 3 runs, dort dans mon coffre :cry:) mais de bonne pièce hors set, je me posais des questions, je doit farmer quoi et ou (à part dans mon cul) pour avoir, enfin, un bon casque, un bon bracelet, de bonne épaulette, une bonne amulette, de bonne jambière et limite une bonne arme?
 
Pour les drops de set, j'en viens même à me poser la question de crafter 3 pièces de set Auguild pour taper le bonus 4P avec l'anneau de grandeur royal.
 
Concernant l'arme, elle n'est pas folle, mais l'aoe qu'elle génère après 10 kills (12/13 millions de dégâts de poisson) je trouve cela génial.
 
http://eu.battle.net/d3/fr/profile [...] ro/2147938 (faites pas gaffe au fait qu'il y ai un 2ème sorcier level 70, c'est celui de mon fils, ni aux noms des autres joueurs...ah c'est enfant  :o )
 
Merci pour vos futures réponses. :hello:
 
PS : C'est quoi un bounty?  :o

Message cité 1 fois
Message édité par Angkor le 13-05-2014 à 08:43:15

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"I was strolling down this Paris way, i walked through the streets in the light of the day and knew that summer had arrived, when I saw your eyes, when I see you."
n°10542513
bluevein

Transactions (0)
Posté le 13-05-2014 à 08:45:13  profilanswer
 

hazzelthorn a écrit :


 
 
non c'est les passif du courtisan fetiche qui sont petit et qui tape moins fort, la cest les gros :)


 
Hier tu m'as mis un doute, j'ai fait pop les fetish par le skill et par le passif et ils sont pareils  :heink:  


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Profil D3
n°10542521
koubbyzzz
koubbyzzz#2445
Transactions (0)
Posté le 13-05-2014 à 08:51:04  profilanswer
 

Nuja a écrit :

2.0.5 datamined: http://www.diablofans.com/
 
si c'est ça l'update, ça va gueuler dans le forum  
 
en gros: changement de type d'élément de beaucoup de skill, nerf wizard, buff wd, beaucoup de modif croisé.


 
Pour les proxi taffaid, y aurait moyen de faire un violent copier coller qui prendrait moins d'une minute siouplai.  :jap:  
merci d'avance.
 


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Btag: koubbyzzz#2445
n°10542522
Boubou169

Transactions (0)
Posté le 13-05-2014 à 08:51:44  profilanswer
 

Nuja a écrit :

2.0.5 datamined: http://www.diablofans.com/
 
si c'est ça l'update, ça va gueuler dans le forum  
 
en gros: changement de type d'élément de beaucoup de skill, nerf wizard, buff wd, beaucoup de modif croisé.

Hum... Proxy  :o  
 
un petit copier coller plz  :cry:

n°10542525
le_pere_no​el2
Jeux de merde
Transactions (0)
Posté le 13-05-2014 à 08:53:09  profilanswer
 

KikitheKing a écrit :

Ouf pas de modif majeur sur le bab, ça m'aurait fait mal au cul d'avoir eu le set 2 jours avant et de prendre un nerf de suite :D
 
Reste à voir les nouveaux elements des skills maintenant et c'est l que ça peut faire mal :/


 
franchement dans ce que j'ai lu toutes les modifs sont useless  [:proy]  
 
Perso j'attends surtout de savoir si il touche à unity et si il corrige le bug du 4P ik
 


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Nothing to Say
n°10542526
bluevein

Transactions (0)
Posté le 13-05-2014 à 08:53:27  profilanswer
 

Pour barbare :
 
http://hfr-rehost.dev.syn.fr/thumb/self/9175b0d2cd60538a843b55f6f837013c268bb687.jpg
 
Monk et Demon hunter :
 
http://hfr-rehost.dev.syn.fr/thumb/self/fc71ac075a5ba48008cd2707c512f89fc7ad9c07.jpg
 
Witch doctor :
 
http://hfr-rehost.dev.syn.fr/thumb/self/585847bafe3578a29bc8e117bbeaafcb8ce4b676.jpg
 
Wizard :  
 
http://hfr-rehost.dev.syn.fr/thumb/self/a12cbbbdbf665c62c08fb45419273f9540d18f30.jpg

Message cité 1 fois
Message édité par bluevein le 13-05-2014 à 09:03:52

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Profil D3
n°10542528
th0r1

Transactions (0)
Posté le 13-05-2014 à 08:54:14  profilanswer
 

koubbyzzz a écrit :


 
Pour les proxi taffaid, y aurait moyen de faire un violent copier coller qui prendrait moins d'une minute siouplai.  :jap:  
merci d'avance.
 


 

Boubou169 a écrit :

Hum... Proxy  :o  
 
un petit copier coller plz  :cry:


 
:jap:
 

Citation :

[Datamined] Patch 2.0.5. Class Changes and Strings  
UPDATE: Videos of visually changed spells will be posted tomorrow after the servers come up!
 
The new Community Events include, but are not limited to:
 
More Legendaries - 1 guaranteed in the first hour!
More Goblins - Anniversary buff makes them come in pairs!
More Blood Shards
More Keystones
More Gold Find
More at the strings section below.
 
Class Changes
Here are the class changes in the files. Remember that this is datamining and you should take all these with a huge grain of salt.
 
DiabloFans Quote:
Barbarian
Inspiring Presence The duration of your shouts is doubled. After using a shout you and all allies within 100 yards regenerate 1% of maximum Life per second for 60 seconds. / Your shouts are: / *Battle Rage / *Threatening Shout / *War Cry (Up from 50 yards)
Wrath of the Berserker  
Arreat's Wail : Activating Wrath of the Berserker deals 3400% weapon damage as Fire to all enemies within 15 yards. (Damage element now specified)
Striding Giant : Reduce all damage taken by 50%. (Previously gave 80% bonus Dodge Chance)
Frenzy  
Sidearm : Each strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 130% weapon damage as Cold to all enemies in its path. / Frenzy's damage turns into Cold. (Damage element now specified)
Seismic Slam Cost: 30 Fury / Slam the ground and cause a wave of destruction that deals 620% weapon damage to enemies up to 45 yards in front of you. (Up from 550%, no longer specifies "in  a cone", no longer seems to knock up)
Shattered Ground : Increase damage to 735% weapon damage as Fire and knocks all enemies hit up into the air. (Up from 710%, no longer changes to a Knockback)
Stagger : Reduce the cost to 22 Fury. / Seismic Slam's damage turns into Lightning. (Previously had 80% chance to Stun for 1 sec)
Permafrost : Create a sheet of frost that deals 755% weapon damage as Cold and Slows enemies by 60% for 1 second. (Up from 710%, slow down from 2 seconds)
Whirlwind  
Hurricane : Pull enemies from up to 35 yards away towards you while Whirlwinding. / Whirlwind's damage turns into Cold. (Damage element now specified)
Revenge  
Best Served Cold : Increase your Critical Hit Chance by 8% for 6 seconds after using Revenge. / Revenge's damage turns into Cold. (Damage element now specified)
War Cry Generate: 20 Fury / Cooldown: 20 seconds / Unleash a rallying cry to increase Armor for you and all allies within 100 yards by 20% for 60 seconds. (Up from 50 yards)
Demon Hunter
 
Awareness Your Armor is increased by 30% of your Dexterity. (Previously gained 6% Dodge every second, resetting after you dodge)
Grenade  
Cluster Grenades : Throw cluster grenades that deal 200% weapon damage as Fire over a 36 yard radius. (Up from 32 yards. Note: the current value in-game is displayed as 9 yards)
Hungering Arrow  
Devouring Arrow : Each consecutive pierce increases the damage of the arrow by 70%. / Hungering Arrow's damage turns into Cold. (Damage element now specified)
Monk
Fists of Thunder  
Bounding Light : Every third hit also releases arcs of holy power, dealing 195% weapon damage as Holy to up to 3 additional enemies. (Damage is now Holy)
Wind Blast : Every third hit Freezes enemies for 1 second. / Fists of Thunder's damage turns into Cold. (Renamed from Lightning Flash, previously increased Dodge by 17% for 3 seconds after each hit, damage element now specified)
Way of the Hundred Fists  
Hands of Lightning : Increase the number of hits in the second strike from 7 to 10 and increasing damage to 429% weapon damage as Lightning. (Damage was Physical)
Blazing Fists : Critical Hits increase your attack speed and movement speed by 5% for 5 seconds. This effect can stack up to 3 times. / Way of the Hundred Fists's damage turns into Fire. (Damage element now specified)
Spirited Salvo : Every activation of the skill has a 40% chance to generate 6 additional Spirit. / Way of the Hundred Fists's damage turns into Holy. (Damage element now specified)
Sweeping Wind  
Inner Storm : As long as your vortex is at the maximum stack count, you gain 4 Spirit per second. / Sweeping Wind's damage turns into Holy. (Damage element now specified)
Wave of Light Cost: 75 Spirit / Focus a wave of light that crushes enemies for 605% weapon damage as Holy, followed by an additional 79% weapon damage as Holy to all enemies in a line. (Damage up from 473%)
Wall of Light : Increase damage of the initial strike to 870% weapon damage and adds a knockback. (Up from 709%)
Explosive Light : Release bursts of energy that deal830% weapon damage as Fire to nearby enemies. (Up from 731%, damage was Holy)
Pillar of the Ancients : Summon an ancient pillar that deals 635% weapon damage as Lightning, followed by 785% weapon damage as Lightning over 3 seconds to enemies who remain in the area. (Damage up from 498%, damage was Physical. Additional damage up from 498%. Damage is now over 3 seconds, instead of after 2 seconds)
Numbing Light : Critical Hits Freeze enemies for 4.5 seconds. (Renamed from Blinding Light, previously stunned)
Witch Doctor
Zombie Handler You can have 1 additional Zombie Dog summoned at one time. The healths of you, your Zombie Dogs and Gargantuan are increased by 20%. (Now also increases player health)
Fetish Sycophants When you hit enemies with your spells, you have up to a 10% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds. (No longer requires a physical realm spell, chance up from 5%)
Fierce Loyalty You can have 1 additional Zombie Dog summoned at one time. While you have a Zombie Dog, Gargantuan, or Fetish following you and not in combat, your movement speed is increased by 30%. (Previously your pets gained 100% of your Life Regen and Thorns)
Summon Zombie Dogs Cooldown: 45 seconds / Summon 3 Zombie Dogs from the depths to fight by your side. Each dog deals 30% of your weapon damage as Physical per hit. (Up from 12%)
Corpse Spiders  
Leaping Spiders : Throw a jar with jumping spiders that leap up to 25 yards to reach their enemy and attack for a total of 382% weapon damage as Poison. (Damage was Physical)
Hex  
Toad of Hugeness : Summon a giant toad that swallows enemies whole for up to 5 seconds, digesting for 580% of your weapon damage per second as Poison. (Up from 20%, damage was Physical)
Unstable Form : Hexed enemies explode when killed, dealing 135% weapon damage as Fire to all enemies within 8 yards. (Damage was Poison)
Horrify Cooldown: 12 seconds / Don a spectral mask that horrifies all enemies within 18 yards, causing them to tremor in Fear and be Immobilized for 3 seconds. (Cooldown down from 16 seconds, distance up from 12 yards, now immobilizes, duration down from 4 seconds)
Phobia : Enemies are no longer Immobilized and will instead run in Fear for 5 seconds. (Previously increased Fear to 6 seconds)
Gargantuan  
Humongoid : The Gargantuan gains the Cleave ability, allowing its attacks to hit multiple enemies for 130% of your weapon damage as Cold. (Damage was Physical)
Wrathful Protector : Summon a more powerful Gargantuan to fight for you for 15 seconds. The Gargantuan's fists burn with fire, dealing 575% of your weapon damage as Fire and knocking enemies into the air. (Previously knocked back)
Bruiser : The Gargantuan gains the ability to periodically slam enemies, dealing 200% of your weapon damage as Fire and stunning them for 3 seconds. (Damage was Physical)
Firebats Cost: 150 Mana initially, and an additional 75 Mana while channeling / Call forth a swarm of fiery bats to burn enemies in front of you for 425% weapon damage as Fire. (Mana cost down from 225)
Dire Bats : Summon fewer but larger bats that travel a long distance and deal 495% weapon damage as Fire. (Up from 300%)
Hungry Bats : Rapidly summon bats that seek out nearby enemies for 635% weapon damage as Fire. (Up from 350%)
Vampire Bats : Firebats initial cost increased to 225 mana but no longer has a channeling cost. (Previously removed channeling cost)
Wall of Zombies  
Unrelenting Grip : Your Wall of Zombies will Slow the movement of enemies by 60% for 5 seconds. Changes the damage done to Cold. (Damage element now specified)
Piranhas  
Bogadile : A giant bogadile emerges from the pool of water and bites a monster dealing 1100% weapon damage as Physical.  (Damage up from 840%, damage was Poison)
Wizard
Magic Weapon  
Force Weapon : Increase the damage bonus of Magic Weapon to 20% damage. (No longer has a chance to Knockback)
Meteor  
Molten Impact : Greatly increases the size and increases the damage of the Meteor impact to 1648% weapon damage as Fire and the molten fire to 549% weapon damage as Fire over 3 seconds. / Adds a 15 second cooldown. (Now also increases size of Meteor)
Archon  
Slow Time : Archon form can cast a Slow Time that follows you. / Archon abilities deal Cold damage instead of Arcane. (Damage element now specified)
Pure Power : Decrease the cooldown of Archon to 100 seconds. / Archon abilities deal Lightning damage instead of Arcane. (Damage element now specified)
Combustion : An explosion erupts around you when you transform, dealing 3680% weapon damage as Fire to all enemies within 15 yards. / Archon abilities deal Fire damage instead of Arcane. (Renamed from Arcane Destruction, damage element now specified)
Teleport Cooldown: 11 seconds / Teleport through the ether to the selected location up to 50 yards away. (Down from 16 seconds)
Calamity : Cast a short range Wave of Force upon arrival, dealing 175% weapon damage as Arcane to all nearby enemies and stunning them for 1 second. (Damage down from 252%, stun duration down from 1.5 seconds)
Fracture : Summon 2 decoys for 6 seconds after teleporting. (Down from 8 seconds)
Safe Passage : For 5 seconds after you Teleport, you will take 25% less damage. (Down from 27%)
Reversal : Casting Teleport again within 5 seconds will instantly return you to your original location and set the remaining cooldown to 1 second. (Down from 8 seconds, remaining cooldown effect added)
Wormhole : After casting Teleport, you have 3 seconds to Teleport 1 additional time. (Previously could teleport 2 additional times within 1 second)
Crusader
Heavenly Strength You can wield a two-handed weapon in your main hand while bearing a shield in your off hand. (No longer has a Movement Speed penalty)
Indestructible When you receive fatal damage, you instead become immune to damage, gain 35% increased damage and gain 16515 Life per Kill for 5 seconds. / This effect may occur once every 60 seconds. (Reworked from: Gain 1% Armor for every 3% of maximum Life missing)
Vigilant Increase Life regeneration by 413. / Reduce all non-Physical damage taken by 20%. (Note: the current value in-game is actually 2063; Damage reduction up from 5%)
InsurmountableBlocking an attack generates 6 Wrath. (Reworked from: Block Amount when 4 enemies are close)
Iron MaidenYour Thorns is increased by 50%. (Previously gave a static amount based on character level)
Finery Gain 1.5% Strength for every gem socketed into your gear. (Previously gave a static amount based on character level)
Holy Cause The amount of damage dealt by your weapon is increased by 10%. / Whenever you deal Holy damage, you heal 1% of your total Life. (No longer requires Holy damage from weapon)
Towering Shield Increase the damage of Punish, Shield Bash and Blessed Shield by 20%. / Reduce the cooldown of Shield Glare by 30%. (Reworked from: Gain Block Chance every second, which resets with blocking)
Fervor While wielding a one-handed weapon, your attack speed is increased by 15% and all cooldowns are reduced by 15%. (Reworked from: When an enemy dies nearby you gain Attack Speed)
Fanaticism - Increase the attack speed of Punish, Slash, Smite and Justice by 15%. (Renamed from Nephalem Majesty. Reworked from: Increases the duration of Nephalem Glory by 30 seconds)
Blessed Shield Cost: 20 Wrath / Hurl your shield, dealing 430% weapon damage as Holy plus 250% of shield Block Chance as Holy damage. The shield will ricochet to 3 nearby enemies. (Up from 340%, damage element now specified)
Combust : The shield erupts in flames and has a 33% chance to explode on impact, dealing 310% weapon damage as Fire to all enemies within 10 yards. (Up from 270%, distance up from 8 yards)
Shattering Throw : When the shield hits an enemy, it splits into 3 small fragments that bounce between nearby enemies, dealing 170% weapon damage as Holy to all enemies hit. (Up from 50%, damage element now specified)
Sweep Attack Cost: 20 Wrath / Sweep a mystical flail through enemies up to 18 yards before you, dealing 480% weapon damage. (Up from 440%)
Gathering Sweep : Enemies caught in the sweep are pulled toward you. / Sweep Attack's damage turns into Holy. (Damage element now specified)
Blazing Sweep : Enemies hit by the attack will catch on fire for 120% weapon damage over 2 seconds. (Down from 170%)
Heaven's Fury Cooldown: 20 seconds / Call down a furious ray of Holy power that deals 1710% weapon damage as Holy over 6 seconds to all enemies caught within it. (Up from 1260%)
Ascendancy : The ray of Holy power grows to encompass 12 yards, dealing 2766% weapon damage as Holy over 6 seconds to enemies caught within it. (Up from 1680%)
Blessed Ground : The ground touched by the ray becomes blessed, scorching it and dealing 1550% weapon damage over 5 seconds to enemies who walks through. (Up from 975%)
Split Fury : The ray splits into 3 smaller beams, each dealing 1980% weapon damage as Holy over 6 seconds. (Up from 1440%)
Thou Shalt Not Pass : Ground touched by the ray pulses with power for 6 seconds, stopping enemies who try to pass over it. (Damage was Holy)
Fires of Heaven : Call down a furious ray of Holy power that is focused through you in a beam across the battlefield, dealing 960% weapon damage as Holy to all enemies it hits. / The cooldown is removed. Now costs 40 Wrath. (Up from 735%)
Phalanx Cost: 30 Wrath / Summon powerful avatars who charge forward to the targeted destination. Enemies caught in the charge path take 490% weapon damage. (Up from 380%)
Bowmen : The summoned avatars no longer march forward, but will wield bows and attack enemies, dealing 185% weapon damage. These bowmen follow you as you move for 5 seconds. / The Bowmen can only be summoned once every 15 seconds. (Up from 160%)
Stampede : Summon warhorses that deal 490% weapon damage and have a 30% chance to Stun enemies for 2 seconds. (Up from 380%)
Bodyguard : Instead of sending the avatars out away from you, you summon 2 Avatars of the Order to protect you and fight by your side for 10 seconds. Each Avatar will attack for 560% of your weapon damage as Physical. / The Avatars can only be summoned once every 30 seconds. (Up from 285%)
Bombardment  
Mine Field : Each impact scatters 2 mines onto the battlefield that explode when enemies walk near them, dealing 160% weapon damage as Fire to all enemies within 10 yards. (Damage element now specified)
Fist of the Heavens - The pillar of lightning now deals 545% weapon damage (up from 340%); The 6 piercing charged bolts now deal 255% weapon damage (down from 340%)
Heaven's Tempest: Now summons a fiery storm (changed from Lightning); Now deals 100% weapon damage (down from 150%); Damage now specified as Fire
Fissure: Now deals 410% weapon damage (up from 400%); Lightning between multiple fissures now deals an additional 135% weapon damage with each arc (down from 185%)
Divine Well: Now deals 40% weapon damage (down from 80%)
Retribution: Now hurls a fist of Holy power (changed from 'a fist of fire and lightning'); Now deals 270% weapon damage (down from 350%); Damage is now Holy (changed from Lightning); Explosion at target now deals 435% weapon damage (up from 150%); Explosion damage is now Holy (changed from Lightning); The 6 piercing charged bolts now deal 185% weapon damage (down from 350%)
Blessed Hammer : Now deals 320% (up from 200%) weapon damage
Burning Wrath : The scorched ground now deals 330% (up from 150%) weapon damage per second
Thunderstruck : The lightning that occasionally arcs between you and the hammer as it spirals through the air now deals 60% (up from 40%) weapon damage
Icebound Hammer: If the hammer explodes on impact with an enemy, it now deals 380% (up from 75%) weapon damage
Shield Bash
Crumble : Damage now specified as Fire
Shattered Shield : The shield shatters into other smaller fragments, hitting more enemies for 740% (up from 380%) weapon damage
Shield Cross : Additional shields now deal 155% (up from 135%) weapon damage
Pound : Now causes Shield Bash to deal 1200% (up from 740%) weapon damage plus 500% shield Block Chance as damage (no longer specified as Holy damage)
One on One : The targeted monster is stunned (changed from 'immobilized') for 1.5 (down from 3) seconds.
Steed Charge - Duration is now 2 (up from 1.5) seconds.
Endurance : Now increases the duration to 3 (up from 2) seconds.
Draw and Quarter : Damage now specified as Holy
Judgment  
Resolved : Damage dealt to judged enemies now has an 20% (down from 80%) increased chance to be a Critical Hit.
Iron Skin  
Explosive Skin : Now deals 1400% (up from 1050%) weapon damage.
Akarat's Champion - Reworked: Now increases the hero's damage by 35% and the Wrath regeneration by 10 for 20 seconds; Removed from tooltip: "The first time you take fatal damage while Akarat's Champion is active, you will be returned to full health."
Fire Starter : Reworked: Dealing damage burns enemies with the power of Akarat, dealing 460% weapon damage as Fire over 3 seconds
Embodiment of Power : Reworked: Now increases the bonus Wrath regeneration from Akarat's Champion to 10
Rally : Reworked: Using Akarat's Champion reduces the remaining cooldown of your other abilities by 12 seconds
Prophet : Added to the tooltip: "The first time you take fatal damage while Akarat's Champion is active, you will be returned to full health"
Hasteful : Gain 15% (down from 30%) increased attack speed (changed from movement speed) while Akarat's Champion is active
Falling Sword - Now deals 1700% (up from 1100%) weapon damage
Superheated : Now deals 310% (up from 200%) weapon damage
Part the Clouds : Now deals 605% (up from 165%) weapon damage
Flurry : Now deals 230% (up from 60%) weapon damage as Holy (damage type wasn't previously specified)
Punish - Now deals 335% (up from 270%) weapon damage
Retaliate : When you block with Hardened Senses active, you now deal 140% (up from 94%) weapon damage as Holy (damage type wasn't previously specified)
Roar : When you block with Hardened Senses active, you now explode with fury dealing 75% (up from 45%) weapon damage
Slash Now deals 230% (up from 190%) weapon damage
Zeal : Grants 1% increased Attack Speed for every enemy hit for 3 seconds. This effect now stacks up to 10 (up from 5) times.
Justice Now deals 245% (up from 240%) weapon damage.
Sword of Justice : Upon hitting an enemy, the sword grants 5% (up from 3%) increased movement speed for 3 seconds. This effect now stacks up to 3 (down from 5) times.
Crack : When the hammer hits an enemy, there is now a 100% (up from 80%) chance it will crack into 2 smaller hammers that fly out and deal 245% (up from 175%) weapon damage as Holy.
Hammer of Pursuit : Now deals 335% (up from 300%) weapon damage.
Burst : Now deals 60% (up from 30%) weapon damage
Laws of Valor Cooldown: 4530 seconds / Active: Empower the Law, granting you and your allies 15% increased Attack Speed for 5 seconds. / Passive: Recite the Law, granting you and your allies 8% increased Attack Speed. / Only one Law may be active at a time.
Answered Prayer : Active: EmpoweringWhile the Law also grants a 0% chanceis empowered, each enemy killed increases the duration by 1 second, up to drop Nephalem Glory Orbs on hita maximum of [Unknown value] seconds of increased time.
Laws of Hope Cooldown: 4530 seconds / Active: Empower the Law, surrounding you and your allies in a shield for 3 seconds that absorbs up to 19108 damage. / Passive: Recite the Law, healing you and your allies for 743 Life per second. / Only one Law may be active at a time.
Laws of Justice Cooldown: 4530 seconds / Active: Empower the Law, granting you and your allies 420 increased resistance to all elements for 5 seconds. / Passive: Recite the Law, granting you and your allies 120 increased resistance to all elements. / Only one Law may be active at a time.
Decaying Strength : Active: While the Law is empowered, any enemy who attacks you or your allies will have their damage reduced by 15% for 4530 seconds, stacking up to a maximum of 60%.
Consecration  
Shattered Ground : Enemies standing on consecrated ground take 95155% weapon damage as Fire per second.
Smite Generate: 5 Wrath per attack / Smite enemies up to 1530 yards away with holy chains that deal 165175% weapon damage as Holy. The chains break off and strike up to 35 additional enemies within 20 yards for 125150% weapon damage as Holy.
Shatter : The holy chains explode dealing 2060% weapon damage as Holy to enemies within 3 yards.
Surge : Increase the rangenumber of the initial chainadditional enemies hit to 30 yards5.


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[ACH] boitier rackable avec mini 8 emplacements HDD 3.5". Me mp
n°10542534
guyhome
Soyons précis
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Posté le 13-05-2014 à 08:57:57  profilanswer
 

bluevein a écrit :


 
Hier tu m'as mis un doute, j'ai fait pop les fetish par le skill et par le passif et ils sont pareils  :heink:  


Alors si je peux me permettre, il y'a 3 facon de faire pop des fetish :
- le plus rapide, le skill armée de fetish = fetish taille normales
- le passif fetish scyophant , pop de fetish de taille normale par utilisation d'un sort (utilisation par degat !! ca a son importance)
- le gibdin, arme dont le skill interne fait pop des fetish de plus petite taille
 
et pour info si jamais, il y a actuellement un conflit entre l'armée de fetish et le passif qui fait que quand l'armée termine sont CD, ca tue aussi ceux du passif....
donc a n'utiliser qu'avec le zunimassa 4p
 
des choses sympa du patch 2.0.5 ont retenues mon attention etant joueur exclusif WD (outre les up evident):
Toad of Hugeness : Summon a giant toad that swallows enemies whole for up to 5 seconds, digesting for 580% of your weapon damage per second as Poison. (Up from 20%, damage was Physical)
-> en spé poison ca va tiquer fort et permettre de mieux temporisrer une fois le set de jade complet, par contre combien d'enemis max?
 
Wrathful Protector : Summon a more powerful Gargantuan to fight for you for 15 seconds. The Gargantuan's fists burn with fire, dealing 575% of your weapon damage as Fire and knocking enemies into the air. (Previously knocked back)
->au moins il sera moins con a toujours chercher a se replacer
 
Bruiser : The Gargantuan gains the ability to periodically slam enemies, dealing 200% of your weapon damage as Fire and stunning them for 3 seconds. (Damage was Physical)  
-> en spé feu il peut taper moitié moins fort que le wrathful ...mais il est tout le temps la...une alternative sympa


Message édité par guyhome le 13-05-2014 à 09:18:07

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Btag : Hershel#2831
n°10542536
koubbyzzz
koubbyzzz#2445
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Posté le 13-05-2014 à 08:58:48  profilanswer
 


 
Thx ca va me faire un peu de lecture  :jap:  


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Btag: koubbyzzz#2445
mood
Publicité
Posté le 13-05-2014 à 08:58:48  profilanswer
 

n°10542538
yoda34
Chemical Worker
Transactions (3)
Posté le 13-05-2014 à 08:59:10  profilanswer
 

ça peut être sympa ça si on joue avec du bonus dégats de feu

 
Citation :

Wrath of the Berserker
Arreat's Wail : Activating Wrath of the Berserker deals 3400% weapon damage as Fire to all enemies within 15 yards. (Damage element now specified)



Message édité par yoda34 le 13-05-2014 à 09:00:10
n°10542563
Shaqseb
In tartiflette we trust
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Posté le 13-05-2014 à 09:15:12  profilanswer
 

Les chiens du féticheur passent de 12 à 30 %, cool avec un masque de Jeram  :D


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https://www.pathofexile.com/account [...] characters
n°10542564
orphen974

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Posté le 13-05-2014 à 09:15:14  profilanswer
 

th0r1 a écrit :

 

Shattered Ground : Enemies standing on consecrated ground take 95155% weapon damage as Fire per second.
Smite Generate: 5 Wrath per attack / Smite enemies up to 1530 yards away with holy chains that deal 165175% weapon damage as Holy. The chains break off and strike up to 35 additional enemies within 20 yards for 125150% weapon damage as Holy.

 

OK  :lol:

Message cité 1 fois
Message édité par orphen974 le 13-05-2014 à 09:15:50
n°10542568
Bakk15
لا إله إلا الله محمد رسول الله
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Posté le 13-05-2014 à 09:18:16  profilanswer
 

Avec une petite mise en page, ça aurait été mieux :/

th0r1 a écrit :


 
:jap:
 

Citation :

[Datamined] Patch 2.0.5. Class Changes and Strings  
UPDATE: Videos of visually changed spells will be posted tomorrow after the servers come up!
 
The new Community Events include, but are not limited to:
 
More Legendaries - 1 guaranteed in the first hour!
More Goblins - Anniversary buff makes them come in pairs!
More Blood Shards
More Keystones
More Gold Find
More at the strings section below.
 
Class Changes
Here are the class changes in the files. Remember that this is datamining and you should take all these with a huge grain of salt.
 
DiabloFans Quote:
 
 
Barbarian
Inspiring Presence The duration of your shouts is doubled. After using a shout you and all allies within 100 yards regenerate 1% of maximum Life per second for 60 seconds. / Your shouts are: / *Battle Rage / *Threatening Shout / *War Cry (Up from 50 yards)
Wrath of the Berserker  
Arreat's Wail : Activating Wrath of the Berserker deals 3400% weapon damage as Fire to all enemies within 15 yards. (Damage element now specified)
Striding Giant : Reduce all damage taken by 50%. (Previously gave 80% bonus Dodge Chance)
Frenzy  
Sidearm : Each strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 130% weapon damage as Cold to all enemies in its path. / Frenzy's damage turns into Cold. (Damage element now specified)
Seismic Slam Cost: 30 Fury / Slam the ground and cause a wave of destruction that deals 620% weapon damage to enemies up to 45 yards in front of you. (Up from 550%, no longer specifies "in  a cone", no longer seems to knock up)
Shattered Ground : Increase damage to 735% weapon damage as Fire and knocks all enemies hit up into the air. (Up from 710%, no longer changes to a Knockback)
Stagger : Reduce the cost to 22 Fury. / Seismic Slam's damage turns into Lightning. (Previously had 80% chance to Stun for 1 sec)
Permafrost : Create a sheet of frost that deals 755% weapon damage as Cold and Slows enemies by 60% for 1 second. (Up from 710%, slow down from 2 seconds)
Whirlwind  
Hurricane : Pull enemies from up to 35 yards away towards you while Whirlwinding. / Whirlwind's damage turns into Cold. (Damage element now specified)
Revenge  
Best Served Cold : Increase your Critical Hit Chance by 8% for 6 seconds after using Revenge. / Revenge's damage turns into Cold. (Damage element now specified)
War Cry Generate: 20 Fury / Cooldown: 20 seconds / Unleash a rallying cry to increase Armor for you and all allies within 100 yards by 20% for 60 seconds. (Up from 50 yards)
 
 
Demon Hunter
Awareness Your Armor is increased by 30% of your Dexterity. (Previously gained 6% Dodge every second, resetting after you dodge)
Grenade  
Cluster Grenades : Throw cluster grenades that deal 200% weapon damage as Fire over a 36 yard radius. (Up from 32 yards. Note: the current value in-game is displayed as 9 yards)
Hungering Arrow  
Devouring Arrow : Each consecutive pierce increases the damage of the arrow by 70%. / Hungering Arrow's damage turns into Cold. (Damage element now specified)
 
 
Monk
Fists of Thunder  
Bounding Light : Every third hit also releases arcs of holy power, dealing 195% weapon damage as Holy to up to 3 additional enemies. (Damage is now Holy)
Wind Blast : Every third hit Freezes enemies for 1 second. / Fists of Thunder's damage turns into Cold. (Renamed from Lightning Flash, previously increased Dodge by 17% for 3 seconds after each hit, damage element now specified)
Way of the Hundred Fists  
Hands of Lightning : Increase the number of hits in the second strike from 7 to 10 and increasing damage to 429% weapon damage as Lightning. (Damage was Physical)
Blazing Fists : Critical Hits increase your attack speed and movement speed by 5% for 5 seconds. This effect can stack up to 3 times. / Way of the Hundred Fists's damage turns into Fire. (Damage element now specified)
Spirited Salvo : Every activation of the skill has a 40% chance to generate 6 additional Spirit. / Way of the Hundred Fists's damage turns into Holy. (Damage element now specified)
Sweeping Wind  
Inner Storm : As long as your vortex is at the maximum stack count, you gain 4 Spirit per second. / Sweeping Wind's damage turns into Holy. (Damage element now specified)
Wave of Light Cost: 75 Spirit / Focus a wave of light that crushes enemies for 605% weapon damage as Holy, followed by an additional 79% weapon damage as Holy to all enemies in a line. (Damage up from 473%)
Wall of Light : Increase damage of the initial strike to 870% weapon damage and adds a knockback. (Up from 709%)
Explosive Light : Release bursts of energy that deal830% weapon damage as Fire to nearby enemies. (Up from 731%, damage was Holy)
Pillar of the Ancients : Summon an ancient pillar that deals 635% weapon damage as Lightning, followed by 785% weapon damage as Lightning over 3 seconds to enemies who remain in the area. (Damage up from 498%, damage was Physical. Additional damage up from 498%. Damage is now over 3 seconds, instead of after 2 seconds)
Numbing Light : Critical Hits Freeze enemies for 4.5 seconds. (Renamed from Blinding Light, previously stunned)
 
 
Witch Doctor
Zombie Handler You can have 1 additional Zombie Dog summoned at one time. The healths of you, your Zombie Dogs and Gargantuan are increased by 20%. (Now also increases player health)
Fetish Sycophants When you hit enemies with your spells, you have up to a 10% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds. (No longer requires a physical realm spell, chance up from 5%)
Fierce Loyalty You can have 1 additional Zombie Dog summoned at one time. While you have a Zombie Dog, Gargantuan, or Fetish following you and not in combat, your movement speed is increased by 30%. (Previously your pets gained 100% of your Life Regen and Thorns)
Summon Zombie Dogs Cooldown: 45 seconds / Summon 3 Zombie Dogs from the depths to fight by your side. Each dog deals 30% of your weapon damage as Physical per hit. (Up from 12%)
Corpse Spiders  
Leaping Spiders : Throw a jar with jumping spiders that leap up to 25 yards to reach their enemy and attack for a total of 382% weapon damage as Poison. (Damage was Physical)
Hex  
Toad of Hugeness : Summon a giant toad that swallows enemies whole for up to 5 seconds, digesting for 580% of your weapon damage per second as Poison. (Up from 20%, damage was Physical)
Unstable Form : Hexed enemies explode when killed, dealing 135% weapon damage as Fire to all enemies within 8 yards. (Damage was Poison)
Horrify Cooldown: 12 seconds / Don a spectral mask that horrifies all enemies within 18 yards, causing them to tremor in Fear and be Immobilized for 3 seconds. (Cooldown down from 16 seconds, distance up from 12 yards, now immobilizes, duration down from 4 seconds)
Phobia : Enemies are no longer Immobilized and will instead run in Fear for 5 seconds. (Previously increased Fear to 6 seconds)
Gargantuan  
Humongoid : The Gargantuan gains the Cleave ability, allowing its attacks to hit multiple enemies for 130% of your weapon damage as Cold. (Damage was Physical)
Wrathful Protector : Summon a more powerful Gargantuan to fight for you for 15 seconds. The Gargantuan's fists burn with fire, dealing 575% of your weapon damage as Fire and knocking enemies into the air. (Previously knocked back)
Bruiser : The Gargantuan gains the ability to periodically slam enemies, dealing 200% of your weapon damage as Fire and stunning them for 3 seconds. (Damage was Physical)
Firebats Cost: 150 Mana initially, and an additional 75 Mana while channeling / Call forth a swarm of fiery bats to burn enemies in front of you for 425% weapon damage as Fire. (Mana cost down from 225)
Dire Bats : Summon fewer but larger bats that travel a long distance and deal 495% weapon damage as Fire. (Up from 300%)
Hungry Bats : Rapidly summon bats that seek out nearby enemies for 635% weapon damage as Fire. (Up from 350%)
Vampire Bats : Firebats initial cost increased to 225 mana but no longer has a channeling cost. (Previously removed channeling cost)
Wall of Zombies  
Unrelenting Grip : Your Wall of Zombies will Slow the movement of enemies by 60% for 5 seconds. Changes the damage done to Cold. (Damage element now specified)
Piranhas  
Bogadile : A giant bogadile emerges from the pool of water and bites a monster dealing 1100% weapon damage as Physical.  (Damage up from 840%, damage was Poison)
 
Wizard
Magic Weapon  
Force Weapon : Increase the damage bonus of Magic Weapon to 20% damage. (No longer has a chance to Knockback)
Meteor  
Molten Impact : Greatly increases the size and increases the damage of the Meteor impact to 1648% weapon damage as Fire and the molten fire to 549% weapon damage as Fire over 3 seconds. / Adds a 15 second cooldown. (Now also increases size of Meteor)
Archon  
Slow Time : Archon form can cast a Slow Time that follows you. / Archon abilities deal Cold damage instead of Arcane. (Damage element now specified)
Pure Power : Decrease the cooldown of Archon to 100 seconds. / Archon abilities deal Lightning damage instead of Arcane. (Damage element now specified)
Combustion : An explosion erupts around you when you transform, dealing 3680% weapon damage as Fire to all enemies within 15 yards. / Archon abilities deal Fire damage instead of Arcane. (Renamed from Arcane Destruction, damage element now specified)
Teleport Cooldown: 11 seconds / Teleport through the ether to the selected location up to 50 yards away. (Down from 16 seconds)
Calamity : Cast a short range Wave of Force upon arrival, dealing 175% weapon damage as Arcane to all nearby enemies and stunning them for 1 second. (Damage down from 252%, stun duration down from 1.5 seconds)
Fracture : Summon 2 decoys for 6 seconds after teleporting. (Down from 8 seconds)
Safe Passage : For 5 seconds after you Teleport, you will take 25% less damage. (Down from 27%)
Reversal : Casting Teleport again within 5 seconds will instantly return you to your original location and set the remaining cooldown to 1 second. (Down from 8 seconds, remaining cooldown effect added)
Wormhole : After casting Teleport, you have 3 seconds to Teleport 1 additional time. (Previously could teleport 2 additional times within 1 second)
 
 
Crusader
Heavenly Strength You can wield a two-handed weapon in your main hand while bearing a shield in your off hand. (No longer has a Movement Speed penalty)
Indestructible When you receive fatal damage, you instead become immune to damage, gain 35% increased damage and gain 16515 Life per Kill for 5 seconds. / This effect may occur once every 60 seconds. (Reworked from: Gain 1% Armor for every 3% of maximum Life missing)
Vigilant Increase Life regeneration by 413. / Reduce all non-Physical damage taken by 20%. (Note: the current value in-game is actually 2063; Damage reduction up from 5%)
InsurmountableBlocking an attack generates 6 Wrath. (Reworked from: Block Amount when 4 enemies are close)
Iron MaidenYour Thorns is increased by 50%. (Previously gave a static amount based on character level)
Finery Gain 1.5% Strength for every gem socketed into your gear. (Previously gave a static amount based on character level)
Holy Cause The amount of damage dealt by your weapon is increased by 10%. / Whenever you deal Holy damage, you heal 1% of your total Life. (No longer requires Holy damage from weapon)
Towering Shield Increase the damage of Punish, Shield Bash and Blessed Shield by 20%. / Reduce the cooldown of Shield Glare by 30%. (Reworked from: Gain Block Chance every second, which resets with blocking)
Fervor While wielding a one-handed weapon, your attack speed is increased by 15% and all cooldowns are reduced by 15%. (Reworked from: When an enemy dies nearby you gain Attack Speed)
Fanaticism - Increase the attack speed of Punish, Slash, Smite and Justice by 15%. (Renamed from Nephalem Majesty. Reworked from: Increases the duration of Nephalem Glory by 30 seconds)
Blessed Shield Cost: 20 Wrath / Hurl your shield, dealing 430% weapon damage as Holy plus 250% of shield Block Chance as Holy damage. The shield will ricochet to 3 nearby enemies. (Up from 340%, damage element now specified)
Combust : The shield erupts in flames and has a 33% chance to explode on impact, dealing 310% weapon damage as Fire to all enemies within 10 yards. (Up from 270%, distance up from 8 yards)
Shattering Throw : When the shield hits an enemy, it splits into 3 small fragments that bounce between nearby enemies, dealing 170% weapon damage as Holy to all enemies hit. (Up from 50%, damage element now specified)
Sweep Attack Cost: 20 Wrath / Sweep a mystical flail through enemies up to 18 yards before you, dealing 480% weapon damage. (Up from 440%)
Gathering Sweep : Enemies caught in the sweep are pulled toward you. / Sweep Attack's damage turns into Holy. (Damage element now specified)
Blazing Sweep : Enemies hit by the attack will catch on fire for 120% weapon damage over 2 seconds. (Down from 170%)
Heaven's Fury Cooldown: 20 seconds / Call down a furious ray of Holy power that deals 1710% weapon damage as Holy over 6 seconds to all enemies caught within it. (Up from 1260%)
Ascendancy : The ray of Holy power grows to encompass 12 yards, dealing 2766% weapon damage as Holy over 6 seconds to enemies caught within it. (Up from 1680%)
Blessed Ground : The ground touched by the ray becomes blessed, scorching it and dealing 1550% weapon damage over 5 seconds to enemies who walks through. (Up from 975%)
Split Fury : The ray splits into 3 smaller beams, each dealing 1980% weapon damage as Holy over 6 seconds. (Up from 1440%)
Thou Shalt Not Pass : Ground touched by the ray pulses with power for 6 seconds, stopping enemies who try to pass over it. (Damage was Holy)
Fires of Heaven : Call down a furious ray of Holy power that is focused through you in a beam across the battlefield, dealing 960% weapon damage as Holy to all enemies it hits. / The cooldown is removed. Now costs 40 Wrath. (Up from 735%)
Phalanx Cost: 30 Wrath / Summon powerful avatars who charge forward to the targeted destination. Enemies caught in the charge path take 490% weapon damage. (Up from 380%)
Bowmen : The summoned avatars no longer march forward, but will wield bows and attack enemies, dealing 185% weapon damage. These bowmen follow you as you move for 5 seconds. / The Bowmen can only be summoned once every 15 seconds. (Up from 160%)
Stampede : Summon warhorses that deal 490% weapon damage and have a 30% chance to Stun enemies for 2 seconds. (Up from 380%)
Bodyguard : Instead of sending the avatars out away from you, you summon 2 Avatars of the Order to protect you and fight by your side for 10 seconds. Each Avatar will attack for 560% of your weapon damage as Physical. / The Avatars can only be summoned once every 30 seconds. (Up from 285%)
Bombardment  
Mine Field : Each impact scatters 2 mines onto the battlefield that explode when enemies walk near them, dealing 160% weapon damage as Fire to all enemies within 10 yards. (Damage element now specified)
Fist of the Heavens - The pillar of lightning now deals 545% weapon damage (up from 340%); The 6 piercing charged bolts now deal 255% weapon damage (down from 340%)
Heaven's Tempest: Now summons a fiery storm (changed from Lightning); Now deals 100% weapon damage (down from 150%); Damage now specified as Fire
Fissure: Now deals 410% weapon damage (up from 400%); Lightning between multiple fissures now deals an additional 135% weapon damage with each arc (down from 185%)
Divine Well: Now deals 40% weapon damage (down from 80%)
Retribution: Now hurls a fist of Holy power (changed from 'a fist of fire and lightning'); Now deals 270% weapon damage (down from 350%); Damage is now Holy (changed from Lightning); Explosion at target now deals 435% weapon damage (up from 150%); Explosion damage is now Holy (changed from Lightning); The 6 piercing charged bolts now deal 185% weapon damage (down from 350%)
Blessed Hammer : Now deals 320% (up from 200%) weapon damage
Burning Wrath : The scorched ground now deals 330% (up from 150%) weapon damage per second
Thunderstruck : The lightning that occasionally arcs between you and the hammer as it spirals through the air now deals 60% (up from 40%) weapon damage
Icebound Hammer: If the hammer explodes on impact with an enemy, it now deals 380% (up from 75%) weapon damage
Shield Bash
Crumble : Damage now specified as Fire
Shattered Shield : The shield shatters into other smaller fragments, hitting more enemies for 740% (up from 380%) weapon damage
Shield Cross : Additional shields now deal 155% (up from 135%) weapon damage
Pound : Now causes Shield Bash to deal 1200% (up from 740%) weapon damage plus 500% shield Block Chance as damage (no longer specified as Holy damage)
One on One : The targeted monster is stunned (changed from 'immobilized') for 1.5 (down from 3) seconds.
Steed Charge - Duration is now 2 (up from 1.5) seconds.
Endurance : Now increases the duration to 3 (up from 2) seconds.
Draw and Quarter : Damage now specified as Holy
Judgment  
Resolved : Damage dealt to judged enemies now has an 20% (down from 80%) increased chance to be a Critical Hit.
Iron Skin  
Explosive Skin : Now deals 1400% (up from 1050%) weapon damage.
Akarat's Champion - Reworked: Now increases the hero's damage by 35% and the Wrath regeneration by 10 for 20 seconds; Removed from tooltip: "The first time you take fatal damage while Akarat's Champion is active, you will be returned to full health."
Fire Starter : Reworked: Dealing damage burns enemies with the power of Akarat, dealing 460% weapon damage as Fire over 3 seconds
Embodiment of Power : Reworked: Now increases the bonus Wrath regeneration from Akarat's Champion to 10
Rally : Reworked: Using Akarat's Champion reduces the remaining cooldown of your other abilities by 12 seconds
Prophet : Added to the tooltip: "The first time you take fatal damage while Akarat's Champion is active, you will be returned to full health"
Hasteful : Gain 15% (down from 30%) increased attack speed (changed from movement speed) while Akarat's Champion is active
Falling Sword - Now deals 1700% (up from 1100%) weapon damage
Superheated : Now deals 310% (up from 200%) weapon damage
Part the Clouds : Now deals 605% (up from 165%) weapon damage
Flurry : Now deals 230% (up from 60%) weapon damage as Holy (damage type wasn't previously specified)
Punish - Now deals 335% (up from 270%) weapon damage
Retaliate : When you block with Hardened Senses active, you now deal 140% (up from 94%) weapon damage as Holy (damage type wasn't previously specified)
Roar : When you block with Hardened Senses active, you now explode with fury dealing 75% (up from 45%) weapon damage
Slash Now deals 230% (up from 190%) weapon damage
Zeal : Grants 1% increased Attack Speed for every enemy hit for 3 seconds. This effect now stacks up to 10 (up from 5) times.
Justice Now deals 245% (up from 240%) weapon damage.
Sword of Justice : Upon hitting an enemy, the sword grants 5% (up from 3%) increased movement speed for 3 seconds. This effect now stacks up to 3 (down from 5) times.
Crack : When the hammer hits an enemy, there is now a 100% (up from 80%) chance it will crack into 2 smaller hammers that fly out and deal 245% (up from 175%) weapon damage as Holy.
Hammer of Pursuit : Now deals 335% (up from 300%) weapon damage.
Burst : Now deals 60% (up from 30%) weapon damage
Laws of Valor Cooldown: 4530 seconds / Active: Empower the Law, granting you and your allies 15% increased Attack Speed for 5 seconds. / Passive: Recite the Law, granting you and your allies 8% increased Attack Speed. / Only one Law may be active at a time.
Answered Prayer : Active: EmpoweringWhile the Law also grants a 0% chanceis empowered, each enemy killed increases the duration by 1 second, up to drop Nephalem Glory Orbs on hita maximum of [Unknown value] seconds of increased time.
Laws of Hope Cooldown: 4530 seconds / Active: Empower the Law, surrounding you and your allies in a shield for 3 seconds that absorbs up to 19108 damage. / Passive: Recite the Law, healing you and your allies for 743 Life per second. / Only one Law may be active at a time.
Laws of Justice Cooldown: 4530 seconds / Active: Empower the Law, granting you and your allies 420 increased resistance to all elements for 5 seconds. / Passive: Recite the Law, granting you and your allies 120 increased resistance to all elements. / Only one Law may be active at a time.
Decaying Strength : Active: While the Law is empowered, any enemy who attacks you or your allies will have their damage reduced by 15% for 4530 seconds, stacking up to a maximum of 60%.
Consecration  
Shattered Ground : Enemies standing on consecrated ground take 95155% weapon damage as Fire per second.
Smite Generate: 5 Wrath per attack / Smite enemies up to 1530 yards away with holy chains that deal 165175% weapon damage as Holy. The chains break off and strike up to 35 additional enemies within 20 yards for 125150% weapon damage as Holy.
Shatter : The holy chains explode dealing 2060% weapon damage as Holy to enemies within 3 yards.
Surge : Increase the rangenumber of the initial chainadditional enemies hit to 30 yards5.



n°10542571
Bakk15
لا إله إلا الله محمد رسول الله
Transactions (0)
Posté le 13-05-2014 à 09:18:57  profilanswer
 
n°10542572
johann77
PSN / XBOX LIVE : adenalt
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Posté le 13-05-2014 à 09:19:00  profilanswer
 

Maintenant que j'ai loot le bouclier qui supprime le nerf de vitesse du croisé quand il porte la 2H, ils suppriment les -15% de vitesse... :o


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Battle tag SC2: Antares #581 - Battle Tag Diablo III: denalt #1991 - XBOX LIVE: adenalt
n°10542584
the_bob
André the Giant Has a Posse
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Posté le 13-05-2014 à 09:23:05  profilanswer
 

Bon il est quand se patch.  
C'est con pour le WD je comptais tester autre chose que les pets...


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[Tuto en cours] Overclocking SB sur Asus (Offset) / Profil D3
n°10542599
bluevein

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Posté le 13-05-2014 à 09:28:32  profilanswer
 

Crusader (super long) :
 
http://hfr-rehost.dev.syn.fr/thumb/self/034de34b17836573bb06e27c21e24417b34d8973.jpg
 
Oh un antimort sur croisé. C'est nouveau non ?
 
Le loot a la connexion devient officiel  ;)  
 
x1_Community_Buff_Legendaries_0_desc - Your chance to find Legendary items is increased, including a guaranteed drop during your first hour of play.

Message cité 2 fois
Message édité par bluevein le 13-05-2014 à 09:38:10

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Profil D3
n°10542604
Profil sup​primé

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Posté le 13-05-2014 à 09:32:18  answer
 

KikitheKing a écrit :

Une excellente soirée à nouveau pour moi :D
 
On commence par ça:
http://hfr-rehost.dev.syn.fr/self/ [...] 454da0.png
Me voilà avec le bonus 4p :love:
 
Puis la 3 chasses dans ma Cindercoat:
http://hfr-rehost.dev.syn.fr/self/ [...] 6c043c.png
 
On continue avec mon premier essai sur le craft de brassard:
http://hfr-rehost.dev.syn.fr/self/ [...] f1f739.png
Rerollé en 3 essais par la suite.
 
Et on termine par un autre craft:
http://hfr-rehost.dev.syn.fr/self/ [...] 5b4b71.png
Pas terrible pour le moment, je tente le CC mais j'en plus aucune compo XD
 
Vous pouvez me haïr ^^
 
Le bonus de set est absolument génial mais clairement pas simple à prendre en main. J'ai encore des soucis pour gérer ma fureur et mon cooldown de bond est trop long. Va falloir corriger tout ça.


 
Cette insolence   :pt1cable:  
 
Hier, quedalle pour moi.
 
3 failles T3 + une ou 2 primes = un seul leg pourri et même pas pour ma classe, wahouuuu...
 
Le genre de session qui te dégoute du farm.
 
J'espère ne pas répéter ce genre de soirée.
 
Par rapport à mon WD pets, je constate quand même certains pbs récurrents à la longue :
 
L'absence de fetiches suffisants au moment d'engager certains packs d'élites.
Avec 12 fétiches c'est mode roulage sur le monde, avec 2 ou 3 c'est nettement plus galère.
 
Le passif génère des fétiches de manière non linéaire (random is random ^^).
Donc parfois, on a rapidement nos 12 fétiches, mais parfois ensuite on galère sec pour les renouveler, même en bombardant la canalisation des chauve souris.
 
Résultat, assez régulièrement, on a assez peu de fétiches de up.
 
L'armée de fétiches permet de combler ces manques au moment opportun, mais au bout de 20 secondes ils disparaissent et on se retrouve de nouveau vulnérable le temps de re-générer une armée.
 
Le garg protecteur tape ultra fort, mais je le vois vraiment souvent ne RIEN foutre face aux mobs à 2 cm de lui  :fou:  
 
Limite une fois sur 2 il ne sert pas à grand chose, c'est vraiment un bug et ce serait bien que ce soit résolu.
 
Côté IA, les fétiches ne sont pas irréprochables non plus, trop dissipés, mais globalement ils font bien le taff.
 
Donc bon, le feti pets c'est bien, mais sans un bonus supplémentaire à la génération/maintien des fétiches ce build n'est pas non plus la méga panacée.

Message cité 2 fois
Message édité par Profil supprimé le 13-05-2014 à 09:32:37
n°10542616
yoda34
Chemical Worker
Transactions (3)
Posté le 13-05-2014 à 09:37:05  profilanswer
 


y'a des chiffres barrés :D  
 
genre 125150%  :jap:

n°10542624
Toxic06

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Posté le 13-05-2014 à 09:39:50  profilanswer
 

bluevein a écrit :


 
Tu démarres a 3h21 ici http://www.twitch.tv/alkaizerx/b/526877886 et tu avances de 4 heures, t'as la preuve en video.
 
Le spreadsheet du paragon 2.0 : https://docs.google.com/spreadsheet [...] ring#gid=9
 
@the_bob : A essayer mais le ratio "temps passé a trouver khazra den" et XP de recompense doit être mauvais en bas torment.


 
 
Mouais il peu surtout remercier les personnes qui lui send des invits en boucle sur des bounty / failles juste a la fin pour prendre l'xp ... rien de passionant a regarder. Quand tu regarde heureusement que le combat dure pas plus de 2 / 3s son barb n'as pas l'air de tenir en robu :)

Message cité 1 fois
Message édité par Toxic06 le 13-05-2014 à 09:40:31
n°10542627
olakeen

Transactions (5)
Posté le 13-05-2014 à 09:40:23  profilanswer
 

Dites voir, les items de set se loot où ?
 
Depuis que je joue, je n'en ai pas vu un  :fou:


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Star Citizen Ships Performances Viewer
n°10542630
Profil sup​primé

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Posté le 13-05-2014 à 09:41:30  answer
 

bluevein a écrit :

Crusader (super long) :
 
http://hfr-rehost.dev.syn.fr/thumb [...] 4d8973.jpg
 
Oh un antimort sur croisé. C'est nouveau non ?
 
Le loot a la connexion devient officiel  ;)  
 
x1_Community_Buff_Legendaries_0_desc - Your chance to find Legendary items is increased, including a guaranteed drop during your first hour of play.


 
Ah c'est donc ça le bouclier pourri que j'ai eu hier pour mon WD en 2 heures de jeu :o  
 

n°10542632
yoda34
Chemical Worker
Transactions (3)
Posté le 13-05-2014 à 09:41:45  profilanswer
 

aléatoire :jap:
 
Sinon qqun a testé ça pour farmer la compo de Malthael ? https://www.youtube.com/watch?v=BppoT8DddIk

n°10542640
bluevein

Transactions (0)
Posté le 13-05-2014 à 09:43:39  profilanswer
 

Toxic06 a écrit :


Mouais il peu surtout remercier les personnes qui lui send des invits en boucle sur des bounty / failles juste a la fin pour prendre l'xp ... rien de passionant a regarder. Quand tu regarde heureusement que le combat dure pas plus de 2 / 3s son barb n'as pas l'air de tenir en robu :)


 
La je peux plus rien pour toi  
 
http://hfr-rehost.dev.syn.fr/self/a4b28c67927bea14f0d621398c1c23a3b5121aff.jpg


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Profil D3
n°10542643
KikitheKin​g
Kiki le Vrai !
Transactions (1)
Posté le 13-05-2014 à 09:44:46  profilanswer
 

le_pere_noel2 a écrit :


 
franchement dans ce que j'ai lu toutes les modifs sont useless  [:proy]  
 
Perso j'attends surtout de savoir si il touche à unity et si il corrige le bug du 4P ik
 


Le croisé bouclier divin avec le boubou qui éclate se fait nerfer par exemple.
Le bab lui, y'a vraiment rien comme modif.

Message cité 2 fois
Message édité par KikitheKing le 13-05-2014 à 09:46:25

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PSN/XBL: KikitheKing
n°10542647
KikitheKin​g
Kiki le Vrai !
Transactions (1)
Posté le 13-05-2014 à 09:45:42  profilanswer
 

olakeen a écrit :

Dites voir, les items de set se loot où ?
 
Depuis que je joue, je n'en ai pas vu un  :fou:


T1 mini sinon t'auras que du blackthorn.


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PSN/XBL: KikitheKing
n°10542661
olakeen

Transactions (5)
Posté le 13-05-2014 à 09:48:53  profilanswer
 

KikitheKing a écrit :


T1 mini sinon t'auras que du blackthorn.


 
Ok merci.  :jap:  
 
Je suis redescendu à calvaire parce que 3h pour tuer du bleu c'est un peu chiant.
 
Je trouve les stats des items bizarres. Un coup tu va trouver un pauvre objet jaune qui va te donner +20% de stats et le reste du temps des objets (même légendaires) à +1% -1%  :sarcastic:


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Star Citizen Ships Performances Viewer
n°10542667
orphen974

Transactions (0)
Posté le 13-05-2014 à 09:51:59  profilanswer
 

yoda34 a écrit :


y'a des chiffres barrés :D  
 
genre 125150%  :jap:


 
Ah, du coup il est nul ce patch  :kaola:  
 :jap:  

n°10542669
the_bob
André the Giant Has a Posse
Transactions (0)
Posté le 13-05-2014 à 09:53:02  profilanswer
 


 
J'utilise pas armé de fétiche. ils vont doublé les chace de les générer. On va péter a plus de 30 fétiches en pointe...
 
 

KikitheKing a écrit :


Le croisé bouclier divin avec le boubou qui éclate se fait nerfer par exemple.
Le bab lui, y'a vraiment rien comme modif.


 
Nerfé ?
Passif qui file 20% a bouclier divin
Passif qui file 15% d'AS en 1h  
Passif qui up les dégât sacré + 1% de vie par envoie de boubou.
 
Je suis pas convaincu que dans l'ensemble on puisse parler de nerf :o
 
Edit : pour info, conrtisant fétiche ne génére pas de fétiche quand on est en marche fantome. (qui devrais etre supprimer d'après le datamining)
Et je joue avec un double générateur, pirahna génére des fétiches aussi

Message cité 2 fois
Message édité par the_bob le 13-05-2014 à 09:54:51

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[Tuto en cours] Overclocking SB sur Asus (Offset) / Profil D3
n°10542672
KikitheKin​g
Kiki le Vrai !
Transactions (1)
Posté le 13-05-2014 à 09:56:06  profilanswer
 

the_bob a écrit :


 
J'utilise pas armé de fétiche. ils vont doublé les chace de les générer. On va péter a plus de 30 fétiches en pointe...
 
 


 

the_bob a écrit :


 
Nerfé ?
Passif qui file 20% a bouclier divin
Passif qui file 15% d'AS en 1h  
Passif qui up les dégât sacré + 1% de vie par envoie de boubou.
 
Je suis pas convaincu que dans l'ensemble on puisse parler de nerf :o


Ah pas fait gaffe à ces modif la.
 
Mais le shield fragment passe de 333 (tool tip bugué a 170 :o
 
Enfin bref, on verra tout ça demain ou ce soir.


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PSN/XBL: KikitheKing
n°10542676
Profil sup​primé

Transactions (0)
Posté le 13-05-2014 à 09:57:17  answer
 

the_bob a écrit :


 
J'utilise pas armé de fétiche. ils vont doublé les chace de les générer. On va péter a plus de 30 fétiches en pointe...
 
Edit : pour info, conrtisant fétiche ne génére pas de fétiche quand on est en marche fantome. (qui devrais etre supprimer d'après le datamining)
Et je joue avec un double générateur, pirahna génére des fétiches aussi


 
Super nouvelle pour les fetiches  :bounce:  
 
Et piranha peut aussi générer des fetiches ? tain je savais meme pas lol
 

n°10542679
ssx99harlo​ck

Transactions (2)
Posté le 13-05-2014 à 09:58:17  profilanswer
 

Spinebreaker a écrit :

Dépend de ta vie actuelle mais je dirais le @res en dcc (ou en %elemental)


 
 
NON !!!  J'ai fait cette erreur !! Garde le @ res et modifie le vita en DCC !!

n°10542688
bluevein

Transactions (0)
Posté le 13-05-2014 à 10:01:19  profilanswer
 

Angkor a écrit :

Hello,
 
Intéressant topic à lire.  
Petite question, concernant notre compagnon, les pièces qu'on lui met en arme ou bijou, j'imagine que les bonus ne se répercute pas sur nous, mais les autres effets, par exemple des bijoux qui invoquent des doubles, ça marche?
 
Autre question concernant mon profil, je joue sorcière (je rêve ou j'en vois pas bcp par ici?) hormis le fait que je ne trouve jamais de pièce de set (mon anneau de grandeur royal, eu en 3 runs, dort dans mon coffre :cry:) mais de bonne pièce hors set, je me posais des questions, je doit farmer quoi et ou (à part dans mon cul) pour avoir, enfin, un bon casque, un bon bracelet, de bonne épaulette, une bonne amulette, de bonne jambière et limite une bonne arme?
 
Pour les drops de set, j'en viens même à me poser la question de crafter 3 pièces de set Auguild pour taper le bonus 4P avec l'anneau de grandeur royal.
 
Concernant l'arme, elle n'est pas folle, mais l'aoe qu'elle génère après 10 kills (12/13 millions de dégâts de poisson) je trouve cela génial.
 
http://eu.battle.net/d3/fr/profile [...] ro/2147938 (faites pas gaffe au fait qu'il y ai un 2ème sorcier level 70, c'est celui de mon fils, ni aux noms des autres joueurs...ah c'est enfant  :o )
 
Merci pour vos futures réponses. :hello:
 
PS : C'est quoi un bounty?  :o


 
Les compagnons partagent 20% du % d'or et trouvaille d'objet magique mais c'est inutile.
 
Auguild est une bonne option pour les epaulettes. Dans ton cas epaules + casque ou epaules + bracelets mais tes bracelets ne sont pas mauvais.
 
Les casques peuvent être pariés chez Kadala facilement. L'arme il faut de la chance. Les jambieres tu peux partir sur un autre set de 2 avec bonus 3 pièce grace a l'anneau.


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Profil D3
n°10542705
giboulz1

Transactions (0)
Posté le 13-05-2014 à 10:05:27  profilanswer
 


question pour nos amis WD (désolé si c'est déjà évoqué, ya trop de page).  
 
sur mon WD, j'ai un jeram, un T & T (pas top). mon set zuni j'ai le casque, les chaussures, et un anneaux (vraiment pas top).  
 
Je peux activer le full set (anneau de grandeur), mais ca me fait perdre mon jeram (a 100%) et mettre un anneau vraiment pas térrible. (genre ya que de l'AS dessus).  
 
mon build est le suivant : chiens avec LOH / Fire bat / Pirhana tornade / BBV / Garguanthua 15s / voyage spirituel.  
 
mes questions :  
_j'ai tester rapidement hier en mettant mon zuni et remplaçant le garguantua par l'armée de fétish, du coup je perds énormement de dégats sur mes fétish (plus de jéram). Vous avez un build spécifique pour un set zuni ?  
_comment vous différencier les fétish de l'armée des fétish et ceux du passif ? c'est tellement le bordel (j'avais régulièrement plus de 14 fétish) mais on ne sait pas lesquels viennent de quels sort, et si je lance de nouveau l'armée de fétish, cela tue ceux du passif.  
 


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Profil D3: giboulz#2205 /  flickr
n°10542709
kilokilo8
xD FripFromp xD
Transactions (0)
Posté le 13-05-2014 à 10:06:08  profilanswer
 

Juicy a écrit :


 
Ah mais j'ai pas de soucis à t'emmener en T1/T2 moi :ange:
Après ce qui s'y passera :whistle:


 
 :lol:  
 
T'inquiète: immune arcanes+botte de glace+regen et robustesse de porc ... Au contraire, j'aimerai me prendre plus de coup pour UP ma fureur :sol:  
En plus, je switch d'épaulettes (ashera-->épaulette TP safe) au cas où http://stkr.es/s/zpi  
 
PS:jme disais bien que t'allais reprendre rhada :D


Message édité par kilokilo8 le 13-05-2014 à 10:08:28

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Explications des causes des délocalisations et de la perte de notre souveraineté: UPR/François Asselineau
n°10542724
lordlambda
lurker pro
Transactions (0)
Posté le 13-05-2014 à 10:11:31  profilanswer
 

rhaa, j'ai 2 source op pour wizz frost : rafale hivernale et grace de la lumiere .. je me tatte maintenant...


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If you got to cheese, just cheese, don't talk !
n°10542731
bluevein

Transactions (0)
Posté le 13-05-2014 à 10:12:24  profilanswer
 

giboulz1 a écrit :


mes questions :  
_j'ai tester rapidement hier en mettant mon zuni et remplaçant le garguantua par l'armée de fétish, du coup je perds énormement de dégats sur mes fétish (plus de jéram). Vous avez un build spécifique pour un set zuni ?  


 
C'est pour ca que zuni est difficile a réunir. Il faut un anneau de grandeur + bottes + torse + anneau (pas trop pourri puisque perte de la SOJ) ou mojo. Mojo pareil c'est chiant en HC T4/T6 puisque le serpent uhkapien est monstrueux.
 
En plus Zuni devient presque inutile avec le patch.
 
Dans mon cas Zuni c'est mission impossible : il faut dropper l'anneau de grandeur (toujours pas eu avec 500 caches) et le torse zuni. Ce qui fait que je perds Auguild 2 pièces. Il faut donc crafter des supers bracelets Auguild alors que j'ai des quasi parfaits en legendaires. Etant donné que certains boss de rift et champions tuent les fétiches il faut réduire le CD d'armée de fétiches et donc changer de build. Quitte a réduire les CD autant utiliser Big bad voodoo avec le passif fin tragique et le gargantua de 15 sec qui regarde les oiseaux. Bref Zuni gros bordel ... Il vaut mieux la dague Khukuri ou les fetiches courtisans (surtout avec le patch 2.0.5).

Message cité 1 fois
Message édité par bluevein le 13-05-2014 à 10:26:26

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Profil D3
n°10542757
Ouiche

Transactions (0)
Posté le 13-05-2014 à 10:20:59  profilanswer
 

lordlambda a écrit :

rhaa, j'ai 2 source op pour wizz frost : rafale hivernale et grace de la lumiere .. je me tatte maintenant...


 
J'aime beaucoup grace de la lumière, le rayon de froid à un coef de proc très élevé (vu que c'est normalement du monocible) et ça permet de regen de la vie / arcane / faire proc l'arm de manière très efficace.
 
Runé en black ice ca fait des dmg énormes, tu pack une paire de mobs avec un pack d'élite et les élites crèvent en quelques secondes (chaque mob tué : zone de froid qui fait 1200% des dmg de ton arme)... et j'ai bien l'impression que le dot bénéficie de dynamo arcanique.

n°10542779
xris75

Transactions (0)
Posté le 13-05-2014 à 10:27:26  profilanswer
 

the_bob a écrit :

Bon il est quand se patch.  
C'est con pour le WD je comptais tester autre chose que les pets...


 
tu peux toujours  :D  


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PSN : Xris75 -- BT : XRIS#2154 -- Steam : xriss75 -- Epic : ccaliee
n°10542790
the_bob
André the Giant Has a Posse
Transactions (0)
Posté le 13-05-2014 à 10:30:02  profilanswer
 


 
Carrément c'est un bon gros buff, surtout qu'on pourra spam marche fantome.
 

giboulz1 a écrit :


question pour nos amis WD (désolé si c'est déjà évoqué, ya trop de page).  
 
sur mon WD, j'ai un jeram, un T & T (pas top). mon set zuni j'ai le casque, les chaussures, et un anneaux (vraiment pas top).  
 
Je peux activer le full set (anneau de grandeur), mais ca me fait perdre mon jeram (a 100%) et mettre un anneau vraiment pas térrible. (genre ya que de l'AS dessus).  
 
mon build est le suivant : chiens avec LOH / Fire bat / Pirhana tornade / BBV / Garguanthua 15s / voyage spirituel.  
 
mes questions :  
_j'ai tester rapidement hier en mettant mon zuni et remplaçant le garguantua par l'armée de fétish, du coup je perds énormement de dégats sur mes fétish (plus de jéram). Vous avez un build spécifique pour un set zuni ?  
_comment vous différencier les fétish de l'armée des fétish et ceux du passif ? c'est tellement le bordel (j'avais régulièrement plus de 14 fétish) mais on ne sait pas lesquels viennent de quels sort, et si je lance de nouveau l'armée de fétish, cela tue ceux du passif.  
 


 

bluevein a écrit :


 
C'est pour ca que zuni est difficile a réunir. Il faut un anneau de grandeur + bottes + torse + anneau (pas trop pourri puisque perte de la SOJ) ou mojo. Mojo pareil c'est chiant en HC T4/T6 puisque le serpent uhkapien est monstrueux.
 
En plus Zuni devient presque inutile avec le patch.
Dans mon cas Zuni c'est mission impossible : il faut dropper l'anneau de grandeur (toujours pas eu avec 500 caches) et le torse zuni. Ce qui fait que je perds Auguild 2 pièces. Il faut donc crafter des supers bracelets Auguild alors que j'ai des quasi parfaits en legendaires. Etant donné que certains boss de rift et champions tuent les fétiches il faut réduire le CD d'armée de fétiches et donc changer de build. Quitte a réduire les CD autant utiliser Big bad voodoo avec le passif fin tragique et le gargantua de 15 sec qui regarde les oiseaux. Bref Zuni gros bordel ... Il vaut mieux la dague Khukuri ou les fetiches courtisans (surtout avec le patch 2.0.5).


 
Assez d'accord, a voir quand même.
Mais clairement le jeram est supérieur au zuni, reste avec courtisant fetiche et n'utilise pas l'armé.
Le buff va bien aider.
Je pense virer mes pièces zuni sans le set pour mettre le serpent et les chiens (a la place de moisson d'ame) pour monter en robustesse et ajouter un passif qui va bien.
 
Sinon je passe en DoT sans jade :o avec le masque qui va bien


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[Tuto en cours] Overclocking SB sur Asus (Offset) / Profil D3
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