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Auteur Sujet :

[Topik Unik] Insurgency: Sandstorm

n°14125706
mgs-solids​nake-
solidsnake#2619
Transactions (16)
Posté le 24-12-2018 à 14:04:52  profilanswer
 

Reprise du message précédent :
Les ombres en low et la tesselation sur off.

mood
Publicité
Posté le 24-12-2018 à 14:04:52  profilanswer
 

n°14128181
arkaon93
Tu crois qu'on joue ?
Transactions (1)
Posté le 27-12-2018 à 10:45:01  profilanswer
 

[:ddst:4]  
 
Je n'avais pas remarqué qu'il y'avait un autre TU pour sandstorm  :sweat:  
 

Aubade a écrit :


Tu ne peux pas tirer au delà d'un certain point.
Mais je ne sais pas exactement si c'est lié au temps hors zone ou si c'est lié à la distance hors zone.


 
Sur le premier c'était un délai, donc t'as quelques secondes une fois hors-zone pour te "défendre au cas ou" mais si tu en abuse bah..  [:tinostar]


Message édité par arkaon93 le 27-12-2018 à 10:45:16

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The right man in the wrong place can make all the difference in this world.
n°14136865
elciosss

Transactions (0)
Posté le 04-01-2019 à 15:10:51  profilanswer
 

[:michrone]


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Origin : Lciozzz
n°14136945
mgs-solids​nake-
solidsnake#2619
Transactions (16)
Posté le 04-01-2019 à 16:08:10  profilanswer
 

Mais ouai elciosss :D

n°14137026
elciosss

Transactions (0)
Posté le 04-01-2019 à 17:00:42  profilanswer
 

mgs-solidsnake- a écrit :

Mais ouai elciosss :D


Vivement la découverte entre HFR !


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Origin : Lciozzz
n°14138014
Aubade

Transactions (0)
Posté le 05-01-2019 à 18:18:45  profilanswer
 

elciosss a écrit :


Vivement la découverte entre HFR !


 [:mcsouss:2]

 

Sinon le jeu prend des bonnes critiques un peu partout dans la presse, on peut espérer un vivier suffisant de joueurs pour tenir dans la durée.

n°14138575
mgs-solids​nake-
solidsnake#2619
Transactions (16)
Posté le 06-01-2019 à 13:26:47  profilanswer
 

On a roulé comme jamais hier soir  [:am72:5]

n°14138920
elciosss

Transactions (0)
Posté le 06-01-2019 à 19:32:10  profilanswer
 

mgs-solidsnake- a écrit :

On a roulé comme jamais hier soir [:am72:5]


Pour une première, c'était vraiment un régal ! Quel jeu !


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Origin : Lciozzz
n°14139526
genghis77
-_-'
Transactions (5)
Posté le 07-01-2019 à 10:47:16  profilanswer
 

elciosss a écrit :


Pour une première, c'était vraiment un régal ! Quel jeu !


oh yeahh :love:


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Genghis achat/vente
n°14153297
Aubade

Transactions (0)
Posté le 18-01-2019 à 09:37:19  profilanswer
 

Les MP5 en approche  [:julian33:6]

 

Et juste pour rire quand on pense au shotgun dans Insurgency :
https://forum.hardware.fr/forum2.ph [...] #t14153195

mood
Publicité
Posté le 18-01-2019 à 09:37:19  profilanswer
 

n°14153304
sat 08
Team Haque-Barre
Transactions (1)
Posté le 18-01-2019 à 09:41:50  profilanswer
 

Putain j'ai cliqué tu fais chier Coucouz


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Deuzepassimaldéjà.
n°14153328
Aubade

Transactions (0)
Posté le 18-01-2019 à 09:56:45  profilanswer
 

sat 08 a écrit :

Putain j'ai cliqué tu fais chier Coucouz

 

[:gerard_sur_aix:4]

n°14156002
mgs-solids​nake-
solidsnake#2619
Transactions (16)
Posté le 21-01-2019 à 00:31:47  profilanswer
 

https://image.noelshack.com/fichiers/2019/03/4/1547746916-iss-com.gif
 
 [:impactshiny:6]  
 
Va falloir me maj ce topal Gnah  [:remiche35:9]

n°14156145
sat 08
Team Haque-Barre
Transactions (1)
Posté le 21-01-2019 à 09:18:01  profilanswer
 

Ah ça recharge pas à la BFV de merde là .


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Deuzepassimaldéjà.
n°14156313
bardack
Official GRAW member
Transactions (6)
Posté le 21-01-2019 à 10:45:50  profilanswer
 

c'est stylé.  :love:


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c'est moi babar le roi des elephants/FEED /GamerTag/psn/steam id : bardack01
n°14163670
MoNgOoS3
Gnah
Transactions (0)
Posté le 26-01-2019 à 21:52:48  profilanswer
 

mgs-solidsnake- a écrit :


 
Va falloir me maj ce topal Gnah  [:remiche35:9]


 
 :(  
 
Est-ce que quelqu'un veut reprendre le topic ?
Avec le taffe et mes projets je n'ai pas trop le temps et l'envie d'y jouer. Je reviendrais  de façon sûr une fois que ma situation aura stabilisé.

n°14163799
mgs-solids​nake-
solidsnake#2619
Transactions (16)
Posté le 27-01-2019 à 00:55:30  profilanswer
 

Moi je peux reprendre si vraiment tu peux pas suivre.  
J'espere bien que tu vas revenir jouer avec nous surtout avec le contenu qui arrive.

n°14164077
sat 08
Team Haque-Barre
Transactions (1)
Posté le 27-01-2019 à 12:24:18  profilanswer
 

Quel contenu ?


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Deuzepassimaldéjà.
n°14164097
mgs-solids​nake-
solidsnake#2619
Transactions (16)
Posté le 27-01-2019 à 12:44:31  profilanswer
 

Maps et armes pour février !

n°14164116
sat 08
Team Haque-Barre
Transactions (1)
Posté le 27-01-2019 à 12:59:54  profilanswer
 

[:la chancla]


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Deuzepassimaldéjà.
n°14164306
did_you_f-​--_my_wife
Bla² '
Transactions (0)
Posté le 27-01-2019 à 15:33:48  profilanswer
 

drap


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Life is a raging bull ! You fucked my wife? What?! How could you ask me a question like that? I'm your brother You ask me that? Where do you get your balls big enough to ask me that? Just tell me. I'm not answering it. / WOT Lux_Aeterna_Semper
n°14164498
mgs-solids​nake-
solidsnake#2619
Transactions (16)
Posté le 27-01-2019 à 18:58:34  profilanswer
 

Changement de taulier. J'ai attaqué à faire une fp propre.

n°14164619
snowden

Transactions (0)
Posté le 27-01-2019 à 20:40:00  profilanswer
 

Simple, léger et propre :o


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« A l’origine de toute erreur attribuée à l’ordinateur, vous trouverez au moins deux erreurs humaines. Dont celle consistant à attribuer l’erreur à l’ordinateur. »
n°14164635
mgs-solids​nake-
solidsnake#2619
Transactions (16)
Posté le 27-01-2019 à 20:48:10  profilanswer
 

C'est pas encore terminé mais au moins ouai ça fait propre :D

n°14173274
FR_Redwolf

Transactions (0)
Posté le 02-02-2019 à 18:30:37  profilanswer
 

[:lardoncru:1]


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Ryzen 5 2600;ASUS B450-F GAMING;SAPPHIRE NITRO+ RX 5700 XT; 16Go RAM Corsair Vengeance 3000Mhz; Windows 10 v.1809
n°14177473
Aubade

Transactions (0)
Posté le 06-02-2019 à 00:32:19  profilanswer
 

L'échange vocal du début  [:didier frogba:4]
https://youtu.be/eFLg1iE8duk

 

C'est tellement con mais ça fait partie de ces moments qui font le sel de ce jeu

n°14208013
mgs-solids​nake-
solidsnake#2619
Transactions (16)
Posté le 28-02-2019 à 11:43:52  profilanswer
 

Stream à 17 heures aujourd'hui pour le patch qui va débarquer : https://twitter.com/insurgencygame/ [...] 01057?s=19


Message édité par mgs-solidsnake- le 28-02-2019 à 11:44:23
n°14208182
snowden

Transactions (0)
Posté le 28-02-2019 à 13:10:59  profilanswer
 

J'ai racheté le jeu histoire de lui donner une nouvelle chance.
 
Deux choses :
Le jeu pas optimisé du tout je trouve. Je grimpe à 60° de proc sur un i7 6700k alors que d'autres jeux bien gourmands ne font pas ça. Autant dire que la machine chauffe rapidement et souffle comme un avion. Je précise que j'ai aussi 16Go de RAM et une 1080 en CG.
 
Autre chose, je suis ce qu'on appelle un gros NOOB !
Autant j'ai jamais été mauvais dans les FPS, autant sur ce dernier, je me fais laminer comme pas possible... Je dois rusher un peu trop, je sais pas. Après, je connais pas les maps donc ça doit pas aider non plus.
 
Mais je vais persister.


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« A l’origine de toute erreur attribuée à l’ordinateur, vous trouverez au moins deux erreurs humaines. Dont celle consistant à attribuer l’erreur à l’ordinateur. »
n°14208226
mgs-solids​nake-
solidsnake#2619
Transactions (16)
Posté le 28-02-2019 à 13:35:23  profilanswer
 

Passe tes ombres en low. Apres ca va surement bouger avec les patchs qui vont encore améliorer les perfs. Mais actuellement avec les ombres en low le jeu est vraiment fluide.

n°14208334
snowden

Transactions (0)
Posté le 28-02-2019 à 14:22:59  profilanswer
 

Ok, je testerai dans la soirée. Merci ;)


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« A l’origine de toute erreur attribuée à l’ordinateur, vous trouverez au moins deux erreurs humaines. Dont celle consistant à attribuer l’erreur à l’ordinateur. »
n°14208499
genghis77
-_-'
Transactions (5)
Posté le 28-02-2019 à 15:30:09  profilanswer
 

punaise hier je fais de la coop.
 
on choppe un point et on passe en defense... je me cale entre deux caisses face a une porte et je zone cette porte sachant que ca rentre assez souvent par là.
 
un gars se pointe juste devant moi me foutant des coups de canons et pensant que je suis AFK. Je lui dit bien evidemment que je suis entrain de surveiller la porte mais le gars me lache pas et se met a me tirer dessus a l'arme de poing.  
 
il fini par me buter et on perd la partie.
 
parie suivante on cap le premier point et on passe au B, on remonte la rue et le gars me suit en continuant a me tirer dessus, je lui dis sechement d'arreter et de jouer.
 
au point B il continu a me faire chier dans le dos... j'en ai eu assez, me suis retourné et balancé une bonne rafale de M4 de bas en haut :lol:
 
le mec a ragequit et on a gagné toutes les parties suivantes :lol:
 
y a de plus en plus de vedettes sur ce jeu je trouve :o


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Genghis achat/vente
n°14208554
mgs-solids​nake-
solidsnake#2619
Transactions (16)
Posté le 28-02-2019 à 15:48:10  profilanswer
 

Ouai beaucoup de boulet ces derniers temps. Beaucoup de rage de notre part avec spartan sur ce genre de salopard :D
Ya énormément de petits levels c'est signe que le jeu se vend toujours.

n°14208721
mgs-solids​nake-
solidsnake#2619
Transactions (16)
Posté le 28-02-2019 à 16:52:42  profilanswer
 

Patch dispo : 4.6 go
 

Citation :

New Features
Upgrade to Unreal Engine 4.21.
New Team Deathmatch game mode.
New Arcade playlist in Play section.
Currently features Team Deathmatch at 24 players.
The playlist will be updated with new Arcade modes in future updates, but all modes will be available through Community Servers found under Coop or Versus.
New Range level in Tutorials section
Allows players to test all weapons, equipment, and upgrades in the game on both living and nonliving targets.
Ability to vote to kick players on community servers.
Competitive queue time penalty.
Leaving a Competitive match early will prevent a player from queueing. The penalty increases with each instance.
Competitive tiebreaker.
If a match ends in a tie, a team will need to get a two-point lead over the other team to win, with a faction switch every round.
Community Test Environment (CTE) now available in your Steam Library. The CTE is a version of the game that will be opened periodically throughout development to allow players to preview and test future updates before they are released.
Restricted areas added to tactical map.
New Content
Weapons:
Security
PF940 pistol
MP5A5 submachine gun
M240B machine gun
Insurgents
MP5A2 submachine gun
MG3 machine gun
Cosmetics:
Security
Eyewear
Combat Goggles
Hands
Knuckles Fingerless
Camouflage
Tropentarn
Tattoos
Wolf
Graffiti
Blackout
Spartan
Polynesian
Wire
Insurgents
Eyewear
Aviator
Facewear
One Hole Skull
Two Hole Skull
Tattoos
Snake Bite
Dead Woods
Swirl
Skull Compass
Eagle
Renamed Insurgent Headgear slot to Facewear.
Added new truck for drive in sequence at the start of Security Checkpoint.
Added new shockwave reaction system, allowing various props to audibly resonate when an explosive detonates near them.
Added new Taglines:
Most Defensive Kills
Get the most kills while defending an objective.
Scavenger
Killed 10 enemies with a weapon that has been picked up.
Resourceful
Killed 25 enemies with a weapon that has been picked up.
Jacket
Killed 30 enemies with a weapon that has been picked up.
Added new gas canister props that can be detonated .
Optimization
Increased usage of mesh instancing throughout levels.
Greatly reduced memory usage across all maps.
Fixed hitch when opening the scoreboard.
Fixed hitch when opening or closing the escape menu or Loadout menu.
Fixed hitch caused by Lesson video streaming.
Decreased persistent actor components present in levels.
Improved screen size fading of smaller decals.
Optimized creation/destruction of cosmetic meshes.
Enable higher streaming budget outside of active gameplay.
Optimized frequency of bot line of sight checks.
Optimized UI logic.
Gameplay
Weapons
Fixed issue where flashbangs would not consistently blind players.
Flashbangs now slow player movement and mouse input during the blinding effect.
Weapons will now pull back further from any obstruction first before going into an up or down state.
Barrel length for weapons will now be extended by barrel weapon upgrades.
Fixed some weapons pointing through obstructions in first and third person.
Pistols are no longer dropped on death. This was done in an effort to further optimize the game.
Weapon Balance
Increased spread of Flechette shotgun shells to be the same as standard shells.
Reduced shotgun pellet velocity, reducing damage at long range.
Increased time to Aim Down Sights for machine guns.
Removed AP rounds from M249.
Increased weight of FAL, G3A3, and Mk 14 EBR.
Decreased recoil for M249 and PKM.
Lowered supply cost of Uzi to 2 in Versus/Coop and 4 in Competitive.
Increased supply cost of MP7’s Extended Magazine upgrade to 4 in Versus/Coop and 5 in Competitive.
Combat Knife, Kukri, and weapon melee attack damage is no longer reduced by stamina.
Combat Knife and Kukri damage have been increased.
A Combat Knife or Kukri attack to the back of an enemy will kill them instantly.
Fire Support
Set specific Fire Support call in amounts and availability by game mode and by Attackers and Defenders in Push.
Added Fire Support call in specific cooldowns.
Increased Fire Support personal cooldown.
Increased Fire Support cooldowns at start of the round in Versus.
Widened viewing radius of Support Helicopter so door gunners can shoot towards the helicopter’s rear.
Reduced viewing radius of Gunship so it cannot shoot targets at its rear.
Reduced pilot visibility angle for incoming rockets so helicopters are less likely to dodge.
Improved Autocannon Strafe so projectiles will no longer be blocked by obstructions.
Improved connection between third person and first person head placement when leaning, reducing cases of head glitching.
Improved objective capture progress handling when both teams have players on a neutral objective. Previously, this was favoring whichever team entered the capture point first rather than the team with the most players. This caused capturing to be deadlocked at 0% in some circumstances.
User Experience
Competitive
Improved matchmaking to find better matches with players closer to your skill level.
Improved info screen to indicate order of rank tier progression.
Play menu first time experience
When first clicking on Play menu buttons, players will be asked if they want to play the Tutorial Level.
Improved character interpolation smoothing to ensure character movement in third person and spectator is now smoother.
Improved third person spectator camera smoothness.
Improved accuracy of interacting with doors, vehicles, supply crates, and other objects, especially when picking up dropped weapons close to each other.
Improved Text Chat
Added spam and flood protection.
Removed blob background on chat panel.
Chat panel now only shows recent messages when the chat panel is inactive.
Made text more readable.
Toggleable profanity filter.
Renamed “Browse Servers” to “Community Servers” in Play menu under Coop and Versus.
Added connectivity issue icons on the HUD including warnings for high ping and timing out.
Items you cannot afford to purchase with your current supply are now shown as faded in the Loadout menu.
Added info buttons for Supply Points and Weight in the Loadout menu, showing descriptions for both when hovered over.
The countdown clock during overtime round will now flash red on the HUD.
When reinforcement waves are lost or gained, the HUD will more clearly show the increase or decrease with an animation.
Loading screen hints will be shown based on your player level, with more gameplay related ones shown at lower levels.
All random hints are visible in the in-game menu.
Match Preferences in the Play menu will now show average match lengths and player counts for each game mode.
The magazine icon for your weapon’s current magazine will now flash white to indicate a reload is in progress, or red if the reload has been interrupted from switching weapons, sprinting, etc.
A magazine based weapon can now only be reloaded if you are not at your highest magazine.
Your own name will no longer be shown above the speaker icon when using VoIP.
Commanders who are suppressed or take damage during a Fire Support call in will now continue their lines in a suppressed state.
VoIP will now properly reverberate when speaking outdoors or inside of rooms.
VoIP will now be occluded if the player is speaking behind an obstruction.
VoIP proximity range for teammates has now been increased to 80 meters while enemy proximity range remains at 15 meters.
Vault hints can now be toggled separately from ‘use’ hints.
Commander/Observer Color can now be changed (default is white). It can also be set to your Buddy Color/Friend Color.
Loadouts can now be changed in between rounds.
Hovering over a weapon with a different caliber will show what caliber the new weapon is.
Hovering over a player icon on your team on the tactical map will now show their name.
Hovering over a player name on the scoreboard will now show you where they are on the tactical map.
Added a view limit to yaw when rigging a weapon cache.
You can no longer look around on a vehicle’s DShK turret and put on a gas mask at the same time unless Goro is selected in the Customize menu.
Teammate indicator now smooths the player icons.
Teammate indicators are now shown during the pre-game.
Spectator X-Ray can now be rebound in the key bindings menu.
Spectator vitals display no longer has flickering item icons.
Visual
Normal scope quality has been refactored to create a much more consistent and visual superior experience during all weapon motions.
Animations
Added third person cache arming animation.
Updated third person lean.
Updated third person slide.
Better hit detection for groin plate armor when wearing Heavy Armor.
Cosmetics
Improved Anchor facial hair.
Changed colors of Insurgent carrier, armor, and other gear slightly.
Reduced size of Security Heavy Carrier backpack.
Increased size of knife on the Security chest carrier.
Adjusted speed of ejected shells.
Made ejected shells inherit player velocity.
HLODs will now not fade in to view when the camera moves rapidly from one point on the map to another. This alleviates an issue where props and geometry would slowly fade from one level to another.
Mitigated texture streaming “pop in” when transitioning to and from the Loadout menu.
Coop
Enemies now use all weapons, ammo carriers, armor, and explosives available to their class rather than a fixed loadout.
LGMS (Laser Guided Molotov System™) removed from Molotovs. Enemies are now less accurate the further they are from their target when using all thrown explosives.
Fixed enemies not ignoring targets in spawn zones correctly.
Added a new music track for the final counter-attack.
Bug Fixes
Reduced instances of an issue where the players hands might become invisible during gameplay. Please let us know if you experience this issue.
Fixed an issue where muted players would randomly be unmuted.
Fixed an issue where the increase in weight from extended magazines, drums, and bullets would not show in the Loadout menu's Weight bar.
Fixed an issue where muted players would not carry over into new rounds.
Fixed an issue where characters could be seen floating or partially sunken into the ground.
Fixed an issue where the Extended Magazine upgrades would sometimes clip with hands during reloads.
Fixed an issue where the game would freeze on the loading screen on a community server after changing the map.
Fixed an issue where the loading screen could become stuck at 95% or 100% upon the server changing level.
Fixed an issue where transitioning to the same map would cause players to disconnect on community servers.
Fixed an issue where players might respawn in the stance in which they died.
Fixed an issue where the framerate limiter setting would be reset on game restart.
Fixed various localization text overflow issues.
Fixed an issue where the teammate indicator could become offset when using Picture-in-picture scopes.
Fixed an issue where the XP gain bar would disappear too quickly in the post-match screen.
Fixed an issue where third person customization items would be occluded behind various props when going from prone to crouch.
Fixed an issue where players shadows could be seen from below through the ceiling of buildings.
Fixed an issue where the player’s level from the main menu and the in-game scoreboard menu would be different.
Fixed an issue where the player’s appearance credit amount was not displayed in the post-match screen.
Fixed a rare bug where characters could pop into view regardless of distance.
Fixed an issue where ragdoll corpses would spawn under and in the center of vehicles when destroyed.
Fixed staged reloads with open bolt weapons (Uzi, LMGs)
Fixed an issue where long key bind names were not fully displayed in the UI.
Fixed an issue where Taglines were not being recorded on the backend or displayed in the stats screen.
Fixed an issue where objective and kill event stats were not being collected properly.
Fixed an issue with the accuracy of the display of the capture time stat.
Fixed a localization issue where reflected damage was not being localized in the kill- feed.
Fixed issue where player hands would clip through DShK when equipping a gas mask. Now the gas mask will be equipped without playing the first person animation.
Fixed issue where you could fire the DShK while putting on a gas mask.
Fixed an issue where some Use icons were incorrect in the Tutorial Mission.
Fixed an issue where the player’s primary weapon did not appear on screen when an explosive grenade launcher was attached to it.
Fixed issue where a player could spam the rocket firing sound without actually firing a rocket.
Fixed an issue when running the game in native resolution. Setting the display mode to “Windowed” would not switch to actual windowed mode.
Fixed an issue where if player had “Fullscreen” selected in the Video settings, the next time the game launched it would start in “Windowed (Borderless)” mode instead.
Fixed an issue where sometimes after dying and then spectating a player, ammo information was still visible on the HUD at the bottom right.
Fixed an issue where “Scavenge Magazine“ was not properly localized.
Fixed a couple of issues where text might overflow in some UI elements.
Fixed an issue where vaulting while putting on a gas mask wouldn't cancel putting the gas mask on properly.
Fixed an audio glitch which could occur when entering or leaving the escape menu or Loadout menu due to the doppler effect.
Map Balance & Fixes
Hideout
Replaced numerous merged actors with instances to reduce memory footprint.
Updated dynamic props.
Reorganized various HLOD clusters to improve performance.
Fixed various exploits that harmed map balance.
Fixed various minor issues.
Farmhouse
Added extra entrance for objective A on Firefight West.
Adjusted objective A on Push Insurgents to make the front entrance less of a bottleneck.
Fixed issue where a player could capture objective A outside the wall on Firefight West.
Reorganized various HLOD clusters to improve performance.
Fixed various exploits that harmed map balance.
Addressed spawn camp issue at Security spawn on Skirmish.
Addressed spawn camp issue at Security spawn for objective A on Push Security.
Moved final weapon cache objective to second floor on Push Insurgents.
Fixed various minor issues.
Refinery
Replaced numerous merged actors with instances to reduce memory footprint.
Reorganized various HLOD clusters to improve performance.
Reduced landscape layer usage to improve performance.
Optimized the center area of the map to address draw call peaks.
Reduced long line of sight behind objective C on Push Security.
Made minor light tweaks to improve readability.
Fixed various exploits that harmed map balance.
Precinct
Replaced numerous merged actors with instances to reduce memory footprint.
Reorganized various HLOD clusters to improve performance.
Optimized material usage to reduce draw calls.
Addressed spawn camp issue for Insurgent objective A spawn on Push Security.
Added more protection around spawn exit areas on Push Security.
Fixed various exploits that harmed map balance.
Fixed various minor issues.
Summit
Replaced numerous merged actors with instances to reduce memory footprint.
Reorganized various HLOD clusters to improve performance.
Reduced landscape layer usage to improve performance.
Moved Security spawn slightly back to balance run-up times on Firefight West.
Fixed various exploits that harmed map balance.
Fixed various minor issues.
Crossing
Made minor optimization pass on rocks and foliage placement.
Added a new less exposed route for Insurgents on Firefight West.
Closed several windows on the large building near the river facing Security objective A spawn on Push Security.
Fixed various exploit locations where players could hide inside rocks.
Moved objective B Push Security spawn to create more of a safe passage to objective B.
Added more protection for Security objective D on Push Security to make it less easy to destroy from a further distance.
Fixed various minor issues.


Message édité par mgs-solidsnake- le 01-03-2019 à 17:31:26
n°14208748
SparAlex73

Transactions (0)
Posté le 28-02-2019 à 17:01:30  profilanswer
 

je vais me mettre mal avec le mp5  :love:  :love:  :love:

n°14208768
snowden

Transactions (0)
Posté le 28-02-2019 à 17:14:53  profilanswer
 

mgs-solidsnake- a écrit :

Ouai beaucoup de boulet ces derniers temps. Beaucoup de rage de notre part avec spartan sur ce genre de salopard :D
Ya énormément de petits levels c'est signe que le jeu se vend toujours.


 
Tu vas pas te plaindre d'un nombre croissant de joueurs quand même. C'est aussi le but d'un jeu d'avoir le maximum de joueurs.
Qu'il y en ai 10 ou 1000, le nombre de boulets restera plus ou moins le même quand même.
 
Comme sur tous les jeux...


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« A l’origine de toute erreur attribuée à l’ordinateur, vous trouverez au moins deux erreurs humaines. Dont celle consistant à attribuer l’erreur à l’ordinateur. »
n°14210754
SparAlex73

Transactions (0)
Posté le 02-03-2019 à 11:07:51  profilanswer
 

je valide totalement le mp5:
 
-il a une bonne contenance dans le chargeur de base
-cadence plutôt élevé  
-efficace en courte et moyenne portée
-ne bouge pas d'un poil avec le compensateur et encore plus jouissif avec le silencieux
 
Bref, avec solid on ce met très mal à découper tout le monde

n°14210782
sat 08
Team Haque-Barre
Transactions (1)
Posté le 02-03-2019 à 11:37:39  profilanswer
 

On "se" met.


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Deuzepassimaldéjà.
n°14210795
mgs-solids​nake-
solidsnake#2619
Transactions (16)
Posté le 02-03-2019 à 11:53:25  profilanswer
 

Calme toi de suite satounet  [:remiche35:9]  
Bon retour quand même  [:incodreamer:2]

n°14210877
sat 08
Team Haque-Barre
Transactions (1)
Posté le 02-03-2019 à 12:57:03  profilanswer
 

Merci [:incodreamer:2]


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Deuzepassimaldéjà.
n°14211248
sat 08
Team Haque-Barre
Transactions (1)
Posté le 02-03-2019 à 20:01:44  profilanswer
 

Le taf sur la MP5  [:fandalpinee]  
 
Les mecs qui lâchent rien , constamment dans le souci du détail [:fandalpinee]


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Deuzepassimaldéjà.
n°14211271
Mendev

Transactions (0)
Posté le 02-03-2019 à 20:30:32  profilanswer
 

On a bien rigolé avec la mp5 cet aprem :o
Avec la mg3 encore plus  [:am72:5]

mood
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