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Pour les fans de DBZ et de q3, ca promet!!!

n°97585
Professeur​Thibault
Apprenti Dessinateur.
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Posté le 17-04-2001 à 21:49:54  profilanswer
 

Reprise du message précédent :
Ben j'avais deja posté ds un autre topic là dessus, mais bon moi perso je le trouve pas tres beau, un peu trop flou on dirait 1 jeu 64, et pis ca fait trop demo en fait, c bizarre... mais bon si yen a ki aiment tant mieux....


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Book, works, et news : http://www.reuno.net
mood
Publicité
Posté le 17-04-2001 à 21:49:54  profilanswer
 

n°97587
lordankou

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Posté le 17-04-2001 à 22:08:35  profilanswer
 

C'est vrai que ça fait démo. Mais je pense que c'est surtout tous les mods qui vont sortir par la suite qui vont rendre le jeu intéressant.
Par contre je suis pas d'accord sur le fait que le jeu soit flou. Et il est beaucoup plus joli que Q3. Il suffit de regarder certain niveau ou on est dans une caverne avec les reflets d'eau sur les parois. Le ciel est magnifique aussi et les décors sont gigantesques ce qui sera à mon avis très intéressant pour le jeu en réseau.


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n°97592
Professeur​Thibault
Apprenti Dessinateur.
Transactions (0)
Posté le 17-04-2001 à 22:18:54  profilanswer
 

en fait j'ai pas bcp joué dc je px pas trop juger, mais je v essayer de me le procurer, et on verra, de toute facon un mod dbz, sur n'importe kel support c kewl.


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Book, works, et news : http://www.reuno.net
n°97823
compatible​_moshimosh​i
nyo nyo nyo nyo nyo nyo nyo
Transactions (0)
Posté le 18-04-2001 à 12:54:09  profilanswer
 

la j'le d/l la rc2 !!!  :na:  :lol:

n°97828
noxukan

Transactions (0)
Posté le 18-04-2001 à 13:06:57  profilanswer
 

compatible_moshimoshi> g la RC1 tu naurais po un pitit link svp
(noxukan@yahoo.fr) Thanks

n°97831
kokolekoko

Transactions (0)
Posté le 18-04-2001 à 13:09:47  profilanswer
 

heu lord ankou, ce serait pas du warez de filer un lien direct, puisque c est pas un mod payant.

n°97833
compatible​_moshimosh​i
nyo nyo nyo nyo nyo nyo nyo
Transactions (0)
Posté le 18-04-2001 à 13:11:57  profilanswer
 

respect de la team ki programme :)

n°97835
noxukan

Transactions (0)
Posté le 18-04-2001 à 13:18:36  profilanswer
 

je suis a fond sur Q3 et DBZ alors ce mod minteresse bcp surtout pour mon site alors un pitit geste svp

n°97850
BettaSplen​dens
Tout cul tendu mérite son dû
Transactions (0)
Posté le 18-04-2001 à 13:25:24  profilanswer
 

euhh.. vous m'faites signe quand qq'un a récupéré une demo ou qq chose du style que je teste ça... merci ! mail, icq... etc... vous me trouverez sans pb !!!


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Tout cul tendu mérite son dû
n°97885
fuful

Transactions (0)
Posté le 18-04-2001 à 14:09:09  profilanswer
 

Pareil !
J'ai eu la RC1, et elle est très limitée. Ou je trouve la RC2


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"Ne jamais faire confiance à un truc qui peut saigner 4-5 jours par mois sans crever !"
mood
Publicité
Posté le 18-04-2001 à 14:09:09  profilanswer
 

n°97895
compatible​_moshimosh​i
nyo nyo nyo nyo nyo nyo nyo
Transactions (0)
Posté le 18-04-2001 à 14:24:52  profilanswer
 

ho putain la rc2 ! avec 10 bot c le pieeeeddd !!!!!
 
kaméhaméhaaAAAAAAAAAAAAAAAAAAAAAAA !

n°97911
snowpunk

Transactions (0)
Posté le 18-04-2001 à 14:37:01  profilanswer
 

A mon avis mon pote t'as pas chargé l'addon Ultra Max Quality de la version 2 du Public Test, parce que là les graphismes y sont dignes d'une Playstation 5.
J'ai hâte d'avoir la GF3 !!!!!! :lol:

n°97916
snowpunk

Transactions (0)
Posté le 18-04-2001 à 14:39:25  profilanswer
 

Je parlais à celui qui trouve que les graphismes de Serious Sam sont laids...

n°97923
atcha

Transactions (0)
Posté le 18-04-2001 à 14:45:04  profilanswer
 

c'est quoi cette esprit de gamin egoist?
c de pire en pire ce forum...

n°97926
Professeur​Thibault
Apprenti Dessinateur.
Transactions (0)
Posté le 18-04-2001 à 14:47:00  profilanswer
 

Chacun ses gouts l'ami.


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Book, works, et news : http://www.reuno.net
n°97930
Professeur​Thibault
Apprenti Dessinateur.
Transactions (0)
Posté le 18-04-2001 à 14:49:50  profilanswer
 

Bien d'accord Atcha. Si vousl'avez vraiment vous pourriez refiler qd meme. Je vois pas pkoi on parle de respect de la team vu kils comptent pas le vendre et que plus il y aura de monde a avoir leur jeu plus ils seront contents. Enfin je sais pas mais si moi je faisais un aussi bon jeu je le garderai pas pour moi...


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Book, works, et news : http://www.reuno.net
n°97935
compatible​_moshimosh​i
nyo nyo nyo nyo nyo nyo nyo
Transactions (0)
Posté le 18-04-2001 à 14:54:41  profilanswer
 

sorry, ftp privé, et g la flemme d'u/l les 75 mo du mod sur le ,net

n°97937
Professeur​Thibault
Apprenti Dessinateur.
Transactions (0)
Posté le 18-04-2001 à 14:57:46  profilanswer
 

ok compatible tu l'as pas le mod...


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Book, works, et news : http://www.reuno.net
n°97939
Biff Tanne​n
tampis
Transactions (0)
Posté le 18-04-2001 à 15:01:04  profilanswer
 

professeur c pas ok mais woké .... tu la pas la rc2 compatible ..... on te croit pas ........
 
 
par contre tous ceux qui l'ont ... filé nous un lien bordel ....... svp :sweat:  ça serait cool ......
 
on la veux !!!!!!
 
 
 :cry:  :cry:


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>> Décidément les temps comme les œufs sont durs, et la bêtise n'a pas de limites <<
n°97940
Professeur​Thibault
Apprenti Dessinateur.
Transactions (0)
Posté le 18-04-2001 à 15:05:02  profilanswer
 

Franchement si vs l'avez c laid de le garder pour vous, meme sur le site officiel ils encouragent a le propager...


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Book, works, et news : http://www.reuno.net
n°97941
compatible​_moshimosh​i
nyo nyo nyo nyo nyo nyo nyo
Transactions (0)
Posté le 18-04-2001 à 15:05:30  profilanswer
 

j'avoue je lé po, je retourne me branler :)
 
http://www.multimania.com/zetotoz/1.jpg

n°97945
Professeur​Thibault
Apprenti Dessinateur.
Transactions (0)
Posté le 18-04-2001 à 15:07:48  profilanswer
 

ouais allez photoshop rulez.
Ca pourrait etre la rc1


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Book, works, et news : http://www.reuno.net
n°97946
atcha

Transactions (0)
Posté le 18-04-2001 à 15:10:01  profilanswer
 

de toute façon ça doit bien se trouver en qque part vu que c pas eux qui le font donc c que les gars il voulait le distribuer c tout... cette histoire d'upload foireuse... no comment

n°97947
Biff Tanne​n
tampis
Transactions (0)
Posté le 18-04-2001 à 15:13:15  profilanswer
 

eact ..... je commence la recherche .... j'en ai marre d'attendre .........


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>> Décidément les temps comme les œufs sont durs, et la bêtise n'a pas de limites <<
n°97955
compatible​_moshimosh​i
nyo nyo nyo nyo nyo nyo nyo
Transactions (0)
Posté le 18-04-2001 à 15:16:52  profilanswer
 

http://www.multimania.com/zetotoz/11.jpg
 :lol:  :lol:  :lol:  :lol:  :lol:  :lol:  :lol:

n°97963
peemousse

Transactions (0)
Posté le 18-04-2001 à 15:28:29  profilanswer
 

## il a ete dispo sur www.manga.ht.st
 
sinon allez voir leur forum, y a des news la dessus ##
 
Bisous

n°97970
compatible​_moshimosh​i
nyo nyo nyo nyo nyo nyo nyo
Transactions (0)
Posté le 18-04-2001 à 15:35:15  profilanswer
 

Yrgol’s Important Bid For Power Phase 1 README!!!
(complete with 3 different exclamation points!)
 
A wise man once said:  “Those who do not read this document will suck at BFP.”
 
What is Bid For Power?
Bid For Power (DBZBFP) is a quake 3 total conversion.  We have taken quake 3 and used it to create a new game.  In order to play BFP, you will need the full retail version of Quake 3 Arena by ID Software, but once you have that, our game is a free downloadable add-on.
 
In phase 1 of BFP, we place 6 of the fighters from the Freeza saga in an arena in order to fight.  Power is gained over time, but the way to get power quickly is to kill other players.  Obviously in the show, Krillin would not be able to fight Freeza, but if we followed that rule who would play Krillin?  In BFP, the only difference between the characters is the set of attacks available.
 
Features:
- 6 different selectable characters, each with 5 attacks.  Goku, Piccolo, Vegeta, Freeza, Gohan, and Krillin.
- 21 different ki attacks including controllable attacks, homing attacks, and chargeable attacks (no guns!).
- Toggleable flight.
- offhand melee combat
- Re-"charge"able ki energy for ammo, flight, and speed/power boost.
- Power level determines the strength of attacks, speed of movement, max health, max ki, ki charge rate, and what attacks are available.
- 5 different game modes: FFA, 1v1, Team DM, Last Man Standing Team DM, and Oozaru mode.    
- Numerous new player animations.
- Plenty of cool effects: head and full body transformations, selectable aura, ki trail, scalable attacks, big explosions, playable third person mode, first person vis mode.
 
Installation (windows):
- Install the full retail version of Quake 3 Arena.  The demo version will NOT work with BFP.
- Install the 1.27 point release for Quake 3 Arena, found at http://www.quake3world.com/files/patch127g.html
- Unzip the bfprc1.zip file into your quake 3 arena directory.  Make sure to use folder names when extracting the files.  
- The directory "bfp" will be created as a subdirectory of the quake 3 directory.
- To start the game, either use the "Mods" tab in quake 3, or start the game with command line args “+set fs_game bfp”.  Creating a shortcut to quake 3 with that argument is the recommended way of starting BFP.  
 
 
Starting BFP:
There are two ways to start BFP.  The easiest way is to use the mods menu in Quake 3.  From the main Quake 3 menu, click "mods".  Then find "Dragon Ball Z: Bid For Power" on the list and highlight it.  If you have a lot of mods installed, you may need to scroll the list in order to make BFP visible.  Once you have BFP highlighted, click on the load button and BFP will start.  
 
The other way to start BFP is to use the command line arguments “+set fs_game bfp”.  An easy way to do this under Windows is to create a shortcut.  Highlight the quake3 icon in whatever directory you installed Quake 3 into, and press ctrl-c to copy the link.  Press ctrl-v to create a shortcut to quake3.  Right click on the new shortcut and go into the properties menu.  Under the “shortcut” tab of the properties menu, change the target to “C:\Quake 3 Arena\quake3.exe +set fs_game bfp” if you installed Quake 3 into C:\Quake 3 Arena\.  Use this new shortcut to start BFP.
 
BFP loads its own config file called 'bfp.cfg'.  This allows either way of starting BFP to work without any config file problems.
 
What is Phase 1?
Phase 1 is the first release of BFP.  It covers important characters and places from the Freeza saga of DBZ.
 
What is Phase 2?
Phase 2 will be the second major release of BFP.  It will be released when it is done, and will cover important characters and places from the Android/Cell saga.  Phase 2 will also likely have updated effects and game play.  There will more than likely be a few patches between phase 1 and phase 2.
 
How do I play a multi-player game?
This game is designed to be played multiplayer.  From the main menu, click on the "multiplayer" button.  BFP will scan all of the quake 3 arena servers and display any BFP servers that it finds.  Once a BFP server is found, highlight it, click accept and the game will connect to the server.
 
Is there a single-player game?
Just barely.  This game is intended to be played multi-player.  A single player game can be played with the bots, but we recommend playing against real people.
 
Viewpoint
Viewpoint is how you see the game while you play it. You have your choice of 3 different viewpoints for playing BFP.  To switch between the view, use the BFP Options menu.
- Third Person: The model is seen from the outside.  Unlike the standard quake 3 third person view, in BFP the crosshair is visible, and the angle is changed to create less blocking of the view.  Cvars cg_thirdPersonAngle and cg_thirdPersonRange have had their cheat protection removed, and cg_thirdPersonHeight was added for additional customization.
- First Person Vis: First person where your own model is drawn.  Your viewpoint is positioned on the model's eyes, and you can see your own arms and legs while fighting.
- First Person: The standard first person quake 3 view.
 
Power Level
Power level is how strong you are.  Power level determines max health, max ki, movement speed, damage caused by attacks, and which attacks are available to use. The only way to get more power is to kill someone.  When you die (in most game modes), your power level is reset to the average of all current power levels.  When the game ends or the server restarts, the power level of the players is reset to the default.
 
Power Tiers
Power level is divided into tiers.  While most power level effects are based on the power level itself, aura color and attacks available is determined by the tier.
- Tier 1: < 100,000 PL.  Blue aura, only one ki attack available.
- Tier 2: 100,000 - 250,000 PL.  Red aura, two ki attacks selectable.
- Tier 3: 250,000 - 500,000 PL.  Red aura, three ki attacks selectable.
- Tier 4: 500,000 - 999,000 PL.  Red aura, four ki attacks selectable.
- Ultimate Tier: 1 mil PL.  Yellow aura, all attacks selectable.
 
Transformations
At 1 million power level, the transformation happens.  The aura color turns yellow, and if the character has a transformation it occurs.  Saiyajin characters turn into Super Saiyajins.  Other than the benefits from increased power level, there is no additional benefit of the transformation.
 
Ki Energy
Ki is your stamina.  Ki is used as ammunition for the ki attacks.  Additionally, ki can be used to increase power, speed, jumping height, and special attacks by using the boost key.  Ki can be charged in order to replenish it at any time by holding down the charge key.  Beware, while charging you can not move or attack, and are highly visible to other players.
 
Flight
BFP has a toggle able flight button.  The default is "f" but it can be set in the controls menu.  To begin flying, simply press f once, and once again to stop flying.  While flying, you are able to move to wherever you look.  The jump key will make you move up, and the crouch key will make you move down.  Your ki drains at a steady rate.  At low power levels you will need to limit your flight, while at high power levels you can fly all day.  A large speed boost is gained by holding down the boost key.
 
Melee Combat
To engage in melee combat, hold down the melee key and put the crosshairs over your opponent.  If you are close range, then you will start beating on him.  If you are long range, you will dive at the bad guy for a strike.  To add extra knock back and stun your opponent, hold down the boost key while melee fighting.
 
Hit Stun
While in hit stun, the player can not move, attack, block, or charge.  1 second of hit stun is added when the player runs out of ki.  3 seconds of hit stun is added when melee is used in combination with the boost key.  Do not overlook this feature.  Being able to knock people into hit stun with ki-boosted melee is one of the keys to being good at BFP.
*The melee stun can be avoided by holding melee while you are attacked.
 
Zanzoken
Zanzoken is a short, extremely fast movement.  In BFP, zanzoken is a controlled short-range teleportation that is performed by double-tapping right or left movement keys.  Zanzoken is useful for dodging attacks, and can be used to break out of hit stun after 1 second.
 
Blocking
Pressing block once grants the player between one and two seconds of blocking.  Blocking drains ki quickly, but transfers all damage to ki instead of health.  Blocking can also be used to deflect missile attacks.  There is a one second delay between when the player stops blocking and when the player can block again.
 
Ki Attacks
Each character has 5 attacks.  At the lowest power tier, the player only has one selectable attack.  Each time the player advances to a new power tier, he gets a new selectable attack.  By default, each of the numeric keys, 1-5, choose a different attack.  Only one attack can be selected at a time, but switching between attacks is instant.
- standard attacks:  hold down fire and you fire.
- charge-up attacks: hold down fire to start charging the attack, release fire to fire.
- minimum charge-up attacks: same as charge-up attacks, but with a minimum charge-up time.  The ball of ki will appear in the player's hands once he is prepared to fire.
- beam attacks: a type of charge-up attack.  Can only fire one beam at a time.  After firing, you can aim the attack by moving the mouse, or detonate it by hitting fire again.
- homing attacks: these attacks will home in on the nearest opponent.
 
Attack Collisions
Unlike quake 3 attacks, BFP attacks are more than just a trajectory.  Attacks have actual dimensions, and will explode on contact with players.  If an attack looks 50’ wide, it will hit any players who come within 25’ of the center of the attack.  Mid-air attack collisions also happen.  Two attacks that collide will damage each other, and the stronger attack will cause the other to explode.  The exception is any beam attack, which will destroy any other attack that it makes contact with.
 
Power Struggles
When two beam attacks collide, a power struggle will happen.  Instead of the stronger beam blowing up the weaker beam, the stronger beam will push back the weaker beam until it hits the other player.  Ki boost can be used to up the power of your beam if you are losing a power struggle.  The Death Ball is an exception among the missile attacks, and can be used in a power struggle.
 
Krillin
- Kikou: standard weak ki blast.  Press or hold fire to fire a blast.
- Taiyoken: the solar flare.  Hold down fire until charged, then release to blind people around you.
- Sokidan: homing ball.  Hold down fire until charged, then release to fire.
- Kakusan: a missile that spawns 4 homing balls when detonated.  Hold down fire until charged, and release to fire the missile.  Press fire again to detonate the missile into 4 homing balls.
- Kienzan: the destructo disk.  Hold down fire until charged, and release to fire.  This attack goes through walls and does massive damage.
 
Vegeta
- Kikou: standard weak ki blast.  Press or hold fire to fire a blast.
- Bakuhatsuha: larger ki blast.  Press or hold fire to fire a blast.
- Renzoku Energy Dan: multiple fast-firing ki blasts.  Hold down fire to attack.
- Big Bang Attack: a beam that has a massive explosion.  Hold down fire until charged, release to fire.  While firing, use the cursor to aim the attack.  Press fire again to detonate into a massive big bang explosion.
- Final Flash: a large and powerful beam attack.  Hold down fire until charged, release to fire.  While firing, use the cursor to aim the attack.  Press fire again to detonate the attack.
 
Gohan
- Kikou: standard weak ki blast.  Press or hold fire to fire a blast.
- Sokidan: homing ball.  Hold down fire until charged, then release to fire.
- Renzoku Energy Dan: multiple fast-firing ki blasts.  Hold down fire to attack.
- Masenko: beam attack.  Hold down fire until charged, release to fire.  While firing, use the cursor to aim the attack.  Press fire again to detonate the attack.
- Energy Dan (Angry Gohan Attack):  Gohan creates a massive and continuous explosion around himself.  Press and hold fire.  After a few seconds the explosion will appear.  Gohan can not move while performing this attack.
 
Piccolo
- Kikou: standard weak ki blast.  Press or hold fire to fire a blast.
- Eye Beam: a continuous blast of power from the eyes.  Press and hold fire.
- Renzoku Energy Dan: multiple fast-firing ki blasts.  Hold down fire to attack.
- Chobakuretsumaha: a fast and powerful homing attack.  Hold down fire until charged, and release to fire.
- Special Beam Cannon: a fast and narrow but extremely powerful spiraling beam.  Hold down fire until charged, release to fire.  While firing, use the cursor to aim the attack.  Press fire again to detonate the attack.
 
Goku
- Kikou: standard weak ki blast.  Press or hold fire to fire a blast.
- Kiaiho: An invisible blast of energy from the hands with a massive knockback.  Press or hold fire to attack.
- Sokidan: homing ball.  Hold down fire until charged, then release to fire.
- Renzoku Energy Dan: multiple fast-firing ki blasts.  Hold down fire to attack.
- Kamehameha: beam attack.  Hold down fire until charged, release to fire.  While firing, use the cursor to aim the attack.  Press fire again to detonate the attack.
 
Freeza
- Kikou: standard weak ki blast.  Press or hold fire to fire a blast.
- Shyogeki Ha: fast firing, extremely fast moving ki blasts from the fingers.  Hold fire to attack.
- Freeza Beam: an extremely fast ki attack fired from the finger.  Press or hold fire to fire a blast.
- Tsuibi Kienzan: Freeza’s homing version of the kienzan.  Hold down fire until charged, and release to fire.  This attack goes through walls.
- Death Ball: a gigantic ball of ki.  Hold down fire until charged, and release to fire.  This attack is huge in size and does massive damage.
 
 
 
Game Types:
- Death Match: Players start at ~50,000 PL.  Additional PL is gained for each kill.  On death, the PL of the player resets to the average of all other PLs.
- Tourney: Same rules as DM, but with only two players at a time.
- Team DM: Same rules as DM, but with teams.
- Team LMS: Last Man Standing.  If you’ve ever played clan arena you should know this mode.  Players start at 1 mil PL, and players who die can not respawn until the next round.
- Oozaru:  This game works as regular FFA, except one player is chosen to be the ~50’ tall Oozaru.  The player who kills the Oozaru gets to be the Oozaru next.  The Oozaru has extra power and speed, and is also a giant compared to the other players.
 
CVARS:
If you don't already know what a cvar is you should probably ignore this section.  These can be used from the q3 console to access features.  Most of these features can be set from within the menu.
 
* g_basepl [1-999]: set the starting power level from one thousand to one mil.
* cg_kitrail [0-99]: set the length of the ki trail.  0 turns it off.
* cg_crosshairhealth [0/1]: turn on or off the feature that makes the crosshair turn red when you score a hit.
* cg_lightauras [0/1]: turn on or off the aura dynamic lights.
* cg_lightexplosions [0/1]: turn on or off the explosion dynamic lights.
* cg_drawKIWarning [0/1]: turn on or off the low ki warning.
* cg_chargeupAlert [0/1]: turn on or off the "ready" message when charging attacks.
* cg_stfu [0/1]: disable character voices when firing attacks.
* cg_lowpolysphere [0/1]: force the use of a lower polycount sphere.
* cg_explosionShell [0/1]: turn on or off the explosion shell.
* cg_drawOwnModel [0/1]: toggle first person between traditional and vis modes.
 
Help my computer can’t handle BFP!
With all of the graphics options turned on, BFP takes a much beefier system than standard Quake 3.  If your computer sucks, don’t despair.  We’re looking out for you. BFP is meant to push a p3 500 with 128 megs of memory and a GeForce video card, but it is designed to be able to run playably on a celeron 300 with 128 megs of memory and a TNT2.  However, with a much weaker system than that, you are pushing your luck with BFP.  
 
Here are some things you can do to try to boost your performance.
- The first thing to try is turning off dynamic lights in the game options menu.  Quake 3 can be slow when it comes to handling dynamic lights, and there are a lot of them in BFP.  
- Go into the BFP options menu and use the ki trail slider bar to lower the length of the ki trail.  Few systems can handle the ki trail at its max length without framerate loss.  With the slider bar all the way to the left, the ki trail will have 0 length.  With the slider bar all the way to the right, the ki trail will almost stretch the length of our maps.
- Go under the systems setting menu and lower the resolution to 640x480.  Don’t gag, most Quake 3 competition players seem to use this resolution.
- Go into the BFP options menu and set the aura type to “polygonal aura”.  This is the least costly aura type.  Using the BFP options menu, turn transformation aura off, dynamic aura lights off, dynamic explosion lights off, ki trail off, small own aura on, and ssj perma glow off.  With these settings BFP should run about as well as quake 3 does on your computer.
- If you are really having trouble go into the video set-up menu and change the lighting from lightmap to vertex.  Everything will look crappy, but the game will run faster.
- If your system is running low on memory, use the BFP options menu to turn Force Default Skins on.  This is the BFP equivalent of cg_forceModels in Quake 3.  Force Default Skins will disable all custom skins for the models.  With this option on, there will only be one skin shared between all Vegetas.  
 
 
Who made this game, and why is it free?
Bid For Power was made by a group of volunteers.  We’re all DBZ fans and most of us have watched all or nearly all the Japanese episodes.  I can’t speak for all the reasons of the individual team members, but we all thought the idea of a first person DragonBall Z game was cool enough to want to get involved.  It’s free because we are not a company, and don’t have the money to pay off people like Id.  This game was created by people, for fun, in their spare time.  Everyone on the team contributed to the game design and art style.
 
- Chris James: project lead, coordinator, original concept, PR.
- Yrgol: programming, game design.
- Rodney: Goku and Piccolo models, animation, additional model tweaking, 2d art, skins.
- Pyrofragger: Gohan, Krillin, and SSJ Goku models, animation, DNamek map, aura and attack models.
- NilreMK: Phase 2 and “secret character” models, animation, attack models, Q3 editing guru.
- Mooky: Vegeta and Freeza models.
- Ansel: lead skin artist, 2d art
- Dethayngel: skins.
- Ebola: skins.
- Anthony: 2d art, char select art.
- Badhead: attack and aura shaders.
-  Number17: sounds.
- Yngwei: Snake Way map, skyboxes, performed all music used in BFP.
- GangstaPoodle:  GPCity, GPNamek, GPCityDark, and GPCave maps and textures, 2d art.
- Kit Carson: Earth and NamekXL maps and textures.
- $onik: Kami’s Lookout map textures.
- Perfect Chaos: additional map textures.
- Nat: webmaster, additional programming.
- Disco Stu: web design

n°98002
fuful

Transactions (0)
Posté le 18-04-2001 à 16:06:52  profilanswer
 

Intéressant !
Et on le trouve ou ?


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"Ne jamais faire confiance à un truc qui peut saigner 4-5 jours par mois sans crever !"
n°98006
fuful

Transactions (0)
Posté le 18-04-2001 à 16:10:49  profilanswer
 

Rien dirt.
On le trouve effectivement sur le site susnommé ;)


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"Ne jamais faire confiance à un truc qui peut saigner 4-5 jours par mois sans crever !"
n°98021
Biff Tanne​n
tampis
Transactions (0)
Posté le 18-04-2001 à 16:28:31  profilanswer
 

ça c le read me de la rc1 ...  

Citation :


Unzip the bfprc1.zip file into your quake 3 arena directory.


domage compatible .... tu nous prouve toujours pas que ta la rc2


---------------
>> Décidément les temps comme les œufs sont durs, et la bêtise n'a pas de limites <<
n°98033
PIKACHU
Suce la vie à pleine bouche
Transactions (0)
Posté le 18-04-2001 à 16:41:31  profilanswer
 

yeah je l'ai aussi trouve c entrain de telecharger!!


---------------
Midnight HOT! Midnight HOT! In a few moment on FashionTV!
n°98048
kokolekoko

Transactions (0)
Posté le 18-04-2001 à 17:11:51  profilanswer
 

pfff moijtrouve pas.
qui m envoie une url sur troizero@hotmail.com  ?

n°98049
Biff Tanne​n
tampis
Transactions (0)
Posté le 18-04-2001 à 17:18:46  profilanswer
 

personne ..... on est méchant :na:


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>> Décidément les temps comme les œufs sont durs, et la bêtise n'a pas de limites <<
n°98056
albertos
kikoo
Transactions (0)
Posté le 18-04-2001 à 17:25:35  profilanswer
 

j'ai trop envie dy jouer même à la rc1 si vous pouviez m'envoyer 1 URL à Yohann.Alberti@caramail.com
je serais  :D :D  :D  :lol:  :D  :lol:  :lol:  :D  :love:  :love:  
MERCIIIIII

n°98071
kokolekoko

Transactions (0)
Posté le 18-04-2001 à 17:45:36  profilanswer
 

pfff tanner salaud  :sol:  :sol:  :D  
 :D  :hello:

n°98081
PIKACHU
Suce la vie à pleine bouche
Transactions (0)
Posté le 18-04-2001 à 17:58:13  profilanswer
 

mais si cherchez dans le site de manga site avant
dans le forum
le titre du topic est "Ftp de Bid for power " poste par eljuifos
je peux pas vous aider plus ;)


---------------
Midnight HOT! Midnight HOT! In a few moment on FashionTV!
n°98082
saiyaman
Libérez le 40 FPS!
Transactions (21)
Posté le 18-04-2001 à 17:58:42  profilanswer
 

J'ai la flemme de lire tout ce qu'il y a dans ce topic, mais, tout ce que je peux dire, c'est que ce mod est une vrai bombe. J'en pleure de joie.

n°98118
seichan

Transactions (0)
Posté le 18-04-2001 à 19:14:17  profilanswer
 

Ouiiiii ! ça va etre trop fort !!! :)

n°98128
junta454
life 's full of suprises
Transactions (0)
Posté le 18-04-2001 à 19:30:48  profilanswer
 

:hot:  :hot:  quel con!!! je suis en trinde le d/l sur le site  cite plus haut(merci o posteur :hello: )!!!!
le probleme c que je vien de constater que j ai desinstale q3 et que j ai prete le cd a un pote que je risque pas de voir avt...quelque semaines!!!!!!!
rahhhc injustttttttte
o fait,le patch est indispensable?
moi :gun:  :gun:  :gun:  :gun:  :gun:  :gun:  :gun:  
BId For Power :bounce:  :bounce:  
snif :sweat:


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www.virtualdreams.fr >antre a cons
n°98160
fuful

Transactions (0)
Posté le 18-04-2001 à 20:38:26  profilanswer
 

Il manque le rar sur le ftp :cry::cry:

n°98167
compatible​_moshimosh​i
nyo nyo nyo nyo nyo nyo nyo
Transactions (0)
Posté le 18-04-2001 à 20:51:54  profilanswer
 

:lol:  :lol:  :lol:  :lol:  :na:  :lol:  :lol:  :lol:  :lol:

mood
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