Forum |  HardWare.fr | News | Articles | PC | S'identifier | S'inscrire | Shop Recherche
1433 connectés 

 


 Mot :   Pseudo :  
  Aller à la page :
 
 Page :   1  2  3  4  5  ..  55  56  57  ..  168  169  170  171  172  173
Auteur Sujet :

[Unik] Stalker : Shadow of Chernobyl - Jeu Out -

n°2254943
dobeliou

Transactions (0)
Posté le 30-10-2004 à 10:27:23  profilanswer
 

Reprise du message précédent :

the gentleman a écrit :

En tout cas ya du retard oki mais ca vaudra le coup :D


non cest pas vraiment sur, faut se rappeler quon sait pas tout de ce jeu, et que les developpeurs n'ont pas fait des miracles jusque la...
Disons que SI il tiens ses promesses ca vaudra le coup...

mood
Publicité
Posté le 30-10-2004 à 10:27:23  profilanswer
 

n°2254957
the gentle​man
-= PSN Id : StgBad =-
Transactions (0)
Posté le 30-10-2004 à 10:42:15  profilanswer
 

OUAIS SUPER :D  nan j'y crois c'est tout... A suivre ;)


---------------
-= Fight =-  
n°2254985
AngX
bleu 485
Transactions (0)
Posté le 30-10-2004 à 11:00:06  profilanswer
 

Pourquoi est-ce écrit Béta Test ? il existe une version Alpha ou Pré Alpha  du jeux ?


---------------
#MarcheFort
n°2255018
the gentle​man
-= PSN Id : StgBad =-
Transactions (0)
Posté le 30-10-2004 à 11:20:26  profilanswer
 

Ca va venir y aura 5000 Env beta testeur, mais on a pas de dates précises :D


---------------
-= Fight =-  
n°2262756
the gentle​man
-= PSN Id : StgBad =-
Transactions (0)
Posté le 02-11-2004 à 08:24:51  profilanswer
 

http://stalker.myexp.de/community/screenshots/November.jpg
 
********************************************************************
http://stalker.zeden.net/?pageID=17&id=7842
   
S.T.A.L.K.E.R. : GSC parle
Le 01 novembre 2004, à 09h07 [GMT+1] - Fiche : S.T.A.L.K.E.R.: Shadow of Chernobyl - Source : Voodoo Extreme | lu 151 fois
 
Dans un communiqué de presse ci-dessous, GSC Gameworld remercie THQ du délai de temps qu'ils leur ont laissé, en éspérant que celà permette aux développeurs de pouvoir définitivement achever le jeu.  
 
Ce délai permettra également à GSC de bien vérifier le fonctionnement des composants du jeu, dont le fameux X-Ray Engine, ainsi que d'autres éléments sur lesquels reposent la stabilité, la qualité et le fonctionnement du jeu.
 
Voici le communiqué :
"We're extremely grateful to THQ INC. for allowing us the time we feel will allow S.T.A.L.K.E.R.:Shadow Of Chernobyl to achieve its true potential" stated Oleg Yavorsky, Senior PR Manager for GSC Game World. "With the game expectation bar set so high and the team so close to achieving their ambition, we didn't want to rush the product out, and will work now on ensuring it is stable, balanced and fun-to-play on every level before releasing it to THQ INC. for manufacture. It is a hard step to take. Ultimately, I think it is a reasonable thing to do, although, I know it may disappoint our fans who have waited patiently for the game's release. All we can do is re-assure the public that we will the use the time wisely and the end result will be worth waiting for".
 


Message édité par the gentleman le 02-11-2004 à 08:31:00

---------------
-= Fight =-  
n°2262877
philipppe

Transactions (0)
Posté le 02-11-2004 à 10:20:50  profilanswer
 

je trouve pas ca super beau pour un jeu qui sort en 2010 ... On dirait un vieux jeu de 2004 ;)

n°2264269
lorenzacio

Transactions (0)
Posté le 02-11-2004 à 19:52:54  profilanswer
 
n°2272309
lorenzacio

Transactions (0)
Posté le 05-11-2004 à 19:33:20  profilanswer
 

A priori, une demo est prévu :
 
http://stalker.zeden.net/?pageID=1 [...] 2#nouvelle

n°2272348
lorenzacio

Transactions (0)
Posté le 05-11-2004 à 19:43:03  profilanswer
 

Euh... Après lecture des deux articles en anglais, je n'ai vu aucune info relative à la sortie d'une démo (à part l'annonce de nvidia de faire une vidéo/démo du moteur utilisé dans stalker).

n°2272350
dobeliou

Transactions (0)
Posté le 05-11-2004 à 19:43:58  profilanswer
 

:/

mood
Publicité
Posté le 05-11-2004 à 19:43:58  profilanswer
 

n°2279129
the gentle​man
-= PSN Id : StgBad =-
Transactions (0)
Posté le 08-11-2004 à 12:02:51  profilanswer
 

Info en anglais sur l' IA
 
Hey people,  
 
If you remember about a month ago the Russian games magazine PC Games ran a STALKER Developer Diary in their 10th issue. You can read our translation of that HERE. Issue 11 of PC Games is now out, as is part 2 of the dev diary.  
 
Is there life in The Zone?  
 
Translated by: Oblivion-Lost.com  
Original Source  
 
The artificial intelligence in STALKER allows both people and animals to weight up their chances for survival and act accordingly. You won't often see a stalker with a pistol try to take on a soldier armed with an assault rifle. Of course, rare exceptions are possible, but these will come about because of the unhealthy psycological state of the stalker. We introduced the concept of a "fair intelligence". In general, the NPCs in FPS games know exactly where the player is, because this is known to the God-like all-knowing AI controlling them. In STALKER the enemy AI can only "assume" where the player is. The AI remembers the last spot where it saw the player, and tries to find him using the "what would I do in his place?" method, i.e. the AI searches for the player by assuming what his next possible position could be. It is often fascinating to observe, after secretly climbing up to the loft of a rural farmhouse, how the enemy stalker carefully circles the building with his AK47 at the ready, trying to figure out where the hell you could've gone.  
 
While creating the combat intellect, we took as our basis the behaviour of a real person, understanding that the AI-controlled NPC must imitate appropriate reactions based on the given situation. During combat, the AI uses all available cover in a realistic way, knowing which surfaces can be shot through and which can't. When it becomes necessary to reload, NPCs retreat behind cover before changing out, returning only once they're ready to fight again. NPCs backpedal, use corners for cover, enter buildings to attain a better firing position, as well as many other fascinating things.  
 
Of course, given the complexity of such AI, we had our share of problems and general weirdness. During early development and testing of combat intelligence, one stalker went mad and began to consider himself as an enemy, trying to dispose of this "enemy" as quickly as possible. Unfortunately, our good-for-nothing animators did not plan for the possibility of putting your own gun to your temple, so the poor stalker had to instead shoot the only part of the "enemy" body he could reach - his own feet.  For a good 10 minutes the entire design team, while rolling around on the floor from laughter, watched as the stalker-wannabie desparately battled with his own limbs. In the end, having used up two full magazines, the NPC died, submitting the diagnostic "Enemy successfully terminated" before terminating.  
 
The Zone is saturated with all kinds of information. Just like in the real world, it is absolutely necessary to survive. A timely warning about a pack of blind dogs seen in the area, radioed in by a friendly stalker, can save you a lot of ammunition, and maybe even your life. Rumours of an unknown construction site to the west may drive the player (or NPC stalkers) to move deeper into The Zone. We are not limiting ourselves just to information available to the player, information about the central storyline or possible quests, either. In STALKER, you will have to pick out valuable information from a torrent of everyday facts, just like you do in real life. The Zone is continually filled with rumours. You could find out about a recent battle between two stalker clans, about an accident involving an experienced stalker, about the sudden appearance of an anomalous "hot" zone, about a recently discovered artifact treasure trove in a destroyed physics lab, etc etc. The actions of the player, as well as those of NPC stalkers, could also become the stuff of legend - it is on their basis that the player alignment and standing among the various groups in formed.  
 
Life without mankind  
 
Now's the perfect time to tell you guys all about the most complicated and important part of the Life Simulation System - the complete autonomy of it.  
 
As we mentioned earlier, The Zone is a single large area, and movement within is not limited in any way other than by environmental conditions (i.e. level of radiation the player can currently withstand etc). This "open world" concept is certainly not new, but the game world always "came to life" only when the player was in the immediate vicinity. The critical difference with STALKER is that life within The Zone never stops or slows down, even if the player is in an area many kilometres away. Graphically, The Zone and everything in it is only drawn in the area around the player, i.e. within a certain radius of the player's position. BUT, once outside this radius, an NPC or monster does not just magically disappear into thin air, but rather continue to live and act just as before, although now in a somewhat simplified, purely mathematical world. Here, events happen just as they do around the player: stalkers meet, trade, battle and go on quests, monsters migrate in search of food, sleep, and fight. Any and all events leave their mark on the world. It is perfectly possible to come upon the body of a stalker killed by a rival group, or see the aftermath of a battle between a stalker party and a monster horde. You could find the weapon and equipment dropped by a stalker killed and eaten by a pack of blind dogs. It is even possible to hear rumours about such an event in the bar, and then come to investigate the area, possibly finding a little something for yourself in the process. All dropped objects remain on the ground until someone picks them up or moves them, so it will be perfectly feasible to create a personal stash anywhere in The Zone and use it to store extra equipment etc.  
 
The NPCs are no longer "bots" as we've come to understand them. Inside the game world, they are people, who differ from you only in that their intelligence is artificial. In fact, this is probably the player's only advantage, although even now we continue work to make sure the odds are as evenly matched as possible. This does NOT mean that the NPCs will all be super-accurate shooters and move around like they've got jet packs attached - they miss just like real people, and move just as the player does - we're simply trying to infuse them with a bit of human thinking and unpredictability. Every NPC has their own name and story, you could for example meet a stalker just after he enters The Zone for the first time as a green newbie, and after a while hear about his successes and failures through rumours. Because of this unique approach to AI, NPCs are no longer "non-player" characters, but rather appear to be independent living people.  
 
The Adventures of "Gosha"  
 
Ed. Note: 'Gosha' is a kind of silly Russian name, generally taken to mean the person is not very smart or strong etc. An english equivalent, depending on where you're from I suppose , would be 'Kurtis' or 'Jimmy'.  
 
The Life Simulation System, the heart of the unique game world of The Zone, took us a good 1.5-2 years to create. Throughout this time, our enthusiasm exceeded our skeptisism over the whole thing, however there was a period when we started building a "safety net" as it were, a variant we planned to use if we were unable to create the planned Life Simulation System. This far simpler alternative system was to be rather linear gameplay with strict storyline progression and quests following the good 'ol "Fedex" concept, i.e. "go there, get this, come back here". Still, in the end all that development time on the proper Life Simulation System was not for nothing: all the things we constantly argued about almost to the point of fights in the office slowly began to work properly, and we started to forget the hundreds of times each of us shouted "Mother#^*@&@#$, it @#^*@#* doesn't work!!!" during the last couple of years.  
 
In order to test some of the simulation system elements we built a special level, which was just a huge field covering several kilometers square. The testing basically consisted of dumping a whole zoo of monsters and stalkers onto this field, and the entire development team sitting by the screen and watching what will happen.  In order to give the whole thing at least the illusion of a proper test, the game output gameplay statistics onto a second screen at the same time, which mainly looked something like this:  
 
Evnt119: Stalker 'Gosha' #84 was bitten to death by pigs  
Evnt120: Stalker 'Gosha' #132 shot and killed a dog (I don't think Greepeace would've liked our testing sessions  )  
Evnt121: Stalker 'Gosha' #43 picked up the assault rifle belonging to 'Gosha' #84, and is now standing around with two assault rifles like a god damn fool  
Evnt122: Stalker 'Gosha' #7 stomped on several rats  
Evnt123: The dead rats' mates celebrated by feasting on a dead pig  
Evnt124: The pigs didn't like that and wasted 'Gosha' #43  
Evnt125: Stalker 'Gosha' #61 is standing over 2 assault rifles scratching his head, because he doesn't know which is better, and cannot use both like 'Gosha' #43 for religious reasons  
Evnt126: Stalker 'Gosha' #17, however, is not a religious man  
Evnt127: Stalker 'Gosha' #17 killed 'Gosha' #61  
Evnt128: Stalker 'Gosha' #17 picked up everything on the ground, including a grenade dropped by 'Gosha' #94, killed earlier by 'Gosha' #84  
...  
 
The level was restarted many times, which allowed us to figure out that similar "mad" situations ensued roughly 10-15 times out of every 100. We had instances when a single assault rifle changed hands over 20 times during one round. The Life Simulation System worked, thank god, and we all celebrated our good luck. The problems, however, most certainly did not end there...  
 
TO BE CONTINUED...  
 
Translated by: Spetsnaz


---------------
-= Fight =-  
n°2298597
ludo2604
kitsch' me if u can
Transactions (1)
Posté le 14-11-2004 à 21:56:56  profilanswer
 

ce jeu il sortira jamais :o


---------------
Make Portraits, Not War!  
n°2298636
coockie_jr
All hail the Hypnotoad !
Transactions (0)
Posté le 14-11-2004 à 22:11:20  profilanswer
 

the gentleman a écrit :

Info en anglais sur l' IA
 
.....


 
 :love:


---------------
** STRAVA **
n°2298931
dobeliou

Transactions (0)
Posté le 15-11-2004 à 00:00:55  profilanswer
 

allé, maintenant qu'halflife 2 est sorti, fo se defouler sur un autre jeu :o bon 300 pages dici noel le topic

n°2299288
dobeliou

Transactions (0)
Posté le 15-11-2004 à 09:30:24  profilanswer
 

:o  
oué, enfin tout ca pour dire quil a de lavenir ce topic :D
apres un ou 2 repoussage et débat THQ/Valve , oué eux au moins ils annoncent leur retard blabla
puis bien sur, a la sortie le :
StalkerVSHL2VSDOOM3VSFARCRY  [:angel_dooglas]  

n°2305835
thekiller3

Transactions (0)
Posté le 16-11-2004 à 18:49:41  profilanswer
 

ludo2604 a écrit :

ce jeu il sortira jamais :o


 
tt le monde à dit ça avec HL2... :o  :sarcastic:  
 
 
quoique aussi avec duke nukem forever aussi :whistle:  :ange:

n°2305840
dilopens
Journalisme total
Transactions (0)
Posté le 16-11-2004 à 18:50:21  profilanswer
 

cool faudra pas l'activer avec steam celui-là  :sarcastic:

n°2306433
xman
branleur
Transactions (0)
Posté le 16-11-2004 à 20:32:36  profilanswer
 

thekiller3 a écrit :

tt le monde à dit ça avec HL2... :o  :sarcastic:


 
Ca y est il est sorti ! (HL² bien sûr)
Je vais le recevoir demain ou après-demain ! :bounce:


---------------
Bon, puisque presque tout le monde a une signature, ben moi aussi ! Na !
n°2317897
MrBrOwNsTo​Ne

Transactions (0)
Posté le 19-11-2004 à 21:31:17  profilanswer
 

il sort quand stalker ????
 
ca me fera passer l arete halflife² qui m est restée en travers de la gorge :!

n°2317999
alcante

Transactions (0)
Posté le 19-11-2004 à 21:59:58  profilanswer
 

dilopens a écrit :

cool faudra pas l'activer avec steam celui-là  :sarcastic:


 
parle pas trop vite, ils vont ptetre nous pondre un truc a la steam maintenant que valve a frappé... ( si ca réudit le piratage ca m'étonnerait pas qu'ils utilisent un systeme similaire ).
 
D'un autre coté, ca sera difficile de faire plus pourri que steam ! :D

n°2326325
Profil sup​primé

Transactions (0)
Posté le 22-11-2004 à 18:34:06  answer
 

MrBrOwNsToNe a écrit :

il sort quand stalker ????
 
ca me fera passer l arete halflife² qui m est restée en travers de la gorge :!


 
En travers du cerveau oui :sarcastic:


Message édité par Profil supprimé le 22-11-2004 à 18:34:21
n°2327833
the gentle​man
-= PSN Id : StgBad =-
Transactions (0)
Posté le 23-11-2004 à 08:30:49  profilanswer
 

Hmm, kler HL2 c'est un super JEU, Far cry Aussi, Doom3 un peu moins pour moi... Mais Stalker aura surement ces chances s'ils respectent l'IA promise :D


---------------
-= Fight =-  
n°2328573
golgoth57
Chanteur-Nez
Transactions (0)
Posté le 23-11-2004 à 14:05:57  profilanswer
 

drapal


---------------
concerts a bloc sur region parisienne et Panam: http://www.facebook.com/stageoneband + http://www.warmachines.fr
n°2328743
VydoLL
Cat Killer 0_-
Transactions (0)
Posté le 23-11-2004 à 15:06:14  profilanswer
 


 
ya les favoris maintenant :o c mieux :o

n°2328776
xman
branleur
Transactions (0)
Posté le 23-11-2004 à 15:17:52  profilanswer
 

VydoLL a écrit :

ya les favoris maintenant :o c mieux :o


 
Non c'est nul les favoris. :o


---------------
Bon, puisque presque tout le monde a une signature, ben moi aussi ! Na !
n°2328780
hkkaneda

Transactions (0)
Posté le 23-11-2004 à 15:20:18  profilanswer
 

the gentleman a écrit :

Hmm, kler HL2 c'est un super JEU, Far cry Aussi, Doom3 un peu moins pour moi... Mais Stalker aura surement ces chances s'ils respectent l'IA promise :D


 
Moi ce qui me fait flipper c'est le monster design plutôt ... la leak montrait déja un environnement de jeux superbes (textures criantes de vérité) et un bel arsenal.
 
Un mode multi dans une carte vaste ça pourrait vraiment le faire ... un bonne querilla semi urbaine :D ... mais je n'y crois pas trop ... :'(.

n°2328798
golgoth57
Chanteur-Nez
Transactions (0)
Posté le 23-11-2004 à 15:26:31  profilanswer
 

VydoLL a écrit :

ya les favoris maintenant :o c mieux :o


 
t as fini de me suivre ? [:ocube]


---------------
concerts a bloc sur region parisienne et Panam: http://www.facebook.com/stageoneband + http://www.warmachines.fr
n°2329447
theBride
Overdrive'd
Transactions (0)
Posté le 23-11-2004 à 18:52:56  profilanswer
 

HKKaneda a écrit :

Moi ce qui me fait flipper c'est le monster design plutôt ... la leak montrait déja un environnement de jeux superbes (textures criantes de vérité) et un bel arsenal.
 
Un mode multi dans une carte vaste ça pourrait vraiment le faire ... un bonne querilla semi urbaine :D ... mais je n'y crois pas trop ... :'(.


 
Un vrai COOP avec tes potes en multi dans des missions varies :love:


---------------
Is Disney World the only people trap operated by a mouse? | Mes Photos | Liberez la Musique!
n°2332234
VydoLL
Cat Killer 0_-
Transactions (0)
Posté le 24-11-2004 à 15:53:25  profilanswer
 

Golgoth57 a écrit :

t as fini de me suivre ? [:ocube]


 
g le drapo depuis plus longtemps que toi, j'en déduis que c toi qui me suit. :o
 
hin hin!  [:__greg__]

n°2332502
hkkaneda

Transactions (0)
Posté le 24-11-2004 à 17:47:27  profilanswer
 

theBride a écrit :

Un vrai COOP avec tes potes en multi dans des missions varies :love:


 
Yes ça serait le pieds ... mais je pense que c'est difficilement faisable on the oueb ... la bande passante est trop faible pour gérer le placement des enemies and co. ... :'( ... mais se taper un nettoyage d'une zone à5/6 ça serait le pieds.

n°2332865
golgoth57
Chanteur-Nez
Transactions (0)
Posté le 24-11-2004 à 19:18:18  profilanswer
 

VydoLL a écrit :

g le drapo depuis plus longtemps que toi, j'en déduis que c toi qui me suit. :o
 
hin hin!  [:__greg__]


 
supayr  [:jofusion]


---------------
concerts a bloc sur region parisienne et Panam: http://www.facebook.com/stageoneband + http://www.warmachines.fr
n°2332930
MrBrOwNsTo​Ne

Transactions (0)
Posté le 24-11-2004 à 19:33:36  profilanswer
 

Khan a écrit :

En travers du cerveau oui :sarcastic:


 
voila je n aimes pas HL² je suis un pauvre con ...
 
 :sarcastic:

n°2334282
the gentle​man
-= PSN Id : StgBad =-
Transactions (0)
Posté le 25-11-2004 à 08:02:54  profilanswer
 

MrBrOwNsToNe a écrit :

voila je n aimes pas HL² je suis un pauvre con ...
 
 :sarcastic:

nan je pense pas qu'il est dit CA, c'est juste que HL2 est un excellent jeu qui montent en puissance au fur et à mesure que tu avances, perso j'aime bien l'IA du jeu HL2, le source engine déchire, etc... technologiquement c'est du bon boulot de VALVE je trouve..., mais j'attends BEAUCOUP de Stalker quand même.... [:zerod]


---------------
-= Fight =-  
n°2346860
theBride
Overdrive'd
Transactions (0)
Posté le 29-11-2004 à 19:40:46  profilanswer
 

OUI MAIS IL N'ARRIVE PAS§§§ :o


---------------
Is Disney World the only people trap operated by a mouse? | Mes Photos | Liberez la Musique!
n°2347256
satrincha
Moi j'ai rien dit©
Transactions (1)
Posté le 29-11-2004 à 21:15:15  profilanswer
 

sa va il ce son calmé les devs sur les photos et videos ! ouf :o

n°2347543
chr$
Pocket , Mini PC , FPGA !
Transactions (0)
Posté le 29-11-2004 à 22:49:51  profilanswer
 

Ou bien ils sont dans la rue à faire la révolution (Ukraine oblige).....
C'est pas la joie la-bas en ce moment.
J'espère qu'il n'y aura pas de bobos entre les deux PM en course et que nos amis vont pouvoir achever leur oeuvre tranquillement.

n°2353511
the gentle​man
-= PSN Id : StgBad =-
Transactions (0)
Posté le 02-12-2004 à 08:23:32  profilanswer
 

http://www.zeden.net/img/2004-12/stalker_calendrier_001.jpg
 
s'tou quoi [:sstarshoot]


---------------
-= Fight =-  
n°2363756
the gentle​man
-= PSN Id : StgBad =-
Transactions (0)
Posté le 06-12-2004 à 08:21:27  profilanswer
 

 
S.T.A.L.K.E.R. : Nouveau "Developer's Diary"
Le 05 décembre 2004, à 22h10 [GMT+1] - Fiche : S.T.A.L.K.E.R.: Shadow of Chernobyl - Source : Gamespot | lu 56 fois
 
Gamespot a publié vendredi un nouveau "Developer's Diary" (Que l'on peut traduire par "Journal de développeur" )où Andrew Prokhorov nous explique les derniers faits concernant le développement de S.T.A.L.K.E.R. Par ailleurs, on peut y apprendre le début de l'histoire de S.T.A.L.K.E.R. :
Vous vous réveillez dans la Zone, laissé pour mort, au milieu d'un tas de cadavre. "Le dealer" vous prend sous son aile afin de vous aider à vous rétablir de vos blessures et de votre amnésie. Au cours du jeu vos souvenirs referont surface et vous vous souviendrez qu'un mystérieux groupe manipule la Zone...
Cerise sur le gateau, nous pouvons y voir une dizaine de nouveaux screenshots  :
http://stalker.zeden.net/?pageID=17&id=8200   :love:  
 
http://www.zeden.net/img/2004-12/stalker_004.jpg


---------------
-= Fight =-  
n°2363944
philipppe

Transactions (0)
Posté le 06-12-2004 à 10:44:29  profilanswer
 

ca a l'air aussi beau et realiste qu'HL² :)

mood
Publicité
Posté le   profilanswer
 

 Page :   1  2  3  4  5  ..  55  56  57  ..  168  169  170  171  172  173

Aller à :
 

Sujets relatifs
[VDS] Jeu de rôle: MORROWIND vo[Unik] VietCong 2 (Vietcong : Fist Alpha,Red Dawn)
[topik unik] Recap jeux+consoles toute confonduPb D'Execution Du Jeu !!!
Démo de Impossible Creatures OUT!/!\ Election Jeu _ Organizasionné 10 Jeux Sport a proposé ? /!\
[ TOPIK UNIK ] Racing Evoluzione. Le jeu de caisse le + attendukingdom hearts PS2 [ TOPIK UNIK ]
[Topic unik] Les differents pack xbox [18 packs recensés] New : 7/12 
Plus de sujets relatifs à : [Unik] Stalker : Shadow of Chernobyl - Jeu Out -


Copyright © 1997-2025 Groupe LDLC (Signaler un contenu illicite / Données personnelles)