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[TU] rFactor 2 =Release Public Online Ranked Race !=

n°13806028
pascom

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Posté le 20-04-2018 à 18:36:53  profilanswer
 

Reprise du message précédent :
Le soon, c'est pour la date d'anniversaire de S397? :??:


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mood
Publicité
Posté le 20-04-2018 à 18:36:53  profilanswer
 

n°13806033
pascom

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Posté le 20-04-2018 à 18:40:34  profilanswer
 


 
 :jap:


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n°13806106
siro'd'13

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Posté le 20-04-2018 à 19:44:40  profilanswer
 

                                                  Release Of Build 1110 – Performance Improvements!
 
It’s live! In the last couple of roadmap updates, we’ve made it no secret that we have been working hard on a set of performance upgrades. We’ve taken our time to get it right and took advantage of the DirectX 11 API as much as possible. Our focus was on performance, while keeping the actual look of the game the same. All of this centers around a concept called “frame time”, which is the time it takes to completely render a single frame to your screen(s). Obviously we want that time to be as low as possible, but we also want it to be as constant as possible as only the combination of both leads to a smooth display. In general there are three things that influence this: your video card (GPU), the processor you have (CPU) and the bus between them and their memory. Optimizing performance means looking at all three, and we’ll go into more detail on how we did that below.
 
 
To update your install to this latest version you only need to make sure that you’re opted-out of any beta versions you might have been using before. This build also has a new multiplayer version (1.1110) which means we updated the dedicated server. Depending on how you installed that one, you might have to explicitly update it.

 
To update your install to this latest version you only need to make sure that you’re opted-out of any beta versions you might have been using before. This build also has a new multiplayer version (1.1110) which means we updated the dedicated server. Depending on how you installed that one, you might have to explicitly update it.
 
 
https://zupimages.net/up/18/16/x5lk.jpg
 
Graphics Performance Improvements
 
 
Thanks to DX11, we are now able to take advantage of multiple graphics threads and leverage the modern CPUs to render the scene faster. Internally we had to make quite a lot of changes to the code to make this possible and really take advantage. One area where we got a significant improvement is in our shadow rendering. Using multiple threads speeds that up, and another thing we did was to no longer render the shadows separately for each screen, which means in multiview (three screens) and VR (two screens) we are doing less work. There are also a couple of high-level optimizations we have done to very specific systems. This includes our handling of spotlights and brake disk glow, but also the way real road updates. All these systems were re-written to be more efficient from a CPU and GPU point of view. On top of that, we addressed the traffic on the bus between the CPU and GPU, minimizing and optimizing it to have a more consistent frame time, which leads to significantly less stuttering, especially on systems where this was the bottleneck in the whole pipeline. Our final optimization was of our most used and time critical shaders. We’ve optimized those to be less expensive to the GPU.
 
As you can probably see by now, there are quite a lot of things that changed, and one question we have not answered is how much all of these changes combined influence performance? The answer is, it depends, which is why we’re not making any claims in terms of numbers, but invite you to give it a try on your own system. We are confident that you will see an improvement, both in terms of consistency in the framerate, meaning less stutters and in terms of an overall improvement.
 
Change Log
 
On top of these, we took the opportunity to add a few other improvements and bugfixes in several areas of the simulation. We are listing those here.
 
New HUD
https://zupimages.net/up/18/16/1wxw.jpg
 
Released the newly designed HUD, optimized for Full HD screens and anything else with that aspect ratio, and made it the default. We have removed our old HUD designs from the install.
The “deltabest” indication gets reset at the start of a session only, instead of every time you get in the car. We also make sure to only show it when you’re on a valid lap.
Ensured that the Low Speed Indicator (LSI) is still transparent.
 
AI
Fixed an issue with the AI throttle and brake application, which would cause poor accelleration at very low AI strengths.
 
Sound
Changed the way opponent volume works. If you set them to 100% in the past, they were way too loud. If you turned them down, they would not be as loud as the player car in external cameras. We introduced a damping factor now for the cockpit that can be configured per car and defaults to 0.3 that solves this issue.
The number of engine samples was increased to 12 and the number of transmission samples to 6 to allow much richer sounds for both.
 
Inputs
Changed the way in which we combine primary and alternate inputs for the throttle, brake and steering to end up with more consistent behaviour for both.
When using keyboard rates for analog, typically used with game controllers, we apply a lot of smoothing which initially results in a fast response, but eventually responds very slowly, making a car hard to control. We’ve designed a new algorithm that works a lot better and is more linear.
 
Development Corner
We have added some new 64 bit compatible 3D Studio Max 2012 plugins. They are still in “beta” but have been used at Studio 397 for some time now. These should help anyone working on larger scenes. Please note that, in order to improve stability, we strongly recommend updating Max to Service Pack 2.
As we no longer support Max 2010 and 2011, those plugins have now been removed.
We have removed gJED, as we feel the tool in its current state did not meet our quality standards.
The plugin API has been enhanced and bumped to version 8, with improved application life cycle support. This brings back some of the data we had to remove because it was mixed with DirectX 9 information that we could no longer support. We also added the deltabest time for all cars. The new package and documentation for it will be released on our site soon after this release.
 
Bugfixes
Fixed the join/leave/join messages and unnecessary reloading of a car when you joined a server with car upgrades selected.
Fixed a bug in our SteamPlugin which accidentally returned the wrong API version, causing the game to try to invoke it wrongly and crash.
Fixed viewer crash on startup.
Fixed the very dark areas on the car in the showroom, which was caused by us not correctly setting up ambient light.
Fixed black screen that some people got when starting the physics (ptool) and tyre (ttool) tools.
Removed a redundant log file from the Steam distribution as it would cause a verify ever on every check.
Fixed two issues with the 32 bits version that crashed in specific circumstances.
Displaying the performance info now works on VR as well.
 
Wrapping it up
We obviously hope you will enjoy this new build, and before we wrap up this article, there are a few closing words we would like to add. In the introduction we already stated that our focus now was on performance and with that out of the way we still have a few other areas to look at. In the graphics department we are looking at some improvements on how our rain effects look on external cameras, as well as fixing an issue that specifically affects VR in rainy conditions. We’ll elaborate a bit more on this in our monthly roadmaps. In the mean time, have a great weekend!
 
 
 [:clooney3]


Message édité par siro'd'13 le 20-04-2018 à 19:45:17
n°13806113
sat 08
Team Haque-Barre
Transactions (1)
Posté le 20-04-2018 à 19:47:57  profilanswer
 

[:leamas:2]  [:leamas:4]  [:leamas:5]  [:hornett:4]

n°13806122
Feitan21

Transactions (0)
Posté le 20-04-2018 à 19:51:39  profilanswer
 

Sympa l'UI !

n°13806141
Amraz
Martyr nigaud et aventurier
Transactions (4)
Posté le 20-04-2018 à 20:07:30  profilanswer
 

C'est quand le nouveau menu interface 2018 ? que je sache comment lancer une course et configurer le volant sans bac+12 ? :o


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France = triple championne du monde de rugby 1995-2011-2023
n°13806146
siro'd'13

Transactions (0)
Posté le 20-04-2018 à 20:09:23  profilanswer
 

impossible pour toi amraz trop chaud il te reste plus que le Pcarzzz jvois que ça  [:jvcom:1]

 

mais promis avant la sortie de GTR3 :D


Message édité par siro'd'13 le 20-04-2018 à 20:10:48
n°13806148
Amraz
Martyr nigaud et aventurier
Transactions (4)
Posté le 20-04-2018 à 20:10:09  profilanswer
 

Trop simu Pcarz. Je veux Midtown Madness 4.


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France = triple championne du monde de rugby 1995-2011-2023
n°13806212
pascom

Transactions (0)
Posté le 20-04-2018 à 21:08:11  profilanswer
 

Déjà?!  [:argv23]


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n°13806238
siro'd'13

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Posté le 20-04-2018 à 21:46:45  profilanswer
 

Amraz a écrit :

Trop simu Pcarz. Je veux Midtown Madness 4.


 :D

 


grosse poussé de perf chez moi tout en Full en @1080 je tombe pas en dessous des 112fps (test en VR now)  [:implosion du tibia]

 

petit test vite fait de la maj enduracer, LMP2 & LMP3 superbe rien a dire jolie plaisir de conduite bon son bref belle surprise![:der-3:3]
par contre toujours pas convaincu par les GTE manque de ressenti FFB ça flotte encore, dommage... :sleep:

 

la physique et les nouveaux pneus font bien le taff, l’intérieur des pneus qui chauffe sur les gros freinages bref du bon mais encore du taff pour les GT question ressenti volant  :jap:  

 

https://zupimages.net/up/18/16/yhpa.jpg
https://zupimages.net/up/18/16/picb.jpg
https://zupimages.net/up/18/16/ts2l.jpg
https://zupimages.net/up/18/16/prv8.jpg
https://zupimages.net/up/18/16/xbul.jpg
https://zupimages.net/up/18/16/enng.jpg
https://zupimages.net/up/18/16/bgrn.jpg
https://zupimages.net/up/18/16/w6qz.jpg

 

[:clooney3]


Message édité par siro'd'13 le 20-04-2018 à 21:47:08
mood
Publicité
Posté le 20-04-2018 à 21:46:45  profilanswer
 

n°13806252
guiyome20e​me

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Posté le 20-04-2018 à 22:05:50  profilanswer
 

Ca a l'air de bien mieux gérer les effets dx11. J'ai mis en ultra (avant j'étais en low) et le jeu est sublime

n°13806255
siro'd'13

Transactions (0)
Posté le 20-04-2018 à 22:08:39  profilanswer
 

le post process dans le luncher? ou les setting in game?
j'ai pas encore test le post process perso, juste AA lev5 :)

n°13806257
guiyome20e​me

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Posté le 20-04-2018 à 22:11:05  profilanswer
 

dans le launcher ouai. Avant ça flashouillait la gueule, c'était immonde. Là c'est juste nikel

n°13806259
siro'd'13

Transactions (0)
Posté le 20-04-2018 à 22:13:20  profilanswer
 

ha! cool j'avais désactivé perso^^

n°13806263
guiyome20e​me

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Posté le 20-04-2018 à 22:15:37  profilanswer
 

Il faut encore que je confirme ça avec tous les circuits et bagnoles, mais ce que j'ai fait, j'ai halluciné. Il est super beau.
 
Sinon l'UI c'est cool aussi car avant c'était gerboulant ce jaune/rouge en caractères gras

n°13806268
siro'd'13

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Posté le 20-04-2018 à 22:21:53  profilanswer
 

le nouveau HUD est simple est sympa j'aime :)

 

par contre il me fou la vr et aussi le jeu sur l'ecran pas cool...


Message édité par siro'd'13 le 20-04-2018 à 22:22:24
n°13806484
siro'd'13

Transactions (0)
Posté le 21-04-2018 à 10:27:21  profilanswer
 

petite video de iev35
 
https://youtu.be/QGtTcEBUO-M
 
qui mériterait d’être plus longue :o
 

n°13806537
sat 08
Team Haque-Barre
Transactions (1)
Posté le 21-04-2018 à 11:15:24  profilanswer
 
n°13806608
pascom

Transactions (0)
Posté le 21-04-2018 à 12:39:38  profilanswer
 

:love:


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n°13806656
siro'd'13

Transactions (0)
Posté le 21-04-2018 à 14:01:26  profilanswer
 


 
ça donne envie hein [:ronfl]
 
pensez a clean les répertoires cbash et sharder

n°13806856
DVDAI

Transactions (0)
Posté le 21-04-2018 à 17:26:17  profilanswer
 

La MAJ d'enduracer est pas mal. Les P2 sont un peu plus facile maintenent mais nettement plus sur des rails aussi. On a amélioré nos temps sur Paul Ricard pour notre prochaine interligue de 6s entre jeudi et aujourd'hui  [:ninipc]

Message cité 1 fois
Message édité par DVDAI le 21-04-2018 à 17:26:39
n°13806861
oliviermdv​y

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Posté le 21-04-2018 à 17:31:29  profilanswer
 

Ben pour moi cette mise à jour a l'effet inverse : ça saccade en VR maintenant alors que c'était fluide... WTF?


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i5 13600K|32Go GSkill DDR4 3600Mhz|MSI Shadow OC RTX 5080|Meta Quest 3
n°13806880
siro'd'13

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Posté le 21-04-2018 à 17:40:13  profilanswer
 

DVDAI a écrit :

La MAJ d'enduracer est pas mal. Les P2 sont un peu plus facile maintenent mais nettement plus sur des rails aussi. On a amélioré nos temps sur Paul Ricard pour notre prochaine interligue de 6s entre jeudi et aujourd'hui  [:ninipc]


 
les P2 et P3 sont bien par contre les GTE je sais pas comment ça règle le ffb mais impression que ça touche pas le sol... :sweat:  
 

oliviermdvy a écrit :

Ben pour moi cette mise à jour a l'effet inverse : ça saccade en VR maintenant alors que c'était fluide... WTF?


 
vide le dossier cbash et shader après je sais pas si tu a tweek via nvidia mais j'ai vu un gars avec des couilles a cause de ça :o

n°13807439
siro'd'13

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Posté le 22-04-2018 à 12:14:23  profilanswer
 
n°13807454
oliviermdv​y

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Posté le 22-04-2018 à 12:32:48  profilanswer
 


 
Mouais...
 
Plus complexe est la robinetterie plus facilement elle se bouche...


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i5 13600K|32Go GSkill DDR4 3600Mhz|MSI Shadow OC RTX 5080|Meta Quest 3
n°13807459
siro'd'13

Transactions (0)
Posté le 22-04-2018 à 12:39:22  profilanswer
 

[:djlemon:2]

n°13807623
pascom

Transactions (0)
Posté le 22-04-2018 à 16:37:18  profilanswer
 

oliviermdvy a écrit :


 
Mouais...
 
Plus complexe est la robinetterie plus facilement elle se bouche...


 
On va pas se plaindre :o


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n°13807836
siro'd'13

Transactions (0)
Posté le 22-04-2018 à 21:02:36  profilanswer
 

https://zupimages.net/up/18/16/2l0o.jpg
 
 [:clooney3]

n°13807876
pascom

Transactions (0)
Posté le 22-04-2018 à 21:40:54  profilanswer
 

:jap:


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n°13808249
siro'd'13

Transactions (0)
Posté le 23-04-2018 à 10:28:12  profilanswer
 
n°13808656
Lumin0u
timeo libri rex agitur
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Posté le 23-04-2018 à 13:35:13  profilanswer
 

je suis pas chez moi du weekend et Saint Marcel en profite pour envoyer une maj en douce [:djlemon:2]

n°13808708
pascom

Transactions (0)
Posté le 23-04-2018 à 13:55:29  profilanswer
 


 
 [:pascom:5]


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n°13809575
bestermanu​s

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Posté le 24-04-2018 à 08:45:53  profilanswer
 

Jeux transformé chez moi après la MAJ.   :-0
 
Fluidité POWA !!!! Du coup j'ai tout remis à fond et ça passe aussi !!
 
Merci Marcel !!!!


---------------
Mon Feedback ! Il ya de plus en plus de cons chaque année, mais cette année, j'ai l'impression que les cons de l'année prochaine sont déjà là !  (coluche)
n°13809584
pascom

Transactions (0)
Posté le 24-04-2018 à 08:56:03  profilanswer
 

La première fois après la maj je me demandais quel jeu c'était  :ouch:


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n°13809594
_desert ea​gle_

Transactions (4)
Posté le 24-04-2018 à 09:07:25  profilanswer
 

pascom a écrit :

La première fois après la maj je me demandais quel jeu c'était :ouch:

 


pareil, mais bon ca faisait 5 mois que j avais pas touché au jeu. :D
je voulais pouvoir apprécier le gap d améliorations, et hier soir cette baffe que je me suis pris.
c est trop beau [:cerveau lent]


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Ventes de matos Simracing
n°13809764
siro'd'13

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Posté le 24-04-2018 à 10:46:43  profilanswer
 

c'est pas fini d'autres amélio physique, graphiques et de perf arrivent #Sioux [:horty_bluett:5]
 
 
 
dans un autre registre [:paul frogba:1]
 
https://zupimages.net/up/18/17/7qw6.jpg
 
[:anniepuccava:4]

n°13810009
Lumin0u
timeo libri rex agitur
Transactions (0)
Posté le 24-04-2018 à 12:36:40  profilanswer
 

New off-road tyre features
 
 
je me disais aussi que c'était bizarre [:sombrero67]
 
 
iracing et rf2 même combat [:elfe_smileys:4]

Message cité 1 fois
Message édité par Lumin0u le 24-04-2018 à 12:37:45
n°13810046
pascom

Transactions (0)
Posté le 24-04-2018 à 13:04:44  profilanswer
 

siro'd'13 a écrit :

c'est pas fini d'autres amélio physique, graphiques et de perf arrivent #Sioux [:horty_bluett:5]
 
 
 
dans un autre registre [:paul frogba:1]
 
https://zupimages.net/up/18/17/7qw6.jpg
 
[:anniepuccava:4]


 
 [:dovakor:2]


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n°13810066
Winpoks

Transactions (2)
Posté le 24-04-2018 à 13:31:52  profilanswer
 

sat 08 a écrit :


 
Dès la mise en place de PCcars 5  [:biaab]


 
Dans 2 ans ?  :love:

n°13810085
siro'd'13

Transactions (0)
Posté le 24-04-2018 à 13:45:45  profilanswer
 

Lumin0u a écrit :

New off-road tyre features
 
 
je me disais aussi que c'était bizarre [:sombrero67]
 
 
iracing et rf2 même combat [:elfe_smileys:4]


 
pourquoi?

n°13810122
Lumin0u
timeo libri rex agitur
Transactions (0)
Posté le 24-04-2018 à 14:23:56  profilanswer
 

jdéconne [:malik68:2]
 
c'est bon de voir cette simu revenir au premier plan [:rom']
 
 
edit: j'avais pas vu que l'article était dans un de tes posts précédents, je me disais bien que je l'avais vu quelque part … [:erg machaon:4]

Message cité 1 fois
Message édité par Lumin0u le 24-04-2018 à 14:26:47
mood
Publicité
Posté le   profilanswer
 

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