Citation :
Summary of D.I.C.E 2006
presentation of the cryptically hints and new No End Soon details!
Good day everyone. This post will be longer than originally planned. Besides announcing all the stuff regarding No End Soon theres a lot to be explained about Mr.Reggie his speech at D.I.C.E 2006. I will start with the most important (in my eyes that is) subject, which is the No End Soon project. Im able to give lots of new details now, which Im sure you will appreciate.
Weve been working for several months on No End Soon already and were still very much on our schedule. Id like to give a detailed summary of things you can expect in No End Soon, sometimes with additional explanation.
Working title: No End Soon No End Soon is now officially only a working name. This means you will not play this game under the name No End Soon. Currently were actively discussing 3 different names. This official name will be announced as scheduled April 26. Id like to explain why weve chosen the working name No End Soon though. Im afraid this will be pretty confusing for some of you, but this isnt your fault, but mine. You will learn later in this post this one of the problems that turned up of a delay in Nintendos schedule
Weve chosen No End Soon, which of course is N.E.S in short, which resembles to Nintendos first highly successful home console, better known as NES ( Nintendo Entertainment System ) or Famicom in Japan, for a few reasons. First of all NES was a revolution for gamers. Fact is, without Nintendo this industry would not have existed as it currently is. You could argue their competitors would have come up with their visions of gaming nonetheless, but it was Nintendo which innovated and took risks. Personally I wouldnt be surprised if I didnt had this job if NES didnt get released back in time. We (our studio and company) are convinced the revolution Revolution will bring to gamers is just as big, if not even bigger, as NES gave 20 years ago. For you gamers its commonly normal now, holding a controller in front of your TV and move characters, but it was a revolution 20 years ago.
Secondly a certain device made for NES 20 years ago is an important device for No End Soon again 20 years later. Im convinced you know which device Im talking about. Now its very likely a third party company which announced they will support Revolution is currently even already working on this addon. As this device is perfect for FPS game, I can assure you such a device will be suported by No End Soon if it get released (it will).
Third reason weve chosen the name No End Soon is because of the backward compability linkup with a to be announced NES game. I will tell you all about this next month.
Theres even a fourth reason weve chosen this working name. No End Soon also resambles to gameplay time. You will not end the game soon. Sounds pretty dull, but its also a real reason why weve chosen it. As Ive written before the areas or levels you will walk/run/fly through will be gigantic and cant be compared to any current generation level.
Now theres even one more reason why weve chosen N.E.S to be the working name. This is something Im unable to explain now, because of the delay in Nintendos schedule. I can only quote Mr.Reggie when he said Our greatest innovation will come later this year with the Nintendo Revolution. This also resembles to NES. This confuses many of you Im afraid. Im sorry for this, but I cant explain more about this now.
Estimate Release Date: November 2006 December 2006 - Februari 2007
This is a bit of a problem as well to explain. I origally was able to provide more information about this, but I can only tell you now November 2006 is our target for USA, December 2006 is our target for Europe and Februari 2007 is our target for Japan (weve found a publisher in that region, will be announced at E3 2006). Currently weve no target release date for Australia.
Graphics will get a realistic look. A realistic style is chosen, so you will get the idea its really happening.
No End Soon will have physics.
Your character is fully customable. You will even be able to chose whether you want to be a male or female. Age can be chosen as well. Keep in mind your age is very important. For example if you chose to become a kid, you can drive but if the police catch you
and if you chose to be a adult you cant enter some buildings which are for kids only. Sounds small, but I can assure you it will be an important feature of the game.
Its important where you shoot at. If you shoot at for example some ones leg he wont die, but scream (yes, Ive created some very nice scream sounds!) and walks/run slower. If you shoot in his head, and hit his brains he will die of course. This is something requested by many people as well and will be included.
There will be 8 gigantic worlds, with different kind of people/creatures, which all act different.
There could be space battles while you travel from one world to the other.
You will be able to swim, some missions even require you to swim. Swimming has some RPG element in it.
Nintendo WiFi Connection will feature different gameplay options. WiFi will become a bigger feature of the game as originally planned.
-Head to head. This mode will allow playing in a small area of a world. You can play with 2, 4 (2-2) or 6(3-3) players. Your only mission will be to face your opponent(s) right away and beat him. Because of the small area this will allow very fast gameplay, unlike anything youve experienced on current FPS.
-Battleground. This is the mode I suspect will be played most. A big selected area of a world will be the place for gigantic battles. 64 people will be able to connect at once to one server. You can chose between free for all or team play or selected team play. 64 people requires a lot of bandwidth, so as you probably suspected we will offer several server to play at. Theres an option to create your own server though, but its more meant for smaller servers. I think youre aware free for all means basically everyone battles against each other alone and teamplay means there will be two different teams (32-32). However selected teamplay is something you maybe arent aware of.
Selected teamplay mode is designed specifically with clans in mind. You will be able to connect to the server and make different teams. For example. Clan 1 has 5 members (group1), clan 2 has 8 members (group2) clan 3 has 3 members(group3) etc
till youve 64 people. All the groups will be spread around the selected world and can battle with each other for victory.
NOTE: Currently weve put the maximum clan members of a group at 8. This could change in the future, but for now 8 is the maximum.
-Minigame. Weve designed several minigames (some of which will be a tech-demo at E3 2006) you are able to play through WiFi-Connection. For example theres a minigame were you stand next to 6 other players. You dont move in this game, but simply only aim at all kind of different objects. You will be noticed which object need to be hit, and the first who hit the object gets a point. Player with most points wins.
This is only an example, as there are around 7 minigames designed currently for this mode.
-Co operation. I think this speaks for itself. There will be a maximum of two people. This mode is currently only in planning stage, as weve noticed many people would like to see this option included. But its very likely to be included.
-Hunt. A maximum of 16 players will be allowed in this mode, with an option to make groups of a maximum of 4. You will all be dropped at different places of the selected area of a world and get a mission to shoot a creature. The group which first shoot this creature down, wins. Sounds easy, but this creature will be intelligent. Were currently also thinking about including some kind of option to make one player to be this creature, instead of a bot. I would appreciate to read suggestions about this.
-Space battle. Maximum of 32 people, which use an airplane to shoot down each other. You cant leave your airplane.
-Rank. This isnt really a gameplay mode, but there all your scores will be saved and listened on a scoreboard. Weve read you people would really like this. So expect a big scorebord with all kind of information what youve done online in No End Soon, your world rank and much more!
Nintendo DS WiFi Link. Original plans have been changed here as well. Another team within our studio is hard at work at a DS version of this game. This DS version will feature a different story line compared to the Revolution version and will take place in a different time. However one of the unlockables you will get if you link up this game with No End Soon, will be the guns that are being used in this DS version of the game. As its been played in a complete different time you will get complete different kind of weapons. Of course weapons from No End Soon and unlockables from the DS version will be well balanced. There will be more unlockables, but I will give you more information about this later.
Combat mode. People requested some RPG elements. We think it would fit best in this FPS to include those RPG elements by adding it to the combat mode. You will learn different styles of fighting on your missions to find your father. One style fighting will be unlocked if you use the DS version of this game, the others can be learnt while your on your mission. Speed, strength, stamina are important for all kind of different fighting styles. You will learn some real existing ones, but also some that doesnt exists. Weve noticed many people requested to ad some kind of fantasy stuff in this game too and we thought it would be best to ad it in this way. Realistic really existing fighting styles and a few well
weird ones. Dont expect extreme weird moves, but some weak un-human powers. We hope this satisfied the people who requested some fantasy un-real stuff.
Licensed music will be announced at E3
Information about the Virtual Console backward compatibility game will be given later.
Now for D.I.C.E 2006.
As Ive written at the begin of my post, some last minute changes happened. Lame excuse you think, but fact is Nintendos competitor announced last few days when she will unveil a lot more about its upcoming new home console.
As we got aware of this only hours before Mr.Reggie his speech, I wasnt sure if I was allowed to announce this delay. Turned out I was, but because I wasnt sure I made that comment many of you didnt seem to understand, which I tried to hint at a delay.
Because of this, it was unacceptable for Nintendo to showcase what they originally planned to show. The risk would have been too high, as their competitor could have made a last adjustment or even delayed to showcase a specific hardware detail. I can not go into exact detail what originally was planned to be shown, but I can assure you, you would have been pleasantly surprised.
For example the controller would have been showed. The controller received some adjustments and tweaks. Not a big of a deal you would say. Fact it, showing this at this point would reveal to much about the third revolutionary aspect. As Mr.Myamoto said more than a month ago there was still one secret to be unveiled about the controller. The secret has been added and would have given to much away now. This secret is not the third revolutionary aspect by the way, but it strongly hints at the third revolutionary aspect. Even more then the controller as you knows it now already does.
Together with showing this controller, Mr.Reggie would have showcased some tech-demos previously showed to some selected members of the press, including some new ones to demonstrate the secret feature of the controller. The secret feature also resembles to NES. Confusing for you? Without a doubt. Those two things would have been the most important things of his presentation when talking about Revolution. Please note those tech-demos would have only be showcased to demonstrate the controller and not the graphics.
Besides that, Mr.Reggie would announce a number of other Revolution details. Not as important as you may think by the way.
People who listened to Mr.Reggie his speech must have noticed his speech was noticeable shorter than 45 minutes, as most revolution talk was left out. Including many hints he would originally gave. In fact the most important hint he gave was Blue Ocean Strategy. Difficult to explain now, but theres a fish in the ocean which name resembles to a solution for Revolution graphical powers. I hate to give this kind of descriptions, but I cant do anything else at the moment.
Another important hint Mr.Reggie gave Its sole purpose is to continue groundbreaking entertainment to the consumer. Keep groundbreaking and sole in mind when checking upcoming patents.
Now something else Mr.Reggie said (which wasnt a real hint at Revolution hardware/software but actually a hint at this delay) many seemed to be confused about was We have the capability to show it to people here during the next two days if those opportunities come up.
Personally I would not be surprised if Mr.Reggie had the controller in his pocket during his whole speech. Mr.Reggie has the capability to show it, but because of the last minute change he is not allowed anymore. With those opportunities he meant it depends on competitors announcements. Ive already noticed many rumours about Nintendo demonstrating stuff within 2 days, but this is false. I suspect everything will now be showed behind closed doors now.
Next week every one who requested an interview will be contacted. Keep an eye on the exclusive interview for more details about No End Soon within two weeks, as I left a few details out in this post which will be exclusively revealed in the interview as promised.
A list of people who submitted ideas and are being used will be published at the end of this month.
To end this post Id like to quote one more part of Mr.Reggie his speech. unparalleled level of play which resembles directly to the secret function of the controller. To help you even more, I suggest you to look at google which results you get if you search for unparalleled level of play. This secret of the controller is designed in co-operation with one of Nintendos hardware partners.
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