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[Topic retraite] XBOX 360 - Game Over (RIP 2005 - 2016)

n°3129795
gaymer's
Modayrateur
Transactions (5)
Posté le 10-12-2005 à 10:21:40  profilanswer
 

Reprise du message précédent :


 
 
Y a aussi des facades pour les cotés?
 
Info du jour:
 
Pour réduire le bruit de votre console préférez les façades a bosses (aussi sur les cotés), un peu comme le système qu'on trouve quand les studios et qui etouffent le bruit, plus mon autre conseil ou il faut poser la console (debout pour moins de vibrations) sur un tapis ou quelque chose d'épais et mou.
 
Voila c'était le conseil du jour :jap:


Message édité par gaymer's le 10-12-2005 à 10:24:37
mood
Publicité
Posté le 10-12-2005 à 10:21:40  profilanswer
 

n°3129796
darkangel
C2FFA
Transactions (0)
Posté le 10-12-2005 à 10:22:08  profilanswer
 

budokai a écrit :

en achetant des consoles MS vous tuez les jeux videos , MS ne veut pas faire de benef sur ses consoles mais juste écrasé SONY et NINTENDO pour ne plus avoir de concurence et le monde deviendra @ MS (j exagère un peut) mais bon sega ne fait plus de console , si sa continu la révolution de NINTENDO va faire comme la dreamcast , et il ne restera plus que la PS3 et X360 et puis aprés y aura plus de PS mais que du MS et voila MS aura gagné encore une foi grace a vous ...


Way en taule m$, ces salauds de capitalistes, en taule, c'est pas gentil sony avec ses produits et sav de top qualité qui ferait un coup pareil, oh ben non ma bonne dame [:petrus75]

n°3129797
corduroy78

Transactions (0)
Posté le 10-12-2005 à 10:24:14  profilanswer
 

Kobbe a écrit :

Y'a tourner et tourner  [:boidleau]


faudrait pas perdre de vue que ce sont les fabricants de carte graphique PC qui font les chip gfx des consoles , alors un pc bien boosté en sli ...
Pis on n'est pas la pour parler pc donc .... let me out.

n°3129799
corduroy78

Transactions (0)
Posté le 10-12-2005 à 10:25:22  profilanswer
 

perso sur ma xbox 1 j'ai mis du paps comme ventillo : c hyper efficace.

n°3129800
syntaxx_er​ror

Transactions (1)
Posté le 10-12-2005 à 10:28:08  profilanswer
 

Lancement japonais !
 
http://pictures.xbox-scene.com/xbox360/japan/img_0728.jpg
 
http://pictures.xbox-scene.com/xbox360/japan/img_0765.jpg
 
http://johnporcaro.typepad.com/./photos/uncategorized/img_0779.JPG
 
http://johnporcaro.typepad.com/./photos/uncategorized/img_0718_1.JPG
 
http://johnporcaro.typepad.com/./photos/uncategorized/img_0714.JPG
 
[:ddr555]
 
 

Citation :

Peter Moore Invades Japan
 
http://www.1up.com/do/newsStory?cId=3146236
 
1UP: So, you guys launched in North America and Europe. How did that go? What are your thoughts on that?
 
Peter Moore: Spectacularly well.
 
1UP: Spectacularly well?
 
Moore: Unless you're a guy who hasn't got one, and then you're anxious, frustrated--
 
1UP: ...like Steve Ballmer?
 
Moore: Like Steve's kids! True story. Steve, I don't know if you're familiar with Sarbanes-Oxley, but that's the law since Enron and everything. If you're the officer of a company, you can't accept a gift. Steve's obviously an officer of a company, so, even if we wanted to give him one, we couldn't. And he can't buy one--because he can't find one. And so the Ballmer boys--Steve has three boys, they're all pretty...I don't want to say "hardcore gamers," Steve would hate me for that, but, they all want to play with the 360 and just can't get one right now.  
 
1UP: So, spectacularly well.
 
Moore: U.S. was sold out actually in minutes, from the point of view of how many were available past the people that had preordered in April and May and June, there wasn't a lot. Some retailers kept some back to allow people at least the opportunity to line up and get one. But the number of people who lined up for what was left was huge. So a lot of people were disappointed. We're replenishing the channel every week, but it's an incredible demand situation. It's by far the number one desired gift for Christmas.  
 
1UP: How did the U.S. launch and the European launch differ from what you have going on here, the Japan launch?
 
Moore: I don't think that they differ too much. Certainly, the software, the games available at launch are different. When you look at the types of games we ve got here, things like Every Party, in particular Ridge Racer, would not be at the European or the U.S. launches. But from the idea of the overall strategy, the branding is exactly the same, the tagline's the same--the TV commercials, the actual tactical marketing, is a little different here, but the strategy of building momentum being part of a global launch, doing something that no company has ever done before, which is delivering all three regions in the world within 18 days of each other. Usually it's 18 months. You know, when we, tomorrow morning, hand that first Xbox 360 to that first lucky gamer in line, we'll have completed the enviable and very difficult-to-achieve task of launching globally.  
 
1UP: You bring up a good point there, though, about the games. The number of games that Japanese players are going to be able to play from tomorrow is fairly limited. You've got six launch titles--a bunch of the big games were delayed. Dead or Alive, Enchant Arm, Ninety Nine Nights those games missed launch. And then the backwards compatible list is only 12 games, only one of which was Japanese--Ninja Gaiden. So, in retrospect, now that you're just about there with the worldwide launch, do you still think that that was the right decision?
 
Moore: Absolutely. It's a marathon, not a sprint. Day one--do you remember PlayStation 2's day one lineup?  
 
1UP: Yes. Very well.
 
Moore: Tell me, what were the triple-A killer games that were a part of that?  
 
   
1UP: That's true, but then again, this is Japan, and we're coming off of Xbox 1 in Japan which everybody knows was not the biggest success. And obviously you guys are trying to turn that around in Japan. Having big titles at launch, coming out of the gate with a bang, I'd think would be important here.
 
Moore: Yeah, I mean, you would like Dead or Alive 4 not to be a couple of weeks after launch. But one thing I will never do, and Itagaki-san would never let me do, is rush a title out to meet launch that he's not happy with. It's non-negotiable, with either he or I. So we made the determination a few weeks ago, look, we've got to get this title where it needs to be, a couple of weeks isn't going to kill anybody, a year from now, everybody will have forgotten that it was two weeks after launch.  
 
Ninety Nine Nights is a deeper title than we ever dreamt from an immersive point of view, and it's going to take time to finish. I think it shows our confidence that we don't feel we need to pack everything in, cut corners, cut features, get 20 games at launch, regardless of quality, that's not what we're about. This is really a marathon that we're committed to for many years. And having the games at the right quality, rather than forcing them into a launch period, is far more important.  
 
We're looking at a long-term strategy of not only Ninety Nine Nights, but then think Blue Dragon, and then think Lost Odyssey--I mean, the fact that we're very comfortable being a year away from Sakaguchi-san's titles coming to market, still being very cool with that, knowing long-term what we're going to do to get behind this platform is indicative of our commitment to this market.  
 
1UP: You said before that the Japanese market is an important one for Xbox. Tell us why.
 
Moore: Well, I think, A), I still see this as the cradle of videogames. I still see some of the most creative people in the industry reside right here in Tokyo. We also see the importance of Japanese publishers, not only to the domestic market in Japan, but also their influence on the U.S. market and the European market, and perhaps equally importantly, to the broader Asian market. So when I think "Konami," I don't just think Konami in Japan, I think Konami with Pro Evo Soccer in Europe. And I think Sega with a great title, Condemned, which has done very well in its launch, Full Auto will come out, I think Sega with Sonic the Hedgehog, Virtua Fighter. I think Namco and Capcom--
 
1UP: So are you saying Virtua Fighter is going to come to Xbox 360?
 
Moore: No, no, I just think great franchises--although I would LOVE Virtua Fighter, what are we at, 5? to get there, and for Yu Suzuki to come back to the franchise and get it going on. But, that's for Sega to talk about.  
 
I think that the importance of Japan is actually threefold. I think that it's still a viable market on its own, a very powerful market, let's say a 25 to 30 million unit console market in this generation. I think it's the springboard to Asia, role-playing games from people like Sakaguchi, great games like the Mizuguchi one we're developing with Phantagram in Korea, Ninety Nine Nights, and I think that it's important to me that when Nakamura-san of Namco or Oguchi-san of Sega walk outside their front door or walk down to Akihabara that they see Xbox 360 as a viable competitor. I also don't want my competitor to have free reign of this market without us challenging them.  
 
1UP: How important is that? To be first out of the gate here. Let's go back to the whole "coming out in Japan at the same time" thing. Would it not have been better for you guys to have more units available in the U.S. where the demand is really great? How do you see the demand here?
 
Moore: Ask me tomorrow night! I sense the demand is strong--I'll be better off 24 hours from now. Yeah, one could argue that you'd be better off, but I think that disses the Japanese consumer. Someone gets shafted along the way, every time, with videogames. Usually the Europeans. And that shouldn't be the case. This is a global economy now. We're at Internet speed. Marketing needs to be advertised across global consumers, not local consumers. And the ability for us to feed off the power of your--let me tell you, the power of the U.S. launch gave us so much momentum going into Europe, it was unbelievable.  
 
There was a feeding frenzy--and it wasn't the marketing that we were doing locally. It was the global aura that we had created, this incredible frenzy in the U.S. which got picked up in real time from, you know--gamesindustry.biz, EuroGamer, CVG, SPONG, for God's sake. All of these, it's real time, they sent correspondents over to the U.S., they report back in real time. They're videotaping outside of U.S. retail stores and feeding that back in the next morning into European websites. We can't think that you can do things in a vacuum anymore. And it actually has benefited us. The Europeans LOVE us. LOVE us, for having delivered them, this holiday, high-definition gaming experiences. When they know that typically they usually have to wait six-to-eight months, if not longer.  
 
And so as a result, yeah, we wish we had more units, demand is unbelievable, but the fact of the matter is, there are a lot of people loving playing Xbox 360 around the world right now.  
 
 
But one thing I will never do, and Itagaki-san would never let me do, is rush a title out to meet launch that he's not happy with.  
 
1UP: Okay, so let's talk about Xbox Live, then. From our experience, we know that in Japan, gamers that play online are not quite like gamers that play online elsewhere. Just as an example, I used to go online with a lot of Xbox 1 games, and when I d play with gamers in America, you d always have the loud, kind of obnoxious guys talking trash to each other--
 
Moore: --trash-talking, yes!  
 
1UP: And, you know--
 
Moore: You need to get a very good Friends List, then. (laughs)  
 
1UP: My Friends List is all the guys at 1UP, they talk trash to me all the time. But, you know, in Japan it's different. Mostly, everybody is very polite. And a lot of our Japanese friends say that they don't actually like to get online because they're shy about meeting people they don't know--does that affect your strategy of how you market Xbox Live in Japan?
 
Moore: Xbox Live, one of the bright spots of the previous generation actually has been the attach rate of Xbox Live to, albeit, a relatively small install base, but we've had a very--in fact, the people that are going to be their tonight are Xbox Live guys, bringing their Gamertags.  
 
What we find over here is that they actually do go to a Friends List type environment, and they find their six or eight buddies, and the appointment game: "I'll be in the lobby" or "I'll be here at 8:00 P.M. tonight, let's all meet up and get going." Yes, it's tough for them to interact, their English is poor, typically, or they're intimidated by the experience online, and find it difficult to either compete or collaborate with people in the U.K., or people in the United States. But our experience, and we know this exactly because we can watch the data servers, is that Japanese gamers will play amongst themselves, keep their Friends List together, and that's just fine. That is just fine. There are more intrepid ones that love to go at it and, you know, they're pretty more hardcore and they fancy themselves at Halo 2 or whatever else and they give it a go, and I love those guys, but, yeah, I mean, it's whatever you want to do online. And in fact, you know, now with Xbox Live Silver, they can go on, and just, talk to their friends. You're really now in an environment--or they can download demos and trailers, or getting Marketplace, or Xbox Live Arcade. It's going to be HUGE. Believe me.  
 
1UP: Are there specific plans for Xbox Live Arcade for the Japanese market? Because one of the few gaming environments where Japanese gamers ARE competitive is the arcade environment, and traditional fighting games. Are you speaking to Japanese publishers about bringing some of those titles to Xbox Live Arcade?
 
Moore: Absolutely. Ohhh, yeah. You think of Sega, Namco--just take those two companies and their incredible background in arcade games. Their intellectual property, their back catalog, the IP that they own. We're just getting up and running with Arcade now. So 10 games go live tomorrow [in Japan]. You'll have the ability to go and play Mutant Storm, Zuma, Geometry Wars, Joust. Joust in high-def, multiplayer online. Who'd've thunk it? But as time comes, you'll see more and more games there. And absolutely. We've been talking to the classic, location-based--the companies that grew up out of the pachinko parlors into the--typically, it's the Segas, the Konamis, the Namcos, a little bit of the Capcoms, but--what an incredible opportunity to bring those old favorites back. You can even think of those old Sega Genesis games that you can reformat and pop up there and play, just cool arcade experiences. Arcade is going to be a killer app.  
 
1UP: A lot of that stuff, downloading demos and things and stuff--well, in Japan you guys are only launching one model. There's no--am I allowed to say "retard pack"?
 
Moore: A lot of people bought the "retard pack" in the last couple of weeks, believe me.  
 
1UP: That was a conscious decision, not to have that here--what was the reason for that?
 
Moore: Well, you ask about distinctive Japanese consumer taste. We looked at what we felt we needed to do in the early going. The fact that you'll be able to get a free beta of Final Fantasy XI tomorrow when you pick up your 360 is a big deal. And we also think that MMORPGs in particular, just using FFXI as an example, are going to be very important. And when we look at what we need to do and when we look at what our consumer's going to be here in the first few months, we didn't see the demand for the Core System that we do everywhere else.  
 
Let me be clear on the Core System. The Core System is built when we look at a five-to-ten year strategy and we roll out what we need to be in 2007, 8, 9, and 10. We need both features and price to be on our side. And the Core System gives us that ability to use price on our side. Don't think of it for the Japanese market, or even the U.S. market, but think of it for markets that, A), got to go into China--price is an issue. Got to go into Russia. Got to go into India. Got to go into Poland, Hungary, Latvia. Those are markets we're going in. We're going to globalize this industry, and price becomes a big issue. The other thing, when you look at Xbox 1, having that hard drive built in cost us a lot of money. Not having the flexibility for a more casual gamer down the line, to sell them an Xbox for $79 that doesn't have a hard drive. Doesn't have it, but I'm just gonna go buy an MU and I'm as happy as a pig in you-know-what playing. We sold every single Core System that we put in the market in both Europe and the U.S. And the Hard Drive wasn't attached one-to-one. So people just went out, got an MU--sometimes didn't even buy an MU! Just went out and played--but it's no different than the PlayStation 2 or the GameCube. You can call it the "retard pack," but what is it? With those two consoles, you've got to go out and buy out an MU, right?  
 
1UP: From the sound of it, you probably could have sold all Premium Packs--
 
Moore: Probably, yeah.  
 
1UP: But what about the developers? This isn't specifically Japan-related, this is more of a worldwide thing, but you know, by having that option--I guess, that the hard drive is not built into every system, you sort of segregate the potential community. The developers, they want to make a game for everybody--
 
Moore: Let the games speak for themselves. Two years ago, we sat down with developers and explained our strategy. The first thing they want overall is, what's the biggest install base you're going to give to me? How are you going to drive to a 50, 60, 70, 80 million install base, 100 million install base. Sat down and talked about our strategy for the globalization and using price and features as two different "weapons," if you will--which, I don't like to use that word, but, that's what we needed to do. When you learn your mistakes from the first one--you can't cost reduce something that's got a fixed hard drive, fixed memory built in there, we just can't cost reduce it to where we need to be. And we need to offer cascading price points in 2008, 2009, 2010, to bring in tens of millions of gamers each year. And the flexibility the Core System versus the Premium SKU gives, is that.  
 
1UP: A question about Japanese developers there s been a lot more Japanese support than a lot of people were expecting. There were games from Okamoto, from Sakaguchi, from Mizuguchi, but we haven't seen any big announcements in the past few months about Japanese development. When can we expect some new information?
 
Moore: So our focus has been over the last couple of months, as you would think, the strategy has been focus on the launch, not focus on continuing to promise things 18 months, two years from now. Once the launch is done--cause we've got enough in the hopper that we feel very comfortable about that--once the launch is done and we're moving in, you're going to see a lot more announcements. There are a lot of games in development right now, in Japan and in broader Asia, that haven't been announced. But you have this, what we call "quiet period" that is a very focused marketing strategy. Let's let the consumer focus on the here and now. Let's not distract him with what's coming in 2008. No, what's coming on December 10th, 2005 is what's important. So, you have a very deliberate PR strategy about what you announce and what you don't announce.  
 
The other thing you need to do as well is, we spend a fortune on places like E3 and GDC and CES. Well, we plan ahead six, eight months at a time in what we call "rolling thunder" for announcements. And, you know, otherwise, why would I spend tens of millions of dollars to go to these things if I have nothing to announce? So, we tend to actually link our announcements to events. X05 being the most recent, of course Tokyo Game Show here. You really want to justify when you have an audience and when people expect announcements from you. So random announcements out of the blue about titles, I think, doesn't serve that purpose.  
 
1UP: So we can expect more Japanese announcements of the caliber of Okamoto and Mizuguchi and stuff like that?
 
Moore: Potentially, yeah.  
 
1UP: You mentioned MMORPGs. What do we hear about True--
 
Moore: --True Fantasy Live Online?  
 
1UP: Yes.
 
Moore: You don't hear anything about it because it isn't going to happen.  
 
1UP: It's not going to happen.
 
Moore: I keep telling you it's not going to happen. Nobody believes me when I said that a year ago, and...  
 
1UP: Do you still have a relationship with Level-5?
 
Moore: With Hino-san? Yeah, absolutely. Level-5 is a great developer, and we still have a "relationship." Is there a game? Uh, no. Does that mean there won't be MMORPGs from other places? No, that's not the case either.  
 
1UP: One more question. If you could have one dream Japanese game on the Xbox 360 - this is a serious question - any game from an existing franchise that you don't already have from Japan, what would it be?
 
Moore: I'm trying to think what we DON'T already have... Mario. (Everyone laughs)  
 
   
1UP: Well, okay...how about something more realistic? Wait, we just confirmed you guys are buying Nintendo.
 
Moore: Yeah, let me see how much I've got in my pocket. MARIO!  
 
1UP: Mario.
 
Moore: What's wrong with that?  
 
1UP: Well, there's nothing wrong with that.
 
Moore: I love Mario.  
 
1UP: I guess we were thinking of something we could realistically look forward to, like a third-party game. There have been a lot of franchises that have gone from being PlayStation exclusive to being PS3 and Xbox 360 both. But if you could get one franchise to jump ship over that hasn't done it yet, what would it be?
 
Moore: From Japan? Well, a couple of games come to mind. That I could own, and call my own. Things like Animal Crossing, Kingdom Hearts, things like that, you could argue. Things that, I think...I think we feel very comfortable about our Square Enix relationship. I dunno. But seriously, Mario is the one, I love Mario. I can still see me playing that game, driving me nuts, mushrooms, and [starts making Mario jumping noises].  
 
1UP: So the Revolution controller is just gonna be an add-on for the Xbox 360, huh?
 
Moore: ...Well, we'll see. [laughs] I love the idea of the controller. We'll what see what it pans out to be.  
 
1UP: Thanks very much for your time today, and good luck with the launch tomorrow.  


Message édité par syntaxx_error le 10-12-2005 à 10:34:56
n°3129804
darkangel
C2FFA
Transactions (0)
Posté le 10-12-2005 à 10:32:15  profilanswer
 

Yavait quand même une petite queue?! [:wam] Zont été payés ou quoi :o

n°3129806
nick64
Miam!
Transactions (0)
Posté le 10-12-2005 à 10:33:25  profilanswer
 

budokai a écrit :

en achetant des consoles MS vous tuez les jeux videos , MS ne veut pas faire de benef sur ses consoles mais juste écrasé SONY et NINTENDO pour ne plus avoir de concurence et le monde deviendra @ MS (j exagère un peut) mais bon sega ne fait plus de console , si sa continu la révolution de NINTENDO va faire comme la dreamcast , et il ne restera plus que la PS3 et X360 et puis aprés y aura plus de PS mais que du MS et voila MS aura gagné encore une foi grace a vous ...


A mon avis, le "y aura plus de PS" n est pas pres d arriver.
Et puis on est libre d acheter, perso s il reste que MS m en fout, elle est vraiment bien ste console :D


---------------
Mon FeedBack
n°3129807
LeMakisar

Transactions (10)
Posté le 10-12-2005 à 10:35:07  profilanswer
 

bon c'est rassurant on a déjà eu 2 trolls pour le 10/12, devrait plus y en avoir aujourd'hui :D
 
Bon sinon vivement DOA4 qd même, jouer online ca doit trop déchirer sur ce genre de jeu ... ca va vraiment faire exploser sa durée de vie tout ca :love:

n°3129809
barbaputas
Wtf ?!
Transactions (0)
Posté le 10-12-2005 à 10:36:30  profilanswer
 

Space a écrit :

le cable VGA pour relier la 360 à un moniteur est un cable VGA spéciale 360 ou c est un cable standard ?  
 
ça se passe comment si je veux relier en mème temps la console + le PC sur un moniteur (un CRT Sony F400) ?
 
le pad inclus avec le pack premium peut il ètre branché sur un PC ?
si oui,il y a moyen d'utiliser le pad de la 360 au PC (et vice versa) sans avoir à débrancher/rebrancher le pad ?  
 
thx


 
Si tu veux brancher à la fois ton pc et la console il te faut acheter ce que l'on appelle un switch KVM (c'est ce que j'ai chez moi) qui te permet d'avoir un écran un clavier et une souris partagés entre plusieurs pc ou ta xbox360 (il te faudra 2 ports minimum donc). Ensuite sur un écran crt, tu vas te tuer les yeux car tu vas te retrouver en 60Hz, il t'aurait fallu plutôt un écran lcd. N'importe quel pac peut-être branché à un écran pc du moment que tu achètes le cable VGA à 30€.
Quant au pad, il te suffit de regarde la page1.

n°3129812
latoucheF7​duclavier

Transactions (4)
Posté le 10-12-2005 à 10:41:59  profilanswer
 

LeMakisar a écrit :

bon c'est rassurant on a déjà eu 2 trolls pour le 10/12, devrait plus y en avoir aujourd'hui :D
 
Bon sinon vivement DOA4 qd même, jouer online ca doit trop déchirer sur ce genre de jeu ... ca va vraiment faire exploser sa durée de vie tout ca :love:


C'était déjà le cas pour doau. ^^

mood
Publicité
Posté le 10-12-2005 à 10:41:59  profilanswer
 

n°3129819
nick64
Miam!
Transactions (0)
Posté le 10-12-2005 à 10:44:07  profilanswer
 

barbaputas a écrit :

Si tu veux brancher à la fois ton pc et la console il te faut acheter ce que l'on appelle un switch KVM (c'est ce que j'ai chez moi) qui te permet d'avoir un écran un clavier et une souris partagés entre plusieurs pc ou ta xbox360 (il te faudra 2 ports minimum donc). Ensuite sur un écran crt, tu vas te tuer les yeux car tu vas te retrouver en 60Hz, il t'aurait fallu plutôt un écran lcd. N'importe quel pac peut-être branché à un écran pc du moment que tu achètes le cable VGA à 30€.
Quant au pad, il te suffit de regarde la page1.


 [:aloy] 16.99€ à micromania mais ce n est pas un cable MS, il fonctionne tout de meme super bien :)


---------------
Mon FeedBack
n°3129822
hyptnos
GT : Gui iom
Transactions (1)
Posté le 10-12-2005 à 10:46:11  profilanswer
 

Il existe deja des cable non microsoft qui s'adapte sur les 360 ?????

n°3129823
syntaxx_er​ror

Transactions (1)
Posté le 10-12-2005 à 10:47:37  profilanswer
 

Capcom annonce "Lost Planet" sur Xbox 360
http://www.xboxyde.com/news_2389_fr.html
 
Trailer :
http://www.xboxyde.com/leech_2084_fr.html

Message cité 2 fois
Message édité par syntaxx_error le 10-12-2005 à 10:48:25
n°3129827
dooky

Transactions (0)
Posté le 10-12-2005 à 10:48:39  profilanswer
 

:hello: à tous !

n°3129828
syntaxx_er​ror

Transactions (1)
Posté le 10-12-2005 à 10:49:40  profilanswer
 

Présentation / Making off de 99 Nights
http://www.xboxyde.com/news_2388_fr.html
 

Citation :

Les japonais ont bien de la chance, puisqu'à l'occasion du lancement de la Xbox 360 sur leur territoire, une chaine japonaise a diffusé ce reportage de 10 minutes consacré à Ninety Nine Nights. On y découvre quelques séquences inédites. La qualité n'est pas extraordinaire, une autre version devrait être disponible demain. Bien entendu c'est intégralement en japonais.


Message édité par syntaxx_error le 10-12-2005 à 10:50:49
n°3129830
gaymer's
Modayrateur
Transactions (5)
Posté le 10-12-2005 à 10:51:41  profilanswer
 

darkangel a écrit :

Y avait quand même une petite queue?! [:wam] Zont été payés ou quoi :o


 
 
Normal pour un lancement japonais  :lol:  :lol:

n°3129834
LeMakisar

Transactions (10)
Posté le 10-12-2005 à 10:55:08  profilanswer
 

:o

n°3129838
gaymer's
Modayrateur
Transactions (5)
Posté le 10-12-2005 à 10:57:03  profilanswer
 


 
Je viens de voir l avideo, ça a l'air très beau mais par contre assez lent :sweat:  
Le design des perso (a la FF) a l'air pas mal

n°3129857
gaymer's
Modayrateur
Transactions (5)
Posté le 10-12-2005 à 11:09:54  profilanswer
 

Une photo du lancement mais cette fois-ci avec plus de monde:
 
http://www.watch.impress.co.jp/game/docs/20051210/xbox202.jpg
 
Et la video!
http://www.watch.impress.co.jp/gam [...] box360.mov
Un format quicktime pour un lancement microsoft :D

n°3129859
LightKyle

Transactions (0)
Posté le 10-12-2005 à 11:11:14  profilanswer
 


 
Qu'on me file un clavier & une souris s'ils veulent que je dessoude la racaille extraterrestre dans ces conditions. [:sarko]
 
edit: sinon j'ai trouvé ça lent aussi
les déplacemenrs des robots/armures, des monstres, du héros à pied


Message édité par LightKyle le 10-12-2005 à 11:13:26

---------------
Everyone's dancing furiously! - L'Europe, j'en ai plein les godasses, l'Europe, ça me file la chiasse
n°3129860
syntaxx_er​ror

Transactions (1)
Posté le 10-12-2005 à 11:11:28  profilanswer
 

gaymer's a écrit :

Je viens de voir l avideo, ça a l'air très beau mais par contre assez lent :sweat:  
Le design des perso (a la FF) a l'air pas mal

:??: ...Je trouve pas. Et le jeu à l'air d'etre une vraie tuerie !  :ouch:  :love:


Message édité par syntaxx_error le 10-12-2005 à 11:11:46
n°3129864
tburgel

Transactions (0)
Posté le 10-12-2005 à 11:12:21  profilanswer
 

bon, alors, question (qui a déjà été traitée quelque part dans les 721 pages de ce topik, mais sans réponse claire et que voulez-vous, j'ai la flemme) :
 
vaut-il mieux jouer en 720p ou en 1080i?
entre les deux, mon coeur balance ; en tous cas, avec mes yeux pourris, je n'arrive pas à voir de vraie différence (CoD2)...
 
sachant que j'ai un samsung le26r51b, donc le 1080i : c'est du upscaling?
 
Sur ceux qui peuvent (LCD HD), vous jouez comment, vous?
 
et sinon, ça va?

Message cité 1 fois
Message édité par tburgel le 10-12-2005 à 11:15:21
n°3129865
gaymer's
Modayrateur
Transactions (5)
Posté le 10-12-2005 à 11:12:23  profilanswer
 

en fait je pense que la video deconne, tu as aps remarqué que le perso a pied est assez lent?

n°3129868
syntaxx_er​ror

Transactions (1)
Posté le 10-12-2005 à 11:15:39  profilanswer
 

gaymer's a écrit :

en fait je pense que la video deconne, tu as aps remarqué que le perso a pied est assez lent?

Pas spécialement. Il est peut etre en phase d'approche tout simplement. Et y a aussi beaucoup de mise en scène à la sauce jap, donc bon...Difficile de tout juger sur cette video !


Message édité par syntaxx_error le 10-12-2005 à 11:15:58
n°3129869
syntaxx_er​ror

Transactions (1)
Posté le 10-12-2005 à 11:17:05  profilanswer
 

tburgel a écrit :

bon, alors, question (qui a déjà été traitée quelque part dans les 721 pages de ce topik, mais sans réponse claire et que voulez-vous, j'ai la flemme) :
 
vaut-il mieux jouer en 720p ou en 1080i?
entre les deux, mon coeur balance ; en tous cas, avec mes yeux pourris, je n'arrive pas à voir de vraie différence (CoD2)...
 
sachant que j'ai un samsung le26r51b, donc le 1080i : c'est du upscaling?
 
Sur ceux qui peuvent (LCD HD), vous jouez comment, vous?
 
et sinon, ça va?

[:bonux] merci de poster dans le topic HD 360 ! Il est fait pour discuter de tout ça :o...PArce que vos discussions HD ça bien polluer le topic officiel 360  :o


Message édité par syntaxx_error le 10-12-2005 à 11:20:49
n°3129870
tburgel

Transactions (0)
Posté le 10-12-2005 à 11:18:52  profilanswer
 

ah, oups, je l'avais pas vu...

n°3129875
trunks
ZzzzZZzzzZ
Transactions (1)
Posté le 10-12-2005 à 11:20:17  profilanswer
 

lancement japonais (bis !!)
 
 
 
http://www.watch.impress.co.jp/game/docs/20051210/shinju04.jpg
 
 
http://www.watch.impress.co.jp/game/docs/20051210/akiba02.jpg
 
 
impressions d un mec présent sur place postées sur GAF
 
"Just got back from Aki.
 
This is the worst launch I've ever seen, I was aghast.
 
21 people lined up at the 8-story monotlithic Yodobashi Camera -- they were handily outnumbered by press, MS staff, and booth babes. Hell, there were 7 booth babes alone, so that's, what, a 3:1 ratio? Lucky customers. Booth babes were handing out coffee to press because there was nothing else to do with it.
 
Asobit Ciy had 4 people at 645 when I left to watch the Yodobashi Camera launch event. They had four booth babes, a few MS staffers, kiosks and a display. Total ghost town when I came back at 730.
 
I doubt anywhere is in danger of selling out.
 
What a clusterfuck. Maybe everyone was in Shibuya."
 
 
 
 
bon, personne n est surpris, tout le monde sait que la xbox et le japon, c est pas ça, mais là ca pourrait être pire qu avec la xbox 1
 
Si SEULEMENT DOA avait été là le jour J, c aurait été bien différent à mon avis (au moins au launch)

Message cité 2 fois
Message édité par trunks le 10-12-2005 à 11:20:34
n°3129878
syntaxx_er​ror

Transactions (1)
Posté le 10-12-2005 à 11:21:41  profilanswer
 

trunks a écrit :

lancement japonais (bis !!)
 
 
 
http://www.watch.impress.co.jp/gam [...] inju04.jpg
 
 
http://www.watch.impress.co.jp/gam [...] kiba02.jpg
 
 
impressions d un mec présent sur place postées sur GAF
 
"Just got back from Aki.
 
This is the worst launch I've ever seen, I was aghast.
 
21 people lined up at the 8-story monotlithic Yodobashi Camera -- they were handily outnumbered by press, MS staff, and booth babes. Hell, there were 7 booth babes alone, so that's, what, a 3:1 ratio? Lucky customers. Booth babes were handing out coffee to press because there was nothing else to do with it.
 
Asobit Ciy had 4 people at 645 when I left to watch the Yodobashi Camera launch event. They had four booth babes, a few MS staffers, kiosks and a display. Total ghost town when I came back at 730.
 
I doubt anywhere is in danger of selling out.
 
What a clusterfuck. Maybe everyone was in Shibuya."
 
 
 
 
bon, personne n est surpris, tout le monde sait que la xbox et le japon, c est pas ça, mais là ca pourrait être pire qu avec la xbox 1
 
Si SEULEMENT DOA avait été là le jour J, c aurait été bien différent à mon avis (au moins au launch)

[:ddt]...clair qu'en dehors des photo du quartier general MS ça doit etre la cata  [:tilleul]...Les mecs se cachent presque, limite la honte de faire la queue, mdr  :lol:


Message édité par syntaxx_error le 10-12-2005 à 11:23:00
n°3129880
FpsFan
Destructureur d'intemporalité
Transactions (0)
Posté le 10-12-2005 à 11:22:55  profilanswer
 

Des nippons peuvent en cacher d'autres (surtout quand ils sont moins nombreux)  [:nico54]

n°3129881
polako123

Transactions (12)
Posté le 10-12-2005 à 11:23:25  profilanswer
 

Tain y a personne dans ces dernieres images  :sweat:

n°3129882
gaymer's
Modayrateur
Transactions (5)
Posté le 10-12-2005 à 11:23:26  profilanswer
 

Y en a un qui se cache derrière son bouquin. :lol:  
 
Seuls DOA4 et RumbleRoses XX peut booster les ventes
Aussi un DOA XtremeBeachVolley II

n°3129886
syntaxx_er​ror

Transactions (1)
Posté le 10-12-2005 à 11:25:11  profilanswer
 

gaymer's a écrit :

Une photo du lancement mais cette fois-ci avec plus de monde:
 
http://www.watch.impress.co.jp/gam [...] box202.jpg
 
Et la video!
http://www.watch.impress.co.jp/gam [...] box360.mov
Un format quicktime pour un lancement microsoft :D

MDR la video, le compte à rebour à 2frs  :D


Message édité par syntaxx_error le 10-12-2005 à 11:25:57
n°3129887
FpsFan
Destructureur d'intemporalité
Transactions (0)
Posté le 10-12-2005 à 11:25:24  profilanswer
 

Billou s'en fout , l'Europe et les USA sont les 2 marchés prioritaires.

n°3129891
syntaxx_er​ror

Transactions (1)
Posté le 10-12-2005 à 11:27:52  profilanswer
 

FpsFan a écrit :

Billou s'en fout , l'Europe et les USA sont les 2 marchés prioritaires.

Oui et non ! MS s'en branle de pas vendre de consoles au japon. Par contre, il est mega important de travailler avec les studio jap et de proposer tout ce qui manquait à la x1, à savoir des bons rpg & co...Là dessus c'est plutot très bien parti !  :)...Que les jap veulent pas de la 360, RAB. Qu'on ait plein de jeux jap 360, là oui et 100 fois oui !

Message cité 1 fois
Message édité par syntaxx_error le 10-12-2005 à 11:29:10
n°3129893
gandalfthe​white

Transactions (0)
Posté le 10-12-2005 à 11:30:04  profilanswer
 

J'ai finalement acheté la cable vga et j'ai pu branché ma x360 sur ma tv lcd 20pouce en 480p . L'image est superbe sur kaméo. On voit la next gen

n°3129895
FpsFan
Destructureur d'intemporalité
Transactions (0)
Posté le 10-12-2005 à 11:30:38  profilanswer
 

syntaxx_error a écrit :

Oui et non ! MS s'en branle de pas vendre de consoles au japon. Par contre, il est mega important de travailler avec les studio jap et de proposer tout ce qui manquait à la x1, à savoir des bons rpg & co...Là dessus c'est plutot très bien parti !  :)...Que les jap veulent pas de la 360, RAB. Qu'on ait plein de jeux jap 360, là oui et 100 fois oui !


 
Ca peut décoller si un final fantasy ou un autre rpg sort, mais je doute que ce soit suffisant à terme.

n°3129903
syntaxx_er​ror

Transactions (1)
Posté le 10-12-2005 à 11:33:35  profilanswer
 

FpsFan a écrit :

Ca peut décoller si un final fantasy ou un autre rpg sort, mais je doute que ce soit suffisant à terme.

Nan mais je parle pour les US/Europe...Moi ça me va si on a beaucoup plus de jeux issus de studio jap sur 360. C'est le principal. Que les japonais n'aiment pas la console on s'en branle un peu, l'important c'est d'avoir ces jeux là. Et je constate qu'il y a pas mal de jeux en préparation en provenance du japon, et pas des daubes visiblement !


Message édité par syntaxx_error le 10-12-2005 à 11:34:30
n°3129906
gaymer's
Modayrateur
Transactions (5)
Posté le 10-12-2005 à 11:34:25  profilanswer
 

Pour de gros RPG billou sort le gros chèque et c'est bon, quand on voit le project BlueDragon alors que son principal marché le Japon boude la console...

n°3129911
CrowFix
Official Special Force
Transactions (0)
Posté le 10-12-2005 à 11:35:10  profilanswer
 

gaymer's a écrit :

Une photo du lancement mais cette fois-ci avec plus de monde:
 
http://www.watch.impress.co.jp/gam [...] box202.jpg
 
Et la video!
http://www.watch.impress.co.jp/gam [...] box360.mov
Un format quicktime pour un lancement microsoft :D


engager une centaine d'acteurs, c'est petit de la part de microsoft [:nico54]


---------------
Ma collec de jeux -
n°3129913
FpsFan
Destructureur d'intemporalité
Transactions (0)
Posté le 10-12-2005 à 11:35:43  profilanswer
 

http://cgi.ebay.com/ws/eBayISAPI.d [...] 4806744268
 
Xbosque 360  da ultimate pack  [:petrus75]

n°3129916
syntaxx_er​ror

Transactions (1)
Posté le 10-12-2005 à 11:36:04  profilanswer
 

gaymer's a écrit :

Pour de gros RPG billou sort le gros chèque et c'est bon, quand on voit le project BlueDragon alors que son principal marché le Japon boude la console...

L'europe en a marre de se taper les suites à répétition et les fps. Y a un gros potentiel avec les jeux jap et MS l'a enfin capté !

mood
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