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[ Topic Unik ] Mass Effect ( Dans les bacs ! )

n°4066731
syntaxx_er​ror

Transactions (1)
Posté le 23-01-2007 à 20:41:54  profilanswer
 

Reprise du message précédent :
Jacquette officielle
 
http://www.xboxyde.com/news_3953_fr.html
 
http://images.xboxyde.com/gallery/ [...] 4_0001.jpg  
 
C'est laid mais l'intéret est ailleurs [:cerveau lent]

Message cité 2 fois
Message édité par syntaxx_error le 23-01-2007 à 20:42:26
mood
Publicité
Posté le 23-01-2007 à 20:41:54  profilanswer
 

n°4066736
MrFreeze
Don't Panic
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Posté le 23-01-2007 à 20:43:29  profilanswer
 


Ca veut dire que ca sort bientot :love:
fin mars selon moi [:petrus75]

n°4066975
CrowFix
Official Special Force
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Posté le 23-01-2007 à 21:57:18  profilanswer
 


non, j'aime bien :o
ça fait film d'extra-terrestres mutants de séries z des années 80 [:spykem@n]


---------------
Ma collec de jeux -
n°4066995
syntaxx_er​ror

Transactions (1)
Posté le 23-01-2007 à 22:03:19  profilanswer
 

CrowFix a écrit :

non, j'aime bien :o
ça fait film d'extra-terrestres mutants de séries z des années 80 [:spykem@n]

C'est exactement ça  :lol:  

n°4067006
PelucheEnB​ois2

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Posté le 23-01-2007 à 22:05:40  profilanswer
 

ceci dit les seriez Z en SF, dans les annees 80, etaient parfois tres loin d'etre desagreables :o

n°4067461
frankybana​ne

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Posté le 24-01-2007 à 02:02:16  profilanswer
 

Je vous met la partie intéressante de la FAQ du site officiel :
 

Spoiler :

Frequently Given Answers continued
 
Characters:
 
13. What options will be available to players concerning character creation? Will they be able to customize their squads?
 
Casey Hudson: You'll be able to adjust the appearance of your character, right down to facial shapes, skin tones, eye colors, and hair styles. And you'll determine your character class and set up your initial abilities. You can be a standard Soldier class, or an Adept (powerful with dark energy attacks), or an Engineer (able to do deadly tech-based attacks). And there will be other classes that combine the abilities of these three.  
 
You'll also be able to do some things that take customization to a new level, like making choices about the kind of experiences you've had before the game started, like where you were born, and the kind of military service you've performed.  
 
And over the course of the game, you'll continue to develop and improve your character – as well as each of the other characters in your squad – by adding new abilities, armor, and weapons that will make your experience in Mass Effect different from everyone else's.  
 
14. Can you play as a female?
 
Jay Watamaniuk: Yup you can choose to play a female. I haven't had a chance to take a look at how much you can customize your character but I'm willing to bet that choosing gender is one of the first steps.
 
15. Can you give a little bit more information about Commander Shepard? What's his/her story?
 
Casey Hudson: Commander Shepard is a veteran soldier, who's seen a lot of action in many engagements across the galaxy. And Shepard doesn't have it very easy either. Charged with the most important missions in the galaxy, Shepard is therefore authorized to get the job done at all costs – and it's up to you to determine what that cost will be. Often, something must be sacrificed to get further in your mission, and all of Shepard's decisions are important ones, where people's lives hang on the details of each choice.  
 
But that's about all I can say for sure about Shepard, because the rest is up to you. You can create your own Commander Shepard - male or female – and then customize his / her appearance to look the way you want. And even Shepard's back-story is yours to decide, as part of character creation. Ultimately, the way you play Commander Shepard is the final piece of the puzzle, as your choices will define how your character affects the galaxy, and the future of entire civilizations.
 
16. And what about romances?
 
Jay Watamaniuk: I have a good friend who is wild about the romance plots in BioWare games and she has been assured that there will be fine, fine romance plots in Mass Effect. I would find it very surprising if BioWare produced an RPG that did not have a great deal of time spent developing relationships between characters. It seems fundamental to great stories.
 
Mass Effect Universe:
 
17. Will Mass Effect have ship travel?
 
Chris Priestly: We will definately have multiple planets to visit in Mass Effect (I'm not going to name the actual names of the planets yet, but that is the sort of thing to stay tuned for updates in the future).
 
We're even going to have a large number of uncharted, unexplored planets available to be visited that will not be directly tied to the main story. Just cool planets to go visit to try out your cool weaponry or a new tactic you want to try out. Plus we feel being an explorer on uncharted worlds is a key part of cool Sci-Fi.
 
Pretty much at any time during the campaign, the player will be able to choose to head off and visit one of these planets in an All-Terrain Rover to discover what lies of the surface - such as new alien life, resources, ruined civilizations and powerful technology.
 
Overall, exploration and travel will be a cool feature in Mass Effect.  
 
18. How weird will aliens in Mass Effect be? Will we get the typical Star Trek humanoids or will the game go for stranger creatures?
 
Georg Zoeller: Some alien races can be seen in those new E3 screenies but there are quite a few types of aliens (as in 'non human life form') in the game, and some will be alien enough you probably won't talk to them ... or probably shouldn't try at least.
 
19. How big will the planets be? What will they look like?
 
Chris Priestly: I can say, in a general kind of way, that the planets will be different (so not all city planets, or ice planets, or desert planets or whatever the Art and Design departments have in store). They will likely be of different sizes with different terrains. I don't yet know what sort of restrictions they will have, but they will be less restrictive than the ones in KotOR.
 
Bob McCabe: There are millions of areas to explore, each the size of the island of Morrowind. Um, no - not really. But we'll do our best to make sure you have lots of room to roam.  
 
Casey Hudson: The Mass Effect universe is designed to take players to all possible extremes of environments – in fact, the scope of the story spans the entire galaxy. Specifically, some examples of environments you'll see are the sulphur deserts of a mining planet, an ancient lost city overgrown by jungle, and the Citadel: a gigantic floating city many times larger than Manhattan island.  
 
20. Is the Citadel really 30 miles long? That's HUGE! I'm not complaining, but will it have grav-trains/transports like Babylon 5 to facilitate rapid transit?
 
Bob McCabe: I'm not sure we'll have 30 playable miles (!), but we'll see? Ha. I'd be a little depressed if we did. That's a lot of content to review!
 
I haven't seen any Babylon 5, but there will be some (realistic) quick transport systems in place for the final game.  
 
21. Gravity - Since no planet can be the same size they all most have different gravitational pulls so will this affect how you move in the game, your vehicle, or will they just totally disregard science?
 
Bob McCabe: We can actually tweak gravity settings with the Unreal engine very easily. I don't know how much we'll use it. It depends on how fun it is, how much it fits, etc. In other words, I can't answer the question yet, but all possibilities are open.
 
Storyline:
 
22. Can you tell us anything about the basic storyline?
 
Casey Hudson: Mass Effect takes place in the year 2183 – a time when humans have recently become a part of the space-faring galactic community. You are Commander Shepard, a tough and experienced soldier who is in line to be the first human Spectre. As a Spectre, you will be charged with the most important and difficult missions in the galaxy: uncovering and terminating the greatest threats to galactic security.  
 
What you discover at the beginning of the game reveals something more terrifying than ever expected, the essence of which we like to describe like this:  
 
Among those who study ancient alien ruins, a horrific legend is told: that every 50,000 years a gate opens in space, and a race of machines pours through—harvesting organic civilizations and all that they have created. It is the year 2183. The gate is about to open …
 
23. Is the story going to be linear? How much freedom will we have?
 
Bob McCabe: There is, of course, a well-developed story that the player will go through. And there will be choices along the way, just like Neverwinter Nights and Knights of the Old Republic.
 
The goal is, as always, to provide some freedom, but really, we want to tell a good story that people can get immersed into - and allow those players to affect the story in their own way, as much as we can.
 
But, even better, there are going to be locations to discover that aren't directly tied in with the story; these will allow you a diversion of sorts, when appropriate. Imagine picking up a strange signal from a nearby planet that was thought to be devoid of life.
 
Personally, I think it may end up playing out something *like* Grand Theft Auto or maybe Baldur's Gate, and what I mean by that is that when you're on a plot you'll be focused on that. But between plots, you can either jump right back to the next part of the story or wander around for a while and see what you can find.
 
24. Is the universe of Mass Effect parallel to our own, or is it seen as our direct future?
 
Chris Priestly: This all relates directly to the story, and telling of story stuff is not something we're going to be doing yet.
 
25. Is Mass Effect going to be the first chapter of a new saga?
 
Bob McCabe: I don't remember us ever really going into a game actually thinking of the story this far in advance. I mean, we're usually saying "We'd like to make a sequel, if someone will let us!" And here we're looking at making a trilogy! It really does open up a lot of potential for, as you put it, subtle suggestions that will take place later in the series. Whee!
 
Gameplay – RPG Elements:
 
26. Will armour in Mass Effect be swappable and will different combinations change a characters appearance?
 
IGN: Before any fighting began, we were shown how each character's in-game appearance was entirely dependent on the gear they wore. No characters in Mass Effect have a stock armor appearance. If you equip a huge, hulking helmet, it'll show up in real time. Same thing with weapons, which appear strapped to characters' backs and legs. This allows for a huge variety of character appearances, reinforcing the game's already impressive customization options.  
 
27. Will Mass Effect have the Good Side/Bad Side concept?
 
Bob McCabe: I said it elsewhere, I think, and I'll say it again. This isn't going to be a generic good & evil system. We're definitely attempting to move further on in the direction we started with Jade Empire. More than that, for now, I will not say...
 
As far as your influence system, a lot of us liked what we saw in KotOR II. We'll see what we can accomplish.
 
28. Many previews have mentioned NPC party members having far more to say about your actions. Is this context sensitive, heavily scripted like Half Life 2, or tied to leveling up?
 
Jay Watamaniuk: I alluded to this with my bit on the bartender dialogue. Your squad and who gets to be in it are a big part of how you play Mass Effect. Certain NPC will have wildly different views on how to accomplish things then you and each other. Playing through different sections with different squad members will quite dramatically change the experience. As this is BioWare game each NPC is created and carefully fleshed out to have his or her (or its) own story and personality. They will comment on your actions, the situations you find yourself in even the settings you find yourself in. It depends on who you take in your squad and what is going on.
 
29. Will you be able to drive NPCs out of your overall party? Is this going to happen often? Imagine if all the Light Side players in KotOR lost HK-47 due to good behaviour. That would have sucked!
 
Bob McCabe: HK never would have left you because you were his owner. We'll see how it plays out in Mass Effect. We'll try to keep it as cool/fun/believable and not annoying as possible.
 
Gameplay – Combat:
 
30. Will there be melee combat in Mass Effect?
 
The game will feature light melee elements, but most arsenals will be consist of high-energy, futuristic weapons  
 
31. Is the combat aspect going to be approachable for the less-than-average action gamer?
 
Bob McCabe: We want combat to have depth and challenge and excitement, of course - but at the root level it has to be approachable. And we're working very hard to make sure combat is as simple to understand and interact with as it can be.
 
32. What will the enemy combat AI be like?
 
Bob McCabe: We want to get much better at creating a realistic AI as we think it's been a weakness of ours in the past. A good AI will definitely be part of the gameplan for ME.  
 
We generally tend to steer toward fun over realism, but sometimes we can achieve both. We'll see?  
 
I can say right now that, even though I can't go into detail on our combat system and such, the AI is a little insane in a good way - which excites me.
 
33. Will this game include blood and be aimed at a mature audience?
 
Bob McCabe: We haven't made a final decision on exactly how the "gore" will play out, but people tend to bleed when shot, grenaded, etc. There will most likely be blood in this game. How realistic? How much? How dramatic? Etc? Can't say just yet. Same thing with the rating. Violence tends to lock you out of the kiddie ratings so I'm sure we'll get teen or mature or something of that nature, as our past games have been rated, but we'll see... I'm not involved in those decision making processes, so I know about as much as anyone else posting here.
 
34. Will there be space battles where we will have to board an unknown ship or repel boarders from our own ship?
 
Casey Hudson: Much like in KOTOR, you'll have one starship, but in Mass Effect it's staffed with a large crew that are at your command. Huge space battles are a part of the story, but in this game you'll leave the piloting to your crew as you and your squad take down the enemy face-to-face. You'll also have your own customizable combat vehicle for lots of exploration and combat fun on Uncharted Worlds, plus there will be a variety of other vehicles you'll discover in the game.  
 
35. How does the combat system work? How are role-playing elements such as leveling going to be integrated into more twitch-based real-time combat?
 
Jay Watamaniuk: The combat we displayed at E3 was a very minor part of the complex system we are implementing. E3 is just not the place to try and show off anything complicated and layered as our system is. In general, you have a target reticule and magnetic targeting to help zero in on a target however your aim and a variety of other factors are determined by a set of skills. The better your skills the better you are and the more options you have. When you pull your trigger to fire you will fire anywhere in that target reticule so you may in fact miss a lot if you reticule is rather large because you do not have very good skill or that you continually fire which increases the size of the reticule. That is one small part of combat, kind of a foundation of how to fire in the game.  
 
There will be a huge amount of military skills to go along with the Biotic powers that will become available in the game and so you aim will improve you ability to fire in different ways and offer different support of primary fire for your squad.
 
I can't speak to the specifics in your question at the moment but since my brother (Preston Watamaniuk, Lead Designer) is leading the charge on what the actual game rules are behind the combat I can assure you it is far more complicated then hit and miss. This is a roleplaying game so your stats have to matter or there is no point in having them and improving them.
_________________
"Genius is always allowed some leeway, once the hammer has been pried from it's hands and the blood has been cleaned up" Terry Pratchett, 1948- , British novelist.


Message édité par frankybanane le 24-01-2007 à 02:04:01
n°4068175
FpsFan
Destructureur d'intemporalité
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Posté le 24-01-2007 à 12:37:12  profilanswer
 


Moyenne je trouve, j'aurai préféré plutot dans ce style là:
 
http://img266.imageshack.us/img266/2236/meffect21ph.jpg

n°4068857
frankybana​ne

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Posté le 24-01-2007 à 15:57:00  profilanswer
 

FpsFan a écrit :

Moyenne je trouve, j'aurai préféré plutot dans ce style là:
 
http://img266.imageshack.us/img266 [...] ct21ph.jpg


Elle pète celle-là  :o

n°4071249
biboulMRPN

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Posté le 25-01-2007 à 09:53:05  profilanswer
 

Moi qui n'aime pas les RPG d'habitude, je crois que je me laisserais tener par celui ci.  :love: l'ambiance SF, les lieux a visiter, le système de combat et l'action....vivement. Par contre, jouable en solo je suppose, mais qu'en est il du xbox live?


Message édité par biboulMRPN le 25-01-2007 à 12:25:03
n°4071715
coyotefran​ck
Endangered species: solo gamer
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Posté le 25-01-2007 à 12:23:28  profilanswer
 

Marquage de topic, pour LE jeu que j'attend le plus pour 2007...


Message édité par coyotefranck le 25-01-2007 à 12:25:17
mood
Publicité
Posté le 25-01-2007 à 12:23:28  profilanswer
 

n°4078600
FpsFan
Destructureur d'intemporalité
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Posté le 27-01-2007 à 21:01:01  profilanswer
 
n°4078613
FpsFan
Destructureur d'intemporalité
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Posté le 27-01-2007 à 21:04:50  profilanswer
 

"Bioware's next big game won't be taking place on a fantasy world. The highly-anticipated next role-playing game from the renowned Edmonton-based developer will instead take players into the farthest reaches of space. Mass Effect has already been profiled in our Most Wanted Games of 2007 list and today GameSpy brings you the first details on Saren, the setting's major villain.  
 
Read on to learn more about the background of this exciting new world and come back soon for more on what's sure to be one of the year's biggest games.  
 
Saren Arterius is the longest serving turian member of the Spectres - the elite military operatives answering directly to the Citadel Council. For 24 years he has been an agent of the Council's will, a zealous defender of galactic stability in the unsettled border region of the Skyllian Verge.  
Official records of Spectres are sealed, but it is known that Saren followed turian tradition and entered the military at the age of 15. In 2155 he was promoted to active service after only a year of training, though it is unclear whether his unit was involved in any of the battles against human forces during the First Contact War of 2157.  
 
In 2159 he became the youngest turian ever accepted into the Spectres. Intelligent, cunning and capable, Saren quickly developed a reputation for ruthless efficiency. Although there were a number of unsettling rumors about the brutality of his methods, there was no denying his results.  
 
In recent years Saren has become an outspoken opponent of human expansion. Like many other non-humans, he believes the Alliance has become overly aggressive in its efforts to establish the people of Earth as a dominant species in Citadel space. As a Spectre it is generally believed he will continue to follow the will of the Council in this matter, but there are some - particularly among the Alliance - who fear Saren may soon decide to take matters into his own hands. "

n°4078630
syntaxx_er​ror

Transactions (1)
Posté le 27-01-2007 à 21:10:08  profilanswer
 
n°4078634
syntaxx_er​ror

Transactions (1)
Posté le 27-01-2007 à 21:11:15  profilanswer
 

FpsFan a écrit :

Moyenne je trouve, j'aurai préféré plutot dans ce style là:
 
http://img266.imageshack.us/img266 [...] ct21ph.jpg

C'est vrai que ce fake est 100 fois mieux  :sweat: ...Enfin, ce n'est qu'une jacquette. C'est pas ça qui va m'empecher d'acheter ce jeu !

n°4078665
frankybana​ne

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Posté le 27-01-2007 à 21:17:54  profilanswer
 

J'en peux plus d'attendre ce jeu. Chaque nouveau RPG de Bioware est deja un évènement en soi, mais là, pffff, ca va tuer.
 
Du coup je me suis remis a KOTOR 2 ( bon celui la c'est Obsidian, mais il es dans l'esprit du 1 que j'ai deja retourné dans tous les sens et que je connais par coeur ).

n°4079373
YanZz
...
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Posté le 28-01-2007 à 10:47:46  profilanswer
 

Les KOTOR passent bien sur 360 ou la rétro est à chier ?

n°4079626
frankybana​ne

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Posté le 28-01-2007 à 12:46:09  profilanswer
 

YanZz a écrit :

Les KOTOR passent bien sur 360 ou la rétro est à chier ?


C'est nickel pour le 1, par contre le 2 ca rame grave dans les combats ( mais vraiment quoi ) et le son déconne un peu par moments.
 
Niveau graphique, y'a plus un pet d'aliasing, ce qui est quand même vraiment appréciable.

n°4080045
YanZz
...
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Posté le 28-01-2007 à 15:03:06  profilanswer
 

Ok merci , je vais essayer de trouver KOTOR 1 pour me faire patienter :p

n°4080153
frankybana​ne

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Posté le 28-01-2007 à 15:29:04  profilanswer
 

YanZz a écrit :

Ok merci , je vais essayer de trouver KOTOR 1 pour me faire patienter :p


Si tu n'a jamais fait Kotor 1, fonce ! Le jeu est génial.
 
Sinon, le blog IGN du directeur de projet sur Mass Effect :
 
http://blogs.ign.com/BioWare_Games/2007/01/26/44772/
 
Ca plus les screens et la grosse interview sur les 3-4 derniers jours, ca fait "beaucoup" de trucs en peu de temps. Allez, on y croit pour une sortie en Mars [:nico54]

n°4080190
FpsFan
Destructureur d'intemporalité
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Posté le 28-01-2007 à 15:39:53  profilanswer
 

"But Jack had some other work to do this week as well, as he and Tommy Tallarico brought their Video Games Live concert to Edmonton - a show featuring some of the all-time best music from video games. Thousands of people packed a concert hall to listen to game music, and it was inspirational to see how great game music not only stands the test of time, but can become cemented in people’s memories and enjoyed decades later. Some of the music in the show was already 20 years old, but still held its magic – especially when performed by a live symphony and choir! "
 
C'est vrai que de ce coté là, de ce qu'on a entendu, ca va faire une bande son absolument magnifique, et immersive.

n°4080195
frankybana​ne

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Posté le 28-01-2007 à 15:43:35  profilanswer
 

FpsFan a écrit :

"But Jack had some other work to do this week as well, as he and Tommy Tallarico brought their Video Games Live concert to Edmonton - a show featuring some of the all-time best music from video games. Thousands of people packed a concert hall to listen to game music, and it was inspirational to see how great game music not only stands the test of time, but can become cemented in people’s memories and enjoyed decades later. Some of the music in the show was already 20 years old, but still held its magic – especially when performed by a live symphony and choir! "
 
C'est vrai que de ce coté là, de ce qu'on a entendu, ca va faire une bande son absolument magnifique, et immersive.


Ouaip le peu de musique qu'on entend dans les vidéos est terrible et colle parfaitement à l'ambiance [:cerveau lent]

n°4083099
MrFreeze
Don't Panic
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Posté le 29-01-2007 à 15:21:58  profilanswer
 

YanZz a écrit :

Les KOTOR passent bien sur 360 ou la rétro est à chier ?


 

frankybanane a écrit :

C'est nickel pour le 1, par contre le 2 ca rame grave dans les combats ( mais vraiment quoi ) et le son déconne un peu par moments.
 
Niveau graphique, y'a plus un pet d'aliasing, ce qui est quand même vraiment appréciable.


 
J'ai KOTOR 1 chez moi et ca rame enormement des le debut pendant les combats (j'ai à peine 3-4h dessus), et les menus sont lents. Donc perso je dirais retro a chier dans ce cas la :o

n°4084199
YanZz
...
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Posté le 29-01-2007 à 19:44:48  profilanswer
 

J'ai hésité entre la version PC et la version xbox , j'ai bien fait de le prendre sur pc :o

n°4087308
elric_snoo​p

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Posté le 30-01-2007 à 20:30:03  profilanswer
 

Salut les gars,
 
Il sort quand le pitit Mass Effect?????
 
Mirci!!

n°4087314
frankybana​ne

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Posté le 30-01-2007 à 20:31:19  profilanswer
 

elric_snoop a écrit :

Salut les gars,
 
Il sort quand le pitit Mass Effect?????
 
Mirci!!


Bijour,
 
On ne sait pas, vraisemblablement vers Avril.

n°4101738
coyotefran​ck
Endangered species: solo gamer
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Posté le 05-02-2007 à 14:25:35  profilanswer
 

frankybanane a écrit :

Bijour,
 
On ne sait pas, vraisemblablement vers Avril.


 
Il me semble qu'il est prévu pour le mois de mai (le 18???), non???
Prions qu'il ne soit pas repoussé...
 

n°4105750
FpsFan
Destructureur d'intemporalité
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Posté le 06-02-2007 à 22:44:25  profilanswer
 

http://masseffect.bioware.com/_commonext/images/me/screenshots/2007/masseffect_06_1280x760.jpg
http://masseffect.bioware.com/_commonext/images/me/screenshots/2007/masseffect_02_1280x760.jpg
http://masseffect.bioware.com/_commonext/images/me/screenshots/2007/masseffect_03_1280x760.jpg
http://masseffect.bioware.com/_commonext/images/me/screenshots/2007/masseffect_04_1280x760.jpg
http://masseffect.bioware.com/_commonext/images/me/screenshots/2007/masseffect_05_1280x760.jpg
http://masseffect.bioware.com/_commonext/images/me/screenshots/2007/masseffect_01_1280x760.jpg


Message édité par FpsFan le 06-02-2007 à 22:54:07
n°4106124
beecher

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Posté le 07-02-2007 à 01:56:36  profilanswer
 

mon prochain jeu

n°4113725
FpsFan
Destructureur d'intemporalité
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Posté le 09-02-2007 à 21:04:54  profilanswer
 
n°4118476
FpsFan
Destructureur d'intemporalité
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Posté le 12-02-2007 à 11:12:36  profilanswer
 

Interview d'un dev de Bioware:
 
"Hopefully we’ll show some of that very soon to you guys. It’s looking absolutely stunning, it’s the best stuff we’ve ever done at BioWare. I can say that with complete confidence. I think that it’s potentially the best game we’ve ever done. It’s an amazing game. It’s got exploration of all of these uncharted worlds, it’s got beautiful, beautiful characters. I think the way we’re doing dialogue and story is really accessible, and yet the depth is there, too."
 
"You mentioned the exploration elements of the game, and how you can go and find all of these uncharted worlds. What’s the breakdown going to be between the core storyline and just exploring the universe?
 
Ray Muzyka: Yeah, that’s a good question. I mean, it really depends on just how much you want to do on the uncharted worlds. I think it’s going to be about 40 hours or so for the main story, so it’s going to be a good-sized BioWare RPG just for the core part. Off the beaten path, there’s probably another 20 or 30 hours or so of stuff, or more, depending on how much you do and what order you do it in and all of that. It’s this non-linear exploration of uncharted worlds."
 
 
 
http://interviews.teamxbox.com/xbo [...] Part-1/p1/

n°4161596
FpsFan
Destructureur d'intemporalité
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Posté le 28-02-2007 à 22:40:27  profilanswer
 

http://xbox360media.gamespy.com/xbox360/image/article/768/768658/mass-effect-20070227050223266.jpg
http://xbox360media.gamespy.com/xbox360/image/article/768/768658/mass-effect-20070227050237296.jpg


Message édité par FpsFan le 01-03-2007 à 15:22:39
n°4161664
syntaxx_er​ror

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Posté le 28-02-2007 à 23:06:06  profilanswer
 

Les dev ont déclaré que le jeux tiendra sur 1 DVD grace à de l'optimisation. S'ils en sont là c'est qu'on est plus très loin de la sortie. Reste plus qu'à avoir cette fichue date [:cerveau lent]

n°4162142
jumbaii

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Posté le 01-03-2007 à 09:18:46  profilanswer
 

Question, la Vsynch sera là j'espère, parce que je commence à en avoir ras le bol des jeux pas terminés

Message cité 1 fois
Message édité par jumbaii le 01-03-2007 à 09:19:16
n°4162215
CrowFix
Official Special Force
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Posté le 01-03-2007 à 09:57:44  profilanswer
 

jumbaii a écrit :

Question, la Vsynch sera là j'espère, parce que je commence à en avoir ras le bol des jeux pas terminés


non mais le vsync sur 360 faut oublier hein :o ;)


---------------
Ma collec de jeux -
n°4162504
jumbaii

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Posté le 01-03-2007 à 11:45:01  profilanswer
 

:lol: j'espère que tu dis des conneries [:alana21]  
 
Elle est active sur GOW alors pourquoi pas sur les autres jeux


Message édité par jumbaii le 01-03-2007 à 11:46:53
n°4162517
FpsFan
Destructureur d'intemporalité
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Posté le 01-03-2007 à 11:47:53  profilanswer
 

C'est l'unreal engine 3, donc je pense que la synchro sera là, on parle de "dynamic synchro".
Ca fera comme GOW et R6: dans certains passages il y aura du tearing pour éviter les chutes de framerate, mais elles sont plutot rares.
Autant dire que ca ne pose aucun problème quand on regarde GOW, ou il n'y a presque pas de tearing.

Message cité 1 fois
Message édité par FpsFan le 20-08-2007 à 15:58:24
n°4163100
MrFreeze
Don't Panic
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Posté le 01-03-2007 à 14:56:22  profilanswer
 

C'est possible que les problemes de synchro verticales soient liées en partie aux tv ? Parce que sur la mienne j'ai rarement eu ce probleme, j'ai un CRT HD avec affichage 720p. Ou alors c'est ma vue qui est pas aussi bonne que la votre :o ...


Message édité par MrFreeze le 01-03-2007 à 14:56:51
n°4163147
FpsFan
Destructureur d'intemporalité
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Posté le 01-03-2007 à 15:09:15  profilanswer
 
n°4163194
FpsFan
Destructureur d'intemporalité
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Posté le 01-03-2007 à 15:25:58  profilanswer
 

Un bouquin sur la licence "mass effect", par le scénariste du jeu:
 
http://media.teamxbox.com/dailyposts/masseffect_revelation.jpg
 
Et l'article qui va avec:
 
http://xbox360.gamespy.com/xbox-36 [...] 658p1.html


Message édité par FpsFan le 01-03-2007 à 15:28:04
n°4163475
frankybana​ne

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Posté le 01-03-2007 à 17:12:55  profilanswer
 

FpsFan a écrit :

C'est l'unreal engine 3, donc je pense que la synchro sera là, on parle de "dynamic synchro".
Ca fera comme GOW et R6: dans certains passages il y aura du tearing pour éviter les chutes de framerate, mais elles plutot rares.
Autant dire que ca ne pose aucuns problèmes quand on regarde GOW, ou il n'y a presque pas de tearing.


j'ai du mal a pigé le concept de dynamic vsynch. Sur Splinter Cell dans ce cas là c'est la meme chose  :??: , sauf que GOW est très fluide, pas SCDA.
 
Mais bon sur les vidéos HD de Mass Effect, y'a pas un pet de tearing, donc j'ai bon espoir.

n°4163504
syntaxx_er​ror

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Posté le 01-03-2007 à 17:21:59  profilanswer
 

frankybanane a écrit :

j'ai du mal a pigé le concept de dynamic vsynch. Sur Splinter Cell dans ce cas là c'est la meme chose  :??: , sauf que GOW est très fluide, pas SCDA.
 
Mais bon sur les vidéos HD de Mass Effect, y'a pas un pet de tearing, donc j'ai bon espoir.

+1...On verra bien, ça m'empeche pas spécialement de dormir cette histoire de Vsync. Par contre, dans les rares videos de Mass Effect qui commencent d'ailleurs à dater, là où faudrait s'inquiéter c'est au niveau de la fluidité. Je suppose qu'ils ont du optimiser tout ça depuis les 5 derniers mois.

mood
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