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http://forums.worldofwarcraft.com/ [...] 784793&P=1
Mais comme tu va le voir ca ne marche plus.
Sinon c'est sur mon forum de guilde en section privée / war les posts à chiffre de mon pote war
Citation :
Let the educating begin! (Numbered for convenience) - Learn2Forum: http://tinyurl.com/8alpm
1. Read the stickies first. Also, please refer to #51 - Very important.
2. View 75 threads at once, not 25 (there's an option in the top right of the main forum). You can change the "Sort By" option to find threads without going through tons of pages.
3. wowreportedpost@blizzard.com for reporting posts that violate the Code of Conduct or sticky requests (This is how you get something stickied, not by bumping for it).
4. Crusader or Weaponchain, there is no other choice. (Agi may be preffered for tanks)
5. PvP = Arms.
6. PvE = Fury.
7. Mitigation has diminshing returns, armor does not.
8. It doesn't matter what race you choose.
9. It doesn't matter what weapon-type you pick.
10. DW Fury does just fine.
11. I'm not rating your build.
12. You aren't going to beat good mages 1v1. ZHC/ToEP = Forget about it.
13. Mages and Warlocks are overpowered. Warlocks know and admit they are, mages deny it.
14. They aren't changing the Wrath model.
15. Heroic strike is not better than MS.
16. Slam is not worthless.
17. You're stuck in defensive stance.
18. 31/20/0, 31/5/15, 17/34/0, 15/5/31 are all good builds. Most small variations are OK too.
19. Yes warriors can dps.
20. Yes warriors can tank.
21. +7 stam > +2% block (Unless you're purposefully trying to get as much block as possible, but for most purposes.. go with the extra 70 hp)
22. We know Valor sucks.
23. Paladins are greedy.
24. Hand of Justice is worth farming.
25. Brain Hacker is not.
26. Ashkandi = Sulfuras = Rank 14 Weapons - Anything else is worse.
27. Tseric.. Man I don't know anymore...
28. Sunders continue to add threat after the 5th one.
29. Bloodthirst isn't getting changed whether you like it or not.
30. Unbridled Wrath = Booming Voice > Imp. Demo Shout (Note: In raid environments one person should always have Imp. Demo Shout).
31. Onyxia Tooth Pendant > Onyxia Blood Talisman for DPS (Talisman for tanks, but can be replaced whereas the tooth cannot be as easily).
32. Strength > Agility for most DPS purposes - A balance between both is good for PvP. Stamina and Agility are more valuable for PvE tanking (ie: dodge).
33. 1h/2h Missrate = 5% / Dual Wield missrate = 24% - You need 1% to hit per level for mobs higher level than you.
34. Lionheart Helm > Stronghold Gauntlets > Epic Mount
35. Blackhand's Breadth > Mark of Tyranny.
36. Druids and Paladins are not better tanks than warriors.
37. Spec doesn't matter when it comes to tanking.
38. You will survive without a buggy sweeping strikes, just as you did when it didn't work in berserker stance.
39. Tacical Mastery is required to optimize your effectiveness as a warrior. To play without it is like playing in the NFL with one leg.
40. Two words: Stance Dance.
41. The Whirlwind Axe, get rid of it before you hit 50, please: http://tinyurl.com/domcx
42. You will struggle to 60.
43. You are gear dependant.
44. The 3% to hit scope still works for melee.
45. Skill > Gear > Spec
46. If your guild doesn't allow warriors to dps, you should find a new guild.
47. The charge/intercept/combat bugs are still around.
48. For Fury PvE dps, weapon speed means very little. There are benefits to using either fast or slow weapons, 2h or dual wielding.
49. For Arms burst damage (important in PvP), the slower the better. Refer to #113.
50. You forgot to buy back your MS/BT/ShieldSlam ranks from the trainer after you respec'd.
51. Search (http://tinyurl.com/dx2dr) before you make a new thread, thanks. Your question has probably been answered dozens of times.
52. 300+ Fire resist buffed for Vael, Rag if you're a MT (150-250 otherwise).
53. Grats you killed Nef, welcome to the club. Sink in yet? Good. Your bragging rights are now gone.
54. Indalamar, Pat, Maydie's videos? http://www.google.com or http://warcraftmovies.com/
55. What item? http://www.thottbot.com or http://wow.allakhazam.com/
56. Lionheart Helm for DW Fury, Helm of Endless Rage for 2h Fury and Arms. Crown of Destruction runner up.
57. Crushing Blows: 15% chance for a level 63 mob.
58. Much of this is biased of course, but for the most part true.
59. Mocking blow and challenging shout, don't forget they exist. See that skill thunderclap? Use it, especially when raiding along with demo shout.
60. Intercept when punted to avoid fall damage.
61. Warriors are not gimped, you are.
62. Stop comparing Bloodthirst to Mortal strike.
63. BT's damage won't be decent until ~800+ AP unbuffed.
64. Mace spec still isn't as good as sword/axe/polearm spec. Two-handed specialization is.
65. Revenge, sunder, shield bash, and shield slam are your most rage-efficient threat-producing abilities.
66. Stay in Berserker Stance when you protect a flag in AB (Hint: Berserker Rage).
67. If you're horde, pick up this item (http://thottbot.com/?i=4732) from Uldaman.
68. Learn the difference between "Your" and "You're." For your own sake and ours. "Your" an idiot has a double meaning.
69. Use disarm, in both PvP and PvE.
70. Get First Aid to 300. Now.
71. Intimidating shout can be used on a single target to stun him (breakable by anti-fear skill/items, and by damage). It has PvP and PvE usage, and has a 10 yard range.
72. Make a macro for your sword/shield swap. Or better yet, get this: http://www.curse-gaming.com/mod.php?addid=110 - WeaponQuickSwap
73. For all of your item-swapping needs: http://www.curse-gaming.com/mod.php?addid=2045 - ItemRack
74. If you're new to tanking, please use a shield.
75. That taunt skill of yours does absolutely nothing to your threat if the mob is already attacking you. "What?" you ask. http://tinyurl.com/djtus
77. Mudflation (http://www.answers.com/mudflation) and experience do make it possible to tank with a 2h weapon, in any stance.
78. Thunderclap breaks crowd control (polymorph/seduce/etc.), demoralizing shout does not (but it does aggro neutral [Yellow] mobs).
79. Battle Stance and Berserker Stance have an innate -20% threat. Defensive Stance is preferred while tanking.
80. Stay... away from the dragon's face. The breath comes out of its face.
81. Stay... away from the dragon's tail. It probably won't kill you, but it sure does complicate things later.
82. Breaking fear during Onyxia/Nefarian is only good for the MT/OT. Anyone else should be yelled at.
83. A well-geared experienced Undead Shadow Priest will beat you most of the time (pre 1.10). Recklessness might save you.
84. 20 Agi = 1% crit, 1% dodge, and 40 armor. 1 Str = 2 Attack power (AP). 10 Sta = 100 HP (+5% for Taurens).
85. 7 Str = 14 AP = 1 DPS. Your actual damage increase depends on the speed of your weapon.
86. Revenge -> Shield Block -> Revenge - In that order.
87. Bloodcraze is not worth it unless you are a tank or have a regen/leech/lifesteal type build.
88. Improved Cleave/Berserker Rage/Heroic Strike and Two-Handed Specialization are all underrated.
89. You can use Bloodthirst while disarmed.
90. Dual wielding and Mortal strike builds don't mix.
91. Berserker rage breaks and makes you immune to gouge, sap, beastial wrath, repentance, and Rocket/Horned Viking Helm effects.
92. Fury is more gear dependant than Arms, which is more forgiving. Fury also scales very well with better equipment.
93. Every point of defense decreases your chance to be crit by 0.04%. It increases your parry, dodge, block, and chance to be missed by 0.04%. 25 Defense = 1% to each.
94. Mobs of equal level have a 5% chance to crit you at 300 defense. Learn more about Defense: http://tinyurl.com/chbqm
95. What's a cookie cutter build? Refer to #18.
96. 2h Arms and 2h Fury are relatively equal in PvE damage given the same or equivalent gear. As gear scales, Fury starts to outperform.
97. Rogues, mages, etc. are inherently weaker as a damage dealing class due to design. Rage is infinite, however energy (time) and mana is finite.
98. While #97 is for the most part true, rage can only be accumulated by using abilities, procs (Windfury/Swordspec/HoJ) dealing/receiving damage, and through talents.
99. Crusader is considered a PPM (Proc per minute) enchant. Regardless of dual wielding, and misses, each hand will average out to one PPM for each weapon enchant.
100. R-o-g-u-e not Rouge.
101. To level weapons, grab some int gear, int buffs, and get the worst weapon of the type you want to level. Spam rend against rend immune mobs and have fun for about an hour!
102. Exhibit A: Dual Wield (I before E except after C). Exhibit B: A Duel. Grammar 101: http://tinyurl.com/9yeqt
103. Crushing Blows cannot crit, and adding defense does not help negate them. Lots of good info: http://evilempireguild.org/guides
104. When in doubt, Battle Shout.
105. It is a bug. If it helps you it will be fixed. If it is detrimental to you, it will most likely not.
106. Fury - Not Furry. One R!
107. DKP systems without class restrictions (highest DPK wins) are the devil. In other words, put guild progression ahead of individual selfishness.
108. Heroic strike and Cleave (more rage efficient vs. multiple mobs) are better used as rage dumps in between other abilities.
109. A "Rage Dump" refers to the use of extra abilities when you have too much rage. (ie: Greater than 50)
110. Yes, the protection talent tree needs a bit of work.
111. Petition threads are frowned upon.
112. If you post in all caps, your thread will most likely be locked by our lovely Coreiel, Drokthul, or Sinther. Fear them! :>
113. Slower weapons are still preferred for Arms/Fury MS builds, even after the attack power normalization change due to their higher damage range.
114. Axe spec is just as good as Sword spec, regardless of what people may tell you.
115. +tohit items replace (subtracts from) your missrate (miss%) http://forums-en.wow-europe.com/th [...] p=1#post15
116. As noted by the CM in the link on #115, the way WoW calculates crit rate is over ALL attacks. (Please read carefully, and do read).
117. Piercing Howl and Demoralizing Shout unstealth rogues.
118. While you cannot switch armor in combat, you can swap out melee and ranged weapons.
119. The magic number is 2 sunders. When in doubt, wait for 2 before your raid engages.
120. Deathcoil sucks, yeah... we know.
121. For more info on Procs per minute, see this link: http://tinyurl.com/7m6nd
122. Most guilds do not "roll" for items in end-game instances such as MC/BWL/AQ.
123. You may disagree with points in this post, but understand that most of your arguments are differing playstyle (spec, etc.) preferences and opinions, refer to #58
124. Be careful when using intimdating shout, you could aggro the rest of the mobs in the room by fearing everything around you into them.
125. Unequip your weapons to save yourself durability loss before you die or your raid wipes.
126. Fluffy Squirrels vs Friendly Penguins?!?! Adopt the "Whichever Drops First" (WDF) policy for everything.
127. If you mistakenly took Mark of Tyranny instead of Blackhand's Breadth, keep paging GM's until one helps you out. One will eventually swap it for you.
128. When stance dancing to use berserker rage, it's best to pre-emptively use it if you know the fear will be soon; as the ability will cooldown sooner.
129. Got interrupt? Pummel -> Intercept -> Pummel -> Warstomp (Taurens) -> Pummel -> Intercept -> Pummel (Or replace Pummel with Shield Bash).
130. The +tohit cap was removed a few patches ago. This allows dual wielders to increase their damage output and rage generation substantially with the right gear.
131. Engineering makes PvP fun!
132. Hand of Justice, Windfury, and Sword Spec can all proc off of each other.
133. Execute damage is not based on your weapon. However, the amount of rage you have, enrage, deathwish, berserker buff, your critrate, and the target's armor will be a factor.
134. Hamstring has a 5y range and works on 1 target for 15 sec, while Piercing Howl has a 10y range and works on multiple targets for 6 sec. Draw your own conclusions.
135. As an Arms warrior you will smash faces in PvP.
136. There will be no PvP taunt. Srsly.
137. Flurry does not reduce the weapon speed by 30% (5/5 talents), it increases your attack speed by 30%. Weaponspeed / 1.3 = New attack speed. ie: 3.8 / 1.3 = 2.92.
138. If all else fails... Works as intended. (<-- My favorite. )
139. Right-clicking does not actually put you into combat.
140. The constant nerfs are due to the fact that warriors were popping enrage too much, or perhaps not enough! We will not forget!
141. Thunderfury isn't getting changed.
142. Rage generation scales with gear. The better your gear the faster and more reliably you generate rage for abilities.
143. Pick diamond flask. The other choices can all be replaced.
144. Only auto attack swings eat up flurry charges.
145. Warriors can and do outdps skilled rogues in PvE dps.
146. The global/universal cooldown for abilities (caused by abilities) is 1s. The weaponswap cooldown for abilities (caused by switching weapons) is 1.5s.
Stop asking! Feel free to provide a link to this thread from others, or put it in your sig! - http://tinyurl.com/dcjtu
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Puisque j'y suis je rajoute ca, désolé c'est encore en anglais :
Citation :
Repost from US Forums
Original poster: Ziloxus
URL: http://forums.worldofwarcraft.com/ [...] 5813&sid=1
This post is something of a cathartic exercise for myself. If someone gets something out of it great, if not that%u2019s fine too. I feel like I got it out of my system before the next pug either way. Things every warrior tank thinks every non tank should know.
My ability to generate threat over an extended time frame is inversely proportional to your ability to generate threat.
Huh? Ok here is what I mean, we will use a mage for this example but the same applies to rogues hunters, or anything else not a warrior or a bear druid. As a fight commences both of us have two bars. We both have big full green health bars. Under my health bar is a big empty bar. Under your health bar is a big full blue bar. When you do dmg, it drains your blue bar. When I give or take dmg it fills my red bar. You have all the ammo you need at the start of a fight to make all kinds of threat which will pull all kinds of aggro. I don%u2019t have much ammo to generate threat or take aggro, it takes me a minute. The difference is that at the beginning of the fight, your threat making resource; mana, is full. You at this moment can activate whatever ability you want and instantly create tons of threat. Mine is empty. My resource, rage, fills up as I give and take dmg. Over the course of the fight I will get a lot to spend, so the longer the fight goes on the more and more threat I make. Problem is at the beginning of the fight I have little or no rage. It takes me time to build the threat to hold aggro off of you. So what does this mean to you? It means that if you start every pull with your biggest most evil 10 second cast fireball, it%u2019s gonna be real tough for me to get aggro off of you with my empty rage bar. How to apply this advice: You need to learn to pace your dps. Whether you are a mage or a rogue or a lock whatever (except hunters who feign death whenever the cooldown is up) start off the fight with lighter lower dmg attacks. As the fight wears on rank it up to the bigger meaner stuff. You can do the same amount of dmg, but instead of front loading all of your dps (and threat) back load it. Seriously, this is the biggest problem I see with every single DPS class in the game. Yes, I can taunt the mob off of you, but then the taunt is on cool down. What if the mob then does an aggro wipe like a knock down and it goes after you? What if it stuns me right after I taunt so I can%u2019t build threat? You should be trying to play in such a way that you don%u2019t ever have to see the warrior taunt outside of extenuating circumstances like aggro wipes. When not to stun.
Ok so you have a stun button. I%u2019m happy for you, no really I am. Stun buttons are great. You see a mob start to cast a heal or a %u201CLevel 5 Death to Tank%u201D stun him, that%u2019s fabulous. You see something chewing on a healer, stun them, awesome. A mob %u201Cattempts to run away in fear%u201D go nuts stun lock them to the floor. So why insist on stunning a mob I just pulled? Why stun the mob I just taunted? Here is what happens when you do that. When I am tanking I don%u2019t really do dmg to make rage. My little red bar fills up when I take dmg. If you stun early in a pull I don%u2019t get pounded on so I don%u2019t gain threat so I don%u2019t hold aggro, so someone like a healer or a mage is going to get the aggro. This wont usually produce a wipe, most mobs you can stun aren%u2019t a big deal, but seriously, why make things more difficult then they need to be? If you absolutely need a rule of thumb, wait till there are two sunders on a target before you stun it. What to do when you get aggro.
The tank won%u2019t always hold aggro. That%u2019s a fact. Maybe the tank sucks, maybe he got feared, maybe he got stunned, maybe you just unleashed a cruise missile that crits the target for umpteen gazillion points before the tank had so much as an auto-attack on the mob. Whatever the reason, eventually you are going to have the mob beat on you. If you are wearing pajamas and the mob is elite I understand the panic that sets in. You don%u2019t want to get two shotted. I don%u2019t want that either. So let me explain first the two things NOT to do. Don%u2019t nuke the thing with another cruise missile! You just pulled aggro so why go nuts trying to dps the thing to the floor before it can kill you? This isn%u2019t a lvl 11 Defias Pillager, most likely you wont take it down in time. What you WILL do, is generate another gajillion points of threat that the tank needs to top to get it off of you. Stop hurting it. If you have a threat mitigator (cower, feint, fade, feign death) use it, if not. Just hold still for a sec. It wont be for very long, soon enough you will be sticking it full of sharp metal things or setting the mob on fire again. Just don%u2019t make it harder for the tank to get the thing off of you. Don%u2019t run for the hills! I am a bit baffled as to where this gut reaction comes from. When you were lvl 40 did you outrun a bear or something? I don%u2019t think you did. Do you think if you run far enough you will drop aggro? In an instance an elite mob will not drop aggro until you are dead or until you have left the instance. Running won%u2019t keep the mob from chewing on your keester the whole time you run around, really it won%u2019t. The mob runs the exact same speed you do. Guess who else runs the exact same speed you do. That%u2019s right, me! So if train A leaves Pheonix at 5:10 a.m. Pacific time headed east at 45 miles per hour, and Train B leaves San Diego at 5:10 a.m. Pacific time headed east at 45 miles per hour, at what point does train B catch up to Train A? That%u2019s right! Never! So when train A dies in a monstrous fireball or twisted metal and diesel fuel, it is probably even going to blame train B for not saving it. You need to run TOWARD the tank, at the very least hold still. Ok Pally OT, bear OT or other Warr OT, when should you taunt off of me? Um, really close to never. Why on earth are you taunting off of me? Are you trying to prove a point? Are you trying to demonstrate that you can tank as well as me? Great for you! You have tank buttons too. Now I have to burn my taunt to pull the mob back off of you so you don%u2019t die, or so the healer doesn%u2019t waste mana on you. Now my taunt is in cool down if I need it. The only time you should taunt off the main tank is if I ask you to. When will that happen? Only if the healer dies and I need to bandage, or if it%u2019s a fight that requires a tank rotation. That%u2019s it. Now of course there are times when things are confusing, something is chewing on the healer and you are trying to save the day and I taunt and then you do too. That%u2019s fine, you did the right thing in saving the healer, don%u2019t beat yourself up about it, you don%u2019t need to apologize to me for it either. I saw what happened, I%u2019m 4% smarter than I look. When should you bubble me?
I hope this is a priest asking this, I really don%u2019t need divine intervention thanks. If you bubble me I don%u2019t get threat from taking damage. Don%u2019t bubble me before a pull. Don%u2019t bubble me early in a pull. If my bar is mostly red, sure if you think I need the extra mitigation and there isn%u2019t time for a real heal, bubble me. Don%u2019t BOP me please, it%u2019s a fantastic way to kill healers. The pull.
Sometimes we aren%u2019t going to fight the mob out where it is standing. Some times I will even shoot the mob and then duck behind a corner. This is not the universal %u201Cunleash your mana wielding ranged casting might%u201D signal. What probably happened is I saw a little blue bar under the mob out there; I want him to come to me so I shot him, then broke line of sight. If you shoot him, guess what, he will stand right where he is and shoot back. Then I have to go out there and risk pulling the whole room to get him off of you unless you figure out how to duck behind corners too, that is assuming that the Moonkin and the Hunter standing next to you didn%u2019t just take your cue and unload their blue wad all over the mob you just launched WWIII on. The sheep
We pull 3 mobs on accident. You can sheep or seduce or scattershot or whatever. That%u2019s a fabulous idea. Don%u2019t sheep the thing I am beating on! You know what will happen? It will break and I will already have another move queued up behind the move that broke the sheep which will break the next sheep you are trying to do since you didn%u2019t change targets. You might not be familiar with the %u201CF%u201D key. Click me, then click %u201CF%u201D, now you are targeted on my target, so target something else, anything else and sheep that. Multi mob pull
Ok so we just got more than we can handle and I am tanking 3 mobs with no offtank. Attack my target would you? I only have so much rage to spread around. If you start shooting something that I am not concentrating on your going to pull aggro, then I have to decide whether I let you die, or whether I go pull it off of you and risk letting the rest of the party die while they keep attacking the thing I was attacking. The %u201CF%u201D key works great for this too. The off tanks target
Just because I am the main tank does not mean that my target is the most important target to kill. In fact, often it is the opposite. I am the main tank because I take the best beating. The Hunters wind serpent that is tanking that other orc over there wont hold up as well as me. His target needs to die first. My target should be the last one to die. Those other tanks aren%u2019t built to take the abuse I do, help them out. I will be ok, I have all kinds of squishies watching my back. Seriously, go fight the other guy%u2019s target.
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