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Midnight ou pas Midnight ?
Ce sondage expirera le 31-01-2026 à 23:59




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[ TU ] World of Warcraft Midnight : Pré-patch le 21 Janvier

n°5544159
dajay
Compassion leads to happiness
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Posté le 02-07-2008 à 11:40:02  profilanswer
 

Reprise du message précédent :
Tom Chilton il a dit aussi :"Pals are fine". [:ddr555]

Message cité 1 fois
Message édité par dajay le 02-07-2008 à 11:40:14
mood
Publicité
Posté le 02-07-2008 à 11:40:02  profilanswer
 

n°5544170
Shitan
detailer :o
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Posté le 02-07-2008 à 11:41:43  profilanswer
 

dajay a écrit :

Premières armes S4 chez les copains sur Sargeras :o
Un duo War-Pal.


 
j'ai vu un rogue hier (celui dont je parlais qui jouais avec mage glace) avec en MH l'épée, et en MG la pugi super lente , ca m'a semblé bizzare, c'est pas spé masse normalement le rogue en pvp? :x


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Ci git une signature.
n°5544171
Toulak
What's the point ?
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Posté le 02-07-2008 à 11:41:49  profilanswer
 

dajay a écrit :

Tom Chilton il a dit aussi :"Pals are fine". [:ddr555]


 
Mais fallait le dire tout de suite, a ce moment là je me vois dans l'obligation de me joindre a la communauté des démonistes pour signaler que ce Tom Chilton n'y connait visiblement rien  :o

n°5544182
dajay
Compassion leads to happiness
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Posté le 02-07-2008 à 11:44:40  profilanswer
 

Shitan a écrit :

j'ai vu un rogue hier (celui dont je parlais qui jouais avec mage glace) avec en MH l'épée, et en MG la pugi super lente , ca m'a semblé bizzare, c'est pas spé masse normalement le rogue en pvp? :x


 
T'as deux saisons de retard :D
Les masses c'était surtout pour la spé HARP (Adre Rush - Prepa) en vogue en S2. En WRD tu jouais entre les DR des procs masse :<


Message édité par dajay le 02-07-2008 à 11:44:48
n°5544184
kahaarshen

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Posté le 02-07-2008 à 11:44:57  profilanswer
 

dajay a écrit :

Premières armes S4 chez les copains sur Sargeras :o
Un duo War-Pal.


C'est marrant mais je crois que le war-pal n'a jamais été efficace que maintenant avec 50% des teams qui contiennent un druide :D

n°5544188
Shitan
detailer :o
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Posté le 02-07-2008 à 11:45:31  profilanswer
 

bah moi et le pvp vous savez que j'en fait juste pour recuperer les quelques welfare epics dispo sans rating, pour améliorer mon powerheal


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Ci git une signature.
n°5544214
petoulachi
A fortiori, brigadier chef
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Posté le 02-07-2008 à 11:54:58  profilanswer
 

dajay a écrit :

Premières armes S4 chez les copains sur Sargeras :o
Un duo War-Pal.


Bin avec le nombre de drood présent sur les teams 2v2 je pense que cette compo va revenir dans le top. Reste le soucis des rogue/priest mais bon là c'est vrai quelque soit le partenaire avec le rogue.

n°5544231
dajay
Compassion leads to happiness
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Posté le 02-07-2008 à 12:01:29  profilanswer
 

Shitan a écrit :

bah moi et le pvp vous savez que j'en fait juste pour recuperer les quelques welfare epics dispo sans rating, pour améliorer mon powerheal


 
Tu fais dans l'auto-dérision maintenant 'o'

n°5544233
cpm

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Posté le 02-07-2008 à 12:01:47  profilanswer
 

Le rogue est très à la mode, à part war/druide  et war/cham/druide j'ai vu peu de compos sans rogue :o

n°5544246
petoulachi
A fortiori, brigadier chef
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Posté le 02-07-2008 à 12:05:44  profilanswer
 

cpm a écrit :

Le rogue est très à la mode, à part war/druide  et war/cham/druide j'ai vu peu de compos sans rogue :o


Etonnant hein  :sweat:

mood
Publicité
Posté le 02-07-2008 à 12:05:44  profilanswer
 

n°5544261
Shitan
detailer :o
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Posté le 02-07-2008 à 12:10:36  profilanswer
 

dajay a écrit :


 
Tu fais dans l'auto-dérision maintenant 'o'


 
comme si j'en faisait pas depuis que je connaissais ce topic :x


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Ci git une signature.
n°5544359
chatcag

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Posté le 02-07-2008 à 12:37:20  profilanswer
 

cpm a écrit :

Le rogue est très à la mode, à part war/druide  et war/cham/druide j'ai vu peu de compos sans rogue :o


 
Le truc à la mode c'est les compos double cac + heal.  
Sur une trentaines de match hier, il n'y a eu que de ça et 2 rmp (à croire que les rmp ont disparus ?).

n°5544367
jade
On va tous mourir
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Posté le 02-07-2008 à 12:39:58  profilanswer
 

_deskira_ a écrit :

bah je ne vois pas ce qu'il y a de difficile sur razuvious ou anub, désolé.


Avoir 40 personnes qui savent se servir de leurs 10 doigts, c'est déjà beaucoup trop pour certains.

n°5544437
mangaflip
Pain & Gain !
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Posté le 02-07-2008 à 13:06:32  profilanswer
 

Guerrier
http://wotlkwiki.info/talent/warrior.html#
 
Rogue

http://www.war-tools.com/?p=vt&i=4 [...] 0&link=yes
 General
 
    * Sap (Rank 4): Incapacitates the target for up to $d. Must be stealthed. Only works on Humanoids, Beasts, Demons and Dragonkin that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.  
 
Assassination
 
    * Master Poisoner: Reduces the chance your poisons will be resisted by 5/10% and reduces the duration of all Poison effects by an 25/50%.
    * Deadened Nerves: Reduces all damage taken by 1/2/3/4/5% (instead of all physical damage).
    * Fleet Footed: Reduces the duration of all movement impairing effects by 25/50% and increases your movement speed by 8/16%. This does not stack with other movement speed increasing effects.
    * Vile Poisons: Increases the damage dealt by your poisons and Envenom ability by 7%/14%/20% and gives your poisons an additional 10%/20%/30% chance to resist dispel effects.
    * Improved Poisons: Increases the chance to apply poisons to your target by 5%/10%/15%/20%/25%. (Increased from 2% per rank)  
 
Combat
 
    * Nerves of Steel: Reduces the duration of all Stun and Fear effects by 15/30%. (was: Increases your chance to resist Stun and Fear effects by an additional 5/10%)
    * Blade Twisting: Your damaging melee attacks have a 10% chance to Daze the target for 4/8 sec
    * The stun from Mace Specialization now has a 6 second cooldown.
    * Riposte: A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and slows their melee attack speed by 20% for 30 seconds.  
 
Subtlety
 
    * Setup: Gives you a 33%/66%/100% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. This cannot happen more than once per second.  
 
 
Druide
 
http://wotlkwiki.info/talent/druid.html#
 
 Balance
 
    * Typhoon (Rank 1): "You summon a violent Typhoon that does 530 Nature damage when in contact with hostile targets, knocking them back 5 yards."  
 
Feral Combat
 
    * Lock Jaw: Finishing move that stuns the target and deals damage. Lasts longer per combo point: x points: x+1 seconds (level 75)
    * Feral Charge (Cat)) - 10 energy, 0.75 second cast, 8-25 yard range, 30 second cooldown. "Causes you to leap behind an enemy, dazing them for 3 sec."  
 
Restoration
 
    * Nourish: "Heals a friendly target for 1550 to 1800. Heals for an additional 387.5 to 450 if Rejuvenation is on the target."
    * Flourish (Rank 1) (talent) - 450 mana, 40 yard range. "Heals friendly party or raid members within 10 yards of the target for 672 over 7 sec. The amount healed is applied quickly at first, and slows down as the Flourish reaches its full duration."
    * Revive: "Returns the spirit to the body, restoring a dead target to life with 1800 health and 1365 mana. Cannot be cast when in combat.
 
Paladin
http://wotlkwiki.info/talent/paladin.html#
 
 Holy
 
    * Hand of Purity: Provides preemptive reactive healing on the target, similar to a single target version of Prayer of Mending. (WWI)  
 
Mage
http://wotlkwiki.info/talent/mage.html#
  New Spells
 
    * Shatter Shield (1200 mana, instant, 30sec cd, Level 80) - "Instantly shields you, absorbing 2000 Physical damage. Lasts 1 min. When the shield is destroyed, all enemies within 10 yards are frozen for 8 sec."
    * Frostfire Bolt (Rank 1, Level 75) - "Launches a bolt of frostfire at the enemy, causing 629-732 Fire damage, slowing movement speed by 40% and causing an additional 57 Fire damage over 9 sec. If the target is more vulnerable to Frost damage, this spell will cause Frost instead of Fire damage. 3 second cast time." (WWI Update): Frostfire bolt benefits from talents enhancing both frost and fire damage, enhancing elementalist builds.
    * Mage Armor(Rank 6) - "Increases your resistance to all magic by 40 and allows 30% of your mana regeneration to continue while casting. In addition, the duration of all harmful Magic effects used against you is reduced by 50%."
    * Food: Sweet Potato Pie (75), Strudel (79)
    * Water: Rain Water (74), Crystal Spring Water (78)
    * Gem: Mana Sapphire (77, 3412 mana)  
 
Démoniste
http://wotlkwiki.info/talent/warlock.html#
 Affliction
 
    * Eradication - Your Corruption, Siphon Life, and Curse of Agony ticks have a $h% chance to increase your spell casting speed by 20% for 8 sec. This effect has a 10 second cooldown. (26 point)
    * Death's Embrace - Increases the the amount drained by your Drain Life by 10/20/30% while your health is at or below 20% health, and increases the critical strike chance of your Shadowbolt and Shadowburn spells by 5/10/15% when your target is at or below 20% health. (41 point)
    * Soul Depletion - Your Corruption spell ticks have a 5/10/15% chance of consuming $47183s1% Mana, $47185s1 Energy, $/10;47186s1 Rage or $/8;47187s1 Runic Power on affected targets. (41 point)
    * Everlasting Affliction - Your Corruption, Siphon Life and Unstable Affliction spells gain an additional 4/8/12/16/20% of your bonus spell damage effects, and your Drain Life and Shadow Bolt spells have a $h% chance to reset the duration of your Corruption spell on the target. (46 point)
    * Cripple - Cripples the target, reducing movement speed by 75%, silencing the target. Cripple causes the target to be immune to physical attacks, but still vulnerable to spells. Lasts 20 sec. Only 1 target can be crippled at a time. (51 point, 1.5 sec cast, no cooldown)  
 
Demonology
 
    * Fel Vitality - Combines the effects of Fel Intellect and Fel Stamina. (Increases the Intellect and Stamina of your [summoned demons] by 5/15% and your maximum health by 1/3%) Replaces Fel Intellect in the talent tree. (6 point)
    * Demonic Empowerment - Grants the Warlock's summoned demon Empowerment. (31 point)  
 
        * Succubus - Instantly vanishes, turning the Succubus invisible and restoring it's health to 100%. The vanish effect removes all stuns, snares and movement impairing effects from the Succubus.
        * Voidwalker - Increases the Voidwalker's health by 20%, and it's threat generated from spells and attacks by 20%.
        * Imp - Increases the Imp's damage by 20% and chance to critically hit with spells by 20%.
        * Felguard - Increases the Felguard's attack speed by 20% and breaks all stun, snare and movement impairing effects and makes your Fel Guard immune to them.
        * Felhunter - Resets all the Felhunter's cooldowns.  
 
    * Fel Synergy - Your Summoned Demons share an additional 5/10% of your Armor, Intellect and Stamina, and you have a 50/100% chance to heal your pet for 15% of the amount of damage done by you. (36 point)
    * Love Struck - While the Succubus is active, physical attacks done to you or your Succubus have a 5/10/15% chance to heal you or your Succubus instead of doing damage. The healing caused by Love Struck will not exceed 50% of the Warlock or Succubus' total health. This effect has a 6 second cooldown. (41 point)
    * Demonic Empathy - When you or your pet is critically hit, the other has a $h% chance to have their casting or attack speed increased by $48069s1% for $48069d. (41 point)
    * Demonic Pact - Increases your Spirit by 1/2/3/4/5% while your Demon is active. In addition, your pet attacks have a 7/14/21/28/35% chance to increase your party's total Health and Damage by $48090s1%. Stacks up to 3 times. Lasts $48090d. (46 point)
    * Metamorphosis - You transform into a Demon, with full health and mana. While in Demon Form, you gain Demonic abilities and your armor is increased to 360%, but your pet no longer is summoned. When leaving Demon Form, your health and mana is returned back to normal and your pet is re-summoned. (51 point)  
 
Destruction
 
    * Molten Core - Your Shadow spells and damage over time effects have a $h% chance to increase the damage of your Fire spells by 10% for 6 sec. (6 point)
    * Demonic Power - Combines the effects of Improved Fire Bolt and Improved Lash of Pain. (Reduces the casting time of your Imp's Fire Bolt by .25/.5 sec and reduced the cooldown on your Succubus' Lash of Pain by 3/6 sec.) Replaces Improved Fire Bolt in the talent tree.
    * Kindling Soul - Your spell damage is increased by 5/10% of your Spirit, and your spell criticals increase your Spirit by $47426s1% for 10 sec. (36 point)
    * Backdraft - Increases the critical chance of your Conflagrate, Immolate and Shadowflame spells by 4/7/10%. (41 point)
    * Empowered Imp - "Increases the damage done by your Imp by 5/10/15%, and all critical hits done by your Imp have a $h% chance to increase your spell critical hit chance for your next spell by 100%. This effect lasts 8 sec." (41 point)
    * Eternal Flame - "Your Searing Pain and Incinerate spells have a $h% chance to refresh the duration of your Immolate spell on the target. In addition, your Searing Pain and Incinerate spells increase the damage of your Immolate on the target by 1/2/3/4/5%, stacking up to 5 times." (46 point)
    * Chaos Bolt - Sends a bolt of Chaotic Fire at the enemy, dealing 990-1256 Fire damage. Chaos Bolt cannot be resisted, and pierces through absorption and immunity mechanics. (51 point, 715 mana, 1.45 sec cast, 8 sec cooldown)  
 
Pretre
http://wotlkwiki.info/talent/priest.html#
    *  Divine Hymn (level 70, instant, 750 mana, 10m cooldown) - "You recite a holy hymn, granting your party protection from attackers. Any attacks done to you or your party will cause the attacker to be afflicted by sleep for 20 sec. Divine Hymn will last 10 sec."
    * Mind Sear (level 75, channeled, 545 mana) - "Causes an explosion of shadow magic around the enemy target, causing 481-519 Shadow damage every 1 sec for 5 sec to all targets within 10 yards."
    * Mark of Divinity (level 70, instant, 65% of base mana, 30m duration) - "Marks the target with Divinity, causing 30% of all of your healing to also heal the target."  
[color=#80BF00]
Chasseur
http://wotlkwiki.info/talent/hunter.html#
 
Hunter pets no longer use skill points to learn abilities, they have been replaced by three Pet talent trees (DPS, Tanking, Utility). (WWI)
DPS Tree
 
Example talent:
 
    * Cornered: When your pet is under 20% health, it deals 20% extra damage. (WWI)  
 
 General
 
    * Steady Shot no longer clips Auto Shot. (WWI)
    * Charge - Description changed to read "animal" instead of "boar".
    * Gore - Gores the enemy, causing x damage. This attack has a 50% chance to inflict double damage, or triple damage if used just after a Charge.
    * Scare Beast's tooltip now shows the correct cast time.
    * Damage caused by the pet ability Bite has been reduced, it's Focus cost has been reduced as well, and it's cooldown has been removed.
    * Screech renamed Demoralizing Screech.
    * Furious Howl's buff range increased to 20 yards.
    * Shell Shield no longer reduces your turtle's attack speed.
    * Steady Shot's bonus damage slightly reduced. Scaling unchanged.  
 
3.0.1.8471 (June 12 2008)
 
    * Camouflage(Level 68, 5 min cooldown) - You Camouflage, causing you to blend in with your surroundings. Instantly removes all physical and spell debuffs, and you fade into an improved invisibility state. Camouflage will break after the you deal damage. Lasts until cancelled.
    * Arcane Shot (51742) - An instant shot that causes ${$RAP0.15+$m2} Arcane damage and dispels 1 Magic effect. (New rank?)  
 
Chaman
http://wotlkwiki.info/talent/shaman.html#
 
    *  Hex: Transforms the enemy into a random critter, reducing the target's movement speed by 75%. While moving, the hexed target cannot attack or cast spells. Only one target can be hexed at a time. Only works on Humanoids and Beasts.
    * Lava Burst: You hurl molten lava at the target, dealing 888 to 1132 Fire damage. If Flame Shock is on the target, Lava Burst will consume the Flame Shock, causing Lava Burst to critically hit.
    * Earthliving Weapon - Imbue the Shaman's weapon with earthen life. Increases healing done by $51940$s2 and each heal has a 20% chance to proc Earthliving on the target, healing an additional 180 over 6 seconds. Lasts 30 minutes. (Scales with spellpower)
    * Feral Spirit: Summons 2 Spirit Wolves under the command of the Shaman, lasting 30 sec.
    * Weapon Specialization: "Axe - Increases the critical strike damage bonus by $s1%. Mace - Has a $s2% chance to increase your melee haste by 10% for 15 sec. Fist - Attacks from your fist weapons have a $s3% chance to reduce the armor of your target by 20% for 6 sec."
    * Improved Shamanistic Rage: While under the effect of Shamanistic Rage, you have a 50/100% chance also cause you to be immune to all stun, snare and movement impairing effects.
    * Spirit Link: You link the friendly target with two nearby targets, causing 50% of the damage taken to be distributed to the linked targets. After 2200 damage, the link will sever.
    * Feral Spirit: Summons 2 spirit wolves under the command of the shaman, lasting 30 seconds.
    * Thunder: You call down a bolt of lighting, energizing you and damaging nearby enemies within 10 yards. Restores 5% mana to you and deals 595 to 679 nature damage to all nearby enemies, knocking them back 200 yards [Not actually 200 yards].
    * Static Shock: You have a 2/4/6% chance to hit your target with a Lightning Shield Orb charge when you do damage, and increases your spell damage by $s2% when you have Lightning Shield active. (Lower 2 ranks " and increases your the number of charges of your Lightning Shield by 1." )
    * Tidal Wave: Increases the critical effect chance of your Lesser Healing Wave and Healing Wave spells by 1/2/3/4/5%, and your Healing Wave and Lesser Healing Wave spells gain an additional 5/10/15/20/25% of your bonus healing effects.
    * Improved Earth Shield: Increases the amount of charges for your Earth Shield by 1/2, and increasing the healing done by your Earth Shield by 5/10%.
    * Ancestral Awakening: When you critically heal with your Healing Wave or Lesser Healing Wave, you summon an Ancestral spirit to aid you, instantly healing the lowest health friendly target within 40 yards for 20% of the amount healed.
    * Lava Flow: Increases the amount of spell damage gained while having Flametongue Weapon equipped by 5/10/15%, and increases the damage done by your Flame Shock and Lava Burst by 4/8/12%.
    * Astral Shift: When you are critically hit twice in a row, you have a 33/66/100% chance to shift into the Astra Plane, causing you to be immune to all physical damage for 3 sec. This effect has a 30 second cooldown.
    * Storm, Earth, and Fire: Your Frost Shock has a 5/10/15/20/25% chance to root the target in frozen ice for 2 sec., your Earth Shock's range is increased by 1/2/3/4/5 yards and the periodic damage done by your Flame Shock is increased by 20/40/60/80/100%.  
 
 Worldwide Invitational Information
 
    * Windfury Totem: The effect is no longer a weapon enchant. It now provides a buff giving the same effect, the end result being that it now stacks with poisions, sharpening stones and also works for druid feral forms.
    * Many totem's effects are being combined (e.g. Grace of Air and Strength of Earth into a single totem).
    * Totems will now effect all nearby raid members instead of being confined to party members.
    * Heroism/Bloodlust will affect all raid members nearby in the same way as totem changes.
    * Rockbiter Weapon: Removed and replaced with Earthliving Weapon.
    * Flametongue Weapon: Now increases spell damage.  
 
3.0.1.8471 (June 12 2008)
General
 
    * Earthliving Weapon (Rank 1): Imbue the Shaman's weapon with earthen life. Increases healing done by $* 51940$s2 and each heal has a 20% chance to proc Earthliving on the target, healing an additional $* 51940s1 over $* 51940d. Lasts 30 minutes.
          o Earthliving (Weapon Proc: Rank 1): Heals the target for $o1 over $d.  
    * Summon Air Elemental: Summons an Air Elemental to accompany the caster until dismissed.
    * Skin of Earth: Thorns sprout from the friendly target causing $s1 Nature damage to attackers when hit. Lasts $d.  
 
Elemental
 
    * Lightning Bolt: Blasts an enemy with lightning, inflicting Nature damage.
    * Flame Shock: Instantly burns an enemy, then inflicts additional Fire damage every $t2 sec. for $d.
    * Elemental Shields (Rank 3): Increases the damage done by your Lightning Shield orbs by $s1%, increases the amount of mana gained from your Mana Shield orbs by $s2% and increases the amount of healing done by your Earth Shield orbs by $s2%.
    * Improved Fire Nova Totem: Stuns the target for $d.
    * Elemental Oath (Rank 2): Increases your chance to hit with all spells by $s1% while Elemental Mastery or Elemental Focus is active.
    * Lava Flow (Rank 3): Increases the amount of spell damage gained while having Flametongue Weapon equipped by $s1%, and increases the damage done by your Flame Shock and Lava Burst by $s2%.
    * Astral Shift (Rank 2): When you are critically hit twice in a row, you have a $s1% chance to shift into the Astra Plane, causing you to be immune to all physical damage for 3 sec. This effect has a 30 second cooldown.
    * Thunder (Rank 1): You call down a bolt of lightning, energizing you and damaging nearby enemies within $a1 yards. Restores $s2% mana to you and deals $s1 Nature damage to all nearby enemies, knocking them back $s3 yards.
    * Storm, Earth and Fire (Rank 5): Your Frost Shock has a $s1% chance to root the target in frozen ice for 2 sec., your Earth Shock's range is increased by $s2 yards and the periodic damage done by your Flame Shock is increased by $s3%.  
 
Enhancement
 
    * Ancestral Knowledge: changed to 3 ranks, 2% mana each, shammy change
    * Lightning Shield: Surrounds the caster with $n balls of lightning that have $h% chance of striking melee or ranged attackers for $s1 damage. Each time the lightning shield strikes, a ball of lightning dissipates. Thus, the shield expires after $d. or after it has struck $n times.
    * Stormstrike: Instantly attack with both weapons. In addition, the next 2 sources of Nature damage dealt to the target are increased by $s1%. Lasts $d.
    * Improved Stormstrike (Rank 2): Increases the amount of Stormstrike charges by $s2, and reduces the cooldown by $s1 sec.
    * Improved Shamanistic Rage (Rank 1): While under the effect of Shamanistic Rage, you have a $s1% chance also cause you to be immune to all stun, snare and movement impairing effects.
    * Feral Spirit: Summons $s1 Spirit Wolves under the command of the Shaman, lasting $d.
    * Weapon Specialization (Rank 1):
          o Axe: Increases the critical strike damage bonus by $s1%.
          o Mace: Has a $s2% chance to increase your melee haste by 10% for 15 sec.
          o Fist: Attacks from your fist weapons have a $s3% chance to reduce the armor of your target by 20% for 6 sec.  
    * Weapon Specialization (Rank 5):
          o Axe: Increases the critical strike damage bonus by $s1%.
          o Mace: Has a $s2% chance to increase your melee haste by 10% for 15 sec.
          o Fist: Attacks from your fist weapons have a $s3% chance to reduce the armor of your target by 20% for 6 sec.  
    * Static Shock (Rank 3): You have a $s1% chance to hit your target with a Lightning Shield Orb charge when you do damage, and increases your spell damage by $s2% when you have Lightning Shield active.
    * Mental Dexterity (Rank 3): Increases your Attack Power by $s1% of your Intellect.  
 
Restoration
 
    * Spirit Link (Rank 1): You link the friendly target with two nearby targets, causing 50% of the damage taken to be distributed to the linked targets. After 2200 damage, the link will sever.
    * Tidal Waves (Rank 3): Increases the critical effect chance of your Lesser Healing Wave and Healing Wave spells by $s1%, and your Healing Wave and Lesser Healing Wave spells gain an additional $s2% of your bonus healing effects.
    * Improved Earth Shield (Rank 1): Increases the amount of charges for your Earth Shield by $s1, and increasing the healing done by your Earth Shield by $s2%.
    * Ancestral Awakening (Rank 3): When you critically heal with your Healing Wave or Lesser Healing Wave, you summon an Ancestral spirit to aid you, instantly healing the lowest health friendly target within 40 yards for $s1% of the amount healed.
    * Blessing of the Eternals (Rank 2): Increases the critical effect chance of your spells by $s1%, and increases the bonus healing from your Earthliving weapon by $s2%.
    * Healing Wave: Calls upon Nature magic to heal an ally.  
 
 
Histoire de débattre sur l'avenir du Wotlk  :)

Message cité 2 fois
Message édité par mangaflip le 02-07-2008 à 13:09:55

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Fekir "I recup ze ball"
n°5544496
Hadead
Je suis une vache et alors ?
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Posté le 02-07-2008 à 13:24:23  profilanswer
 

cool et ?


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Trùffe`Trinity`Archimonde  
n°5544506
Gilbert Go​sseyn
Dr Liara T'Soni
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Posté le 02-07-2008 à 13:27:13  profilanswer
 

Y a quoi se faire un build def assez sympa : http://wotlkwiki.info/talent/warri [...] 3135201351 (bon fait vite fait hein).


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Tant que la couleur de la peau sera plus importante que celle des yeux, nous ne connaitrons pas la paix. ● L'écriture, c'est la mémoire du futur. ● Mods FO4
n°5544528
cpm

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Posté le 02-07-2008 à 13:32:43  profilanswer
 


C'est quoi ce builder ? C'est pas le même que sur wikidot :o

n°5544600
Oceanborn

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Posté le 02-07-2008 à 13:53:12  profilanswer
 

mangaflip a écrit :

Guerrier
http://wotlkwiki.info/talent/warrior.html#
Histoire de débattre sur l'avenir du Wotlk  :)


Ca fait des semaines que les talents sont sortis :\

n°5544615
Spyn

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Posté le 02-07-2008 à 13:57:15  profilanswer
 

pve druide feral wotlk :
 
http://wotlkwiki.info/talent/druid [...] 1c5503012r
 
 [:neuf]  
 
chiant le natural shapeshift en pré-requis pour master shapeshifter, du coup on peut pas prendre king of the jungle.

n°5544621
mangaflip
Pain & Gain !
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Posté le 02-07-2008 à 13:58:53  profilanswer
 

je trouve qu'il y a eu un gros up pour le pvE, plus que pour le pvp et sa fait plaisir :D


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Fekir "I recup ze ball"
n°5544627
gurb44
Kompakt's Addict
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Posté le 02-07-2008 à 14:00:55  profilanswer
 

mangaflip a écrit :

je trouve qu'il y a eu un gros up pour le pvE, plus que pour le pvp et sa fait plaisir :D


En tout cas, suppression du skills pour les guerriers def, on aura meme plus a savoir multi-tanker :/

Message cité 1 fois
Message édité par gurb44 le 02-07-2008 à 14:01:04

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Un peu d'alcool, du THC, une vie sous anesthésie
n°5544628
petoulachi
A fortiori, brigadier chef
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Posté le 02-07-2008 à 14:01:00  profilanswer
 

http://files.filefront.com/Nerf+Or [...] einfo.html
Les démos aussi peuvent "SW:D'd" les sheep en fait :D

n°5544639
mangaflip
Pain & Gain !
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Posté le 02-07-2008 à 14:06:16  profilanswer
 

gurb44 a écrit :


En tout cas, suppression du skills pour les guerriers def, on aura meme plus a savoir multi-tanker :/


 
le pala protect de Hyjal les as traumatisés  :lol:


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Fekir "I recup ze ball"
n°5544657
cpm

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Posté le 02-07-2008 à 14:13:12  profilanswer
 

petoulachi a écrit :

http://files.filefront.com/Nerf+Or [...] einfo.html
Les démos aussi peuvent "SW:D'd" les sheep en fait :D


C'est avec hellfire ?

n°5544725
petoulachi
A fortiori, brigadier chef
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Posté le 02-07-2008 à 14:41:11  profilanswer
 

cpm a écrit :


C'est avec hellfire ?


Ouaip, tu connaissais ?

n°5544727
KimBrendel
X JAPAN 01/07/2011 @ Paris
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Posté le 02-07-2008 à 14:41:44  profilanswer
 

sans déconner, y a finalement un vrai rez pour les druides sans cool down de 30min ^^ ?
Fallait faire ça à l'époque des donjons à 5, ça sera inutile dans WOTLK, y aura tjrs au moins un shamy/pala/prêtre dans le lot
Merci Bli² pour les 4 ans de retard

n°5544731
cpm

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Posté le 02-07-2008 à 14:42:04  profilanswer
 

petoulachi a écrit :


Ouaip, tu connaissais ?


J'ai lu ça hier sur arenajunkies ^^
Fallait y penser !

n°5544738
exceptionn​alnain
Quel boulot de dingue hein ...
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Posté le 02-07-2008 à 14:45:22  profilanswer
 

C'est moi ou le nouveau "survie du plus apte" enleve toute utilité a la def sur le stuff tank druide ? :o

n°5544739
petoulachi
A fortiori, brigadier chef
Transactions (0)
Posté le 02-07-2008 à 14:45:28  profilanswer
 

cpm a écrit :


J'ai lu ça hier sur arenajunkies ^^
Fallait y penser !


Ouais, va falloir que jme rajoute le bind du rang 1 et que je test ça moi :D
 
Dommage ça semble pas marcher avec life tap :/

n°5544756
Spyn

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Posté le 02-07-2008 à 14:55:56  profilanswer
 

exceptionnalnain a écrit :

C'est moi ou le nouveau "survie du plus apte" enleve toute utilité a la def sur le stuff tank druide ? :o


 
peut etre que le cap immune crit sera modifié ou peut etre que les boss seront plus de 3 niveaux supérieurs a 80 dans wotlk, peut etre que le talent sera modifié, peut etre que tu as raison on aura plus besoin de def, c'est une alpha tout est possible ;)

n°5544757
Raziel
Noel sfini
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Posté le 02-07-2008 à 14:56:35  profilanswer
 

exceptionnalnain a écrit :

C'est moi ou le nouveau "survie du plus apte" enleve toute utilité a la def sur le stuff tank druide ? :o


Toute non puisque ça ne suffit pas pour être immune crit mais c'est effectivement une bonne aide vu le peu de def sur le stuff epix tank druide.
Edit: pas vu le "nouveau" :o


Message édité par Raziel le 02-07-2008 à 14:56:53
n°5544760
dajay
Compassion leads to happiness
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Posté le 02-07-2008 à 14:57:11  profilanswer
 

chatcag a écrit :


 
Le truc à la mode c'est les compos double cac + heal.  
Sur une trentaines de match hier, il n'y a eu que de ça et 2 rmp (à croire que les rmp ont disparus ?).


 
Il sont déjà trop haut :o

n°5544763
cpm

Transactions (0)
Posté le 02-07-2008 à 14:57:34  profilanswer
 

petoulachi a écrit :


Ouais, va falloir que jme rajoute le bind du rang 1 et que je test ça moi :D
 
Dommage ça semble pas marcher avec life tap :/


Je l'avais déjà pour serpents !

Spyn a écrit :


 
peut etre que le cap immune crit sera modifié ou peut etre que les boss seront plus de 3 niveaux supérieurs a 80 dans wotlk, peut etre que le talent sera modifié, peut etre que tu as raison on aura plus besoin de def, c'est une alpha tout est possible ;)


Les boss de wotlk ne feront plus de crushing blows non ?

n°5544767
Raziel
Noel sfini
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Posté le 02-07-2008 à 14:59:03  profilanswer
 

cpm a écrit :


Les boss de wotlk ne feront plus de crushing blows non ?


Si c'est le cas on aura plus besoin des war def avec le DK et les druide feral :o

n°5544771
petoulachi
A fortiori, brigadier chef
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Posté le 02-07-2008 à 15:00:05  profilanswer
 

cpm a écrit :


Je l'avais déjà pour serpents !


Jvais manquer de doigts la :/
 

n°5544772
_deskira_

Transactions (3)
Posté le 02-07-2008 à 15:00:09  profilanswer
 

on ne prend pas vraiment les wars uniquement pour leur anti crush  :heink:

n°5544778
Raziel
Noel sfini
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Posté le 02-07-2008 à 15:02:09  profilanswer
 

_deskira_ a écrit :

on ne prend pas vraiment les wars uniquement pour leur anti crush  :heink:


J'ai peu d'expérience à BT et pas du tout sur Sunwell mais il me semble que c'est leur quasi seul gros avantage sur les druides non? Du moins sur sur Archimonde on a pas attendu pour mettre un feral à la place d'un war [:spamafote]

 

Edit: ué les war ont aussi l'avantage de prendre moins cher sur les sorts :o

Message cité 1 fois
Message édité par Raziel le 02-07-2008 à 15:02:46
n°5544793
d750

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Posté le 02-07-2008 à 15:09:44  profilanswer
 

je pense que quand wotlk sortira, je laisserais tomber mon feral pour un demoniste en main, marre de l'equilibre des classes pourris....

n°5544794
Spyn

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Posté le 02-07-2008 à 15:10:02  profilanswer
 

cpm a écrit :


Les boss de wotlk ne feront plus de crushing blows non ?


 
aucune idée pourquoi ?

n°5544798
Spyn

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Posté le 02-07-2008 à 15:11:36  profilanswer
 

d750 a écrit :

je pense que quand wotlk sortira, je laisserais tomber mon feral pour un demoniste en main, marre de l'equilibre des classes pourris....


 
y'a du gros up feral que ce soit en pve ou pvp pour wotlk a priori, le dps en felin devrais etre grandement augmenter déjà je pense vu qu'ils vont upper les dégats des coups jaunes en chat et avec les talents on pourra placer plus de coups jaunes.

n°5544799
cpm

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Posté le 02-07-2008 à 15:12:16  profilanswer
 

Spyn a écrit :


 
aucune idée pourquoi ?


Ils l'avait annoncé il me semble

mood
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