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[TU] Star Citizen : PU Live 4.10 Instance

n°12905553
Hornetnest

Transactions (25)
Posté le 20-12-2016 à 19:01:22  profilanswer
 

Reprise du message précédent :
Je crois qu'il y a un loot qui répare le vaisseau également.

mood
Publicité
Posté le 20-12-2016 à 19:01:22  profilanswer
 

n°12905623
scrumpz

Transactions (0)
Posté le 20-12-2016 à 19:32:55  profilanswer
 

Hornetnest a écrit :

Je crois qu'il y a un loot qui répare le vaisseau également.


 
AC voyons


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-> A vendre matos Hardaware <-
n°12906158
dartuil
Steam et Origin: dartuil
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Posté le 21-12-2016 à 00:11:08  profilanswer
 

Salut,Comment savoir si on a une invite au PTU et comment y accéder si invité.

Message cité 1 fois
Message édité par dartuil le 21-12-2016 à 00:36:42

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Ne pleurez pas ma mort car ma gloire elle est éternelle.  
n°12906204
scrumpz

Transactions (0)
Posté le 21-12-2016 à 01:22:55  profilanswer
 

dartuil a écrit :

Salut,Comment savoir si on a une invite au PTU et comment y accéder si invité.


 
Tu es nouveau ?
Si tu n'a pas encore de compte aucune chance d'avoir une invitation,
si tu as déjà un compte actif avec l'accès à Star Citizen tu pourra à la 2.6 "live" commencer à reporter des bugs encore non répertorier ou participer à ceux qui le sont déjà, problème et crash sur l'issue council : https://robertsspaceindustries.com/ [...] ue-council (inutile pour la 2.5)
 
Sinon il te reste une solution : "subscribe"  :sol: mais c'est 10€/mois et en plus la 2.6 va arriver le 22 si tout va bien, donc je te conseil de patienter :)
 


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-> A vendre matos Hardaware <-
n°12906235
dartuil
Steam et Origin: dartuil
Transactions (0)
Posté le 21-12-2016 à 04:45:58  profilanswer
 

Je ne suis pas nouveau mais j'ai pratiquement pas fait attention aux mails de SC sur ma boite et j'ai abandonner le jeu un peu après sa dispo car j'en pouvais plus de me retaper 30go à chaque MAJ.


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Ne pleurez pas ma mort car ma gloire elle est éternelle.  
n°12906246
Lomya

Transactions (0)
Posté le 21-12-2016 à 06:29:00  profilanswer
 

Sur le PTU tu télécharges toujours souvent. 30 Go samedi, 5 Go lundi, 23 Go mardi, 12,5 Go ce matin...
Soit tu reçois un mail, ou alors relance de temps en temps le launcher, l'onglet PTU sera peut être actif. Aucune chance si tu n'as pas relancé le jeu récemment.
Pour les Subscribers, c'est un plus, mais ça ne te garanti pas d'être de la première vague.


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Mangez des crêpes ! C'est bon les crêpes ! | Envie de 5000 UEC dans Star Citizen ?
n°12906290
ulaw
Barrez-vous, cons de mimes !
Transactions (3)
Posté le 21-12-2016 à 08:00:47  profilanswer
 

Bon j'ai eu l'invit PTU. Maintenant ... quandje cliques sur le ptit truc PTU jaune ... ça revient sur live :( (j'ai bien copié mon compte live sur ptu dans le menu de settings du launcher.)

 

Après 150 essais j'ai pu aller sur l'onglet jaune et DL ... :o je teste ça dans 10 min yeah :D

 

(chapeau à leurs serveurs d'ailleurs, première fois que j'atteins le max théorique de ma connexion et que ça me fait ramer le reste d'internet :D)


Message édité par ulaw le 21-12-2016 à 08:03:38

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Whenever I see a world untouched by war, a world of innocence... I just wanna nuke the crap out of it
n°12906293
Lomya

Transactions (0)
Posté le 21-12-2016 à 08:03:35  profilanswer
 

Faut attendre la copie de ton compte. Ça peut prendre un certain temps (je ne sais plus à quelle mise à jour ça avait mis presque 2 heures). Tu reçois un mail de confirmation, et là, tu peux t'y connecter.
Trop impatient tu es, jeune Padawan ;)

Message cité 1 fois
Message édité par Lomya le 21-12-2016 à 08:03:50

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Mangez des crêpes ! C'est bon les crêpes ! | Envie de 5000 UEC dans Star Citizen ?
n°12906295
ulaw
Barrez-vous, cons de mimes !
Transactions (3)
Posté le 21-12-2016 à 08:03:56  profilanswer
 

Lomya a écrit :

Faut attendre la copie de ton compte. Ça peut prendre un certain temps (je ne sais plus à quelle mise à jour ça avait mis presque 2 heures). Tu reçois un mail de confirmation, et là, tu peux t'y connecter.
Tu es trop impatient, jeune Padawan ;)


L'habitude .. :p


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Whenever I see a world untouched by war, a world of innocence... I just wanna nuke the crap out of it
n°12906303
Lomya

Transactions (0)
Posté le 21-12-2016 à 08:07:13  profilanswer
 

Et une nouvelle vague d'invitations a été lancée avec la 2.6.0 L
 
Petit Patch notes, en spoiler si certains veulent se garder un semblant de surprise :)

Spoiler :

Star Citizen Patch 2.6.0
 
Alpha Patch 2.6.0 has been released to the PTU, and is now available for players to test! This patch provides access to Star Marine – with two maps and two game modes to choose from, we hope you’re all as excited as we are for this release! We also have four new flyable ships, four new variants of existing ships, new FPS combat mechanics such as cover, mantle and vault, major ship balance changes and so much more. Not to mention fixes and updates to existing content and (yes, there is more) Spectrum!
 
During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time as required. Your launcher should should show “2.6.0-478194” as the client version. It is strongly recommended that players delete their USER folder for the Test client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test.
 
Please do take full advantage of the PTU Issue Council to report any bugs you encounter, as well as contribute to other players submissions.
 
Important Issues:
 
This is a early build, in true Evocati style – there are a lot of issues we’re well aware of!
Lobby refactor and matchmaking updates are not in this build.
Star Marine Leaderboards and the ability to select loadouts are not in this build.
All players default to Medium Outlaw and Medium Marine.
The new AC Pirate Swarm is in this build, however players attempting to select it will get an Error code 11 when loading.
Our planned Electronic Access improvements for sequential map loading (“mega map”) are not in this build.
Scan is not complete, please refrain from using it (“Tab” key on default keybindings).
Missile rebalance is ongoing.
Flight model changes and fuel rebalance is ongoing.
Contents:
 
Star Systems:
 
Crusader
 
The GrimHex Bar is now open and ready for your absolutely legal and legitimate business!
Crusader has several new missions available, including a new ICC Probe mission and some additional objectives to the P.I. Mission.
The Yela Asteroid belt has received some updates, with a much denser field and many more salvage locations.
Game Systems:
 
Arena Commander
 
Pirate Swarm is a new game mode to Arena Commander, for both Drone Sim and Spectrum matchups.
Players will be challenged to defeat increasing numbers of pirates as the waves count down, as the pirates also call in heavier reinforcements.
The number of pirates that spawn will scale based on the number of players present.
Star Marine!
 
Accessible through Electronic Access, our first-person combat simulator Star Marine is now available for players.
Two maps will be available in the initial Star Marine release, Station Demien and Echo Eleven.
Star Marine has two available game modes for 2.6.0.
Elimination, an every-man-for themselves mode where you duke it out for the highest kill-score.
Last Stand, where Outlaws and Marines wrestle for control of four key computer access points to earn points for their team. The team with the most points wins!
Beyond the weaponry you’ve already come to know and love in Crusader, grenades are also available in Star Marine from the ammo crates.
Combat Emotes
 
In addition to everything else that comes with Star Marine, we have also implemented some basic combat signals to the keypad of the keyboard for Star Marine.
These will broadcast at a much shorter range then a chat message or emote normally would, and allow players who are not in voice chat to convey very basic strategy to each other.
/left – Keypad 1
/stop – Keypad 2
/right – Keypad 3
/yes – Keypad 4
/forward – Keypad 5
/no – Keypad 6
These are not bound to the Gamepad at this time.
Health System Updates
 
Bleeding has been added to the game!
Bleeding is a debuff that stacks (additive) with itself, and will decrease your total health pool each second it ticks down.
Each body part that enters a ruined state (10% or less health) can apply a stack of Bleeding.
Right now, each Bleeding stack deals 1 damage per second.
When your health pool reaches zero, your character dies.
To stop bleeding, you must use a MediPen to restore your injured limb out of the Ruined state.
Leaderboard Updates
 
Information Coming Soon (not yet implemented in this build).
Lobby Refactor
 
Information Coming Soon (not yet implemented in this build).
Players already in a Lobby will now be able to receive, accept and decline invites to other lobbies.
Changing the game mode or map while in a Lobby will now unready all players, so they can re-confirm the new match configuration.
Third Person Camera
 
The third-person cameras for both Vehicle and On-Foot have received some major quality of life changes in 2.6.0.
Many of the improvements are “under the hood” for our teams to use for new content, videos and cinematics, but there are some new features that players can use right away in 2.6.0 to help you get that perfect shot.
Vehicle/Ship Camera now has three third-person camera modes – Chase Camera, Vehicle Orbit and Passenger Orbit.
Chase Camera is similar to the classic third person view of your ship from the upper-rear, but with many more features.
Vehicle Orbit gives you control of a full range of rotation for your camera centered around the vehicle.
Passenger Orbit gives you control of a full range of rotation for your camera centered around the passenger.
On Foot Camera now has two third-person camera modes – Third-Person Follow and Third Person Orbit.
Third-Person Follow is identical to the current 2.5.0 camera implementation and does not support the new features at this time.
Third Person Orbit gives you control of a full range of rotation for your camera centered around your character.
You can switch between the camera views by tapping F4 on the keyboard. However behind the F4 modifier there are several new features, including the ability to adjust the camera field of view via different lens sizes, or offsetting the position of the camera around the ship for different angled shots.
New: Lens Size Selection (Chase Camera, Vehicle Orbit, Passenger Orbit and Third Person Orbit)
HOLD F4 & Numpad + will increases the lens size, and HOLD F4 & Numpad – will decreases the lens size.
New: Camera Offset (Chase Camera, Vehicle Orbit, Passenger Orbit and Third Person Orbit)
HOLD F4 & Left/Right Arrows moves the target position in the X axis, HOLD F4 & Up/Down Arrows moves the target position in the Y axis, and HOLD F4 & PageUp/PageDown moves the target position in the Z axis
New: Orbit (Vehicle Orbit, Passenger Orbit and Third Person Orbit).
Z to toggle the Orbit on and off. When active, the user can control the camera rotation via their mouse movements.
New: Reset to Default
HOLD F4 & Numpad * will reset the third-person camera to default.
Ships:
 
Four new ships are both flight and hangar ready!
The Aegis Vanguard Hoplite
The Drake Herald
The Drake Caterpillar
And the Origin 85X
Four new ship variants are available!
The Anvil Hornet F7C Wildfire
The Aegis Avenger Titan Renegade
The Aegis Sabre Comet
The Aegis Gladius Valiant
We have also made the following ships available in Arena Commander, though they are restricted to private matches.
Constellation Andromeda
Retaliator
Ship Balance
 
We have made some significant changes to how ships perform in 2.6.0, and expect this will significantly alter combat tactics for many players. One of the largest changes has been in ship speeds. As more and more ships have gone into the game, the speeds have slowly crept up to make room for them. The end result is that combat in SCM mode has progressively got worse and further apart. With these increased speeds, undesirable sliding when turning comes in, and with that, more unintended collisions and a general requirement to not fly near any of our cool setups in the world.
 
Up to now, certain ships were held as a gold standard, meaning that we had to force values for new ships far beyond where they should naturally sit. Our goal is to nominalize speed and reset the balance across the board. Reducing the SCM speeds has allowed us to keep/tweak the afterburner/cruise speeds close to what they currently are and to put a resource on boost fuel and its management to hop between engagements.
 
Alongside the flight speed changes, we’re also rebalancing a lot of the weapon velocities, as they also had started stretching out to match the speeds. While these reductions in velocities are not as drastic as the SCM reductions, the goal is to bring both in line for a more satisfying combat experience.
 
The changes mean that the management of this boost and afterburner going forward is once again become a viable combat tactic.
 
Complete rebalance of SCM speeds and ship handling for all ships.
Complete rebalance of all shields for all ships.
These simulate the Item 2.0 shield values that will come with a future patch.
As such they are approximations of the intended default loadouts.
Complete rebalance of fuel consumption and fuel tanks for all ships.
Afterburner and boost consumption rates have been adjusted.
Once fuel is depleted you are kicked out of afterburner until enough has regenerated.
Afterburner no longer automatic disables GSAFE.
Complete rebalance of all missile loadouts for all ships.
All new missile racks and missiles have been created and outfitted to all ships.
Every ship has had its missile rack hardpoints adjusted.
Rebalance of countermeasure ammo.
All missile rack hardpoints are now editable and missile rack items can be exchanged again.
Cruise mode has been removed at this time.
Afterburner has been rebalanced such that the max speed of Afterburner is now comparable to current (2.5.0) Cruise, and fuel consumption/availability has been adjusted accordingly.
The goal is that Afterburner becomes the method to engage/disengage combat as well as gives the choice between outright speed or better handling.
Precision mode still exists, but can only be accessed via Landing mode.
Velocity gained via Afterburner will no longer decay after the pilot releases afterburner.
Not yet implemented in this build.
Social Module
 
New chat commands and functionality have been added!
/addignore , /removeignore , /showignore, /tell, /partyinvite , /partyleave, /addcontact, /removecontact
“Ignore” is new, and will add players to your ignore list. There is currently not UI to view which players you have ignored other then the /showignore command, so use with caution.
/tell allows you to send a private message to another player.
The party and contact chat commands are shortcuts with the same as the existing functions in your Contact UI.
First Person:
 
Animations
 
We have made a huge number of updates and additions to first-person combat animations in 2.6.0.
This includes cover (both while standing and in crouch).
Vaulting, which allows characters to jumping over obstacles and low cover such as over railings.
Mantle, which allows characters to grab ledges or other hand-holds and pull themselves on top of other objects.
These are primarily implemented Star Marine at this point, to allow players to test them in a focused environment.
User Interface:
 
The following updates have been made to the Default keybindings. All the below changes can be rebound as desired.
Scoreboard in Arena Commander and Star Marine is now activated via “F1” on the keyboard.
“Exit Seat” is no longer behind Modifier 1 on any device.
Exit Seat “Hold F” on the keyboard and “Hold Y” on the gamepad will now exit, however the “hold” time has been increased.
Holster weapon is now “Hold R” on the keyboard, and “Hold X” on the gamepad
Removed the Throttle Max and Throttle Min from the double tap “S” and “W” on the keyboard.
Max / Min Throttle can be toggled via Backspace still on the default keybinds.
Added prone toggle (independent of crouch) on “X” on the keyboard.
Crouch is still on “LeftCtrl” on the keyboard.
Flight Pitch is now inverted by default on the Gamepad.
3rd Person Orbit camera is now on “LB + R3” on the Gamepad.
Updates and Fixes
 
Star Systems:
 
Area 18, ArcCorp
 
Fixed a number of small geometry holes around and outside of AstroArmada.
Fixed a number of missing graphical detail levels around Dumper’s Depot.
Fixed a number of props in the Casaba Outlet that were clipping into each other.
Fixed an issue where players could very rarely find themselves unable to move if they left ArcCorp directly after dying inside of a buggy and immediately returned to the server.
Fixed a number of texture conflicts in the alley behind Casaba Outlet.
Crusader
 
Fixed an issue where deceased players would sometimes function as ammo crates.
Fixed a number of missing graphical detail levels on Port Olisar props.
Fixed an issue where the Reliant KORE would sometimes spawn partially inside of the Port Olisar landing pad.
GrimHex, Crusader
 
Fixed a texture conflict issue on several directional arrow decals in GrimHex.
Fixed texture conflicts on a number of GrimHex props.
Fixed reversed warning decals on the GrimHex generators.
Fixed a typo on one of the decals in the GrimHex cargo area.
Fixed an issue where one of the GrimHex asteroids was missing some collision.
Fixed an issue where the GrimHex elevator doors were missing audio.
Fixed a number of issues with flickering decals in and around the GrimHex landing pads.
Hangars (All)
 
Fixed an issue where the fish were missing from several of the fish tank flair items.
Fixed an issue where the hangar elevator screen could become unpinned if the user moved their mouse during interaction.
Aeroview Hangar
 
Fixed an issue where players would see a unintended haze in the Aeroview hangar.
Selfland Hangar
 
Fixed an issue where several door panels were missing graphical detail levels and would disappear at specific distances/angles.
VFG Industrial
 
Fixed an issue where several small tables in the VFG Industrial hangar would disappear at specific distances.
Fixed an issue where the lighting in the VFG Industrial hangar would shift drastically when the player camera was at specific angles and locations.
Million Mile High Club
 
Fixed a number of small texture conflicts on the ceiling of Million Mile High Club.
Game Systems:
 
Shopping
 
Fixed an issue when players in flightsuits would find their flashlight remaining in mid-air when they tried on civilian clothing.
Social Systems
 
Fixed an issue where players who are in your party and your contact list would appear on your contact list twice.
Arena Commander
 
Fixed an issue where the “Join Team” button would appear as available for the team the user was already on.
Fixed a number of missing Arena Commander audio cues.
Ejections in Squadron Battle and Battle Royale should no longer count toward the kill/death ratio on Leaderboards.
The game mode “Capture the Core” has been deactivated for the foreseeable future.
Fixed an issue where the scoreboard could get stuck on screen in Vanduul Swarm if it was on-screen when the character died.
Fixed an issue where ship components such as weapons and turrets were not correctly generating points when damaged in AC game modes.
Ships:
 
Fixed an issue where Automatic Landing would activate intermittently when approaching a landing area.
Fixed an issue where killing the pilot of a ship with a FPS weapon would cause the pilot to enter a death/respawn loop until they relogged or the ship was destroyed.
Fixed several issues where turret auto-stabilization was not functioning when the ship was in motion.
Fixed an issue where character items (flashlight, mobiGlas, weapons) would trail behind the pilot when their ship was in motion.
Fixed an issue where certain HUD or UI elements would be stuck on the player screen if they ejected and survived.
Updated the ship headlights on the Aurora (all), M50, 300i, Reliant, Freelancer, Mustang (all), Argo MPUV, Hornet (all), Gladiator, Vanguard, Sabre, Retaliator and Gladius.
Fixed an issue where missile splash damage was not correctly affecting ship shields.
Chaff countermeasures should now be more effective in breaking target lock and reducing CS signature.
Individual Ships
 
300 Series
Fixed an issue with low detail levels on certain 300 components.
Avenger Stalker
Fixed some of the pilot animations where they were not correctly aligned with the Avenger flightstick.
Constellation Andromeda
Fixed a texture conflict with a specific orange decal on the Constellation Andromeda support pillars.
Fixed an issue with the gimbals on the lower nacelles of the Constellation Andromeda that would allow it to accept weapons too large for the location and port.
Constellation Phoenix
Fixed an issue where there was no audio for entering the turret seat of the Phoenix.
Freelancer
Fixed an issue where the Freelancer turret was missing key audio.
Fixed an issue where the Freelancer shields could not be toggled off.
Freelancer DUR/MAX/MIS
Fixed an issue where the audio systems of these ships could be edited in the hangar and swapped with the systems of other ships.
Gladiator
Fixed an issue where the third-person cockpit view would be too close to the player when the ship was moving.
Fixed an issue where the orbit passenger camera was not focusing on the passenger properly.
Gladius
Fixed an issue where the third-person cockpit view would be too close to the pilot when the ship was moving.
Hornet Series (All)
Fixed an issue with low detail levels on certain Hornet components.
Fixed an issue where sitting in the turret of a Hornet would sometimes teleport the gunner to the map origin.
Hornet F7CM
Fixed an issue where the wing lights would continue following the ship after the wing or tail had been destroyed.
Khartu-Al
Fixed a number of small lighting issues with the Khartu-Al during landing and taking off.
Fixed an issue where the Khartu-Al boosters would not reappear after the ship was repaired.
Mustang Beta
Fixed an issue where the main weapons would appear to fire in a 360 arc when transitioning camera angles.
P-52 Merlin
The P-52 Merlin now temporarily will regenerate boost/afterburner fuel.
This is a temporary change, until parasite craft can refuel by docking with their host craft in the PU.
Retaliator
Fixed an issue where the gunners wrists appeared to be broken when seated in the turrets.
Reliant KORE
Fixed several minor issues with how the pilot gripped the flightstick of the Reliant.
Fixed a number of minor lighting issues inside of the Reliant cargo hold.
Vanduul Glaive and Scythe
Fixed an issue where the “cockpit” would remain open after the pilot had entered the ship and taken off.
Vanguard Warden
Fixed the hand positioning of the turret gunner in the Vanguard Warden.
Fixed the port for the Warden nose gun, so that it can no longer accept weapons not intended for it.
Fixed an issue where some of the Vanguard Warden multi-function displays could not be viewed.
First Person:
 
Animations
 
Fixed a number of issues with transitions during various jumping animations.
Fixed a number of minor animation issues with weapon draw, aim and fire while in crouch and prone.
Fixed a number of issues tied into characters being able to continue firing their FPS weapons while in the middle of an emote such as /dance.
Fixed an issue where players would not see any animations play when other characters on the server looted an item.
Weapons
 
All of our FPS weapons have received audio and graphical tweaks.
Fixed an issue where the Behring P4-AR would be missing the sights after respawn on Crusader.
User Interface:
 
Gamepad
 
Updated the default ship aiming curve for pilots using the Gamepad.
Fixed an issue where Gamepad users could change teams in the Arena Commander lobby, even when there was only one team available.
Joystick
 
Fixed a number of problems joystick users were experiencing with E.S.P.
Technical:
 
Fixed some performance drops associated with rapid transition of camera views.
Fixed an issue where spamming the Escape key on a loading screen would load the menu without any options or means to back out without a client restart.
Fixed a number of rare issues with account persistence, where data would stop updating after certain upgrades.


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Mangez des crêpes ! C'est bon les crêpes ! | Envie de 5000 UEC dans Star Citizen ?
mood
Publicité
Posté le 21-12-2016 à 08:07:13  profilanswer
 

n°12906512
kenrio

Transactions (0)
Posté le 21-12-2016 à 09:44:33  profilanswer
 

j'ai meme pas le temps de finir le DL de l'autre qu'il me dit que j'en ai une autre a DL XD
Vivement la fibre dédier a SC :o


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https://robertsspaceindustries.com/orgs/HFR - referral STAR-K42Q-BZFS - origin : kenrio77
n°12906651
scrumpz

Transactions (0)
Posté le 21-12-2016 à 10:23:22  profilanswer
 

Le nombre de fixes, ils ont pas chaumé  :ouch:
Je crois que les haters du live leur a mis le feu au cul  :D


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-> A vendre matos Hardaware <-
n°12906654
scrumpz

Transactions (0)
Posté le 21-12-2016 à 10:23:47  profilanswer
 

kenrio a écrit :

j'ai meme pas le temps de finir le DL de l'autre qu'il me dit que j'en ai une autre a DL XD
Vivement la fibre dédier a SC :o


T'a pas déjà la fibre ?


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-> A vendre matos Hardaware <-
n°12906691
cyberlau

Transactions (0)
Posté le 21-12-2016 à 10:34:16  profilanswer
 

Pour être honnête, je vois mal une 2.6 live ce vendredi tellement ya de truc à fix/compléter... vont devoir bosser comme des chinois  :o

n°12906729
kenrio

Transactions (0)
Posté le 21-12-2016 à 10:46:10  profilanswer
 

scrumpz a écrit :


T'a pas déjà la fibre ?


 
si mais il est limité a 600ko/s  :o  
 

Spoiler :

mais ils sont en tain de poser la fibre dans ma ville  [:nozdormu] pour la sortie de SC je serais bien :o


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https://robertsspaceindustries.com/orgs/HFR - referral STAR-K42Q-BZFS - origin : kenrio77
n°12906843
Lomya

Transactions (0)
Posté le 21-12-2016 à 11:22:22  profilanswer
 

kenrio a écrit :

j'ai meme pas le temps de finir le DL de l'autre qu'il me dit que j'en ai une autre a DL XD
Vivement la fibre dédier a SC :o


 
Pareil ici. DL terminé hier soir à 23h15, ce matin je rallume le PC "en cas de mise à jour", 12 Go ! Au moins, je serais prêt à jouer ce soir  [:korner:5]


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Mangez des crêpes ! C'est bon les crêpes ! | Envie de 5000 UEC dans Star Citizen ?
n°12906935
kenrio

Transactions (0)
Posté le 21-12-2016 à 11:50:40  profilanswer
 

Ceux qui test le PTU vous avez remarqué un changement de colorimétrie aléatoire dans crusader ?

Message cité 1 fois
Message édité par kenrio le 21-12-2016 à 11:50:49

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https://robertsspaceindustries.com/orgs/HFR - referral STAR-K42Q-BZFS - origin : kenrio77
n°12907027
Thea
Mangez des taupes !
Transactions (0)
Posté le 21-12-2016 à 12:16:56  profilanswer
 

J'ai pas fait attention. Je regarderai ça plus en détail ce soir.
A quel niveau le changement ? Général ?


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Testez ABBY. Profil Voice Attack Pour Star Citizen.
n°12907045
kenrio

Transactions (0)
Posté le 21-12-2016 à 12:23:13  profilanswer
 

Bah tu décolles de crusader tu te fous en orbit autour de la station et les couleur se mettent a changer sans que tu bouges.
Mais c'est faisable n'importe où en fait.


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https://robertsspaceindustries.com/orgs/HFR - referral STAR-K42Q-BZFS - origin : kenrio77
n°12907078
Lomya

Transactions (0)
Posté le 21-12-2016 à 12:33:47  profilanswer
 

Comment ça ? Je n'ai rien remarqué de spécial lundi soir quand j'y étais.


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Mangez des crêpes ! C'est bon les crêpes ! | Envie de 5000 UEC dans Star Citizen ?
n°12907084
Profil sup​primé

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Posté le 21-12-2016 à 12:35:31  answer
 

Bon alors quesque on peut y faire pour le moment dans ce jeux ?
 
L'espace est divisé par zones si je ne m'abuse ?
Joignable via des "sauts" ?
On pourra être à combien dans la même zone ?

n°12907146
cyberlau

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Posté le 21-12-2016 à 13:06:21  profilanswer
 

Pas remarqué non plus j'essaierai de faire gaffe... par contre je suis tombé sur un asteroide (ou es posé une antenne de diffusion prêt de yela en partant sur la gauche en venant de port olisar) qui avait un jumeau fantôme légèrement décalé qu'on voyait en regardant au travers vers l'asteroide solide mais pas au travers en regardant l'espace. Bref comme s'il y avait une texture mal positionné spatialement.

 

*edit* ils disent bien de purger un répertoire à chaque patch pour éviter les problèmes


Message édité par cyberlau le 21-12-2016 à 13:07:24
n°12907166
scrumpz

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Posté le 21-12-2016 à 13:17:34  profilanswer
 

kenrio a écrit :

Ceux qui test le PTU vous avez remarqué un changement de colorimétrie aléatoire dans crusader ?


Oui. Je m'y faisait une raison que c'était le soleil, maintenant que t'en parle je percute


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-> A vendre matos Hardaware <-
n°12907171
kenrio

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Posté le 21-12-2016 à 13:20:21  profilanswer
 

scrumpz a écrit :


Oui. Je m'y faisait une raison que c'était le soleil, maintenant que t'en parle je percute


 
ouai j'ai l'impression que c'est l'angle de la cam vis à vis du soleil ( surement par rapport au dev sur les planètes )


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https://robertsspaceindustries.com/orgs/HFR - referral STAR-K42Q-BZFS - origin : kenrio77
n°12907266
Lomya

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Posté le 21-12-2016 à 14:03:15  profilanswer
 


 
Non, le PU n'est qu'une seule zone. On utilise le warp pour se rendre dans un autre endroit plus rapidement.  
Actuellement, on peut être 24 par instance (serveur), si je ne dis pas de bêtise.
 
Ce qu'on peut faire ? Du combat de vaisseaux, des missions, de la promenade, du pilotage, du shopping, du FPS, mais surtout, du test. Oui, le jeu est en Alpha et ce qu'on a à dispo sert surtout à tester les fonctionnalités et la stabilité des modules.


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Mangez des crêpes ! C'est bon les crêpes ! | Envie de 5000 UEC dans Star Citizen ?
n°12908121
dartuil
Steam et Origin: dartuil
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Posté le 21-12-2016 à 19:31:45  profilanswer
 

Le live c'est demain non?


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Ne pleurez pas ma mort car ma gloire elle est éternelle.  
n°12908225
waylan

Transactions (1)
Posté le 21-12-2016 à 20:21:23  profilanswer
 

En théorie oui :o

n°12908240
Nunurs Meg​a Power
Одним из шагов для мужчин, но
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Posté le 21-12-2016 à 20:27:27  profilanswer
 

plop !
 
Je veux me lancer, vous coneillez quoi comme pack pour commencer ?
Ca vaut le coup de mettre un gros paquet d'euroboulz (60~80) sur le tapis pour prendre le jeu avec un gros navion de l'espace ou c'est un attrape mougeon ?


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"La finalité accentue les aspects analytiques de la démarche."
n°12908248
waylan

Transactions (1)
Posté le 21-12-2016 à 20:30:22  profilanswer
 

Omg, il y avait longtemps....
 
Laisse tomber, truc de mougeon, passe ton chemin.
 
Si vraiment tu veux craquer, prends ça.

n°12908281
DivadG

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Posté le 21-12-2016 à 20:44:39  profilanswer
 

Nunurs Mega Power a écrit :

plop !
 
Je veux me lancer, vous coneillez quoi comme pack pour commencer ?
Ca vaut le coup de mettre un gros paquet d'euroboulz (60~80) sur le tapis pour prendre le jeu avec un gros navion de l'espace ou c'est un attrape mougeon ?


La première page du topic devrait t'aider :jap:

n°12908282
LEctrodz
Maelle
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Posté le 21-12-2016 à 20:45:22  profilanswer
 

Nunurs Mega Power a écrit :

Je veux me lancer, vous coneillez quoi comme pack pour commencer ?


Le moins cher, qui contient Star Citizen et / ou Squadron 42, suivant ce que tu veux.
 
Si tu veux mettre plus, ce sera uniquement pour supporter le développement du jeu.


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> Final Fantasy XIV \ BERSERK \ Oculus
n°12908370
Nunurs Meg​a Power
Одним из шагов для мужчин, но
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Posté le 21-12-2016 à 21:39:30  profilanswer
 

Dac je lis ça ;) , j'avoue que par flemme j'ai zappé la FP et pourtant je suis un vieux d'HFR  :o
 
sorry bros patapaÿ


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"La finalité accentue les aspects analytiques de la démarche."
n°12908373
Melkaar
Champ d'ail
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Posté le 21-12-2016 à 21:41:48  profilanswer
 

Nunurs Mega Power a écrit :

Dac je lis ça ;) , j'avoue que par flemme j'ai zappé la FP et pourtant je suis un vieux d'HFR  :o
 
sorry bros patapaÿ


Pour la peine tu pourras créer ton compte en utilisant mon code référent pour gagner des brouzoufs STAR-J73K-3RML  :jap:  
Et si jamais tu fais ça rapidement je te conseille d'attendre la sortie de la 2.6 live pour t'épargner le téléchargement de la 2.5. C'est prévu pour demain normalement.


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I came here looking for spirits and I all find is wine ~ Horus Lupercal
n°12908387
Nunurs Meg​a Power
Одним из шагов для мужчин, но
Transactions (0)
Posté le 21-12-2016 à 21:47:50  profilanswer
 

Melkaar a écrit :


Pour la peine tu pourras créer ton compte en utilisant mon code référent pour gagner des brouzoufs STAR-J73K-3RML  :jap:  
Et si jamais tu fais ça rapidement je te conseille d'attendre la sortie de la 2.6 live pour t'épargner le téléchargement de la 2.5. C'est prévu pour demain normalement.


 
Okip je vais attendre la 2.6, rien ne presse dans l’immédiat. J'ai encore "pas mal" d'étoiles a explorer sur Elite :D


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"La finalité accentue les aspects analytiques de la démarche."
n°12909148
Profil sup​primé

Transactions (0)
Posté le 22-12-2016 à 11:00:39  answer
 

Lomya a écrit :


 
Non, le PU n'est qu'une seule zone. On utilise le warp pour se rendre dans un autre endroit plus rapidement.  
Actuellement, on peut être 24 par instance (serveur), si je ne dis pas de bêtise.
 
Ce qu'on peut faire ? Du combat de vaisseaux, des missions, de la promenade, du pilotage, du shopping, du FPS, mais surtout, du test. Oui, le jeu est en Alpha et ce qu'on a à dispo sert surtout à tester les fonctionnalités et la stabilité des modules.


 
 :jap:

n°12909164
scrumpz

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Posté le 22-12-2016 à 11:04:15  profilanswer
 

Nouveau patch, ils sont en forme pour être normalement en vacances, ils ont vraiment envie de la sortir cette 2.6 finalement !
Mais du coup la date du 22 est peut être compromis


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-> A vendre matos Hardaware <-
n°12909213
Lomya

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Posté le 22-12-2016 à 11:16:57  profilanswer
 

Ouais, 10 Go de patch... Pas forcément, si c'est la bonne, le live sera pour demain !


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Mangez des crêpes ! C'est bon les crêpes ! | Envie de 5000 UEC dans Star Citizen ?
n°12909538
waylan

Transactions (1)
Posté le 22-12-2016 à 13:22:06  profilanswer
 

2.0.6m
 

Citation :

  • Made adjustments, based on player feedback, to how Dual Stick controls are interpreted by the IFCS.
  • Strafing forward while in decoupled mode now properly uses the main engine and allows for AB usage.
  • Fixed a bug preventing Space Brake from working properly in Decoupled Mode.


 [:shimay:1]

n°12909607
Lomya

Transactions (0)
Posté le 22-12-2016 à 13:46:12  profilanswer
 

waylan a écrit :

2.0.6m
 

Citation :

  • Made adjustments, based on player feedback, to how Dual Stick controls are interpreted by the IFCS.
  • Strafing forward while in decoupled mode now properly uses the main engine and allows for AB usage.
  • Fixed a bug preventing Space Brake from working properly in Decoupled Mode.


 [:shimay:1]


 
Les freins, c'est pour les faibles  [:arthoung:4]  
 

Spoiler :

C'est quelle touche, le spacebreak ?  :whistle:


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Mangez des crêpes ! C'est bon les crêpes ! | Envie de 5000 UEC dans Star Citizen ?
n°12909623
waylan

Transactions (1)
Posté le 22-12-2016 à 13:56:06  profilanswer
 

Espace de mémoire

n°12909644
Lomya

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Posté le 22-12-2016 à 14:04:05  profilanswer
 

Non, espace, c'est le Strafe vers le haut. Je regarderais ce soir :)


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Mangez des crêpes ! C'est bon les crêpes ! | Envie de 5000 UEC dans Star Citizen ?
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