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[Topic Outil] sauvegardez le contenu de votre presse papier

n°1431554
Raistlin M​ajere
i bouh at you !
Posté le 25-08-2006 à 17:29:29  profilanswer
 
mood
Publicité
Posté le 25-08-2006 à 17:29:29  profilanswer
 

n°1432058
Raistlin M​ajere
i bouh at you !
Posté le 27-08-2006 à 11:12:35  profilanswer
 

Lu dans Harry Potter 4, chapitre 13. Tous sont en cours de Divination et étudient les planètes
 
- Lavender Brown (une fille) : "Oh ! Professor ! Look ! I think I've got an unexpected planet ! Ooooh ! Which one's that, Professor ?"
- Miss Trelawney (la prof) : "It is Uranus, my dear"
- Ron : "Can I have a look at Uranus, too, Lavender ?"


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Слава Україні  Feedback
n°1432069
_darkalt3_
Proctopathe
Posté le 27-08-2006 à 11:49:54  profilanswer
 

Assassin
 
War is overdue
The time has come for you
To shoot your leaders down
Join forces underground
 
Lose control
Increasing pace
Warped and bewitched
Time to erase
 
Whatever they say
These people are torn
Wild and bereft
Assassin is born
 
Aim, shoot, kill your leaders *
Aim, shoot, kill your leaders *
 
Oppose and disagree
Destroy demonocracy
 
Lose control
Increasing pace
Warped and bewitched
Time to erase
 
Whatever they say
These people are torn
Wild and bereft
Assassin is born
 
* Not in the song, these lyrics are 'hidden' and on the booklet.

n°1432802
souk
Tourist
Posté le 28-08-2006 à 23:32:44  profilanswer
 
n°1432806
the real m​oins moins
Posté le 28-08-2006 à 23:43:32  profilanswer
 

i eat my own cum after masturbating, every single time.


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Hey toi, tu veux acheter des minifigurines Lego, non ?
n°1432881
_darkalt3_
Proctopathe
Posté le 29-08-2006 à 09:32:00  profilanswer
 

// m_rect_printer = CRectD(0, 0, 827, 1169); <- marges maximales (trouvées "à la main"...)
 m_printer_layout._global = RectF(60, 60, 707, 500);
 
 HDC hdcPrint = CreateDC(NULL, p, NULL, NULL);
 
 // initialise le document
 DOCINFO docInfo;
 ZeroMemory(&docInfo, sizeof(docInfo));
 docInfo.cbSize = sizeof(docInfo);
 docInfo.lpszDocName = "GdiplusPrint";
 
 StartDoc(hdcPrint, &docInfo);
 StartPage(hdcPrint);
 
 Graphics g(hdcPrint);
 g.SetSmoothingMode(SmoothingModeAntiAlias);
 
 drawAll(g, m_printer_layout);
 
 EndPage(hdcPrint);
 EndDoc(hdcPrint);
 
 DeleteDC(hdcPrint);


---------------
Töp of the plöp
n°1432891
skeye
Posté le 29-08-2006 à 09:50:11  profilanswer
 

the real moins moins a écrit :

i eat my own cum after masturbating, every single time.


[:quoted]
 
 
...m'enfin comment tu te retrouves avec ça dans ton presse-papier, toi?[:pingouino]


---------------
Can't buy what I want because it's free -
n°1432923
_darkalt3_
Proctopathe
Posté le 29-08-2006 à 10:27:33  profilanswer
 

[10:29] <@Grouic> (j'aime bien a l'ecrit on sait pas je je veux ecrire + ou pas du tout ;) )
[10:30] <@alt3> ?
[10:30] <@alt3> j'ai rien compris


---------------
Töp of the plöp
n°1433061
the real m​oins moins
Posté le 29-08-2006 à 14:18:53  profilanswer
 

skeye a écrit :

[:quoted]
 
 
...m'enfin comment tu te retrouves avec ça dans ton presse-papier, toi?[:pingouino]


c'est un message que j'avais envoyé à une copine [:frag_facile]


---------------
Hey toi, tu veux acheter des minifigurines Lego, non ?
n°1433062
skeye
Posté le 29-08-2006 à 14:22:59  profilanswer
 

the real moins moins a écrit :

c'est un message que j'avais envoyé à une copine [:frag_facile]


Tu t'es mis à la vodka? [:petrus dei]


---------------
Can't buy what I want because it's free -
mood
Publicité
Posté le 29-08-2006 à 14:22:59  profilanswer
 

n°1433064
Infosactua​lite
Macintosh vs. Windows
Posté le 29-08-2006 à 14:23:32  profilanswer
 

"Un Orc ce n'est pas fait pour cueillir des fleurs" P.Barnett

n°1433066
skeye
Posté le 29-08-2006 à 14:24:59  profilanswer
 

http://bigdero.free.fr/kamoulox.html


---------------
Can't buy what I want because it's free -
n°1433075
_darkalt3_
Proctopathe
Posté le 29-08-2006 à 14:36:06  profilanswer
 

utafe, tu vas chez elle, ou au boulot?

n°1433217
the real m​oins moins
Posté le 29-08-2006 à 16:59:07  profilanswer
 

Our noodle stumbled shamefully within your eyeball.


---------------
Hey toi, tu veux acheter des minifigurines Lego, non ?
n°1433320
ooterreuro​o
'You could drift this car while reading a book'
Posté le 29-08-2006 à 18:44:53  profilanswer
 

VLC media player


---------------
204 - No Content
n°1433373
nraynaud
lol
Posté le 29-08-2006 à 20:47:10  profilanswer
 

http://weblog.raganwald.com/2005/0 [...] ilure.html


---------------
trainoo.com, c'est fini
n°1433404
mareek
Et de 3 \o/
Posté le 29-08-2006 à 21:23:06  profilanswer
 

DIVX


---------------
"I wonder if the internal negative pressure in self pumping toothpaste tubes is adjusted for different market altitudes." John Carmack
n°1433405
_darkalt3_
Proctopathe
Posté le 29-08-2006 à 21:25:25  profilanswer
 

           this.ClientSize = new System.Drawing.Size(400,300);
 

n°1433406
the real m​oins moins
Posté le 29-08-2006 à 21:26:06  profilanswer
 

abends


---------------
Hey toi, tu veux acheter des minifigurines Lego, non ?
n°1433484
_darkalt3_
Proctopathe
Posté le 30-08-2006 à 08:08:53  profilanswer
 
n°1433720
_darkalt3_
Proctopathe
Posté le 30-08-2006 à 14:21:17  profilanswer
 

oui, avec de la pomme, des raisins secs, des ptits morceaux de
                fromage et des carottes


---------------
Töp of the plöp
n°1433735
mareek
Et de 3 \o/
Posté le 30-08-2006 à 14:41:20  profilanswer
 

Description du process de réocnciliation:
-Récupérer les duties concernées
-récupérer les besoins associés aux duties


---------------
"I wonder if the internal negative pressure in self pumping toothpaste tubes is adjusted for different market altitudes." John Carmack
n°1433812
Talladega
Transcendance
Posté le 30-08-2006 à 16:53:29  profilanswer
 

1,5151515151515151515151515151515


---------------
Le topic de la Scandinavie | last.fm
n°1435265
_darkalt3_
Proctopathe
Posté le 01-09-2006 à 16:40:54  profilanswer
 

CStereoVisionConfig* lStereoConfig = CStereoVisionConfig::getInstance(); [:_darkalt3_]


---------------
Töp of the plöp
n°1435268
the real m​oins moins
Posté le 01-09-2006 à 16:42:16  profilanswer
 

http://drasche.blogspot.com/


---------------
Hey toi, tu veux acheter des minifigurines Lego, non ?
n°1435309
the real m​oins moins
Posté le 01-09-2006 à 18:00:02  profilanswer
 

~/Library/Preferences/IntelliJIDEA50/codestyles


---------------
Hey toi, tu veux acheter des minifigurines Lego, non ?
n°1435328
mareek
Et de 3 \o/
Posté le 01-09-2006 à 18:34:24  profilanswer
 

zoidberg92 a écrit :

@mareek: je pense que les deux sont liés et que le serpent se mord la queue. Elles ne prennent pas soin des employés, d'ou turnover important. Mais un JD qui va en ssii sait qu'il n'y fera pas sa carriere, d'où desinteret de la ssii pour former quelqueun qui va partir a moyen terme, d'où pas deformation ou de prise en charge...


Je connais quelques personnes qui on fait leur carrière dans une SSII et leur point commun c'est que ce sont des pantouflard sans ambitions qu'ils bossent sans cesse sur des trucs nouveaux, qu'ils ont régulièrement des formations et qu'ils ne se sentent bien dans leur boite.


---------------
"I wonder if the internal negative pressure in self pumping toothpaste tubes is adjusted for different market altitudes." John Carmack
n°1435343
mareek
Et de 3 \o/
Posté le 01-09-2006 à 19:07:23  profilanswer
 

CGW: Thief, Freedom Force, SWAT 4, Tribes: Vengeance, BioShock--you've been all over the map when it comes to genres. Obviously, something else binds these games together--what's the common thread?  
 
Ken Levine: I think the common thread is...give the player as much freedom as possible. Let him determine how he's going to play the game. Not a single game in that list works like a traditional FPS or strategy game: They all let the player choose loadouts, characters, et cetera, and those choices define the player's tactics. Also, they all play out very differently from player to player. Of course, some games--System Shock 2, Freedom Force, BioShock--give you much more freedom than the other ones. I enjoy working on those more.  
 
CGW: Which of those was hardest for you to wrap your head around?  
 
KL: Tribes: Vengeance. We never found the groove on that game. The franchise doesn't allow for a huge amount of player choice in the single-player design. If I were to do it again...I don't think it's a project Irrational should have done.  
 
CGW: Despite the wide range of genres, we see a notable drought of Doom-style cyberdemons when we look at your body of work. Which is scarier: monsters or people?  
 
KL: Didn't Sartre say it best? "Hell is other people"? See, Mom--four years at Vassar was worth something. The reason Psycho had such a huge impact on people is because it brought horror home. Gone were the gothic castles and angry villagers. Horror was just down the street. There's a reason games like SS2 and BioShock use very "realistic" characters and believable settings. I'll take The Shining over Hellraiser any day.  
 
CGW: Storytelling is important in your work, but, at the same time, it always seems to come back to killing something--is that the unavoidable nature of modern gamemaking?  
 
KL: I'm a games-first man. Stories come pretty late for Irrational, much to the dismay of my producers. I don't usually have the story in line until halfway through development. In fact, if you go back and look at the first previews for BioShock, the story line and setting were very, very different. As my punishment, BioShock's listing at GameStop.com still talks about Nazis and other story elements that have been gone for well over a year.  
 
At the end of the day, we're here to serve the player. Gameplay has to work. If you can fit story to gameplay, it's going to be a better experience.  
 
And I've got a message for game writers who put in unskippable cut-scenes: I hate you. You suck. Go write a graphic novel and leave us gamers alone. If you look at Irrational's games, we're big believers in allowing gamers to skip whatever they want and play the parts they enjoy. My goal as a writer is for the player to want to see the cutscenes. Earn your audience. Forcing people to sit through your glorified fanfic is the gaming equivalent of date rape.  
 
CGW: As a story-minded individual, what keeps you in games? Why not movies, screenwriting, comic books, novels?  
 
KL: I've worked in every field you mentioned, and honestly, games are the most challenging for a writer. Comic books are the easiest because a) you have a partner--the artist--to pick up a huge amount of the slack, and b) there are zero constraints. You can do anything you want in a comic. Every time you want something in a game, somebody has to build the damn thing, animate, program it, et cetera.  
 
It also takes forever to see anything you create in games come to fruition. We started working on BioShock five years ago. I was in my mid-30s. I'm going to be 40 when the damn thing comes out. Who knows? Maybe one day I'll go do those other things again.  
 
CGW: Last month, we spoke with Tim Schafer about how developers are disinclined to attempt comedy because they can't precisely control the "timing" of player-controlled situations--and comedy, naturally, depends a great deal on timing. Do similar problems come with designing horror games--especially one like BioShock, built on open-ended "emergent" ideals?  
 
KL: In our "funny" game, Freedom Force, we solved this problem by floating the entire Freedom Force universe on a layer of satirical cotton candy. There weren't a lot of "jokes" in the game. The whole world was the joke.  
 
Horror's quite different from comedy. Freud said that comedy is derived from unfulfilled expectations: You don't expect the rabbi to be a penguin. Horror--at least the kind we do--is all about building expectations, about creating dread. Something terrible is around the corner. And it's coming. And you can't do anything to stop it.  
 
CGW: We've read that you felt Deus Ex: Invisible War's artificial barriers were made more obvious because of the game's realistic setting, and people intuitively know Seattle doesn't look like it did in that game....  
 
KL: It's not about fantasy--it's about constraints. Grand Theft Auto kept things at a level where you felt you could do everything you'd reasonably be able to do in that world, everything that mattered. How did they do this? Well, first they built a giant world that felt complete and connected. But the smarter part was the things they didn't let you do, like have choices in conversation. Dialogue trees really are the most broken thing in gaming. They're never satisfying; they never really enable you to express your will. I know the BioWare guys are taking this problem head-on in [Xbox 360 RPG] Mass Effect, and if anybody can crack it, it's them.  
 
CGW: Ayn Rand and utopian ideals often come up in interviews with you....  
 
KL: When it comes to philosophy, I go for the breakfast-buffet approach...a little bit of this, a little bit of that. BioShock is less about objectivism and more about extremism. When any philosophy gets taken too far, trouble follows. An ideologue can never admit he or she is wrong, never admit any flaw in his or her philosophy. Rand had a bunch of great ideas--brilliant ideas, even--but at the end of the day, she was an ideologue.  
 
CGW: BioShock is System Shock 2's "spiritual successor," but what's with the actual System Shock rights?  
 
KL: For some reason, people think I know more about this than I do. We barely had any contact with EA during Shock 2. They weren't interested in that game. They weren't interested in a sequel. As a gamer, I'd love to see a Shock 3. I just hope EA believes in it more than they did Shock 2.  
 
CGW: As someone who's explored alternative publishing methods with Freedom Force vs. The 3rd Reich, what do you think about deals such as Stardock's new third-party publishing op for smaller, self-funded developers?  
 
KL: I think it's great, and I wish [Stardock president] Brad [Wardell] and his team the best. The only future for niche-y games is online distribution. The dynamics at retail are all wrong for niche games. And since many of the games I enjoy playing are niche-y, I'm desperate for this strategy to succeed.  
 
CGW: Some industry critics look at store shelves and see endless clones of whatever happened to be hot last holiday season; others look at shelves and see this as a time of creativity and innovation--how do you see it?  
 
KL: The beginning of a console cycle is always a good time for innovation, because publishers hate to start franchises late in a cycle. Publishers are also more willing to invest in new PC games when consoles are either at the beginning or the end of their cycles--i.e., when gamers are buying fewer console games. So I think this past E3 was a good opportunity for innovation, and the games pretty much bore that out: Mass Effect, Assassin's Creed, Crysis, BioShock, Spore--even weird, funky Star Wars crap that wasn't even a game yet [referring to an impressive behind-closed-doors LucasArts tech demo--Ed.]. And that crap got me a thousand times more excited than the by-the-numbers Episode I games that swarmed out of the gate a few years ago.  
 
CGW: And finally, a Freedom Force showdown: Ant-Man versus El Diablo--who wins?  
 
KL: Hank Pym is a degenerate wife-beater. El Diablo would fry his ass.


---------------
"I wonder if the internal negative pressure in self pumping toothpaste tubes is adjusted for different market altitudes." John Carmack
n°1435557
Raistlin M​ajere
i bouh at you !
Posté le 02-09-2006 à 12:18:09  profilanswer
 
n°1435647
mareek
Et de 3 \o/
Posté le 02-09-2006 à 16:01:44  profilanswer
 

FOEDERIS


---------------
"I wonder if the internal negative pressure in self pumping toothpaste tubes is adjusted for different market altitudes." John Carmack
n°1435804
_darkalt3_
Proctopathe
Posté le 03-09-2006 à 01:12:59  profilanswer
 

   PresentParameters presentParams = new PresentParameters();
    presentParams.Windowed=true;
    presentParams.SwapEffect = SwapEffect.Discard;
    device = new Device(0, DeviceType.Hardware, this, CreateFlags.SoftwareVertexProcessing, presentParams);

n°1435816
_darkalt3_
Proctopathe
Posté le 03-09-2006 à 02:38:11  profilanswer
 
n°1435922
Raistlin M​ajere
i bouh at you !
Posté le 03-09-2006 à 16:05:09  profilanswer
 
n°1435923
Cust tuneu​r
Profil : &#1030;&#955;m&#949;&#1103;
Posté le 03-09-2006 à 16:06:51  profilanswer
 

mirtouf a écrit :

Faut pas être très futé pour fumer de la merde de dromadaire... [:fing fang fung]


n°1436030
souk
Tourist
Posté le 03-09-2006 à 23:17:29  profilanswer
 
n°1436197
uriel
blood pt.2
Posté le 04-09-2006 à 12:15:46  profilanswer
 
n°1436200
mareek
Et de 3 \o/
Posté le 04-09-2006 à 12:25:03  profilanswer
 

getNewPlageHoraireAff


---------------
"I wonder if the internal negative pressure in self pumping toothpaste tubes is adjusted for different market altitudes." John Carmack
n°1436204
nraynaud
lol
Posté le 04-09-2006 à 12:41:33  profilanswer
 
n°1436205
uriel
blood pt.2
Posté le 04-09-2006 à 12:43:15  profilanswer
 

[:tt tt dago tt]


---------------
IVG en france
n°1436206
Cust tuneu​r
Profil : &#1030;&#955;m&#949;&#1103;
Posté le 04-09-2006 à 12:47:09  profilanswer
 

82.196.2.16:27016

n°1436235
mareek
Et de 3 \o/
Posté le 04-09-2006 à 14:22:28  profilanswer
 

http://www.syntec-informatique.fr/ [...] ion-4.html


---------------
"I wonder if the internal negative pressure in self pumping toothpaste tubes is adjusted for different market altitudes." John Carmack
mood
Publicité
Posté le   profilanswer
 

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