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[Topic Outil] sauvegardez le contenu de votre presse papier

n°1429260
nraynaud
lol
Posté le 22-08-2006 à 13:13:45  profilanswer
 

Reprise du message précédent :
Erreur à la génération liée aux critères de couverture des décisions


---------------
trainoo.com, c'est fini
mood
Publicité
Posté le 22-08-2006 à 13:13:45  profilanswer
 

n°1429270
the real m​oins moins
Posté le 22-08-2006 à 13:30:36  profilanswer
 
n°1429378
mareek
Et de 3 \o/
Posté le 22-08-2006 à 14:51:06  profilanswer
 


Private mCtlGraphique As VBControlExtender
Private WithEvents mCtlClientImport As Client_Logiciel.ImportSource
Private mClientImport As Client_Logiciel.IImportSource


---------------
"I wonder if the internal negative pressure in self pumping toothpaste tubes is adjusted for different market altitudes." John Carmack
n°1429382
_darkalt3_
Proctopathe
Posté le 22-08-2006 à 14:53:28  profilanswer
 

lStringToCalculateWidth


---------------
Töp of the plöp
n°1429449
Elmoricq
Posté le 22-08-2006 à 15:26:57  profilanswer
 

08/22/06 15:21:53.015 Disconnect from sever at server 13db10

n°1429452
_darkalt3_
Proctopathe
Posté le 22-08-2006 à 15:29:59  profilanswer
 

double dXMin, dXMax, dYMin, dYMax;


---------------
Töp of the plöp
n°1429453
the real m​oins moins
Posté le 22-08-2006 à 15:31:18  profilanswer
 

a simple copy and paste


---------------
Hey toi, tu veux acheter des minifigurines Lego, non ?
n°1429458
mareek
Et de 3 \o/
Posté le 22-08-2006 à 15:34:34  profilanswer
 

Code :
  1. For indexClasse = 1 To oTlbInfo.CoClasses.Count
  2.    Set oCoClassInfo = oTlbInfo.CoClasses(indexClasse)
  3.  
  4.    m_iNombreComposantCharge = m_iNombreComposantCharge + 1
  5.    Set ctlGraphique = UserControl.Controls.Add(GetProgID(oCoClassInfo.GUID), "CompGraph_" ) ' & CStr(m_iNombreComposantCharge))
  6.    Exit For
  7. Next


Message édité par mareek le 22-08-2006 à 15:35:54

---------------
"I wonder if the internal negative pressure in self pumping toothpaste tubes is adjusted for different market altitudes." John Carmack
n°1429551
Raistlin M​ajere
i bouh at you !
Posté le 22-08-2006 à 17:42:43  profilanswer
 

Mellon tu viens pas ?


---------------
Слава Україні  Feedback
n°1429553
the real m​oins moins
Posté le 22-08-2006 à 17:44:14  profilanswer
 
mood
Publicité
Posté le 22-08-2006 à 17:44:14  profilanswer
 

n°1429554
Elmoricq
Posté le 22-08-2006 à 17:44:18  profilanswer
 

Code :
  1. static int splitindex_save(sTRADE_CLASSES *trade, const conf_t *conf)
  2. {
  3.     if ( conf->apply == sTRUE )
  4.     {
  5.         sENTITY *trdEntity = sGetEntityByName("TRADE" );
  6.         char *tradeId = trade->Base.TradeID.Num;
  7.         printf("Saving... " );
  8.         if ( splitindex_validate(trdEntity, trade) == sSUCCESS )
  9.         {
  10.             if ( sEntityDoSTDAction(trdEntity, trade, NULL, sACT_SAVE, 00) == sSUCCESS )
  11.             {
  12.                 printf("ok\n" );
  13.                 if ( trade->Base.Env->TradeStatus == sTS_VERIFIED )
  14.                 {
  15.                     printf("Coming back to the VERIFIED status... " );
  16.                     if ( sEntityDoSTDAction(trdEntity, trade, NULL, sACT_ACCEPT, 00) == sSUCCESS )
  17.                         printf("ok\n" );
  18.                     else
  19.                     {
  20.                         printf("failed\n" );
  21.                         sLogMessage("Failed to accept the trade : %s", sSERIOUS, 0, tradeId);
  22.                         return sERROR;
  23.                     }
  24.                 }
  25.             }
  26.             else
  27.             {
  28.                 printf("failed\n" );
  29.                 sLogMessage("Failed to apply changes to the trade : %s", sSERIOUS, 0, tradeId);
  30.                 return sERROR;
  31.             }
  32.         }
  33.         else
  34.         {
  35.             sLogMessage("Entity validation failed.", sSERIOUS, 0, tradeId);
  36.             return sERROR;
  37.         }
  38.     }
  39.     else
  40.         printf("Flag -APPLY not set. Modifications discarded.\n" );
  41.     return sSUCCESS;
  42. }


 
(mon royaume pour des exceptions)


Message édité par Elmoricq le 22-08-2006 à 17:45:16
n°1429728
Raistlin M​ajere
i bouh at you !
Posté le 23-08-2006 à 01:44:00  profilanswer
 

Vous avez déjà essayé de vous évader aujourd'hui! Restez donc encore un peu pour penser à la joie d'être dehors. T


---------------
Слава Україні  Feedback
n°1429756
souk
Tourist
Posté le 23-08-2006 à 08:45:34  profilanswer
 
n°1429776
_darkalt3_
Proctopathe
Posté le 23-08-2006 à 09:26:06  profilanswer
 

setStringData

n°1429790
betsamee
Asterisk Zeperyl
Posté le 23-08-2006 à 09:52:46  profilanswer
 

crc_ccitt

n°1429791
Elmoricq
Posté le 23-08-2006 à 09:53:39  profilanswer
 

find . -name core -type f -exec rm -f {} \;

n°1429796
betsamee
Asterisk Zeperyl
Posté le 23-08-2006 à 10:06:03  profilanswer
 

modprobe wcte11xp t1e1override=15

n°1429827
mareek
Et de 3 \o/
Posté le 23-08-2006 à 11:43:38  profilanswer
 

Option Explicit
 
Private Const lWIDTH As Long = 4800
Private Const lHEIGHT As Long = 3600
 
Private Const lMINWIDTH As Long = 2000
Private Const lMINHEIGHT As Long = 1500
 
Private mOldWidth As Long
Private mOldHeight As Long
Private mLockResize As Boolean
 
 
Private Sub UserControl_Initialize()
  mOldWidth = lWIDTH
  mOldHeight = lHEIGHT
End Sub
 
Private Sub UserControl_Resize()
  Dim lMoveVert As Long
  Dim lMoveHoriz As Long
   
  If Not mLockResize Then
    mLockResize = True
     
    If UserControl.Height < lMINHEIGHT Then
      UserControl.Height = lMINHEIGHT
    End If
     
    If UserControl.Width < lMINWIDTH Then
      UserControl.Width = lMINWIDTH
    End If
     
    lMoveHoriz = UserControl.Width - mOldWidth
    lMoveVert = UserControl.Height - mOldHeight
     
     
    '*******************************
    'Resize des éléments du controle
    '*******************************
     
    Frame1.Width = Frame1.Width + lMoveHoriz
     
    Frame1.Height = Frame1.Height + lMoveVert
     
    '*******************************
     
    mOldWidth = UserControl.Width
    mOldHeight = UserControl.Height
     
    mLockResize = False
  End If
   
End Sub
 


---------------
"I wonder if the internal negative pressure in self pumping toothpaste tubes is adjusted for different market altitudes." John Carmack
n°1429833
_darkalt3_
Proctopathe
Posté le 23-08-2006 à 11:55:47  profilanswer
 

mStringData.clear();


---------------
Töp of the plöp
n°1429843
mareek
Et de 3 \o/
Posté le 23-08-2006 à 12:04:03  profilanswer
 

   With lstMenu
      .Height = .Height + lMoveVert
    End With
     


---------------
"I wonder if the internal negative pressure in self pumping toothpaste tubes is adjusted for different market altitudes." John Carmack
n°1429846
Raistlin M​ajere
i bouh at you !
Posté le 23-08-2006 à 12:10:46  profilanswer
 
n°1429869
mareek
Et de 3 \o/
Posté le 23-08-2006 à 13:11:06  profilanswer
 

John Carmack can stand and deliver a keynote address that lasts two-and-a-half hours, and still keep people interested. At QuakeCon 2006, which took place earlier this month, he gave such a talk. He spoke with fluency about upcoming parallel-processing units, and he held his audience spell-bound.
 
Early in the speech, Carmack covered the simpler elements: that Nvidia is sponsoring one of his rockets (he's a serious rocket-builder); that id’s next game will be “visually breathtaking”; and that Carmack has no concourse with the Wii. “id Software has not historically had close ties with Nintendo," he said.
 
But the subtext of Carmack’s speech reveals that id Software, the quintessential PC developer and pioneer of the first-person shooter genre, is shifting.  Graphics aren’t as important, and the design takes precedent.
 
Future games will be developed cross-platform, with a console focus. “We’re going to do console titles,” said id co-owner Kevin Cloud. “We’re going to expand out into that, focus on that, but we love the PC," he assured.
 
Carmack began this year’s QuakeCon keynote by talking about the complexities of multi-core processors, including developing an engine that will work for the PS3 as well as PC and Xbox 360.
 
Carmack then began to speak about framerates and resolutions, saying at some point technology’s further progression would be unnecessary.  “We are kind of close to points where it’s not beneficial to throw more at it.”
 
Framerates between 60 and 120 are "just don’t care anymore" territory for Carmack. High frame-rates only come up when one is doing show-pieces. “But you have to contrive cases for that. It’s not a thing that happens when you’re building a game.”
 
Moving onto resolution, Carmack cited Pixar films, which are rendered at 1k. “The desktops we’ve got right now, 2k resolution on an LCD, are probably more than sufficient. And in fact, huge amounts of that are wasted. It’s amazing how much work we do in graphics now that winds up being completely wasted," he said.
 
Carmack added, “At this point we’re trying not to let things that aren’t going to have a really significant effect on the game drive any development decisions.”
 
“There are all sorts of graphics technologies that are interesting to experiment with – and I’ve done dozens of little experiments in the last couple years – most of these things come back, and I say ‘not that big of deal,  probably not worth structuring the way our graphics are designed or the way we do our content creation.'”
 
“There are lots of animated movies coming out right now that have, essentially, equally good graphics.” Carmack stated. “Recently I watched – comparison-wise – Pixar’s Cars and Chicken Little. They’re essentially equally good graphics wise, but one’s a better movie.
 
“There’s going to be value for at least one more generation in having the best high-tech graphics--being able to knock peoples' socks off,” predicted Carmack. “But increasingly, [impressing people is] going to come from money in the development budget--what you do with content rather than what you do with technology.
 
“What’s still going to have a really big important advantage is how the technology feeds into the development process. That’s the real core challenge as we go forward. Game development is hard, and getting harder.”
 
Carmack talked at length about software development and processes used to complete games, in seeming contrast to id’s cowboy-programmer image. “There are all the classic things in the game industry: death marches, and trying to push things out for beta,” Carmack said.
 
“id Software, at least, has the freedom to be able to say, 'It’s done when it’s done'. Most development studios I know don’t really have that luxury, and a lot of times are told when it's gong to be done.”
 
Carmack told the audience, “Our next title... we certainly expect it to go blockbuster and do some things people have never seen before, certainly never seen from id before. We are branching out in some different directions.”
 
While the game will branch in different directions, so will the company itself. Carmack continued to talk about the new IP, saying, “We do expect to have some graphics that are breathtaking and awe-inspiring, that can hook people and draw them in, and make them want to experience the game.”
 
“Our next game has lots of people in it,” Carmack further revealed. “We’re working hard on the problem there,” he said, referring to realism. “For years my mantra’s been ‘zombies and demons: people have no context to compare them to.’ That’s been one of the cornerstones to id Software’s strategic success."
 
He further hinted at the upcoming game, saying the audience could draw conclusions from his previous comments. The mega-textures, for example, make it a pretty safe bet it won’t be a corridor shooter. “It does come back to [this]: We want to play to our strengths, we want to play to the talents of the people we have working at the company.”
 
Carmack admitted, “To some degree, we are a prisoner of our success there.” He also noted “there is that conservative impulse. We want to do things that we know work well, that we know people like."
 
“The next game we’re doing is a bigger divergence from anything we’ve done, all the way back since Wolfenstein,” said Carmack. “But it is still a 3D action game.”
 
After the keynote, Next-Gen asked id CEO Todd Hollenshead about the company’s increased focus on the development process. “When you have more people, everyone has to be coordinated,” he explained.
 
Hollenshead said that id's growth also prompted a change in strategy. “[Having more employees] requires a bit of different management than when you have fewer people, so those processes are necessary.”
 
Next-Gen also asked whether there was a relation between this new focus on the internal development process, and gaining more value as a company, in light of Activision’s 2004 offer to purchase the developer $25 million. “You worry about that stuff more if what you’re interested in is selling your company,” Hollenshead replied, adding, "There’s really no interest at id in doing that. Those sorts of numbers aren’t something that we’re concerned about.”  
 


---------------
"I wonder if the internal negative pressure in self pumping toothpaste tubes is adjusted for different market altitudes." John Carmack
n°1429883
Raistlin M​ajere
i bouh at you !
Posté le 23-08-2006 à 13:45:22  profilanswer
 
n°1429990
mareek
Et de 3 \o/
Posté le 23-08-2006 à 15:24:17  profilanswer
 

---------------------------
Windows Internet Explorer
---------------------------
La version fichier n'est pas en phase avec l'application Sygesweb.
Version Fichier utilisée : 8.r
Version Fichier Sygesweb : 8.p
---------------------------
OK    
---------------------------


---------------
"I wonder if the internal negative pressure in self pumping toothpaste tubes is adjusted for different market altitudes." John Carmack
n°1429997
_darkalt3_
Proctopathe
Posté le 23-08-2006 à 15:27:32  profilanswer
 

 mButtonSwitch.SetWindowText(mLanguageMgr.GetString(1224,"Switch to array" ));
  m_graph.setGraphType(CGraphList::TAG_GRAPH_TYPE_GRAPH);

n°1430006
anapajari
s/travail/glanding on hfr/gs;
Posté le 23-08-2006 à 15:34:35  profilanswer
 
n°1430008
the real m​oins moins
Posté le 23-08-2006 à 15:35:22  profilanswer
 

(addictiVE)


---------------
Hey toi, tu veux acheter des minifigurines Lego, non ?
n°1430143
mareek
Et de 3 \o/
Posté le 23-08-2006 à 18:31:04  profilanswer
 

http://www.olympus.co.jp/jp/fun/wa [...] wz_01S.jpg


---------------
"I wonder if the internal negative pressure in self pumping toothpaste tubes is adjusted for different market altitudes." John Carmack
n°1430221
_darkalt3_
Proctopathe
Posté le 23-08-2006 à 20:26:35  profilanswer
 


[20:28] <@Errance> c'est vrai que le climat du sud ouest, c'est mieux que l'angleterre
[20:29] <@Errance> et le foie gras, c'est meilleur que la sauce a la menthe
[20:29] <@Errance> ;)

n°1430328
Talladega
Transcendance
Posté le 24-08-2006 à 04:04:22  profilanswer
 

mms://a864.l108962738.c10869.g.lm.akamaistream.net/D/864/1089/v0001/reflector:62738?auth=ca.c6aMdubBdxbgd8dLb1cAdgbDcDbbOdk-be7qB-8-3elxfLcz-kgm2n8lZl8mjkklckck6mdlbjhmckmakdmdm9khlbmiknlnkfk7&aifp=0004&ct1=mlb&t2=3639235111156294697546&ct3=9079952&ct4=-1&media_type=wms&av_type=video&event_pk=48128&product=mlb_lg


---------------
Le topic de la Scandinavie | last.fm
n°1430330
Cust tuneu​r
Profil : &#1030;&#955;m&#949;&#1103;
Posté le 24-08-2006 à 06:39:58  profilanswer
 

http://yohann94.free.fr/parano


---------------
Si tu as besoin de quelque chose, appelle moi, je te dirais comment t’en passer - Coluche
n°1430336
uriel
blood pt.2
Posté le 24-08-2006 à 07:57:24  profilanswer
 
n°1430358
_darkalt3_
Proctopathe
Posté le 24-08-2006 à 09:25:10  profilanswer
 

'tain mais chuis trop endormi

n°1430439
Elmoricq
Posté le 24-08-2006 à 11:01:15  profilanswer
 

Retrieving the trades in the OMO_BASIS2 filter... 1174 trades retrieved
Segmentation fault (core dumped)

n°1430446
MagicBuzz
Posté le 24-08-2006 à 11:02:55  profilanswer
 

IPAddress[] addr

n°1430451
_darkalt3_
Proctopathe
Posté le 24-08-2006 à 11:05:41  profilanswer
 

Metal - Voyage au coeur de la bete

n°1430919
THE REAL S​MILEY
The Real Résistance!
Posté le 24-08-2006 à 18:16:24  profilanswer
 

http://jag-stang.ch/cgi-bin/mimetex.cgi?%5CLaTeX


---------------
༼ つ ◕_◕ ༽つ
n°1430923
mareek
Et de 3 \o/
Posté le 24-08-2006 à 18:21:06  profilanswer
 

 fraCouverture.Visible=(lNumMenu=1)


---------------
"I wonder if the internal negative pressure in self pumping toothpaste tubes is adjusted for different market altitudes." John Carmack
n°1430954
red factio​n
Posté le 24-08-2006 à 19:05:04  profilanswer
 
n°1431094
_darkalt3_
Proctopathe
Posté le 24-08-2006 à 23:44:23  profilanswer
 
n°1431554
Raistlin M​ajere
i bouh at you !
Posté le 25-08-2006 à 17:29:29  profilanswer
 
mood
Publicité
Posté le   profilanswer
 

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