the real moins moins a écrit :
le premier c'est a propos de la "méthodoligie" Agile si je ne m'abuse ?
(ne fuyez pas, j'ai mis les guillemets pour signifier la difference énorme avec un truc style rup)
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Oui, mais le titre est trompeur: il traite beaucoup de la bonne utilisation des patterns en fait, ce livre.
Table des matières
I. AGILE DEVELOPMENT.
1. Agile Practices.
2. Overview of Extreme Programming.
3. Planning.
4. Testing.
5. Refactoring.
6. A Programming Episode.
II. AGILE DESIGN.
7. What Is Agile Design?
8. SRP: The Single-Responsibility Principle.
9. OCP: The Open-Closed Principle.
10. LSP: The Liskov Substitution Principle.
11. DIP: The Dependency-Inversion Principle.
12. ISP: The Interface-Segregation Principle.
III. THE PAYROLL CASE STUDY.
13. Command and Active Object.
14. Template Method & Strategy: Inheritance vs. Delegation.
15. Facade and Mediator.
16. Singleton and Monostate.
17. Null Object.
18. The Payroll Case Study: Iteration One Begins.
19. The Payroll Case Study: Implementation.
IV. PACKAGING THE PAYROLL SYSTEM.
20. Principles of Package Design.
21. Factory.
22. The Payroll Case Study (Part 2).
V. THE WEATHER STATION CASE STUDY.
23. Composite.
24. Observer?Backing into a Pattern.
25. Abstract Server, Adapter, and Bridge.
26. Proxy and Stairway to Heaven: Managing Third Party APIs.
27. Case Study: Weather Station.
VI. THE ETS CASE STUDY.
28. Visitor.
29. State.
30. The ETS Framework.
Appendix A. UML Notation I: The CGI Example.
Appendix B. UML Notation II: The Statmux.
Appendix C. A Satire of Two Companies.
Appendix D. The Source Code Is the Design.
Index.
A+,
Message édité par gilou le 22-02-2004 à 12:08:44
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