Forum |  HardWare.fr | News | Articles | PC | S'identifier | S'inscrire | Shop Recherche
4046 connectés 

 

 

Midnight ou pas Midnight ?
Ce sondage expirera le 31-01-2026 à 23:59




Attention si vous cliquez sur "voir les résultats" vous ne pourrez plus voter

 Mot :   Pseudo :  
  Aller à la page :
 
 Page :   1  2  3  4  5  ..  3205  3206  3207  ..  10181  10182  10183  10184  10185  10186
Auteur Sujet :

[ TU ] World of Warcraft Midnight : Pré-patch le 21 Janvier

n°4284677
Grounded
Man with burning hair
Transactions (0)
Posté le 13-04-2007 à 10:03:13  profilanswer
 

Reprise du message précédent :

rengzehn a écrit :

gné ?? ou un nerf ? ils retirent des talents du global cd, la marque prend un bon up ça va quoi je trouve que c'est un bon patch pour les hunts. Le reste c'est de la correction de bugs d'affichage ... Pis bon les branches beast/préci ont pas vraiment besoin de up, ça cartonne bien déjà.


 
Franchement, bestial wrath, c'est pas si fort que ça :/


---------------
Profil strava
mood
Publicité
Posté le 13-04-2007 à 10:03:13  profilanswer
 

n°4284684
YanZz
...
Transactions (0)
Posté le 13-04-2007 à 10:05:10  profilanswer
 

Grounded a écrit :

Franchement, bestial wrath, c'est pas si fort que ça :/


 
Trop gros

n°4284689
pirl@uit
ex-bzh-setiseur | farmer fou
Transactions (0)
Posté le 13-04-2007 à 10:06:19  profilanswer
 

Sur le fofo US et déjà sur le serveur de test US : bonne lecture
 

Citation :


The latest patch notes can always be found at http://www.worldofwarcraft.com/pat [...] notes.html
 
 
The Black Temple
 
The Temple of Karabor was the center of draenei worship until its priests were slaughtered by demonically corrupted orcs. In the massacre's aftermath the warlocks of the Shadow Council seized the structure and gave it a new name: the Black Temple.
 
When the Alliance invaded Draenor after the Second War, the orc shaman Ner'zhul hastily opened several dimensional portals in order to escape. The resulting magical backlash ripped the world apart. Drawn by these portals, the pit lord Magtheridon arrived in what had come to be known as Outland and took the temple as his seat of power.
 
His dominion over Outland remained unchallenged until the arrival of Illidan the Betrayer. The pit lord proved no match for the wielder of the Twin Blades of Azzinoth. Today Illidan occupies the temple, awaiting any and all who would challenge his rule.
 
 
Druid Epic Flight Form Introduced
 
The Druid Epic flight form will be available through a series of quests, similar to the Warlock and Paladin Epic mount quests before it. This quest series will also open up a new boss in Sethekk Halls, and ultimately lead to the epic flight form.
 
 
Ethereum Prison
 
Players in good standing with the Consortium will be tasked to deal with the most recent activities of the nefarious Ethereum. With new quests, items, and content for the solo and small-group level 70 player, the Ethereum Prison will be the proving grounds for many aspiring to greatness.
 
 
Skettis
 
The Skyguard, Sha’tari warriors specializing in their command of the skies above Shattrath, have taken the offensive directly to the Arakkoa capital city, Skettis. Perched high in the mountains of Terrokar, and only accessible with use of a flying mount, Skettis holds new and exciting content for the solo or small-group level 70 player. All new quests, 5-person bosses, rare and epic items, and a new type of flying mount await those willing to lend their sword or stave to the battle.
 
 
Nether Drake
 
The Netherwing faction and quest line continues and the long awaited Nether Drake becomes available. The Nether Drake is a special 280% speed epic flying mount that is obtainable through solo and small-group play. The quest to obtain one will be difficult, but the reward will surely show your dedication to the Netherwing cause as you soar through the skies of Outland on your very own ethereal drake.
 
Ogri’la
 
The ogre plateau of enlightenment opens to those who prove their worth in Blade’s Edge Mountains. Level 70 players will be able to help the ogres of Ogri’la battle invading forces and engage in new and exciting quests, such as a repeatable and ever popular bombing-run, this time using your own flying mount but with a dangerous twist! Featuring tons of new quests, the Ogri’la faction, 5-person bosses, and rare and epic items, Ogri’la is a place we’re hoping all will aspire to enter.
 
The Ruins of Lordaeron Arena
 
For those combatants engaging in the Steamwheedle Cartel’s gladiatorial combat, an arena nestled within the Ruins of Lordaeron has been added to the mix of venues. Players taking part in either rated battles or skirmishes may now find themselves battling for glory within the new arena.
 
General
 
 
    * The Black Temple is now available for play and Illidan awaits. Are you prepared?
    * The Consortium and Protectorate need your help! Players with Honored or higher reputation with the Consortium should seek out Protectorate Advisor Rahim at the Stormspire in Netherstorm or Commander Ameer at the Protectorate Watch Post in Netherstorm to get a briefing on the most recent nefarious activities of the Ethereum.
    * Skettis is now available. Players will need a flying mount to reach this new area.
    * Nether Drakes are now in the game and can be gained by continuing the Netherwing faction and quest line.
    * Ogri'la is now available. Level 70 players can find this new quest line in Blade's Edge Mountains.
    * Glancing Blows have significantly less of a chance to occur during a player’s melee attacks when targets are near the player’s level.
    * Magtheridon and Kael'thas now drop items that may be turned in for rewards.
    * Spell Haste: The amount of spell haste rating needed per percentage of haste has been increased substantially. However, spell haste will now affect channeled spells, increasing the rate of their effects and decreasing their total duration. The same amount of damage/healing per casting will occur, but will take less time.
    * Chance to break crowd control from damage: The increased chance for a spell to break from taking a critical strike has been removed. Instead, all targets over level 60 have a slightly larger chance to break out of crowd-controlling effects when they take damage.
    * Screenshots captured using the Print Screen key are now saved in JPG format.
 
 
PvP
 
 
    * Arenas
 
          o The Ruins of Lordaeron Arena is now available for play.
          o The "Shadow Sight" buff now allows players to see other stealthed players at a greater range.
 
 
Druids
 
 
    * The "Druid Epic Flight Form" is now available through a series of quests.
    * "Barkskin" now reduces all damage taken, with its duration reduced to 12 seconds and cooldown reduced to 1 minute. The tooltip has been adjusted to indicate this ability can be used while frozen, incapacitated, or cowering in fear. That functionality was already present, but not listed in the tooltip.
    * "Bear Form" and "Dire Bear Form": The bonus health from shapeshifting into these forms will again be removed correctly when shifting out of these forms.
    * "Cyclone": This ability will no longer work on hunters with "The Beast Within" active or hunter pets with "Bestial Wrath" active.
    * "Feral Charge" now suppresses all Slowing effects while charging the target.
    * Fixed a data error that caused "Swiftmend" to generate more threat than intended.
    * "Force of Nature": These pets will now come into the game with full health, including that gained from a percentage of their master's stamina.
    * "Gift of the Wild", ranks 1 and 2, are now available on trainers.
    * "Gift of the Wild": Rank 3 of this ability now has the same range as ranks 1 and 2.
    * "Improved Leader of the Pack": This ability will no longer generate threat.
    * "Lacerate": The tooltip has been adjusted to indicate it does initial bleed damage when the ability first lands.
    * "Lifebloom": Each additional application of this spell will now include the full bonus from effects which increase healing. The final heal, however, is still unaffected by stacking multiple applications of this spell.
    * "Mangle(Bear)": Damage increased by 15%, but bonus threat reduced so that overall threat generation will be unchanged.
    * "Nature's Grace": This talent is now triggered by "Swiftmend" and "Lifebloom", and is triggered by and affects "Cyclone".
    * "Nature's Grasp": The mana cost has been removed from all ranks as intended.
    * "Omen of Clarity": This spell is no longer castable in "Tree of Life Form" or "Moonkin Form".
    * "Prowl"will now be broken correctly by damage shields such as "Oil of Immolation".
    * "Rake": The tooltip has been adjusted to indicate the initial damage done is bleed damage. In addition, "Rake" can now always be re-applied, even when "Mangle" is active.
    * "Shapeshifting" will no longer remove the "Rotting Putrescence" creature debuff.
    * "Subtlety"(Restoration Talent) now applies to all spells, not just healing spells.
    * "Swiftmend": This ability will now be correctly penalized for casting low rank "Rejuvenations" and "Regrowths" just as other healing spells are penalized.
    * "Teleport: Moonglade": This spell is no longer castable in "Tree of Life Form".
    * "Tree of Life Form": The tooltip has been corrected to indicate "Nature's Swiftness" and "Rebirth" are castable in this form.
 
 
Hunters
 
 
    * A new "Avoidance" ability can now be taught to hunter pets. This effect reduces the damage they take from area of effect spells and abilities.
    * A new "Cobra Reflexes" ability can now be taught to hunter pets. This effect increases attack speed but reduces damage.
    * "Arcane Shot": Casting lower ranks of "Arcane Shot" than your maximum rank will now reduce the bonus you receive from attack power.
    * "Aspect of the Cheetah/Pack": Wand damage will again correctly daze players with this effect active.
    * "Clever Traps" now affects "Snake Trap".
    * "Entrapment" (Survival): Effect duration reduced to 4 seconds and is now subject to diminishing returns in PvP.
    * "Entrapment": The tooltip has been corrected to indicate it works on "Snake Trap".
    * "Expose Weakness": The chance for this talent to trigger has increased to 33/66/100% chance at 1/2/3 talent points.
    * "Ferocious Inspiration": This ability will now trigger "Kill Command" correctly.
    * "Flare" cooldown increased to 20 seconds, and duration reduced to 20 seconds.
    * "Frenzy": This talent can now trigger from "Kill Command".
    * "Frost Trap": This trap no longer breaks stealth from its slowing effect.
    * "Go for the Throat" no longer causes additional threat.
    * "Hunter's Mark": This ability now becomes stronger each time the target is struck by a ranged attack.
    * "Improved Hunter's Mark": Adjusted the tooltip to indicate this talent only grants melee attack power equal to the base ranged attack power on the "Hunter's Mark".
    * "Kill Command" has been removed from the global cooldown. The shout animation has been removed.
    * "Readiness": Now resets the cooldown on "Misdirection".
    * "Revive Pet": The tooltip has been adjusted to indicate the pet returns with a percentage of its base health. It will not get an increased percentage of the bonus health it receives from a percentage of its master's stamina.
    * "Scatter Shot": This ability will now trigger "Kill Command" when it critically strikes.
    * "Survival Instincts" now also increase attack power by 2/4%.
    * The quest creature, Death Ravager, is no longer able to be tamed.
    * The Razorfang Ravager can now be tamed.
    * Hunter "Mend Pet"/"Improved Mend" Pet Changes:
 
          o Replaced the current "Mend Pet" channel spell with an instant cast heal over time.
          o No combat reset, resets global cooldown
          o The mana cost has been reduced and the heal value increased.
          o Duration on Heal Over Time increased to 15 seconds in 3 second increments.
          o Changed the graphic to better represent the Heal Over Time effect on the pet.
          o The "Mend Pet" heal over time buff is now able to be dispelled.
          o Bonus healing gear will no longer effect "Mend Pet".
          o Added a 10% and 20% reduction to the mana cost of "Mend Pet" in "Improved Mend Pet" talent (Beast Mastery).
 
 
 
Mages
 
 
    * Added a new rank of "Ice Barrier" to mage trainers.
    * "Arcane Brilliance", rank 1, is now available from trainers.
    * "Arcane Brilliance": Rank 2 of this ability now has the same range as rank 1.
    * "Arcane Missiles": Rank 3-11 will now consistently pulse 5 shots of arcane damage.
    * "Arcane Missiles": This spell is now affected by "Spell Haste".
    * "Arcane Missiles": This spell will now obey line of sight restrictions during its entire casting.
    * "Arctic Winds" (Frost Talent) now also increases all Frost damage caused by 1-5%.
    * "Cold Snap": The tooltip has been adjusted to indicate it only resets cooldowns caused by "Frost spells". e.g.: "Cold Snap" will not reset the cooldown caused by "Dragon's Breath".
    * "Conjure Mana Emerald": This spell now triggers a global cooldown as intended.
    * "Counterspell" duration reduced to 8 seconds, and the cooldown reduced to 24 seconds.
    * Fixed some data errors that caused "Arcane Blast", "Ice Lance" and "Molten Armor" to generate more threat than intended.
    * "Frostbite" effect is now subject to diminishing returns in PvP.
    * "Frostbolt": Damage on rank 12 has been increased slightly to ensure it did more damage than rank 11 at all levels.
    * "Ice Armor":Rank 5 will now still trigger when all damage received is prevented by a damage shield, such as "Mana Shield".
    * "Ice Block": This ability no longer makes mages immune to "Weakened Soul" from "Power Word: Shield". However, using this ability now causes "Hypothermia", making the mage unable to cast "Ice Block" again for 30 sec.
    * "Improved Fire Ward": This talent will now work correctly with rank 6 of "Fire Ward".
    * "Invisibility": Clarified the tooltip on this ability to indicate any action breaks the invisibility affect.
    * "Molten Armor": This ability will no longer be triggered erroneously by some non-melee attacks, such as "Feral Faerie Fire". It will also no longer break crowd controlling affects such as "Polymorph".
    * "Spell Steal": Stolen buffs that affect specific spells from the original target's class will no longer have any effect for the mage.
    * The "Arcane Blast" debuff can no longer be dispelled.
    * "Water Elemental": This pet will now come into the game with full health and mana, including that gained from a percentage of its master's stamina and intellect.
 
 
Paladins
 
 
    * "Ardent Defender" (Protection) now reduces damage taken by 6-30% when below 35% health.
    * "Avenger's Shield" no longer has a minimum range. It may be used on any target within 30 yards.
    * "Avenger's Shield": The damage portion of this ability will now be applied even if the victim is immune to snare.
    * "Divine Shield": This ability no longer removes or prevents the "Weakened Soul" debuff.
    * "Eye for an Eye": Some spells did not trigger "Eye for an Eye" correctly. That has been fixed.
    * Fixed some data errors that caused "Seal of Command" and "Seal of Blood" to generate more threat than intended.
    * "Forbearance": It is no longer possible to use a macro to gain the benefit of "Avenging Wrath" and "Divine Shield" at the same time.
    * "Greater Blessing of Kings": The cost for this blessing is now twice the cost of "Blessing of Kings", instead of a fixed cost of 150.
    * "Greater Blessing of Sanctuary 2": The range on this spell was incorrectly set to 30 yards. It has been changed to 40 yards.
    * "Greater Blessing of Wisdom 3": The range on this spell was incorrectly set to 30 yards. It has been changed to 40 yards.
    * "Hammer of Wrath": Rank 4, damage increased.
    * "Holy Concentration": This talent now affects "Binding Heal".
    * "Illumination": This talent now only gives 50% of the mana cost of the critical heal. It also now returns the correct amount of mana when used with ranks 4 and 5 of "Holy Shock".
    * "Improved Seal of Righteousness": The percentage increase in damage from this talent is now applied after all bonuses from items and effects which increase your spell damage.
    * New Protection Talent added: "Improved Holy Shield", 2 ranks: Increases damage caused by "Holy Shield" by 10/20% and increases the number of charges of "Holy Shield" by 2/4.
    * "One-Handed Weapon Specialization"(Protection): Now increases all damage caused by the paladin by 1-5% while a one-handed weapon is equipped.
    * "Sanctity Aura" now increases all damage caused by affected targets by 1/2% and no longer increases healing done to affected targets.
    * "Seal of Blood": This seal will no longer cause additional chances for weapon procs to trigger.
    * "Seal of Righteousness": This seal will no longer cause additional chances for weapon procs to trigger.
    * "Seal of the Crusader": The rank 7 tooltip has been fixed to read the same as other ranks of this spell.
    * "Spiritual Attunement": First-aid generated healing will no longer trigger this ability. However, "Lifebloom", "Earth Shield", and "Improved Leader of the Pack" will now trigger it correctly. The tooltip has been adjusted to indicate it only works on healing from spells. It will also now work correctly when you are mounted or sitting.
    * "Spiritual Attunement": Mana is no longer healed if the paladin is at full health.
    * "Stoicism" (Protection) should now properly affect all magic effects cast by the Paladin and no longer applies double its intended benefit to "Blessing of Might" and "Blessing of Wisdom".
    * "Vengeance" (Retribution) now increases Holy and Physical damage by 1/2/3/4/5% for 15 seconds following a critical hit, but the effect now stacks up to 3 times.
    * Vindicator Aesom at Blood Watch will now correctly train a full range of paladin spells.
 
 
Priests
 
 
    * "Binding Heal": The mana cost has been reduced by 32%. The tooltip has been adjusted to indicate it is a low threat spell, which was already the case.
    * "Circle of Healing" (Holy) effect increased.
    * "Empowered Healing" and "Holy Concentration" now affect "Binding Heal".
    * Focused Power (Discipline) now also increases the chance to hit with Mass Dispel, reduces the cast time of Mass Dispel but no longer increases the damage against feared targets.
    * "Holy Fire": The rank 9 tooltip has been corrected to indicate it does Holy damage.
    * "Holy Nova": Rank 2 will no longer receive double the intended increase in range from "Holy Reach".
    * "Mind control" no longer has a 100 yard range limitation in instances.
    * "Pain Suppression" now reduces damage taken by 65% and increases resistance to Dispel mechanics by 65% for the duration.
    * "Power Word: Shield": The "Weakened Soul" effect will no longer sometimes be re-applied while zoning with this buff on.
    * "Prayer of Fortitude": The range on rank 3 has been changed to match all other ranks of this spell.
    * "Prayer of Fortitude", ranks 1 and 2, are now available on trainers.
    * "Prayer of Mending": This spell is now affected by "Silent Resolve", "Amplify Magic", and "Dampen Magic".
    * "Prayer of Shadow Protection", rank 1, is now available on trainers.
    * "Reflective Shield": When this effect is triggered, the priest will no longer be forced to stand up.
    * "Shadowfiend": This pet will now come into the game with full health and mana, including that gained from a percentage of its master's stamina and intellect.
    * "Shadow Weaving" (Shadow): Effect reduced by 1% per rank.
    * "Shadow Word: Death": Cooldown increased to 12 sec.
    * "Silent Resolve": Some priest spells were unaffected by this talent. They should now all be affected.
    * "Spirit of Redemption" and "Spiritual Guidance" now work while the priest is in "Shadowform".
    * "Spirit Tap": This ability will no longer be triggered by killing some creature-cast totems.
    * "Surge of Light": "Smite" spells triggered by this talent will no longer sometimes critically strike. In addition, the free "Smite" granted will not consume the effect of "Inner Focus". "Holy Nova" heals can now trigger "Surge of Light" as well.
    * "Symbol of Hope": amount of mana regained increased.
    * "Touch of Weakness": This spell can now activate "Surge of Light".
    * "Vampiric Touch": This spell now consumes the "Inner Focus buff".
 
 
Rogues
 
 
    * Added a new double-attack animation for "Mutilate".
    * "Cloak of Shadows": The tooltip has been adjusted to indicate this ability removes hostile effects, rather than dispels them. "Cloak of Shadows" does not count as a dispel, and will not interact with dispel resistance or effects triggered by dispelling. This ability no longer removes the "Weakened Soul" debuff.
    * "Deadly Throw": This ability will now damage hunters and their pets when they are affected by "The Beast Within" or "Bestial Wrath". Those targets will still be immune to the movement impairing portion of "Deadly Throw".
    * Fixed a data error that caused "Ghostly Strike" and "Riposte" to generate more threat than intended.
    * Fixed a bug where the "Silence" effect on "Garrote" was getting resisted too often.
    * "Insignia of the Alliance/Horde" and "Medallion of the Alliance/Horde" now remove "Fear", "Stun" and "Polymorph" effects and no longer remove "Charm" effects.
    * "Improved Sap" (Subtlety) renamed "Dirty Tricks": Increases the range of your "Sap" and "Blind" abilities by 2/4 yards and reduces the energy cost of your "Sap" and "Blind" abilities by 25/50%.
    * Increased the frequency and amount of "Blinding Powder" found in pickpocketed junk boxes.
    * "Mutilate": This ability will now always consume the "Cold Blood" buff when it strikes an opponent.
    * Poisons: The difficulty of dispelling these is now based off the level of the player, not the level of the weapon the poison is applied to.
    * Reduced the reagents required to create most poisons.
    * "Remorseless Attacks" (Assassination): "Hemorrhage" added to the buff tooltip. This ability will no longer trigger from killing totems.
    * Rogue poisons no longer have charges.
    * "Sap" no longer removes you from stealth when used.
    * "Shadowstep" (Subtlety): The cooldown has been reduced to 15 seconds.
    * "Stealth" will now be broken correctly by damage shield such as "Oil of Immolation".
    * "Surprise Attacks" (Combat): This talent now correctly prevents "Envenom" from being dodged.
 
 
Shaman
 
 
    * "Earth Elemental Totem": This pet will now come into the game with full health, including that gained from a percentage of its master's stamina.
    * "Earth Shield": Adjusted the tooltip to indicate this ability works against all types of attacks, not just melee. This ability will also now properly trigger only from taking direct damage effects.
    * "Elemental Focus": This talent now reduces the cost of the next damage spell by 60%. It will also now trigger from bonus spells cast by "Lightning Overload".
    * "Eye of the Storm" (Elemental): Clarified the tooltip on this talent to indicate it only works with Shaman spells.
    * "Fire Elemental Totem": This pet will now come into the game with full health and mana, including that gained from a percentage of its master's stamina and intellect. It will also now properly get increased stamina from a percentage of its master's stamina.
    * "Flametongue Weapon": This effect will no longer trigger while you are disarmed.
    * "Frostbrand Weapon": Rank 6 now properly receives increased effect from spell damage bonuses.
    * "Healing Focus": The tooltip has been adjusted to indicate it only works with Shaman spells. e.g.: Does not work with "Gift of the Naaru".
    * "Heroism": Training cost increased to match the cost of "Bloodlust".
    * "Lightning Shield": Ranks 8 and 9 of this spell now trigger correctly while mounted.
    * "Magma Totem": This totem will now correctly do damage on its 10th tick, right before despawning.
    * "Mana Spring Totem": Duration increased to 2 minutes.
    * "Mana Tide Totem": This totem will no longer sometimes grant mana after it has been destroyed. It will also consistently grant mana 4 times instead of sometimes 3 and sometimes 5.
    * "Healing Stream Totem": Duration increased to 2 minutes.
    * "Mental Quickness": This talent now correctly reduces the cost of "Purge", "Flame Shock", "Frost Shock", "Earth Shock", "Bloodlust", "Heroism", "Lightning Shield", "Cure Poison", and "Cure Disease".
    * "Nature's Guardian" (Restoration): Some spells and abilities did not trigger this talent. That has been fixed.
    * "Restorative Totems" (Restoration): This talent no longer gives a bonus to a variety of jewelcrafting items.
    * "Shadowguard": The rank 7 tooltip is now consistent with all other ranks of "Shadowguard".
    * Trainer Animations: All new Shaman abilities will now correctly play the training animation when learned.
    * "Water Shield": When a Shaman with this spell active is afflicted with "Cyclone", the charge burned will now grant mana.
    * "Windfury Weapon": Mixing two different ranks of "Windfury Weapon" while dual-wielding will no longer increase the number of "Windfury Weapon" procs.
 
 
Warlocks
 
 
    * "Amplify Curse": This ability is now consumed correctly by a "Curse of Doom" casting.
    * "Create Healthstone": These abilities will now be sorted in rank order in your spellbook.
    * "Create Spellstone": These abilities will now be sorted in rank order in your spellbook.
    * "Curse of the Elements" and "Curse of Shadow" now have a duration of 2 minutes when used on PvP targets.
    * "Curse of Tongues" now has a 12 second duration when used on PvP targets.
    * "Demonic Knowledge": This ability will now work with enslaved demons.
    * "Enslave Demon": The health bar and mana bar for enslaved demons will no longer appear to go down when they become enslaved.
    * Fixed some data errors that caused "Soul Leech" and "Conflagrate" to generate more threat than intended.
    * "Improved Drain Soul": This talent will no longer trigger when a creature other than the one you are draining dies.
    * "Insignia of the Alliance/Horde" and "Medallion of the Alliance/Horde" now remove "Fear", "Stun" and "Slowing" effects and no longer remove "Charm" and "Polymorph" effects.
    * New art added for "Ritual of Souls" channeling focus and "Soulwell" created by the spell.
    * "Ritual of Souls" no longer consumes a "Soul Shard" when cast in arenas.
    * "Shadowfury" now properly benefits from the Intensity talent.
    * "Spell Lock" (Felhunter) duration reduced to 5 seconds (rank 1) and 6 seconds (rank 2), and cooldown reduced to 24 seconds.
    * "Soulwell" now plays a sound and visual effect when you create a "Healthstone" through using it.
    * "Soul Link": Adjusted tooltip to explain that the damage transferred to the pet cannot be prevented. The functionality remains unchanged. This ability will now work with enslaved demons.
    * "Unholy Power": The tooltip has been corrected to indicate it works with the Imp's "Firebolt".
 
 
Warriors
 
 
    * "Charge", "Intercept" and "Intervene" now suppress all Slowing effects while charging the target.
    * "Commanding Shout": This ability now increases your max health, but keeps your percentage health constant.
    * "Death Wish" and "Enrage" effects no longer stack.
    * "Execute": When used with "Sweeping Strikes", ranks 6 and 7 of this ability will no longer cause full damage to secondary targets who are not wounded.
    * "Heroic Strike": The rank 10 tooltip now includes specific values for the bonus damage against dazed targets.
    * "Improved Revenge": Reduced the delay on the stun landing from a successful "Revenge".
    * "Insignia of the Alliance/Horde" and "Medallion of the Alliance/Horde" now removes "Immobilizing", "Stun" and "Polymorph" effects and no longer remove "Slowing" effects.
    * "Revenge": This ability has been modified to do substantially more damage. The threat bonuses have been adjusted so that the threat generated remains relatively unchanged.
    * "Shield Slam": Rank 3 of this ability no longer gets its cost reduced twice by the "Focused Rage" talent (Protection).
    * "Spell Reflection" no longer has a global cooldown.
    * "Victory Rush": The tooltip has been adjusted to calculate the damage it deals correctly, 45% of Attack Power, not 35%.
    * "Flurry" (Fury) now increases attack speed by 5/10/15/20/25%, reduced from 10/15/20/25/30.
 
 
Pets
 
 
    * Abilities and items that are triggered when you kill a target are also now triggered when your pet kills a target.
    * Fixed the amount of happiness lost when you dismiss a Nether Ray pet.
    * Voidwalkers will stop while they are consuming shadows.
    * Warlock and Hunter pets will now be automatically dismissed when you summon a mount. These pets will return on dismount. This does not affect pet happiness for Hunters.
    * Warlock and Hunter pets will now be automatically dismissed when you untalent.
 


Message édité par pirl@uit le 13-04-2007 à 10:11:23
n°4284708
rengzehn

Transactions (0)
Posté le 13-04-2007 à 10:10:16  profilanswer
 

wall of text spoted, mici Pirloute

 

tain les insignes qui virent les stuns/morphs  [:fenston]


Message édité par rengzehn le 13-04-2007 à 10:13:23
n°4284721
fritzoune
PSN: F_r_i_t_z_007
Transactions (0)
Posté le 13-04-2007 à 10:14:12  profilanswer
 

c'est bien le patch du vendredi 13.


---------------
Protégez la Nature ! Message écrit sur des électrons recylcés !
n°4284723
Grounded
Man with burning hair
Transactions (0)
Posté le 13-04-2007 à 10:15:06  profilanswer
 


Ouais :o


---------------
Profil strava
n°4284730
YanZz
...
Transactions (0)
Posté le 13-04-2007 à 10:16:34  profilanswer
 


 
Ouais , comme l'antisheep sur war  [:petrus75]

n°4284753
Hrolf

Transactions (0)
Posté le 13-04-2007 à 10:21:49  profilanswer
 

Ca me donne trop envi de finir de monter mon palouf.
 
Le talents qui fait sa grande force en PvE nerfé de 50% ... Huuuu

n°4284761
pirl@uit
ex-bzh-setiseur | farmer fou
Transactions (0)
Posté le 13-04-2007 à 10:24:08  profilanswer
 

Les professions
 

Citation :

Professions
 
 
    * Alchemy
 
          o The chance of a discovery occurring while making potions has been substantially increased.
          o Elixirs now stack in two categories, Battle (Offensive) and Guardian (Defensive) Elixirs. You can only have one of each type of Elixir up at a time. As a result Elixirs now stack with class abilities such as "Arcane Intellect."
          o Elixirs now stack to 20.
          o Four new defensive elixirs have been added. Two are on trainers, one is in Halaa and one is in Cenarion Expedition.
          o "Flask of Petrification" can no longer be turned off during its duration, but it now will clear all threat from all monsters for the duration of the effect. Though monsters may reacquire you after the effect ends.
          o Cooldown time on "Earthstorm" and "Skyfire Diamond" transmutes has been reduced to 1 day.
          o "Invulnerability" potions now stop the first 120 damage per hit for 8 seconds, rather than making the imbiber physically immune.
          o The major protection potions made by Alchemy now require more "Mana Thistle" and vials, but create 5 potions instead of just one.
          o "Fel Strength" elixirs now work correctly with elixir mastery.
          o "Elemental Absorption" potions now have a 2 minute duration rather than the 60 min duration they used to have.
          o Alchemy transmute of "Heart of Fire" to "Elemental Fire" changed to 15 minute cooldown.
          o Reagent costs and potency of all flasks has been reduced.
          o The cost of "Imbued Vials" has been reduced.
          o The chance to find a "Fel Lotus" while picking an herb has been increased.
          o "Juju Chill" and "Juju Ember" are now considered Guardian Elixirs and do not stack with other resistance buffs.
          o "Juju Flurry" is now considered a Battle Elixir and has been converted from haste to haste rating.
          o "Ground Scorpok Assay","Juju Might","Juju Power", "Lung Juice Cocktail", and R.O.I.D.S are now considered Battle Elixirs.
          o "Crystal Force", "Crystal Ward","Gizzard Gum", "Infallible Mind","Juju Escape", "Juju Guile", "Sheen of Zanza" and Swiftness of Zanza are all now considered Guardian Elixirs.
          o "Sheen of Zanza" is now considered a Guardian Elixir. Stamina and Spirit bonuses have been reduced to 25.
          o "Elixir of Fortitude" now correctly displays its name in its buff tooltip.
          o The "Alchemist's Stone" bonus now works on potions that restore both health and mana.
          o Super Mana Potions now require 2 Dreaming Glory instead of 2 Netherbloom to create.
          o Super Healing Potions now require 2 Netherbloom instead of 2 Dreaming Glory to create.
          o You can now unspecialize in tailoring and leatherworking, and then select a new specialization. This is a repeatable choice, but costs gold each time.
          o Reduced the number of Stonescale Oil required to make Greater Stoneshield Potions.
 
    * Enchanting
 
          o Enchant Bracer-Spellpower had its primal costs reduced slightly.
          o Enchanting recipes that increase spell damage now also increase healing as well.
          o The "Major Defense Bracer" enchantment has been moved from Ethereum Researchers to Ethereum Nullifiers.
 
 
 
 
    * Engineering
 
          o 11 new epic goggles have been introduced at 350 engineering skill and are available from the trainer. They range from cloth to plate, and have a variety of stats to appeal to most talent specs.
          o A recipe for "Frost Grenades" and the "Icy Blasting Primers" needed to make them are now on engineering trainers.
          o Engineering recipes can now be placed in engineering bags, as can engineer made fireworks.
          o Many engineering recipes will now give skillups for longer than the previously did.
          o An engineering recipe to make "Fused Wiring" can be found in both Everlook and Shattrath.
          o Engineering Skill required to make the "Felsteel Stabilizer", "Hardened Adamantite Tube" and "Khorium Power Core" have been reduced slightly.
          o "Adamantite Shells" now require less adamantite and do slightly more damage.
          o The recipe for "Elemental Blasting Powder" now gives 4 powder when creating it, though it now requires an additional mote of earth.
          o Engineers now make 3 "Smoke Flares" instead of just one when they create them. Also "Smoke Flares" now have a buy/sell price.
          o "Seaforium" now opens locked chests as well as locked doors.
          o The Consortium Vendor Karaaz now sells the engineering recipe for an "Elemental Seaforium Charge" if you are revered with them.
          o The "Poultryizer" has a smaller chance of getting malfunction effects and is now a superior quality item.
          o The "Nigh Invulnerability Belt" now has a smaller chance of failure.
          o "Healing Potion Injectors" and "Mana Potion Injectors" created by engineers now have new icons.
          o "Goblin Rocket Launcher" now has a 2 minute cooldown, and had its casting time reduced to 3.5 sec.
 
    * Fishing
 
          o The fishing timer has been reduced from 30 to 20 seconds and it now takes less time to fish.
          o The fishing timer can no longer run through its duration without a fish biting.
          o Fishing has been removed from Arathi Basin and Alterac Valley.
          o You can now fish in Underbog.
 
    * Jewelcrafting
 
          o The jewelcrafting UI now has gems split up by color so it is easier to find gems of a specific color to create.
          o A new set of more powerful gems can be found by raiding Hyjal and Black Temple. Their stats exceed those of previous gems that could be found.
          o A number new gem cuts to existing gems have been added to the game. Included among them are a spell hit gem and more multi-stat gems that have attack power on them.
          o Jewelcrafters can make two new melee oriented meta gems. One is found randomly as a world drop and the other sold by the reputation vendor.
          o Thorium Setting only requires 2 thorium bars now
          o Many Jewelcrafting recipes that required 200-280 skill to learn now have changed/reduced materials required to make them
          o Mithril filigree has a slightly reduced range that it gives skillups.
          o A number of jewelcrafting gems now give skill increases for slightly longer than they used to.
          o "Pendant of Blasting" and "Necklace of Battle" will now grant their click effects to players correctly, previously they only worked on characters higher than level 47.
          o Jewelcrafting Onslaught ring thorium cost reduced
          o The vendor value for the raw green gems have been reduced. This will also make these gems cheaper to put up on the auction house (Blood Garnet, Golden Draenite, etc...)
          o Prospecting now always yields at least 1 gem.
          o Grand Master Jewelcrafters Hamanar (Shattrath City), Jazdalaad (The Stormspire), Kalaen (Thrallmar) and Tatiana (Honor Hold) may teach all levels of Jewelcrafting.
          o The recipe for "Figurine - Golden Hare" no longer requires a "Cut Citrine". It now requires copper bars.
 
    * Leatherworking
 
          o "Knothide Armor" kits now require less leather to make and give skill increases for longer.
          o Leatherworking made primalstrike set now has an attack power set bonus rather than a strength set bonus.
          o Additional snakes that drop cobra scales are in the highlands of nagrand as well as in shadowmoon valley.
          o Leatherworker made "Drums of Restoration" had their health/mana effects reduced slightly.
          o "Nethercobra Leg Armor" and "Nethercleft Leg Armor" have been slightly improved.
          o "Heavy Clefthoof Boots", "Heavy Clefthoof Leggings",and "Heavy Clefthoof Vest" have had their armor increased at the expense of some stamina and defense rating.
 
 
 
 
    * Additional Profession Changes
 
          o You can now unspecialize in tailoring and leatherworking, and then select a new specialization. This is a repeatable choice, but costs gold each time.
          o Skinning higher level creatures will give more leather; you will no longer get a single leather scrap.
          o Gathering skills no longer fail when you have reached the maximum skill possible.
          o The "Stoneforged Claymore" model has been updated.
          o "Fel Iron Bars" now have an icon unique from "Felsteel Bars".
          o "Felsteel Bars" are now good quality (green items).
          o The Tailoring recipe "Ebon Shadowbag" no longer drops on Spirit Walkers.
          o Profession recipes that had 24 hour or longer cooldowns, have had their cooldowns reduced by 1 hour.
          o Added Warped Flesh to high level warpstalkers.
          o Alliance Cooks can now purchase the "Mok'Nathal Shortrib" and "Crunchy Serpent" recipes at Toshley's Station.
          o Monsters will now attack players who are mining mineral nodes near to them, even if they didn't notice them previously.
          o Golden Spellthread and Runic Spellthread have been slightly improved.
          o Enchant Weapon- "Major Spellpower" enchant has been stolen from the Razaani spell thieves by the Bash'ir spell thieves. The Bash'ir are more likely to have the recipe than the Razaani previously did, however.
          o "Imbued Netherweave Tunic" and robe recipes are vendor purchased so are now white instead of blue.
          o "Nightmare Seed" found with herbalism now requires level 60 to use.
          o The location of many of the Outland mineral nodes have been adjusted both to put them in locations that are more traveled and to make them more likely to be near creatures.
          o Essences (Earth, Fire, Air, Water, Living) have had their drop rates significantly increased. Also Outland creatures that dropped motes will now have a chance of dropping essences as well.
          o Materials required to make the Blacksmithing Adamantite plate armor have been reduced.
          o The Epic bind on equip Blacksmith weapon recipes now require more materials to make.

n°4284792
disq8

Transactions (0)
Posté le 13-04-2007 à 10:34:18  profilanswer
 

Citation :

Chance to break crowd control from damage: The increased chance for a spell to break from taking a critical strike has been removed. Instead, all targets over level 60 have a slightly larger chance to break out of crowd-controlling effects when they take damage.


 
Quelqu un comprend ce que ca change ?
 

mood
Publicité
Posté le 13-04-2007 à 10:34:18  profilanswer
 

n°4284806
zobbitenfe​r

Transactions (0)
Posté le 13-04-2007 à 10:37:14  profilanswer
 

Citation :


Players who feign death no longer appear dead to party and raid members and friendly spells will not be interrupted.
Hunters now have a UI option "Auto Attack/Auto Shot" that if turned off means that the hunter will not automatically switch between ranged attack and melee attack difficulty when the range changes.  


On me confirme que ca c'est bien aussi dans le patch note ?
Le coup du FD c'est sympa, pour le pve :p

n°4284814
Hrolf

Transactions (0)
Posté le 13-04-2007 à 10:40:30  profilanswer
 

disq8 a écrit :

Citation :

Chance to break crowd control from damage: The increased chance for a spell to break from taking a critical strike has been removed. Instead, all targets over level 60 have a slightly larger chance to break out of crowd-controlling effects when they take damage.


 
Quelqu un comprend ce que ca change ?


 
les CC ne serotn plus systématiquement viré quand tu prends un critique.
Par contre ils ont beaucoup plus de chance de se briser tout court.
 
Nerf Démo inside et up mage.

n°4284846
Bonhomme

Transactions (0)
Posté le 13-04-2007 à 10:54:02  profilanswer
 

C'est un fake ce patch j'espère ?

n°4284851
zobbitenfe​r

Transactions (0)
Posté le 13-04-2007 à 10:54:45  profilanswer
 

A priori non

n°4284900
disq8

Transactions (0)
Posté le 13-04-2007 à 11:12:52  profilanswer
 

Hrolf a écrit :

les CC ne serotn plus systématiquement viré quand tu prends un critique.
Par contre ils ont beaucoup plus de chance de se briser tout court.
 
Nerf Démo inside et up mage.


 
 
Mouais a voir IG en esperant que ca atténue un peu notre dernier nerf de la nova (mais si ca a autant de chance de casser a la 2.1 avec un coup normal, que ca en avait avant avec un critique, c'est encore un nerf ^^).
Pour le fear demo, ca ne fera pas de mal :o
 
@Bonhomme:  patch note officiel (cf site US)  ;)

Message cité 1 fois
Message édité par disq8 le 13-04-2007 à 11:16:00
n°4284904
jade
On va tous mourir
Transactions (0)
Posté le 13-04-2007 à 11:14:16  profilanswer
 

Citation :

Shaman
    * "Windfury Weapon": Mixing two different ranks of "Windfury Weapon" while dual-wielding will no longer increase the number of "Windfury Weapon" procs.


Le sale nerf, déjà que mettre un cooldown "secret" de 3 secondes sur le WF c'était limite lamer, voilà qu'ils nerf ce qui pouvait contrer leur connerie :(

n°4284907
Grounded
Man with burning hair
Transactions (0)
Posté le 13-04-2007 à 11:15:30  profilanswer
 

jade a écrit :

Citation :

Shaman
    * "Windfury Weapon": Mixing two different ranks of "Windfury Weapon" while dual-wielding will no longer increase the number of "Windfury Weapon" procs.


Le sale nerf, déjà que mettre un cooldown "secret" de 3 secondes sur le WF c'était limite lamer, voilà qu'ils nerf ce qui pouvait contrer leur connerie :(

 

Ça m'énerve les chamans qui whinent tout le temps :/
Dans notre gu on a un chaman amélio qui dps plus que certains mage, sur certains events [:spamafote]

Message cité 2 fois
Message édité par Grounded le 13-04-2007 à 11:15:38

---------------
Profil strava
n°4284925
jade
On va tous mourir
Transactions (0)
Posté le 13-04-2007 à 11:22:21  profilanswer
 

Grounded a écrit :

Ça m'énerve les chamans qui whinent tout le temps :/
Dans notre gu on a un chaman amélio qui dps plus que certains mage, sur certains events [:spamafote]


Justement, faut donner un sort de réduc d'aggro aux shamans alors !  :ange:  
Et un shaman ne whine pas, il critique les choix de blizzard sur sa classe et demande des changements [:aloy]

n°4284929
Grounded
Man with burning hair
Transactions (0)
Posté le 13-04-2007 à 11:23:10  profilanswer
 

jade a écrit :

Justement, faut donner un sort de réduc d'aggro aux shamans alors !  :ange:  
Et un shaman ne whine pas, il critique les choix de blizzard sur sa classe et demande des changements [:aloy]


 
Bon j'arrête, je suis incapable de faire partir un troll ce matin :o


---------------
Profil strava
n°4284953
Bonhomme

Transactions (0)
Posté le 13-04-2007 à 11:28:43  profilanswer
 

disq8 a écrit :

Mouais a voir IG en esperant que ca atténue un peu notre dernier nerf de la nova (mais si ca a autant de chance de casser a la 2.1 avec un coup normal, que ca en avait avant avec un critique, c'est encore un nerf ^^).
Pour le fear demo, ca ne fera pas de mal :o
 
@Bonhomme:  patch note officiel (cf site US)  ;)


 
Merci il ne me reste plus qu'à changer de classe là sérieusement ...

n°4284978
jade
On va tous mourir
Transactions (0)
Posté le 13-04-2007 à 11:34:31  profilanswer
 

Grounded a écrit :

Bon j'arrête, je suis incapable de faire partir un troll ce matin :o


C'est juste que je me méfiais et j'ai failli plonger quand même.  
Sinon j'ai vu que beaucoup demandait un nerf de CoS (sur le CD surtout), hormis le fait qu'un rogue un minimum skilled peut tuer n'importe quelle classe, je pense que l'impossibilité totale pour un caster de tuer un rogue c'est un peu abusé... up du CD à 2 minutes serait pas mal. Après tout, un mage c'est "que" toutes les 3 minutes qu'il peut pom+pyro.

n°4284993
pak2kro

Transactions (0)
Posté le 13-04-2007 à 11:37:44  profilanswer
 

jade a écrit :

C'est juste que je me méfiais et j'ai failli plonger quand même.  
Sinon j'ai vu que beaucoup demandait un nerf de CoS (sur le CD surtout), hormis le fait qu'un rogue un minimum skilled peut tuer n'importe quelle classe, je pense que l'impossibilité totale pour un caster de tuer un rogue c'est un peu abusé... up du CD à 2 minutes serait pas mal. Après tout, un mage c'est "que" toutes les 3 minutes qu'il peut pom+pyro.


Ouep la cloak mérite un nerf, j'aurais bien vu un truc du genre ca coûte pas mal d'énergie afin de ne pas pouvoir l'utiliser à volonté et ne pas lacher 3 bs pendant les 5s de godmode

n°4284998
g4w3ll
Droit de l'hommiste bobo naïf.
Transactions (0)
Posté le 13-04-2007 à 11:38:42  profilanswer
 

pak2kro a écrit :

Ouep la cloak mérite un nerf, j'aurais bien vu un truc du genre ca coûte pas mal d'énergie afin de ne pas pouvoir l'utiliser à volonté et ne pas lacher 3 bs pendant les 5s de godmode


 :jap:

n°4285003
fritzoune
PSN: F_r_i_t_z_007
Transactions (0)
Posté le 13-04-2007 à 11:40:31  profilanswer
 

Elle n'a pas été nerfée la cape du rogue non ? me semble pas l'avoir vu..
 
sinon pour les chamy, je suis justement en train de monter un spé amléio, en attendant que mon mage parte à la casse :(
Une autre altérnative rester 1er au dps meter !


---------------
Protégez la Nature ! Message écrit sur des électrons recylcés !
n°4285008
papours

Transactions (0)
Posté le 13-04-2007 à 11:42:23  profilanswer
 

Citation :


* "Illumination": This talent now only gives 50% of the mana cost of the critical heal.


 
Ah bon ok, l'âge d'or du paladin healer se ternit un  poil là.

n°4285014
Bonhomme

Transactions (0)
Posté le 13-04-2007 à 11:43:49  profilanswer
 

papours a écrit :

Citation :


* "Illumination": This talent now only gives 50% of the mana cost of the critical heal.


 
Ah bon ok, l'âge d'or du paladin healer se ternit un  poil là.


 
ouaip le truc qu'on avait dans nos talents depuis belle lurette et qui était bien pratique. Ca va encore nous coûter cher en potions tout ça.  :cry:

n°4285022
patafix

Transactions (0)
Posté le 13-04-2007 à 11:46:34  profilanswer
 

papours a écrit :

Citation :


* "Illumination": This talent now only gives 50% of the mana cost of the critical heal.


 
Ah bon ok, l'âge d'or du paladin healer se ternit un  poil là.


 
 
Ils vont juste devoir apprendre à gérer leur mana, comme le priest  :ange:  .

n°4285033
pak2kro

Transactions (0)
Posté le 13-04-2007 à 11:49:54  profilanswer
 

Citation :

* Chance to break crowd control from damage: The increased chance for a spell to break from taking a critical strike has been removed.


En gros ils virent le précedent nerf de la nova et les fears/roots tiendront mieux ?
 
D'ailleurs le mage se mange du bon nerf ce patch ci :o

n°4285037
sebounet

Transactions (0)
Posté le 13-04-2007 à 11:50:29  profilanswer
 
n°4285061
papours

Transactions (0)
Posté le 13-04-2007 à 11:56:26  profilanswer
 

patafix a écrit :

Ils vont juste devoir apprendre à gérer leur mana, comme le priest  :ange:  .


Ah mais on le gere déjà. C est juste que c est bcp plus dur sans ce talent car au contraire du pretre le paladin a tres peu d esprit sur son stuff donc une regen en cast et hors cast à faire pouffer de rire le 1er pretre en t0 venu.
 
Regardez l'effet d'une innerv sur un paladin c est ridicule.
 
En gros c'est ce talent associé à un bon score de critique aux sacré qui rend le paladin endurant au heal et compétitif avec un pretre. 50% c'est pas la mort mais on va retourner au second plan du heal en raid car + rapidement oom (je crois que le paladin a les sorts de soin les plus chers du jeu en mana, à confirmer).
 
Vu qu'on est vendredi on va me rétorquer que c'est là qu'est la place de notre classe hybride et que c'est bien fait... Mais j'aurais préféré un petit up du pretre soin à la place.

n°4285062
Fifou63

Transactions (0)
Posté le 13-04-2007 à 11:57:02  profilanswer
 

Je trouve débile cette manie "d'équilibrer les classes" que fait blibli...
Quand je vois que par exemple, le chamy amélio fait autant, sinon plus de dégâts que le mage, c'est illogique.
Mage est une classe de pu dps : il ne fait que ça et rien d'autre, il ne heal, ne tank pas, etc...
Chamy : c'est un hybride, il peut changer de spé quand ça le chante, au pire changer de stuff et donc dps et healer comme il souhaite.
C'est pareil pour le druide, le palouf, ...
Alors oui je suis d'accord pour que les hybrides puissent faire un peu de tout, c'est leur rôle et ils sont irremplaçables. Mais de là à voir des situations inédites où le mage (ou le voleur) est totalement largué en dps. Ou encore le prêtre spé heal largué par le palouf, c'est ... comment dire... débile quoi :pfff:


---------------
Mirkichä, mage Mort-vivant - Vol'Jin.
n°4285076
zobbitenfe​r

Transactions (0)
Posté le 13-04-2007 à 12:00:16  profilanswer
 

Fifou63 a écrit :

Je trouve débile cette manie "d'équilibrer les classes" que fait blibli...
Quand je vois que par exemple, le chamy amélio fait autant, sinon plus de dégâts que le mage, c'est illogique.
Mage est une classe de pu dps : il ne fait que ça et rien d'autre, il ne heal, ne tank pas, etc...
Chamy : c'est un hybride, il peut changer de spé quand ça le chante, au pire changer de stuff et donc dps et healer comme il souhaite.
C'est pareil pour le druide, le palouf, ...
Alors oui je suis d'accord pour que les hybrides puissent faire un peu de tout, c'est leur rôle et ils sont irremplaçables. Mais de là à voir des situations inédites où le mage (ou le voleur) est totalement largué en dps. Ou encore le prêtre spé heal largué par le palouf, c'est ... comment dire... débile quoi :pfff:


Que dire alors du chasseur, hein, parce que niveau DPS, on est plus que largué :p

n°4285085
coolboarde​r
Allons-y !
Transactions (0)
Posté le 13-04-2007 à 12:02:34  profilanswer
 

Bouh, ils ont rendu les pièges chasseurs encore moins longs :'(
 
Bon, ça fait que deux secondes au lieu de 6 supplémentaires, mais quand même...

n°4285094
Kobbe
Nouveau Nantais !!!
Transactions (0)
Posté le 13-04-2007 à 12:04:46  profilanswer
 

Grounded a écrit :

Ça m'énerve les chamans qui whinent tout le temps :/
Dans notre gu on a un chaman amélio qui dps meurt plus que certains mage pcq'il reprend tout le temps l'aggro, sur certains events [:spamafote]


 
 [:boidleau]  
 
Eka si tu passes par là  :love:


---------------
GT : Kobbinou / BT : Kobbe#2376
n°4285098
rengzehn

Transactions (0)
Posté le 13-04-2007 à 12:06:15  profilanswer
 

zobbitenfer a écrit :

Que dire alors du chasseur, hein, parce que niveau DPS, on est plus que largué :p


 
vous n'etes pas une classe dps only comme la mage et comme l'explique fifou, vous avez plein de petits à coté très appréciable en groupe. toute façon tout le monde peut pas etre premier au kkmeter. vous avez quand meme l'avantage énorme de pouvoir faire du pvp et du pve avec un seul template... on va pas lister tous les godmods du hunt ^^

n°4285099
Grounded
Man with burning hair
Transactions (0)
Posté le 13-04-2007 à 12:06:36  profilanswer
 

Fifou63 a écrit :

Alors oui je suis d'accord pour que les hybrides puissent faire un peu de tout, c'est leur rôle et ils sont irremplaçables


 
Ben si, c'est ça le problème des classes hybrides, on était trop remplaçable avant. On faisait tout, mais moins bien, et du coup, plutot qu'un druide spé heal, autant prendre un pretre [:spamafote]. Plutôt qu'un palouf spé vindicte autant prendre un rogue [:spamafote] Plutôt qu'un chaman etc etc....
 
Maintenant on a des spé qui rivalisent un peu avec les classes non hybride pour qu'on puisse se faire plaisir en PVE. Mais du coup notre polyvalence nous rend imbah en pvp. Car toute classe hybride pouvant se heal, ça devient vite abusé de faire les mêmes dégâts qu'une classe DPS :/


---------------
Profil strava
n°4285101
Grounded
Man with burning hair
Transactions (0)
Posté le 13-04-2007 à 12:06:58  profilanswer
 

Kobbe a écrit :

[:boidleau]  
 
Eka si tu passes par là  :love:


 
 
Je cherchais juste à troller hein :o


---------------
Profil strava
n°4285120
patafix

Transactions (0)
Posté le 13-04-2007 à 12:13:17  profilanswer
 

Biensur j'étais partisant pour un UP des pretres Heal et non un nerf du pala heal pour mettre tout le monde à niveau.
 
C'est sur ca fait 2 ans que les paladins "jouent" sur se talent avec un stuff adapté +crit, pour etre compétitif. Je trouve ca débille de le nerf aujourd'hui.
 
Il suffisai juste que blizzard se creuse un peut le cerveau pour justifier le pretre heal en raid mais bon ils préf;erent niveler par le bas ...

n°4285121
jade
On va tous mourir
Transactions (0)
Posté le 13-04-2007 à 12:13:21  profilanswer
 

papours a écrit :

Citation :


* "Illumination": This talent now only gives 50% of the mana cost of the critical heal.


 
Ah bon ok, l'âge d'or du paladin healer se ternit un  poil là.


 
Normal, la Horde a récupéré les paladins, il fallait bien le nerf... C'était hors de question quand il n'était que dans l'alliance easy pve.

n°4285122
Grounded
Man with burning hair
Transactions (0)
Posté le 13-04-2007 à 12:14:28  profilanswer
 

j'avoue que le prêtre heal est complètement à la ramasse, ça fait peine... Lui qui était si puissant à la sortie du jeu :'(


---------------
Profil strava
n°4285124
Bonhomme

Transactions (0)
Posté le 13-04-2007 à 12:14:33  profilanswer
 

jade a écrit :

Normal, la Horde a récupéré les paladins, il fallait bien le nerf... C'était hors de question quand il n'était que dans l'alliance easy pve.


 
Trop gros le troll là

mood
Publicité
Posté le   profilanswer
 

 Page :   1  2  3  4  5  ..  3205  3206  3207  ..  10181  10182  10183  10184  10185  10186

Aller à :
Ajouter une réponse
 

Sujets relatifs
[MMORPG] DarkedenWorld of warcraft
a quand mon mmorpg ULTIME ?world of warcraft (besoin d'aide)
VDS]King of Fighters94 sur NEO GEO CDWarcraft FT cle-cd deja utilise
Un MMORPG : gratuit ou pas cher, français, jouable en 56K ???clan hfr recrute pour warcraft 3
Plus de sujets relatifs à : [ TU ] World of Warcraft Midnight : Pré-patch le 21 Janvier


Copyright © 1997-2025 Groupe LDLC (Signaler un contenu illicite / Données personnelles)