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Midnight ou pas Midnight ?
Ce sondage expirera le 31-01-2026 à 23:59




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[ TU ] World of Warcraft Midnight : Pré-patch le 21 Janvier

n°2937673
krabuk
No guts, no glory
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Posté le 06-09-2005 à 11:16:07  profilanswer
 

Reprise du message précédent :
 
 
T'attends que la patrouille parte, depuis les escalier tu montes sur le rebords, tu te laisse tomber contre le mur, tu longes et t'es à la bibli, sans popo ni aggro ni fufu :)

mood
Publicité
Posté le 06-09-2005 à 11:16:07  profilanswer
 

n°2937677
Gilbert Go​sseyn
Dr Liara T'Soni
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Posté le 06-09-2005 à 11:18:09  profilanswer
 


Intéressant ça. Et il se loot ou ce rêve d'émeraude ?


Message édité par Gilbert Gosseyn le 06-09-2005 à 11:18:32

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Tant que la couleur de la peau sera plus importante que celle des yeux, nous ne connaitrons pas la paix. ● L'écriture, c'est la mémoire du futur. ● Mods FO4
n°2937678
Gilbert Go​sseyn
Dr Liara T'Soni
Transactions (0)
Posté le 06-09-2005 à 11:19:04  profilanswer
 

krabuk a écrit :

T'attends que la patrouille parte, depuis les escalier tu montes sur le rebords, tu te laisse tomber contre le mur, tu longes et t'es à la bibli, sans popo ni aggro ni fufu :)


+1. Je le fais come ça (avec ma mage pour le moment) et ça passe tout seul.


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Tant que la couleur de la peau sera plus importante que celle des yeux, nous ne connaitrons pas la paix. ● L'écriture, c'est la mémoire du futur. ● Mods FO4
n°2937695
ixo

Transactions (3)
Posté le 06-09-2005 à 11:25:32  profilanswer
 
n°2937702
Sartene

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Posté le 06-09-2005 à 11:26:47  profilanswer
 

tilk le sholva a écrit :

On a descendu magmadar avec facilité pas plus de 3 morts je croit qui furent rez en plein combat grace a un palouf hors combat


 
En même Magmadar avec des prêtres nains, c'est, comment dire... plus qu'easy ?

n°2937715
tilk le sh​olva
Le Ski c Bieng
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Posté le 06-09-2005 à 11:32:12  profilanswer
 

on avait un seul pretre nain qui s'ocupait du MT
 
par contre on s'est fait derouillé par gehenas (les adds on les geres mais au moment d'arriver sur gehe on a bcp de heal en moins pourtant le placement est bon
 
je pense que l'addon decursive sera utile pour ce soir le lead l'a demandé


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Kasyx NightElf Chez les Nøva, Voleur sur Garona
n°2937720
belgarion
Emporté par le Nexus
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Posté le 06-09-2005 à 11:34:11  profilanswer
 

painkiller a écrit :

non tu as les 8. Les bracelets et la ceinture sont des liés quand équipés soit dropables sur des mobs aux pifs. Les bottes sur Maleki, un boss de statholme.
 
A propos de MC, nous avons entamé une alliance qui s'est mal passée avec une guilde qui apportait les 3/4 du raid tout en fournissant de notre côté 50% du heal. Juste le temps de tomber Luci et Magmadar et pouf /leave. D'ailleurs cette guilde s'est dissoute 1 semaine après, le GM n'ayant pas réalisé son rêve, réunir uniquement 40 personnes au sein de son clan pas une de plus (lol ?)
 
Là nous avons trouvé une alliance avec deux autres guildes de notre envergure alors nous verrons si cela se passe bien. Pour le moment c'est bien parti.
 
Je voulais savoir si vous aussi vous avez connu des déboires de la sorte.


oui :D

n°2937721
Gilbert Go​sseyn
Dr Liara T'Soni
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Posté le 06-09-2005 à 11:34:58  profilanswer
 


Tu peux copy/paste ici ? tout ce qui traite de WoW (ou presque) est bloqué au boulot ...


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Tant que la couleur de la peau sera plus importante que celle des yeux, nous ne connaitrons pas la paix. ● L'écriture, c'est la mémoire du futur. ● Mods FO4
n°2937723
Gugus2000
Profil : Rien
Transactions (1)
Posté le 06-09-2005 à 11:35:46  profilanswer
 

Gilbert Gosseyn a écrit :

Tu peux copy/paste ici ? tout ce qui traite de WoW (ou presque) est bloqué au boulot ...


 
+1


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Je décline toute responsabilité potentielle pour le contenu de mes propos et contenu multimedia (images, videos et sons) + miroir magic.
n°2937730
pak2kro

Transactions (0)
Posté le 06-09-2005 à 11:38:14  profilanswer
 

c'est un fake :p

mood
Publicité
Posté le 06-09-2005 à 11:38:14  profilanswer
 

n°2937735
ixo

Transactions (3)
Posté le 06-09-2005 à 11:41:47  profilanswer
 

Fake ou pas, le voici:
 
World of Warcraft Client Patch 1.8.0 (2005-??-??)  
 
--Azshara Crater  
 
A blood war rages between the Quel’dorei Exiles and the Sunstrider Legion as they battle to the death to claim sources of ancient magic buried beneath the vast Azshara Crater. Destroy all opposing strongholds with mighty siege weapons to declare victory in this epic 40v40 battleground!  
 
--Grubstone Cookoff  
 
Simmer Grubstone sponsors this savory contest held in the town of Everlook in Winterspring. At the start of each week, participants will be given a series of increasingly difficult recipes to cook and brew. The best chefs in Azeroth will receive a lifetime supply of malt, an official Grubstone mug, and more fabulous prizes!  
 
--Goblin Gizmo Gauntlet  
 
Assemble robots to do battle via remote control against other players for engineering glory in this explosive event in Gadgetzan. Sign up for daily tournaments to win new parts to upgrade your invention! No engineering experience necessary.  
 
--General  
 
New Auction Houses in Stormwind, Darnassus, Thunderbluff, Undercity, Booty Bay, and Everlook are open and ready for business! Ask the guards in each city for directions. Auction Houses are now shared within a faction – Alliance, Horde, or the Steamwheedle Cartel. Extra heavy security in the form of Goblin Bouncers has been added to Auction Houses in goblin towns to put a stop to any… bidding wars.  
A debuff prioritization system has been put into effect. Certain debuffs will now have priority (e.g. they cannot be overridden) over weaker or triggered debuffs when the number of debuffs on a mob reaches the maximum limit of 16.  
Quickness (Night Elf Racial) – Now increases agility by 5%.  
Escape Artist (Gnome Racial) – Casting time reduced to 0.5 seconds. Now has a 2 minute cooldown.  
System performance when enabling the full screen glow effect improved.  
Buff/debuff tooltips will now be correctly updated from talents.  
Tauren can now ride wolves if they learn the wolfriding ability.  
Attempting to cast a spell on a friendly target below the minimum level of the spell will now automatically cast the highest eligible rank.  
You can no longer communicate with the other faction through mind control.  
The effects of +healing and +spell damage items will now be shown in the tooltips of spells they affect.  
Class buffs such as Arcane Intellect and Mark of the Wild are no longer dispellable.  
Hearthstones can no longer be used while invulnerable.  
Critters can no long resist spells.  
Pets that enter combat will no longer flag their master for combat.  
Talents that provide mana regeneration while casting will no longer fail to function after being logged in for a period of time.  
Shapeshifting will no longer cancel a daze effect.  
Spells that are cast on a target but have no effect due to the target’s death will no longer be reported in the combat log.  
Warlock/Hunter pets can no longer break out of fear.  
Fixed a bug that caused players to sometimes slide when walking.  
Buffs that provide a bonus to resistance now stack with other resistance buffs.  
Enemy spells cast before you die will no longer hit you when you are a ghost.  
Players will no longer be randomly flagged for combat when not participating in combat.  
Fixed a bug where creatures were sometimes able to parry attacks from behind.  
It is no longer possible to break disarm by immediately switching your weapon.  
 
--Macintosh  
 
Fixed lag resulting from certain UI mods.  
 
--PvP  
 
Honor System  
You will now receive some honor for restoring health to allies during PvP combat.  
Dishonorable Kills will now apply only to the players responsible, rather than to their entire party or raid.  
There is now an option that shows estimated honor points over enemy corpses after an Honorable Kill.  
Battlegrounds  
You can now exit a battleground from an option on the scoreboard at all times.  
Siege weapon combat has been introduced to the Alterac Valley battleground.  
Civilians can no longer fight.  
NPCs in battlegrounds can no longer be mind controlled.  
Feign Death will no longer make the flag graphic disappear for other players in Warsong Gulch.  
Fixed several terrain exploits in Warsong Gulch.  
You can no longer interact with tower banners and flags through walls in Alterac Valley.  
Commander buffs are no longer removed when shapeshifting.  
Fixed an exploit where Mind control and Fear could be used to send opposing players out of a battleground instance.  
Fixed a bug that caused players who died in Frostmane hold in Alterac Valley to be ported to their faction’s entrance.  
You can now enter the queues of multiple battlegrounds simultaneously. Once you become eligible and choose to enter a battleground, you will automatically leave the other battleground queues.  
You can now see the number of players from the other faction in a battleground queue.  
All players can now chat in the WorldDefense channel.  
All debuffs resulting from a duel are now removed immediately after the duel ends.  
Fixed an exploit that allowed players to reach Thrall in Orgrimmar without guard interference.  
 
--Druids  
 
Due to significant talent changes, Druids will have all talent points refunded and can be respent.  
Your base damage in Bear and Cat Form is now determined by the DPS value of your equipped weapon (Note: your attack speed remains static at 1.0 in Cat Form and 2.5 in Bear Form). This change has been deemed necessary to provide Druids with a larger number of viable weapon choices at all levels, and a more straightforward method of improving feral damage beyond the maximum level cap. We believe that the increased damage of Druids in Cat Form (from wielding high DPS weapons) is acceptable, given the form’s damage dealing role. In our testing, however, we felt that Bear Form was dealing too much damage with certain weapons when taking into account its high damage mitigation and survivability. After considering a variety of solutions, we have decided to implement a flat 10% reduction to Bear Form’s base damage – which keeps the form in line with overall game balance, while resulting in greater damage potential.  
You can no longer switch weapons during combat in shapeshift form.  
Cat Form – Ability no longer purchased from a trainer. There is now a quest to obtain Cat Form.  
Travel Form – New icon. Graphic also been replaced to look fiercer and have markings similar to other Druid forms.  
Druids have learned to dance while shapeshifted.  
There is now an animation for skinning and herb gathering in Bear and Cat Form.  
Female Druids in Bear Form no longer sound like males.  
Demoralizing Roar – Tooltip updated to display area of effect (in yards).  
Entangling Roots – Now interrupts spellcasting.  
Feral Charge – This ability will now port you even if the target is immune to the effect.  
Ferocious Bite – Fixed a bug where combo points were lost on miss/dodge/parry/block.  
Maul/Swipe – Tooltips updated to indicate the additional threat caused by these abilities. There have been no changes made to the amount of threat caused.  
Moonfire – Now causes Nature damage instead of Arcane damage; initial damage decreased and damage over time increased.  
Starfire – Now causes Nature damage instead of Arcane damage.  
Nature’s Grasp – Special attacks (e.g. Heroic Strike, Eviscerate, etc…) will now allow the spell to root the target.  
Improved Moonfire – Design changed. Now increases the damage over time of your Moonfire spell by 20/40/60/80/100%.  
Swiftshifting – Design changed. When leaving a shapeshift form, your next spell has its casting time reduced by 0.5/1/1.5 sec.  
Omen of Clarity – Can now proc in shapeshift form. Is now a prerequisite for the Inner Balance talent.  
New Talent (Balance): Improved Faerie Fire – Tier 3 talent; Faerie Fire has a 50/100% chance to reduce your target’s Nature resistance for the duration.  
Improved Thorns – Design changed. Now increases the damage done by your Thorns spell by 50/100/150%.  
Moonfury – Removed and replaced by the new talent Nature’s Fury.  
New Talent (Balance): Nature’s Fury – Increases your spell damage and critical strike chance by 1/2/3%.  
Nature’s Grace – Design changed. Nature’s Grace is now a passive ability that causes all nearby party members to be healed for 10% of any spell damage the Druid deals. Is now a tier 4 talent.  
Weapon Balance – Removed and replaced by the new talent Inner Balance.  
New Talent (Balance): Inner Balance – Increases your maximum mana by 2/4/6/8/10%.  
Veangence – No longer requires the Nature’s Grace talent. It now requires the Nature’s Fury talent.  
Hurricane – Replaced in position by the new talent Dreamstate. Is now a targetable spell and a tier 5 talent.  
New Talent (Balance): Dreamstate – Enter a Dreamstate, increasing your Nature damage by 15%, and increasing your mana regeneration while in shapeshift form by 100%. However, you may not cast healing spells while in this state.  
Improved Demoralizing Roar – Removed and replaced in position by Primal Instinct.  
Improved Prowl – In addition to reducing the chance of detection, this talent will now increase your speed while prowling by 3/6/9/12/15%.  
Blood Frenzy – Is now a 3 point talent that gives your critical strikes from Cat Form abilities that add combo points a 50/75/100% chance to add an additional combo point.  
Primal Fury – Is now a 2 point talent that gives you a 50/100% chance to gain an additional 5 rage anytime you get a critical strike while in Bear and Dire Bear Form.  
Improved Shred – Talent removed.  
Predatory Strikes – Design changed. Predatory Strikes is now a tier 6 talent that gives your Cat Form finishing moves a 50/100% chance to interrupt spellcasting and silence the target for one second per combo point.  
Faerie Fire (Cat) – Talent removed.  
Faerie Fire (Bear) – Talent removed.  
New Talent (Feral Combat): Intimidation – Tier 5 talent; increases your threat while in Bear Form by 15/30%.  
New Talent (Feral Combat): Feral Endurance – Tier 4 talent; increases your total health while in Bear, Dire Bear, or Cat Form by 2/4/6/8/10%.  
Thick Hide – Design changed. Thick Hide now increases your armor value from items in Bear Form by 2/4/6/8/10%. Is now a tier 2 talent.  
Feline Swiftness – This talent no longer increases your movement speed while prowled.  
New Talent (Feral Combat): Alertness – Tier 5 talent; increases your defense skill by 4/7/10 in Bear Form and your chance to hit by 1/2/3% in Cat Form.  
Strength of the Wild – Design changed. Strength of the Wild now increases the strength and agility of all nearby party members by 15% while the Druid is in Bear, Dire Bear, or Cat Form. No longer requires the Predatory Strikes talent. It now requires the Feral Endurance talent.  
Improved Ravage – Removed and replaced by the new talent Fury of the Wild.  
New Talent (Feral Combat): Fury of the Wild – Your next special attack has a 15/30/45% increased critical strike chance when entering Cat Form. In addition, you have a 20/30/40% chance to gain an extra rage point when damage is taken or dealt in Bear Form.  
Improved Pounce – Removed and replaced by the new talent Primal Resilience.  
New Talent (Feral Combat): Primal Resilience – Causes Frenzied Regeneration to covert each point of rage into an additional 0.2/0.3% of your total health and reduces the cooldown by 30/60 sec.  
Primal Instinct – Is now a 5 point talent. The mana cost reduction of shapeshifting has not been changed. Replaced in position by the new talent Shapeshifting Mastery.  
New Talent (Feral Combat): Shapeshifting Mastery – Grants the Druid the ability to shapeshift directly from one form to another at the cost of 25 rage from Bear Form, 50 energy from Cat Form, and the full mana cost of the Druid’s next shapeshift form from Travel and Aquatic Form. When shapeshifting from Bear to Cat Form, each additional 25 rage present adds 1 combo point if a target is selected.  
Combat Endurance – Is now a 1 point talent that allows 25% of the Druid’s health regeneration to work in combat.  
Improved Tranquility – Removed and replaced by the new talent Improved Rebirth.  
New Talent (Restoration): Improved Rebirth – Reduces the cooldown of your Rebirth spell by 5/10 min.  
 
--Hunter  
 
Specialized abilities have been added for the following pet types that did not receive them in the previous content patch:  
Bears can learn the Roar ability, which lowers the attack power of all nearby enemies by a flat amount.  
Turtles and Crabs can learn the Tough Shell ability, which gives them a chance to increase their armor value when hit.  
Spiders can learn the Web ability, which immobilizes nearby enemies.  
Distracting Shot – New icon.  
New Pet Ability: Free Master – Causes your pet to free you from any snare or frost-based movement impairing effect.  
Mend Pet – Range increased to 30 yards.  
Pet happiness will be restored correctly to the full amount when resurrecting in a battleground.  
 
--Mage  
 
Arcane Missiles – Fixed a bug where occasionally no missiles would appear and no damage would be dealt.  
Blink – Now reports the correct error message when attempted while sapped.  
Blink – Fixed a bug where the spell incorrectly or failed to teleport the player.  
 
--Paladin  
 
Judgement of Fury – Design changed. Now forces the target to attack you.  
Blessing of Salvation – Design changed. Now causes a friendly target to generate no additional threat for 10 seconds.  
Consecration – Fixed a bug where the spell sometimes did nothing if cast in rapid succession.  
Sanctity Aura – Design changed. Now increases healing done by 10% for party members within 30 yards.  
Holy Shock – Cooldown reduced to 6 seconds.  
Improved Blessing of Salvation – Design changed. Now increases the duration of your Blessing of Salvation by 2/4 sec.  
 
--Rogues  
 
Poisons will remain intact after you teleport, enter/exit an instance, or travel between continents.  
Eviscerate (Rank 8) – Damage increased.  
 
--Shaman  
 
Totems are no longer immune to area of effect damage.  
Shamans will no longer lose weapon skills after respeccing talents.  
The tornado graphic from the Windfury Attack will now play consistently.  
Combat Endurance – Now allows 25% of health regeneration to work while in combat.  
 
--Warlocks  
 
Improved Drain Mana – This talent can no longer have a critical effect.  
Howl of Terror – This spell is now instant cast.  
Improved Drain Soul – You will now receive the talent buff as long as Drain Soul is channeled when your target dies.  
Shadow Mastery – Fixed a bug where the talent was not providing a bonus to Curse of Doom.  
 
--Warriors  
 
You will now retain up to 15 rage points when changing stances.  
Tactical Mastery – This talent now increases the amount of rage retained when switching stances by 2/4/6/8/10.  
Improved Shield Block – Fixed a bug where this talent was not providing additional block.  
Whirlwind – Cooldown reduced to 4 seconds.  
Death Wish – Fixed a bug where the skill sometimes did not break fear while used under the fear effect.  
Bloodthirst – Tooltip updated.  
Charge/Intercept – These abilities will now port you even if the target is immune to the effect.  
 
--Items  
 
Sets  
Equipping more than five pieces of the Felheart set will now correctly give the Warlock’s pet the Demonic Ally buff.  
The Cenarion Raiment set bonus that decreased the cooldown of Tranquility has been removed; a new set bonus has been added in its place that causes the Druid to automatically cast Rejuvenation (Rank 10) for free after casting Healing Touch.  
The Lightforge Armor set has received a texture update.  
The Rogue PvP reward sets have had their Strength removed and Agility increased.  
The Judgement Armor set bonus that increases the radius of the Paladin’s Auras is now working correctly.  
You can no longer lower your stats by equipping and un-equipping set bonus items.  
The Lobotomizer will now proc correctly.  
Tier 2 epic items now have new set bonuses and improved stats. Many of these items also have updated textures.  
Reaching officer rank in the Honor System now grants you access to a new set of superior-quality weapons.  
Judge’s Gavel can no longer be used to force players to drop the flag in Warsong Gulch.  
The Gnomish Death Ray will no longer fail to cast from more than 20 yards away from the target.  
Cruel Barb is now unique.  
Cloak of Warding’s armor has been reduced, but an additional Stamina bonus has been added instead.  
Orb of the Darkmoon now has an additional +9 Intellect bonus.  
Pages from the Green Hills of Stranglethorn novel are now Bind on Pickup.  
The Brushwood Blade item tooltip has been updated to indicate that it is a two-handed sword, not one-handed.  
The Dartol’s Rod of Transformation obtained as a quest reward from the fourth part of Raene’s Cleansing is no longer useable.  
Enchants will now function correctly on weapons that morph into other weapons.  
Fixed a typo in the item tooltip of the Darkmoon Card: Twisting Nether.  
Corrected art and textures for various items.  
 
--Professions  
 
It is now possible to retrain your specialty type for Leatherworking, Blacksmithing, or Engineering for a fee by speaking with a master trainer of your profession.  
Plans for keyrings that hold multiple keys have been added to Blacksmithing.  
Formulae for necklaces, rings, and new trinkets have been added to Enchanting.  
Disenchanting now requires Expert Enchanting for rare items, and Artisan Enchanting for items of epic quality or higher.  
 
--Quest  
 
You can no longer accept the other faction’s quests.  
A Druid Cat Form quest is now available at level 20 from Dendrite Starblaze in Moonglade.  
It is no longer possible to receive a Dishonorable Kill from killing Private Merle after completing the Patrol Schedules quest.  
More Gibbering Ghouls have been added to various Scourge strongholds for the Heroes of Darrowshire quest in Eastern Plaguelands.  
The Deep Ocean, Vast Sea quest in Darkshore has been toned down in difficulty.  
Fixed grammatical errors in The Missing Diplomat quest line.  
 
--Raids & Dungeons  
 
Mobs around Goraluk Anvilcrack in UBRS will now path correctly.  
It is no longer possible to pull Majordomo Executus’ minions without pulling Majordomo himself.  
Fixed a bug where Jammal’an the Prophet would ignore a mind controlled player after the party wiped in Sunken Temple.  
Keys will no longer dissappear when the keyholder dies and releases his or her spirit in Dire Maul.  
The loot tables in Blackwing Lair have been revised slightly.  
 
--User Interface  
 
Meeting stones no longer search for party members. Instead, joining a meeting stone for a dungeon now adds you to a viewable list of players looking for a group. Groups can be formed by contacting players from this list.  
Custom chat channels will now save after logging out.  
There is now a separate tab in the Armor section of the Auction House listings called “Accessories”, which includes trinkets, rings, necklaces, and items held in the off-hand. The Miscellaneous tab has been removed.  
The mouseover UI for Ranged Attack Power will now take into account your total ranged attack power.  
Unique key bindings can now be saved for each class.  
Resolved an issue where certain UI mods caused the honor tab to be aligned incorrectly with text.  
Quest levels now appear in the quest log.  
The ACTIONBAR_UPDATE_COOLDOWN event will no longer cause a lockup when a spell or skill interrupts a school of magic.  
Logging out after joining another zone’s channel will no longer place you in a separate channel that is difficult to leave.  
 
--World Environment  
 
Closed several holes in the world.  
Booty Bay is now flagged as outdoors.  
There is now a warning sign that points to the cave where Vagash dwells in Dun Morogh.  
The guards in Lakeshire have received promotions; they are now level 45.  
If you die near a zone you have not discovered yet, you will no longer be ported to graveyards in that zone. Instead, you will be sent to the nearest known graveyard.  
Fixed a bug where players sometimes appear in the incorrect graveyard after death.  
 

n°2937736
shlag

Transactions (0)
Posté le 06-09-2005 à 11:42:37  profilanswer
 


 
bof c'est pas officiel pour changer :/ par contre y'a quelques bonnes idées  :love:

n°2937740
snake-bis
Life's short, Behave
Transactions (0)
Posté le 06-09-2005 à 11:45:30  profilanswer
 

c'est un fake c'est obligé :D


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Des fois il vaut mieux ne rien dire et passer pour un con que de l'ouvrir et ne laisser aucun doute à ce sujet. FeedBack
n°2937742
bothary
pas barbare, tasmanien !!
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Posté le 06-09-2005 à 11:46:00  profilanswer
 

pak2kro a écrit :

c'est un fake :p


 
mais bien fait  :o  
 
 

If you die near a zone you have not discovered yet, you will no longer be ported to graveyards in that zone. Instead, you will be sent to the nearest known graveyard.

 
 
[:rofl]
 
ca me rappelle une expédition dans les maleterres de l'est : avec cette modif le cimetiere connu le + proche aurait été celui de la barricade : 3 heure pour récup mon cadavre  [:sharpknife]


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...Tuco Benedictio Pacifico Juan Maria Ramirez "dit LE PORC"...
n°2937751
The Grosmi​net
...
Transactions (0)
Posté le 06-09-2005 à 11:51:10  profilanswer
 

Citation :

You will now receive some honor for restoring health to allies during PvP combat.


 
 :love:  :love:  :love:

n°2937753
snake-bis
Life's short, Behave
Transactions (0)
Posté le 06-09-2005 à 11:52:51  profilanswer
 

The Grosminet a écrit :

Citation :

You will now receive some honor for restoring health to allies during PvP combat.


 
 :love:  :love:  :love:


logique surtout :D


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Des fois il vaut mieux ne rien dire et passer pour un con que de l'ouvrir et ne laisser aucun doute à ce sujet. FeedBack
n°2937764
Boulou
Wingfoil
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Posté le 06-09-2005 à 11:59:16  profilanswer
 

Gilbert Gosseyn a écrit :

Tu peux copy/paste ici ? tout ce qui traite de WoW (ou presque) est bloqué au boulot ...


 
http://12.129.217.203/thread.aspx? [...] post399730
 
:D
 

n°2937769
Gilbert Go​sseyn
Dr Liara T'Soni
Transactions (0)
Posté le 06-09-2005 à 12:01:40  profilanswer
 

J'aimerai bien surtout qu'ils corrigent le manque d'xp généré par le fait de faire que du heal en instance/groupe/raid pour les prêtres. Car en gros pour le moment, tu ne gagne que 1/2 de l'xp des autres classes combattantes (genre ils ggagnent 100px par mob et toi en ne faisant que les heal tu ne gagne que 50px pour le même mob).


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Tant que la couleur de la peau sera plus importante que celle des yeux, nous ne connaitrons pas la paix. ● L'écriture, c'est la mémoire du futur. ● Mods FO4
n°2937778
The Grosmi​net
...
Transactions (0)
Posté le 06-09-2005 à 12:05:12  profilanswer
 

Gilbert Gosseyn a écrit :

J'aimerai bien surtout qu'ils corrigent le manque d'xp généré par le fait de faire que du heal en instance/groupe/raid pour les prêtres. Car en gros pour le moment, tu ne gagne que 1/2 de l'xp des autres classes combattantes (genre ils ggagnent 100px par mob et toi en ne faisant que les heal tu ne gagne que 50px pour le même mob).


Tu es sur ??? parce qu’a bas level c’est pas le cas en tout cas… je joue souvent en groupe et je gagne plus d’xp que les autres (étant plus haut level)

n°2937780
ixo

Transactions (3)
Posté le 06-09-2005 à 12:05:18  profilanswer
 

--Druids  
 
New Talent (Balance): Dreamstate – Enter a Dreamstate, increasing your Nature damage by 15%, and increasing your mana regeneration while in shapeshift form by 100%. However, you may not cast healing spells while in this state.  
 :love:  
 
New Talent (Feral Combat): Fury of the Wild – Your next special attack has a 15/30/45% increased critical strike chance when entering Cat Form. In addition, you have a 20/30/40% chance to gain an extra rage point when damage is taken or dealt in Bear Form.  
C'est tout bon pour Ravage, ca :love:  
 
New Talent (Restoration): Improved Rebirth – Reduces the cooldown of your Rebirth spell by 5/10 min.  
Enfin :love:  
 
[/quotemsg]


Message édité par ixo le 06-09-2005 à 12:06:03
n°2937782
PunkRod
Digital Mohawk
Transactions (0)
Posté le 06-09-2005 à 12:05:44  profilanswer
 

Tetedeiench a écrit :

Mouaiffe. Méfie toi du pickup à cause du DKP bidon que l'on connait tous.


 :sleep:  
 

pak2kro a écrit :

c'est un fake :p


Après l'avoir minutieusement lue, j'en doute :o
Mais effectivement, rien d'officiel encore :)
 
edit : Blizzard Patch 1.8 Notes - the story
http://www.pvprp.com/forums/viewtopic.php?p=9737#9737


Message édité par PunkRod le 06-09-2005 à 12:10:41
n°2937785
Gilbert Go​sseyn
Dr Liara T'Soni
Transactions (0)
Posté le 06-09-2005 à 12:07:03  profilanswer
 


L'IP est aussi bloquée donc ...


---------------
Tant que la couleur de la peau sera plus importante que celle des yeux, nous ne connaitrons pas la paix. ● L'écriture, c'est la mémoire du futur. ● Mods FO4
n°2937787
Gilbert Go​sseyn
Dr Liara T'Soni
Transactions (0)
Posté le 06-09-2005 à 12:08:16  profilanswer
 

The Grosminet a écrit :

Tu es sur ??? parce qu’a bas level c’est pas le cas en tout cas… je joue souvent en groupe et je gagne plus d’xp que les autres (étant plus haut level)


Va voir sur le forum prêtre officiel : ils en parlent et je ne suis pas le seul, loin de la à avoir constaté le problème. A bas level effectivement je n'ai jamais fait gaffe à cela mais à haut level (presque 58) je le constate pleinement.


---------------
Tant que la couleur de la peau sera plus importante que celle des yeux, nous ne connaitrons pas la paix. ● L'écriture, c'est la mémoire du futur. ● Mods FO4
n°2937790
pak2kro

Transactions (0)
Posté le 06-09-2005 à 12:08:55  profilanswer
 

un patch avec que des up pour tout le monde ...  :o
 
et puis 2 ups de moonfire, deja que les druides monotouche sont lourds mais avec ca ... [:albator]


Message édité par pak2kro le 06-09-2005 à 12:10:36
n°2937794
sstarshoot
With blood on my hands
Transactions (0)
Posté le 06-09-2005 à 12:10:55  profilanswer
 

ixo a écrit :


--Warlocks  
Howl of Terror – This spell is now instant cast.  


han [:xx_xx] si seulement c'etait vrai :love:


---------------
BetaSeries
n°2937801
PunkRod
Digital Mohawk
Transactions (0)
Posté le 06-09-2005 à 12:12:36  profilanswer
 

pak2kro a écrit :

un patch avec que des up pour tout le monde ...  :o
 
et puis 2 ups de moonfire, deja que les druides monotouche sont lourds mais avec ca ... [:albator]


les nouveaux druides damage dealer : dreamstate + spam moonfire.
dreamstate serait à priori la 'nature form' du druide, pendant de la 'shadow form' du priest.

n°2937814
krabuk
No guts, no glory
Transactions (0)
Posté le 06-09-2005 à 12:17:39  profilanswer
 

PunkRod a écrit :

les nouveaux druides damage dealer : dreamstate + spam moonfire.
dreamstate serait à priori la 'nature form' du druide, pendant de la 'shadow form' du priest.


 
Ouais, vivement le 1.9 que les pretres portent du cuir alors  [:fande--]

n°2937821
Ayuget
R.oger
Transactions (0)
Posté le 06-09-2005 à 12:19:56  profilanswer
 

Putain encore rien pour les mages :'(
Y'a intérêt que ca soit un fake :p

n°2937822
pak2kro

Transactions (0)
Posté le 06-09-2005 à 12:20:02  profilanswer
 

krabuk a écrit :

Ouais, vivement le 1.9 que les pretres portent du cuir alors  [:fande--]


c'est tout comme avec inner fire, un pretre avec son buff a plus d'armure que mon rogue

n°2937828
krabuk
No guts, no glory
Transactions (0)
Posté le 06-09-2005 à 12:23:45  profilanswer
 

Nan mais c'est un fake, les totems sensibles aux AOE, jamais blizzard ne le permettra :o

n°2937834
painkiller

Transactions (0)
Posté le 06-09-2005 à 12:26:42  profilanswer
 

Moi je vote fake. Ce patch réunit tout les phantasmes des joueurs. Une sorte de synthèse de ce que l'on peut trouver sur les forums officiels.
 
'Fin ça serait enorme si c'était vrai :D

n°2937836
belgarion
Emporté par le Nexus
Transactions (0)
Posté le 06-09-2005 à 12:27:38  profilanswer
 

Citation :

Totems are no longer immune to area of effect damage.


 
comment rendre le shamy useless en pvp :/

n°2937851
g4w3ll
Droit de l'hommiste bobo naïf.
Transactions (0)
Posté le 06-09-2005 à 12:36:13  profilanswer
 

painkiller a écrit :

non tu as les 8. Les bracelets et la ceinture sont des liés quand équipés soit dropables sur des mobs aux pifs. Les bottes sur Maleki, un boss de statholme.
 
A propos de MC, nous avons entamé une alliance qui s'est mal passée avec une guilde qui apportait les 3/4 du raid tout en fournissant de notre côté 50% du heal. Juste le temps de tomber Luci et Magmadar et pouf /leave. D'ailleurs cette guilde s'est dissoute 1 semaine après, le GM n'ayant pas réalisé son rêve, réunir uniquement 40 personnes au sein de son clan pas une de plus (lol ?)
 
Là nous avons trouvé une alliance avec deux autres guildes de notre envergure alors nous verrons si cela se passe bien. Pour le moment c'est bien parti.
 
Je voulais savoir si vous aussi vous avez connu des déboires de la sorte.


 
hier soir dans ma guilde, MC à quarante pile poil, 41 connecté en tout. nickel.

n°2937855
belgarion
Emporté par le Nexus
Transactions (0)
Posté le 06-09-2005 à 12:39:01  profilanswer
 

le patch 1.7 est passé au US ou pas encore ?

n°2937858
g4w3ll
Droit de l'hommiste bobo naïf.
Transactions (0)
Posté le 06-09-2005 à 12:41:17  profilanswer
 

Sartene a écrit :

En même Magmadar avec des prêtres nains, c'est, comment dire... plus qu'easy ?


 
nerf l'alliance, trop facile pour eux.  :whistle:

n°2937881
Benzo29
Groundation c'est bien !
Transactions (0)
Posté le 06-09-2005 à 12:59:45  profilanswer
 

Quelqun sait s'il existe un mod pour ne pas avoir à retaper les /1 /2 etc quand on parle sur un chan différent des /p, /raid ou /g ?

n°2937893
Hrolf

Transactions (0)
Posté le 06-09-2005 à 13:04:43  profilanswer
 

krabuk a écrit :

Nan mais c'est un fake, les totems sensibles aux AOE, jamais blizzard ne le permettra :o


 
350 de mana pour un truc a 5 PV, je pense pas qu'un seul chaman pause encore 1 totem en PvP et pas souvent en PvE (super le totem de resists au feux sur Geddon).
 
Ca serait comme dire que l'aura du paladin saute a chaque fois qu'il est touché au CaC.

n°2937896
Hrolf

Transactions (0)
Posté le 06-09-2005 à 13:06:48  profilanswer
 

g4w3ll a écrit :

nerf l'alliance, trop facile pour eux.  :whistle:


 
Pour MC avec le dispel sur les alliés du paladin c'est beaucoup plus facile pour l'alliance.
 
Mais a BWL il parait que les chamans et leurs totems connent quelques gros avantage pour la Horde sur certains boss.
 
Tu peux confirmer Gwal ?

n°2937908
Sartene

Transactions (0)
Posté le 06-09-2005 à 13:17:39  profilanswer
 

Toi tu ne suis pas ce qui se dit sur BoS (Blessing of Salvation) je crois, qui diminue l'aggro générée par un gus sur qui tu lances le sort de 30%... :D
 
Pour le mobs que les tanks ne peuvent pas taunt, c'est "un peu" plus facile pour l'alliance que pour la horde. ;)

n°2937913
Drizzt

Transactions (1)
Posté le 06-09-2005 à 13:20:57  profilanswer
 

Shaman :
Totems are no longer immune to area of effect damage.  
 
Bon ben voila, un chaman ne sert plus a rien.
 
On up les paloufs on nerf les chamans, super


Message édité par Drizzt le 06-09-2005 à 13:21:11
n°2937917
Babouchka
You're no fun anymore
Transactions (1)
Posté le 06-09-2005 à 13:23:04  profilanswer
 

allo ? c'est pas officiel ;)

mood
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