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[Topic Unique] Grim Dawn, XPack Forgotten Gods le 27 mars

n°13567892
pedzouille

Transactions (5)
Posté le 13-11-2017 à 19:34:43  profilanswer
 

Reprise du message précédent :
C'est le seul interêt au crucible le mutli


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Je crains le jour où la technologie surpassera nos échanges humains. Le monde aura une génération d’idiots. #FB #Twitter #Instagram #TikTok etc...
mood
Publicité
Posté le 13-11-2017 à 19:34:43  profilanswer
 

n°13567950
Profil sup​primé

Transactions (0)
Posté le 13-11-2017 à 20:08:11  answer
 

Ah ouais, c'est limité en solo?

n°13567960
pedzouille

Transactions (5)
Posté le 13-11-2017 à 20:12:02  profilanswer
 

C'est d'un chiant surtout :o
 
C'est mieux quand tu vois plus rien sur l'écran, que t'es à 15fps, et que tu survie quand même :)


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Je crains le jour où la technologie surpassera nos échanges humains. Le monde aura une génération d’idiots. #FB #Twitter #Instagram #TikTok etc...
n°13568558
jwar

Transactions (0)
Posté le 14-11-2017 à 09:13:18  profilanswer
 

J'ai eu une surprise hier avec le nemesis beast, je vois pas comment me le faire. Perdu la moitié d'un niveau j'ai abandonné.

Spoiler :

J'ai réussi a l'avoir jusqu'a ce qu'il se divise en 4 et là ça devenait trop hardcore


Au sujet des nouveau composants, j'ai toujours rien trouvé, ça se craft à partir de blueprint ou ça drop ?

n°13568590
pedzouille

Transactions (5)
Posté le 14-11-2017 à 09:26:37  profilanswer
 

Blueprint


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Je crains le jour où la technologie surpassera nos échanges humains. Le monde aura une génération d’idiots. #FB #Twitter #Instagram #TikTok etc...
n°13568806
Profil sup​primé

Transactions (0)
Posté le 14-11-2017 à 10:44:34  answer
 

jwar a écrit :

J'ai eu une surprise hier avec le nemesis beast, je vois pas comment me le faire. Perdu la moitié d'un niveau j'ai abandonné.

Spoiler :

J'ai réussi a l'avoir jusqu'a ce qu'il se divise en 4 et là ça devenait trop hardcore


Au sujet des nouveau composants, j'ai toujours rien trouvé, ça se craft à partir de blueprint ou ça drop ?


ah tient, le même qui me faisais rager y'a quelques semaines :D

 

Je l'a passé en normal en mourant genre 30 fois


Message édité par Profil supprimé le 14-11-2017 à 10:45:11
n°13568876
Lykomax

Transactions (0)
Posté le 14-11-2017 à 11:06:23  profilanswer
 

Ce nemesis là, mon perso a dû mourir les 2 premières fois avant que je me rende compte que c'était un nemesis.
C'est à partir de la phase 2 qu'il est vraiment dangereux, car comme la phase 1 est assez courte on ne se méfie pas assez et on reste trop près jusqu'à l'issue fatale.
Mais je me suis vengé à la 3ème rencontre (en normal), avec mon perso à distance, courir, se retourner, et ainsi de suite... Ne jamais rester plus de 3 secondes au corps à corps.
De manière générale je ne cherche pas ou j'évite les nemesis, je préfère nettoyer les failles du chaos pour trouver les coffres ou battre les boss, ça rapporte au moins autant.

 


Message édité par Lykomax le 14-11-2017 à 11:15:58
n°13568902
pedzouille

Transactions (5)
Posté le 14-11-2017 à 11:12:16  profilanswer
 

Éviter les nemesis ? Quelle drôle d'idée  :non:


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Je crains le jour où la technologie surpassera nos échanges humains. Le monde aura une génération d’idiots. #FB #Twitter #Instagram #TikTok etc...
n°13569131
Profil sup​primé

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Posté le 14-11-2017 à 12:21:19  answer
 

Ben perso ce nemesis une fois il m'a pop dans une grotte, sans place poir kitte un minimum. Autant dire que jai rebroussé chemin :D

n°13569399
Lykomax

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Posté le 14-11-2017 à 14:00:19  profilanswer
 

pedzouille a écrit :

Éviter les nemesis ? Quelle drôle d'idée  :non:


 
Je l'ai battu à la 3ème fois en normal et j'ai été satisfait de cette victoire, mais la faible récompense n'a pas valu la perte de temps, donc je ne le referai pas 2 fois, même si amusant à battre au moins 1 fois.
Je me rappelle aussi d'un nemesis Cronley qui se téléporte près de toi et qui te crêve en 4 coups :cry: (celui là je veux pas le voir, surtout avec mon perso à distance).
 
Parce que quand j'en vois avec 2300 d'amure et 95000 DPS et mon perso avec 1200 d'armure et seulement 52000-59000 DPS (suivant la position d'attaque), je sens que j'ai comme un gap a combler pour aller fleurter avec les nemesis. Une fois que j'aurais plus de bons légendaires je repartirai en chasse, enfin bon en ce moment j'y joue moins.

mood
Publicité
Posté le 14-11-2017 à 14:00:19  profilanswer
 

n°13569415
jwar

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Posté le 14-11-2017 à 14:06:07  profilanswer
 

Je me suis aussi retrouvé face à lui dans une grotte, level79 en Elite et lui 84-90(je sais plus trop)
Y'a un intéret a ce le faire en normal pour du loot ? ou il se met a niveau ?

n°13569439
pedzouille

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Posté le 14-11-2017 à 14:12:28  profilanswer
 

Je nique les nemesis avec mon sorcier qui n'a que 35000 dps. Ça veux rien dire ce chiffre seul, si ce n'est jouer au kiki


Message édité par pedzouille le 14-11-2017 à 14:14:15

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Je crains le jour où la technologie surpassera nos échanges humains. Le monde aura une génération d’idiots. #FB #Twitter #Instagram #TikTok etc...
n°13569446
moyen_moin​s
chat réincarné
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Posté le 14-11-2017 à 14:13:44  profilanswer
 

C'est énorme la vos dps [:mouais]
J'ai un petit 1700 en lvl 54 (avec 921 d'armure)... Je joue soldat pur en vétéran et j'ai toujours pas fini le jeu.
Et j'ai trouvé mon premier légendaire (bouclier moins bon que mon rare :/) [:jean-michel platini:3]
Mais j'y pige pas grand chose au leveling donc il y a moyen que j'ai développé mon perso à l'arrache [:joce]

Message cité 2 fois
Message édité par moyen_moins le 14-11-2017 à 14:14:54
n°13569458
Melkaar
Champ d'ail
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Posté le 14-11-2017 à 14:18:04  profilanswer
 

moyen_moins a écrit :

C'est énorme la vos dps [:mouais]
J'ai un petit 1700 en lvl 54 (avec 921 d'armure)... Je joue soldat pur en vétéran et j'ai toujours pas fini le jeu.
Et j'ai trouvé mon premier légendaire (bouclier moins bon que mon rare :/) [:jean-michel platini:3]  
Mais j'y pige pas grand chose au leveling donc il y a moyen que j'ai développé mon perso à l'arrache [:joce]


Ben soldat ça doit être la classe avec le plus faible potentiel en dps donc rien d'étonnant. Pourquoi rester en soldat pur ? Tu as plein d'options pour justement combler ce que la classe ne propose pas.


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I came here looking for spirits and I all find is wine ~ Horus Lupercal
n°13569472
pedzouille

Transactions (5)
Posté le 14-11-2017 à 14:23:01  profilanswer
 

J'ai un démolitionniste, donc soldat + pyro, aussi à 35000dps. Même si la branche pyro j'ai juste les deux auras.

 

30000 en dps c'est pas énorme. Et puis on parle de personnes en ultimate Avé  du légendaire.


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Je crains le jour où la technologie surpassera nos échanges humains. Le monde aura une génération d’idiots. #FB #Twitter #Instagram #TikTok etc...
n°13569480
pedzouille

Transactions (5)
Posté le 14-11-2017 à 14:24:30  profilanswer
 

pedzouille a écrit :

J'ai un démolitionniste, donc soldat + pyro, aussi à 35000dps. Même si la branche pyro j'ai juste les deux auras.

 

30000 en dps c'est pas énorme. Et puis on parle de héros en ultimate avec du légendaire partout



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Je crains le jour où la technologie surpassera nos échanges humains. Le monde aura une génération d’idiots. #FB #Twitter #Instagram #TikTok etc...
n°13569492
Profil sup​primé

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Posté le 14-11-2017 à 14:27:39  answer
 

C'est énorme :D

 

Je stagne à 9k ultimate acte 3, et déja tout se fait dépop en 2 secondes :D


Message édité par Profil supprimé le 14-11-2017 à 14:27:47
n°13569598
moyen_moin​s
chat réincarné
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Posté le 14-11-2017 à 15:04:17  profilanswer
 

pedzouille a écrit :

J'ai un démolitionniste, donc soldat + pyro, aussi à 35000dps. Même si la branche pyro j'ai juste les deux auras.

 

30000 en dps c'est pas énorme. Et puis on parle de personnes en ultimate Avé du légendaire.


J'ai pas trouvé de combinaisons bourrines. J'ai peut être pas beaucoup cherché aussi (sûrement).
J'avais l'habitude des soldats tanks et là c'est pas vraiment ça :D
6000hp, ~1700dps (vague de force à 3000) et donc 921 d'armure. J'ajoute les boules de feu du bouclier ça fait un peu plus mais le mana disparait vite
110hp/s de regen, 10 mana/s [:ddr555]
Au corps à corps je carbure à la potion sinon c'est un carnage. J'abuse des potions de feu de kymon pour aider au nettoyage.
C'est chaud.
Hier j'ai butté sur le boss du niveau 4 là où faut la clé squelette (quête de la sorcière au fort ikon). J'ai laissé tomber il était tard.
Bref c'est fun mais vétéran pour moi c'est déjà bien suffisant :whistle:


Message édité par moyen_moins le 14-11-2017 à 15:05:17
n°13570499
couillesho​t
Les bouboules et la boubouche
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Posté le 14-11-2017 à 20:31:07  profilanswer
 

Oui le dps n'est pas un bon indicateur.
C'est juste les dégats de ton clic gauche (ou clic droit).
Il peut doubler, voir tripler avec les buffs ou quand certains passifs se déclenchent.
Et un perso avec un dps merdique peut tout défoncer avec ses procs par exemple ou avec des skills à cooldown.

 

Le nemesis dont vous parlez c'est le cucaracha là?
Par encore croisé mais parait qu'il est abusé :D
Les nem AoM ont 40 points de spawns du coup ils m’intéressent pas trop, pas envie de tourner en rond 1h pour les trouver, dommage car ils drop des super froc il me semble :/

 

ps: kupacabra? :o


Message édité par couilleshot le 14-11-2017 à 20:36:24

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:o :o :o
n°13570631
Profil sup​primé

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Posté le 14-11-2017 à 21:48:21  answer
 

Lui même :o

n°13571018
Lykomax

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Posté le 15-11-2017 à 09:23:23  profilanswer
 

Le Kupacabra tu le trouvera facilement dans Ugdenbog en partant du Camp de la Bande (Coven's Refuge), en passant par la droite et en te dirigeant tout de suite vers le haut.
Juste au dessus du camp en longeant Ugdenbog coté Ouest (trouvé 2 fois ici), suffit de charger plusieurs fois depuis ce point de départ.

 

Je sais que les DPS ne font pas tout, mais c'est le point de repère pour mesurer la progression de ton personnage.
Forcément suivant la classe : soldat / sorcier / corps à corps / distance, l'efficacité pour un même DPS n'est pas la même.
Mon Purificateur fait plus le ménage à 59000 DPS (en restant sur le sceau) que quand il en avait 40000, logique.
Et puis j'ai un gros % de dégât de perforation (ça fait plus mal que le physique) et -11% de réduction de la vie, ce qui est très efficace contre les gros ennemis.
Sans compter les +12% contre un certain type d'ennemis et qui ne sont pas pris en compte dans le DPS.
Je crois aussi que les pouvoirs comme les boules de dégâts élémentaires, venant de l'équipement et qui se déclenche à intervalle régulier, ne font pas partie non plus du DPS.

 

Mais bon je sens bien qu'avec 1200 points d'armure je ne peux pas avancé à l'aise en Ultimate, trop souvent obligé de reculer, et que je n'ai pas encore les bons légendaires.
Je pense aussi que Malmouth en Ultimate doit être trop difficile. Enfin en ce moment je suis plus à fond sur le jeu, seulement une petite partie de temps en temps.

 


Message édité par Lykomax le 22-11-2017 à 12:07:59
n°13571118
la_taupe
myope-la-boum
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Posté le 15-11-2017 à 10:05:02  profilanswer
 

moyen_moins a écrit :

Je joue soldat pur en vétéran et j'ai toujours pas fini le jeu.[:joce]

Tout est là: avec une seule maîtrise tu t'amputes de pas mal de bonus de stats au profit des skills. C'est viable quand on connaît bien le jeu mais avec un perso "normal" (bi-classé) tu aurais déjà 8000-10000 pdv et/ou un gros pool de mana. Forcément ça change un peu les choses...

Message cité 1 fois
Message édité par la_taupe le 15-11-2017 à 10:05:25
n°13571698
couillesho​t
Les bouboules et la boubouche
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Posté le 15-11-2017 à 13:07:12  profilanswer
 

Bientôt le patch 1.0.3:
 

  • Beaucoup d'équilibrage par rapport au nouveau contenu AoM (nerf des compo :o)


  • Des changements dans le gameplay: L'utilisation d'un skill ne vous fera plus déplacer le perso jusqu'à la distance minimum de la cible.. les skill s’exécutera instantanément où que vous soyez (pas sûr que ça soit une amélioration  [:aelenia] ).


  • Et une nouvelle UI pour les manettes (portage xboite incoming) :


http://www.grimdawn.com/forums/attachment.php?attachmentid=16494&stc=1&d=1509983299
 
Patch 1.0.4 ensuite:
 
Axé sur le DLC crucible avec 2 nouvelles arènes:
 
http://www.grimdawn.com/forums/attachment.php?attachmentid=16493&stc=1&d=1509983297
 
Intégration des mobs AoM dans de nouvelles vagues: plus de difficulté => plus de loot :o
Il faut posséder les 2 DLC évidemment.
 
Début 2018, patch 1.0.5 ?
 
Ajout de contenu avec notamment le nouveau donjon Beast:
 
http://www.grimdawn.com/forums/attachment.php?attachmentid=16495&stc=1&d=1509983301
 
Détails : http://www.grimdawn.com/forums/showthread.php?t=62190


Message édité par couilleshot le 15-11-2017 à 13:11:47

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:o :o :o
n°13571751
moyen_moin​s
chat réincarné
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Posté le 15-11-2017 à 13:24:48  profilanswer
 

la_taupe a écrit :

Tout est là: avec une seule maîtrise tu t'amputes de pas mal de bonus de stats au profit des skills. C'est viable quand on connaît bien le jeu mais avec un perso "normal" (bi-classé) tu aurais déjà 8000-10000 pdv et/ou un gros pool de mana. Forcément ça change un peu les choses...


Pas trop l'habitude de jouer 2 classes. Du coup dans les compétences je saurais jamais quoi choisir [:transparency]


Message édité par moyen_moins le 15-11-2017 à 13:25:04
n°13571769
pedzouille

Transactions (5)
Posté le 15-11-2017 à 13:29:57  profilanswer
 

Tu prends les buffs/auras de la deuxième selon tes besoins.

 

A moins que tu ne joues comme certains avec la barre pleine façon poulpe  [:eldahas]


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Je crains le jour où la technologie surpassera nos échanges humains. Le monde aura une génération d’idiots. #FB #Twitter #Instagram #TikTok etc...
n°13571789
moyen_moin​s
chat réincarné
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Posté le 15-11-2017 à 13:36:43  profilanswer
 

pedzouille a écrit :

Tu prends les buffs/auras de la deuxième selon tes besoins.

 

A moins que tu ne joues comme certains avec la barre pleine façon poulpe [:eldahas]


T'as un exemple ? Je peux toujours revenir voir la nana qui redistribue les points en payant.
En gros je joue bourrin au corps à corps. De temps en temps je nettoie à distance avec des boules de feu (quand les monstres sont lents).

n°13572240
la_taupe
myope-la-boum
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Posté le 15-11-2017 à 16:04:58  profilanswer
 

Faut se jeter à l'eau ! Si t'aimes le feu, Soldat+Demo ça risque de te plaire :D
Le truc c'est de remplir ses deux barres de maîtrise. Sorti de là tu peux essayer les skills un par un, le jeu n'en devient pas plus compliqué, et y'a pas de raison de s'en priver.

n°13572349
croustibat​31

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Posté le 15-11-2017 à 16:35:56  profilanswer
 

moyen_moins a écrit :


T'as un exemple ? Je peux toujours revenir voir la nana qui redistribue les points en payant.
En gros je joue bourrin au corps à corps. De temps en temps je nettoie à distance avec des boules de feu (quand les monstres sont lents).

 

Il faut faire un panachage de compétences actives (grenado), passives (Blast Shield) et des togglables (Vindictive Flame).

 

Perso, les togglabes sont dans ma seconde barre de raccourcis. Sur la premiere je met les popos vie + mana + boost regen vie + boost resist de celui que j'ai le plus faible, + les compés actives.

 

Soldat est une classe tres adaptée a la défense, démo est axé offensif, les deux se combinent pas mal . Attention, il y a des compé qui synergisent tres mal entre les deux, typiquement fire strike (démo) + cadence, markovian advantage et zohlan's technique.

 

Perso en compétences actives de démo j'adore grenade + high impact et flashbang + searing light. La flashbang fait du crowd control + baisse la défense adverse, la grenade baisse les résistances + fait du knockback + du dégat, elle est tout autant utile en spike qu'en crowd control.


Message édité par croustibat31 le 15-11-2017 à 16:36:18

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Mes écrits n'engagent que moi, je ne suis pas responsable de l'interprétation que peut en faire le lecteur.
n°13572360
la_taupe
myope-la-boum
Transactions (2)
Posté le 15-11-2017 à 16:39:43  profilanswer
 

...mais pour continuer à jouer bourrin tu peux te contenter d'enchanter arme (Flame Fire Strike) et/ou bouclier (Blast Shield), et tes dps vont déjà grimper ;)


Message édité par la_taupe le 16-11-2017 à 12:28:56
n°13573799
moyen_moin​s
chat réincarné
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Posté le 16-11-2017 à 11:35:57  profilanswer
 

Bon j'ai commencé à mettre des points de compétence dans le fire strike.
Ça augmente un peu les dps. On verra ce que ça donne.

n°13573980
herculanum

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Posté le 16-11-2017 à 13:24:35  profilanswer
 

pour le demo si je comprend bien le top cest de prendre soldat ? a la bae je voulais des dommages indirect de saignement mais tres peu viable au lvl 70 voir plus du tout je tente donc de réorienté vers quelques chose de sympa ! je pensais a trauma + feu c viable avec le soldat ? je pensais aussi a shaman pour la vie ou arcaniste pour la mana !

n°13574385
croustibat​31

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Posté le 16-11-2017 à 15:28:58  profilanswer
 

Soldat c'est bon pour la défense / la survie. C'est a panacher avec une classe plus orientée dégats.
 
feu / chaos => démo
glace / aether  => arcanist
vita / chaos => occultist
éclair / ??? => shaman
etc ...


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Mes écrits n'engagent que moi, je ne suis pas responsable de l'interprétation que peut en faire le lecteur.
n°13574645
Profil sup​primé

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Posté le 16-11-2017 à 17:09:14  answer
 

Tin c'est frustrant, j'suis 90 et tout ce que je loot c'est level 94 :fou:
 
4 levels c'est super long à ce moment :o

n°13574688
couillesho​t
Les bouboules et la boubouche
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Posté le 16-11-2017 à 17:27:30  profilanswer
 

Une des factions de l'extension vend une potion +100% d'xp.
Si t'as la reput ça peut être interessant.


Message édité par couilleshot le 16-11-2017 à 17:27:48

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:o :o :o
n°13574726
Profil sup​primé

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Posté le 16-11-2017 à 17:42:07  answer
 

j'suis reveré qu'avec les soeurs je crois :o

 

J'irais jeter un oeil, mais la je stop, j'ai trop ragé sur les mines de plains of strife :o


Message édité par Profil supprimé le 16-11-2017 à 17:42:28
n°13574774
pedzouille

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Posté le 16-11-2017 à 17:58:12  profilanswer
 


 
 
Franchement j'ai pas eu l'impression, ça va super vite je trouve par rapport à avant l'extension.  :o  
 
 Y a du mob à foison, tu cours partout, tout le monde au tour et hop ta barre avance de 1cm  :love:
 
Patch 1.03.0 sorti
 

Spoiler :

V1.0.3.0
 
[Major New Features]
The casting mechanic for all skills has been updated to be much more responsive. Casting a skill will now make the character cast it immediately in the targeted direction rather than forcing the character to run up to the skill's casting distance. If you prefer the classic casting mechanic, you can toggle it back in the game options.
Grim Dawn controller implementation has been completely overhauled with a redesigned control scheme as well as new controller exclusive UI. Controller skill usage as well as movement has been made to be more responsive. Steam Controller users will find a new recommended controller configuration.
Non-Steam Controller users will want to reset their keybindings in game to get the new recommended keybindings.
 
[Crucible]
Ashes of Malmouth Monster Infrequents and Rare Materials can now drop in the Crucible.
 
[Mod Tools]
Note to modders: to make the Asset Manager compatible with expansion files, please make sure your Additional directories are set as follows. You may want to check to make sure your Tools.ini file matches these parameters:
Additional browse directories=C:\Program Files (x86)\Steam\steamapps\common\Grim Dawn\gdx1\
Additional source directories=C:\Program Files (x86)\Steam\steamapps\common\Grim Dawn\mods\gdx1\
 
 
[Art]
Male and Female models have been visited by a tailor, with major tweaks to numerous armor models and textures:  
All Shoulders have been resized to better fit torsos with improved, tighter alignment and numerous texture tweaks for improved color/brightness balance.
All Feet have been resized to better fit legs, with improved proportions, several feet textures tweaked as well.
Tweaks to several helmet models/textures to improve color/brightness balance and texture sharpness.
Several textures tweaks on leg armor for improved color balance and tighter texture sharpness.
Several tweaks to misc. shields for improved normal map details, specular and color balance/sharpness.
 
[Animation]
Fixed a discrepancy between Pick-Up animation speeds between different weapon types. Two-Handed melee weapons and Dual-Ranged weapons had a slower pick-up speed than intended.
 
 
[Tech]
Fixed a bug where extra pets would follow the player incorrectly when the player had more than 6 pets.
Added "Ultra" shadow quality option.
Fixed an issue where Forcewave would cause the game to crash in combination with certain items converting its damage.
Fixed a bug with Illusions not saving properly if a character was equipped with an item they could no longer wear due to requirement changes.
Devotion Reclamation will now use Aether Crystals present in the stash if none are present in the inventory.
Fixed Veteran games showing in the Steam game browser when filtering for Elite difficulty games.
Fixed certain skill cooldowns not showing status icons on client computers in multiplayer.
Updated UPnP detection code.
Scrolling on large windows should be faster.
Fixed instances where scrolling would not work on some windows.
Fixed Pet Bonuses on relics not being randomized.
Fixed quest objectives being cut off in the journal.
Fixed duration modifiers not displaying with some affixes.
Lightning Tether now adds its damage to Storm Box of Elgoloth on the Character Sheet.
Fixed an issue attaching Acid Spray to Rune of Kalastor which would cause framerate drops.
 
[Game]
Performed a tuning pass on various Ashes of Malmouth encounters across all difficulties as well as monster scaling at levels 85+, overall incoming Physical damage should be a little lower.
The Potion of Clarity buff can no longer be dispelled.
Added Target Dummies to the Sewer Hideout and the Malmouth Resistance Hideout in Malmouth.
Added missing quest resolution for keeping Hargate's Notes (as opposed to giving them to Kasparov). Take a look around the Fleshworks!
Reduced infamy gained with the Beast Faction per kill.
Increased infamy gained with the Outcast Faction per kill.
Adjusted the damage and healing of the Beast Nemesis, particularly in its split form. Reduced its max health. It can no longer spawn in side dungeons.
Adjusted the damage and Oppression Aura of the Ashes of Malmouth Chthonian Nemesis (Grava'Thul), slightly reduced the speed and duration of its homing Annihilation Orb and reduced the frequency of its charge ability.
Updated the projectile effect for the Arcane hero archetype's Dispel Bolt to be much more pronounced. Slightly reduced its speed.
Added a shortcut out of the Dermapteran Queen's Lair that leads back to the entrance of the dungeon.
Added a shortcut door in the Black Sepulcher that reduces the time to run back out of it significantly, available just past the boss/shrine.
Added a shortcut out of Hargate's Laboratory that leads back to Hagrate's isle
Added a shortcut out of the Tomb of Korvaak, following the Chthonic mini-boss that leads back outside
The Wraith of Ugdenbog quest is now completed for all players, that are on the same task, in Multiplayer when a Wendigo Spirit is turned in.
Fixed an issue where Rictor's Thanks quest could become stuck if the player also previously completed The Gloomwald Stash quest. Players previously affected by this issue can unlock access to the Malmouth Stash by visiting the Sewer Hideout with the affected character. This will unlock the stash and grant you access to the chest inside.
Fixed an issue with The Gloomwald Stash quest being impossible to start if completed on another difficulty. The quest now begins from a quest item, which drops from the same area as the lore note previously did.
Fixed an instance where the Fleshworks dungeon door would remain closed after destroying the vents across multiple sessions.
Fixed a case for the Barrowholm faction quests where Tyvald's quests become impossible to turn in. Players stuck with these turn-ins can speak to Tyvald to complete the quests.
Fixed Bella Fald being unable to craft Random Legendary Accessories.
Fixed Lunal'Valgoth's Monster Infrequents dropping from Gabal'Thunn and not from Lunal'Valgoth.
Fixed several Bounties providing incorrect instructions as to the location of the target, or describing an incorrect reward.
Fixed an issue with the Revered Champion achievement being impossible to complete.
Fixed an issue with the Unequaled Slayer and Mass Extermination achievements having their icons and descriptions flipped. Functionally, both achievements were completable, their descriptions were just wrong.
Fixed an issue with various boss-specific Monster Infrequents dropping significantly below the monster's level.
Fixed an issue where the Family Matters quest reward on Ultimate difficulty would always roll the same seed.
Fixed an issue with the Mad Ramblings quest becoming impossible to complete if the player dropped Ivonda's Memory quest item and restarted the session. This fix may cause players currently on the quest to have to re-acquire the quest from Ivonda in the Steelcap District Resistance Base.
Fixed an issue with Etram Fald not being able to craft certain Legendary Shoulders (was an issue in Ashes of Malmouth only)
Fixed an issue with the Guardian of Dreeg's summons generating no threat
Ulgrim now correctly takes a break from all the fighting after The Living Factory quest and returns to the resistance base.
 
[Itemization]
The disparity between heavy and caster/light armor has gotten a bit too large with the increased level cap, though it won't hurt to bring them closer together at low levels as well. To address this, all light and caster armor pieces have had their armor values significantly increased. If you find a Heavy armor that had its armor increased, or a Light/Caster armor that did not, please report it as a bug.
Dismantling now has a chance to generate Ashes of Malmouth rare crafting materials. The chance increases at level 90+.
Increased the overall drop rate of Ashes of Malmouth rare crafting materials from bosses and heroes.
Increased drop rate of Rare items from Nemesis Troves, slightly increased drop rate of Legendary items.
Increased drop rate of Rare item from Treasure Troves. Treasure Troves now have a chance to generate Ashes of Malmouth rare crafting materials at level 40+. The chance increases at level 90+.
Kaylon (Blacksmith) in the Malmouth Resistance Base can now convert Ancient Hearts and Tainted Brains into Aetherial Mutagen, Aetherial Missives and Wendigo Spirits at a ratio of 6 to 1 and a Polished Emerald.
The final chest in Roguelike Dungeons now always drops at least one Legendary item on Ultimate difficulty. Chance of dropping Legendary items slightly increased on Normal/Elite. The chest now always attempts to drop a blueprint on all difficulties.
Increased chance of dropping Legendary items from the gauntlet events in Roguelike Dungeons (Ex. the "Death Room" ), particularly on Elite/Ultimate difficulty.
Common versions of Monster Infrequents have been removed from the loot pool. As some of these items had unique appearances, a special vendor has been added to Fort Ikon that sells various common Monster Infrequents without affixes for collectors and the Illusionist.
Increased base Pierce Ratio on Common quality Swords at levels 84+. Base damage adjusted accordingly.
Fixed an issue where certain affixes could not appear on items at high levels. This impacted caster weapons in particular, which had a significantly reduced affix pool at levels 70+.
Fixed an issue where in rare cases Rare armor would roll a lower level base item than intended at level 70+
Fixed an issue where accessories could drop without affixes at level 70+
Fixed an issue where Monster Infrequents could drop without affixes at level 70+
Fixed an issue in loot tables that caused certain affixes to appear significantly more often than intended at levels 70+, ex. Mending/Thorns/Tough (was an issue in Ashes of Malmouth only)
Fixed an issue with several Rare Prefixes having lower than intended flat damage for two-handed weapons at levels 82+
Fixed an issue where several two-handed weapon suffixes were generating the one-handed versions at level 75+
Rare - Voracity: replaced bonus to Drain Essence with bonus to Reaping Strike
Faction: fixed the Blueprint for Wrathguard crafting the wrong item
Faction: Stormbringer of Malmouth: reduced % Lightning damage for pets to 220%
Monster Infrequent - Ascendant Conduit: reduced cooldown reduction modifier for Vindictive Flame to 0.3s, added 40 Fire damage modifier to Vindictive Flame
Monster Infrequent - Bloodsworn Repeater: reduced Cooldown Reduction modifier for Doom Bolt to -0.8s
Monster Infrequent - Dermapteran Slicer: increased % Weapon damage modifier for Amarasta's Quick Cut to 15%
Monster Infrequent - Groble Sky Effigy: reduced Cooldown Reduction modifier for Storm Totem to -1.5s
Monster Infrequent - Reaper's Leggings: updated skill bonuses
Monster Infrequent - Reaper's Legguards: replaced bonus to Devouring Blades with +3 to Blade Spirit
Monster Infrequent - Salazar's Sovereign Blade: revised this weapon. It is now a caster dagger rather than a sword. Base damage/attribute requirements updated. Increased the move speed of the summoned pet.
Crafting: replaced % damage crafting bonuses from the Devil's Crossing blacksmiths with % Physique. Existing items with the old crafting bonuses are unchanged.
Relics: % damage Crafting bonuses have been removed from the Crafting Bonus table for all Relics that could generate them. Instead, these relics can now generate % Defensive Ability or % Crit damage. All existing Relics that had the removed bonuses have instead received a 10%/18%/30% All damage crafting bonus (respective to relic tier).
Relic - Bane: reduced cooldown on skill proc to 1.3s
Relic - Dirge of Arkovia: fixed missing stances for summoned pet, improved aggression and attack rate
Relic - Doom: granted skill now instead applies a debuff to enemies, dealing Physical/Pierce damage over time and reducing Offensive and Defensive Ability
Relic - Eldritch Pact: granted skill is now a proc, activated with a 15% chance on attack, values adjusted accordingly
Relic - Equilibrium: added 5% Move Speed
Relic - Haunt: reduced % Life Leech Resist Reduction to -20%
Relic - Massacre: granted skill is now a proc, unleashing a bloody spine that pierces through enemies on a low cooldown
Relic - Nidalla's Outbreak: reduced cooldown and increased damage on granted skill
Blueprints: fixed an issue with Trollheart Waistguard, Puppetmaster Links and Stoneplate Waistguard sometimes rolling a single rare Affix instead of always rolling 2 Affixes.
Blueprint - Adept's Dagger: reduced All Resist Reduction to 10
Blueprint - Adept's Spellblade: reduced All Resist Reduction to 12
Blueprint - Master's Spellblade: reduced All Resist Reduction to 15
Blueprint - Mythical Cowl of the Blind Assassin: fixed this item requiring the wrong type of Monster Infrequent (should be Murderer's Cowl).
Blueprint - Mythical Dawnguard Helm: fixed this item being uncraftable with a level 94 version of the Ascended Casque.
Blueprint - Mythical Mask of Infernal Truth: fixed this item being uncraftable with high level versions of the Incendiary Casque.
Blueprint - Mythical Sharpshooter's Glass Eye: fixed this item being uncraftable with a level 94 version of the Incendiary Casque.
Blueprint - Voice of Dreeg: fixed this item being uncraftable with a level 94 version of the Leafmane Horn.
 
Legendary Items
Legendary - Aegis of the Legion Set: increased damage on granted skill, added 10% Total Speed bonus
Legendary - Aegis Defender: replaced flat Fire damage with +1 to All Skills, increased bonuses on granted skill
Legendary - Aegis Revolver: fixed improper projectile on skill proc
Legendary - Allagast's Stormbinder: replaced -60 Defensive Ability modifier to Storm Box of Elgoloth with -10% Aether/Lightning Resist Reduction modifier, added a 100% of Cold dealt as Aether modifier for Trozan's Sky Shard
Legendary - Belgothian's Slicer: reduced % Weapon damage modifier for Belgothian's Shears to 28%
Legendary - Belgothian's Slaughter Set: reduced damage on granted skill
Legendary - Bladetwister Signet: fixed Conversion applying only to Lightning damage
Legendary - Cindertouch: increased Offensive Ability to 124
Legendary - Conduit of ___ Whispers: updated many skill modifiers granted by this series of Necklaces to be more powerful
Legendary - Cord of Violent Decay: added % Cold/Frostburn damage bonuses
Legendary - Dagallon's Destroyer: removed erroneus 0-72 Physical damage
Legendary - Dark One's Gift Set: made the following adjustments to the skill proc. Removed erroneous Physical/Aether bonuses and Conversion of Aether to Physical, reduced % Heal to 7%
Legendary - Darkblaze Set: redesigned bonuses and items in this set
Legendary - Darkblaze Source: now grants a skill, Unleash Chaos, which creates a large explosion of fire and chaos around the caster and knocks down enemies.
Legendary - Deathdealer's Sidearm: increased % Attack Speed to 13%
Legendary - Deahguard Set: reduced Acid damage modifier for Soul Scythe to 120
Legendary - Deahguard Blade: reduced modifier for Soul Scythe to 10%
Legendary - Deathguard Hood: added missing 25% Cold converted to Acid bonus
Legendary - Deathlord's Band: replaced bonus to Harbinger of Death with +2 to Blood Boil
Legendary - Diviner's Vision Set: redesigned bonuses and items in this set
Legendary - Dread Knight's Guard: bonuses redesigned with a focus on Physical/Vitality damage rather than pets
Legendary - Dread Knight's Legplates: bonuses redesigned with a focus on Physical/Vitality damage rather than pets
Legendary - Dreadweaver: added 12% Attack Speed, increased % Cast Speed to 12%
Legendary - Edge of Death: increased % Attack speed to 14%
Legendary - Edge of Sanity: added missing 15% of Physical converted to Aether
Legendary - Evoker of Elgoloth: added 14% Attack Speed, reduced % Offensive Ability to 3%
Legendary - Farath's Cube: added 100% of Aether dealt as Cold modifier for Panetti's Replicating Missile
Legendary - Gildor's Pulverizer: added 150 Pierce damage modifier to Grenado
Legendary - Girdle of Stolen Dreams: replaced Energy Burn with 4% Cast Speed
Legendary - Guardian of Death's Gates: increased % All damage to 184%
Legendary - Gutsmasher: replaced Bleed damage with additional Physical damage on the skill proc. The bleed damage was causing a crash.
Legendary - Jaxxon's Lucky Bullet: fixed the chance of a chance on the granted WPS skill, which caused it to trigger off of itself, reduced % Weapon Damage on the WPS to 28%
Legendary - Korba's Fury Set: increased Cold damage bonus to 16-33
Legendary - Korba's Hood: increased Lightning converted to Cold modifier for Savagery to 100% and increased the Cold damage modifier to 35
Legendary - Krieg's Armament Set: Added +1 to All Necromancer Skills, reduced flat Aether damage bonus to 32-45, added All Resist Reduction to the granted skill
Legendary - Krieg's Boots: added +2 to Mark of Torment and 7% Move Speed
Legendary - Krieg's Chestguard: added +2 to Spectral Wrath
Legendary - Krieg's Grip: added +2 to Spectral Binding
Legendary - Krieg's Shoulderguards: added +2 to Spectral Binding
Legendary - Lifeblaze Mantle: replaced % Fire damage with % Elemental/Frostburn/Electrocute damage. This was already the case on the Mythical version.
Legendary - Light's Defender Epaulets: reduced % Armor to 4%
Legendary - Light's Defender Gauntlets: reduced % Armor to 4%
Legendary - Mageslayer's Hood: added 10% Crit damage modifier for Flames of Ignaffar
Legendary - Morguul's Mortality: added missing cooldown to skill proc
Legendary - Mythical Aetherreach: added 10% on Attack of Aether Cascade proc, removed Aether damage modifiers to Aether Ray and Reap Spirit
Legendary - Mythical Arcanor, Blade of the Luminari: replaced -100% Energy Cost to Inquisitor Seal with -10% Elemental Resistance to enemies. Added 70 Elemental damage to Forcewave modifier.
Legendary - Mythical Beastcaller's Talisman: added 34 Physical damage modifier for Summon Hellhound and Summon Briarthorn
Legendary - Mythical Bonescavenger Gloves: increased Offensive Ability to 128
Legendary - Mythical Cord of Violent Decay: added % Cold/Frostburn damage bonuses
Legendary - Mythical Covenant of the Three: reduced Cooldown Reduction modifier for Doom Bolt to -1s
Legendary - Mythical Deathbound Amethyst: replaced Frostburn modifier to Drain Essence with 60 Cold damage modifier
Legendary - Mythical Deathdealer's Sidearm: increased % Attack Speed to 14%, increased % Vitality converted to Physical modifier for Reaping Strike to 100%
Legendary - Mythical Deathlord's Band: replaced bonus to Harbinger of Death with +2 to Blood Boil
Legendary - Mythical Dread Knight's Guard: bonuses redesigned with a focus on Physical/Vitality damage rather than pets
Legendary - Mythical Dread Knight's Legplates: bonuses redesigned with a focus on Physical/Vitality damage rather than pets
Legendary - Mythical Dreadweaver: added 14% Attack Speed, increased % Cast Speed to 14%, added 20 Reduced Resistances modifier to War Cry
Legendary - Mythical Edge of Death: increased % Attack speed to 15%, added 3% Attack Damage Converted to Health
Legendary - Mythical Evoker of Elgoloth: replaced bonus to Primal Strike with +3 to Savagery, added 16% Attack Speed, reduced % Offensive Ability to 4%
Legendary - Mythical Gauntlets of Ignaffar: replaced Burn damage modifier for Flames of Ignaffar with 55 Fire damage modifier
Legendary - Mythical Glyph of Kelphat'Zoth: reduced % Lightning damage bonus to pets from skill proc to 80%
Legendary - Mythical Guardian of Death's Gates: increased % All damage to 315%, increased % Offensive Ability modifier for Call of the Grave to 10%
Legendary - Mythical Hagarradian Enforcer: corrected the skill proc having the same values as the lower level version of this item
Legendary - Mythical Harbinger's Grasp: fixed an issue with the % Weapon damage modifier for Doom Bolt not applying
Legendary - Mythical Heart of the Mountain: fixed an issue with the summoned pet having lower Physical damage than intended
Legendary - Mythical Herald of the Apocalypse: fixed -1 Radius modifier for Devastation not showing up on the item tooltip
Legendary - Mythical Light's Defender Epaulets: reduced % Armor to 4%
Legendary - Mythical Light's Defender Gauntlets: reduced % Armor to 4%
Legendary - Mythical Light's Defender Helm: reduced Lightning damage bonus to Storm Totem to 25
Legendary - Mythical Mark of the Dreadblade: replaced % Attack Speed with % Total Speed
Legendary - Mythical Mark of the Forbidden: added 15% chance to cast Toxic Gas Cloud, reduced modifiers to Bloody Pox and Wendigo Totem to compensate
Legendary - Mythical Mask of the Harbinger: fixed an issue with the % Weapon damage modifier for Doom Bolt not applying
Legendary - Mythical Maw of Despair: fixed modifier for Callidor's Tempest to correctly grant a 33% chance of Reducing Enemy Damage by 15% for 3s
Legendary - Mythical Peerless Eye of Beronath: reduced Offensive Ability Reduction on granted skill to -80
Legendary - Mythical Riftwarped Grasp: replaced % Poison Resist with % Aether Resist
Legendary - Mythical Soulbearer: added 100% on Kill of Trap Soul proc
Legendary - Mythical Starfury Emerald: fixed the -0.5s Cooldown modifier for Rune of Hagarrad not applying its benefit
Legendary - Mythical Stormseer Sapphire: added 5% Cast Speed and a 55 Electrocute / 3s modifier to Storm Spread
Legendary - Mythical Tainted Rube of Gar'dal: updated values on granted skill
Legendary - Mythical Trozan's Hat: fixed the -1s Cooldown modifier for Wind Devil not applying its benefit
Legendary - Mythical Vigar's Hunger: added 30 Vitality damage modifier to Drain Essence
Legendary - Mythical Viperfang Grips: increased chance of Poison damage to 108 / 5s and increased % Attack Speed to 8% on the Blood of Dreeg modifier
Legendary - Nature's Call Regalia: fixed an issue where the increased pet summon limit would break for clients in Multiplayer
Legendary - Peerless Eye of Beronath: reduced Offensive Ability Reduction on granted skill to -70
Legendary - Rage of Agrivix Set: Arcane Wisps now attack more frequently and apply an All Resistance Reduction debuff, replaced their Elemental damage with Fire damage
Legendary - Mythical Arcane Shard of Agrivix: added 10% Armor modifier for Vindictive Flame
Legendary - Mythical Codex of Agrivix: increased % Weapon damage modifier for Callidor's Tempest to 18%, added a -10% Aether Resist Reduction modifier to Siphon Souls
Legendary - Mythical Mantle of Agrivix: added 410 Health
Legendary - Ravager's Bite: added missing cooldown to skill proc
Legendary - Reign of Ice and Fire: added missing cooldown to skill proc
Legendary - Riftwarped Grasp: replaced % Poison Resist with % Aether Resist
Legendary - Shepherd of Lost Souls Set: increased % Offensive Ability bonus for pets to 10%, fixed an issue where the increased pet summon limit would break for clients in Multiplayer
Legendary - Mask of Lost Souls: added -1s cooldown modifier for Raise Skeletons
Legendary - Shard of Lost Souls: replaced +2 to Fire Claw with +2 to Hellfire, added 15% Attack Speed modifier for Summon Hellhound
Legendary - Spellscourge Bulwark: added 70 Physical damage modifier to Devastation
Legendary - Spellscourge Visor: added -3s cooldown modifier for Devastation
Legendary - Tainted Ruby of Gar'dal: updated values on granted skill
Legendary - The Cataclysm Set: increased damage on skill proc, increased % All damage to 70%
Legendary - Cataclysm's Catalyst: increased % Poison Resist to 44%  
Legendary - Cataclysm's Pact: added 62 Offensive Ability
Legendary - Valguur's Hunger: reduced % Life Leech Resist Reduction modifier for Siphon Souls to -8%
Legendary - Valguur's Touch: increased Offensive Ability to 98
Legendary - Voice of Dreeg: replaced % Poison Resist with 20% Pierce Resist
Legendary - Wrath of Agrivix Set: Arcane Wisps now attack more frequently and apply an All Resistance Reduction debuff, replaced their Elemental damage with Fire damage
Legendary - Mantle of Agrivix: added 240 Health
Corrected a few weapons that had partial base dot damage that was incorrectly calculated for their level:
Legendary - Mythical Beacon of Winter's Veil: reduced base Frostburn damage, increased base Physical damage
Legendary - Mythical Bloodsong: reduced base Bleed damage, increased base Physical damage
Legendary - Mythical Butcher of Burrwitch: reduced base Bleed damage, increased base Physical damage
Legendary - Mythical Guillotine: reduced base Bleed damage, increased base Physical damage
Legendary - Mythical Hellborne: reduced base Burn damage, increased base Fire damage
Legendary - Mythical Herald of Blazing Ends: reduced base Burn damage, increased base Physical damage
Legendary - Mythical Infernal Brimstone: reduced base Burn damage, increased base Fire damage
Legendary - Mythical Plaguebearer of Dreeg: reduced base Poison damage, increased base Physical damage
Legendary - Mythical Stormreaver: reduced base Electrocute damage, increased base Lightning damage, reduced Cooldown Reduction modifier for Storm Totem to -2s
 
Epic Items
Added a Mythical version of The Eastern Pledge set
Added a Mythical version of the Plagueblood Carver
Added a Mythical version of The Paragon of Arcanum set
Epic - Empowered Solemn Mark: corrected an erroneous flat Vitality bonus. It was intended to be % Vitality/Vitality Decay.
Epic - Empowered Witchstalker: replaced Energy Burn with -4% Cooldown Reduction
Epic - Magelord's Band: reduced flat Aether damage, replaced bonus to Callidor's Tempest with +2 to Inner Focus
Epic - Magelord's Signet: reduced flat Aether damage and reduced Offensive Ability to 60, replaced bonus to Cadence with +2 to Fighting Form
Epic - Mantle of the Patron: removed % Crit damage bonus for pets
Epic - Mythical Dawnguard: corrected unintentionally low armor value
Epic - Mythical Mantle of the Patron: removed % Crit damage bonus for pets
Epic - Witchstalker: replaced Energy Burn with -4% Cooldown Reduction
 
Components
Components: reduced crafting cost of all Ashes of Malmouth Components
Component - Ancient Armor Plate: added 8% Armor Absorption
Component - Dread Skull: increased % Move Speed to 5%
Component - Living Armor: replaced Spirit bonus with 12% Armor Absorption
Component - Mark of Mogdrogen: increased % Move Speed to 6%
Component - Mark of the Traveler: increased % Move Speed to 8%
Component - Sacred Plating: replaced Cunning bonus with 12% Armor Absorption
Component - Seal of Blades: increased Damage and % Armor on the granted skill  
Component - Seal of Blight: increased Damage and Energy Cost on the granted skill and added a % Crit damage bonus to it
Component - Seal of Corruption: increased Damage on the granted skill and added -8% Aether/Lightning Resist Reduction to it
Component - Seal of Destruction: increased Damage and Energy Cost on the granted skill and added % Crit damage and Electrocute damage bonuses to it
Component - Seal of Might: removed erroneous Aether bonuses for pets on the granted skill
Component - Seal of Night: increased Damage and Energy Cost on the granted skill and added a % Crit damage bonus to it
Component - Seal of Shadows: reduced cooldown on granted skill, values adjusted accordingly, added a % Crit damage bonus to it
Component - Seal of Skies: increased Damage on the granted skill and added a % Crit damage bonus to it
Component - Seal of Void: granted skill has been redesigned into a WPS skill, values updated accordingly
Component - Wardstone: added 3% Move Speed
 
[Class & Skills]
All pet bonus-scaling pets now have an inherent 33% resistance to Leech effects.
 
Devotion
Fixed an issue where on Attack/Crit Celestial Powers could be assigned to certain Buff skills. This was unintended behavior as buffs are meant to be bound exclusively to on Hit/Block/Low Health Powers. This may have caused your assigned Celestial Powers to reset.
Increased flat Attribute bonuses in all Constellations. Some new Attribute bonuses have been added to stars that previously had none, or added to stars that previously only had a bonus to one attribute.
Affliction: added 50% Vitality Decay damage and 30% Vitality Decay Duration
Blades of Nadaan: added 10 Pierce damage
Bull: added 3% Move Speed
Crane: added 15% Reflect Resist for the player, added 12% Poison Resist and 12% Vitality Resist for pets
Eel: increased % Move Speed to 6%
Harvestman's Scythe: increased % Move Speed bonus to 6%
Jackal: replaced % Attack and Cast Speed with 6% Total Speed
Lion: added 3% Move Speed
Lizard: added 3% Move Speed
Scales of Ulcama: added 4% Move Speed
Solael's Witchblade: replaced Energy Burn with 30% Fire damage
Stag: added 5% Move Speed
Arcane Currents: increased damage scaling with rank and added a % Crit damage bonus
Blades of Wrath: increased Pierce damage scaling with rank
Blind Fury: added Pierce damage
Elemental Seeker: replaced Energy Burn on the Detonate with a % Crit damage bonus
Fist of Vire: fixed missing Physical damage reduction debuff
Living Shadow: increased Pierce damage
Raise the Dead: summoned skeletons now appear closer to the target enemy and crawl out of the ground much faster. Increased their damage scaling with rank.
Spear of the Heavens (Celestial Power): added Electrocute damage / 2s
Tip the Scales: fixed damage not scaling at ranks 16-20. Increased damage scaling with rank.
 
Soldier
Counter Strike: fixed an issue with the % Weapon damage part of this skill not dealing its damage
Zolhan's Technique: When dual wielding guns, now always fires with both guns
 
Demolitionist
Blast Shield: reduced Damage Absorption scaling at ranks 7+ to 750 by rank 12, 1550 by max ultimate rank
Mortar Trap: adjusted Energy Cost to match other similar skills
Ulzuin's Chosen: replaced % All damage bonus with a % Damage Modifier. This is a net gain when stacking high amounts of % damage bonuses on gear/buffs as the result is multiplicative.
 
Occultist
Doom Bolt: reduced Energy Cost
 
Nightblade
Phantasmal Blades: increased % Weapon damage scaling at ultimate ranks to 85% by max ultimate rank, 6 projectiles now start at rank 24, reduced Energy Cost scaling with rank
Heart Seeker: reduced Energy Cost scaling with rank
Nether Edge: reduced Energy Cost scaling with rank, increased % Crit damage scaling with rank to 40% by rank 12, 55% by max ultimate rank
Frenetic Throw: reduced % Damage Penalty to -60% and increased Pierce converted to Vitality to 100%. Reduced Energy Cost Reduction to 50% (on account of of the overall skill's Energy Cost being reduced, still a net buff for Frenetic Throw's cost).
 
Arcanist
Aether Ray: reduced Energy Cost scaling with ranks 12+, increased Fire damage scaling with rank
Disintegration: replaced Vitality damage with Lightning damage, increased damage scaling with rank, added Electrocute damage / 2s
Tainted Power: added 100% of Lightning converted to Vitality
Reckless Power: added % Attack Speed bonus
 
Shaman
Blood Pact: increased % Vitality/Bleed/Vitality Decay damage to 104% by rank 12, 204% by max ultimate rank. Added Vitality Decay Duration bonus, equivalent to the Bleed duration.
Grasping Vines: reduced Energy Cost scaling with rank
Wind Devil: reduced Energy Cost scaling with rank
Fixed Savagery not working with Conversion on Item Skill Modifiers
 
Inquisitor
Arcane Empowerment: fixed an issue with ranks 19-21 giving incorrect bonuses to Elemental/Pierce damage, reduced Pierce damage scaling with rank
Artifact Handling: fixed an issue with this modifier not affecting Rune of Kalastor's damage as intended. Replaced % All damage bonus with a % Damage Modifier. This is a net gain when stacking high amounts of % damage bonuses on gear/buffs as the result is multiplicative. Added % Crit damage bonus.
Bursting Round: increased base Physical/Fire damage
Death Sentence: rebalanced Elemental damage and removed chance. Elemental damage is now dealt 100% of the time.
Flames of Ignaffar: increased Burn damage scaling with rank
Intensify: increased Lightning damage scaling with rank
Horn of Gandarr: fixed an issue with this ability not dealing its Weapon Damage component
Rune of Hagarrad: increased damage scaling with rank
Chillsurge: increased Frostburn damage scaling with rank and increased chance to freeze by 10%
Rune of Kalastor: updated visuals on the fragments created by this skill
Ignition: increased damage scaling with rank
Storm Box of Elgoloth: increased cast range
Fixed an issue where Bursting Round, Chilling Rounds and Storm Spread could trigger on melee attacks
 
Necromancer
Drain Essence: increased Vitality Decay damage scaling with rank. The Sound Effects for this skill have been updated.
Hungering Reach: added % Crit damage bonus
Decomposition: increased Vitality damage scaling with rank
Gravechill: increased % Move Speed Reduction to 33%
Dread: increased Vitality Decay damage scaling with rank
Harbinger of Souls: reduced % Attack Damage Converted to Health to 8% by rank 12, 12% by max ultimate rank, added a % Attack Speed bonus and a % Vitality Decay duration bonus
Necrotic Edge: % Weapon damage now scales with rank, starting at 110%, up to 140% by rank 12, 160% by max ultimate rank. When dual wielding guns, now always fires with both guns.
Raise Skeletons: reduced Vitality damage scaling at all ranks, reduced Physical damage scaling at ultimate ranks, reduced Archer and Mage Skeleton damage scaling at all ranks. Some of this damage has been shifted to Will of the Crypt, a minimal shift when stacking both.
Will of the Crypt: added flat Vitality damage bonus
Ravenous Earth: corrected an error in this skill's scaling that had it stop at rank 22. It now scales correctly up to rank 26. Reduced the rate at which the skill deals damage and reduced Vitality damage scaling with rank
Foul Eruption: now has a 100% chance to activate on Kill, damage scaling slightly reduced to compensate
Reaping Strike: % Weapon damage now scales with rank, starting at 110%, up to 140% by rank 12, 160% by max ultimate rank, increased base Aether/Vitality damage. When dual wielding guns, now always fires with both guns.
Reap Spirit: fixed an issue with the % Weapon damage part of this skill not dealing its damage. Reduced Energy Cost, increased Vitality Decay damage and improved Wraith attack rate and movement. Increased % Weapon damage to 100% by rank 16, 120% by max ultimate rank. The Sound Effects for this skill have been updated.
Siphon Souls: increased damage scaling at ultimate ranks
Blood Boil: increased damage scaling at ultimate ranks
Spectral Wrath: added % Physical Resist Reduction


Message édité par pedzouille le 17-11-2017 à 09:26:22

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Je crains le jour où la technologie surpassera nos échanges humains. Le monde aura une génération d’idiots. #FB #Twitter #Instagram #TikTok etc...
n°13576172
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Les bouboules et la boubouche
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Posté le 17-11-2017 à 13:02:38  profilanswer
 

Pas du pti patch ça [:petoulachi:5]


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:o :o :o
n°13576254
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myope-la-boum
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Posté le 17-11-2017 à 13:31:40  profilanswer
 

Y'a un bout de 1.0.4.0 dedans !
Les Ultra shadows c'est des ombres enfin nettes. Pas forcément plus réaliste mais ça rappelle la patte graphique de D2 [:cerveau plugin]

n°13576313
herculanum

Transactions (0)
Posté le 17-11-2017 à 13:57:26  profilanswer
 

bon et bien si soldat + demo = truc sympa avec une carabine et feu + chaos j'hésite plus je fais ca ce soir, même si j'étais a deux doigts de test demo + shaman !!!!

n°13576565
Profil sup​primé

Transactions (0)
Posté le 17-11-2017 à 15:33:51  answer
 

Ah ben bon ptit up pour mon necro/nightblade, j'utilise pile certains skills uppé, notamment Phatasmal blade avec frenetic throw :D
 
Mon dps brut passe de 9k à 10.3k avec le patch :D

n°13576616
couillesho​t
Les bouboules et la boubouche
Transactions (0)
Posté le 17-11-2017 à 16:04:24  profilanswer
 

Ptin c'est vraiment exserv qui avait testé le jeu l'an dernier, j'avais un doute  [:couilleshot:2] .
J'ai regardé ses derniers streams et en fait il est totalement noob c'est chaud  [:vave:5]
Pas sur que ça vaille le coup de donner son avis sur un hns après à peine 20h de jeu et sans avoir fini le mode normal.


Message édité par couilleshot le 17-11-2017 à 16:05:40

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:o :o :o
mood
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