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[Topic Unique] Grim Dawn, XPack Forgotten Gods le 27 mars

n°12208901
hfrfc
Bob c'est plus simple à dire..
Transactions (0)
Posté le 19-02-2016 à 19:48:25  profilanswer
 

Reprise du message précédent :
Toi tu as pas lu la preview : o


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D3/Hots/Hs Doc#2847
mood
Publicité
Posté le 19-02-2016 à 19:48:25  profilanswer
 

n°12208904
couillesho​t
Les bouboules et la boubouche
Transactions (0)
Posté le 19-02-2016 à 19:50:00  profilanswer
 

La plus importante maj depuis la livraison du dernier acte.
Mais ça empêche pas de jouer en attendant oui :o


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:o :o :o
n°12208937
pedzouille

Transactions (5)
Posté le 19-02-2016 à 20:08:32  profilanswer
 

Preview ca vaut rien, encore plus selon qui l'écrit :p


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Je crains le jour où la technologie surpassera nos échanges humains. Le monde aura une génération d’idiots. #FB #Twitter #Instagram #TikTok etc...
n°12209153
hfrfc
Bob c'est plus simple à dire..
Transactions (0)
Posté le 19-02-2016 à 22:33:25  profilanswer
 

Ben c'était un peu les devs du jeu quoi :o


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D3/Hots/Hs Doc#2847
n°12209276
FreDMouL
Teamless
Transactions (0)
Posté le 20-02-2016 à 00:48:24  profilanswer
 

MAJ ou pas je suis passé lvl 85 pour la 1ère fois \o/  dans les Steps of Tourment en Ultimate.


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You don't like that ? Boohoo motherf*cker, boohoo !
n°12209726
pedzouille

Transactions (5)
Posté le 20-02-2016 à 13:23:04  profilanswer
 

hfrfc a écrit :

Ben c'était un peu les devs du jeu quoi :o


 
T'as déjà vu un dev critiquer son propre jeu, et ne pas être enthousiaste ?  :o


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Je crains le jour où la technologie surpassera nos échanges humains. Le monde aura une génération d’idiots. #FB #Twitter #Instagram #TikTok etc...
n°12209784
couillesho​t
Les bouboules et la boubouche
Transactions (0)
Posté le 20-02-2016 à 14:04:13  profilanswer
 

Au cas où tu saches pas de quoi on parle :o
 
http://www.grimdawn.com/forums/showthread.php?t=31762
 
et
 
http://www.grimdawn.com/forums/showthread.php?t=32443


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:o :o :o
n°12209901
pedzouille

Transactions (5)
Posté le 20-02-2016 à 15:33:15  profilanswer
 

Je sais, mais je suis au boulot, alors vu que je ne peux pas jouer, je m'occupe comme je peux  :o
 
 
A la base je disais ça pour les constellations.  [:_ben2655_]


Message édité par pedzouille le 20-02-2016 à 15:37:53

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Je crains le jour où la technologie surpassera nos échanges humains. Le monde aura une génération d’idiots. #FB #Twitter #Instagram #TikTok etc...
n°12209929
hfrfc
Bob c'est plus simple à dire..
Transactions (0)
Posté le 20-02-2016 à 15:55:11  profilanswer
 

Donc tu trolls pour t'occuper si je résume :o


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D3/Hots/Hs Doc#2847
n°12211003
Limo22
Breizhad on ha lorc'h ennon
Transactions (1)
Posté le 21-02-2016 à 14:22:32  profilanswer
 

Salut les gens.

 

Bon j'ai craqué et je l'ai acheté sur steam... Résultat je m'amuse comme un fou [:wark0]
Je reconnais bien les mécanique de Titan quest, le seul truc que j'aime pas c'est la police d'ecriture des quêtes et autre qui pour moi est un peu difficile a lire. (C'est un détail)

 


Message édité par Limo22 le 21-02-2016 à 14:22:39

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Les vaches vaincront!!! D3=>MeuhMeuh22#2101
mood
Publicité
Posté le 21-02-2016 à 14:22:32  profilanswer
 

n°12211086
FreDMouL
Teamless
Transactions (0)
Posté le 21-02-2016 à 15:08:38  profilanswer
 

Qu'as tu fait comme perso ?  [:fredmoul:1]


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You don't like that ? Boohoo motherf*cker, boohoo !
n°12211173
Limo22
Breizhad on ha lorc'h ennon
Transactions (1)
Posté le 21-02-2016 à 15:55:29  profilanswer
 

FreDMouL a écrit :

Qu'as tu fait comme perso ?  [:fredmoul:1]


 
Soldat chaman en premier avec arme a 2 mains, après je ne sais pas trop si c'est un bon choix m'enfin [:capsone]


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Les vaches vaincront!!! D3=>MeuhMeuh22#2101
n°12211192
pedzouille

Transactions (5)
Posté le 21-02-2016 à 16:04:27  profilanswer
 

Si tu t'amuses c'est que le choix est bon.  


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Je crains le jour où la technologie surpassera nos échanges humains. Le monde aura une génération d’idiots. #FB #Twitter #Instagram #TikTok etc...
n°12211195
couillesho​t
Les bouboules et la boubouche
Transactions (0)
Posté le 21-02-2016 à 16:05:51  profilanswer
 

Très bon choix le warder [:wiripse:4]
Mais faut bien tanker car pas de heal.

Message cité 1 fois
Message édité par couilleshot le 21-02-2016 à 16:06:47

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:o :o :o
n°12211214
pedzouille

Transactions (5)
Posté le 21-02-2016 à 16:20:49  profilanswer
 

Dites, j'ai merdé, j'ai vendu mon ascended vestment, dont j'avais besoin pour crafter la dernière pièce du set pour mon sorcerer......

 

La burne, oui merci.  [:tibo2002]

 

Et forcément maintenant que j'en ai besoin, je loot que des ascended diadem :o

 

Une âme charitable aurait elle cette veste verte en stock?  [:agkklr]

 

Merci


Message édité par pedzouille le 21-02-2016 à 17:20:49

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Je crains le jour où la technologie surpassera nos échanges humains. Le monde aura une génération d’idiots. #FB #Twitter #Instagram #TikTok etc...
n°12212237
Melkaar
Champ d'ail
Transactions (0)
Posté le 22-02-2016 à 09:53:35  profilanswer
 

couilleshot a écrit :

Très bon choix le warder [:wiripse:4]
Mais faut bien tanker car pas de heal.


Pas de heal, pas de heal :o
Le warder c'est abusé, le totem maxé c'est 8% de vie par seconde environ, avec 1 ou 2 points en plus dans la skill c'est 9%.
Quand tu as plus de 20k HP c'est loin d'être négligeable, surtout qu'en soldat + shaman c'est très facile à atteindre.

 

A ça tu ajoutes le heal full life quand tu arrives à 30% de ta vie.

 

Clairement mon perso le plus increvable, il peut afk en ultimate sur certains packs et boss. Avec max en retaliation c'est violent, seul problème c'est les mobs à distance qui prennent un peu de temps.

Message cité 1 fois
Message édité par Melkaar le 22-02-2016 à 11:14:57

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I came here looking for spirits and I all find is wine ~ Horus Lupercal
n°12212546
FreDMouL
Teamless
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Posté le 22-02-2016 à 11:12:10  profilanswer
 

ça commence à lâcher du changelog par morceau sur le forum :o
 

Citation :

- Medals are now visible on your character
- Loot can no longer fall off cliffs and other high places.


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You don't like that ? Boohoo motherf*cker, boohoo !
n°12212619
couillesho​t
Les bouboules et la boubouche
Transactions (0)
Posté le 22-02-2016 à 11:31:54  profilanswer
 

Melkaar a écrit :


Pas de heal, pas de heal :o
Le warder c'est abusé, le totem maxé c'est 8% de vie par seconde environ, avec 1 ou 2 points en plus dans la skill c'est 9%.
Quand tu as plus de 20k HP c'est loin d'être négligeable, surtout qu'en soldat + shaman c'est très facile à atteindre.
 
A ça tu ajoutes le heal full life quand tu arrives à 30% de ta vie.
 
Clairement mon perso le plus increvable, il peut afk en ultimate sur certains packs et boss. Avec max en retaliation c'est violent, seul problème c'est les mobs à distance qui prennent un peu de temps.


Ah ouais ptin je suis con, j'ai oublié wendigo totem que je n'utilise pas sur mon warder.
Par contre je l'ai sur le trickster et oui c'est abusé  :D .
ça parlait de le nerfer justement avec la prochaine maj


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:o :o :o
n°12213610
pedzouille

Transactions (5)
Posté le 22-02-2016 à 15:29:09  profilanswer
 

J'ai un plan de légendaire en double, si il y a des intéressés.  [:lebowsky]  
 
https://gracefuldusk.appspot.com/images/items/gearhead/bitmaps/d003_head.tex.png


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Je crains le jour où la technologie surpassera nos échanges humains. Le monde aura une génération d’idiots. #FB #Twitter #Instagram #TikTok etc...
n°12213806
couillesho​t
Les bouboules et la boubouche
Transactions (0)
Posté le 22-02-2016 à 16:11:05  profilanswer
 

J'ai un plan de celui là si tu veux
http://gracefuldusk.appspot.com/images/items/gearhead/bitmaps/d001_head.tex.png

Message cité 1 fois
Message édité par couilleshot le 22-02-2016 à 16:11:19

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:o :o :o
n°12213879
FreDMouL
Teamless
Transactions (0)
Posté le 22-02-2016 à 16:32:15  profilanswer
 


Grim Misadventure #91: Oh How Far We've Come
http://www.grimdawn.com/forums/showthread.php?t=33027
 
La B31 aujourd'hui


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You don't like that ? Boohoo motherf*cker, boohoo !
n°12213908
Melkaar
Champ d'ail
Transactions (0)
Posté le 22-02-2016 à 16:37:17  profilanswer
 

J'espère que pour l'occultiste ce n'est pas qu'une refonte graphique des 2 pets  [:zigg]


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I came here looking for spirits and I all find is wine ~ Horus Lupercal
n°12213930
FreDMouL
Teamless
Transactions (0)
Posté le 22-02-2016 à 16:42:40  profilanswer
 

Le patch notes devrait pas tarder [:fredmoul:1]


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You don't like that ? Boohoo motherf*cker, boohoo !
n°12214188
pedzouille

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Posté le 22-02-2016 à 18:19:31  profilanswer
 

 


Niquel pour mon sorcerer, faut qu'on s'attrape ;)

 

Purée, il était cher à crafter, mes 6 taint brain ont été engloutis :D


Message édité par pedzouille le 22-02-2016 à 18:42:28

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Je crains le jour où la technologie surpassera nos échanges humains. Le monde aura une génération d’idiots. #FB #Twitter #Instagram #TikTok etc...
n°12214258
la_taupe
myope-la-boum
Transactions (2)
Posté le 22-02-2016 à 18:58:04  profilanswer
 

FreDMouL a écrit :


Grim Misadventure #91: Oh How Far We've Come

Ahhh la minimap sur la barre centrale, en deux tailles diffférentes au choix... Un petit truc perdu en route que je regretterai toujours [:rudolf hoax:1]
 
http://www.grimdawn.com/images/b0-b31/WightmireB0.jpg
 

n°12214325
hfrfc
Bob c'est plus simple à dire..
Transactions (0)
Posté le 22-02-2016 à 19:26:30  profilanswer
 

Le dev en direct sur twitch (il joue pour l'instant) http://www.twitch.tv/zantai_gd


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D3/Hots/Hs Doc#2847
n°12214356
la_taupe
myope-la-boum
Transactions (2)
Posté le 22-02-2016 à 19:52:21  profilanswer
 

IL STREAME AU LIEU DE PATCHER ?!? Après le changelog posté une ligne par jour... Ce type est vraiment le roi des trolls.

Spoiler :

Je crois qu'il a bien souffert face aux ""fans"" pendant l'EA et qu'il a décidé de se lâcher un peu sur la fin :lol:


Message édité par la_taupe le 22-02-2016 à 19:52:38
n°12214875
FreDMouL
Teamless
Transactions (0)
Posté le 23-02-2016 à 01:12:41  profilanswer
 

[:wark0]  [:wark0]  

Build 31: Voice-overs, Intro and Polish Pass

http://www.grimdawn.com/forums/sho [...] post336834


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You don't like that ? Boohoo motherf*cker, boohoo !
n°12214894
couillesho​t
Les bouboules et la boubouche
Transactions (0)
Posté le 23-02-2016 à 01:28:09  profilanswer
 

Ce patchlog [:billy-bob jambonbeur:1]


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:o :o :o
n°12214907
dickkhead

Transactions (0)
Posté le 23-02-2016 à 02:14:12  profilanswer
 

Damage over Time effects can now critically strike and trigger on Crit effects
 
[:frog sad]
 
La taille du patchlog  :love:

Message cité 1 fois
Message édité par dickkhead le 23-02-2016 à 02:16:19
n°12215053
hfrfc
Bob c'est plus simple à dire..
Transactions (0)
Posté le 23-02-2016 à 09:15:46  profilanswer
 

Ce patch  [:sophiste]  
 
Ce boulot de fou  [:follow me:2]  
 
ACHETEZ  [:davidames]


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D3/Hots/Hs Doc#2847
n°12215072
FreDMouL
Teamless
Transactions (0)
Posté le 23-02-2016 à 09:20:54  profilanswer
 

dickkhead a écrit :

Damage over Time effects can now critically strike and trigger on Crit effects
 
[:frog sad]
 
La taille du patchlog  :love:


Quand jouons nous ensembles ? :o


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You don't like that ? Boohoo motherf*cker, boohoo !
n°12215149
Melkaar
Champ d'ail
Transactions (0)
Posté le 23-02-2016 à 09:47:57  profilanswer
 

Sympa le patchlog, mais ils ont viré le energy burn de second rite :(
Ca par contre j'aime pas, c'était une des rares compétences qui avait un bonus sympa qui sortait de l'ordinaire, rien de mieux que de virer la mana d'un harbinger et l'empêcher d'exploser à la mort. Maintenant mon cac va reprendre hyper cher contre eux, super.

 

Shadow strike et blitz passent à travers les ennemis \o/


Message édité par Melkaar le 23-02-2016 à 09:49:13

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I came here looking for spirits and I all find is wine ~ Horus Lupercal
n°12215339
FreDMouL
Teamless
Transactions (0)
Posté le 23-02-2016 à 10:41:12  profilanswer
 

Il était temps pour Blitz, j'en avais marre de mongoliser devant un groupe de mobs juste parce que j'ai target celui qui était pas en première ligne :o


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You don't like that ? Boohoo motherf*cker, boohoo !
n°12215432
couillesho​t
Les bouboules et la boubouche
Transactions (0)
Posté le 23-02-2016 à 11:03:06  profilanswer
 

Ils ont sacrement nerfé les bonus d'attack speed, j'ai perdu 20% sur un de mes persos :(


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:o :o :o
n°12215442
la_taupe
myope-la-boum
Transactions (2)
Posté le 23-02-2016 à 11:05:00  profilanswer
 

  • La date de sortie d'EA: 25/02/2016 (vendredi... ou samedi 2h du mat' pour nous GMT+1 ?)


  • La cinématique d'intro: It's Listening to Us
  • LE PATCHLOG [:ichronos]

    Citation :

    [Major New Features]

    Voiceovers have been added for all major quest NPC dialogue.  
    A mighty earthquake has erupted in the land of Old Arkovia. Mountains collapsed into the world's crust; new rivers formed; and ancient ruins were revealed. Players who previously explored this region may need to rediscover the Twin Falls riftgate.  
    Achievements are now unlocked.  
    An animated cinematic now introduces new characters to the world and story of Grim Dawn.  
    New tutorial tip system. The old tutorial window has been removed and is now part of the Codex window (quest log/etc).  
     
    [Art]
    Added final art for the Trozan's Ascension and Valdun's Treachery sets  
    Added new beech tree assets, used in Burrwitch Outskirts, Burrwitch Village, and the East Marsh  
    Medals are now visible on your character  
    Updated Mortar Trap Mesh and FX  
    Updated Hellhound Mesh, Aura FX, Icons and animations  
    Updates to many projectile, impact and AOE spell FX  
    Updated Icon for Vile Eruption  
    Added numerous new Environment assets to Old Arkovia and surrounding ruin dungeons.  
     
    [Animation]
    New Arcanist "Devastation" animation.  
    New 2H Weapon default attack animation  
    Fixed a bug where Chthonian Harbingers would hang in space upon triggering the death animation. They now fall to the ground, and die properly.  
    A bug was fixed with the Dreadguard's special jump attack, where they would travel forward in world-space and slide back to their origin point after the attack triggered.  
    A bug was fixed with the Dreadguard's special underhand cleave attack, where they would travel forward in world-space and slide back to their origin point after the attack triggered. The animation was also shortened by 10 frames.  
    A bug was fixed with the Dreadguard's special double-cleave attack, where they would travel forward in world-space and slide back to their origin point after the attack triggered.  
    Fixed a bug where Cronley Brute's weapons would disappear when walking.  
    Reworked the Bone Golem's self buff and summoning animations to happen much faster.  
     
    [Tech]
    Optimized pathfinding system. This change should result in a performance increase during large battles.  
    Fixed a rare crash when attempting to load some database resources.  
    Fixed an issue where broken loot orbs could appear to clients in multiplayer games.  
    Fixed an issue where items which would normally be automatically collected could not be picked up by multiplayer clients.  
    Fixed an issue where loot would appear floating in mid-air in some situations during multiplayer games.  
    Fixed an issue where clients in multiplayer games would not see spawn animations for pet and ambush spawns.  
    Fixed the Dismantle UI not properly accounting for components in the dismantle cost.  
    Loot can no longer fall off cliffs and other high places.  
    Loading tips have been added to the loading screen.  
    Added tooltips to the options menu.  
    Fixed a bug which sometimes causes a corruption in the player stash resulting in characters being unable to load.  
    Fixed a crash which could occur during or after UI scaling was adjusted.  
    Fixed a bug where tooltips for items in the world could become stuck on screen when opening UI windows.  
    Fixed a bug where mind controlled enemies would not give experience in multiplayer games.  
    Reduced cpu performance impact of having many enemy corpses on screen.  
    Hovering over equipment slots on the paper doll will now highlight applicable components for that item.  
    Inventory auto sort now uses localized display names.  
    Pet resists from Pet Bonuses are now tabulated on the Character Sheet.  
    Weapon Damage on skill tooltips is now split into Mainhand/Off-hand.  
    Item stack window can now be closed with the Enter key.  
    On Enemy Death auto cast skills can now trigger off of duration damage.  
    Refresh Cooldown skills (ex. Aldanar's Vanity) will now work with item skills as well.  
    Total Armor Rating now displays normalized armor rating that takes into account the chance to hit each armor area.  
    Fixed Celestial Powers attached to pets not using the appropriate level in some instances.  
    Weapon comparisons now take into account passive skills that would be active/not active based on weapon types.  
    Fixed a bug with Low Health and Low Energy autocasts triggering when they shouldn't.  
    Debuff skills now calculate chance to have a critical attack each update instead of once per application.  
    Fixed same source damage being counted twice for dual-wield skills in display calculations.  
    Modified inventory auto-sort to be more intuitive.  
    Fixed monsters that can change hostility with the player having proper collision detection.  
     
    [Game]
    "Move To" no longer targets breakable objects.  
    Pets can now be ordered to attack breakable objects.  
    Constitution activation time reduced, fast regen rate increased, vital essence drop rate increased and %constitution restored by vital essense reduced  
    Health potion cooldown increased from 10s to 12s  
    Potions/iron dropped in multiplayer are no longer automatically picked up by the player that dropped them.  
    Most secret areas now have significantly improved loot the first time you discover them on a character, per difficulty.  
    Reduced the cap on the Loghorrean's summons and increased the cooldown of its Tentacles summon  
    Slightly increased the minimum range for the Loghorrean's Chaos Barrage (he can still cast it in melee if you are approaching him as he begins the cast, but you are less likely to deal with this ability if you are trying to stay on him in melee). Also slightly increased the cooldown.  
    Removed the Ranged Fumble applied by Shar'Zul's Fire Winds, reduced its potency on Loghorrean's Void Rifts  
    Avatar of Mogdrogen: reduced % Damage Absorption and damage bonus at low health, slightly reduced his damage, Offensive Ability, Defensive Ability and Health Regeneration scaling with level. Increased the cooldown on his summons.  
    Fabius: reduced the % heal from his Pneumatic Burst and added a small flat heal to it to compensate at lower levels. This heal was scaling too extremely on Ultimate difficulty, making the encounter too drawn out. In addition, the Attack Speed bonus from Pneumatic Burst has been reduced by 10%.  
    Nemesis: various Nemesis boss self-buff effects are no longer susceptible to Dispel (ex. Nullification)  
    Nemesis: removed some of the more obscure spawn locations for the Aetherial and Chthonian Nemesis  
    Fixed a rare bug that could cause the Aetherial, Chthonian or Cronley's Gang Nemesis not to spawn during a session  
    Changed multiplayer experience gains to only average party-member player levels of those members near the action.  
    In multiplayer, low-level players can now gain XP when killing level-appropriate monsters (only when no very high-level players are nearby).  
    The Loxmere Nightmage now has a chance to spawn in a fixed location that can be avoided by players who do not wish to contend with the nightmarish possessed, rather than randomly in unavoidable locations. However, for those that do brave a conflict with the Nightmage, he now has a chance to drop a Monster Infrequent unique to him.  
    Reduced the burst potential and high-level scaling on the Loxmere Nightmage. In addition, this boss is now less likely to open up with a Shadow Strike.  
    The Outcast now has a chance to drop a Legendary version of her unique hood at level 80+, and an increased chance to drop the Epic version with each tier of her Hostile status.  
    Fixed a bug that prevented Kymon's Chosen and Order of Death's Vigil allies from spawning in the Necropolis to support you if your status with them was above 5000 and you completed the "The Necropolis" quest  
    Reduced % Current Life resistance on Heroes and Bosses  
    Threat generation has been updated: Debuff effects and Damage over Time now only generate threat on their initial application. Rapidly attacking a target now generates reduced threat. Reduced the amount of threat transferred from pets to the summoner. Increased the cooldown at which certain mobs and bosses will attempt to ignore pets.  
    The next chapter of the story revolving around the blade Stormheart and its owner awaits...  
    The Steps of Torment exit monolith is now only active after you open the main loot chest  
    Target Dummies have been added to Devil's Crossing, Homestead and Fort Ikon  
    Transparency settings have been adjusted to improve navigating the barns and shacks in act 2  
    Bounties that asked for trivial materials (ex. Scrap) have been removed from the rotation  
     
    [Itemization]
    SEE NEXT POST
     
    [Class & Skills]
    Damage over Time effects can now critically strike and trigger on Crit effects  
    On Enemy Death effects can now trigger from Damage over Time effects (ex. fhe Dead from the Revenant Constellation)  
     
    Devotion
    Due to changes to Celestial Powers, you may need to reassign your skill selections as they may have reset.  
    Abomination: increased % Damage bonuses, increased Offensive Ability by 20, added 250 Health, 20% Poison Resist and 3% Max Poison Resist, removed % Poison Duration  
    Aeon's Hourglass: increased Attribute bonuses to 30, % Aether Resist to 20%, added 20% Reduced Elemental dot duration, 15% Vitality Resist and 4% Max Vitality Resist  
    Affliction: added 10 Defensive Ability  
    Amatok the Spirit of Winter: added 100 Health and 15 Offensive Ability, increased % Frostburn damage by 10%  
    Assassin: added 22 Defensive Ability, reduced % Damage to Humans to 15%  
    Bat: added 30% Life Leech damage and 30% Bleed damage  
    Behemoth: increased Health Regeneration by 17  
    Berserker: added 10% Pierce Resist and 20% Reduced Bleed Duration, reduced % Crit damage to 5%  
    Blades of Nadaan: added 5% Attack Speed, removed Offensive Ability  
    Blind Sage: reduced Affinity Requirements to 10 Ascendant and 18 Eldritch. Increased % Damage bonuses, increased Offensive Ability by 15.  
    Bysmiel's Bonds: added player bonuses (15 Offensive Ability, 5% Cast Speed, 15% Vitality Resist, 15% All Damage)  
    Candle: added 8% Elemental Resist, 6 Elemental damage and increased % Elemental damage to 15%  
    Crab: increased Physique to 20, Trauma damage to 35%, % Elemental Resist to 18% and % Elemental damage by 5%, added 10 Defensive Ability  
    Dire Bear: added 5% Attack Speed and 3% Health, removed Defensive Ability  
    Dying God: increased % Damage bonuses, increased % Chaos Resist to 15%, increased Chaos damage to 5-24, added 30 Offensive Ability, added 5% Attack Speed for pets, reduced % Crit damage for pets to 10%  
    Fox: added 12 Bleed damage / 3s, increased % Bleed damage by 20%, removed % Bleed Duration  
    Gallows: added 6 Vitality damage  
    Ghoul: added 15 Life Leech / 2s and 3% Damage Converted to Health  
    Hammer: increased % Trauma damage by 5%, added 8 Defensive ability  
    Harpy: added 3-7 Pierce damage  
    Harvestman's Scythe: increased Health Regeneration to 12, % Health Regeneration to 25% and % Energy Regeneration to 25%  
    Hawk: reduced % Crit damage to 8%  
    Hydra: this Constellation now also works with Two-Handed Ranged Weapons. Increased % All damage by 10%, reduced Offensive Ability by 5, reduced % Offensive Ability to 3%, removed % Attack Speed  
    Hound: increased % Total Retaliation by 10%  
    Huntress: added 10 Bleed damage / 3s, increased % Bleed damage by 15%, reduced % Damage to Beasts to 15%, reduced % Bleed Duration to 20%, added 100 Health  
    Jackal: increased Attack Speed to 6% for the player and 5% for pets  
    Kraken: this Constellation now also works with Two-Handed Melee Weapons (note that the sword/axe/mace constellations already do). Increased % All damage by 20%, reduced % Crit damage to 15%, replaced % Pierce damage bonuses with 40% Physical damage, added 16% Attack Speed and 5% Run Speed, removed Offensive Ability  
    Leviathan: reduced Affinity Requirements to 13 Eldritch and 13 Ascendant. Increased % Damage bonuses. Added 25 Physique, 11 Cold damage, 10 Frostburn / 3s damage, 26 Defensive Ability, 15% Pierce Resist and 3% Max Cold Resist. Reduced % Energy to 10%. Removed 25 Spirit and 5% Cast Speed.  
    Light of Empyrion: 3% Max All Resist replaced with 3% Max Aether and Chaos Resist, increased % Fire damage to 40%, reduced % Damage to Chthonians to 10%, reduced % Elemental Resist by 10%, Vitality Resist by 10% and % Max Resist for pets to 5%  
    Lion: increased Health to 100 and % Pet damage to 12%  
    Lizard: increased Health Regeneration to 16 and % Health Regeneration to 20%  
    Magi: added 12 Burn damage / 3s, increased % Burn damage by 10%  
    Menhir's Obelisk: increased Defensive Ability by 10, added 300 Armor, 6% Armor and 3% Max Pierce Resist  
    Messenger of War: added 100 Armor, 2% Armor, 120 Pierce Retaliation and 15% Pierce resist  
    Mogdrogen the Wolf: reduced Affinity Requirements to 15 Ascendant and 12 Eldritch. Increased % Bleed damage by 10%, added 25 Bleed damage / 5s, 15% Bleed Resist and 3% Max Bleed Resist.  
    Panther: added bonuses for pets (5% Offensive Ability, 6% All damage and 5% Crit damage)  
    Oklaine's Lantern: all stars now require a Caster Weapon or Off-Hand. Added 25% Trap Resist, 2 Energy Regen and 5% Attack Speed. Increased Offensive Ability by 7, reduced % Crit damage to 5%, removed 15% of Physical dealt as Elemental.  
    Oleron: increased flat and % Damage bonuses, increased % Pierce Resist to 20%, increased Offensive Ability by 15, added 300 health and 2% max pierce resist  
    Owl: increased % Damage bonuses  
    Rat: added 10% Poison Resist and 12 Poison Damage / 5s  
    Raven: added player bonuses (8 Spirit, 15 Offensive Ability, 10% All Damage)  
    Reckless Tempest: added 15 Offensive Ability  
    Revenant: replaced 10% chance of 50% Life Converted to Health with a flat 6%, added 6% Attack Speed, added 100 Health, reduced % Damage to Undead to 15%  
    Rhowan's Crown: increased % Duration damage to 30%  
    Rhowan's Scepter: added 8-12 Physical damage  
    Shepherd's Crook: added player bonuses (40 Health, 3% Health, 10% Elemental Resist)  
    Shieldmaiden: added 15% Shield Block Recovery, reduced chance of Retaliation to 15%  
    Spider: added 15 Offensive Ability and 10 Defensive Ability, increased Spirit and Cunning to 10, added 20% Reduced Attack Speed Retaliation and increased the duration of the Retaliation to 3s  
    Solael's Witchblade: added 10 Offensive Ability  
    Solemn Watcher: added 3% Physique, increased Defensive Ability to 30  
    Spear of the Heavens: increased % Damage bonuses, increased % Aether Resist to 15%, added 3% Max Lightning Resist  
    Tempest: added 3% Run Speed  
    Targo the Builder: added 1% Health, 11% armor, moved 400 Health bonus up in the Constellation  
    Tree of Life: increased Health Regeneration by 5, added 5% Health, added bonuses for pets (10% Health, 40% Health Regeneration and 50 Health Regeneration)  
    Tsunami: increased %Frostburn and Electrocute to 25%  
    Ulo, Keeper of the Waters: added 30% Leech Resist, added bonues for pets (10% Elemental Resist, 20% Poison Resist and 10% Chaos Resist), removed 15% Elemental Resist  
    Ulzuin's Torch: increased % Damage bonuses, increased Burn damage to 25 / 3s, increased % Chaos Resist to 15%, added 15 Offensive Ability, 5% Run Speed and 3% Max Fire Resist  
    Unknown Soldier: increased % Damage bonuses, increased Bleed damage to 18 / 3s, increased Pierce damage to 15, increased % Health to 4%, added 15 Offensive Ability, 150 health and 3% Damage Converted to Health, removed 10 Health regeneration  
    Viper: reduced Elemental Resist Reduction to 20 from 25  
    Wendigo: added 100 Health, 3% Health, 10% Vitality Resist and 50% Life Leech damage  
    Widow: added 15% Aether damage, 25% Lightning damage, 5% energy and 10 Spirit, removed 10% Crit damage  
    Wolverine: added bonuses for pets (10% Pierce Resist, 50 Pierce Retaliation, 25% Bleed Resist, 50% All Retaliation damage and 5% Defensive Ability)  
    Wraith: added 4 Aether damage, 1-7 Lightning damage, 8% Aether Resist and 10 Offensive Ability  
    Abominable Might: now also increases % Health  
    Acid Spray: reduced Resist Reduction  
    Aetherfire: added some Fire damage and a chance to Confuse for 2s  
    Arcane Bomb: activation chance increased to 25%, cooldown increased to 2s. The explosion now applies a debuff that deals Aether/Lightning damage and reduces resistance to those damage types for 4s, 33% by max rank. Now reduces Offensive Ability instead of stunning enemies. Explosion radius increased to 5.  
    Assassin's Mark: reduced Resist Reduction at all ranks, -45% at max rank  
    Bat Fangs: increased activation rate to 20%, slightly increased projectile speed, % Weapon damage now scales with rank but starts lower  
    Blades of Wrath: activation chance increased to 100%, reduced number of projectiles to 18 by max rank  
    Blizzard: activation chance increased to 100%, added Run Speed Reduction  
    Blind Fury: % Weapon Damage starts higher, but scales to the same max value with rank. Armor Reduction duration fixed at 5s at all ranks. Now also reduces Enemy Attack Speed for 5s. Increased activation chance to 100%  
    Cleansing Waters: activations rate increased to 100%, Speed Reduction reduced at all ranks, 40% by max rank  
    Dryad's Blessing: activation rate increased to 33%, reduced % Heal to 8% at max rank, reduced % Poison and Bleed Duration Reduction to 30% by max rank. Cooldown now starts at 8s, still scales down to 3s by max rank.  
    Eldritch Fire: now also reduces Fire and Chaos resist, 20% by max rank, reduced Speed Reduction to 33%  
    Elemental Barrier: activation chance increased to 33%, cooldown fixed at 3s at all ranks, damage absorbed increased  
    Elemental Seeker: spawn limit removed, cooldown increased to 1.5s, reduced lifespan to 5s, damage on the Seeker's aura increased, added 2s stun to expiration explosion, activation chance increased to 100%  
    Fissure: burn damage slightly increased. Now has a chance to stun.  
    Flame Torrent: activation rate increased to 25%, increased % Weapon damage by 5% by max rank  
    Ghoulish Hunger: now activates at 33% Health, added % Attack Speed and % Life Leech damage  
    Giant's Blood: duration reduced to 5s at rank 1, 10s by max rank  
    Healing Rain: duration fixed at 8s, cooldown reduced to 12s, added flat Health and Energy Regeneration, Target Radius increased to 15, activation chance increased to 25%  
    Howl of Mogdrogen: now also grants the caster Bleed damage, % Bleed damage, Attack Speed and chance of Defensive Ability Reduction. Reduced % Offensive Ability and Total Speed bonus for pets, removed % Crit damage bonus and Defensive Ability Reduction.  
    Hungering Void: activation chance increased to 100%, energy upkeep removed, reduced % Crit damage bonus at all ranks, added a % Crit damage bonus for pets, added chance of 3s Fear retaliation, added % Total Speed  
    Mark of the Wendigo: reduced duration, 8s by max rank  
    Messenger of War (Skill): now activates on Hit rather than at 30% Health. Bonuses redesigned: now grants % Move Speed, % Slow Resist, Pierce Retaliation and % Total Retaliation.  
    Light of Empyrion (skill): reduced % Weapon damage to 35% by max rank  
    Living Shadow: activation chance increased to 100%  
    Raise the Dead: activation chance increased to 100%, cooldown increased to 3s. The Skeleton attacks now have a 100% chance to Reduce Run Speed  
    Reckless Tempest: activation chance increased to 100%, added a chance to stun  
    Rend: increased activation chance to 20%, the skill now has a small target radius that increases with rank, making it affect other enemies around the initial target, resist reduction reduced to -50% at max rank  
    Shepherd's Call: now also grants the caster Offensive Ability, reduced % Crit damage bonus for pets  
    Shield Wall: duration fixed at 5s, cooldown reduced to 8s, Block Chance replaced with % Armor, % Reflect increased, chance to activate increased to 33%  
    Stone Form: duration fixed at 8s, cooldown reduced to 12s, base % Armor increased, Target Radius increased to 15, added Reduced Bleed and Poison duration, added % Total Retaliation  
    Tainted Eruption: cooldown increased to 3s, now also Confuses afflicted enemies  
    Tip the Scales: reduced % Damage Converted to Health, 150% by max rank  
    Wayward Soul: cooldown increased by 5s at all ranks, Defensive Ability bonus slightly reduced, duration increased to 7s  
    Whirlpool: increased damage, now also reduces enemy Speed  
    Fixed an issue with Tip the Scales not activating off of ranged attacks  
     
    Soldier
    Fighting Form: % Crit Damage removed, % Physical and Bleed damage scaling increased, added a Chance to Pierce Through enemies when used with a Ranged Weapon  
    Fighting Spirit: ranks reduced from max of 16 to 12, so that less investment is required (Surplus points can be reclaimed using the skill reallocator). % Crit damage has been removed, % Offensive Ability converted to flat Offensive Ability and % All damage boosted significantly. Chance to activate starts lower and scales higher.  
    Blitz: now pushes through enemies  
    Blindside: % Physical damage increased and Defensive Ability Reduction increased  
    Menhir's Will: duration moved back up to 10s, max ultimate rank cooldown raised to 15s while rank 16 cooldown remains unchanged.  
    Shield Training: reduced % Shield Block Recovery to 20% by rank 10, 30% by max ultimate rank. This bonus was partially moved to the Shieldmaiden Constellation in Devotion.  
     
    Demolitionist
    Flashbang: Radius and Defensive Ability reduction scaling increased  
    Grenado: damage scaling increased  
    High Impact: Fire damage scaling increased  
    Vindictive Flame: Defensive Ability replaced with % Total Speed  
    Flame Touched: added Offensive Ability  
    Mortar Trap: now cast directly at cursor, the same way Shaman totems are. Projectile overhauled to be more responsive and awesome. Cooldown reduced to 5s.  
    High Potency: updated with % Total damage multiplier  
    Thermite Mine: Fear effect removed. Mines now reduce Fire and Lightning Resist on affected enemies. Damage slightly reduced to compensate for the Resist Reduction, but this is overall a net buff to their damage. Multiple Thermite Mines no longer stack their damage on the same target.  
    Lightning Arc: renamed to Hellfire Mine, now deals Chaos damage and reduces Chaos Resist instead of Lightning damage. % Fire damage reduced. Added % Burn damage. Items that previously had a bonus to Lightning Arc that are lightning-focused have had their skill bonus replaced.  
     
    Occultist
    Sigil of Destruction cooldown reduced from 3.5 to 3  
    Possession: % Damage Absorption increased from 10% to 12% at max, 16% at max ultimate rank. Disruption Resist now starts at 100% with no scaling. Added flat Chaos damage and % Chaos Resist.  
    Significantly increased threat scaling with rank generated by Ember Claw  
    Blood of Dreeg: increased duration, raised % Heal scaling, added Offensive Ability, replaced % Acid damage with flat Acid damage  
    Armor of the Guardian: renamed to Aspect of the Guardian, Armor replaced with % Physical Resist, added % Vitality and Poison damage, removed % Attack Speed  
    Dreeg's Evil Eye and modifiers rebalanced based on addition of crit bonus for DoTs, higher spirit dmg bonus and more powerful synergies within the mastery.  
    Focused Gaze: updated with % Total damage multiplier  
    Curse of Frailty: Movement Speed Reduction now scales from -25% to -50% with rank, rather than being fixed  
    Vulnerability resistance reduction decreased, DA reduction increased  
    Solael's Witchfire: added % Attack Speed and % Vitality damage, removed % Offensive Ability and % Acid damage  
    Second Rite: replaced % Energy Burn with flat Vitality damage, added % Vitality Resist, moved % Vitality damage to base skill  
    Consecrated Blade: now works with all weapons but only grants the optional Conversion  
    Hellhound: Innate Damage scaling reduced, shifted a little more toward Fire. This should be made up for by skill increases.  
    Hellhound Hellfire Aura: % Fire and % Chaos damage bonuses increased, flat Chaos damage added  
    Hellhound Ember Claw: Chaos damage scaling increased  
    Hellhound Infernal Breath: Chaos damage increased  
    Hellhound Blazing Death: Chaos damage added  
     
    Nightblade
    Shadow Strike: can now teleport through enemies, cooldown increased to 3.5s and damage increased.  
    Nidalla's Justifiable Ends: reduced Cooldown Reduction scaling to 25% by rank 12, 30% by max ultimate rank  
    Lethal Gambit: skill has been redesigned. The blade burst, previously the Skill Modifier, is now the base skill with the Skill Modifier instead applying a short duration Buff. The base skill is now named Amarasta's Blade Burst.  
    Blade Spirit: shower of blades now launches a fixed 6 projectiles at all ranks, but the blades pierce through enemies. On expiration, the blade spirit deals area damage around it rather than launching a burst of blades. Added Cold damage to the Blade Spirit's innate aura to compensate for the loss of huge burst potential it had previously.  
    Anatomy of Murder: reduced % bonus to Humans to 33% by rank 12, 45% by max ultimate rank  
    Blade Trap: radius now scales with level, duration and cooldown increased by 0.5s, % Defensive Ability Reduction lowered  
    Heart Seeker: Energy Cost reduced, Vitality damage starts lower but scales higher  
    Nether Edge: Energy Cost reduced, Chaos damage increased slightly, spread reduced, Cold damage slightly reduced  
    Frenetic Throw: Pierce to Vitality Conversion reduced from 50% to 45%, -10% Crit damage added  
    Pneumatic Burst: removed Weapon Requirement. the Transmuter still requires Dual Melee Weapons.  
     
    Arcanist
    Aether Ray: slightly increased turn speed  
    Disintegration: slightly increased % Fire and Aether bonuses  
    Devastation: cooldown reduced from 20s to 18s  
    Mirror of Ereoctes: increased cooldown and energy cost at all ranks, 18s and 146 energy by rank 12  
    Callidor's Tempest: slightly increased max Fire damage and % Weapon damage with rank, radius now starts lower but scales with rank to a larger size  
    Inferno: slightly increased % Aether damage with rank  
    Wrath of Agrivix: increased % Weapon damage bonus to 50%  
    Sphere of Protection: % Absorption reduced to 20% by rank 12, 25% by rank 22. -% All damage scales less at ultimate ranks. Added a small % Physical damage reduction that is reduced at ultimate ranks.  
    Mental Alacrity: Casting Speed bonus reduced. For a 10 point passive, it was giving too much and there are now more speed bonuses available in other masteries.  
     
    Shaman
    Significantly increased threat scaling with rank generated by Ground Slam  
    Devouring Swarm: Bleed damage increased, Bleed Resistance Reduction added, Life Leech reduced  
    Wendigo Totem: healing at rank 12 adjusted to 5% + 500, 8% + 1350 by max ultimate rank  
    Feral Hunger: slightly increased Bleed damage

n°12215443
Melkaar
Champ d'ail
Transactions (0)
Posté le 23-02-2016 à 11:05:08  profilanswer
 

Ouais entre le -10% sur le blood of dreeg, le peerless eye of beronath qui n'a plus de %total speed, les bonus de devotion changés...
Mais bon, c'est pas grave ça reste un early access  :D


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I came here looking for spirits and I all find is wine ~ Horus Lupercal
n°12215749
naeria

Transactions (0)
Posté le 23-02-2016 à 12:20:52  profilanswer
 

Faudra voir avec un échantillon de temps plus important, mais perso j'ai joué une heure ce matin en élite, j'ai choppé 4 bleus que j'avais jamais eu avant, sans doublons!
 
Et sinon les modifs demolitionnist sur le mortier sont super (estethiquement et efficaces!)
 
Ding 70, je commence l'acte 4, je viens de me blinder de resist aether :) ca aide quand meme VRAIMENT bien sur certains passages!
 
Manque plus qu'une tripotee de violets (pour mon perso) et je demanderais pas mieux  :o

n°12215823
couillesho​t
Les bouboules et la boubouche
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Posté le 23-02-2016 à 12:53:31  profilanswer
 

Je me suis fais chier à monter un blademaster, avec le nerf de l'attack speed, de blade spirit, viper, assassin mark et lifegiver signet (entre autres..) c'est mal barré pour l'ultimate [:clooney19]

Message cité 1 fois
Message édité par couilleshot le 23-02-2016 à 12:54:29

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:o :o :o
n°12215851
hfrfc
Bob c'est plus simple à dire..
Transactions (0)
Posté le 23-02-2016 à 13:04:34  profilanswer
 

J'avais dit d'attendre un peu :o


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D3/Hots/Hs Doc#2847
n°12215852
hfrfc
Bob c'est plus simple à dire..
Transactions (0)
Posté le 23-02-2016 à 13:05:13  profilanswer
 

Après il y a maintenant bcp plus de constellations qui donnent de l'ias


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D3/Hots/Hs Doc#2847
mood
Publicité
Posté le   profilanswer
 

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