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[Topic Unique] Grim Dawn, XPack Forgotten Gods le 27 mars

n°12121770
pedzouille

Transactions (5)
Posté le 10-01-2016 à 13:24:29  profilanswer
 

Reprise du message précédent :
Ca y est après 92 heures de jeu, ça rame dès qu'il y a du stuff par terre :(
 
Mais pourquoi maintenant :cry:


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Je crains le jour où la technologie surpassera nos échanges humains. Le monde aura une génération d’idiots. #FB #Twitter #Instagram #TikTok etc...
mood
Publicité
Posté le 10-01-2016 à 13:24:29  profilanswer
 

n°12123412
sharshar
Slava Ukraini
Transactions (2)
Posté le 11-01-2016 à 12:28:15  profilanswer
 

Ça y est lvl 50 avec mon démolitionist/arcanist je vais aller dire bonjour au poulpe.  
 
Sinon y'a pas une liste de donjon style SoT ?  
 
Je relève le "Depraved Sanctuary"dans l'acte 1, SoT acte 2, j'en ai découvert un autre hier je pense "bastion of chaos" acte 4 mais pas assez de scrap métal pour y accéder.  
 
Sinon je vois pas trop.  
 
Sinon je jeu est addictif à souhait passez les 30h en 3 jours..
 
Si vous voulez vous pouvez m'ajouter sur steam : "sharshar"  ou steamcommunityblabla/Sharshar94.  
 
D'ailleurs c'est quoi le moyen le plus rapide pour ajouter quelqu'un ? J'ai voulu ajouter un mate hier mais y'avais 3406 personnes avec son pseudo  [:mister_k]


Message édité par sharshar le 11-01-2016 à 13:02:28

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PSN : aLka94/Sharshar_Bling
n°12123435
foudelou

Transactions (2)
Posté le 11-01-2016 à 12:37:43  profilanswer
 

C'est quoi SoT ? Les donjons à clé là ?  
Y en a plus de 2 ? :o :o


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Normal people are people you don't know well
n°12123488
sharshar
Slava Ukraini
Transactions (2)
Posté le 11-01-2016 à 12:56:19  profilanswer
 

Step of Torment c'est le seul avec clé il me semble.
 
Edit: ha oui j'avais oublié que Ds s'ouvrait avec une "strange key" mais une seule fois il me semble après l'accès reste ouvert contrairement à SoT


Message édité par sharshar le 11-01-2016 à 12:57:38
n°12123744
zemops

Transactions (0)
Posté le 11-01-2016 à 14:25:29  profilanswer
 

Bon j'ai fait le premier tiers en mode élite sans crever mais c'est chaud et les combats contre les boss bien longs. Je commence à vraiment souffrir de mon stuff.  
 
J'ai de bonnes résistances et un peu de lech life ce qui me permet de bien tanker mais niveau dps c'est pas joie et même le cauchemard contre les fantômes. Mon blademaster est équipé de 2 haches, les mêmes depuis le dernier tiers du jeu en normal et tout ce que je trouve est de loin plus mauvais. :/

n°12123825
couillesho​t
Les bouboules et la boubouche
Transactions (0)
Posté le 11-01-2016 à 14:48:25  profilanswer
 

Pareil, en elite je stagne un peu niveau progression.
Par contre moi c'est le contraire, je crève mais je dps pas mal :D
Presque plus envie de reroll un perso [:noxauror]


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:o :o :o
n°12123871
foudelou

Transactions (2)
Posté le 11-01-2016 à 15:01:50  profilanswer
 

Idem j'avais commencé un reroll mais finalement je suis bien sur mon arca [:acheum:1]  
Par contre je sens poindre la lassitude (ou l'overdose) 100h de jeu quand même :o


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Normal people are people you don't know well
n°12123956
floyder

Transactions (0)
Posté le 11-01-2016 à 15:22:31  profilanswer
 

Comme d'habitude sur ce genre de jeu "à build", j'ai déjà fais pas mal de reroll :D
 
Bizarrement, ce sont plutôt mes cacs qui marchent le mieux.
 
Petite question : ca vous tape pas sur les nerfs à la longue le bruit des armes à feu ? :o
 
 
 

n°12123962
couillesho​t
Les bouboules et la boubouche
Transactions (0)
Posté le 11-01-2016 à 15:24:17  profilanswer
 

Pas testé ranged mais moi c'est l'écran qui tremble qui m'exaspère :o


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:o :o :o
n°12123970
zemops

Transactions (0)
Posté le 11-01-2016 à 15:26:31  profilanswer
 

couilleshot a écrit :

Par contre moi c'est le contraire, je crève mais je dps pas mal :D


Ça c'est mes restes de TQIT. L'ambition c'était de se faire un perso qui meure pas en légendaire et qui soit pas accro au gros rouge qui tâche (les popo). :D
Tous les perso qui dps un max étaient "en carton" (pour le légendaire). Je vois que Grim Dawn est largement sur ces bases. :o
Par contre, je trouve quand même que ça droppe vraiment pas tant que ça. Sur tous les coffres à dynamite que j'ai ouvert j'ai jamais choppé un seuil item intéressant (popo + reliques). Idem sur les boss. Bref, c'est ma seule critique pour le moment.

mood
Publicité
Posté le 11-01-2016 à 15:26:31  profilanswer
 

n°12123971
zemops

Transactions (0)
Posté le 11-01-2016 à 15:26:59  profilanswer
 

couilleshot a écrit :

Pas testé ranged mais moi c'est l'écran qui tremble qui m'exaspère :o


J'aime bien. :D  
 
Après ça se désactive dans les options il me semble.

n°12124006
foudelou

Transactions (2)
Posté le 11-01-2016 à 15:36:22  profilanswer
 

J'ai gagné beaucoup en survie en prenant night blade en second.
Juste pneumatic burst et son passif qui esquive les coups et hop, mon stock de popo augmente au lieu de diminuer :o
Seulement encore quelques named complètement fumés qui me OS (un humain juste avant fort ikon et un yeti aussi dans les environs, abusés les 2)


Message édité par foudelou le 11-01-2016 à 15:38:29

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Normal people are people you don't know well
n°12124018
zemops

Transactions (0)
Posté le 11-01-2016 à 15:38:26  profilanswer
 

Ah oui le pneumatic burst c'est le seul truc qui me permet de pas me gaver de potion. Du coup contre les boss je peux tanker en alternant le cooldown du skill et de la potion. :o

n°12124027
foudelou

Transactions (2)
Posté le 11-01-2016 à 15:40:31  profilanswer
 

Exactement, alors en ajoutant Mirror of Erectoes c'est encore plus tranquille  [:kb208:4]


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Normal people are people you don't know well
n°12124111
zemops

Transactions (0)
Posté le 11-01-2016 à 15:59:00  profilanswer
 

Sur les combats que je sens pas je lance le pneumatic en "préventif", juste avant le contact (histoire d'avoir la vie qui remonte bien avec la régèn qui va bien) et je garde la popo en backup pour me tirer si vraiment ça le fait pas ou que j'ai besoin de temporiser un peu. :D

n°12124165
la_taupe
myope-la-boum
Transactions (2)
Posté le 11-01-2016 à 16:10:44  profilanswer
 

couilleshot a écrit :

Pas testé ranged mais moi c'est l'écran qui tremble qui m'exaspère :o

[:sombrero67]
Options > General > Camera shake
 

n°12124292
couillesho​t
Les bouboules et la boubouche
Transactions (0)
Posté le 11-01-2016 à 16:39:07  profilanswer
 

J'ai pas cherché en fait, ça devait pas m'exaspérer tant que ça, mais merci :o
Bon je me tâte à reroll un blademaster [:le general:4]
 
Quelqu'un aurait des blueprint de compo rares en double?


Message édité par couilleshot le 11-01-2016 à 17:07:46

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:o :o :o
n°12124500
pedzouille

Transactions (5)
Posté le 11-01-2016 à 17:42:22  profilanswer
 

J'ai vendu les doubles  [:iryngael]

 

C'est pas comme si j'avais proposé  [:cosmoschtroumpf]

 
pedzouille a écrit :

Ca y est après 92 heures de jeu, ça rame dès qu'il y a du stuff par terre :(

 

Mais pourquoi maintenant :cry:

 

J'ai trouvé d'où venait le problème. Ce putain de wifi :o Mon âable ethernet à rendu l'âme hier matin, donc j'étais passé en wifi en attendant de trouver la pince à sertir, histoire d'en refaire un assez long.

 

Et bien depuis que j'ai viré ce pu*-&" de wifi, les freezes lag et autre saleté sont repartis :)

 

Donc wifi(atheros intégré à la cm) + W10 + grim ça le fait pas :D


Message édité par pedzouille le 11-01-2016 à 17:45:28

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Je crains le jour où la technologie surpassera nos échanges humains. Le monde aura une génération d’idiots. #FB #Twitter #Instagram #TikTok etc...
n°12124698
Nxt

Transactions (0)
Posté le 11-01-2016 à 19:36:37  profilanswer
 

Recap de l'année 2015 et annonce du build 30 pour cette semaine dans le Grim Misadventures #88.
 
Ce sera l'avant dernier build, la b31 signera la sortie d'early access en février.

n°12124873
dickkhead

Transactions (0)
Posté le 11-01-2016 à 21:12:01  profilanswer
 

Vraiment du super boulot :)

n°12124924
la_taupe
myope-la-boum
Transactions (2)
Posté le 11-01-2016 à 21:42:56  profilanswer
 

Spécial dédi à Nxt [:benny hill] et à tous ceux qui se rappellent du temps où le jeu finissait avec Krieg...

n°12125435
hfrfc
Bob c'est plus simple à dire..
Transactions (0)
Posté le 12-01-2016 à 09:33:22  profilanswer
 

Hate de voir la b30 et l'équilibrage !


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D3/Hots/Hs Doc#2847
n°12125675
FreDMouL
Teamless
Transactions (0)
Posté le 12-01-2016 à 11:01:32  profilanswer
 

drap  [:jcqs]  
Depuis Samedi soir :o


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You don't like that ? Boohoo motherf*cker, boohoo !
n°12125741
sharshar
Slava Ukraini
Transactions (2)
Posté le 12-01-2016 à 11:28:52  profilanswer
 

Yo!

 

Si je out lvl les mobs acte 1 genre je suis 56, est-ce que je peux loot des teinted Brain matter sur reanimator et au warden Lab en vétéran ou ça dropperas que en élite ?

 

[:whiskas]


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PSN : aLka94/Sharshar_Bling
n°12125751
foudelou

Transactions (2)
Posté le 12-01-2016 à 11:31:05  profilanswer
 

De ce que j'ai lu quand t'es trop haut tu peux plus loot, en dessous du lvl 50 tu peux farm les cerveaux à blood grove par exemple mais plus au labo, au 56 j'imagine qu'il faut aller en elite
D'ailleurs c'est bien abusé ce drop rate, quand on te demande 4 cerveaux et que t'en drop un tous les 10 runs .. :o


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Normal people are people you don't know well
n°12125758
floyder

Transactions (0)
Posté le 12-01-2016 à 11:34:22  profilanswer
 

ya toujours le crafteur acte 4 qui permet d'en faire :o

n°12127804
sharshar
Slava Ukraini
Transactions (2)
Posté le 13-01-2016 à 00:35:07  profilanswer
 

T1 comme un con j'ai changer de faction lors du run élite j'ai perdu tout mes point kymon.... [:joce]


Message édité par sharshar le 13-01-2016 à 00:35:38

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PSN : aLka94/Sharshar_Bling
n°12127873
kalas150

Transactions (0)
Posté le 13-01-2016 à 06:41:37  profilanswer
 

zemops a écrit :

Sur les combats que je sens pas je lance le pneumatic en "préventif", juste avant le contact (histoire d'avoir la vie qui remonte bien avec la régèn qui va bien) et je garde la popo en backup pour me tirer si vraiment ça le fait pas ou que j'ai besoin de temporiser un peu. :D


 
Perso Pneumatic Burst est actif en permanence, déja pour le bonus en vitesse de déplacement  :D  et son CD est inférieur a sa durée, faut le spammer !  :whistle:

n°12128083
zemops

Transactions (0)
Posté le 13-01-2016 à 09:29:25  profilanswer
 

kalas150 a écrit :


 
Perso Pneumatic Burst est actif en permanence, déja pour le bonus en vitesse de déplacement  :D  et son CD est inférieur a sa durée, faut le spammer !  :whistle:


Je le spamme pas car j'ai trop besoin de pouvoir gérer le burst de HP dans les mêlées avec mon perso full CaC. Mon perso se déplace vite par ailleurs je me plains pas.  
 
Et surtout j'ai une frappe du chaos dans une de mes armes qui me permet de me téléporter sur un ennemie ne lui infligeant des dégâts de chaos. Très pratique pour fermer leur clapet aux archers ou aux mages qui pensent t'arroser tranquillment pendant que tu discutes avec les gros bills.  :D   Dans des cas désespérés, ça permet aussi de fuir une mêlée en tapant un mob à l'écart.  :whistle:

n°12129477
sharshar
Slava Ukraini
Transactions (2)
Posté le 13-01-2016 à 15:42:26  profilanswer
 

Bon j'ai perdu mes points outcast aussi j'ai tuer la witch dans la prison du fort ikon...

 

Mais ça donne accès au donjon  [:stefro]


Message édité par sharshar le 13-01-2016 à 15:42:47

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PSN : aLka94/Sharshar_Bling
n°12130052
pedzouille

Transactions (5)
Posté le 13-01-2016 à 18:40:09  profilanswer
 

Vous parlez de la réputation je supputes ?


Message édité par pedzouille le 13-01-2016 à 18:40:27

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Je crains le jour où la technologie surpassera nos échanges humains. Le monde aura une génération d’idiots. #FB #Twitter #Instagram #TikTok etc...
n°12130160
sharshar
Slava Ukraini
Transactions (2)
Posté le 13-01-2016 à 19:39:21  profilanswer
 

Oui monsieur


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PSN : aLka94/Sharshar_Bling
n°12130531
la_taupe
myope-la-boum
Transactions (2)
Posté le 13-01-2016 à 23:41:03  profilanswer
 

Le patch annoncé est dans les tuyaux: Build 30, the balance and bug fixing pass.

Citation :

v0.3.7.4 (b30)
 
***Please Note: due to changes in the Arcanist Mastery, the Reckless Power Transmuter (Unlimited Power) will be removed with Build 31. If you have any points in this skill, remove them prior to the February release, or else they will become lost to the Chthonic Void.***
***Due to changes to Devotion, you may need to reassign skills to certain Celestial Powers***
 
[Major New Features]
 
    A tuning pass has been done on all Masteries to improve underperforming skills and general performance.
    Added Devotion Shrine World Map icons. If you discover a shrine, but do not restore it, its location will be marked on the world map. When you restore the shrine, it will be checked off.
 
 
[Art]
 
    Updated the artwork for Cairn's world map.
 
 
[Tech]
 
    Fixed a crash when opening the options menu on a system with no detectable network adapters.
    Fixed full component stacks creating duplicate full stacks when auto completing components.
    Fixed certain blueprints that would not work properly with different level Monster Infrequent items.
    Fixed shrine offerings that would use multiples of the same item.
    Completed Component icons are now more distinct compared to Partial Components.
    Skill modifiers that require specific weapon types will no longer be applied if the appropriate weapons are not equipped, which could cause a loss of damage (ex. Tremor Transmuter).
    Fixed conversion on buffs not being included in DPS comparison calculations.
    Fixed secondary pet skills overwriting Celestial powers attached to base pet skills.
    Holding CTRL while comparing weapon DPS will now also hide augments.
    Fixed buffs/debuffs created from Celestial Powers not using their appropriate level.
 
 
[Game]
 
    The Final Boss encounter has received a tuning pass. On Normal/Veteran difficulty, the boss now summons chthonians with reduced frequency and the summons have less health. The Tentacle summons have had their health reduced and no longer cast additional Void Zones. The Void Zones last for a shorter duration. The amount of Chaos and Vitality damage dealt by the boss has been reduced. On Elite/Ultimate difficulty, the boss has received a slight damage bonus on several of its abilities and some of its spawns are now more dangerous. On all difficulties: diversified the damage dealt by the boss's summons so that a more general spread of resistances will be required rather than stacking Chaos and Vitality resistance. The boss's Chaos Barrage now deals a combination of Fire and Chaos damage, instead of Vitality and Chaos damage. The area in front of the boss has been slightly enlarged and more pets can now target it at the same time.
    Added an additional chest to the Final Boss as reward for overcoming the challenge
    Ultimate difficulty enemy OA / DA scaling reduced. Enemy life and damage bonuses reduced. Slight adjustments to Ultimate as well.
    Destroying the 3 Blood Wagons now opens the Final Crypt permanently. It is now possible to destroy the Blood Wagons across multiple sessions for the quest without having to destroy all 3 again.
    It is no longer possible to open riftgates within the chamber of the final boss, but a shortcut now opens to the area upon defeating Bloodlord Thalonis which takes you to and from the tomb entrance.
    Legendary item drop rates have been adjusted based on difficulty. They are now significantly reduced on Normal/Veteran difficulty, remain the same as before on Elite difficulty, and have been increased by about 40% on Ultimate difficulty.
    Special chests in Roguelike dungeons (ex. the big chest after the final boss) now have an increased chance of dropping Legendary items to equalize them with the effort required
    Due to their comparably limited spawn locations (in relation to other Nemesis bosses), the Nemesis spawns for the Kymon's Chosen and Order of Death's Vigil no longer have a 100% chance to appear
    Epic item drop rates are now slightly increased on Elite difficulty, and then increased again on Ultimate difficulty.
    Fixed an issue with the Bane of Cairn quest not rewarding a Legendary item if the player was too low level to receive one. The list of Legendary items you can receive from this quest has been reduced.
    Slightly increased drop rate of Manticore Eye from Boss and Hero Manticores. Doubled the drop rate from Champion Manticores.
    The Avatar of Mogdrogen is now easier on Normal difficulty, but instead drops an Epic version of his unique shoulders. He will continue to drop the Legendary shoulders on Elite and Ultimate difficulty.
    To help emphasize the function and relative power of each, "%Total Damage" and "Damage Modified by %" have been changed to "%All Damage" and "Total Damage Modified by %" respectively.
    Fixed an issue with shortcut rifts (ex. Obsidian Throne, Final Boss) disappearing if the area is unloaded
    Increased spawns from Corrupted Devotion Shrines on Elite and Ultimate difficulty, with the exception of the Steps of Torment shrine, which had its armada of Bone Golems toned down
    Increased the level gap between the player level and monster level before which rare crafting materials stop dropping by 10, making it feasible to farm up crafting materials on Elite before needing to move on to Ultimate.
    Diversified damage dealt by Chthonian enemies so that they are not almost exclusively Chaos and Vitality damage
    Reduced stun, freeze and other CC resists on heroes and bosses. Those without 100% resist will stay stunned, etc, a little longer, some of those that are immune have been brought lower, so that with resist debuffs, they can become stunnable, etc.
    Player default Attack and Cast speed slightly increased
    Loxmere Nightmade Energy Burn reduced and spawn set so that he will only appear at level 60+
    Fixed a potential cause of the Obsidian Gate past the Fields of Despair getting stuck in a visually locked position. If this issue persists, please report it as a new bug.
    Fixed an issue with Nemesis Troves remaining locked if the associated Nemesis is killed while pulled far enough away from the chest for it to become unloaded
 
[Itemization]
 
    Performed a sweep on Magical affix loot tables, pruning generally undesirable combinations by level 20-30. For example, Level 25+ Magic weapons will always roll something that increases damage. Magic Medals and Belts can now also roll % Damage bonuses.
    Rare-quality item drop rates increased by 30% at level 55+ from all sources
    Faction armor Augments can now also be applied to belts
    Slightly increased shield Physique Requirements in the mid-levels
    Shield Recovery Time on shield items increased by around 20%
    Increased flat and % damage bonus values on all two-handed guns by 15%
    Increased the chance of rolling Rare affixes from crafting by 30% and the chance of crafting a double Rare by 25%
    Rare - Squire's Handguards: replaced % Block Recovery with % Shield Damage Blocked
    Faction - Survivor's Resilience: replaced % Block Recovery with % Health
    Crafting - simplified the Blueprints for low level Epic items
    Crafting - minor update for Shard of Beronath and Prismatic Diamond to replace duplicate material requirements in the Blueprints
    Component - Mark of Dreeg: reduced duration of Poison damage on granted skill, slightly reduced damage
    Component - Shard of Beronath: reduced % All Damage on skill, but added % Elemental Damage, removed Offensive Ability bonus
    Components: increased Projectile Speed on: Ice Spike, Greater Ice Spike, Fireblast, Greater Fireblast, Poison Bomb and Noxious Poison Bomb
    Relic - Avenger: replaced % Block Chance bonus with 5% Defensive Ability, increased % Elemental Damage to 50%. Ability now triggers on Hit rather than on Block
    Relic - Aegis: ability now triggers on Attack rather than on Block, cooldown slightly increased
    Relic - Bysmiel's Domination: increased duration and reduced cooldown on skill. Skill now also grants 30% resistance to Physical and Elemental damage for the player
    Relic - Oleron's Wrath: reduced Offensive Ability to 50
    Relic - Menhir's Bastion: replaced % Defensive Ability with 4% Block Chance, reduced % Shield Damage Blocked to 30%
    Relic - Primal Instinct: sped up the spawn-in of the Swarmlings and increased their toughness against all damage
    Relic - Troll Rage: slightly increased Physical Damage bonus and reduced Offensive Ability penalty on skill, but removed % Attack Speed bonus
 
 
Legendary Items
 
    Legendary items have received a tuning pass. Most received various buffs or improvements to their stat distribution or skill allocation. This does not mean that Legendary items will never be adjusted again. We will continue to monitor feedback and make changes based on any issues that arise.
    Fixed a variety of issues relating to Legendary item skills (ex. broken durations, missing summons, unusually low damage, missing/incorrect text, etc.)
    Adjusted the item table for Legendaries so that level 50 Legendary items can still drop at max level
    Added a new level 75 Legendary Sword (Reaver's Claw) for Physical/Pierce builds
    Added a new level 75 Legendary 4-piece Set (Trozan's Ascension) for Cold/Lightning build favoring Arcanist and Shaman. The art for this set will be finalized in Build 31.
    Added a new level 75 Legendary 4-piece Set (Valdun's Treachery) for Pierce/Physical 2h-Ranged builds favoring Soldier and Demolitionist. The art for this set will be finalized in Build 31.
 
 
 
[Class & Skills]
 
    Taunt mechanics have been updated to be more effective. Warcry now taunts affected enemies while other skills generate additional threat (ex. Clean Sweep, Hellhound's Fire Claw, Briarthorn's Slam)
 
 
Devotion
 
    Note: Due to changes to Devotion, you may need to reassign skills to certain Celestial Powers
    Aeon's Hourglass: added % Aether Resist
    Blind Sage: added % Cold, Fire and Lightning Resists
    Chariot of the Dead: reduced Offensive Ability bonuses
    Dying God: added % Chaos Resist
    Leviathan: added % Cold Resist and % Health
    Menhir's Obelisk: reduced % Shield Damage Blocked to 30%, increased Defensive Ability, Stun Resist and Freeze Resist
    Mogdrogen: reduced % Offensive Ability for pets to 5%, added % Vitality and % Elemental Resist for the player
    Oklaine's Lantern: reduced Offensive Ability bonuses
    Oleron: added % Pierce Resist
    Raven: reduced % Offensive Ability for pets to 5%
    Shieldmaiden: reduced % Armor Absorption, % Block chance and % Shield Damage Blocked
    Spear of the Heavens (Constellation): added % Aether and % Lightning Resist
    Targo, the Builder: reduced % Shield Damage Blocked to 20% and reduced Defensive Ability
    Tree of Life: added additional Health Regen
    Ulzuin's Torch: added % Chaos and Fire Resist
    Unknown Soldier: added % Health and Health Regeneration
    Blizzard: slightly reduced damage
    Elemental Storm: proc rate increased to 25%, now also reduced Elemental Resistance on affected enemies
    Healing Rain: now activates on Any Hit rather than on Block
    Living Shadow: increased damage
    Meteor Shower: now drops several waves over a duration rather than a single wave. Damage adjusted accordingly
    Spear of the Heavens (skill): increased proc rate to 50%, added 1s Stun
    Trample: increased cooldown to 1s, slightly reduced % Weapon Damage
    Time Stop: increased proc rate to 30%, from 25%
    Tsunami: % Weapon damage now scales slightly with rank, but starts lower
    Whirlpool: increased damage
    Fixed an issue with Wendigo Totem not triggering the Bat Fangs Celestial Power
 
 
Soldier
 
    Soldier mastery life bonus reduced from 30 per point to 28 while energy has increased from 8 to 10
    Menhir's Will: cooldown now decreases with rank to 16s at rank 16, 12s at max ultimate rank. To balance this, duration has been cut from 10s to 8s.
    Markovian's Advantage: Defensive Ability reduction amount increased in the first two ranks (which also bumped up later ranks) and physical damage scaling increased and animation speed increased.
    Blade Arc: animation speed increased slightly
    Discord: bonuses updated. Now converts up to 50% of Physical damage to Elemental.
    Veterency: Health Regeneration increased at higher ranks, significantly at ultimate ranks
    Forcewave: Physical Damage scaling with rank increased
    Tremor: reduced % Weapon damage penalty on from -75% to -70% and damage modifier from -30% to -20%
    Military Conditioning: % Health bonus decreased, % Physique increased moderately
    Oleron's Rage: % Attack Speed moved back to Squad Tactics and % Offensive Ability slightly reduced
    Squad Tactics: % Attack Speed returned, % Movement Speed shifted to Oleron's Rage
    Overguard: Block Recovery now starts lower but scales more quickly in early ranks. Starting Health Regen also reduced to promote early investment.
    Shield Training: Block Chance and Block Recovery moderately reduced and Physical Damage bonus slightly reduced
    Blindside: Enemy Damage Reduction removed as it was redundant with Warcry and the skill is powerful enough without it
    Warcry: Enemy Damage Reduction scaled down
 
 
Demolitionist
 
    Blackwater Cocktail: damage increased slightly and max radius scaled up from 5m to 5.8m
    Fire Strike: damage scaling with rank increased
    Explosive Strike: % Weapon Damage scaling with rank increased. % Chance of Physical Damage now scales with rank, instead of being a flat 33%.
    High Impact: resistance reduction removed. This modifier seems compelling enough without resistance reduction and it reduced the value of the debuff on other skills.
    Lightning Arc: Lightning and % Fire Damage significantly increased
    Brimstone: Fire and Chaos Damage significantly increased. Fragment number scales higher.
    Demon Fire: % Burn Damage and Armor Reduction scaling with rank increased
    Stun Jacks: Physical and Lightning Damage increased
    Quick Jacks: Damage Modifier adjusted relative to base skill damage changes. Energy reduction increased.
    Full Spread: Electrocute Damage increased. Internal Trauma damage added. Max projectile count decreased by 1.
    Canister Bomb: Damage slightly reduced, Cooldown adjusted from 7.5s to 8s and Fragments now have a min number 2 less than the max.
    Concussive Bomb: Transmuter Stun duration adjusted down, Reduced Damage Modification increased by 5% higher at max rank.
    Grenado: Radius slightly increased, Physical and Pierce Damage increased. Physical damage range tightened up for greater consistency.
    High Impact: Fire Damage now starts lower but scales to a higher max and the Chance of % Physical starts higher and now scales to 75%, up from 50%
    Thermite Mine: Damage and Radius increased. Added chance to cause Fear.
    Mortar Trap: Attack Rate increased
    Ulzuin's Chosen: % Damage Bonuses increased
    Vindictive Flame: Radius slightly increased
    Blast Shield: converted to a skill that activates on 75% health, providing a significant defensive boost for a short duration.
 
 
Occultist
 
    Summon Familiar - Mend: flat heal scaling boosted at mid and higher ranks
    Blood of Dreeg: cooldown reduced from 24s to 12s, allowing it to be continuously active. %Heal now scales from 15% to 25% by rank 16 and 30% at max ultimate rank and regen scaling reduced slightly.
    Armor of the Guardian: Poison Resistance now scales to 100% by rank 12 and 150% by max ultimate rank
    Solael's Witchfire: Chaos Conversion swapped with Consecrated Blade's % Offensive Ability bonus, % Poison Damage increased. It seemed better to make the conversion optional.
    Consecrated Blade: % Offensive Ability swapped for Chaos Conversion, added % Fire Damage bonus
    Bloody Pox: Bleed and % Current Life damage scaling increased while cooldown and contagion interval has been reduced.
    Wasting: Vitality Damage slightly increased
    Possession: has been converted into a toggled exclusive buff skill
    Sigil of Consumption: radius now scales up with level.
 
 
Nightblade
 
    Shadow Dance: dodge and deflect values increased slightly
    Elemental Awakening: Cold Resist changed to Elemental Resist.
    Phantasmal Blades and its transmuter have been reverted to their original form, where the transmuter, renamed "Frenetic Throw" removes cooldown. The skill and transmuter have received corresponding damage and penalty adjustments. It was always preferred that the skill should work that way but prior to our addition of Total Damage Modification, it was not possible to adequately balance the transmuter.
    Lethal Gambit: Pierce and Cold damage increased and range on the Cold Damage removed for greater consistency. Cooldown reduced from 2.5s to 2s
    Blade Spirit: Attack Aura damage and Blade Shower damage increased significantly
    Veil of Shadows: Radius scaling increased from 5m to 6m at max rank
    Ring of Steel: Range increased slightly
    Phantasmal Armor: Energy Leech retaliation increased, Pierce Resist increased and Freeze Resist added
    A minor to moderate damage trim has been undertaken to Dual Blades, Belgothian's Shears, Amarasta's Quick Cut, Whirling Death and Execution to bring down Nightblade clear speed a little.
 
 
Arcanist
 
    Reckless Power and its modifier, Ascendance have been redesigned as Exclusive skills intended for Aether/Fire and Cold/Lightning builds, respectively. Both Exclusive skills are in Tier 9
    The Reckless Power transmuter, Unlimited Power, no longer affects any skill and will be removed with Build 31. UNLEARN THOSE POINTS OR THEY WILL BE LOST TO THE CHTHONIC VOID.
    Proliferation has had its damage significantly increased. These additional fragments now deal Aether damage and are visually distinct from the regular fragments. Moved to Tier 8
    Conversion: bonus values adjusted so the skill does not give such a large return at a single point. Bonuses scale up to their original values by rank 12 and remain unchanged at ultimate ranks.
    Maiven's Sphere: Projectile Avoidance removed. %Cast Speed penalty and -%All Damage replaced with scaling Total Damage Modified by -%. Damage absorption now scales less quickly to 25% at rank 16. Previously, this skill only really penalized casters and was too attractive for melee.
    Olexra's Flash Freeze: freeze duration increased, radius expanded from 10 to 16 meters at max rank, damage increased and cooldown reduced
    Devastation is now truly devastating and launches multiple waves of projectiles at intervals over a duration as you fight.
 
 
Shaman
 
    Wendigo Totem: % Heal increased
    Mogdrogen's Pact: Health Regeneration increased slightly
    Heart of the Wild: % Health scaling with rank increased
    Oak Skin: Pierce Resist and Armor scaling with rank increased. Added % Health Regeneration bonus.
    Devouring Swarm: Bleed Damage and Damage Converted to Health increased
    Primal Strike: the Area of Effect aspect of this skill now functions with Two Handed Ranged Weapons and damage has been increased.
    Torrent: now strikes from the initial target hit by Primal Strike rather than from the caster
    Thunderous Strike: can now be used with Two Handed Ranged Weapons and the % Weapon Damage and % Total Damage Modifier penalties have been reduced.
    Emboldening Roar: % All Damage and Offensive Ability increased, Physical and Vitality Resist added. Duration and Cooldown reduced.


 
La carte du monde a pris un sacré coup de jeune !
 
https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xfl1/v/t1.0-9/s720x720/10553584_1225437510804108_3455677221849080576_n.jpg?oh=122307db7f0bec672492f74564bb0ffa&oe=57040E54&__gda__=1460011455_f4fef7db7547acde5a725acc79a76c1a

n°12130573
foudelou

Transactions (2)
Posté le 14-01-2016 à 00:18:24  profilanswer
 

Il est même déjà actif en fait on dirait :o

 

L'arcaniste est encore plus fumé qu'avant :love:
Les sorts merdiques précédemment qui sont transformés en 2 buffs au choix suivant son build, la nova de glace qui fait 15m au lieu de 9, devastation qui dure 5x plus longtemps et qui n'oblige plus à rester statique :love:
Y a que le nerf de maiven's sphere qui fait chier :o


Message édité par foudelou le 14-01-2016 à 00:38:29

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Normal people are people you don't know well
n°12130701
lolo33331

Transactions (0)
Posté le 14-01-2016 à 08:40:17  profilanswer
 

Dites y a un mode multi ? :)

n°12130769
zemops

Transactions (0)
Posté le 14-01-2016 à 09:17:30  profilanswer
 

Cool la nouvelle map et les checks pour les hotels de devotion. :love:

n°12130801
Powerslime

Transactions (4)
Posté le 14-01-2016 à 09:32:04  profilanswer
 

lolo33331 a écrit :

Dites y a un mode multi ? :)


Yep, on peut faire l'histoire à plusieurs sans problème. :)

n°12130884
Melkaar
Champ d'ail
Transactions (0)
Posté le 14-01-2016 à 10:01:55  profilanswer
 

Le nerf à blindside va rendre compliqué mon build physique, et je déteste warcry, ça fige le perso et ya pas le feeling des cris du baba de D2.
C'est un peu con qu'ils disent que la reduc aux dégats étaient redondante, au moins on avait le choix dans les compétences  :sweat:


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I came here looking for spirits and I all find is wine ~ Horus Lupercal
n°12130918
foudelou

Transactions (2)
Posté le 14-01-2016 à 10:12:01  profilanswer
 

Bon j'ai juste touché 5mn mais j'ai l'impression que le rééquilibrage est violent quand même, je suis en Elite vers la dernière ligne droite du jeu et entre le buff de mon dps et la difficulté générale revue à la baisse j'ai l'impression d'être passé en veteran :o


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Normal people are people you don't know well
n°12130937
zemops

Transactions (0)
Posté le 14-01-2016 à 10:22:00  profilanswer
 

Tu trouves vraiment que la difficulté générale a baissé ? Pourquoi ? Le skills de ton build ont eu un up significatif ?
 
Sinon j'espère vraiment que le drop sera effectivement revu à la hausse. Ce qui me gonflait le plus ces derniers temps, c'est que tous les items intéressants que je drope sont Lvl65 quand mon perso vient tout juste d'atteindre le lvl 63. :fou:  

n°12131034
hfrfc
Bob c'est plus simple à dire..
Transactions (0)
Posté le 14-01-2016 à 10:54:35  profilanswer
 

Legendary item drop rates have been adjusted based on difficulty. They are now significantly reduced on Normal/Veteran difficulty, remain the same as before on Elite difficulty, and have been increased by about 40% on Ultimate difficulty.


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D3/Hots/Hs Doc#2847
mood
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