Guena78 a écrit :
Mais non, il est pas buggé !!
Regardez la liste (en anglais) :
"This list will be updated regularly.
If your bug is in there, there's no need to tell us again, because we already know it...
CARS (GRAPHIC)
* skid marks are in front of the car
* Ferrari 550 Redbull has wrong displacement of the rear lights, they're not alligned
* The Roos Viper has 3 dunlop tyres and 1 (front left) michelin and there is no Emap on right front! -> LOD-A or Z model
* during the car selection preview screen if u take a peek at the bottom of the 360, you can look right through it!
* roof on APP-996 is silver when together with the PSI-996.
CARS (COCKPIT)
* is it posssible to make the rev lights a little brighter
* Porsche 993 GT2 seems to have wrong scaling in the left side mirror view
* wet race (cockpit cam ofcourse) the inside texture of the door starts flashing. This is caused by the spray of the water, but it also appears on the inside of the car. CARS (SOUND)
* Porshe 996 Turbo models have very distorted outside sound. Cracling a lot. * why do the cockpit sounds seem to favor the left audio channel so much?
* Certain vehicle.sfx files point to incorrect internal shift sounds. VS_INSIDE_SHIFT_UP_1=GT_INT_shift_up.wav
VS_INSIDE_SHIFT_UP_2=GT_INT_shift_up.wav
VS_INSIDE_SHIFT_UP_3=GT_INT_shift_up.wav
VS_INSIDE_SHIFT_DOWN_1=GT_INT_shift_down.wav
VS_INSIDE_SHIFT_DOWN_2=GT_INT_shift_down.wav
VS_INSIDE_SHIFT_DOWN_3=GT_INT_shift_down.wav
they should read:
VS_INSIDE_SHIFT_UP_1=GT_INT_shift_up_1.wav
VS_INSIDE_SHIFT_UP_2=GT_INT_shift_up_2.wav
VS_INSIDE_SHIFT_UP_3=GT_INT_shift_up_3.wav
VS_INSIDE_SHIFT_DOWN_1=GT_INT_shift_down_1.wav
VS_INSIDE_SHIFT_DOWN_2=GT_INT_shift_down_2.wav
VS_INSIDE_SHIFT_DOWN_3=GT_INT_shift_down_3.wav
Is this correct? I wasn't getting internal shift up/downshift sounds on the Viper, Ferraris, Diablo and Porsches.
* Just noticed in the LM600sounds.sfx file it points to some incorrect sounding LM600INT_shift* numbered internal shifting sounds as well (same odd sound as the other numbered internal shifting wavs). PHYSICS & AI
* Porsches have very short engine lifetime.
* Lambo overheats very quickly. At Megello I get an out lap in the Lamborghini, then get a Engine Temp Warrning, Using Rad 4. Diablo overheats almost instantly on Rad 4
* Ferrari 550 overheats almost instantly on Rad 4
* I followed the ai cars a bit, and sometimes it takes an GT car 2 or 3 laps before it get past an N-GT car. It will just hang behing the N-GT car even on a long straight.
* was looking around through the various .HDV files, and noticed something. The PSI Motorsports 996 Turbo has the same engine specs (with the following commented above it //605HP@6500rpm. 800nm torque@ 4250) as any of the 993GT2 cars. According to the stats in the game, the 996 Turbo should have a more powerful engine (the 605/800) engine, while the 993 GT2's should have slightly less powerful engine? Does this mean that the 993's have the same engine as the 996 Turbo???
* Another point is that the AI is doing too much pitstops(or none!) in relation to my fuel-usage and tyre wear settings.
* In the .tbc files the rollingheat and frictionheat values for medium and hard compound tyres are the same (Exactly the same for Michelin tyres, almost the same for the others)...Is it supposed to be that way? Also, I can barely keep the medium/hard tyres at normal temperatures (I'm convinced it's not my driving...), let alone the soft ones...They heat sooo terribly fast... As a result, while hotlapping the most heavily loaded tyres are pretty much always 110 degrees and often even hotter, while 105 is optimum. This is not only probably slower, but the tyres feel bad when they overheat too... * Reiter Diablo should use Pirelli tires. But the hdv points to the 'gt_dunlop.tbc'
TRACKS
* overshoot Tramonto at Misano, the wall out there fails to serve it's purpose. Results in that great old effect of dropping through the sky
* you are able to fall through the ground in Oschersleben before Turn 8.
* CTD everytime when I select Magny Cours in Test Day, other tracks seem to be ok... * not all my tracks work! Australia, Austria, Malaysia to name a few. * At donington the AI's crashing to eachother in the pit since there is not enuff space.Was stuck behind an AI when i wanted to leave the pit, since then i wait 1 more lap till the pit is clear.
* On the circuit of Magny Cours occasionally, the AI cars when coming into the pits sometimes hit the pit wall on the entrance, and spin, blocking the way and losing a wheel, it happens about 1 in every 4/5 times. * When loading the Australian Track, on the top shows the photo of the Belgium track ! * Donington: the postionmarkers before the start/finishline and in the pitlane seem to float above the track instead of looking like painted on the tarmac.
* Rename ValeINFO.bmp to ValeThmb.bmp in '...\F1-2002\GTR2002Season\Tracks\Valencia' INSTALLER
* Uninstall... Basically I cant delete my F12002 directory because the mod creates a blank directory (dir with no name) in the "GTR2002save" dir. WindowsXP gives me a "Cannot remove folder : the directory is not empty" error when I try to delete it. I've checked and the dir is infact empty, no hidden files. FRONTEND
* GTR 2002.exe wont let in pregame menu. it takes about 4% system recourses and still cant get that menu. GTRrun.exe don't do it. * Run-Time '5' error.
* Font/Resolution-issue
MENU SYSTEM
* Slider for AI aggression is gone.
* I get some odd menu buttons/icons (at the bottom of the GTR2002 menu screens) when running the game in 16-bit color mode. The menus/buttons work perfectly in 32-bit mode. * In the options section for the race, where you get to select which sessions you want to compete in, i.e. Practice 1, Practice 2, Qualifying, Warm-Up, etc., It reads: Practice 1, Practice 4, Practice 3, Practice 4, Qualifying, Warm-Up * The tyre temperatures are not displayed correctly in vehicle setup menu. (I don't know but there should be 3 temps for each tyre outside/middle/inside). (comment: check for this line in your playername.PLR file: Horizontal Tire Temps="1" // In garage options). * pretty stupid in my opinion the gap isnt displayed correct it is displayed in hours-minutes-seconds and not minutes-seconds-miliseconds.
MISC
* qualify in a single race all times are reset and I am put near the back of the grid. (After qualifying 7th) I have it in championship mode to. I qualified best in the N-gt series and 22 overall(i think) all the GT cars qualified in front of me. But as soon as I go to race I started as 30 and there were some GT cars behind me and 3 N-GT cars started from 15,16 and 17th. so the order in wich the cars qualify doesnt effect the starting position Had this on magny cours and silverstone in championship mode, havent got to sugo yet. I have the same problem. If i go from qualifying to warm-up, the whole field gets scrambled. Another thing is that if i press 'finish session' during qualifying, all the N-GT cars qualify within about 3 sec. from pole position, leaving me about 4 or 5 sec. behind. (i'm driving a N-GT porsche) * When I play in a multiplayer practice the others cars are not really on the track. The tires are inserted into the ground. As if the cars had a puncture. * When you drive on Monza you can see the videowalls beside the track which display F1 cars instead of GT cars! * In Bonnett/hood View, The hud will not Display. * Sometimes in a dry race, i get the water 'splash' effects, and tyre trails.
* Can't map a button for the clutch, maybe it's something I'm doing wrong... * At donington(didn't try in other track) ,using the ferrari 360 (that green and red one) the Rev limiter button doesn't work .The car stays at 80km/h.Tried assigning it to a key ,but it also didn't work. For all other cars I tried , it worked perfectly. * Multiplayer mis-match problems: Theres a thread going about this in the multiplayer forum: http://www.simmods.com/forums/inde [...] 08fd486f44 * the Mac Racing Porsche is number 70 but labelled 66 in its VEH file.
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On dirait pas comme ca quand on joue a cet excellent mod
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