Forum |  HardWare.fr | News | Articles | PC | S'identifier | S'inscrire | Shop Recherche
2216 connectés 

 


 Mot :   Pseudo :  
  Aller à la page :
 
 Page :   1  2  3  4  5  ..  263  264  265  ..  1589  1590  1591  1592  1593  1594
Auteur Sujet :

[TU] Star Citizen : PU Live 4.10 Instance

n°11167254
FLK

Transactions (8)
Posté le 19-12-2014 à 11:06:15  profilanswer
 

Reprise du message précédent :
Public Test Universe


---------------
HFR sur iPhone et iPad ? HFR+ Super HFR+ !
mood
Publicité
Posté le 19-12-2014 à 11:06:15  profilanswer
 

n°11167259
estebadia
Cobra Space Adventure
Transactions (30)
Posté le 19-12-2014 à 11:06:40  profilanswer
 
n°11167262
estebadia
Cobra Space Adventure
Transactions (30)
Posté le 19-12-2014 à 11:06:57  profilanswer
 
n°11167263
estebadia
Cobra Space Adventure
Transactions (30)
Posté le 19-12-2014 à 11:07:11  profilanswer
 

http://i.imgur.com/D51t9Vl.png
 
 
 :love:  :love:  :love:  :love:  :love:  :love:  :love:  :love:


---------------
https://robertsspaceindustries.com/ [...] eadventure |
n°11167272
Bear'sBear​d

Transactions (0)
Posté le 19-12-2014 à 11:08:41  profilanswer
 

JFKen a écrit :

Yup. Faudrait màj la 1ere page  :D  Je suis confus avec toute les façon d'acheter le jeu à l'heure actuelle.... 36€ ok, mais sur le site officiel on tombe sur plein de choses avec des prix farfelus à $300 voire $1700 avec des vaisseaux différents ... C'est de l'argent du jeu ou bien ? Moyen de clarifier un peu les choses (ces histoires de pass à $5, toussa toussa....).

 

KTHXBYE  :jap:

 

Suggestion de clarification :

Citation :

Je veux me lancer mais je ne comprend rien aux différents pack


Modules, pass, beta access : la logique derrière tous ça
Le jeux est actuellement développé de façon modulaire : les principaux mode de jeux sont segmentés. Les modules connu à ce jour sont : le hangar (pour se balader autour et dans ses vaisseaux), l'Arena Commander (course et combat spatiaux), FPS et planetside (zone commercial sur les planètes).
Le jeux est actuellement en (pre-)alpha, les seul modules disponible sont le hangar et l'Arena Commander (AC). Les personnes ayant prix un pack assez tôt (contenant un "Alpha Access" ) ont accès aux pre-alpha de tous les modules. Cet accès à l'alpha n'est plus disponible, les nouveaux venu voulant les tester avant la béta devront soit prendre un pack contenant un accès spécifique au(x) module(s) qui les intéressent, soit prendre un pass en plus (ici par exemple). A l'heure actuelle le hangar est disponible pour tous, l'AC est restreint à ceux ayant un accès alpha ou un pass AC. Le module FPS arrivant prochainement fonctionnera sur le même mode que l'AC.

 

Comprendre les description des packs
Les descriptions des pack sur le site de SC contiennent de nombreuses infos encore faut il comprendre à quoi elle correspondent. (voir par exemple https://robertsspaceindustries.com/ [...] er-Starter)

  • Arena Commander Pass : accès à la pre-alpha du module AC
  • SelfLand Hangar : version du hangar mis à dispo (cosmétique)
  • Starting Money: 1,000 UEC : argent (in game) dispo au début du jeux lors du lancement (après la béta)
  • 3 Month Insurance : assurance pour le vaisseau inclus dans le pack (des assurances seront dispo in-game avec des crédits in-game)
  • Digital Star Citizen Manual
  • Squadron 42 Digital Download : version complète de la campagne solo en téléchargement (lorsque le jeu sera sorti)
  • Star Citizen Digital Download : version complète du jeu en téléchargement (lorsque le jeu sera sorti)
  • Beta Access : accès complet à la béta lorsqu'elle commencera (donc tout les modules).


Du coup quelle différence entre un pack à 25€ et un à 1000+€ ?
A terme, "aucune". Tant que la description du pack contient "Squadron 42/Star Citizen Digital Download" vous aurez accès au même jeux avec les mêmes fonctionnalités.
Les pack plus cher donneront en plus accès à des phases d'alpha/béta, partir directement avec un vaisseau plus gros (vaisseau qui sera dispo in-game avec de l'argent in-game)...


Message édité par Bear'sBeard le 19-12-2014 à 11:09:56
n°11167274
estebadia
Cobra Space Adventure
Transactions (30)
Posté le 19-12-2014 à 11:09:11  profilanswer
 

FLK a écrit :

Public Test Universe

 


pour l instant ce n est qu un acces anticipé a l AC 1.0, vous emballez pas y a pas encore acces a un quelconque PU, si j ai bien compris


Message édité par estebadia le 19-12-2014 à 11:09:31

---------------
https://robertsspaceindustries.com/ [...] eadventure |
n°11167282
FLK

Transactions (8)
Posté le 19-12-2014 à 11:10:14  profilanswer
 

ah ok, c'est un pre-accès à l'alpha de l'alpha de l'AC en gros? :o


---------------
HFR sur iPhone et iPad ? HFR+ Super HFR+ !
n°11167299
estebadia
Cobra Space Adventure
Transactions (30)
Posté le 19-12-2014 à 11:14:06  profilanswer
 

FLK a écrit :

ah ok, c'est un pre-accès à l'alpha de l'alpha de l'AC en gros? :o

 


voila

 

:O

 

mais ca devrait etre rapidement suivi d un acces alpha au PU que l on attend tous :D

 


rhooo j ai hate de piloter mon cutlass, c est des enflures d avoir fait ca en plein milieu de la nuit pour nous autres europeens :D si j  avais su j aurais veillé lol

 

l ac 1.0 devrait etre la ce we , ils peuvent pas le sortir plus tard apres ils sont en vacances. j y crois :D


Message édité par estebadia le 19-12-2014 à 11:15:35

---------------
https://robertsspaceindustries.com/ [...] eadventure |
n°11167347
ulaw
Barrez-vous, cons de mimes !
Transactions (3)
Posté le 19-12-2014 à 11:21:22  profilanswer
 

FLK a écrit :

Public Test Universe


Jusque là ça va. C'est ce qui a dedans qui m'intéresse.

 

edit : ah j'ai pas refresh assez vite :o J'ai eu espoir que c'était un accès alpha au module de voyage toussa. Tampax


Message édité par ulaw le 19-12-2014 à 11:22:35

---------------
Whenever I see a world untouched by war, a world of innocence... I just wanna nuke the crap out of it
n°11167550
estebadia
Cobra Space Adventure
Transactions (30)
Posté le 19-12-2014 à 12:07:59  profilanswer
 

Citation :

Can't say this enough. Yes, there are the usual bugs associated with a new release. None of the ones I've encountered are what I would call game-breaking.
 
However, the benefits...oh my god.
 
Audio? Amazing. I assume the static sounds and such when hit are intended - if not, keep them in. I love it! The weapons all seem to have been reworked, engine audio, everything seems new and even more polished.
 
Visuals? Stunning. My 300i was on its last leg in VS and the canopy was warped from what I could tell - light was refracting off of it weirdly, I was getting massive lens flares that blotted my vision entirely, etc.
 
Some of the new additions/fixes? Well, the rear-view camera is awesome (press . to activate, fyi.) Convergence has been fixed for class-1 weapons and it is AWESOME. And the ability to choose between a TLI or PIP is sweet (its in game options for those of you who missed it.)
 
FYI: if you are using a ship with fixed weapons, go ahead and switch to the TLI - trust me on this.
 
Also, ESP appears to be better. Then again, I don't have access to my Hornet Trainer right now (I got it for a Carrack and PTU doesn't recognize the Carrack at the moment), but I noticed I was not fighting ESP at all.
 
Mustang Omega is fun as hell to fly - and the signature system is awesome. I found myself fiddling with the HUD to change my signature and being amazed at the little things like watching it go up if I do a complex maneuver or fire a weapon, etc.
 
And the HUD... Nothing huge, that I can see, but it feels more immersive.
 


 
bon ben ca promet
 
et sinon le PU alpha est en route, bientot pour les heureux elus


---------------
https://robertsspaceindustries.com/ [...] eadventure |
mood
Publicité
Posté le 19-12-2014 à 12:07:59  profilanswer
 

n°11167569
kenrio

Transactions (0)
Posté le 19-12-2014 à 12:14:33  profilanswer
 

la vue arrière je suis partagé, je sais pas si c'est bien ou pas, genre le mec qui gare un carrack sans vue arrière on peu dire qu'il a du skill quoi :o


---------------
https://robertsspaceindustries.com/orgs/HFR - referral STAR-K42Q-BZFS - origin : kenrio77
n°11167598
estebadia
Cobra Space Adventure
Transactions (30)
Posté le 19-12-2014 à 12:26:45  profilanswer
 

oui j attends de voir aussi
 
sinon pour les places limitées (il fallait répondre son intérêt sur un topic du forum, qui a été clos pour l instant) :  
 

Citation :


To clarify on a common question, we needed active testers as fast as possible for rapid testing. We appreciate your understanding. We are limited by the number of account managing staff members tonight for the late hour we are working. They needed to manually add badges for each person to get them in in a timely manner, which is a very time intensive and tedious process. We needed to condense the workload of adding badges, by using those who responded to the thread to guarantee they would be on at that moment. Please stay tuned! We promise we aren't forgetting our early citizens and subscribers!


 
patience donc, et surtout surveillez reddit ou le topic officiel , il sera reouvert au fur et a mesure de leur capacité d accueil  
 
topic off a surveiller pour s inscrire: https://forums.robertsspaceindustri [...] oon#latest
 
 
 


---------------
https://robertsspaceindustries.com/ [...] eadventure |
n°11167655
Lomya

Transactions (0)
Posté le 19-12-2014 à 12:52:36  profilanswer
 

kenrio a écrit :

la vue arrière je suis partagé, je sais pas si c'est bien ou pas, genre le mec qui gare un carrack sans vue arrière on peu dire qu'il a du skill quoi :o


 
Ça risque d'être chiant pour les créneaux  :D

n°11168847
estebadia
Cobra Space Adventure
Transactions (30)
Posté le 19-12-2014 à 18:55:33  profilanswer
 

debut du stream dans 5 mn   :bounce:  :bounce:  :bounce:

 

et le site officiel a change, je sens une GROSSE surprise

 
Spoiler :

le pu alpha pour tous des ce soir ?

 

http://www.twitch.tv/StarCitizen


Message édité par estebadia le 19-12-2014 à 18:56:56

---------------
https://robertsspaceindustries.com/ [...] eadventure |
n°11168855
kenrio

Transactions (0)
Posté le 19-12-2014 à 18:56:59  profilanswer
 

la nouvelle page lol : https://robertsspaceindustries.com/ [...] paceflight


---------------
https://robertsspaceindustries.com/orgs/HFR - referral STAR-K42Q-BZFS - origin : kenrio77
n°11168871
estebadia
Cobra Space Adventure
Transactions (30)
Posté le 19-12-2014 à 19:03:00  profilanswer
 

bon ben c est tout cassé :/ le site marche plus :o


Message édité par estebadia le 19-12-2014 à 19:03:12

---------------
https://robertsspaceindustries.com/ [...] eadventure |
n°11168875
Darkinou
Etre cinglé est une qualité.
Transactions (0)
Posté le 19-12-2014 à 19:04:16  profilanswer
 

Tout est down oui pour changer :o

n°11168901
Darkinou
Etre cinglé est une qualité.
Transactions (0)
Posté le 19-12-2014 à 19:13:15  profilanswer
 

Le livestream a du mal également !

n°11168903
scalpatif
GT: scalpatif
Transactions (2)
Posté le 19-12-2014 à 19:13:50  profilanswer
 

je doutes qu'on ai quoi que ce soit si ils partent en vacances 2 semaines, quand y a un lancement les mecs ils ont interet a etre la pour faire face aux eventuels problemes.


---------------
Ma Galerie // GT: scalpatif
n°11168915
estebadia
Cobra Space Adventure
Transactions (30)
Posté le 19-12-2014 à 19:18:25  profilanswer
 

CR annonce l AC 1.0 pour ce soir  :bounce:  :bounce:


---------------
https://robertsspaceindustries.com/ [...] eadventure |
n°11168917
acecel

Transactions (0)
Posté le 19-12-2014 à 19:18:49  profilanswer
 

estebadia a écrit :

CR annonce l AC 1.0 pour ce soir  :bounce:  :bounce:


 [:diwa7:4]

n°11168918
Darkinou
Etre cinglé est une qualité.
Transactions (0)
Posté le 19-12-2014 à 19:18:53  profilanswer
 

Le livestream vient de lacher... ils nous font le coup à chaque live :o

n°11168922
Kanran
õ_õ
Transactions (0)
Posté le 19-12-2014 à 19:19:56  profilanswer
 

https://robertsspaceindustries.com/orgs/HFR/chat
 
:D on a une belle page toute jolie


---------------
õ_õ
n°11168930
Darkinou
Etre cinglé est une qualité.
Transactions (0)
Posté le 19-12-2014 à 19:21:22  profilanswer
 

T'es parti comme un voleur quand je suis arrivé :o

n°11169046
Magun

Transactions (4)
Posté le 19-12-2014 à 20:02:39  profilanswer
 

estebadia a écrit :

CR annonce l AC 1.0 pour ce soir  :bounce:  :bounce:


serieux ou fake ? :o


---------------
Mon feed: http://forum.hardware.fr/hfr/Achat [...] #t16146857
n°11169061
acecel

Transactions (0)
Posté le 19-12-2014 à 20:09:06  profilanswer
 

Magun a écrit :


serieux ou fake ? :o


http://www.reddit.com/r/starcitize [...] m_is_live/
 
 

Citation :


Chris just confirmed 1.0 for tonight or tomorrow!
Mustang Commercial
CIG LA will be moving to a bigger office soon
Aurora to Mustang CCU to be released soon
Foundry 42 is currently working a lot on the Vanduul Fleet and UEE ships(especially the Capital ships)
Foundry 42 is also working on further single seater ships
Stream currently dead
Stream is back
And Dead again and back again.
Currently talking about SQ 42 episode 1 nothing really new so far
Capital ships are Foundry 42s main focus including the Idris, Javelin, Panther and Bengal
The Cutlass and the Avengeer will get a new modular system similar to the Javelin
Shubin is 6km long and the same detail as all the ships. It has 26 Bays that can hold ships as big as Starfarers.
Shubin is one of the main locations of Episode 1
Squadron 42 game-play will seamlessly switch between flying and game-play on foot.
Since Shubin is a mining station they are also working together with the PU developers on mining, albeit Shubin is large industrial Scale while Player mining will mostly be smaller than that.
Carrier will be your base of operations for Sq42
Pegasus is currently being whiteboxed
RSI chat down ask questions on twitch
Concept art from one of the carriers, not sure which one exactly (it is the idris)
There will be an automatic landing as well as manual landing on carriers if you want
A big technically challenge is scaling from space combat to fps game play.
Pegasus concept art screenshots
More idris screenshots incoming http://i.imgur.com/9Ron0Mv.jpg
Idris is worked in tandem with the Javelin since both are by the same manufacturer
Idris will also be modular
New Idris sale upcoming 50 right now and then 3 more alotments every 6 hours
Characters will get a lot off work next year.
First Batch off idrises sold out
New Character system will come march/april
there will be ingame emotes such as saluting your wingman
Erin will be dogfighting Chris soon
Moon Colider just joined the stream
Chris just said again they will release 1.0 today and it will include some new AI features
Vanduul Swarm will be harder, now 18 waves and other new features
Arena Commander will get new mission types in the next year such as escort missions
Peaceful and combative AI behaviors being worked on. Immersion is the focus

n°11169079
Magun

Transactions (4)
Posté le 19-12-2014 à 20:20:21  profilanswer
 

Ils sont ou les gros pledges ? Este à faim !
 
Ps: une vague d'idris partie en quelques secondes ? wtf !


---------------
Mon feed: http://forum.hardware.fr/hfr/Achat [...] #t16146857
n°11169083
kenrio

Transactions (0)
Posté le 19-12-2014 à 20:23:05  profilanswer
 

Pour le weekend ca c est bon on avait raison pour le 19 presque


---------------
https://robertsspaceindustries.com/orgs/HFR - referral STAR-K42Q-BZFS - origin : kenrio77
n°11169084
FLK

Transactions (8)
Posté le 19-12-2014 à 20:23:16  profilanswer
 

Bordel c'est incompréhensible la partie qu'ils streament là :D


---------------
HFR sur iPhone et iPad ? HFR+ Super HFR+ !
n°11169197
Lomya

Transactions (0)
Posté le 19-12-2014 à 21:12:34  profilanswer
 

/fapfapfapfapfap :bounce:

n°11169294
scalpatif
GT: scalpatif
Transactions (2)
Posté le 19-12-2014 à 21:59:00  profilanswer
 

j'y pense...alderic il pointe plus trop son nez ici :(


---------------
Ma Galerie // GT: scalpatif
n°11169436
acecel

Transactions (0)
Posté le 19-12-2014 à 23:31:26  profilanswer
 
n°11169444
Magun

Transactions (4)
Posté le 19-12-2014 à 23:37:13  profilanswer
 

Pas en vente :(
 
Et need la 1.0 :o


---------------
Mon feed: http://forum.hardware.fr/hfr/Achat [...] #t16146857
n°11169476
estebadia
Cobra Space Adventure
Transactions (30)
Posté le 20-12-2014 à 00:07:19  profilanswer
 

IMAGINE STAR CITIZEN - ALL FOOTAGE MADE IN ENGINE -

 

https://www.youtube.com/watch?v=lJJ9TcGxhNY

 

 :love:  :love:  :love:  j ai le bandometre a 200 pour cent  :o

Message cité 1 fois
Message édité par estebadia le 20-12-2014 à 00:09:29

---------------
https://robertsspaceindustries.com/ [...] eadventure |
n°11169478
estebadia
Cobra Space Adventure
Transactions (30)
Posté le 20-12-2014 à 00:08:57  profilanswer
 

20 go de dl en cours

 

:bounce:  :bounce:  :bounce:  :bounce:  :bounce:  :bounce:

 


MONNNN CUTLAAASSSSSSSSS  :love:  :love:  :love:  :love:  :love:

 

edit : ca va pas vite :O


Message édité par estebadia le 20-12-2014 à 00:09:55

---------------
https://robertsspaceindustries.com/ [...] eadventure |
n°11169483
estebadia
Cobra Space Adventure
Transactions (30)
Posté le 20-12-2014 à 00:11:05  profilanswer
 
n°11169539
Magun

Transactions (4)
Posté le 20-12-2014 à 00:59:56  profilanswer
 

Un tour en super hornet... c'est terminator le truc :o


---------------
Mon feed: http://forum.hardware.fr/hfr/Achat [...] #t16146857
n°11169542
estebadia
Cobra Space Adventure
Transactions (30)
Posté le 20-12-2014 à 01:03:29  profilanswer
 

encore une heure de dl pour moi :/

 

et sinon j ai pris un Mustang Beta pour accompagner mon Carrack, et un Delta pour mon Cutlass :D

 

edit : en meltant mon Caterpillar :(


Message édité par estebadia le 20-12-2014 à 01:08:48

---------------
https://robertsspaceindustries.com/ [...] eadventure |
n°11169547
FLK

Transactions (8)
Posté le 20-12-2014 à 01:08:29  profilanswer
 

J'ai pas pigé les différents Mustang là :D
 
2h d'attente :(
 


---------------
HFR sur iPhone et iPad ? HFR+ Super HFR+ !
n°11169548
estebadia
Cobra Space Adventure
Transactions (30)
Posté le 20-12-2014 à 01:10:35  profilanswer
 

Le patch note pour l AC 1.0

 

https://robertsspaceindustries.com/ [...] 0-Released

 
Citation :


Star Citizen Patch V1.0.0
Additions

 

Arena commander ready ships:

 

   Mustang’s

 

   Alpha

 

   Beta

 

   Delta

 

   Gamma

 

   Omega

 

   Aurora’s (please keep in mind that with all variants for the Auroras being combat ready, their loadouts have been adjusted and may be missing things they had in the past)

 

   Aurora CL Clipper

 

   Aurora ES

 

   Aurora LN Legionnaire

 

   Aurora LX Deluxe

 

   Hornet’s (please keep in mind that with all variants for the Hornets being combat ready, their loadouts have been adjusted and may be missing things they had in the past)

 

   F7C Hornet

 

   F7C-M Super Hornet

 

   F7C-R Hornet Tracker

 

   F7C-S Hornet Ghost

 

   Cutlass Black

 

   Avenger

 

   New ship components and weapons are being added to store

 

   Added ship signature system

 

   Targeting a ship will show how much of each signature type it is generating

 

   Added the ability for ship signatures to be blocked by asteroids and other objects

 

   Added information to ship components for generating different signature types

 

   Missile locks indicators will now indicate the type of missile that is locked onto your ship

 

   Added thruster power system

 

   Ship maneuverability will change based on power settings in the power triangle as well as how much power other ship systems are drawing from the power plant

 

   Added lateral G-force system

 

   Character well-being can now be affected by lateral G-force

 

   Sudden stops can knock a character out, causing it to become unresponsive for a few moments

 

   Added friends system in game and on website

 

   Friends list can be opened in game using L

 

   Added a new lobby system

 

   Lobbies show a list of players that have been added to the friends list

 

   Friends can be invited to a lobby to engage in both public and private matches

 

   Ship selection is now visible in the lobby

 

   Players are placed back into a lobby with their friends after the match ends

 

   Lobby owners can only launch a match once all players have readied up

 

   Players that have readied dup will have the blue rectangle to the left of their name light up

 

   Lobby owners can kick players from the lobby

 

   Added new audio for ship collision warnings has been updated to be more specific

 

   Added new audio for changing countermeasures

 

   Added new audio for running out of missiles

 

   Added finger trigger animations for some ships

 

   Added the ability for ships to self-destruct (defaulted to right alt+backspace)

 

   Added reflective canopy textures for Hornets

 

   Added a rear view camera for ships (can be set in key bindings)

 

   Added countermeasure camera for ships (default control activates when countermeasure button is held)

 

   Added several new observer camera modes

 

   Added server kick function for players that engage in prolonged aggression against allies

 

   Added visual effect to cores to make core carrier more obvious

 

   Added additional data tracking for usage by leaderboards

 

   French audio and text translations have been added

 

   Added firework effects to the end of races

 

   Added camera flashes to race mode

 

   Added ship advertisements to race maps

 

   Added first pass for public sensitivity settings under control customization

 

Updates

 

Ships:

 

   Aurora MR missiles removed and place on the Aurora LX

 

   300 series have had their weapon mounts updated due to a change in how weapon mounts will work

 

   325a missile loadout now uses talon missiles

 

   M50 missile amount reduced

 

   Static nose weapon mounts have been removed from all Hornets

 

   Some HUD information has been moved to be displayed on the helmet visor

 

   Lag pips now changes shape when multiple pips line up

 

   Missile controls have been overhauled

 

   Clicking middle mouse button will lock a new missile each time it’s clicked, allowing for multiple missiles to be locked on the same target

 

   Holding the middle mouse button will launch all locked missiles

 

   Updated effects for ship spawning

 

   Updated effects for multiple ship thrusters

 

   Accounts that have multiple copies of the same ship will now have numbers listed after each ship to help tell the difference between the two

 

Weapons:

 

   Weapon mount system has been changed so that mounts can only hold weapons with a matching size. Originally, both the ship mount locations and the weapon mounts would be able to hold multiple size weapons

 

   Updated muzzle flash and weapon effects for multiple weapons

 

   Chaff has had its functionality and visual effect redesigned and improved

 

   Balance pass made over all 1.0 weapons. Please keep in mind that these statistics are not final

 

   Game pad right stick can now adjust power and shield allocation when in HUD interaction mode

 

   Improved ability to navigate through ship HUD elements with arrow keys

 

   Holotable will now group duplicate items together to make weapon and component management easier

 

   Joysticks should now be defaulted to being asleep to reduce interference with mouse and keyboard

 

   Control customization groups now have the ability to be collapsed

 

   Control customization profiles can now be imported and exported

 

   Control customization keybinding screen now gives feedback as to what kind of input is accepted for specific binding operations (example, some inputs require buttons and some require axis input)

 

   Core objective marker is consistently offset above its location in space when far away, allowing the ship carrying it to be more easily seen from far away

 

   Scoring system has been overhauled

 

   Vanduul Swarm wave count increased to 18

 

   Vanduul AI improved so that they have a better memory about who it is they’re attacking

 

   Improved AI decision making for using countermeasures

 

   Several smoke and fire effects updated

 

   Explosion effects have been updated

 

   Simulation announce has had several audio announcements updated and added

 

   Added game information for space globes

 

   Removed the ability to strafe and sprint at the same time

 

   Removed helmet pedestal. Characters now spawn into dogfighting matches with helmet on

 

   Removed wardrobe changer mannequin from all hangars

 

Fixes

 

   300 variants can now open their beds and lay in them

 

   350r targeting reticle is now the correct size

 

   F7A military variant of the hornet is no longer available to be used in Arena Commander

 

   Freelancer no longer has a gap in the ship geometry between the hull and the upper part of its turrets

 

   Power plant explosions now inherit the velocity of the ship they emanate from

 

   Turning off shields in ship system management will now correctly turn the component off

 

   Swapping power management screens with the super hornet turret equipped no longer crashed the client

 

   Game Client will no longer steal focus when loading into hangar

 

   Multiplayer chat can now be sent to other players

 

   Turning off shields in ship system management will now correctly turn the component off

 

   Static weapons will now converge on their target correctly

 

   Fixed an issue where the first shot taken by any weapon would be offset

 

   Dynamic zoom will now work while the ship is moving

 

   Wingman will now move between waves in Vanduul Swarm

 

   Wingman now react to being shot by allies

 

   Vanduul now care more about if they are about to run into something

 

   Ammo boxes no longer use placeholder graphics

 

   Fixed some minor graphical issues in all hangars

 

   Fixed some minor graphical bugs in the holotable

 

   Fixed some locations in hangars where characters could shove their head through the wall

 

   In game chat is now visible to other players

 

   Fixed graphical issues for some floating debris

 

   Fixed an issue that caused characters to occasionally be looking sideways when spawning

 

   Characters that eject will now have a seat

 

   M50 is now able to match its targets speed

 

   Accounts that do not have a fish tank will no longer have an empty fish tank visible in the Asteroid hangar

 

Known Issues

 

--Avenger cargo door is detached from the ship

 

--Character will sometimes stand up and shove its head through the Avenger roof, causing the character to get stuck

 

--Mustang geometry in ship system status HUD does not match actual ship geometry

 

--Notable pause occurs when exiting almost all hornet variants

 

--Character will sometimes forget how to sit in a chair

 

--Cutlass black and blue are missing their turret

 

--Cutlass stabilizer thruster that attaches below the main thrusters can be attached to where main thrusters are

 

--There’s a chance the camera will switch to an outside view of the Hangar when sitting in a chair or laying in a bed

 

--There’s a chance players will lose their helmet after respawning which can cause the HUD to go missing such as Lag Pips, scan icons, etc.

 

--If you log into the game and everything starts with , go into your launcher settings and pick a language. If this keeps happening afterwards, reset the launcher settings and it should go away **Some items and weapons in game will have symbols even with a language selected

 

--Low frame rate can cause character to fall through geometry

 

--Characters that have left a lobby will get a blank error screen when sent an invite and will need to restart their client to be able to accept any future invites

 

--Private matches are launching as public instances and will allow other players to join

 

--Capture the core and Squadron battle will sometimes let too many people join a team

 

--The invite button does not reset

 

--Holotable can vanish if a character joins a lobby while using the holotable

 

--Characters that are kicked from a lobby get no message as to what happened

 

--Contact list transparency causes it to be difficult to read in some lighting

 

--Lobby invitations cannot be accepted while sitting in something

 

--Adding friends on the website will not update the contact list in the lobby

 

--Joining a match when players are readied up will result in their ships being invisible

 

--Changing the game mode when players are readied up will cause players ships to enter an invalid state for the lobby owner and prevent the game from being launched until they unready, refresh their ship, and ready back up

 

--Characters leaving the lobby will sometimes cause all other characters listed below them to stack into one line in the lobby

 

--Exiting the game will sometimes result in a client crash

 



Message édité par estebadia le 20-12-2014 à 01:19:24

---------------
https://robertsspaceindustries.com/ [...] eadventure |
n°11169549
estebadia
Cobra Space Adventure
Transactions (30)
Posté le 20-12-2014 à 01:11:43  profilanswer
 

FLK a écrit :

J'ai pas pigé les différents Mustang là :D

 

2h d'attente :(

 


 


Alpha : vaisseau de base, Aurora-like

 

Beta : Pour l exploration, avec un vrai lit et tout et tout

 

Gamma : Course

 

Delta : Militaire

 

Omega : course, avec le skin AMD (pas dispo a la vente, il faut le code AMD pour en avoir un)


Message édité par estebadia le 20-12-2014 à 01:14:44

---------------
https://robertsspaceindustries.com/ [...] eadventure |
mood
Publicité
Posté le   profilanswer
 

 Page :   1  2  3  4  5  ..  263  264  265  ..  1589  1590  1591  1592  1593  1594

Aller à :
Ajouter une réponse
 

Sujets relatifs
[TOPIC UNIK] Prison Architect (Introversion Software)[Tomik Runik] Company of Heroes 2 - Western Armies Force DISPO !!!
[VDS] XBOX 360 édition limiter star wars + extension de garantie + jeu[Topik unique] Super Nintendo
[ Topik Unik ] L'Oeil Noir : Demonicon - Pas encore de boîte en Fr ...[Topic unik ] The Walking Dead - Michonne dispo sur le PSN
[Topik unik] Of Orcs and Men ( rpg 360 et PS3 )[Topik Unik ] FC 24 - Le plus mauvais cru ?
Plus de sujets relatifs à : [TU] Star Citizen : PU Live 4.10 Instance


Copyright © 1997-2025 Groupe LDLC (Signaler un contenu illicite / Données personnelles)