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Auteur Sujet :

[TU] Tom Clancy's The Division 2

n°14293704
giHefca
occupé à ne rien faire
Transactions (0)
Posté le 14-05-2019 à 12:49:34  profilanswer
 

Reprise du message précédent :
Ahhhhh l'hôtel !

mood
Publicité
Posté le 14-05-2019 à 12:49:34  profilanswer
 

n°14293742
bardack
Official GRAW member
Transactions (6)
Posté le 14-05-2019 à 13:29:27  profilanswer
 

je lis a gauche a droite que le raid c'est pour jeudi, rien vu en officiel, ça sort d'ou cette rumeur ?


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c'est moi babar le roi des elephants/FEED /GamerTag/psn/steam id : bardack01
n°14293755
kenrio

Transactions (0)
Posté le 14-05-2019 à 13:38:52  profilanswer
 

Nouvelle image de démarrage :o
 
https://preview.redd.it/qvayt0rr13y21.png?width=640&crop=smart&auto=webp&s=1058b1b6ac4033040067adca08b9b0325082b737


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https://robertsspaceindustries.com/orgs/HFR - referral STAR-K42Q-BZFS - origin : kenrio77
n°14293758
kenrio

Transactions (0)
Posté le 14-05-2019 à 13:41:48  profilanswer
 

Sinon patch note :
 

Citation :

Patch Notes: Operation Dark Hours - May 14th, 2019
New Feature: Operation Dark Hours
Operation Dark Hours is our first 8-player raid coming to Tom Clancy’s The Division 2. Teamwork, collaboration, and adaptation will be necessary to defeat the Black Tusk. More information and exact opening times will be revealed soon.  
 
New Feature: Classified Assignments: The Fall of DC
Classified Assignments are exclusive missions for owners of the Year 1 Pass. Discover and complete these missions to hear stories behind the fall of DC as well as unlocking exclusive Backpack Trophies. Title Update 3 includes the first two Classified Assignments.
 
New Apparel Event: Dark Hours
Starting together with the raid release, our second Apparel event will introduce new outfits, masks, emotes and weapon skins!  
 
ACHIEVEMENTS & TROPHIES
Added Operation Dark Hours Achievement / Trophy.
 
COMMENDATIONS
Added new Commendations for Operation Dark Hours.
Removed the following Commendations.
28 Days Distinction - Record 672 hours (28 days) of time in-game.
Distinguished Service Ribbon – For 30 consecutive days, on each day play for at least 1h and complete 1 mission.
Supreme Response Distinction - For 7 consecutive days, on each day complete 4 main missions and rescue 5 civilians.
Year One Merit - Play on 14 days per month, on a total of 12 months.
Division Service Merit - For a total of 100 days, on each day play for at least 1hour and deliver 20 resources to control points.
Developer comment: We removed these Commendations as we felt that they were not delivering a great experience for players. Often times you could miss out on your daily login or lose your streak with no error of your own. We’re adding different Commendations that still let you show off your dedication towards the game, without the login requirements. For those players that have already earned the above-mentioned Commendations they will remain visible as completed.
Added a new vanity patch reward for all players as compensation for any lost time due to the above changes.
Added five new Commendations
Full Deck Distinction – Acquire all Snitch Cards.
Distinguished Service Distinction – Complete 30 hours of service.
Supreme Response Distinction – Complete all main missions and Strongholds on Hard difficulty (or above).
Control Point Takeover Merit – Take over 50 Heroic Control Points.
Invasion Service Merit – Complete 10 Invaded Strongholds.
Changed Peacock Award to specifically use the ‘Jumping Jacks’ emote.
Changed Mission Discovery Merit Commendations to track when a player collects loot from loot boxes, not opening the loot boxes. This will ensure that all players that are in a group can earn this Commendation when playing the respective missions.
 
CRAFTING
Increased the base cap for Receiver Components and Protective Fabric crafting materials by 200, meaning that their caps now start at 350 and end at 600 with all material capacity perks.
Inaya al-Khaliq in the Base of Operation is now a Crafting Vendor, she can be found next to the Crafting Bench in the White House.
Added Specialized and Superior Skill Mod Blueprints to her stock.
Added an extra weekly Blueprint to her stock.
Moved crafting Blueprints from the Base of Operations vendor to her stock.
Note: While Inaya will have a variety of Blueprints available, there are still other sources in the game like Settlements and Control Points.
All exotic items upgraded through crafting will get the maximum Gear Score of the current crafting bench tier.
 
 
GEAR
Bonus Armor granted on blue attributes gear significantly increased.
Armor percent can now be found as Defense Attribute rolls.
Health percent can now be found as Defense Attribute rolls.
Gear sets
Hard Wired
Now grants Skill Damage instead of Shock Duration.
Ongoing Directive
Now grants special ammunition into any weapon, including the weapon currently equipped.
Now grants special ammunition on any kill, not just weapon kills.
True Patriot
Decreased debuff cycle from 4 seconds to 2 seconds.
Increased damage dealt to nearby targets when Full Flag is active to 50%.
 
 
ICONS
The Confidential Gear Set intel item now has a project icon to better reflect its use.
 
 
 
LOOT
Loot containers will now reset at a preset time of day.  
Control Point reward container will now also reset with this daily timer.
Improved quality and quantity of Drone Helicopter loot.
Slightly reduced the quality of items from Clan Caches.
Cabinet loot containers now have a chance to contain Dark Zone keys.
Increased ammunition drop chance from enemy NPCs to limit situations where players would run out of ammunition during prolonged fights on higher difficulty activities.
Dark Zone contaminated loot does not drop below player's average Gear Score and will guarantee Gear Score 500 when the player has reached 500 Gear Score.
Heroic difficulty Mission bosses, Stronghold bosses, Bounty bosses and Heroic Control Points reward containers will guarantee Gear Score 500 when the player has reached 500 Gear Score.
Loot now skews more towards the top end of its allowed Gear Score, resulting in fewer items below a player’s average Gear Score, and items that do drop below it will be closer to that average more often.
Increased the rewards for daily Hard and Challenge mission Projects and they will guarantee Gear Score 500 when the player has reached 500 Gear Score.
 
 
 
MISSIONS
New feature: Post Mission Activity Summary
After completing missions, players may opt to look at an activity summary showcasing their performance in that activity and allowing an expanded look at a variety of detailed statistics.
Bank Headquarters
Reduced difficulty for solo players.
Roosevelt Island
Reduced difficulty for solo players.
 
 
MODS
Hive users can now find +healing on the Experimental Blend mods.
Hive users can now find +radius on the Network Firewall mods.
New mods: Auxiliary Skill Battery
Auxiliary Skill Batteries fit in Skill mod slots and grant Skill Power.
 
 
NPC
Updated RC Blade to fix various issues.
Elite Medic’s Pulse Grenade has been changed.
No longer applies disrupt.
Reduced Impact radius.
The grenade impact radius should now be easier to see.
Decreased damage of Veteran, Elite and Named NPCs.
Greatly decreased melee damage of all Tank NPCs.
Moderately decreased melee damage of all non-Tank NPCs.
Decreased Thrower NPC’s accuracy with grenades. They are no longer professional baseball pitchers or cricket fielders.
Slightly decreased damage of Elite/Named War Hound.
Civilian Control Point Officers now wear pants.
Civilian Control Point Officers now wear protective body armor. Safety first.
Civilians with fully upgraded Settlements now wear combat harnesses and have slightly more health.
Upgrading a Settlement now slightly increased Civilians’ damage.
NPCs will now be slightly less defensive while in cover and being aimed at by a player.
Decreased likelihood of NPCs using ladders in combat.
Decreased likelihood of NPCs using special navigation out of combat.
Civilian NPCs will now stay further away from players in cover, lessening the chance of them taking a player’s preferred cover location. We get it, you’re very protective of your favorite cover spot.
Civilian Hostages are now more protective of their lives.
Fixed issue with many explosives causing extreme amounts of threat, confusing NPCs.
Fixed various sliding issues with NPCs following recovery from a Status Effect.
Enemy NPCs should no longer be able to stagger players with a melee attack if the player has a Ballistic Shield equipped.
Drone Helicopter
Increased health.
Increased damage.
Improved movement.
Decreased Outcast Suicide vest explosion radius.
Lowered NPC damage and health above normal difficulty.
Increased variety of NPCs at higher difficulty levels.
 
 
 
OPEN WORLD
Implemented various UI and audio improvements to Living World activities.
Control Points
Control Point difficulty is now more clearly communicated, using regular difficulty names in addition to Alert Level.
Approaching enemy patrols and convoys are now signaled more clearly during Control Point Takeover.
The Civilian Officer will now revive downed players during Control Point takeover and judge you silently.
Players can now select the civilian takeover icon on the map as a respawn option during Control Point takeover. The option is disabled after the enemy leader joins the fight.
Players can now fast travel to civilian convoys and takeover squads from the map.
Black Tusk now send War Hound Convoys carrying gear and weapons to Tidal Basin when the mission is available.
 
 
RECALIBRATION
Recalibration has been changed to allow for the majority of stats to be moved as they are, from one item to another, while making it less likely to reach the cap of the stat moved. To achieve this goal, we’re expressing the recalibrated power as a separate number called Recalibration Score, next to the Gear Score. As such, recalibration will no longer increase the gear score of the item. All existing recalibrated items will have their recalibrated additional gear score converted to the new format.
Adjusted cost and ability to be recalibrated for
Terminate
Knee Cap
Calculated
 
 
REWARDS
XP from Bounties has been increased.
All Settlement Weekly Projects now award blueprints.
New daily Project: SHD Requisition.  
Requires crafting ingredients and rewards high quality gear and blueprints.
Increased the quality of Weekly Project equipment rewards.
 
 
SKILLS
Assault Drone
PvE: The Drone will now more actively look for a new target once it loses its current target.
Defender Drone
Will now drain more quickly once a shot has been deflected.
Reinforcer Chem Launcher
Reinforcer gas clouds do not stack anymore.
Reviver Hive
Fixed further occurrences of players not being revived.
Revive time slightly increased.
Riot Foam Chem Launcher
Increased base duration of Riot Foam when used against a NPC.
Scanner Pulse
Reduced cooldown from 120 seconds to 90 seconds.
 
 
TALENTS
Gear Talents
Berserk
Increased required max armor depleted from 10% to 20%.
Now requires 7 Offense Attributes.
Blacksmith
Increased Armor repair from 25% to 50%.
Can now occur every 15 seconds, was 10 seconds.
Now requires 7 Defense Attributes.
Bloodlust
PvE
Increased granted Weapon Damage from 25% to 35%.
Decreased duration from 10 seconds to 5 seconds.
PvP
Decreased granted Weapon Damage from 25% to 20%.
Decreased duration from 10 seconds to 5 seconds.
Now requires 9 Offense Attributes.
Bloodsucker
PvE
Depleting an enemy’s armor adds a stack of +25% bonus armor for 10s. Max stack is 6. (was 20%, 20s, 5)
PvP
Depleting an enemy’s armor adds a stack of 20% bonus armor for 5s. Max stack is 5.
Now requires 11 Offense Attributes and an Assault Rifle, SMG or LMG equipped.
Critical
Reduced Critical Hit Damage bonus from 8% to 5%.
Clutch
Increased Health gained per Critical Hit from 15% to 20%.
Reduced Armor gained per Critical Hit from 2% to 1%.
Now requires 4 or less Defense Attributes.
Entrench
Increased Armor repair for Headshots from cover from 5% to 10%
Hard Hitting
Reduced Damage to Elites from 15% to 10%.
Knee Cap
Increased chance to apply bleed when Shooting an Enemy in the legs from 10% to 15%.
Patience
After being in cover for 5s, armor repairs by 5% every 1s. (was 3s).
Now requires 6 Defense Attributes
Safeguard
Reduced Duration from 20 to 5 seconds.
Can only occur once every 20 seconds.
This was already the case but is now reflected in the tooltip.
Now requires 4 or less Offense Attributes.
Spotter
Increased Weapon Damage to Pulsed enemies from 10% to 20%.
Now requires 5 Utility Attributes.
Surgical
Reduced Critical Hit Chance bonus from 8% to 5%.
Unbreakable
PvE
Increased amount of Max Armor repaired when armor is depleted from 25% to 70%.
Increased timeframe for Armor Kits not being consumed when effect triggers from 5 seconds to 7 seconds.
PvP
Increased Max Armor repaired when armor is depleted from 15% to 25%.
Increased timeframe for Armor Kits not being consumed when effect triggers from 5 seconds to 7 seconds.
Now requires 11 Defense Attributes and no other Talents affecting Armor Kits.
Unstoppable Force
PvE
Killing an enemy now grants 2% Weapon Damage for every 25.000 Max armor.
PvP
Killing an enemy now grants 1% Weapon Damage for every 25.000 Max armor.
Now requires 7 or more Defense Attributes.
Developer comment: Due to the increase in available armor on gear made we decided to also increase the Max armor requirements for Unstoppable Force.
 
 
 
WEAPON TALENTS
Frenzy
PvE
For every 10 bullets in a magazine capacity, gain +2% rate of fire and +2% weapon damage for 5s when reloading from empty.
PvP
For every 10 bullets in a magazine capacity, gain +1.5% rate of fire and +1.5% weapon damage for 5s when reloading from empty.
Killer
Now grants 30% critical damage for 5s instead of 50% critical hit chance.
Developer comment: We think critical damage feels more appropriate as you already need a relatively high critical hit chance to activate the talent regularly.
Measured
Now grants 20% rate of fire and -15% weapon damage in the top half of the magazine.
Now grants -20% rate of fire and +30% weapon damage in the bottom half of the magazine
Developer comment: Measured should now be a net damage bonus and the increased rate of fire should better support other talents and effects activating.
Preservation
PvE:
Killing an enemy repairs 10% armor over 5s. Headshots improves the repair to 20%. (was 5%, 3s, 10%)
PvP
Killing an enemy repairs 5% armor over 3s. Headshots improves the repair to 15%.
Now requires 7 Defense Attributes.
Reformation
Increased Headshot kill skill repair and healing to 50% from 25%.
Reduced duration from 25 seconds to 20 seconds.
Now requires 9 Utility Attributes.
Spike
Increased skill damage from 25% to 35%.
Increased duration from 10 seconds to 20 seconds.
Now requires 5 Utility Attributes.
Strained
Increased missing Armor requirement from 5% to 10%.
Unhinged
Reduced Damage Bonus from 25% to 20%.
Reduced Handling negative from 35% to 25%.
 
 
VENDORS
Vendors will now verify the players’ highest achieved World Tier and offer items of that Gear Score, instead of offering items of the highest World Tier available in the group.
 
 
WEAPONS
New feature: Exotic Mod Bonuses
All exotic mod slots now have unique bonuses.
 
SOCOM MK20 SSR  
Now has a skin slot from Specialized quality and up.
Nemesis
Mod slots
Optic: +35% Headshot Damage
Magazine: +10% Reload Speed
Muzzle: +15% Critical Hit Damage
Rail: +15% Damage to Elites
Chatterbox
Damage increased.
Mod slots
Optic: +5% Critical Hit Chance
Magazine: +10% Reload Speed
Muzzle: +10% Critical Hit Chance
Rail: +15% Handling
Sweet Dreams / Lullaby
Damage increased.
Mod slots
Optic: +15% Accuracy
Magazine: +15% Reload Speed
Rail: +25% Optimal Range
Merciless / Ruthless
Damage increased.
Mod slots
Optics: +10% Accuracy
Magazine: +15% Reload Speed
Muzzle: +20% Stability
Rail: +20% Handling
Pestilence
Damage increased.
Mod slots
Magazine: +10% Rate of Fire
Muzzle: +20% Stability
Rail: +15% Handling
Liberty
Damage increased.
Mod slots:
Optic: +10% Critical Hit Chance
Magazine: + 15% Damage to Elite
Muzzle: + 15% Stability
Rail: + 15% Rate of Fire
TAC-50
Now has 2 zoom states.
 
 
CONFLICT
Armor boost
Boost provided reduced by 50%.
Armor value on nameplates
Improved visuals to better reflect how much armor an enemy has.
Balance
All players are now scaled to Max World Tier Gear Score.
Primary stats are set to high-end values.
Normalized talent overrides are applied.
Budget distribution of un-normalized items is preserved.
No additional bonus is applied.
Unlocked mods and talents from un-normalized builds are active.
Items above Gear Score 500 will be scaled to 500.
No bonus stats will be applied to these items.
Recalibration bonuses are not applied.
PvP specific overrides
Weapon and Skill global damage modifiers.
Targeted weapon and skill damage modifiers.
Assault Rifles now have a 1.25 PvP damage scaler applied.
Skill behavior overrides.
 
Damage boost
Boost provided reduced by 50%.
The Conflict NPC was moved to a more prominent spot, next to the helipad outside the Base of Operations.
Respawn
Respawning players are now much more likely to respawn with their teammates.
Skills
Skill cooldowns no longer reset when a player is killed.
 
 
PVP
Damage modifier reduced to increase time to kill.
Skill modifier increased to let Skills have more impact in PvP.
 
 
DARK ZONE
Contaminated loot
Bosses now guarantee a contaminated loot drop.
Higher challenge landmarks can drop multiple contaminated items.
Basic, Veteran and Elite NPCs have their drop rate lowered, but now have a very high chance to drop contaminated loot.
DZ bag size
Default bag size increased to 6.
Tier 1 perk Bag Space now increases bag size to 8.
Tier 4 perk Bounceback now reduces Dark Zone XP lost on death.
Tier 10 perk increases bag size to 10.
DZ Brackets
Reduced bracketing to:
Level 1 – 30.
Players in World Tiers.
NPC AI
Reduced damage output.
Increased Time to Kill.
Landmarks
Added a short cooldown to landmarks.
Rogue
Removed cooldown.
There is still a 5 second toggle cooldown.
Thieves Den
Now allows players to switch weapons.
Occupied Dark Zone  
Damage modifiers
Added a separate PvP damage modifier.
XP
Reduced DZXP loss to 35% of the XP in your current Dark Zone rank when being killed
.
 
 
GENERAL
Text Chat improvements
Players can toggle displaying personal and group loot drops.
Text chat will now lose focus after sending a message.
Group tab will be populated with all raid members when queueing for a raid.
Improved feedback when attempting invalid actions in text chat.
 
 
SETTINGS
Added a Neutral Lighting setting to all platforms.
 
 
PC
Settings
Added “Anti-aliasing” graphics setting with new Ultra alternative for sharper image when in motion.
 
UI
Character sheet
Will now properly update and display Accuracy, Stability, Recoil, Weapon Swap and Reload Speed from +Weapon Handling bonuses.
Social menu
When downed, agents now have the possibility to open the Social menu via hotkey.
Players will now be able to matchmake during Heroic difficulty missions.
Players are now immune to Vote Kicks during boss encounters and for a short time after the end of boss encounters and missions. Going AFK removes this immunity.
 
 
BUG FIXES
Fixed an issue where NPCs in the Bounty screen had broken animations. Put your hands down, please.
Fixed an issue that could prevent players from completing the Side Mission Medical Camp Attack.
Fixed an issue where armor values on AI in the Dark Zone scaled incorrectly.
Fixed an issue where the Sniper Turret would aim at targets out of line of sight in PvP.
Fixed an issue where Scanner Pulse and Remote Pulse were not properly affected by Skill Duration.
Fixed various issues where Skill bonuses were not applied properly.
Fixed an issue where bounties rewarded from Projects in Settlements were rewarding the wrong amount of XP and Credits.
Fixed an issue where Clan Cashes would scale incorrectly when opened in another player’s lower level session.
Fixed a bug where NPCs from a Resource Convoy could spawn out of thin air on top of the player.
Fixed a bug where the Control Point supply room would remain locked when capturing a Control Point too quickly.
Fixed several bugs with matchmaking that prevented correct matching of players based on their region, language, gear score and other criteria.
Fixed an issue with ‘A Friend in Need’ Achievement/Trophy which would cause it to not unlock in certain conditions.
Fixed an issue where a player would be unable to complete the ‘Big Game Hunter’ Achievement/Trophy.
Fixed an issue on the Ubisoft Club Weekly Challenges screen on PC that resulted in a low frame rate when on that screen.
Fixed an issue causing Korean language glyph compositions not displaying properly in the in-game chat.


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n°14293765
django

Transactions (14)
Posté le 14-05-2019 à 13:47:42  profilanswer
 

Pas mal le patch note finalement...

n°14293768
_Yoda
Difficile à voir. Toujours en
Transactions (0)
Posté le 14-05-2019 à 13:49:08  profilanswer
 

J'ai pu jouer un peu environ 1h30  
Déjà certain point positif, mon healt à augmenter je passe de 70K à 105K mon armure à pas trop bouger.
 
On peut acheter pas mal de plan un peu partout.
 
Du nouveau gamaplay est arriver avec les missions confidentielles pour ceux qui ont le season pass.  
 
Point Négatif
 
J'ai une impression de gameplay plus lourd, des déplacements beaucoup mon fluide.
Ma MK17 est beaucoup moins stable, énormément de disparité dans mes tirs.
2 missions invasion es j'ai eu 2 loot jaune à 500, vraiment trop peu.
Le beug des ennemis qui cours pour revenir derrière et revenue, meme les boss le font.
 
Dans la globalité c'est pas les missions confidentielles qui vont apporter un réel contenue sur le long terme, ca donne un tout petit + mais rien de bien méchant.  
 
Le raid sera disponible jeudi 16 mai  


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Difficile à voir. Toujours en mouvement est l'avenir.
n°14293771
kenrio

Transactions (0)
Posté le 14-05-2019 à 13:53:31  profilanswer
 

Je viens de comprendre le pourquoi de l'image d'avant perso...


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n°14293808
furax62

Transactions (1)
Posté le 14-05-2019 à 14:37:32  profilanswer
 

Le contenue de la maj est super mais je suis un peu déçue le fait de faire du forcing pour le season pass avec les missions confidentiel.  Ceci dit je l'ai pris  j'avais encore un code réduction généré quelques mois avant.  


Message édité par furax62 le 14-05-2019 à 14:43:17
n°14293813
SuperLobo
Vivement les vacances
Transactions (5)
Posté le 14-05-2019 à 14:39:38  profilanswer
 

Le nouveau AA: de la balle !!!

n°14294022
giHefca
occupé à ne rien faire
Transactions (0)
Posté le 14-05-2019 à 17:28:55  profilanswer
 

ahhh un kikimeter !

 

Par contre, nouvelle maj, nouveaux bugs...

Message cité 1 fois
Message édité par giHefca le 14-05-2019 à 17:29:18
mood
Publicité
Posté le 14-05-2019 à 17:28:55  profilanswer
 

n°14294033
furax62

Transactions (1)
Posté le 14-05-2019 à 17:34:44  profilanswer
 

Oui le kikimeter c'est bien ça :D

n°14294078
SuperLobo
Vivement les vacances
Transactions (5)
Posté le 14-05-2019 à 18:29:19  profilanswer
 

Le quoi ?  [:lex]

Message cité 1 fois
Message édité par SuperLobo le 14-05-2019 à 18:32:59
n°14294082
SuperLobo
Vivement les vacances
Transactions (5)
Posté le 14-05-2019 à 18:32:43  profilanswer
 
n°14294087
kenrio

Transactions (0)
Posté le 14-05-2019 à 18:39:00  profilanswer
 

giHefca a écrit :

ahhh un kikimeter !

 

Par contre, nouvelle maj, nouveaux bugs...


Génial ça !


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n°14294091
giHefca
occupé à ne rien faire
Transactions (0)
Posté le 14-05-2019 à 18:44:27  profilanswer
 

On le trouve où le blueprint qui permet d'up le Némésis à 500 ?


C'est un tableau de stats des joueurs, en fin de partie

n°14294106
kenrio

Transactions (0)
Posté le 14-05-2019 à 18:56:19  profilanswer
 


Donc jeudi pour le raid !


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n°14294316
Dr4Wm4N
Don't Deal With the Débile
Transactions (1)
Posté le 14-05-2019 à 21:19:22  profilanswer
 

SuperLobo a écrit :

Le nouveau AA: de la balle !!!


Ouais mais il me bouffe dans les 10 fps donc je m'en passerai, car ça me fait passer sous les 60 fps dans certaines situations, et surtout l'AA de base est déjà plus que correct (en 1440p).

 

Sinon je suis vraiment pas fan de la ruche qui met une plombe à me ranimer maintenant, et du fait de ne plus pouvoir stacker les soins de mon lanceur chimique... [:dr4wm4n:1]


Message édité par Dr4Wm4N le 14-05-2019 à 21:21:07
n°14294328
SuperLobo
Vivement les vacances
Transactions (5)
Posté le 14-05-2019 à 21:25:54  profilanswer
 

Je passe de 100 à 90 i/s en 1440p (RTX 2080) :D

n°14294356
SuperLobo
Vivement les vacances
Transactions (5)
Posté le 14-05-2019 à 21:46:50  profilanswer
 

Ah, le RAID n'aura pas de Matchmaking !
Ca sera au Clan, liste d'amis ou inviter des personnes.
 
Je sens la prochaine maj qui va inclure le matchmaking :D

n°14294362
furax62

Transactions (1)
Posté le 14-05-2019 à 21:54:53  profilanswer
 

Le problème à ça c'est que si tu mets du matchmaking tu vas systématiquement avoir des boulets et je sais de quoi je parle j'ai joué à TESO, les mecs qui se pointe en tank avec zero armure etc :D

n°14294363
genghis77
-_-'
Transactions (5)
Posté le 14-05-2019 à 22:00:48  profilanswer
 

deux tanks a l'avant
deux médics et deux ingénieurs en inter
deux snipers a l'arriere


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Je sais que je plais pas à tout le monde... mais quand je vois à qui je plais pas... je me demande si ça me dérange vraiment
n°14294421
cyberfred

Transactions (6)
Posté le 14-05-2019 à 23:09:56  profilanswer
 

ce soir c'est festival d'erreur DELTA03 , j'arrête pas de me faire sortir  :cry:  
le pire c'est que ca fait 3 semaines que joue sans le moindre souci :(

n°14294436
genghis77
-_-'
Transactions (5)
Posté le 14-05-2019 à 23:24:46  profilanswer
 

bon bah du coup grand washington hotel en invasion et hop schéma de nemesis :o


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Je sais que je plais pas à tout le monde... mais quand je vois à qui je plais pas... je me demande si ça me dérange vraiment
n°14294448
SuperLobo
Vivement les vacances
Transactions (5)
Posté le 14-05-2019 à 23:43:34  profilanswer
 

cyberfred a écrit :

ce soir c'est festival d'erreur DELTA03 , j'arrête pas de me faire sortir  :cry:  
le pire c'est que ca fait 3 semaines que joue sans le moindre souci :(


Idem, donc c'est pas ma liaison WAN. C'est UBI !  [:roger21:1]

n°14294453
cyberfred

Transactions (6)
Posté le 14-05-2019 à 23:48:24  profilanswer
 

je me suis fait du BFV pour me venger pour le coup :D
(et accessoirement constaté que je n'avais aucun souci sur ma ligne)
c'est dommage , je comptais passer ce soir en WT5  , encore quelques petites missions/équipements  , on verra demain :jap:

n°14294461
quakef
fraîcheur de vivre...
Transactions (0)
Posté le 15-05-2019 à 00:00:36  profilanswer
 

54h de jeu et je viens juste de passer WT5. a point nommé pour le début des RAID :)


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Why are you wearing that stupid man suit?
n°14294466
Bourinatto​r

Transactions (2)
Posté le 15-05-2019 à 00:14:11  profilanswer
 

foudelou a écrit :


Tu peux très bien faire du downsampling sur ton écran FHD, tu vas voir si ta vega se touche.


 
Je re-quote car du coup j'ai tester. En 2k ça passe avec dx12 actif... C'est quand même un cran au dessus le 2k, graphiquement.
 
 
et plus de plantage (bon j'ai revu l'oc de mon proc au passage).
 
Le preset ultra, il y a des options un peu useless a désactivé qui pourrait faire gagner quelques fps sans impact visuel important?

n°14294484
_Yoda
Difficile à voir. Toujours en
Transactions (0)
Posté le 15-05-2019 à 02:00:58  profilanswer
 

Les missions confidentielles la grosse arnaque si tu le fais avec quelqu'un le loot final ne sera que pour lui, il faut le faire sur ca map perso. Du gameplay solo!!


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Difficile à voir. Toujours en mouvement est l'avenir.
n°14294490
Eyldebrand​t
Assisté par IA
Transactions (0)
Posté le 15-05-2019 à 04:54:25  profilanswer
 

Le build théorisé y'a 3 semaines à base de spotter + wicked est effectivement totalement fumé  [:impactshiny:6]

n°14294493
aRWaM
Toujours classe en pédalo.
Transactions (0)
Posté le 15-05-2019 à 05:47:34  profilanswer
 

giHefca a écrit :

On le trouve où le blueprint qui permet d'up le Némésis à 500 ?

 

Si tu le craft demain, il est directement gs500 non ?
edit : sinon, il est censé être chez la meuf à coté de l'atelier si j'ai bien compris, elle vend désormais des trucs.


Message édité par aRWaM le 15-05-2019 à 07:29:19

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Quand tu allais, on revenait.
n°14294494
aRWaM
Toujours classe en pédalo.
Transactions (0)
Posté le 15-05-2019 à 05:48:47  profilanswer
 

Eyldebrandt a écrit :

Le build théorisé y'a 3 semaines à base de spotter + wicked est effectivement totalement fumé [:impactshiny:6]

 

C'est quoi ça ?


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Quand tu allais, on revenait.
n°14294555
bozoleclow​n

Transactions (0)
Posté le 15-05-2019 à 09:29:02  profilanswer
 

bilan du patch, la nouvelle option d'anti aliasing j'ai pas trop vu la différence mais bon je suis en 1440p, j'ai eu plusieurs deco DELTA03 alors que j'en avais jamais avant et ils ont amélioré la lisibilité des menus mais c'est devenu super lourd faut cliquer 36 fois pour que ca soit bien pris en compte.
j'ai l'impression que le TTK a été augmenté aussi.

n°14294576
django

Transactions (14)
Posté le 15-05-2019 à 09:45:56  profilanswer
 

Le ttk des mobs est super long :/

n°14294581
aRWaM
Toujours classe en pédalo.
Transactions (0)
Posté le 15-05-2019 à 09:48:29  profilanswer
 


C'est quoi le TTK ? [:petrus75]


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Quand tu allais, on revenait.
n°14294588
RedMaxx

Transactions (1)
Posté le 15-05-2019 à 09:52:57  profilanswer
 

Time To Kill. Le temps nécessaire pour buter un mob.


Message édité par RedMaxx le 15-05-2019 à 09:53:09

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Only one day is left, only one day. We are leaving the others, we're going away
n°14294593
furax62

Transactions (1)
Posté le 15-05-2019 à 09:57:12  profilanswer
 

Quelqu'un sait comment se procurer ces fameux mods batterie ?

n°14294595
genghis77
-_-'
Transactions (5)
Posté le 15-05-2019 à 09:58:20  profilanswer
 

ah j'ai pas ressenti ca moi. en tout cas les elites tombent toujours aussi rapidement :o


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Je sais que je plais pas à tout le monde... mais quand je vois à qui je plais pas... je me demande si ça me dérange vraiment
n°14294597
kenrio

Transactions (0)
Posté le 15-05-2019 à 09:58:47  profilanswer
 

J'ai tenté une héroique solo vu qu'ils avaient dis avoir rééquilibré le solo... bon bah ils me défoncent en 2s et moi je tire des grains de riz...
J'ai perdu des talents de mon stuff mais bon voilà quoi...

 

edit : les elites des heroiques  genghis ?


Message édité par kenrio le 15-05-2019 à 09:59:24

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https://robertsspaceindustries.com/orgs/HFR - referral STAR-K42Q-BZFS - origin : kenrio77
n°14294611
genghis77
-_-'
Transactions (5)
Posté le 15-05-2019 à 10:10:15  profilanswer
 

non les elites en difficile et défi :jap:
 
le WE dernier je suis tombé dans un groupe aléaoire pour le capitol et je suis tombé sur une invasion heroique du capitol  [:copepresident:2]  [:copepresident:2]  [:leguidedubledard:1]  
 
bon c'est pas pire que roosevelt island en heroique mais quand meme ca piquait. heureusement le groupe etait vraiment pas mal du tout et reactif sur les KO des uns et des autres  
 
mais c'est clair que le jeu prends tout son sens en heroique a plusieurs quand t'es en PVE :love:


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Je sais que je plais pas à tout le monde... mais quand je vois à qui je plais pas... je me demande si ça me dérange vraiment
n°14294626
kenrio

Transactions (0)
Posté le 15-05-2019 à 10:19:27  profilanswer
 

Mais voilà les mobs des héroiques c'est pas du tout le même délire.
Même un rouge fait ultra mal et encaisse grave.


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https://robertsspaceindustries.com/orgs/HFR - referral STAR-K42Q-BZFS - origin : kenrio77
n°14294646
aRWaM
Toujours classe en pédalo.
Transactions (0)
Posté le 15-05-2019 à 10:36:40  profilanswer
 


genghis77 a écrit :


 
mais c'est clair que le jeu prends tout son sens en heroique a plusieurs quand t'es en PVE :love:


 
C'est même le seul mode et j'espère qu'on en fera bientôt parce que le Difficile et le Défi avec une main dans le froc en se disant qu'on est vraiment trop fort avec notre stuff puzzle dégueulasse, ça m'intéresse pas des masses.
 
 


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Quand tu allais, on revenait.
mood
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