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[Topic Unik] PS3 | La old-gen en a encore dans le ventre !

n°3503813
-VDV-
Et pas DVD ! Lisez mieux !
Transactions (0)
Posté le 03-06-2006 à 23:26:43  profilanswer
 

Reprise du message précédent :
bah d'un certain coté, a l'heure actuelle, mgs4 c'est LA figure de proue du marketing de la ps3...

mood
Publicité
Posté le 03-06-2006 à 23:26:43  profilanswer
 

n°3503823
El_Dadou
"Enlarge Your Barre"
Transactions (0)
Posté le 03-06-2006 à 23:35:16  profilanswer
 

j'trouve qd meme pas ca aussi drole que l'histoire de l'iceberg sur le topic Wii :o


---------------
"un pladoyer en faveur de la fraternité, une absence totale de manichéisme (pour une fois, les soldats allemands ne sont pas obligatoirement des brutes sanguinaires, moches et insensibles...) des pointes d'humour... Que demander de plus ?" ©Pat68
n°3503874
-VDV-
Et pas DVD ! Lisez mieux !
Transactions (0)
Posté le 04-06-2006 à 00:08:40  profilanswer
 

El_Dadou a écrit :

j'trouve qd meme pas ca aussi drole que l'histoire de l'iceberg sur le topic Wii :o


 
Bah en soit la phrase A L'ORIGINE est assez sensée, vu qu'on a vu "que" des jeux qui ont quelques mois de developpement et basés sur des kits GC. La qualité graphique va RELATIVEMENT augmentée.
 
Par contre, comme a l'habitude sur ce topic, y'a une armée de gens qui viennent se masturber en surencherissant a mort le sens d'origine...

n°3503918
El_Dadou
"Enlarge Your Barre"
Transactions (0)
Posté le 04-06-2006 à 00:33:07  profilanswer
 

-VDV- a écrit :

Bah en soit la phrase A L'ORIGINE est assez sensée, vu qu'on a vu "que" des jeux qui ont quelques mois de developpement et basés sur des kits GC. La qualité graphique va RELATIVEMENT augmentée.
 
Par contre, comme a l'habitude sur ce topic, y'a une armée de gens qui viennent se masturber en surencherissant a mort le sens d'origine...


 
bah disons qu'ils arrivent quand meme à faire d'une expression super commune un nouveau megaton, j'trouve ca merveilleux :D
autant j'attends la Wii avec impatience, autant je boycotte ce topic rempli de fanboys obtus et bornés tellement certains sont ... impressionants, on va dire  [:ohtusais]


---------------
"un pladoyer en faveur de la fraternité, une absence totale de manichéisme (pour une fois, les soldats allemands ne sont pas obligatoirement des brutes sanguinaires, moches et insensibles...) des pointes d'humour... Que demander de plus ?" ©Pat68
n°3503963
-VDV-
Et pas DVD ! Lisez mieux !
Transactions (0)
Posté le 04-06-2006 à 01:10:42  profilanswer
 

El_Dadou a écrit :

bah disons qu'ils arrivent quand meme à faire d'une expression super commune un nouveau megaton, j'trouve ca merveilleux :D
autant j'attends la Wii avec impatience, autant je boycotte ce topic rempli de fanboys obtus et bornés tellement certains sont ... impressionants, on va dire  [:ohtusais]


 
C'est un topic de reveurs [:proy]

n°3503966
Telephone

Transactions (0)
Posté le 04-06-2006 à 01:15:19  profilanswer
 

Eh oh n'englobez pas, le topic Wii est sympatique même si parfois ya des excès  :jap:  
 
Moi jme balade un peu partout, et je garde un esprit ouvert, non mais  :o

n°3503968
El_Dadou
"Enlarge Your Barre"
Transactions (0)
Posté le 04-06-2006 à 01:19:34  profilanswer
 

-VDV- a écrit :

C'est un topic de reveurs [:proy]


 
ah, quand c'est nintendo on dit "reveurs" et pour sony et microsoft on dit "fanboys" ?
je savais pas [:petrus75]


---------------
"un pladoyer en faveur de la fraternité, une absence totale de manichéisme (pour une fois, les soldats allemands ne sont pas obligatoirement des brutes sanguinaires, moches et insensibles...) des pointes d'humour... Que demander de plus ?" ©Pat68
n°3503971
BrainZERO
Great leader of the Kevin army
Transactions (0)
Posté le 04-06-2006 à 01:20:05  profilanswer
 

Une première interview de Kojima (bonne lecture!)
 

Citation :

Interview with Hideo Kojima given by Geoff Keighley:
 
E3 Interviewer (Geoff Keighley): So everyone on the team would submit an idea to you and they would write in a notebook and you would sort of review the ideas the next day and make little notes on them like a professor commenting on student’s ideas for game play and game design. I was wondering if you could still do that today and how things have sort of changed since PS3 in terms of how you structure your team?
 
Hideo Kojima: Actually we have staff doing that for all the staffs. However I do let them do this almost as homework for the very young people who come into our studio. However people stop doing it after one or two years so unfortunately this is not a continuing thing we’re doing right now.
 
Since we don’t do this idea of the notebook thing anymore, what we do is we have this concept strategy meeting once a week, and everyone gathers together with their ideas. We call this actually the “Revolution Meeting” of course this has nothing to do with Wii. *some laughter*
 
Geoff: Excellent. Now this game is on the PS3 and obviously you blew everyone away with what you were able to do on the PS2 in terms of graphics. Cliffy mentioned that it was an amazing game that we had premiered with the MGS2 trailer here at E3 that one year. I still remember that one, but with the PS3 we obviously know there will be greater graphics. How do you think game play is going to change with the PS3, and what you’re able to do with next-gen technology, and the Cell processor and whatnot?
 
Hideo: Well actually we don’t really think about the hardware first. It wasn’t about PS3 first it was more about our MGS and how we should evolve. Our next MGS was always how we think and approach, so then after that follows the revealance of the PS3 specs now and then. So then we think how can we put in our idea, our Metal Gear idea, into this PS3 spec. So we think as MGS our planning comes first then the machine comes first so it doesn’t really matter what the hardware is.
 
Geoff: So for MGS 3: Subsistence you experimented with new camera angles. Can you sort of tell us a little bit about what you’re doing for game play with MGS4 about what is new about it? How you’re sort of reinventing it?
 
Hideo: Well actually I can not reveal so much of our secrets right now. However I can say that we are changing the system completely. The MGS 3 system we have was really good, however we’re not just going to try and evolve using this old engine. We tore this apart and we’re creating the new engine from scratch. We’re creating a whole new game play for MGS4.
 
Geoff: You talk about how you’re going to decide what kind of MGS ideas you want to do first then you decide on the hardware. I know last year there were a lot of comments recorded of you saying this game is on the PS3 but it could be done on the Xbox 360 or other systems potentially. Is this what you still believe that it could be done on Xbox as well as PlayStation?
 
Hideo: Well yes I still believe so. We could probably create MGS4 on the 360. Of course the essence, but it could be a little different. We could try to bring the MGS feeling onto any platform, and perhaps maybe Wii could be possible as well.
 
Well we’ll try to call it Metal Gear of War if we get it on 360! *everyone laughs*
 
Geoff: You’re also doing a Metal Gear, you’re not going to see this year, for PSP which I was very excited about. Is that all going to link up to MGS4 for PS3?
 
Hideo: What we’re trying to do you know we have three big projects; MGS4, PSP MG Portable Ops (POP), and MG Online Concept. All of these three will link together.
 
Geoff: Interesting. The games will have the same characters or are you going to be able to if you have all the games have special added features? How will they link together?
 
Hideo: Yes. You know using the online maybe get the characters from this world to that world, but we’re trying to think of the whole linkage between the whole Metal Gear world. You know back and forth you could go to this game and to that game. That’s what we’re trying to aim now.
 
Geoff: So going back and forth you’ve done a lot of that in terms of the Metal Gear stories. You know MGS4 obviously takes us into the future. I want to ask you in terms of the story and to the message you want to convey in games. I know you sort of always have a social message to your games whether it be the importance of family or your commentary on war and politics. What is the message that you want to convey with MGS4?
 
Hideo: We always have antiwar, antinuclear in all our series and this will still remain to some extent in MGS4. What we’re trying to represent/have in MGS4 is you know after 9-11 people say war has changed, but we’re going to try and draw a little bit more far into the future. In other words the next war that we predict is going to be one of the themes in MGS4. So the world is set so it’s not about your nationality or fighting for some ideologies. It’s about having mercenaries and alias team up. Basically kind of a war mostly based on business sort of. That is the kind of society it is and that’s what we are trying to draw upon in MGS4.
 
And you know from all the past Metal Gear series we had this kind of theme where of what to pass on to our next generation was one of the themes. This time it’s a little bit different, meaning what not to pass on to next generations is kind of a hidden theme in MGS4.
 
Geoff: Now in the trailers that have been released and the trailer that we saw at Sony’s press conference is the reappearance of Raiden who was a controversial character in MGS2. Fans didn’t necessarily seem to take a liking to him or something, but very controversial none the less and a bit of a surprise that he was in that game. Why bring him back for this game?
 
Hideo: Anyone here likes Raiden? *couple people raise their hands* *Hideo and crowd laugh* Not so much! Well in MGS2 he had his role which was part of the game design that you play Raiden. Actually in Japan Raiden as a character was very popular, but we realized that in the States and also in Europe he wasn’t your favorite character.
 
You know we understand that that’s one side of Raiden that you saw in MGS2. We still think that there are parts that when you see it from a distance or from a different angle, you’ll have a total different perception of Raiden. What we want to do in this one is that we’ll change view of Raiden and we’ll change the way you probably feel about Raiden. We’ll try to make him look cool and try to make it so that you will love him.
 
And you know on the other hand that maybe some people already saw the trailer or we’ll show the trailer now, but you know Raiden comes up and he looks pretty cool, but if he looks to cool maybe there’s a possibility that Snake might not look cool so we don’t want to do that. We may want to rethink about Raiden looking to cool.
 
MD Ubisoft/Paris Studios (Xavier Poix): Will he get naked again!? *some people laugh*
 
Hideo: I don’t know. Maybe… *everyone laughs*
 
Geoff: Now from what we’ve seen of the trailer he goes through a progression as well and an older Snake. Can you explain a little bit about Snake and how he evolves as a character?
 
Hideo: Well I really can not speak about his background and storyline of Snake in MGS4. What I can say is that it’s Old Snake still in battle and still fighting. Please think of it as he’s me. I’m 43 and I’m still doing game design, I’m still creating games, and I’m still getting old. I want to reflect Snake as myself, and at the same time I want to get this message to my personal team staffs as well and teach them something. So that’s kind of like a hidden theme as well that Snake is me.
 
And also the fact that in Japan you know a lot of people are getting old and not so many new populations are popping up. Meaning I want to have this Snake to cheer up the old guys in Japan as well. *some laughter* I have to put that message in.
 
Geoff: Excellent. So are we going to be playing Snake through out the whole game or are we going to play some as Raiden? Any hints?
 
Hideo: Well everyone doubts that even if I say that you know you’re going to control Snake, everyone doubts that I’m going to lie again and you get to control Raiden, but this time I promise you you’ll only be controlling Snake. Raiden will be your supporting character and he will devote his life in supporting Snake.
 
Geoff: All right. Some interesting hints. Now I know you brought something special with you today to show us a preview of the game. Why don’t you set up what you’re about to show us.
 
Hideo: It will basically be a 15 minute MGS4 trailer. At the very beginning there will be the scenes from the Tokyo Game Show trailer. That part was you know created from dev. kit. However the other parts are from the real time from actually the PS3. Probably the last model that we get or closest to the last model that we get. So other than the TGS part the other parts are real time on the PS3.
 
Well of course we would like your understanding that still you know we have some frame problems or glitching problems. This is also because of the reason of my loveable staffs working on the last week trying to put all the effects and everything in, and as a result these glitching and something might appear. However in the final version I promise you that our staffs will be able to take away all these issues and show you the cleanest demo possible.
 
So the last trailer at the TGS version was kind of like a demonstration to show how much PS3 could do in graphic wise. This time it’s a little bit different. We concentrated on more of the world that we want to present in MGS4, and also a little bit a part of the story parts. So that’s the trailer we’re going to show you now. And of course not to mention that this trailer is created especially for the ones who don’t like Raiden, to like Raiden. *some laughter*
 
Geoff: Lets see if you can convince us. Alright shall we take a look at this now? So this is a special preview of MGS4.
 
*Plays 15 minute MGS4 Trailer* *Everyone claps & cheers at the end*
 
Once the lights come on they allow a couple of people to ask questions about the games the developers have shown. Unfortunately the only guy that asked Mr. Kojima a question didn't ask a really good one. However Mr. Kojima doesn't just give a short answer and explains it in detail.
 
E3 Attendee: This question is for Mr. Kojima. Your team is consistently able to achieve a ridiculously high level of graphic quality in your games. I was just wondering how you are able to do that, that you are able or willing to share with the panel; the audience sorry!?
 
Hideo: Well we’re not aiming to you know on the graphics side of things. What we’re trying to represent in any of our works is the importance of the likeness, or the air, or the atmosphere so to say. So it’s not all pretty graphics. Sometimes we deliberately dirt them so to say and make them dirty. You know change the color or even change the texture of the finished, not just clean, crisp, bright graphics. That’s probably why it looks a little real.
 
So one example is that helicopter scene you saw actually we did you know we looked at the real helicopter, and the graphic team worked really really hard to even recreate the inside of the helicopter very detailed and is actually very detailed. What happened was that myself and the art director, Yoji Shinkawa, decided to kind of blur that out because we thought that the lighting in the fact of the darkness, the brightness, and the contrast is much more important. The actual team did the detail work so we’re a little bit disappointed actually. (JAG~MeOff: What he means by disappointed I don’t know?)


 
Pfouuu je lirai ça demain... [:petrus75]

n°3503975
BrainZERO
Great leader of the Kevin army
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Posté le 04-06-2006 à 01:26:32  profilanswer
 

Et une seconde pour le magazine OPM:
 

Citation :


Q: So how is MGS4 progressing?
 
HK: The progress is quite good. Alot of the experiments that we're doing in the game are going on, and the team have been in military training. That's routine - everytime a Metal Gear game comes out they do training. They've done that 5 times since the Tokyo Game Show and all they've been starting to travel around, not to do normal vacation sightseeing, but to do sightseeing for the game.
 
Q: This is the first Metal Gear on a next-gen system. What will the increase of power enable you to do?
 
HK: I've been asked that question so many times and i'm still working on it. To be frank, I still haven't got to the point where I can really feel, 'this is next gen'. Of course, with PS3, we're going to try to bring out a 'wow' type Metal Gear in terms of sound, and graphics because its on next-gen, but my key is that since it's next-gen I want Metal Gear to be almost re-born because of the new hardware.
 
Q: Can we still expect to see the trademark cut-scenes?

HK: Well, are you looking forward to that? Because I heard that many people are... [laughs]

Q: Some people believe you should be playing rather than watching. Others enjoy it though...

 
HK: What i'm trying to do right now is to implement a way when you're playing the game i'll try not to distract you so much. When the story gets really complex, then yes, maybe there is a need for an element to explain the story. In the past you were sent to 1 location, or there was a mission where you had to do something in 24 hours or in a week. As MGS4's story goes, the main character travels around the world, so if you could imagine 007 or Indiana Jones where the main character travels around the world, its going to be like this in the story. So there is a chance that we could put in the story-telling part when the character moves from 1 part of the world to another nation. However, when you're in the battlefield i'm not thinking of disturbing you or the gameplay. The gameplay will be the most solid thing.
 
Q: Is that tied into the decision to make Snake an old man? Is that because you wanted to surprise players?
 
HK: I don't want to make the game slow or make the character react badly because he's older - I won't do that. Basically if you could just understand we wanted to have an old Snake. But its only part of the story. 'If you get older, you'll get slower', that kind of thing will not be in the game
 
Q: How do you feel about Sony going with a worldwide PS3 launch this November?

HK: I feel excited. Because now they've said it officially, that means they'll probably keep their word, meaning, finally that the world of games is about to change. It's going to enter a new era.
 
Q: Can you tell us anymore about Snakes robot buddy in the MGS4 trailer at E3 last year?
 
HK: I can't say anything officially but I want the robot to take a big role in the game but there are so many barriers right now.
 
Q: What makes it difficult then?
 
HK: Well, the hint is that if the robot is just support for Snake or you as a player its quite easy, but I suspect everyone is wanting to control it, and in that sense its quite difficult now.
 
Q: So when will MGS4 be ready?
 
HK: This is not a promise, but I want to aim for a close release between territories - US, Europe and Japan. The reason I feel this is because with the PS3, Sony's commited to coming out in all territories at the same time. I want to do the same with MGS4.


 
Dodo maintenant [:doucefolie]

n°3504000
Mogwaii
pro-jeux
Transactions (0)
Posté le 04-06-2006 à 02:30:56  profilanswer
 

anglais

mood
Publicité
Posté le 04-06-2006 à 02:30:56  profilanswer
 

n°3504002
Mogwaii
pro-jeux
Transactions (0)
Posté le 04-06-2006 à 02:35:19  profilanswer
 

de rien  :o


Message édité par Mogwaii le 04-06-2006 à 02:35:29
n°3504003
BoR
So say we all.
Transactions (4)
Posté le 04-06-2006 à 02:36:04  profilanswer
 

Oh putain  :D

n°3504004
oldnoob

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Posté le 04-06-2006 à 02:37:24  profilanswer
 

-VDV- a écrit :

Bah en soit la phrase A L'ORIGINE est assez sensée, vu qu'on a vu "que" des jeux qui ont quelques mois de developpement et basés sur des kits GC. La qualité graphique va RELATIVEMENT augmentée.
 
Par contre, comme a l'habitude sur ce topic, y'a une armée de gens qui viennent se masturber en surencherissant a mort le sens d'origine...


 
 
elle pu ta wii , en plus graphiquement c est moche
genre ca va progressé de moche a moin moche


Message édité par oldnoob le 04-06-2006 à 02:38:07
n°3504006
Mogwaii
pro-jeux
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Posté le 04-06-2006 à 02:38:47  profilanswer
 

quel beau troll  :bounce:


Message édité par Mogwaii le 04-06-2006 à 02:39:02
n°3504009
chinoisurf​er
the liberty
Transactions (9)
Posté le 04-06-2006 à 02:42:27  profilanswer
 

on mettra sa sur le compte de la fatigue :d

n°3504028
dje33

Transactions (0)
Posté le 04-06-2006 à 03:33:08  profilanswer
 

alexreunion a écrit :

n'importe quoi.
 
a part si les textures sont procedurales et ça m'etonnerait, tu ne pourras jamais obtenir quelque chose de correct avec les textures de base utilisées dans les jeux PS2 si tu les mets dans une scene en 1280 x 720. ça fera des enormes patés quoi que tu fasses et l'AA n'y changera rien.


ca ne fera pas d'enorme paté
juste des textures flou par rapport a la finesse des polygonnes
 
je joue a PES sur PC en 1280*1024.
Sur PC les textures sont les mêmes que sur PS2
Et ca rend relativement bien
 
j'ai la fleme de faire des screens mais voila un screen que j'avais fais lors de la sortie de PES3 (a l'epoque je jouais en 1024*768)
http://dje33.free.fr/pes3/pes3%202 [...] -21-04.jpg
Sans AA (PES ne suporte pas l'AA)

Message cité 1 fois
Message édité par dje33 le 04-06-2006 à 03:36:32
n°3504034
alexreunio​n

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Posté le 04-06-2006 à 04:33:13  profilanswer
 

dje33 a écrit :

ca ne fera pas d'enorme paté
juste des textures flou par rapport a la finesse des polygonnes
 
je joue a PES sur PC en 1280*1024.
Sur PC les textures sont les mêmes que sur PS2
Et ca rend relativement bien
 
j'ai la fleme de faire des screens mais voila un screen que j'avais fais lors de la sortie de PES3 (a l'epoque je jouais en 1024*768)
http://dje33.free.fr/pes3/pes3%202 [...] -21-04.jpg
Sans AA (PES ne suporte pas l'AA)


 
parce que tu crois vraiment que les textures sont les meme? :sarcastic:


---------------
Mon feedback
n°3504075
jamx

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Posté le 04-06-2006 à 09:39:21  profilanswer
 


"of course playstation 3 is powerd by the world most powerful processor"
 
"but I have one more big see... that we have a secret for you"
 
"1994... first playstation controller was quite unique in shape"
 
"but everyone was amazed with its controller beauty... in the 3D world"
 
"we are going to annonce its controller beauty to the next (year/here?) for the next generation system to navigate and controlle...... in the 4D world over the network"
 
"ladies and gentlemen this is the final playstation 3 controller"
 
http://img301.imageshack.us/img301/5564/ps309uk.jpg
 
"huug"
 
http://img209.imageshack.us/img209/2858/ps314wr.jpg
 
 
"as you can see the body is similar to the most popular playstation's controller..."
 
"but inside this body"
 
"we have added powerful and elegante system"
 
"..."
 
http://img235.imageshack.us/img235/3185/ps326fx.jpg
 
"phil ??? can I ask you to show us what he can do..."
 
http://img209.imageshack.us/img209/7763/ps332tk.jpg
http://img221.imageshack.us/img221/4545/ps341rx.jpg
http://img235.imageshack.us/img235/6277/ps353sg.jpg
http://img125.imageshack.us/img125/7219/ps380xy.jpg
 
"watch this very very carfully - look what I'm doing - I lift up the controller and it fly" "360 freedom built into it at standard" "no externe or sensor required" "the most incredible fluent mouvement in games" "controller become part of my own body" ... ...
 
http://img209.imageshack.us/img209/7544/ps368yq.jpg
 
"so phil.... how does it feel ??"
 
http://img125.imageshack.us/img125/225/ps376lt.jpg
 
"... I think its a fantastic innovation"
 
"thank you great" "so thank you everyone for supporting"
 
 
 [:barthaliastoxik]  [:barthaliastoxik]  [:barthaliastoxik]  
 
 [:cyberpat92]  
 

n°3504096
Profil sup​primé

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Posté le 04-06-2006 à 10:10:54  answer
 

quel beau troll  :bounce:  
 
 
 
 
 
 
 [:spykem@n]

n°3504102
dje33

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Posté le 04-06-2006 à 10:14:42  profilanswer
 

alexreunion a écrit :

parce que tu crois vraiment que les textures sont les meme? :sarcastic:


A part les ballons qui sont different sur PC tout est commun
 
D'ailleur pour t'en convaincre va faire un tour sur http://www.wevolution.org/ et tu vera que les maillots sont telechargeable sans distinction de plateforme.
 
edit : d'ailleur on peut voir que le public est tres mal fait :D
 
http://dje33.free.fr/PES5.jpg
 
Pour moi tout le monde se prend la tete avec ses histoires de HD qui n'est utilisable que si les textures sont en haute resolution alors qu'en fait cela n'a rien a voir.
Si on regarde bien les textures ont voix que c'est flou et qu'il pourrait y avoir plus de detail mais ce n'est pas spécialement genant.


Message édité par dje33 le 04-06-2006 à 10:28:01
n°3504104
Telephone

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Posté le 04-06-2006 à 10:15:26  profilanswer
 

Ya vraiment eu un froid dans la salle à ce moment ou ces des trucs balancés par des anti-sony ?

n°3504116
FpsFan
Destructureur d'intemporalité
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Posté le 04-06-2006 à 10:35:11  profilanswer
 

Telephone a écrit :

Ya vraiment eu un froid dans la salle à ce moment ou ces des trucs balancés par des anti-sony ?


Y'a eu un froid  :lol:

n°3504117
jamx

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Posté le 04-06-2006 à 10:35:14  profilanswer
 


Je n'ai fait que relater... y'a pas un seul mot de moi ! pas un seul !
 
et on arrive pourtant à me traiter de troll  [:apophys]  
 

Spoiler :

ou est le troll dans l'histoire ?
http://img209.imageshack.us/img209/2858/ps314wr.jpg
 [:columbo2]

n°3504133
Profil sup​primé

Transactions (0)
Posté le 04-06-2006 à 10:43:57  answer
 

jamx a écrit :

Je n'ai fait que relater... y'a pas un seul mot de moi ! pas un seul !
 
et on arrive pourtant à me traiter de troll  [:apophys]  
 

Spoiler :

ou est le troll dans l'histoire ?
http://img209.imageshack.us/img209/2858/ps314wr.jpg
 [:columbo2]



 
ce n'est justement pas toi que je traite de troll...  :whistle:

n°3504135
jamx

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Posté le 04-06-2006 à 10:45:37  profilanswer
 


:lol:  
 
on est bien d'accord alors  :jap:  
 
;)

n°3504143
jamx

Transactions (0)
Posté le 04-06-2006 à 10:51:27  profilanswer
 

oui un mégaton froid... une mégatonne subjugation perplexe !  
 
"nan mais c pas vrai y s'fout d'notre gueule la"  :heink:  
 
[:barthaliastoxik]

n°3504277
the_big_po​ulet
Flying chicken
Transactions (0)
Posté le 04-06-2006 à 12:33:09  profilanswer
 

jamx a écrit :

Je n'ai fait que relater... y'a pas un seul mot de moi ! pas un seul !
 
et on arrive pourtant à me traiter de troll  [:apophys]  
 

Spoiler :

ou est le troll dans l'histoire ?
http://img209.imageshack.us/img209/2858/ps314wr.jpg
 [:columbo2]



Tu nous expliquerais le but de ton post alors?  :)

n°3504280
Profil sup​primé

Transactions (0)
Posté le 04-06-2006 à 12:33:47  answer
 

Une nouvelle perle de KK :
 

Citation :

"[J'attends des] consommateurs qu'il se disent "je ferai des heures supplémentaires pour m'en acheter une." Nous voulons que les gens aient le sentiment de la vouloir, au mépris de tout le reste."


 
 [:alph-one]

n°3504315
the_big_po​ulet
Flying chicken
Transactions (0)
Posté le 04-06-2006 à 12:47:07  profilanswer
 

BrainZERO a écrit :

Citation :

...
 
HK: This is not a promise, but I want to aim for a close release between territories - US, Europe and Japan. The reason I feel this is because with the PS3, Sony's commited to coming out in all territories at the same time. I want to do the same with MGS4.


 
Dodo maintenant [:doucefolie]


 :love:

n°3504319
chinoisurf​er
the liberty
Transactions (9)
Posté le 04-06-2006 à 12:48:44  profilanswer
 

si c'est exactement ce qu'il a dit va falloir lui apprendre a se taire a celui la.Après c'est peut être une mauvaise traduction enfin bon...

n°3504348
the_big_po​ulet
Flying chicken
Transactions (0)
Posté le 04-06-2006 à 13:00:17  profilanswer
 

chinoisurfer a écrit :

si c'est exactement ce qu'il a dit va falloir lui apprendre a se taire a celui la.Après c'est peut être une mauvaise traduction enfin bon...


Et toi tu ferais bien de quoter les messages auxquels tu réponds pq jsuis resté comme un con a essayer de comprendre le rapport avec la phrase de kojima  :lol:

n°3504362
space droi​d

Transactions (0)
Posté le 04-06-2006 à 13:08:56  profilanswer
 


tant qu'a aller chercher des propos datant de 2005 vous pouvez aller plus loin aussi  :sarcastic:

n°3504459
Sylfurd
UUUURUTORAMAN §§
Transactions (0)
Posté le 04-06-2006 à 14:04:39  profilanswer
 

oué c ultra old ça :D


---------------
NNiD: Sylfurd
n°3504479
Profil sup​primé

Transactions (0)
Posté le 04-06-2006 à 14:21:06  answer
 

Je n'ai pas trouvé la vraie source, mais ça a été posté avant hier...

n°3504498
BrainZERO
Great leader of the Kevin army
Transactions (0)
Posté le 04-06-2006 à 14:30:02  profilanswer
 


Il y a des mois que Kutaragi l'a dit ça... Ils annonçaient déjà que la console serait chère mais qu'elle en vaudrait la peine. Alors évidemment tout le monde a cru à l'intox à l'époque mais non, Kutaragi ne faisait que préparer les joueurs au futur tarif de la console.


Message édité par BrainZERO le 04-06-2006 à 17:29:56
n°3504699
jamx

Transactions (0)
Posté le 04-06-2006 à 17:19:54  profilanswer
 

the_big_poulet a écrit :

Tu nous expliquerais le but de ton post alors?  :)


je m'étonne quelque peu de voir sony se targuer de la sorte, d'innovation, de controle de l'environnement dans un monde 4 dimensions, de sentiment de resenti que son corps fasse part total dans l'interaction l'immersion des jeux... heuuu  :sarcastic:  
 
--> merveilleux, surprennant, éblouissant, sensationnel, ça trou l'cul  :o  
 
zont vraiment pas honte ! faut le faire franchement !  [:barthaliastoxik]

n°3504704
space droi​d

Transactions (0)
Posté le 04-06-2006 à 17:27:21  profilanswer
 

jamx a écrit :

je m'étonne quelque peu de voir sony se targuer de la sorte, d'innovation, de controle de l'environnement dans un monde 4 dimensions, de sentiment de resenti que son corps fasse part total dans l'interaction l'immersion des jeux... heuuu  :sarcastic:  
 
--> merveilleux, surprennant, éblouissant, sensationnel, ça trou l'cul  :o  
 
zont vraiment pas honte ! faut le faire franchement !  [:barthaliastoxik]


 
 
 :sleep:

n°3504714
BrainZERO
Great leader of the Kevin army
Transactions (0)
Posté le 04-06-2006 à 17:36:44  profilanswer
 


Et ouais... Tous les dimanche jours c'est vendredi ici![:cabri74]

n°3504720
jamx

Transactions (0)
Posté le 04-06-2006 à 17:42:19  profilanswer
 

BrainZERO a écrit :

Et ouais... Tous les dimanche jours c'est vendredi ici![:cabri74]


vous trouvez super innovant leur truc la  :sarcastic:  
 
rolala le concept de fou auquel y zont pensé... c'est de la céativité à l'état pure  :lol:

n°3504721
fab270

Transactions (0)
Posté le 04-06-2006 à 17:43:20  profilanswer
 

Prix et date de sortie de la ps3 svP?
Allez vous l'acheter?

n°3504724
Mogwaii
pro-jeux
Transactions (0)
Posté le 04-06-2006 à 17:44:05  profilanswer
 

500€ ou 600€ pour version deluxe le 17 novembre
et oui je vais l'acheter parceque j'ai beaucoup aimer les PS1, PS2 et les jeux presentés sur PS3 m'interessent

Message cité 1 fois
Message édité par Mogwaii le 04-06-2006 à 17:44:51
mood
Publicité
Posté le   profilanswer
 

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