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[Topic unique]Metroid Prime 2 [Samus nue & demo jooable a l'E3]

n°1882628
AlexandreI​II
Kicking Ass and Taking Names
Transactions (0)
Posté le 29-04-2004 à 13:28:50  profilanswer
 

Reprise du message précédent :
:hello:


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MetaRidley j'aurai ta peau :fou:
mood
Publicité
Posté le 29-04-2004 à 13:28:50  profilanswer
 

n°1882655
Spykem@n
Shocked through a wormhole
Transactions (0)
Posté le 29-04-2004 à 13:45:08  profilanswer
 

[:puncherello]  [:spykem@n]


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Pas d'ça entre nous, appelez-moi Spykou :o
n°1882940
diamond78
Super Papa
Transactions (13)
Posté le 29-04-2004 à 16:08:33  profilanswer
 

AlexandreIII a écrit :

Le topic officiel HALF-LIFE2@PPC ici :  


 
Il est où???  :heink:  :sweat:  
Parceque très intéressé par la futur bombe de balle de jeu le plus beau de l'univers (ouf!)  :love:  
 :jap:  Merci


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[VDS] Guides Xbox 360 - Xbox - PS2 =>> http://tinyurl.com/pqbejfc  /// Gamertag: Diamond78 -- Code ami 3DS: 1306-7324-5242
n°1883160
Spykem@n
Shocked through a wormhole
Transactions (0)
Posté le 29-04-2004 à 18:10:52  profilanswer
 

En même tps c botman hein. :o
Fo pas s'étonner :o


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Pas d'ça entre nous, appelez-moi Spykou :o
n°1883325
AlexandreI​II
Kicking Ass and Taking Names
Transactions (0)
Posté le 29-04-2004 à 19:39:13  profilanswer
 

nan je sais pas mettre une url dans ma signature, ca amrche pas  
 
sinon cai la :
 
http://forum.presence-pc.com/prese [...] 1292-1.htm ;)


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MetaRidley j'aurai ta peau :fou:
n°1883329
Spykem@n
Shocked through a wormhole
Transactions (0)
Posté le 29-04-2004 à 19:44:22  profilanswer
 

AlexandreIII a écrit :

nan je sais pas mettre une url dans ma signature, ca amrche pas  
 
sinon cai la :
 
http://forum.presence-pc.com/prese [...] 1292-1.htm ;)

jtai MP ;) :hello:


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Pas d'ça entre nous, appelez-moi Spykou :o
n°1883331
AlexandreI​II
Kicking Ass and Taking Names
Transactions (0)
Posté le 29-04-2004 à 19:45:38  profilanswer
 

merci t'es un chou :o :D


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MetaRidley j'aurai ta peau :fou:
n°1913027
AlexandreI​II
Kicking Ass and Taking Names
Transactions (0)
Posté le 12-05-2004 à 19:17:10  profilanswer
 

Puisque Nintendo a été plutôt avare en nouvelles images de Metroid Prime 2 : Echoes, il faudra se contenter, litote, de la nouvelle vidéo, disponible en basse résolution (2,34 Mo) comme en haute résolution (15,18 Mo). Envoyée sur la planète Aether pour retrouver un vaisseau de la Fédération abandonné, Samus est victime d'une avarie matériel qui l'oblige à se poser en catastrophe sur la planète. A peine le pied posé sur la surface d'Aether, Samus est attaquée par un groupe de créatures ténèbres, la Horde des Ing, qui lui vole la plupart des capacités de sa Power Suit, la laissant pour morte. Lorsqu'elle se réveille, Samus découvre une planète séparée en deux dimensions : une partie existe dans la lumière, l'autre est plongée dans les ténèbres. Au fur et à mesure que les Luminoth, peuple pacifique de Light Aether, disparaissent, massacrés par les Ing, la perte de leurs générateurs signifie l'extinction de la partie lumineuse, jusqu'à l'éclipse totale. Pour corser la situation, Samus se rend compte qu'une menace encore plus sombre, Dark Samus, pèse sur son destin. Cette suite proposera bien entendu de nouvelles armes, comme le Dark Beam et le Light Beam aux capacités insoupçonnées. Mais la principale nouveauté de cet épisode résidera dans le mode multijoueur à quatre joueurs, sur lequel rien n'a vraiment filtré pour le moment. En attendant de plus amples informations dans les jours à venir, on peut noter sur les agendas que la sortie de Metroid Prime 2 : Echoes est prévue pour le 15 novembre prochain aux Etats-Unis.
 
video :  
 
http://www.gamekult.com/go.html?RD [...] s/e2769481


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MetaRidley j'aurai ta peau :fou:
n°1913574
AlexandreI​II
Kicking Ass and Taking Names
Transactions (0)
Posté le 12-05-2004 à 21:17:43  profilanswer
 

alors ?


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MetaRidley j'aurai ta peau :fou:
n°1913595
DK
No pain, no gain
Transactions (0)
Posté le 12-05-2004 à 21:22:25  profilanswer
 

noel en Europe?
 
on peut réver (çà fait long qd meme :()

mood
Publicité
Posté le 12-05-2004 à 21:22:25  profilanswer
 

n°1913869
AlexandreI​II
Kicking Ass and Taking Names
Transactions (0)
Posté le 12-05-2004 à 22:41:40  profilanswer
 

pensez quoi de la video ?


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MetaRidley j'aurai ta peau :fou:
n°1913872
Spykem@n
Shocked through a wormhole
Transactions (0)
Posté le 12-05-2004 à 22:43:01  profilanswer
 

lien mort [:spykem@n]


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Pas d'ça entre nous, appelez-moi Spykou :o
n°1913873
Spykem@n
Shocked through a wormhole
Transactions (0)
Posté le 12-05-2004 à 22:43:18  profilanswer
 

AlexandreIII a écrit :

pensez quoi de la video ?

frissons, erection, la totale koi :)


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Pas d'ça entre nous, appelez-moi Spykou :o
n°1913882
AlexandreI​II
Kicking Ass and Taking Names
Transactions (0)
Posté le 12-05-2004 à 22:44:16  profilanswer
 

ejaculation :o


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MetaRidley j'aurai ta peau :fou:
n°1913894
christof_b​rujah
viva portugaaaaaaaal !!!!!
Transactions (0)
Posté le 12-05-2004 à 22:47:12  profilanswer
 

samus nue ??? ou ca :o :D

n°1914354
latoucheF7​duclavier

Transactions (4)
Posté le 13-05-2004 à 00:55:22  profilanswer
 

Ily a un trailer qui traine? :)

n°1914355
AlexandreI​II
Kicking Ass and Taking Names
Transactions (0)
Posté le 13-05-2004 à 00:57:21  profilanswer
 

5 posts plus haut


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MetaRidley j'aurai ta peau :fou:
n°1914356
AlexandreI​II
Kicking Ass and Taking Names
Transactions (0)
Posté le 13-05-2004 à 00:57:42  profilanswer
 

merde il amrche plus :D atta


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MetaRidley j'aurai ta peau :fou:
n°1914358
AlexandreI​II
Kicking Ass and Taking Names
Transactions (0)
Posté le 13-05-2004 à 00:59:01  profilanswer
 

http://media.nintendo.com/mediaFil [...] d1fe87.mov


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MetaRidley j'aurai ta peau :fou:
n°1914361
latoucheF7​duclavier

Transactions (4)
Posté le 13-05-2004 à 01:02:21  profilanswer
 

je choppe tout sur gamemedia. :D

n°1918752
Profil sup​primé

Transactions (0)
Posté le 14-05-2004 à 17:57:19  answer
 

grosse video gameplay de 21minutes sur gamespot [:dawa]

n°1918930
spoulounga​ni
Rosa...Bebecita
Transactions (0)
Posté le 14-05-2004 à 18:41:44  profilanswer
 

Mister_K a écrit :

grosse video gameplay de 21minutes sur gamespot [:dawa]


Y a pas moyen d'avoir un lien direct, j'arrive pas à dl sur gamespot  :(

n°1918947
Spykem@n
Shocked through a wormhole
Transactions (0)
Posté le 14-05-2004 à 18:45:54  profilanswer
 

Mister_K a écrit :

grosse video gameplay de 21minutes sur gamespot [:dawa]

Ou comment tuer tout effet de surprise :/


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Pas d'ça entre nous, appelez-moi Spykou :o
n°1918952
Profil sup​primé

Transactions (0)
Posté le 14-05-2004 à 18:46:50  answer
 

spouloungani a écrit :

Y a pas moyen d'avoir un lien direct, j'arrive pas à dl sur gamespot  :(

http://www.gamespot.com/gamecube/a [...] media.html
jpeux pas mieux  [:spamafote]

n°1918957
Profil sup​primé

Transactions (0)
Posté le 14-05-2004 à 18:47:52  answer
 

Spykem@n a écrit :

Ou comment tuer tout effet de surprise :/


oui on aura pas la surprise de voir que graphiquement c'est exactement MP1 :o
nan c'est vrai ils montrent 1 nouvelle arme et quelques ennemis spa grave a part ca c'est dans un timbre post donc bon :D

n°1918962
spoulounga​ni
Rosa...Bebecita
Transactions (0)
Posté le 14-05-2004 à 18:48:38  profilanswer
 


Oui je connais la page mais kan je lance le dl, j'ai un pop-up qui s'ouvre et se referme immédiatement puis plus rien.

n°1918972
Profil sup​primé

Transactions (0)
Posté le 14-05-2004 à 18:50:30  answer
 

l'url de la video dans le player c'est ca  
http://www.gamespot.com/live/strea [...] sh=&first=
mais tu pourras pas l'ouvrir jpense :/

n°1919248
AlexandreI​II
Kicking Ass and Taking Names
Transactions (0)
Posté le 14-05-2004 à 19:59:07  profilanswer
 

We're smack-dab in the middle of the Electronics Entertainment Expo 2004. A full level of Metroid Prime 2: Echoes is playable at Nintendo's booth. We meet the game's producer Kensuke Tanabe shortly after lunch and he brings us up to date on the first-person adventure sequel.  
 
In case you're wondering, Tanabe joined Nintendo Japan in 1986 and worked for the company's Entertainment, Analysis and Development (EAD) group up until last year. He directed Super Mario 2 on the Nintendo Entertainment System and then worked on A Link to the Past on Super NES. He later worked on Star Wars Shadows of the Empire on Nintendo 64. He oversaw the production of Metroid Prime and is currently entrenched in the creation of the sequel.  
Following, our interview:  
 
IGN: Are you based in Texas now or do you work out of NCL in Japan?  
 
Kensuke Tanabe: At NCL in Japan.  
 
IGN: What is the goal of Metroid Prime 2? What is the game really about?  
 
Kensuke Tanabe: Our obvious goal is to build another game for people who enjoyed Metroid Prime -- just an enjoyable game to play for people who loved the franchise.  
 
IGN: There's been a rumor going around that Retro Studios lost a chunk of its talented art staff after the completion of the first game. Is this true?  
 
Kensuke Tanabe: There is a rumor that Retro lost artists?  
 
IGN: Yeah.  
 
Kensuke Tanabe: They haven't lost anybody.  
 
IGN: So the team working on Metroid Prime 2 is entirely the same as the one that worked on the original?  
 
Kensuke Tanabe: Right after the completion of Metroid Prime, a couple of people left. There was an engineer who left -- it wasn't all on the art side. And it was a very limited number of people.  
 
IGN: Can you explain the Light and the Dark World beams? How do they relate to the light and the dark worlds?  
 
Kensuke Tanabe:Well, first of all the doors between the two worlds are called portals. The portal into the Dark World is the Dark Portal and the Light World the Light Portal. To go into the Dark World you need the Dark Beam and to open a portal from the Dark World to the Light World you need a Light Beam. In each world there are different beings and opponents. The creatures that inhabit the Dark World are vulnerable to the Light Beam and vice-versa the creatures that inhabit the Light World are more susceptible to taking damage from the Dark Beam.  
 
IGN: We noticed that the Light Beams and Dark Beams have limited ammo. Why put a limit on the ammo?  
 
Kensuke Tanabe: I'm sorry if I gave the wrong impression before when I said that the Light Beam damages dark creatures. Other weapons can also damage them -- it's just that the Light Beam is most effective. So if we gave these beams unlimited amounts of ammo, then if you're in the Dark World why would you use anything other than the Light Beam? We don't want the player to do that -- we want them to have to use strategy and figure out different ways to beat enemies instead of just bringing up the big gun every time. We wanted to introduce that element of strategy to the game.  
 
 
http://cubemedia.ign.com/cube/image/article/514/514185/metroid-prime-2-echoes-
 
IGN: Why is the game called Metroid Prime 2: Echoes? Does this relate to the new visor mode that lets you see sound?  
 
Kensuke Tanabe: There is going to be an Echo Visor and you're right that it does let you see sound in certain ways, but that is not where the name came from. The name itself refers to the two planets existing simultaneously and that each one is an echo of the other.  
 
 
IGN: Samus currently takes damage in the Dark World whenever she ventures outside of shielded bubbles that protect her from the environment. Will the character gain a new suit that lets her exist in the Dark World?  
 
Kensuke Tanabe: [Smiles] That's a good question. I guess my response is that you're probably on the right track.  
IGN: The multiplayer mode is a new addition to the Metroid series. What led to the decision to include a multiplayer mode in the game?  
 
Kensuke Tanabe: We actually wanted to have a multiplayer mode in the first Metroid Prime. However, we just didn't have enough time. Our plan right from the beginning in Metroid Prime 2 was definitely to include a multiplayer mode. We thought that was something the fans wanted and it was something we wanted to do as well.  
 
IGN: Will you be able to play as Dark Samus in either the single-player or multiplayer modes?  
 
Kensuke Tanabe: No, there is no plan right now to have Dark Samus as a playable character.  
 
IGN: Will there be any link functionality between Metroid Prime 2 and the Nintendo DS Metroid Prime Hunters?  
 
Kensuke Tanabe: No, there's no plan to have any connectivity between the DS and GameCube.  
 
IGN: How does the Echo Visor work?  
 
Kensuke Tanabe: We're not showing the Echo Visor on the show floor and that's one of the things we did intentionally because we wanted people to have something to look forward to. But the information you can derive from the name, that's pretty much all the information we have.  
 
IGN: Samus appears to be able to lock-on to multiple enemies simultaneously. Can you explain how this works?  
 
Kensuke Tanabe: That's a new ability of missiles, actually.  
 
IGN: How much of the game takes place in first-person versus third-person morphball?  
 
Kensuke Tanabe: As far as the percentages, it's probably not very different from Metroid Prime. Most people are going to be playing in first-person mode for the majority of the game. In terms of other third-person elements, there's the new screw attack. That's in third-person because first-person would make you ill [laughter].  
 
IGN: Speaking of the screw attack, how does it work and can you execute it any time you want?  
 
Kensuke Tanabe: Once you get the item that allows you to do the screw attack you can do it wherever you want. But it's designed to allow you to wall-jump up chasms and things like that.  
 
IGN: Can it also used as a weapon?  
 
Kensuke Tanabe: It's not one-hundred percent finalized yet, but our feeling now is that it's not really designed to be a weapon, but more of an exploratory device.  
 
IGN: Can it be used in the multiplayer mode?  
 
Kensuke Tanabe: It's not in there right now [Laughs]. I can't envision places in a multiplayer match where you would use it. But, you know, if there is an outcry to have screw attack in the multiplayer mode, we're certainly consider it, sure.  
 
IGN: Will the multiplayer mode support LAN capabilities?  
 
Kensuke Tanabe: No.  
 
 
IGN: We came across 'hacking mode' in the multiplayer demo, but we didn't have time to figure out what it's use was. What's it for?  
 
Kensuke Tanabe: That's a multiplayer feature. In multiplayer mode there's really no place to use the visor, but they really wanted to so this was their solution. Through scanning you can infect your opponent with the virus and that makes the character take damage.  
IGN: What's the name of the planet that Samus now explores?  
 
Kensuke Tanabe: It's called Aether.  
 
IGN: Will any of the visor modes be available in multiplayer?  
 
Kensuke Tanabe: We don't have plans for that right now. We'd like to make the multiplayer mode pretty straightforward and simple so that players can pick up and go.  
 
IGN: How will the game's storyline be delivered? Will there be more cut-scenes or voice work?  
 
Kensuke Tanabe: We don't have any voice or narrative planned. However, I believe there are more cut-scenes in this game than in the previous game. But the scan visor is used to drive the story elements as well.  
 
IGN: The scan visor display is different looking. Does it function differently, too?  
 
Kensuke Tanabe: Same functionality. Just the look of it has changed. The designer who is charge of the visor elements said he didn't want to use the same one, that he wanted to change it and make something different and new.  
 
IGN: We talked about the screw attack. Are there any other abilities that Samus can acquire that weren't in the first game?  
 
Kensuke Tanabe: Nothing really big. The biggest new element is the relationship between the Light World and Dark World.  
 
IGN: We take it that Dark Samus will be a prominent figure in the game, always hunting Samus.  
 
Kensuke Tanabe: [Laughs] I've had that question a bunch, actually. In the video we released, Dark Samus is featured really prominently, but in the game not as much as the video suggests. The role of Dark Samus is not limited to a hunter or the hunted. It's more mysterious than that.  
 
IGN: What are you most proud of in MP2 from a technical standpoint?  
 
Kensuke Tanabe: As far as a lot of the technical things, you'd really have to talk to one of the programmers or the engineers. But in the first game we were very happy with the very short load times. I know that they really wanted to make it even shorter and shorter [for this game] and have put a lot of effort into that.  
 
IGN: Are there any plans to incorporate the Spring Ball mechanic into the game?  
 
Kensuke Tanabe: No plans.  
 
IGN: How big is the MP2 development team?  
 
Kensuke Tanabe: About the same as last -- 40 people.  
 
IGN: Are there any changes to the way the Spider Ball works?  
 
Kensuke Tanabe: I can't give you any details, but I think it controls better this time.  
 
IGN: What led to the use of the crystals, which are used in the Dark World to illuminate areas? Was their inclusion inspired by Final Fantasy in any way?  
 
Kensuke Tanabe: No, we didn't have any outside influence as to why we wanted to use crystals. But we needed something to shoot to create these safe zones, which allow Samus to travel through the Dark World and crystals are pretty, easy to see and look good.  
 
IGN: How big would you say the game is overall?  
 
Kensuke Tanabe: I haven't played it from beginning to end, so I can't give you a definitive answer. But I think it's pretty close to the first one -- roughly the same amount of gameplay.  
 
IGN: Are there locations that you can explore other than planet Aether?  
 
Kensuke Tanabe: That's our only location in this game, you're not going anywhere else.  
 
IGN: Have you focused at all on Samus Aran's bounty hunter aspect? Have you implemented anything in the game which spotlights this particular side of the character?  
 
Kensuke Tanabe: We didn't really focus on anything to do with Samus as a bounty hunter more than we have in other games. Other than that she's a hired gun and she comes to the planet for a reason. People looking for the bounty hunter aspect should probably look at the Nintendo DS title Metroid Prime Hunters.  
 
IGN: Who is developing the DS game?  
 
Kensuke Tanabe: It's not Retro. They obviously have some Retro assets though. If Mr. Iwata says okay, then I can tell you.  
 


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MetaRidley j'aurai ta peau :fou:
n°1919268
AlexandreI​II
Kicking Ass and Taking Names
Transactions (0)
Posté le 14-05-2004 à 20:13:08  profilanswer
 

http://cubemedia.ign.com/cube/image/article/515/515494/metroid-prime-2-echoes-20040513113804420.jpg
 
lien apssionnant sur el scenario:  
 
http://cube.ign.com/articles/515/515494p1.html [:crosscrusher]


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MetaRidley j'aurai ta peau :fou:
n°1937737
AlexandreI​II
Kicking Ass and Taking Names
Transactions (0)
Posté le 22-05-2004 à 10:21:34  profilanswer
 

no reaction :??:

n°1937813
Spykem@n
Shocked through a wormhole
Transactions (0)
Posté le 22-05-2004 à 11:13:18  profilanswer
 

Tu es le seul à vouloir connaitre le scenar :o
 
Les vrai gamerz s'interdisent ce genre de spoiler [:crosscrusher]


Message édité par Spykem@n le 22-05-2004 à 11:13:40

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Pas d'ça entre nous, appelez-moi Spykou :o
n°1937840
AlexandreI​II
Kicking Ass and Taking Names
Transactions (0)
Posté le 22-05-2004 à 11:30:21  profilanswer
 

je suis tres curieux [:spykem@n]

n°1937847
Spykem@n
Shocked through a wormhole
Transactions (0)
Posté le 22-05-2004 à 11:32:51  profilanswer
 

Trop [:spykem@n]


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Pas d'ça entre nous, appelez-moi Spykou :o
n°1937886
GTB
...
Transactions (0)
Posté le 22-05-2004 à 11:59:16  profilanswer
 

puis bon...le scénario dans ce jeu, l'est pas extremment poussé :p


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GTB *In hoc signo vinces, in  cauda venenum est*
n°1937887
AlexandreI​II
Kicking Ass and Taking Names
Transactions (0)
Posté le 22-05-2004 à 11:59:51  profilanswer
 

GTB a écrit :

puis bon...le scénario dans ce jeu, l'est pas extremment poussé :p

plus que dans beaucoup d'autres [:spykem@n]

n°1937892
GTB
...
Transactions (0)
Posté le 22-05-2004 à 12:02:16  profilanswer
 

de fps?...comme half life? Unreal II? Halo?


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GTB *In hoc signo vinces, in  cauda venenum est*
n°1937894
AlexandreI​II
Kicking Ass and Taking Names
Transactions (0)
Posté le 22-05-2004 à 12:03:50  profilanswer
 

GTB a écrit :

de fps?...comme half life? Unreal II? Halo?

Metroid Prime n'est PAS un FPS [:darkmavis xp]
 
et si dans le premier tu as scanné tous les ecrits des chozos et de spirates tu t'apercois qu'il y a une vraie histoire en background [:spykem@n]

n°1937902
Spykem@n
Shocked through a wormhole
Transactions (0)
Posté le 22-05-2004 à 12:05:58  profilanswer
 

+1, on a reprché a MP son manque de scenar, moi je l'ai trouvé assez fouillé et interessant :/
 
tu devais pas sortir toi? [:spykem@n]


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Pas d'ça entre nous, appelez-moi Spykou :o
n°1937906
AlexandreI​II
Kicking Ass and Taking Names
Transactions (0)
Posté le 22-05-2004 à 12:08:15  profilanswer
 

si mais je suis deja reviendu [:spykem@n]

n°1983378
DarkSamus
Owned
Transactions (0)
Posté le 09-06-2004 à 19:45:27  profilanswer
 

http://rissdragon4.free.fr/metroid2gameplay.wmv
 
 
 [:spykem@n]  [:aldiallo]


Message édité par DarkSamus le 09-06-2004 à 19:46:24

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Spykem@n et DarkSamus, les bogoss celibataires [:spykem@n]
n°1983430
DarkSamus
Owned
Transactions (0)
Posté le 09-06-2004 à 20:04:47  profilanswer
 

cette video fait tres envie , amttez lma [:spykem@n]


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Spykem@n et DarkSamus, les bogoss celibataires [:spykem@n]
mood
Publicité
Posté le   profilanswer
 

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