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[Topic retraite] XBOX 360 - Game Over (RIP 2005 - 2016)

n°3047066
Scrypt

Transactions (6)
Posté le 04-11-2005 à 11:37:37  profilanswer
 

Reprise du message précédent :
ce line up est une honte  [:templar]

mood
Publicité
Posté le 04-11-2005 à 11:37:37  profilanswer
 

n°3047088
Yalouf

Transactions (0)
Posté le 04-11-2005 à 11:51:41  profilanswer
 

Scrypt a écrit :

ce line up est une honte  [:templar]


 
stoi la honte  :p  
 
sinon voilà une video + interview de nba2k6
http://www.gamespot.com/pages/feat [...] /index.php
 
C'est le 2eme sujet de l'emission apres le trailer de mgs4. Et c'est  :pt1cable:  
C'est aussi beau que dans les trailer et le public a l'air incroyable. Une video hd sera en ligne plus tard au dires du presentateur.

n°3047095
Jesus Army
Allez voir là bas si j'y suis
Transactions (2)
Posté le 04-11-2005 à 11:54:13  profilanswer
 

karash a écrit :

Ah oui, autre chose, j'ai réservé samedi dernier ma bobox chez micromania (à Rennes), et ils m'ont dit qu'ils allaient sans doute arrêter les réservations à la fin de cette semaine, donc demain. A voi si ça concerne tous les magasins ou non ; en tout cas, tous devraient recevoir vers la mi-novembre une borne de démonstration avec une affichette placardée dessus annonçant : "Si tu portes un jogging et souhaites jouer à PES 360, passes ton chemin".


:lol: :lol: :D

n°3047107
Scrypt

Transactions (6)
Posté le 04-11-2005 à 11:58:29  profilanswer
 

une connexion YPrPb CrCb c'est une connexion YUV ?

n°3047126
CrowFix
Official Special Force
Transactions (0)
Posté le 04-11-2005 à 12:07:52  profilanswer
 

karash a écrit :

Toujours concernant les résolutions, pourquoi 1360x768, alors que les tv hd affichent du 1366x768...oui, je sais, il n'y a que 6 pixels de différence, mais j'avoue ne pas comprendre.
 
Sinon, toujours pas de nouvelle info sur les jeux rétrocompatibles, à part Halo 1 et 2?


légende urbaine :)
mes deux TV HD sont reconnues par mes deux pc en 1360x768


Message édité par CrowFix le 04-11-2005 à 12:14:40

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Ma collec de jeux -
n°3047128
CrowFix
Official Special Force
Transactions (0)
Posté le 04-11-2005 à 12:08:35  profilanswer
 

Scrypt a écrit :

une connexion YPrPb c'est une connexion YUV ?


oui


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Ma collec de jeux -
n°3047136
Scrypt

Transactions (6)
Posté le 04-11-2005 à 12:11:03  profilanswer
 


 
ok merci  :jap:

n°3047139
Maitre Obi​wan
Jack D. featuring Obiwan K.
Transactions (0)
Posté le 04-11-2005 à 12:11:44  profilanswer
 

quelqu'un veut bien m'en donner une!
 
 
bah ca gonfle pour le retard de oblivion, mais bon je prefere qu'ils prennent le temp de le finir plutot que de la baclé...
 
j'aurais DOA4 pour m'occuper! et NFS!


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Je sais ce qui ne va pas dans ce pays, nous dépensons un fric que nous n'avons pas pour acheter des choses dont nous n'avons pas besoin pour impressionner des gens que nous n'aimons pas...
n°3047155
bichoco

Transactions (0)
Posté le 04-11-2005 à 12:20:48  profilanswer
 

doa4 a été retardé aussi

n°3047167
LightKyle

Transactions (0)
Posté le 04-11-2005 à 12:27:50  profilanswer
 
mood
Publicité
Posté le 04-11-2005 à 12:27:50  profilanswer
 

n°3047211
sssebouill​eee
Yes we can
Transactions (0)
Posté le 04-11-2005 à 13:06:25  profilanswer
 

Coucou cable VGA X360 a 28,33€
 
http://www.amazon.fr/exec/obidos/A [...] 19-4825805
 
Peu etre deja poste  mais bon........  :)


Message édité par sssebouilleee le 04-11-2005 à 13:06:44

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VDS Ampli HC Yamaha RXV 2600
n°3047293
syntaxx_er​ror

Transactions (1)
Posté le 04-11-2005 à 13:53:00  profilanswer
 
n°3047307
syntaxx_er​ror

Transactions (1)
Posté le 04-11-2005 à 13:56:57  profilanswer
 

Review 360 par xbox365.com :
http://www.xbox365.com/news.cgi?id=GGPdrrHdLH10271348
 
http://www.xbox365.com/gdb/images/GGuLiPiLdL10190903/Xbox_360_Launch_2.jpg


Message édité par syntaxx_error le 04-11-2005 à 13:58:55
n°3047333
Tirkyth

Transactions (2)
Posté le 04-11-2005 à 14:07:19  profilanswer
 

http://www.doafrance.com/images_articles/doax2/doax2_kokoro_01.jpg
 
 [:arnaud_w]  
 
C'est trop injuste d'attendre jusque janvier :'(


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Mon Feedback !
n°3047339
syntaxx_er​ror

Transactions (1)
Posté le 04-11-2005 à 14:09:55  profilanswer
 

Tirkyth a écrit :

http://www.doafrance.com/images_ar [...] oro_01.jpg
 
 [:arnaud_w]  
 
C'est trop injuste d'attendre jusque janvier :'(

La définition du sable est monstrueusement réaliste  :ouch:...Zont du plaquer une photo d'une vraie plage en arrière plan, spa possible autrement !....Quant à la charmante créature qui s'exibe, c'est plutot sympa à regarder  :love:  
 
PS : les jap auront le jeu le 10/12 avec la sortie de la console. Comme d'hab, l'europe se fait entuber  :(


Message édité par syntaxx_error le 04-11-2005 à 14:11:50
n°3047371
Sylfurd
UUUURUTORAMAN §§
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Posté le 04-11-2005 à 14:23:49  profilanswer
 

heuuu c'est un artwork là hein [:splinter]
à moins que t'ai une tV en 800x990 [:petrus75]


Message édité par Sylfurd le 04-11-2005 à 14:24:11

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NNiD: Sylfurd
n°3047379
grinchoum

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Posté le 04-11-2005 à 14:27:40  profilanswer
 

Le recadrage ça existe...[:azka]


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Quand y-en à marre, y'a malabar!
n°3047380
Tirkyth

Transactions (2)
Posté le 04-11-2005 à 14:28:19  profilanswer
 

Ouais surement, j'ai pas dit que c'était une image du jeu. Ca aurait pu être découpé aussi.
 
Toute façon moi je m'en fou c'est juste la "charmante créature" qui m'interesse... :D


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Mon Feedback !
n°3047386
Sylfurd
UUUURUTORAMAN §§
Transactions (0)
Posté le 04-11-2005 à 14:30:17  profilanswer
 

grinchoum a écrit :

Le recadrage ça existe...[:azka]

Pas possible, le jeu tourne en 720p là l'image fait du 990 pixels en hauteur, il aurait fallu un redimensionnement pas que du recadrge  [:nybbas]  
 
Et puis bon elle fait vachement ingame l'image là  [:burtonsnowboard]


Message édité par Sylfurd le 04-11-2005 à 14:31:00

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NNiD: Sylfurd
n°3047390
Tirkyth

Transactions (2)
Posté le 04-11-2005 à 14:32:58  profilanswer
 

Bah ouais elle viens de rater une balle c'est tout [:nico54]


Message édité par Tirkyth le 04-11-2005 à 14:33:52

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Mon Feedback !
n°3047391
Sylfurd
UUUURUTORAMAN §§
Transactions (0)
Posté le 04-11-2005 à 14:33:07  profilanswer
 

Tirkyth a écrit :

Ouais surement, j'ai pas dit que c'était une image du jeu. Ca aurait pu être découpé aussi.
 
Toute façon moi je m'en fou c'est juste la "charmante créature" qui m'interesse... :D

:jap: c'était surtout syntaxx error qui, je trouve, s'est vite emporté, que je ciblais :o


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NNiD: Sylfurd
n°3047396
gaymer's
Modayrateur
Transactions (5)
Posté le 04-11-2005 à 14:36:03  profilanswer
 

Tirkyth a écrit :

http://www.doafrance.com/images_ar [...] oro_01.jpg
 
 [:arnaud_w]  
 
C'est trop injuste d'attendre jusque janvier :'(


 
halte aux faux seins! :o  
 
Normalement vu la position ils doivent légèrement s'écarter sur les cotés et aussi un peu "s'aplatir" et la on dirais des obus, bref pas top du tout :o  :o

n°3047399
Profil sup​primé

Transactions (0)
Posté le 04-11-2005 à 14:39:08  answer
 

on l'a déjà souligné avec Crowfix, c'est l'attraction lunaire :o
quand c'est marée haute, mamaire monte, c'est connu pourtant

n°3047415
syntaxx_er​ror

Transactions (1)
Posté le 04-11-2005 à 14:53:10  profilanswer
 

:lol: ...Risque d'étouffement pendant les grandes marées donc... :D  

n°3047842
Jp3rF

Transactions (0)
Posté le 04-11-2005 à 18:21:27  profilanswer
 

:love: PERFECT DARK ZERO :love:  

Citation :

Forget everything you know about Perfect Dark Zero.
 
Seriously. Right now.
 
We good?
 
Good.
 
Let’s just start with some good old fashioned hype. Perfect Dark Zero is the premier multiplayer title on the Xbox 360 and will be the most fun Live game you have ever played before. No, that isn’t a marketing tagline. That’s what I’m telling you now, having played it in an Xbox 360 preview session. While I tried out the single player mode for a bit, I primarily played the co-op mode. It was, in a word, godly.
 
I’ve been following Perfect Dark Zero from the beginning, through the system changes, disastrous MTV Unveiling, screenshots from hell, uninspiring X05 cam footage, and everything in-between. To be honest, I was expecting mediocrity taken to all-new highs. Fortunately, I was dead wrong. This game has quite a bit of bad buzz surrounding it. As it turns out, that buzz is just plain incorrect.
 
First things first. Perfect Dark Zero’s graphics will be among the best on the market come November 22nd. Characters are all painstakingly modeled with top-notch animations, creating a very fluid experience. Frame rate remained steady regardless of the action on screen. Explosions are the best I have ever seen and the lighting beats out most everything else out there. Most all lights can be shot out, or at least caused to flicker in and out, F.E.A.R. style. Everything casts its own shadow. Imagine Doom 3's lighting minus the ridiculous amount of darkness. The night maps especially have some gorgeous lighting, with billboards and neon signs lighting up their adjacent walls. Also, muzzle flashes look great against the wall, and on the ground. Water effects look as next-gen as they come, with waterfalls that you truly have to see to believe. Particle effects abound, as do the enemies, which are far more plentiful than in current-generation games. There is also quite a bit of blood. Each time you shoot someone a little spurt of blood comes out, especially when you get a headshot; the blood then accurately sticks to the walls. And stays there, even if you come back 5 minutes later. It's things like that that really set apart Xbox 360 games.
 
Speaking of enemies, the AI of Perfect Dark Zero is leaps and bounds ahead of what has been showcased of the title so far. Opponents in PDZ take cover, rush, fall back, and snipe at you according to what the situation necessitates. If you run into a room without thinking ahead you will be killed and earn yourself a quick trip back to the last checkpoint, your teammate’s revive kit, or the restart menu.
 
Co-op in Perfect Dark Zero has you playing through the regular set of missions, but many of the levels have a twist. For instance, in one mission the first player takes to the rooftops covering the second player who must fight their way down on the ground floor. There are no checkpoints in co-op, which makes the entire experience all the more tense. You must depend on your teammate for cover and for revival. If you are killed, the only way for you to come back to life is for your teammate to use their revival tool by walking next to you and pressing right on the d-pad. That takes out the revival tool and automatically begins the revival, which takes about 5 seconds. Five seconds may not seem like much, but when you have gunfire surrounding you, it’s an eternity.
 
Gameplay in Perfect Dark Zero is much more tactical than Halo. If you are expecting to run and gun, expect to see a “game over” screen. To succeed in PD0 you must use cover efficiently, conserve ammunition, and not run into the open and stand still. Movement seems to be about the same speed as Halo, but characters are smaller so you need to aim more carefully. Also of note is the fact that when you are in a firefight you are often taking cover behind a car, wall, or barrel. Many times you will be pinned down, which works great as long as you have ammo. However, when that ammo runs out you are forced to make some very interesting, and often amusing, calls.
 
For instance, on one level you fight across a large cavern/base and reach a bridge. At the end of a bridge is a door behind which a horde of enemies lurks, ready to ream you in ways you don’t want to be reamed. Unfortunately, I ran out of ammo after fighting them for a bit, and my partner in crime wasn’t doing much better weapons wise. So, like any decent super-spy, I grabbed my handy dandy katana-ish ViBlade and went to town. Rolling through the doorway I managed to slash away at the unsuspecting enemies and stunned most of them with my slashes before they were able to get a shot in. My partner then finished the rest of them off with his assault rifles. That, my friends, is a kickass game.
 
Speaking of the ViBlade, it was probably one of my favorite weapons in the game. It handles much the same as the swords of Elder Scrolls: Oblivion, as seen in its videos. It, as is the case of the entireity of the game outside of rolling and certain action spots (zip-lines, ladders, etc), is controlled from the first person perspective. Pull on the right trigger to slash. Two hits should take down most enemies, or one hit from behind. The first hit, however, has the effect of stunning them as they reel from the blow, allowing you to get that second slash in nice and quick. Expect many a ViBlade-only deathmatch server come PD0's release.
 
One of the features of PD0 that has been complained about the most is rolling, and the lack of jumping. Personally, I believe this to be a brilliant design choice. Rolling creates cinematic moments just by its very existence. Rolling up in front of an enemy and blowing them away with a shotgun is just plain fun. However, it also prevents the exploits that have plagues Halo 2 online. Instead of constantly worrying about ways a player can jump themselves into a black hole level designers can spend their time crafting enjoyable and detailed levels. A worthy tradeoff indeed.
 
 
Furthermore, there are many more enemies onscreen at any given time than you would see in a current-generation title. For instance, in a Chinese snow map you are faced with infiltrating a fortress. In the courtyard in front of it are a multitude of opponents. There are a good four or five enemies on the ramparts, two enemies in each of the watch towers, and three or so patrolling the bridges. And, naturally, the entire environment comes to life to form the best snow level you have ever seen.
 
At the beginning of each mission you get to pick your weapon loadout. The weapons of Perfect Dark Zero tread the fine line of choice and function perfectly. There is a weapon for every situation, but not so many that there are weapons that overlap in usage. Each weapon is individually useful, and has its own specific ‘feel’. From the sniper pistol to the magnetic boomerang to the P90 with threat indicator, each weapon fills a niche. Most weapons also have a secondary fire or mode. For the sniper pistol, it’s the silencer. For the P90 it activates a vision mode in which enemies are outlined in red and allies in green, perfect for forests, dark environments, and hunting down those snipers.
 
In the debug version I played, all the weapons were unlocked, but in the final version you will unlock weapons as you play through the campaign. Starting with just the sniper pistol, you slowly build up an arsenal based on what you utilize. Whichever weapons you finish a level with are added to your arsenal. Want a rocket launcher? Better hang onto that sucker till the end. But what do you do when you run out of ammo for it? Do you keep on hauling it, trading 3 or the 4 inventory slots for the opportunity to use the rocket launcher in the future? Or do you throw it away and pick up that shiny AK on the ground?
 
I hope you realize by now how much this game rules.
 
One of the most maligned features of Perfect Dark Zero has been the physics. In early videos of the game death animations were very ‘floaty’, with enemies just kind of floating to their death. I’m pleased to say that that is simply not the case. Physics in PD0 in general are outstanding, with enemies gorily collapsing just as you would expect an enemy to gorily collapse. One of my favorite physics touches was related to the body armor most opponents wear. After you shoot the body armor a couple of times, the body armor will shatter. The cool thing, though, is that each individual shard of the body armor will fall to the ground and bounce along on its own. Touches like that really bring the world of Perfect Dark Zero to life. This is truly a next-generation title.
That’s not to say there are no issues with PD0. From the little bit of multiplayer I played, it seemed very, very spammy. You basically run around, rolling, shooting over and over again hoping to score a kill. Melee damage also seemed a bit off. However, I was only playing against bots, and only played multiplayer for about five minutes, so this is by no means a definitive impression of multiplayer. Looking through the options there were a myriad of interesting features, from a base assault mode to an infection mode that from the description sounds like the ever-popular Halo 2 game mode Dawn of the Dead.
 
In the end though, the co-op and the single player alone are worth the price of admission. Blasting enemies with your friends has never been this much fun, nor this finely tuned. Sure, Rainbow Six has had co-op on live for quite some time, but it was never this integrated into the experience. Lag is nonexistent, and every single level has been planned from the beginning with co-op in mind. Even in single player, you often have an AI teammate in tow to help you out. Many levels of PD0 are outdoors, or at least have outdoor parts, alleviating the major problem people took with Halo. Also, for all those who were disapointed with the length of many recent FPS titles, you will be quite pleased with PD0. John Dongelmans, Product Manager for Perfect Dark Zero, estimates that the game will be 10-12 hours on easy, and 20-30 hours on the higher difficulties. Now that is replay value.
 
One point of contention about PD0 has been its release date. Initially everyone expected it to be a launch title. Later reports had it coming out "launch window". Microsoft's fascination with the term 'launch window' didn't help matters. Wondering about this myself, I asked Scott Henson, Director of the Xbox Advanced Technology Group, about whether Perfect Dark Zero would make launch. With a smile, he said that he feels very (notice the italicization signifying emphasis in speech) good about PD0; though he won't comment on specific date; though I'm of course free to speculate. And speculate I will. Perfect Dark Zero will be available at launch, count on it.
 
On the whole, I couldn’t be more impressed with Perfect Dark Zero. I went in expecting mediocrity, I came out amazed by what Rare has accomplished. They’ve spent almost five years on the game, and it really shows. Innovation runs through every facet of the game, and the attention to detail of this title is truly mind-boggling. If you want the best damned co-op experience to date, Perfect Dark Zero looks to be the go-to game this November.
coolp from **************.com posted:
--------------------------------------------------------------------------------
1. What is the most visually impressive level you saw, and why?
 
2. How many different environments are there?
 
3. How's the profanity/gore level in this game?
 
4. People have been complaining about the controls of this game - that they're too loose, which makes aiming a real *****. Is this true?
 
5. I still hear *****ing about the AI, yet you seem impressed by it. Care to elaborate a little more on this?
 
6. Are there a lot of non-human enemies in this game?
 
7. Does the vegitation (plants, etc) look as bad as it does in the photos, or is it just the quality of the photos? Because to be honest, those leaves and trees look pretty terrible...
 
8. How many enemies are on-screen at once?
 
9. How was the lighting? Such as shadows and what not. I know you touched upon it lightly, but maybe you can give us something a bit more indepth?
 
_________________
 
1) A China level that has you infiltrating an enemy base. The entire level is snowy, and there are gorgeous effects everywhere. The waterfall is absolutely jaw dropping, and the art direction is to die for.
 
2) I forget of the top of my hand, but there are urban, underwater-evil-base-type-areas, snow, rainforest, and others I am completely blanking out on
 
3) Quite a bit of blood, each time you shoot someone a little spurt of blood comes out, especially when you get a headshot. The blood then accurately sticks to the walls, and stays there. There's quite a bit of swearing to boot, though not to the level of FEAR.
 
4) I didn't find that to be true at all, I turned it to inverted aim because that's just how I roll, but aside from that it controlled perfectly. I played a much more up to date build, and the game was just far more 'tight' than the builds described in past previews and impressions.
 
5) On the difficulty I played on, it just seemed like a great balance between playability and challenge. I felt myself constantly having to stay in cover, and think ahead so I wouldn't get killed. But, on the other hand, it wasn't so much that the AI was award-winning, it's just that from a gamedesign point of view it perfectly complements the action. There are lots of enemies, so it's a fine line they have to watch to make sure the game is playable. FEAR could have such great AI because there are only 4 or 5 enemies at a time. There are just plain more enemies on screen in PDZ, and if each one of those enemies had FEAR quality AI it wouldn't even be fun. Then again, I didn't play on the highest level of AI, and that could very well have been FEAR quality AI.
 
So basically, the AI just makes the game fun, period.
 
6) No, aside from spiderbots. There are lots of different types of enemies though. From futuristic gun-samauri to standard security types to gang members.
 
7) They look great in person, you just have to see it in motion.
 
8) A bunch. On that China map I mentioned you are faced with a fortress. There are a good 4 or 5 enemies on the ramparts, 2 enemies in each of the watch towers, and about 3 enemies patrolling the bridges.
 
9) Everything casts its own shadow, all lights are interactive (you can shoot them out or at least cause them to flicker). Imagine Doom 3 except not so LOLDARK. The night maps especially have some gorgeous lighting, with the billboards and neon signs each lighting up the wall next to them. Also, muzzle flashes look great against the wall.
 
 
http://www.talkxbox.com/preview745.html

n°3047848
Stormlord
Mark it zero
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Posté le 04-11-2005 à 18:22:39  profilanswer
 

(ils ont prévu d'adapter Kameo sur Xbox 1, par hasard ? [:cupra])

n°3047870
khalys
Anything can happen
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Posté le 04-11-2005 à 18:29:50  profilanswer
 

Hahaha :D
 
Non.

n°3047878
Stormlord
Mark it zero
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Posté le 04-11-2005 à 18:32:18  profilanswer
 

Pourtant c'est à peu de choses près la même machine [:ddr555]
 
Je stoppe le troll :jap:

n°3047883
Stormlord
Mark it zero
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Posté le 04-11-2005 à 18:32:39  profilanswer
 

Non mais c'est dommage, j'aurais bien aimé :sweat:

n°3047942
Scrypt

Transactions (6)
Posté le 04-11-2005 à 18:51:23  profilanswer
 

Bon bah ce sera PD0 le premier achat  [:prodigy]

n°3047952
Lynk
Steam: Lynkk
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Posté le 04-11-2005 à 18:55:17  profilanswer
 

Stormlord a écrit :

Pourtant c'est à peu de choses près la même machine [:ddr555]
 
Je stoppe le troll :jap:


 
Meme si c'est un troll je vais repondre. Pour avoir jouer a la demo de Kameo, on voit comme un que c'est un niveau au dessus des consoles actueles, les textures sont super belles, le nombre d'element et d'animation a l'ecran est impressionant, on voit super loin etc... c'est une xbox puissance deux quand meme et tout ce n'est que les premiers jeux! Vivement la suite :o  
 
J'aime bien l'arrivee du logo RARE a l'ouverture du jeu, faut l'ecran hdtv mais il faut aussi le son de fou :o  

n°3047956
LightKyle

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Posté le 04-11-2005 à 18:56:53  profilanswer
 

Tirkyth a écrit :

http://www.doafrance.com/images_ar [...] oro_01.jpg
 
 [:arnaud_w]  
 
C'est trop injuste d'attendre jusque janvier :'(


 
Avec un peu de chance, c'est un artwork de DOAXVB2. :d
Voire un screenshot ingame d'une version beta. :o
 
Si t'as d'autres images comme ça, te prives pas.  [:cosmoschtroumpf]  
 


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Everyone's dancing furiously! - L'Europe, j'en ai plein les godasses, l'Europe, ça me file la chiasse
n°3047957
Jp3rF

Transactions (0)
Posté le 04-11-2005 à 18:57:26  profilanswer
 

Scrypt a écrit :

Bon bah ce sera PD0 le premier achat  [:prodigy]


 :jap:  :D

n°3047959
CrowFix
Official Special Force
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Posté le 04-11-2005 à 18:57:38  profilanswer
 

Scrypt a écrit :

Bon bah ce sera PD0 le premier achat  [:prodigy]


parti comme c'est parti ce sera de toute façon le seul jeu dispo le jour de sortie de la console [:spykem@n]


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Ma collec de jeux -
n°3047962
Scrypt

Transactions (6)
Posté le 04-11-2005 à 18:58:48  profilanswer
 

CrowFix a écrit :

parti comme c'est parti ce sera de toute façon le seul jeu dispo le jour de sortie de la console [:spykem@n]


 
oui on se demande ou ça va s'arrêter  [:tinostar]

n°3047980
bichoco

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Posté le 04-11-2005 à 19:02:51  profilanswer
 

LightKyle a écrit :

Avec un peu de chance, c'est un artwork de DOAXVB2. :d
Voire un screenshot ingame d'une version beta. :o
 
Si t'as d'autres images comme ça, te prives pas.  [:cosmoschtroumpf]


 
 
ah ben tiens je trouvais étrange que tu ne l'ai pas encore quoté :o

n°3047987
LightKyle

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Posté le 04-11-2005 à 19:04:38  profilanswer
 

bichoco a écrit :

ah ben tiens je trouvais étrange que tu ne l'ai pas encore quoté :o


 
L'admin réseau du boulot a bloqué HFR dans le firewall de la boite. [:diskobeck]
Plus de HFR la journée.  [:jocenbsp]


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Everyone's dancing furiously! - L'Europe, j'en ai plein les godasses, l'Europe, ça me file la chiasse
n°3048030
-VDV-
Et pas DVD ! Lisez mieux !
Transactions (0)
Posté le 04-11-2005 à 19:24:11  profilanswer
 

LightKyle a écrit :

L'admin réseau du boulot a bloqué HFR dans le firewall de la boite. [:diskobeck]
Plus de HFR la journée.  [:jocenbsp]


 
tu peux facilement contourner ce genre de restrictions idiotes ;)
- tunneling vers une machine externe
- proxy externe
- script de navigation php sur un site non bloqué genre free
- etc :p

n°3048038
Ferero Roc​her

Transactions (3)
Posté le 04-11-2005 à 19:30:27  profilanswer
 

Jp3rF a écrit :

:love: PERFECT DARK ZERO :love:  

Citation :

Forget everything you know about Perfect Dark Zero.
 
Seriously. Right now.
 
We good?
 
Good.
 
Let’s just start with some good old fashioned hype. Perfect Dark Zero is the premier multiplayer title on the Xbox 360 and will be the most fun Live game you have ever p........................................................
 
 
http://www.talkxbox.com/preview745.html



 
 
 
En gros résumé ca veut dire quoi  :whistle:  que PD0va cartonner ? yaura une bonne IA ? et.?

n°3048041
VPS

Transactions (0)
Posté le 04-11-2005 à 19:33:17  profilanswer
 

Je Prevoit PD0 : Une grosse bouse
 
J'adore aussi le pseudo prexiew du fanboy Crosoft qui a recu pas mal de $$ , car a l'entendre tout est "perfect" "jaw dropping" et "gorgeous" , aucun mauvais point dans le jeu ...


Message édité par VPS le 04-11-2005 à 19:35:21
n°3048060
Scrypt

Transactions (6)
Posté le 04-11-2005 à 19:38:47  profilanswer
 

Je préfère une preview, aussi partiale soit-elle, que du Mme Soleil  :o

mood
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