Do you think more and more teenagers live in a virtual world is it easy to draw the limit between virtual and real ? What are the dangers of seeing life as a big video game ? 1) For me there are two answers, yes and no. It depends on the teenager's situation, if they are accompanied or not, step by step on the internet playing or surfing, depends of parents or others peoples who have responsabilites and conscious of the consequences which can do Internet (even if it is not a constant), as well as its psychological and social situation. I say yes it's easy to make differences between real and virtual world for a teenager who is a little responsable and conscious of what he does. Indeed on the internet there is a lot of content which is only reserved to adults, they've to know this. On another side i say no, because the teenager isn't always conscious of the differences beetween real and virtual world. In the reality, we can see the shape of socialization of the individual, in the real world the teenager will have friends, family, knowledge and he can meet other people. In virtual world we can imagine the same things, there must be a reason why some people can't do the difference between real and virtual world anymore. It's true in some kind of games, like MMOG (massive multiplayer online game), or MMORPG (rpg = role playing game), in those games you create your character, choose his race, his haircolor etc.. You have the power to decide who are you character and you can also write his history, have friends online, or even family (in a guild for exemple) and make meetings. We can compare too the relation betweend real and virtual for the professional career, you have to win levels (the more important level your character is, the more power you have) to begin a good career, when you're strong you can be higher in the guild, chief of something like that. All those things can let believe that the differences between reality and the virtual one are not easy to see, it may be a reason why the some teeanagers are not able to make the difference between those two "worlds". That can bring to many problems, dangers. About the dangers, there is five forms of differents playing styles. You have in first the occasionnaly consommation, in second the regular consommation, in third the addictiv control, in fourth the abusive consommation and the fifth, and last, dependence. The last is a disease, it's pathological you've a real dependance with the videogames, that can be psychic or physical (rare). In this stage we've a lot a dysfunctions about the player : disturbance of all the operation of the player, on the intellectual level, relational, emotional, social, professional, school ... We spoke about addiction when the video game begin the only one center of interest, with the detriment of the other activities. This addiction is particularly alarming at the time of adolescence, important period where videogames and school don't do good housework. Everyone is not likely to become dependent with the video games but some are more fragile than others. The teenager who tests difficulty of reaching autonomy within the family unit goes, by playing much, while to some extent cutting the bonds with the real world, to seek to show his difference, his independence, his autonomy. But all that without really leaving, claquer the door or seeking a direct confrontation as some would do it. END
|