//--------------------------------------------------------------------------------------
// Renders scene to render target
//--------------------------------------------------------------------------------------
technique RenderSceneWithTexture1Light
{
pass P0
{
VertexShader = compile vs_1_1 RenderSceneVS( 1, true, true );
PixelShader = compile ps_1_1 RenderScenePS( true ); // trivial pixel shader (could use FF instead if desired)
}
}
technique RenderSceneWithTexture2Light
{
pass P0
{
VertexShader = compile vs_1_1 RenderSceneVS( 2, true, true );
PixelShader = compile ps_1_1 RenderScenePS( true ); // trivial pixel shader (could use FF instead if desired)
}
}
technique RenderSceneWithTexture3Light
{
pass P0
{
VertexShader = compile vs_1_1 RenderSceneVS( 3, true, true );
PixelShader = compile ps_1_1 RenderScenePS( true ); // trivial pixel shader (could use FF instead if desired)
}
}
technique RenderSceneNoTexture
{
pass P0
{
VertexShader = compile vs_1_1 RenderSceneVS( 1, false, false );
PixelShader = compile ps_1_1 RenderScenePS( false ); // trivial pixel shader (could use FF instead if desired)
}
}
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