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Midnight ou pas Midnight ?
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[ TU ] World of Warcraft Midnight : Pré-patch le 21 Janvier

n°7570356
karoliko
gaucher contrariant
Transactions (1)
Posté le 22-11-2010 à 16:15:08  profilanswer
 

Reprise du message précédent :

ordimans a écrit :

Bon 10 jours offerts;
Je craque ou pas. :D :D
 


 
attend deja mercredi  :o


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A bove ante, ab asino retro, a stulto undique caveto (Hey AMC, If I wanted to know what life was like in the '60s I'd move to Indiana!" - Jebidiah Atkinson.   )
mood
Publicité
Posté le 22-11-2010 à 16:15:08  profilanswer
 

n°7570394
nellkee

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Posté le 22-11-2010 à 16:26:05  profilanswer
 

p'ting, ils auraient pu attendre apres la phase de pex pour nerfer les wars :(
Par contre je comprends pas trop pourquoi ils nerf uniquement war et demo la :|

n°7570448
Gilbert Go​sseyn
Dr Liara T'Soni
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Posté le 22-11-2010 à 16:39:27  profilanswer
 

:??:
 
Copy/paste ? ( [:wedgeant:3] )


Message édité par Gilbert Gosseyn le 22-11-2010 à 16:39:51

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Tant que la couleur de la peau sera plus importante que celle des yeux, nous ne connaitrons pas la paix. ● L'écriture, c'est la mémoire du futur. ● Mods FO4
n°7570454
exceptionn​alnain
Quel boulot de dingue hein ...
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Posté le 22-11-2010 à 16:40:03  profilanswer
 

World of Warcraft Client Patch 4.0.3a
 
The latest patch notes can always be found at http://www.wow-europe.com/en/patchnotes/
 
The latest test realm patch notes can always be found at http://www.wow-europe.com/en/info/un...testrealm.html
 
The Shattering of Azeroth
In the frigid wastes of Northrend, the final battle against the merciless Lich King ended in victory for Azeroth's defenders. Upon returning home, veterans of the unforgiving conflict against the Scourge were showered with praise for their valiant sacrifices, while the honorable dead were mourned. Yet as hope flared anew in the wake of the Lich King's fall, Azeroth's native elemental spirits grew confused and erratic, setting off a series of deadly natural disasters. Horde and Alliance leaders scrambled for clues about the troubling state of the world, but nothing could have prepared them for what was to come.
 
Without warning, the corrupted Dragon Aspect, Deathwing, erupted from the stone heart of Deepholm, the domain of earth within the Elemental Plane. Jagged fissures were torn across the earth, and monstrous waves pummeled coastal regions. From Thousand Needles to the Blasted Lands, the surface of Azeroth was reforged through violent upheavals. Now, the Horde and the Alliance must defend their homes against Deathwing and his minions, burdened by the unsettling fact that the world as they know it has changed... forever.
 
Azeroth Shattered
Deathwing's return has had an immeasurable impact throughout the Eastern Kingdoms and Kalimdor. Players will notice drastically altered terrain, thousands of new quests from levels 1-55, and updated level ranges for some zones to improve the questing flow.  
 
New Race/Class Combinations
In the wake of a world on the brink of destruction, members of the Horde and Alliance have taken to new cultures and studies, mastering crafts previously foreign to them. Many existing playable races now have new class combinations. Check the official World of Warcraft: Cataclysm website for a breakdown of the new combinations.  
 
General
The World of Warcraft: Cataclysm cinematic trailer and login screen have been added to the game.  
Experience required to gain levels 71 through 80 has been reduced by 20%, which increases leveling rate by 25%.  
 
Classes: General
Due to several talent revisions for select classes, druids, paladins, priests, and shaman have had their talent trees reset.  
The damage and healing done by players from levels 1-79 has been retuned, with the base points of almost all spells and abilities reduced. This was done to bring combat times at low levels to a more reasonable length. For most abilities that deal weapon damage, the weapon damage percent now rises per level until level 80, and starts at a lower percent.  
Healing Rain, Efflorescence, Holy Radiance, Holy Word: Sanctuary now have a diminished effect when healing more than 6 players at once.  
Mortal Strike, Furious Attacks, Wound Poison, Widow Venom, Permafrost, Improved Mind Blast, Monstrous Bite, and Legion Strike now reduce healing by 10%, down from 25%.  
Effects which are broken from taking too much damage (Fear, Frost Nova, Entangling Roots, etc.) now break automatically from about half as much damage taken as before.  
 
 Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Death Pact now heals for 25% of maximum health, down from 40%.  
Death Strike now heals for 25% of damage taken in the last 5 seconds, down from 30%, and will heal for a minimum of 7% of maximum health, down from 10%. The tooltip may not yet be updated to reflect this change.  
Icebound Fortitude now provides 20% damage reduction, down from 30% (now 50%, down from 60% when talented), and has a 3-minute cooldown, up from 2 minutes.  
 
Blood
Rune Tap now heals for 10% of maximum health, down from 15%. The tooltip may not yet be updated to reflect this change.  
 
Glyphs
Glyph of Rune Tap now heals for 5% of maximum health, down from 10%.  
 
Bug Fixes
Frost Fever critical strikes now apply the correct amount of bonus damage.  
 
 Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Bear Form now provides 10% bonus health, down from 20%.  
Nourish no longer consumes Omen of Clarity.  
Rejuvenation has had its mana cost increased by 30%.  
Soothe now has a 1.5-second cast time.  
Swipe (Cat Form) can now be used even if the druid does not have a primary target selected.  
Thorns: beginner tooltip revised to no longer imply the spell could be kept up at all times. In addition, Thorns damage has been reduced by 60%.  
 
Balance
PvP set bonus redesigned. While not in an Eclipse state, critical attacks against the druid restore 5 Solar or 7 Lunar energy, whichever is more beneficial. This effect can only occur once every 6 seconds.  
 
Feral
Brutal Impact now increases the mana cost of spells on the victim by 5/10% for 10 seconds, down from 15/30%.  
Leader of the Pack now heals for 4%, down from 8%.  
Survival Instincts now provides 50% damage reduction, down from 60%, and its cooldown has been lowered from 5 minutes to 3 minutes.  
Swipe (Bear Form) damage has been reduced by 20%.  
Vengeance is no longer cleared on exiting Bear Form, and instead is cleared upon entering Cat Form.  
 
Restoration
Empowered Touch now procs from Healing Touch as well as Nourish.  
Heart of the Wild: the Bear Form Stamina bonus from this talent is now 2/4/6%, down from 3/7/10%.  
Malfurion's Gift no longer has Fury of Stormrage as a prerequisite talent.  
Natural Shapeshifter now also increases Tree of Life duration by 5/10 seconds.  
Revitalize is now a 2-point talent, down from 3. It provides a 20% chance to return 1/2% of the druid's total mana on periodic heals from Lifebloom or Rejuvenation. This effect cannot occur more than once every 12 seconds.  
Swift Rejuvenation is now a 1-point talent, down from 2. The global cooldown reduction this talent provides to Rejuvenation remains 0.5 seconds.  
Symbiosis: heal-over-time spells (Rejuvenation, Regrowth, Lifebloom) can no longer benefit from this Mastery merely by refreshing themselves. A different heal-over-time spell must be present.  
 
Glyphs
Glyph of Healing Touch now reduces the cooldown on Nature's Swiftness by 10 seconds after using Healing Touch, up from 5 seconds.  
Glyph of the Treant (new) allows druids to keep the original treant Tree of Life look... if they must. Must they?  
 
Bug Fixes
Blood in the Water now refreshes Rip to the correct value.  
Flight Form now properly appears in the trainer window before Expert Riding is learned.  
 
 Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
All special attacks based on weapon damage (except Scattershot) are now normalized.  
Scare Beast is now available at level 36, up from level 14, and has had its training cost updated.  
Deterrence is now available at level 78, up from level 36, and has had its training cost updated.  
Disengage is now available at level 14, down from level 78, and has had its training cost updated.  
 
Glyphs
The level requirements for glyphs that affect Scare Beast, Deterrence, and Disengage have been altered to correspond with the level changes of these abilities.  
 
Bug Fixes
The Core Hound pet ability Ancient Hysteria now places its own unique debuff on affected players that has the same effect as Sated and Exhaustion.  
Certain pets should no longer forget how to Dash.  
 
 Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Arcane Blast now increases damage of the next Arcane Blast by 10% per stack, down from 20%, reduces cast time by 0.1 seconds per stack, and increases the mana cost by 150%, down from 175%. In addition, the base cast time of Arcane Blast has been lowered to 2.35 seconds.  
Arcane Explosion now costs 15% of base mana, down from 18%.  
Arcane Missiles damage has been increased by 5%.  
PvP set 4-piece bonus changed to increase damage by 5% instead of providing 5% Haste.  
 
Arcane
Arcane Barrage damage has been increased by 5% and its cooldown is now 4 seconds, down from 5 seconds.  
Arcane Concentration: Now has a much higher chance (13/27/40%) of entering a Clearcasting state. This effect cannot occur more than once every 15 seconds. The tooltip still states that there is a 3/6/10% chance, as it averages out to approximately the same chance with the internal cooldown applied.  
Arcane Specialization again increases arcane damage by 25%.  
 
Fire
Blazing Speed no longer dispels movement slowing effects (it still dispels effects that totally stop movement).  
Fire Specialization again increases periodic fire damage effects by 25%.  
Molten Shields now also causes Blazing Speed to dispel movement slowing effects in addition to its current functionality.  
Pyroblast base mana cost is now 17%, down from 22%.  
 
Frost
Deep Freeze: the cooldown on this ability is no longer reduced by Haste.  
Early Frost now reduces Frostbolt cast time by 0.3/0.6 seconds, down from 0.35/0.70 seconds.  
Fingers of Frost proc chance is now 7/14/20%, down from 10/20/30%.  
Frost Specialization again increases all damage against frozen target by 25%.  
Reactive Barrier is now triggered by any damage which causes the mage's health to be below 50%, even if the mage was already below 50%.  
Shatter now also increases Frostbolt damage by 10/20% against frozen targets.  
Shattered Barrier duration is now 2/4 seconds, down from 3/6 seconds.  
 
Glyphs
Glyph of Evocation now heals for 40%, down from 60%.  
Glyph of Deep Freeze now increases damage done by Deep Freeze by 20% (no longer increases Frostbolt damage against Deep Frozen targets).  
 
Bug Fixes
Improved Polymorph now correctly shares diminishing returns with controlled stuns.  
 
 Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Exorcism damage has been increased by approximately 50%.  
Holy Radiance now has reduced effectiveness on targets over 8 yards away from the paladin.  
Seal of Truth: periodic damage from Censure reduced by 25%.  
 
Holy
Beacon of Light now lasts 5 minutes, up from 60 seconds.  
Blessed Life: the effects of this talent cannot occur more than once every 8 seconds, up from every 2 seconds.  
Illuminated Healing absorb shield now absorbs 10% of the total amount healed, up from 8%. Each point of Mastery increases the effect by an additional 1.25%, up from 1%.  
Light of dawn has been redesigned. It no longer has an enforced cooldown, now costs Holy Power instead of mana, and scale in direct proportion to the amount of Holy Power used. In addition it now heals the 5 most injured group targets (including self) in a 30-yard frontal cone.  
Protector of the Innocent no longer triggers from self-heals.  
 
Protection
Divine Bulwark now grants 2.25% less block chance per point of Mastery, up from 2%.  
Holy shield no longer increases chance to block. Instead, it increases the amount blocked by an additional 10%, for a total of 40% damage blocked.  
Shield of the Righteous: Contribution of attack power halved (now 60% with full Holy Power) and base damage brought up so that a level 85 paladin in Heroic dungeon gear deals the same damage with no Vengeance, but Vengeance has less impact.  
Shield of the Templar now reduces the cooldown of Guardian of Ancient Kings by 40/80/120 seconds, down from 1/2/3 minutes.  
Wrath of the Lightbringer now increases Crusader Strike and Judgement damage by 50/100%, up from 30/60%.  
 
Retribution
Crusade now also has a proc on kill to increase the healing done by the paladin's next Holy Light by 100/200/300% for 15 seconds, in addition to its current effects.  
Divine Storm: This ability has been redesigned. It no longer consumes Holy Power and instead costs 5% of base mana. It shares a cooldown with Crusader Strike and hits all nearby enemies for 60% weapon damage.  
Pursuit of Justice now has an 8-second internal cooldown, shared with Blessed Life.  
Rebuke no longer initiates Auto Attack.  
Sanctity of Battle now also causes Divine Storm's cooldown to be reduced by Haste effects.  
Zealotry no longer consumes 3 Holy Power, but still requires 3 Holy Power to use.  
 
Glyphs
Glyph of Beacon of Light now makes Beacon of Light free, instead of increasing the duration by 30 seconds.  
Glyph of Divinity has been redesigned. It now grants the paladin 10% of maximum mana upon use.  
Glyph of Light of Dawn now increases the total number of most injured targets healed by 1.  
 
 Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Binding Heal now provides roughly double the amount of healing.  
Prayer of Healing has had its mana cost reduced by nearly 30% and its base points and Spell Power coefficient increased by 20%.  
 
Discipline
Divine Aegis is now always triggered by Prayer of Healing in addition to critical heals from all other spells.  
Grace has been increased to 4/8% stacking 3 times, up from 2/4% stacking.  
Inner Focus now works with Binding Heal, but no longer works with Heal.  
Power Word: Barrier has been redesigned. It no longer acts as a shared absorb shield. Instead, all affected friendly targets take 30% reduced damage for the duration of the shield, which is now 10 seconds, down from 25 seconds.  
 
Shadow
Shadow Orbs: redesigned slightly. The Shadow Orbs continue to increase damage done by Mind Blast and Mind Spike and stack up to 3 times, but now when the priest casts Mind Blast or Mind Spike (consuming the orbs), the priest gains a 15-second duration buff (Empowered Shadow), which increases the damage done by all Shadow periodic spells. Empowered Shadow does not stack. Mastery increases the damage bonus of Shadow Orbs and Empowered Shadow by the same amount, 10% with the base 8 Mastery, and an additional 1.25% per Mastery.  
Vampiric Embrace healing to the caster has been reduced to 6%, down from 12% (there was a tooltip error which stated that the self-healing amount was 15%). Party members still receive 3% healing.  
 
Bug Fixes
Dark Archangel now correctly increases the damage done of certain abilities by 4%.  
 
 Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Deadly Poison base damage and attack power coefficient have been increased by 30%.  
Recuperate now restores 2% of maximum health, down from 3%.  
Venomous Wounds base damage and attack power coefficient have been increased by 30%.  
 
Combat
Aggression now increases damage of Sinister Strike, Backstab, and Eviscerate by 7/14/20%, up from 5/10/15%.  
Bandit's Guile now gives 10/20/30% increased damage as the rogue gains greater insight, up from 5/10/15%.  
 
Subtlety
Executioner no longer affects Recuperate.  
 
Bug Fixes
Bandit's Guile now applies more consistently to all of the abilities it's supposed to modify.  
Player guardians and temporary pets now stop attacking when a rogue uses Vanish, but city guards will not.  
 
 Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Chain Heal mana cost increased from 17% to 20% of base mana.  
Earthliving Weapon now only has 25% of its full chance to proc from a single hop of Chain Heal.  
 
Elemental
Elemental Reach now also increases Searing Totem range by 7/15 yards.  
Fulmination now has a Spell Alert visual associated with it, which appears when the shaman gets to 9 Lightning Shield charges.  
 
 Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Bane of Agony damage has been reduced by approximately 12%.  
Bane of Doom damage has been reduced by approximately 12%.  
Corruption damage has been reduced by approximately 12%.  
Death Coil damage has been reduced by approximately 12%.  
Drain Life damage has been reduced by approximately 12%.  
Drain Soul damage has been reduced by approximately 12%.  
Immolate damage has been reduced by approximately 12%.  
Incinerate damage has been reduced by approximately 12%.  
Rain of Fire damage has been increased to be more comparable to other area-of-effect abilities.  
Searing Pain damage has been reduced by approximately 12%.  
Seed of Corruption damage has been reduced to be more comparable to other area-of-effect abilities.  
Shadowbolt damage has been reduced by approximately 12%.  
Soul Fire damage has been reduced by approximately 12%.  
 
Demonology
Hand of Gul'dan damage has been reduced by approximately 12%.  
 
Destruction
Chaos Bolt damage has been reduced by approximately 12%.  
Conflagrate damage has been reduced by approximately 12%.  
Shadowburn damage has been reduced by approximately 12%.  
 
Bug Fixes
Drain Life: The Soulburn version of this was charging 17% of base mana instead of 12% like the normal version. This has been corrected.  
 
 Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Cleave damage has been reduced by approximately 17%.  
Execute damage has been reduced by approximately 17%.  
Heroic Strike damage has been reduced by approximately 17%.  
Overpower now does 125% weapon damage, down from 150%.  
Rend base damage has been reduced by approximately 17% and percent of weapon damage per tick lowered to 25%, from 30%.  
Shield Block now only increases block chance by 25%, but excess block that pushes avoidance plus block to over 100% is now converted to critical block chance.  
Slam now costs 15 rage, down from 20, and now does 125% weapon damage, down from 150%.  
Victory Rush damage has been reduced by approximately 17%.  
Whirlwind now does 65% weapon damage, down from 75%.  
 
Arms
Mortal Strike now does 150% weapon damage, down from 185%.  
Second Wind now heals for 2/5% of total health, down from 5/10%.  
Strikes of Opportunity now does 100% weapon damage, down from 115%.  
 
Fury
Blood Craze now heals for 1/2/3% of total health, down from 2.5/5/7.5%.  
Bloodthirst damage has been reduced by approximately 17%.  
Raging Blow now does 110% weapon damage, down from 150%.  
Unshackled Fury now gains approximately 50% more benefit per point of Mastery.  
 
Protection
Critical Block now grants an equal amount of block chance and critical block chance (1.5% each per point of Mastery).  
Devastate no longer provides bonus threat.  
Shield Slam: Contribution of attack power reduced to 60%, down from 75%, and base damage brought up so that a level 85 warrior in Heroic dungeon gear deals the same damage with no Vengeance, but Vengeance has less impact. In addition, Shield Slam no longer generates 30% bonus threat from its damage.  
Vigilance no longer provides 3% damage reduction, but still refreshes Taunt and provides Vengeance.  
 
Glyphs
Glyph of Bloody Healing increases the healing received from Bloodthirst by 40%, down from 100%.  
Glyph of Intimidating Shout no longer causes targets to flee slowly, but roots them instead.  
Glyph of Shield Wall increases damage reduction to 60%, but increases the cooldown from 2 minutes to 4 minutes (talented).  
 
Bug Fixes
Taste for Blood should once again proc on every other tick of Rend.  
 
Achievements
The Gladiator reward mounts now award Master Riding.  
What A Long, Strange Trip It's Been now awards Master Riding.  
 
Items
Mysterious Egg now takes only 3 days to turn into a Cracked Egg and has a slightly greater chance of awarding the Reins of the Green Proto-Drake.  
PvP set bonuses now provide 70 of stats such as Agility, Intellect, and Strength (down from 100) at 2 pieces, and 180 of these stats (down from 300) at 4 pieces.  
 
Professions
Perfect Gem Cutting and Mixology have been removed as trainable skills and are instead passives profession abilities. When players reach the appropriate skill levels, they will start getting bonuses from Mixology (they must know the recipe to gain the benefit) and/or cutting perfect gems (depending on their profession, of course).  
 
Alchemy
Alchemy recipes now require Crystal Vials. Deathwing broke all the others because he's mean (or because he didn't want alchemists to carry 5 different vials around with them).  
 
Engineering
The Engineering Tinkering enchants will no longer provide their bonus stats, but the activated effects will stack with other enchants. In 4.0.1 the stats were there (but hidden) and are now removed.  
 
Bug Fixes
Several epic gem transmutes that were missing from the trainer have been added back.  
 
Bug Fixes
Certain area-of-effect abilities are no longer ignoring the area-of-effect damage cap.  
Mobs and NPCs should no longer appear to randomly gain or lose health during combat.  
Re-summoning pets in Battlegrounds should no longer count towards a player's total healing done.  
 
Known Issues
Some tooltips may not reflect the most recent changes to certain abilities.  
Worgen hunters are currently unable to learn Dual Wield.  
The achievement Explore Tol Barad will not be possible to complete upon release of World of Warcraft: Cataclysm.

n°7570464
Gilbert Go​sseyn
Dr Liara T'Soni
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Posté le 22-11-2010 à 16:42:50  profilanswer
 

Super, démo nerfé à la hache (y a pas d'autres termes la : tous les sorts nerfés de 12% voire plus en fait). Et la vigi (je le savais déjà) totalement nerfée et limite inutile ...


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Tant que la couleur de la peau sera plus importante que celle des yeux, nous ne connaitrons pas la paix. ● L'écriture, c'est la mémoire du futur. ● Mods FO4
n°7570465
___alt

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Posté le 22-11-2010 à 16:42:55  profilanswer
 

De ce que j'avais vu du War, je ne peux que m'exprimer sur ça :  
- Blood Craze now heals for 1/2/3% of total health, down from 2.5/5/7.5%.  
 
C'était normal, vu la montagne de heal que ça pouvait générer dans certains cas, ce qui est sûr c'est que pour lvl up ça aurait été n'importe quoi.


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TRIPS RIGHT BUNCH F SHUTTLE TOM AND JERRY RIGHT YELLOW
n°7570494
Pupoul
Je te vois
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Posté le 22-11-2010 à 16:51:53  profilanswer
 

C'est un peu bizarre comme PatchNotes, le 12% du nerf démo, c'est celui du patch-notes présent sur le PTR, pour lequel il avait été dit que cela n'agissait que sur les compétences de level 85.
(Entre nous, ça fait chier, mais je trouvais le démo (destru surtout) un poil uber :p)
 
Bon, par contre les rerolls sont tous nerf de ce que j'en comprends.

n°7570509
arafeline

Transactions (0)
Posté le 22-11-2010 à 16:56:21  profilanswer
 

Citation :


Mysterious Egg now takes only 3 days to turn into a Cracked Egg and has a slightly greater chance of awarding the Reins of the Green Proto-Drake.  
 
Retribution  
Zealotry no longer consumes 3 Holy Power, but still requires 3 Holy Power to use.  
Divine Storm: This ability has been redesigned. It no longer consumes Holy Power and instead costs 5% of base mana. It shares a cooldown with Crusader Strike and hits all nearby enemies for 60% weapon damage.  
 
 
 
Alchemy  
Alchemy recipes now require Crystal Vials. Deathwing broke all the others because he's mean (or because he didn't want alchemists to carry 5 different vials around with them).


 
pas mal pour le drake, et le ret  
 
par conttre j'espère que le prix des fioles est faible sinon ça va être cher pour upper alchi

n°7570529
nellkee

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Posté le 22-11-2010 à 17:04:52  profilanswer
 

___alt a écrit :

De ce que j'avais vu du War, je ne peux que m'exprimer sur ça :  
- Blood Craze now heals for 1/2/3% of total health, down from 2.5/5/7.5%.  
 
C'était normal, vu la montagne de heal que ça pouvait générer dans certains cas, ce qui est sûr c'est que pour lvl up ça aurait été n'importe quoi.


 
Ca a la limite tu t'en passes (a moins pour soloter de gros trucs elite). T'as victory rush qui suffit dans la plupart des cas.
Par contre les degats ca fait deja plus chier (surtout que sur le pex pendant la beta, je voyais les chamans elem par exemple defoncer les mobs bien plus rapidement que moi)

n°7570535
Ralph-
★ You'll hate me. ★
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Posté le 22-11-2010 à 17:06:19  profilanswer
 

Pupoul a écrit :

C'est un peu bizarre comme PatchNotes, le 12% du nerf démo, c'est celui du patch-notes présent sur le PTR, pour lequel il avait été dit que cela n'agissait que sur les compétences de level 85.
(Entre nous, ça fait chier, mais je trouvais le démo (destru surtout) un poil uber :p)
 
Bon, par contre les rerolls sont tous nerf de ce que j'en comprends.


 
Non c’est normal, y'a d'abord la phase PTR pour le 4.0.1, 4.0.3 et actuellement 4.0.3a, donc on a 90% de la patch note 4.0.3a qui est celle du PTR equivalent avec 2/3 trucs en plus.

mood
Publicité
Posté le 22-11-2010 à 17:06:19  profilanswer
 

n°7570541
Morgul
Dillon, you son of a bitch!
Transactions (8)
Posté le 22-11-2010 à 17:07:57  profilanswer
 

arafeline a écrit :

Citation :


Mysterious Egg now takes only 3 days to turn into a Cracked Egg and has a slightly greater chance of awarding the Reins of the Green Proto-Drake.  
 
Retribution  
Zealotry no longer consumes 3 Holy Power, but still requires 3 Holy Power to use.  
Divine Storm: This ability has been redesigned. It no longer consumes Holy Power and instead costs 5% of base mana. It shares a cooldown with Crusader Strike and hits all nearby enemies for 60% weapon damage.  
 
 
 
Alchemy  
Alchemy recipes now require Crystal Vials. Deathwing broke all the others because he's mean (or because he didn't want alchemists to carry 5 different vials around with them).


 
pas mal pour le drake, et le ret  
 
par conttre j'espère que le prix des fioles est faible sinon ça va être cher pour upper alchi


 
Heu non la tempéte divine c'est de la merde, 60% des dégats de l'arme c'est que dalle (genre 2k crit par mob), en plus ça partage le CD de la crusader strike et ça ne génére pas obligatoirement d'énérgie... bref autant dire que ça sera trés peu utile, pour la zealotry oui effectivement tu gagnes un proc de TV supplémentaire


Message édité par Morgul le 22-11-2010 à 17:08:19
n°7570552
alanou
HFR certified
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Posté le 22-11-2010 à 17:11:47  profilanswer
 

Si quelqu'un voit passer la patchnote en FR, ca intéresse madame qui veut pas la lire en anglais  :lol:


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Bolidage tête rouge - ateliers certifiés ISO0069
n°7570639
Pupoul
Je te vois
Transactions (0)
Posté le 22-11-2010 à 17:42:23  profilanswer
 

Ralph- a écrit :


 
Non c’est normal, y'a d'abord la phase PTR pour le 4.0.1, 4.0.3 et actuellement 4.0.3a, donc on a 90% de la patch note 4.0.3a qui est celle du PTR equivalent avec 2/3 trucs en plus.


 
D'accord, mais est-ce que ça veut dire que les 12% nerf du demo et les 17% nerf du war sont sur les techniques passés après le level 80 ou des le level 1 ? C'était ça lea question lors de la venue du patch notes sur le PTR il me semble.
 
Bon en même temps 12% nerf ou 40% nerf, comme j'ai que le démo sur le serveur où je suis je pourrais pas jouer autre chose :D

n°7570813
ordimans

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Posté le 22-11-2010 à 18:51:49  profilanswer
 

karoliko a écrit :


 
attend deja mercredi  :o


 
Par rapport à ?
Cata ?
 
(De toute façon à la sortie j'pourrais pas me connecter, Archimonde  :whistle:  :whistle: )


Message édité par ordimans le 22-11-2010 à 18:52:12
n°7570937
Profil sup​primé

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Posté le 22-11-2010 à 19:40:45  answer
 

Citation :

Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)  
All special attacks based on weapon damage (except Scattershot) are now normalized.


 
je pige pas trop ce passage :d

n°7571093
bothary
pas barbare, tasmanien !!
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Posté le 22-11-2010 à 20:29:36  profilanswer
 

Pupoul a écrit :


Le piccolo des feux ardents, toujours aussi drôle, dans Stratholme (un mec neutre un forestier me semble, loot 100%),


forrestin quelquechose coté écarlate ( quand on rentre coté baron, à gauche apres le passage, un spot possible à gauche le long du mur, un autre a droite tout de suite apres le passage, et un dernier toujours en longeant le mur de droite apres le boss fantome. c'est pas le loot qui est a 100% mais le type ^^ c'est plus un rare, le piccolo tombe plus rarement )
 


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...Tuco Benedictio Pacifico Juan Maria Ramirez "dit LE PORC"...
n°7571098
Pupoul
Je te vois
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Posté le 22-11-2010 à 20:31:59  profilanswer
 

Bon, j'ai fait 3 stratholme croisade, pour looter des compos pour l'enchantement croisé. J4ai trouvé 3 fois ce gars, je l'ai tué 3 fois j'ai eu 3 fois le piccolo.
 
J'aurai préféré avoir ce type de coup de cul sur THEKAL [:tartineauxcrevettes:3]

n°7571269
_deskira_

Transactions (3)
Posté le 22-11-2010 à 21:42:12  profilanswer
 

Pupoul a écrit :


Les légendaires :
Les épées d'Illidan sont toujours présentes, loot ultra mega super rare sur Illidan StormRage au Temple Noir,


tu veux dire, comme le 1er set fr complété en 3 kills  [:implosion du tibia]  
 
et le 2e set complété 4 semaines après  [:tammuz]

n°7571407
Gilbert Go​sseyn
Dr Liara T'Soni
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Posté le 22-11-2010 à 22:26:27  profilanswer
 

Pupoul a écrit :

Bon, j'ai fait 3 stratholme croisade, pour looter des compos pour l'enchantement croisé. J4ai trouvé 3 fois ce gars, je l'ai tué 3 fois j'ai eu 3 fois le piccolo.
 
J'aurai préféré avoir ce type de coup de cul sur THEKAL [:tartineauxcrevettes:3]


Tu parles, refait un dernier ZG ce soir et ... RIEN NADA /FOU/ §§§§


---------------
Tant que la couleur de la peau sera plus importante que celle des yeux, nous ne connaitrons pas la paix. ● L'écriture, c'est la mémoire du futur. ● Mods FO4
n°7571461
Profil sup​primé

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Posté le 22-11-2010 à 22:53:31  answer
 


Les attaques font plus mal sur une arme lente, ça sera changé. Enfin c'est ce que j'en comprends.

n°7571518
Rayaki

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Posté le 22-11-2010 à 23:33:58  profilanswer
 

ben c'est logique vu que c'est justement une arme lente :/


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Clan Torysss.
n°7571645
Pupoul
Je te vois
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Posté le 23-11-2010 à 01:05:33  profilanswer
 

C'est bien ce qu'il dit, c'est normal ce sera donc corrigé :o
 

_deskira_ a écrit :


tu veux dire, comme le 1er set fr complété en 3 kills  [:implosion du tibia]  
 
et le 2e set complété 4 semaines après  [:tammuz]


Des parvenus chanceux, voilà tout [:tartineauxcrevettes:3]

n°7571899
Buta43
chie la classe
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Posté le 23-11-2010 à 09:18:21  profilanswer
 

ptite questions, vous savez s'ils ont mis en place leur systeme de rez combat limité dans une soirée, il m'avait semblé lire un truc du genre, mais proxytaff tout ça.
très souvent en fin de soirée, j'peux plus ankh, la pierre de rez marche plus, etc... ça fonctionne comment leur truc?
ou alors c'est un bug halion?


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"What would I be if I turned out the light, before night fell?"
n°7571916
mechkurt

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Posté le 23-11-2010 à 09:28:42  profilanswer
 

Citation :

The design for combat resurrection effects has changed a good deal for Cataclysm, and we want to make sure players are clear on how spells like Rebirth and Create Soulstone now function. Rebirth has a 10-minute cooldown and Create Soulstone has a 15-minute cooldown. On raid boss encounters, you can only use one of these combat resurrection spells (so one Rebirth or one Soulstone) per attempt for 10-player raids. For 25-player raids you can use three forms of combat resurrection per raid boss attempt (so three of any combination of Rebirth and Soulstone). The count is incremented as soon as a player accepts a resurrection, so one can always choose not to accept if he or she wants someone else to get the resurrection instead. There is no equivalent of the Sated debuff (which tracks Bloodlust/Heroism usage), but you will get an error message if you try to resurrect too many players, and we might add tracking to our raid interface if there is demand for it. Outside of raid content, you can use as many battle resurrections as you have available.
 
For those of you currently participating in the World of Warcraft: Cataclysm beta test, please note that this functionality may not be fully implemented as of yet. If you notice combat resurrections are not currently functioning as explained here, this is just a heads-up about the updated design intent behind them.


 
Source: http://us.battle.net/wow/en/blog/1064305
 
Aucune idée si c'est passé sur le live ou pas...

n°7571926
Ryo357
Pure fraking Metal !
Transactions (2)
Posté le 23-11-2010 à 09:31:06  profilanswer
 

Vous savez comment ça va se passer demain pour le cataclysme ? Est-ce qu'on en sera témoin ? Ou on va poper dans les villes déjà en ruine ?


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I am an angel who dresses in red
n°7571934
karoliko
gaucher contrariant
Transactions (1)
Posté le 23-11-2010 à 09:32:50  profilanswer
 

Ryo357 a écrit :

Vous savez comment ça va se passer demain pour le cataclysme ? Est-ce qu'on en sera témoin ? Ou on va poper dans les villes déjà en ruine ?


 
dans les villes en ruine  :jap:  
peut etre un event ce soir remarque avant la coupure des serveurs  
 
faudra surveiller ca coté US


---------------
A bove ante, ab asino retro, a stulto undique caveto (Hey AMC, If I wanted to know what life was like in the '60s I'd move to Indiana!" - Jebidiah Atkinson.   )
n°7571977
mechkurt

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Posté le 23-11-2010 à 09:42:39  profilanswer
 

Citation :

That being said, where will players be when they log in? I know in beta it sent people to either the outside of Orgrimmar or the outside of Stormwind. Have you guys finalized where people are going to actually log in?
TC: Yeah they'll log in alive at the nearest graveyard of the zone they were at. So let's say they were in the middle of Arathi Highlands, they would be standing wherever the nearest graveyard is to where they were logged out at. So they're not like falling through the air to their deaths when they log in.


 

Citation :

How exactly will The Shattering transition over into Cataclysm on the 7th? Is 4.0.3a going to set it up so players will go seamlessly from Wrath to Cataclysm at midnight, or will you still need to restart the realms?
TC: Yeah, when we launch on December 7th that will be very seamless, and that's designed to not require server downtime. That will be more like it was with Burning Crusade and Lich King, at the stroke of midnight... boom you can go to the new areas.


 
Source : http://www.mmo-champion.com/conten [...] -this-week


Message édité par mechkurt le 23-11-2010 à 09:43:17
n°7572032
Pupoul
Je te vois
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Posté le 23-11-2010 à 09:55:15  profilanswer
 

Bon, faudra pas delog à côté d'une capitale ennemie ce soir hein :o
(je dis ça pour ceux qui font encore le dindonator, et qui tentent de choper le reroll nain voleur car ils sont H2).

n°7572040
ordimans

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Posté le 23-11-2010 à 09:57:15  profilanswer
 

Desole je suis a la rue, ca commence ce soir ?

n°7572059
karoliko
gaucher contrariant
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Posté le 23-11-2010 à 10:03:23  profilanswer
 

ordimans a écrit :

Desole je suis a la rue, ca commence ce soir ?


 [:avis_defavorable:1] toi tu as pas réussi l'epreuve d'immunité


---------------
A bove ante, ab asino retro, a stulto undique caveto (Hey AMC, If I wanted to know what life was like in the '60s I'd move to Indiana!" - Jebidiah Atkinson.   )
n°7572090
bauer_atti​tude
Bonne fête du voile d'hiver
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Posté le 23-11-2010 à 10:11:50  profilanswer
 

Qu'est-ce qui va se passer ce soir?
 
Ça fait 2 semaines que j'ai pas touché à WOW et que j'ai pas suivi l'actualité :o


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Steam ID
n°7572107
Ryo357
Pure fraking Metal !
Transactions (2)
Posté le 23-11-2010 à 10:15:37  profilanswer
 

Tu lis 3 posts au dessus du tien ? :p
 
Merci mechkurt :)


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I am an angel who dresses in red
n°7572323
hohorga

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Posté le 23-11-2010 à 11:04:33  profilanswer
 

Citation :

Aujourd'hui, comme chaque 22 novembre depuis trois ans, mon fils de seize ans refuse absolument d'aller en cours. La raison ? Il y a trois ans jour pour jour qu'il s'est fait pirater son premier compte World of Warcraft et pour lui, ce jour se doit d'être férié. VDM


 
http://www.viedemerde.fr/enfants/3623721

n°7572325
ordimans

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Posté le 23-11-2010 à 11:04:57  profilanswer
 

Ah d'accord, nouveau patch avec la fin du monde.
Bon bah soit je craque, soit je retourne sur GTA IV xD
 
Promo Blizzard/Battle.net
 
Merci
 
http://eu.battle.net/en/promotion/
 
j'en connais un ou deux qui avait besoin de WOTLK.


Message édité par ordimans le 23-11-2010 à 11:06:58
n°7572350
bauer_atti​tude
Bonne fête du voile d'hiver
Transactions (9)
Posté le 23-11-2010 à 11:08:39  profilanswer
 

Ryo357 a écrit :

Tu lis 3 posts au dessus du tien ? :p
 
Merci mechkurt :)


On pourra rentrer dans les capitales ou pas ce soir bordayl? :o


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Steam ID
n°7572432
___alt

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Posté le 23-11-2010 à 11:30:41  profilanswer
 

Est-ce que quelqu'un sait s'il y aura moyen de finir des quêtes préparatoires à Cataclysme après le patch de demain ?
Est-ce qu'il y a un impact négatif à ne pas les avoir terminées ?


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TRIPS RIGHT BUNCH F SHUTTLE TOM AND JERRY RIGHT YELLOW
n°7572437
Insanity13​649

Transactions (4)
Posté le 23-11-2010 à 11:31:53  profilanswer
 

bauer_attitude a écrit :


On pourra rentrer dans les capitales ou pas ce soir bordayl? :o


 
Bah oui andouille.
 
La fin du monde, c'est pendant le downtime des serveurs de cette nuit. Quand tu te connectera demain, tout aura changé. *o*

n°7572438
karoliko
gaucher contrariant
Transactions (1)
Posté le 23-11-2010 à 11:32:01  profilanswer
 

___alt a écrit :

Est-ce que quelqu'un sait s'il y aura moyen de finir des quêtes préparatoires à Cataclysme après le patch de demain ?
Est-ce qu'il y a un impact négatif à ne pas les avoir terminées ?


 
a priori aucun impact ... c'était plus pour le BG qu'autre chose  
maintenant il serait logique que les quete préparatoire au cataclysme disparaissent une fois le cataclysme arrivé  
j'ai trouvé ca assez réussi d'ailleurs


Message édité par karoliko le 23-11-2010 à 11:32:56

---------------
A bove ante, ab asino retro, a stulto undique caveto (Hey AMC, If I wanted to know what life was like in the '60s I'd move to Indiana!" - Jebidiah Atkinson.   )
n°7572440
ozidivisio​n
Résistant
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Posté le 23-11-2010 à 11:33:00  profilanswer
 

hohorga a écrit :

Citation :

Aujourd'hui, comme chaque 22 novembre depuis trois ans, mon fils de seize ans refuse absolument d'aller en cours. La raison ? Il y a trois ans jour pour jour qu'il s'est fait pirater son premier compte World of Warcraft et pour lui, ce jour se doit d'être férié. VDM


 
http://www.viedemerde.fr/enfants/3623721


99% des commentaires vdm sont inventés

n°7572445
___alt

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Posté le 23-11-2010 à 11:34:04  profilanswer
 

ozidivision a écrit :

99% des commentaires vdm sont inventés


 
99% of stats are made up


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TRIPS RIGHT BUNCH F SHUTTLE TOM AND JERRY RIGHT YELLOW
n°7572451
Ralph-
★ You'll hate me. ★
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Posté le 23-11-2010 à 11:36:04  profilanswer
 

___alt a écrit :


 
99% of stats are made up


 
C'est le genre de truc que j'aime sortir à certains par moment et voir leur regard vide de sens après cela.

mood
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