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[Topic Unique] Dota 2 • 7.38 • Wandering Waters

n°12069186
Kristoph

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Posté le 16-12-2015 à 12:11:38  profilanswer
 

Reprise du message précédent :

Shorony a écrit :

Je suis pas sur du nouveau heros par contre. Son ulti si tu choppe un refresher tu te multiplies à l'infini ?


Le refresher est en cooldown dans le clone il me semble.

mood
Publicité
Posté le 16-12-2015 à 12:11:38  profilanswer
 

n°12069214
grozibouil​le

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Posté le 16-12-2015 à 12:16:29  profilanswer
 

Shorony a écrit :

Y'a de sacrée modif quand même ! :)
 
 
Je suis pas sur du nouveau heros par contre. Son ulti si tu choppe un refresher tu te multiplies à l'infini ? Ou l'image arrive avec ton niveau de santé/mana ?
 
 
 
sinon le time lapse qui vire 2 sec de degat avec un CD de 5 sec ... euh .... ? :D


C'est un pusher hors pair, tu fais double midas, double manta, double necro et tu comprends que les tours tombent super vite. :lol:
 


---------------
Steve Jobs est quand même un sacré magicien. Avec une seule pomme, il a fait naître des millions de poires.
n°12069217
ddst

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Posté le 16-12-2015 à 12:17:08  profilanswer
 

kaboom85 a écrit :

quelqu'un peut poster le patch note ici pour les proxytaffés svp

 



     Added Arc Warden.

 

General

 

   Added Arcane Rune
        Causes all spell cooldowns to be reduced by 30% and mana costs to be reduced by 50%. Lasts for 50 seconds.

 

   Creep bounty increases by 1 gold per normal upgrade cycle
        I.e. every 7 minutes 30 seconds

 

   Siege damage against heroes increased from 75% to 85%
        E.g. Level 1 towers' damage against heroes effectively increased from 82.5 to 93.5

 

   Hero base HP increased from 150 to 180

 

   Creeps now arrive slightly closer to the top dire tower and bottom Radiant tower

 

   Random Draft hero pool increased from 24 to 50
    Added Random Draft to Ranked Matchmaking
    Random Draft now uses the same picking mechanics as Ranked All Pick

 

   Centaur Courser now has a stacking magic resistance aura
        This is the small neutral from the Centaur Camp.
    Hellbear now has a stacking magic resistance aura (20% for units, 5% for heroes)
        This is the small neutral from the Hellbear Camp.
    Dragonhide Aura (Ancient Black Dragon) Dragonhide Aura's stackable armor increased from 2 to 3
    Ancient Dragons armor reduced by 1
    Ancient neutrals now behave like normal neutrals and split experience with all heroes in the AoE

 

   Added a new ability to Ancient Black Dragon, Fireball:
        Fireball: Targets an area and hurls a fire blast towards it, igniting the 300 AoE area for 10 seconds. Deals 85 damage per second.
        Cooldown: 10
        Mana cost: 100
        Cast Range: 1000.

 

   Ancient Thunderhide's Frenzy (Ancient Thunderhide) Frenzy is now unit targetable
    Hill Troll Priest's Mana Aura (Hill Troll Priest) Mana Aura increased from 2 to 3
    Satyr Banisher's Purge (Satyr Banisher) Purge cooldown reduced from 5 to 3 seconds
    Satyr Tormenter's Unholy Aura (Satyr Tormenter) Unholy Aura HP regen increased from 4 to 6
    Satyr Tormenter's Shockwave (Satyr Tormenter) Shockwave distance increased from 800 to 1200
    Satyr Tormenter's Shockwave speed reduced from 1050 to 900
    Satyr Tormenter's Shockwave damage increased 125 to 160
    Dark Troll Summoner's and Hill Troll's attack range reduced from 500 to 400
    Dark Troll Summoner's attack damage increased by 6

 

   Roshan's base armor increased by 1
    Roshan's Base Attack Time increased from 1.0 to 2.0
    Roshan now has +100 Attack Speed
        He still attacks at the same rate, but is affected less by negative attack speed.

 

   Added a Patrol command
    You are now able to bring up the targeting cursor when silenced, and instead get the error upon targeting rather than clicking the button
    Single Target with AoE effects now have a new targeting UI
        Abilities like Crystal Nova, Storm Hammer, etc.

 

   Ranked All Pick initial pre-picking time reduced from 15 to 5
    Towers no longer have a very minor experience bounty (previously was 25 XP that split evenly in an area)

 

   Simplified some minor damage and armor types + Show details
        Removed the Light attack type and moved the following units to the Standard attack type (effectively 40->50% vs structures): Centaur Conqueror, Hellbear, Hellbear Smasher, Wildwing Ripper, Satyr Tormenter, Ancient Granite Golem, Ancient Black Dragon, Forge Spirits, Spiderlings, and Warlock's Golems.
        Removed the Weak armor type and moved the following unit to the Soft armor type (same as creeps): Beastmaster's Hawk
        Combined the Basic and Strong Armor types (like various other neutrals use): Kobold Soldier, Vhoul Assassin, Ghost, Hill Troll Berserker, Hill Troll Priest, Harpy Scout, Harpy Stormcrafter, Beastmaster's Boar, Undying's Tombstone, Pugna's Nether Ward, Templar Assassin's Psionic Trap, Techies' Land Mine, Stasis Trap, and Remote Mine.

 

Terrain

 

   Added a new neutral hard camp for each team, near their respective Secret Shops
    Added a small ramp from the Radiant Secret Shop to the ward spot right above it
    Moved the Radiant hard camp closer to the Dire offlane
    Swapped Medium and Hard camp in Radiant Jungle
    Added a new pathway from Radiant mid to Radiant jungle
    Added a ramp connecting the Radiant jungle to the area near Roshan
    Created a walkable pathway to the Radiant rune ward
    Created a new juke spot behind the Dire Secret Shop
    Expanded Terrain around the top Tier 2 Radiant tower
    Moved the bottom rune up a little bit
    Radiant middle tier 1 tower has been moved back
    Adjusted Radiant small camp spawn box
    Added a new ward spot near the Radiant ancients (does not reveal top rune)
    Created a new pathway leading to the wardspot below the Radiant Secret Shop
    Moved the Radiant ramp leading to the top rune further away from the rune (slightly closer to mid lane)
    Moved the Dire ramp leading to the top rune closer up
    Adjusted the terrain and the ramp going down from the Radiant Ancients slightly
    Improved jukability in the terrain around the Dire side shop
    Added a path through the trees at Radiant offlane sideshop moving south and added juke paths
    Added a new ward spot to the right of the top tier 1 Radiant tower
    Added a couple of trees to right of the ramp leading down from the Radiant ancients (covering some vision to the left of it)
    Dire is now able to enter the jungle through the middle Radiant ramp and walk to the side without being in range to dispel their smoke
    Added a new pathway above the top Dire side shop
    Created a new pathway in the middle of the long column of trees at the bottom Radiant Tier 2 area
    Added a walkable path to the ward spot near bottom rune
    Reduced the size of the pull camp box on the Dire safelane hard camp
    Added a pathable walkway from the cliff above the top rune to the Dire area to the right of it
    Added a new pathway to the south of the bottom side shop
    Added a couple of trees in the Dire base between the mid and top towers along the ledge
    Adjusted juke paths near the Radiant ward spot near the hard camp
    Added a new juke spot to the south of the bottom Radiant hard camp
    Added a hiding spot in the Dire middle lane near the edge of the Secret Shop
    Added some trees below the top Radiant T2 tower
    Adjusted trees to the left of the Dire offlane (affecting visibility of heroes coming from the left)
    Added a pathway above the Radiant Ancient (leading up to the new ward spot)
    Adjusted Dire secret shop location slightly
    Adjusted the terrain pathing a little bit around the loop where the Radiant bottom left ward spot is
    Adjusted tree layout of the high ground to the right of the Radiant middle camp
    Moved Radiant ramp to the bottom rune back a little bit
    Added hiding spots in the clump of trees above the formerly Radiant hard camp (now the Radiant medium camp)
    Nudged the Radiant small camp down very slightly
    Moved the Radiant mid medium camp down slightly and adjusted nearby trees
    Added a new hiding spot on the Dire bottom lane, in the area higher ground to the right of the Dire Ancients
    Adjusted the position of the Radiant middle ramp slightly
    Added a new juke spot to the terrain to the right of the Radiant small camp
    Adjusted tree pathway and added a couple of hiding spots above the top Dire T2 tower

 

Heroes

 

   Due to hero redesigns, the following heroes have been removed from Captains Mode for a short period: Death Prophet, Doom, Faceless Void, Lone Druid, Riki and Winter Wyvern.
        Most of these will return to Captain's Mode in a subsequent 6.86b/c patch.

 


Alchemist

 

   Greevil's Greed Bounty Rune multiplier rescaled from 5x to 3/4/5/6x
    Fixed Greevil's Greed granting full gold during Buyback gold penalty phase

 

Bane

 

   Movement speed reduced from 315 to 310

 

Batrider

 

   Base HP regeneration increased from 0.25 to 2.0
    Flamebreak mana cost reduced from 140 to 110/120/130/140

 

Beastmaster

 

   Wild Axes no longer has unit targeting
    Call of the Wild cooldown rescaled from 40 to 42/38/34/30

 

Bloodseeker

 

   Blood Rite cooldown rescaled from 29/26/23/20 to 30/25/20/15

 

Bounty Hunter

 

   Jinada movement and attack speed reduction increased from 25% to 25/27/29/31%

 

Brewmaster

 

   Drunken Haze cooldown reduced from 8 to 8/7/6/5
    Primal Split's Dispel Magic damage to summons increased from 200 to 500
    Primal Split's Dispel Magic cooldown reduced from 6 to 4
    Primal Split's Wind Walk cooldown reduced from 7 to 5

 

Bristleback

 

   Added Aghanim's Scepter to Bristleback:
        Viscous Nasal Goo is no longer targeted, instead it applies Goo to all enemies around you in 600 AoE when casted
    Viscous Nasal Goo mana cost reduced from 30 to 25
    Quill Spray max damage increased from 400 to 450

 

Broodmother

 

   Spawn Spiderlings damage reduced from 75/150/225/300 to 70/140/210/280

 

Centaur Warrunner

 

   Return (Centaur Warrunner) Return damage increased from 30/42/54/66 to 30/45/60/75%

 

Chaos Knight

 

   Reality Rift bonus damage increased from 60/80/100/120 to 60/100/140/180

 

Chen

 

   Base strength increased from 20 to 23
    Penitence mana cost reduced from 100 to 70
    Penitence duration increased from 5/6/7/8 to 8

 

Clinkz

 

   Agility growth increased from 3 to 3.3

 

Clockwerk

 

   Strength growth increased from 2.7 to 2.9
    Power Cogs now spawn in a circle rather than a rectangle

 

Crystal Maiden

 

   Crystal Nova cooldown reduced from 13 to 12
    Arcane Aura level 4 mana regen increased from 2.5/5 (allies/self) to 3/6

 

Dark Seer

 

   Base intelligence reduced from 27 to 25
    Ion Shell is now purgeable

 

Dazzle

 

   Poison Touch mana cost reduced from 100 to 70
    Shallow Grave cast point increased from 0.3 to 0.35
    Shallow Grave mana cost increased from 140/130/120/110 to 150
    Weave no longer provides 800 flying vision. Now provides ground vision for the AoE of the ability for 3 seconds

 

Death Prophet

 

   Temporarily removed from Captain's Mode
    Replaced Witchcraft with a new ability, 16px Spirit Siphon:
        Spirit Siphon: Creates a spirit link between you and the target, draining 20 + 1/1.8/2.6/3.4% Max HP per second and slowing movement speed by 6/10/14/18%. Lasts 4 seconds.
        Cast Range: 500
        Buffer Distance: 300
        Mana cost: 70/65/60/55
        Has 1/2/3/4 charges, 45 second replenish
        A unit cannot be affected by multiple instances at the same time. Cannot target Roshan.
    Base movement speed increased from 280 to 310
    Crypt Swarm cooldown reduced from 8 to 8/7/6/5
    Silence cooldown reduced from 15 to 15/14/13/12
    Exorcism spirit count increased from 8/14/21 to 8/16/24
    Exorcism spawn rate decreased from 1 ghost per 0.1 seconds to 0.3 seconds

 

Doom

 

   Temporarily removed from Captain's Mode
    Replaced LVL Death LVL? Death with a new ability, 16px Infernal Blade:
        Infernal Blade: Passive/autocast attack ability. Ministuns for 0.3 seconds and applies a 4 second burn that deals 40 + 1.25/2.5/3.75/5% Max HP as magic damage.
        Cooldown: 16/12/8/4
        Mana cost: 40
    Base Attack Time increased from 1.7 to 2.0
    Scorched Earth damage/heal reduced from 12/23/34/45 to 10/20/30/40
    Scorched Earth movement speed from 16% to 14%
    Doom cooldown increased from 100 to 125

 

Dragon Knight

 

   Dragon Blood HP regen increased from 2/3/4/5 to 3/6/9/12
    Elder Dragon Form Frost AoE increased from 250 to 300
        Same AoE as the splash damage

 

Drow Ranger

 

   Added Aghanim's Scepter to Drow Ranger:
        Marksmanship now causes her attacks to splinter on the target and split into two arrows affecting two random units in a 375 radius. The splintered arrows deal 50% damage each. Primary target still takes full damage.
        The split arrows act as normal attacks, carrying all attack modifiers.

 

Earth Spirit

 

   Enabled Earth Spirit in Captain's Mode
    Intelligence growth reduced from 2.4 to 2.1
    Boulder Smash stun AoE reduced from 200 to 160
    Geomagnetic Grip can now only pull allied heroes when using Aghanim's Scepter

 


Elder Titan

 

   Earth Splitter damage rescaled from 35% to 30/40/50%
    Earth Splitter mana cost rescaled from 175 to 125/175/225
    Earth Splitter's physical damage component is no longer reduced by Damage Block

 

Ember Spirit

 

   Fire Remnants no longer give vision

 

Enchantress

 

   Enchant cooldown reduced from 30/25/20/15 to 30/24/18/12

 

Enigma

 

   Eidolon movement speed increased from 250/250/260/260 to 260/280/300/320
    Malefice damage increased from 25/40/55/70 to 30/50/70/90
    Black Hole cooldown reduced from 200/190/180 to 200/180/160

 

Faceless Void

 

   Temporarily removed from Captain's Mode
    Replaced Backtrack with a new ability, 16px Time Dilation:
        Time Dilation: Applies a debuff to all nearby enemies (650 AoE) for 6/7/8/9 seconds. Causes time to be frozen on all enemy abilities, causing their cooldowns to make no progress while they have this debuff. Slows movement and attack speed by 4/6/8/10% for each locked ability.
        Cooldown: 34/28/22/16
        Mana cost: 50
    Time Walk no longer slows units
    Time Walk now undoes any damage taken in the last 2 seconds
    Time Walk cooldown rescaled from 19/17/15/13 to 24/18/12/6
    Time Walk mana cost reduced from 90 to 40
    Time Walk range reduced from 700/900/1100/1300 to 550
    Time Walk cast point reduced from 0.35 to 0.2

 

Gyrocopter

 

   Call Down's first missile damage reduced from 250/300/350 to 220/285/350

 

Huskar

 

   Berserker's Blood bonuses are provided linearly from full until 10% HP (rather than stepwise at 7% increments)
    Berserker's Blood maximum magic resistance reduced from 42/56/70/84% to 20/30/40/50%

 

Invoker

 

   Invoker now starts with Invoke Level 1 at the beginning of the game
    Invoke now has the standard 6/11/16 leveling
    Level 25 invoker (since he is now missing an ability level) has an attribute bonus ability that grants 6 all stats

 

Jakiro

 

   Base damage increased by 7

 

Keeper of the Light

 

   Chakra Magic cooldown reduction increased from 2/3/4/5 to 3/4/5/6
    Chakra Magic buff duration increased from 12 to 15 seconds
    Chakra Magic now restores and increases mana capacity by 75/150/225/300

 

Kunkka

 

   Added Aghanim's Scepter to Kunkka:
        Ghostship now drags enemies within a 200 AoE of it towards the crash site. It now starts from where you are, rather than behind you, lands in the same position it normally would have.
        Enemies are still able to perform actions while being pulled by the Ghost Ship.
        Works similiar to Drow Ranger's Gust knockback
    Torrent now gives your team vision over target area immediately upon cast, rather than just when triggering
    Tidebringer is now an autocast ability, will only trigger if turned on or cast directly on the target
    Tidebringer damage bonus increased from 20/35/50/65 to 25/40/55/70
    Tidebringer AoE from rescaled 500/500/500/600 to 450/500/550/600
    Ghostship mana cost reduced from 150/200/250 to 125/175/225

 

Legion Commander

 

   Moment of Courage cooldown reduced from 2.7/2.1/1.5/0.9 to 2.6/2.0/1.4/0.8
    Aghanim's Scepter now makes you and your target immune to all damage unless the source is between the Duel participants.
    Aghanim's Scepter duration is now 4.75/5.5/6.25

 

Lifestealer

 

   Rage attack speed bonus increased from 30/45/60/80 to 50/60/70/80
    Feast damage and lifesteal increased from 4/5/6/7% to 4.5/5.5/6.5/7.5%
    Infest cooldown reduced from 100 to 100/75/50

 

Lion

 

   Earth Spike mana cost reduced from 100/120/145/170 to 100/120/140/160
    Earth Spike duration increased from 1.02/1.52/2.02/2.52 to 1.1/1.6/2.1/2.6
    Mana Drain reduced cooldown from 20/15/10/5 to 16/12/8/4

 

Lone Druid

 

   Temporarily removed from Captain's Mode
    Replaced Synergy with a new ability for Lone Druid, 16px Savage Roar:
        Savage Roar: Causes enemies in a 325 AoE around you or your bear to run away with 20% movement speed bonus for 1.2/1.6/2/2.4 seconds towards their fountain.
        Cooldown: 28/24/20/16
        Mana cost: 50
        Note: An entangled hero will not be able to move still. Spirit Bear also has this ability, but the cooldown is shared with your hero.
    Spirit Bear attack damage increased from 33 to 35/45/55/65
    Spirit Bear movement speed increased from 320/320/330/340 to 320/330/340/350
    Rabid duration increased from 10 to 18/22/26/30
    Rabid movement speed increased from 5/10/15/20% to 10/15/20/25%
    True Form Health Bonus increased from 250/400/600 to 300/600/900

 

Luna

 

   Turn rate increased from 0.4 to 0.6
    Eclipse Aghanim's Scepter beam interval reduced from 0.6 to 0.3

 

Lycan

 

   Lycan Wolves and Shapeshift no longer grant critical strike
    Lycan Wolves now gain Cripple at level 2, granting a 20% chance to cripple the target, causing it to take 8 damage per second and lose 40 Attack Speed for 4 seconds.
    Shapeshift now grants all units under your control a 40% chance for 1.4/1.6/1.8x critical strike

 

Magnus

 

   Added Aghanim's Scepter to Magnus:
        Changes Empower to be an allied hero aura. Affects ranged heroes for half values and causes them to deal splash damage around the target in a 200 AoE.
        Can still be cast on units, but does not stack.
    Skewer distance increased from 750/900/1050/1200 to 900/1000/1100/1200
    Skewer slow reduced from 40% to 25/30/35/40%
    Skewer slow duration increased from 2.5 to 2.5/2.75/3/3.25 seconds

 

Medusa

 

   Mystic Snake no longer increases manasteal per jump
    Mystic Snake manasteal is now 11/14/17/20% of total mana

 

Meepo

 

   Double Damage no longer affects all Meepo units

 

Mirana

 

   Attack range increased from 600 to 630
    Starstorm radius increased from 625 to 650
    Sacred Arrow now instantly kills the first unit it hits if it is a non-ancient creep

 

Morphling

 

   Adaptive Strike base damage increased from 50/60/70/80 to 100
    Adaptive Strike mana cost reduced from 100 to 100/90/80/70
    Morph (Agility Gain) Morph rate increased from 2/4/6/10 per second to 2/4/8/16
    Morph (Agility Gain) Morph now shifts intervals of 1 rather than 2
        This change doesn't affect rate of change, just smoothness
    Hybrid cooldown reduced from 140 to 120

 

Naga Siren

 

   Base Intelligence increased from 18 + 1.95 to 21 + 2.0

 

Nature's Prophet

 

   Base intelligence increased by 4
    Treant damage increased from 28 to 32
        This means Greater Treant damage is increased from 84 to 96

 

Necrophos

 

   Base armor increased by 1

 

Night Stalker

 

   Void slow at night reduced from 4 to 2.5/3/3.5/4 seconds

 

Nyx Assassin

 

   Impale duration increased from 1.27/1.77/2.27/2.77 to 1.6/2.0/2.4/2.8
    Spiked Carapace cooldown reduced from 23/20/17/14 to 22/18/14/10

 

Ogre Magi

 

   Base health regen increased from 2.5 to 3.5

 

Oracle

 

   Enabled Oracle in Captain's Mode
    Fate's Edict cooldown rescaled from 12 to 16/13/10/7
    Fate's Edict duration reduced from 3/4/5/6 to 3/3.5/4/4.5
    Fate's Edict cast range rescaled from 700 to 500/600/700/800
    Fortune's End mana cost reduced from 130 to 110
    Fortune's End can now target allies
        Does not root or hurt the ally, but purges and applies the effect in the area
    False Promise no longer continuously dispels after the initial cast
        It previously continuously removed all debuffs including stuns
    False Promise duration increased from 6/7/8 to 7/8/9
    False Promise cooldown rescaled from 80/60/40 to 90/60/30
    False Promise mana cost reduced from 200 to 100

 

Outworld Devourer

 

   Reworked how Astral Imprisonment works:
        Now deals damage to enemies in an area around the target when it ends. The target itself will also take damage, if it is an enemy. Deals 75/150/225/300 magic damage. Affects a 400 area.
        You are only hurt once by this AoE with Scepter.
        No longer steals intelligence.
        Can now be targeted on creeps.
    Astral Imprisonment cooldown rescaled from 18/16/14/12 to 20/17/14/11
    Astral Imprisonment cast range rescaled from 500 to 450/500/550/600
    Astral Imprisonment duration increased from 1/2/3/4 to 4
    Essence Aura AoE reduced from 1000 to the standard 900 aura radius
    Arcane Orb now steals 0/1/2/3 intelligence per hit for 40 seconds (heroes only)
    Intelligence growth reduced from 3.3 to 2.7

 

Phantom Assassin

 

   Base Intelligence increased from 13 + 1 to 15 + 1.4

 

Phoenix

 

   Sun Ray turn rate increased from 20 to 25
    Supernova damage per second increased from 60/80/100 to 60/90/120

 

Puck

 

   Illusory Orb mana cost reduced from 150 to 80/100/120/140
    Illusory Orb cooldown increased from 11 to 14/13/12/11
    Waning Rift cooldown reduced from 16 to 16/15/14/13
    Waning Rift no longer only silences heroes

 

Pudge

 

   Reworked Aghanim's Scepter on Pudge:
        Reduces cooldown of Meat Hook to 4 seconds and increases damage from 360 to 475.
        Note: No longer grants previous Scepter bonuses.
    Dismember damage from 75/125/175 to 60/90/120 +30/40/50% of strength
    Dismember now heals you for the damage it does

 

Pugna

 

   Decrepify no longer slows allies

 

Queen of Pain

 

   Scream of Pain damage reduced from 85/165/225/300 to 75/150/225/300
    Sonic Wave travel speed reduced from 1100 to 900

 

Riki

 

   Temporarily removed from Captain's Mode
    Reworked Permanent Invisibility to include Backstab:
        Permanent Invisibility: Riki grants 0.4/0.6/0.8/1.0 damage when attacking from behind.
        Invisibility Fade Time: 6/5/4/3 seconds
        Note: No longer grants 6/8/10/12 HP regeneration
    Blink Strike back to basic ability without charges:
        Damage: 20/40/60/80
        Cooldown: 16/12/8/4
        Mana cost: 50
    Added a new ultimate for Riki, 16px Tricks of the Trade:
        Tricks of the Trade: Riki phases out of the world for up to 3/4/5 seconds, attacking every enemy from behind in a 450 area around him. He attacks once when phasing out and then once per second while being phased out.
        Can be cancelled any time.
        Cooldown: 90/80/70
        Mana cost: 75
        Cast Point: 0.4
    Smoke Screen no longer slows turn rates
    Strength growth reduced from 2.0 to 1.6
    Agility growth reduced from 2.9 to 2.2
    Base armor reduced by 1

 

Rubick

 

   Fade Bolt attack damage reduction increased from 14/20/26/32 to 20/25/30/35

 

Sand King

 

   Reworked Aghanim's Scepter on Sand King:
        Doubles Burrowstrike cast range and applies Caustic Finale poison to heroes
        Note: No longer grants previous Scepter bonuses.
    Base strength increased from 18 to 21
    Caustic Finale slow increased from 25% to 30%

 

Shadow Demon

 

   Disruption illusions duration from 5/6/7/8 to 6/8/10/12 seconds

 

Shadow Fiend

 

   Added Aghanim's Scepter to Shadow Fiend:
        Requiem of Souls waves now return back to Shadow Fiend dealing 40% damage on the way back.
        All of the damage the Requiem does to heroes on its way back heals you.
    Base armor reduced by 1
    Shadowraze (medium) Shadowraze mana cost increased from 75 to 90

 

Shadow Shaman

 

   Shackles total damage increased from 120/180/240/300 to 120/200/280/360
    Mass Serpent Ward require 2 hits to destroy
        Previously had 135/150/150 hp

 

Silencer

 

   Replaced Curse of the Silent with a new ability, 16px Arcane Curse:
        Arcane Curse: Targets an area, causes enemies to take damage over time. Anytime they cast a spell, the duration of the debuff is increased. If an enemy affected by this debuff is silenced, the debuff will pause (no damage and no time elapses). Affects Creeps.
        Duration: 7 seconds
        Stacking Duration: 4 seconds (anytime a spell is cast, this is added to the duration)
        DPS: 14/21/28/35
        Cooldown: 18/16/14/12
        Mana cost: 75/95/115/135
        Radius: 425
        Note: Spell cast means the same stuff as CotS rules were, stuff that procs magic stick and isn't an item.
    Glaives of Wisdom is no longer a Unique Attack Modifier

 

Skywrath Mage

 

   Concussive Shot mana cost reduced from 110 to 95

 

Slardar

 

   Amplify Damage now only reveals the target rather than the area around it

 

Storm Spirit

 

   Electric Vortex mana cost reduced from 100/110/120/130 to 85

 

Sven

 

   Base damage increased by 4
    God's Strength Aghanim's Scepter aura bonus damage increased from 50/75/100% to 75/100/125%

 

Templar Assassin

 

   Refraction is now always visible

 

Terrorblade

 

   Enabled Terrorblade in Captain's Mode

 

Tidehunter

 

   Added Aghanim's Scepter to Tidehunter:
        Causes Gush to become a ground targeted wave ability that travels for 1800 range.
        AoE: 240
        Projectile speed: 1500
        Cooldown: 7
    Anchor Smash cast time reduced from 0.5 to 0.4
    Ravage stun duration rescaled from 2.02/2.32/2.77 to 2.0/2.4/2.8

 

Timbersaw

 

   Whirling Death debuff duration increased from 7 to 11
    Whirling Death mana cost decreased from 70/80/90/100 to 70
    Reactive Armor duration rescaled from 16 to 14/16/18/20

 

Tinker

 

   Laser cast time improved from 0.53 to 0.4
    Laser cast range increased from 550 to 650

 

Tiny

 

   Craggy Exterior now triggers on attacks landing, rather than on start

 

Treant Protector

 

   Leech Seed mana cost reduced from 100/110/120/130 to 80/95/110/125
    Overgrowth AoE increased from 675 to 800
    Aghanim's Scepter Overgrowth damage and vision AoE increased from 700 to 800

 

Troll Warlord

 

   Fervor reduced from 20/25/30/35 to 15/20/25/30
    Fervor max stacks increased from 4 to 6
    Ranged Whirling Axes (Ranged) Whirling Axes cooldown reduced from 20/19/18/17 to 20/18/16/14

 

Tusk

 

   Movement speed reduced from 305 to 300
    Ice Shards damage reduced from 70/140/210/280 to 60/120/180/240
    Snowball can no longer pull units out of Black Hole or Chronosphere
    Snowball gather radius reduced from 400 to 350

 

Undying

 

   Tombstone Zombie damage reduced from 35 to 33
    Tombstone bounty increased from 75/100/125/150 to 125/150/175/200
    Tombstone no longer grants 44 XP

 

Ursa

 

   Aghanim's Scepter added to Ursa:
        Allows you to cast your ultimate while disabled and reduces cooldown from 50/40/30 to 30/24/18 seconds.
    Enrage is no longer purgeable

 

Vengeful Spirit

 

   Added Aghanim's Scepter bonus to Vengeful Spirit:
        Causes you to spawn a Vengeance Illusion when you die. The Vengeance Illusion deals 50% damage, takes 150% damage, and is able to use all of your abilities (but not items). The Vengeance Illusion lasts until she revives.
        Note: Still grants previous Scepter bonuses to Nether Swap.

 

Venomancer

 

   Venomous Gale cooldown reduced from 22 to 21/20/19/18

 

Visage

 

   Stone Form AoE increased from 340 to 350

 

Warlock

 

   Base strength increased by 4
    Shadow Word duration increased from 11 to 12 seconds

 

Weaver

 

   Base damage increased by 3
    The Swarm Beetles' Base Attack Time improved from 1.4/1.25/1.1/0.95 to 1.25/1.1/0.95/0.8

 

Windranger

 

   Shackleshot is now disjointable
    Shackleshot speed increased from 1515 to 1650
    Shackleshot angle reduced from 26 degrees to 23 degrees
    Powershot speed no longer decreases by a small amount as it goes through units

 

Winter Wyvern

 

   Temporarily removed from Captain's Mode
    Cold Embrace cooldown increased from 17/16/15/14 to 24/21/18/15
    Arctic Burn slow reduced from 25/30/35/40% to 19/26/33/40%
    Winter's Curse primary and secondary units are now immune to all damage from their enemies
    Winter's Curse secondary units now have 50 attack speed bonus
    Winter's Curse AoE increased from 400 to 500
    Winter's Curse cooldown increased from 110/100/90 to 120/110/100
    Winter's Curse duration increased from 2.5/3/3.5 to 3.25/4/4.75
    Fixed Winter's Curse lingering if the primary target died

 

Witch Doctor

 

   Maledict mana cost reduced from 120 to 105/110/115/120
    Maledict cast range increased from 525 to 575

 

Wraith King

 

   Vampiric Aura can now be toggled to make the lifesteal for heroes only

 

Items
New Items

 

Faerie Fire (75)

 

   Consumable item.
    +2 Damage
    Costs: 75 gold
    Use: Consume the Faerie Fire to restore 75 HP.
    Cooldown: 5 seconds.

 

Dragon Lance (1875)

 

   Formed from Ogre Club (1000) and Quarterstaff (875).
    +10 Strength
    +10 Attack Speed
    +10 Damage
    +130 Attack Range (ranged heroes only, does not stack)
    Can be disassembled.

 

Aether Lens (2350)

 

   Formed from Energy Booster (900), Ring of Health (850) and Cloak (550).
    +250 Mana
    +8 HP Regeneration
    +15 Magic Resistance
    +200 Cast Range
    +8% Spell Damage
    Cast range improvement affects targeted spells and distance related spells, such as Venomous Gale.
    Does not affect AoE abilities like Poison Nova.

 

Iron Talon (500)

 

   Formed from Quelling Blade (200), Ring of Protection (175) and a Recipe (125).
    +2 Armor
    Bonuses of Quelling Blade
    Active: Lets you target non-player enemy units to remove 40% of their current HP.
        Cooldown: 14 seconds.
    Note: Cannot target ancients. Has normal 4 second cooldown when used on Trees.

 

Changes

 

The following items are related in their changes with bonus damage and proc damage being modified: Abyssal Blade, Javelin, Monkey King Bar, and Skull Basher

 

Abyssal Blade (6750)

 

   Bash damage increased from 60 to 120
    Damage bonus decreased from 85 to 70

 

Animal Courier (120)

 

   Courier purchase cooldown increased from 7 seconds to 2 minutes
    Animal Courier cost decreased from 120 to 100

 

Arcane Boots (1350)

 

   Movement speed reduced by 5 and total cost reduced by 50 (see Boots of Speed changes)

 

Assault Cuirass (5250)

 

   Attack speed aura bonus now affects buildings
    Armor portion already affects buildings.

 

Blade Mail (2200)

 

   Cooldown reduced from 15 to 13

 

Boots of Speed (450)

 

   Cost reduced from 450 to 400
    Movement speed reduced by 5

 

Bottle (700)

 

   Cost reduced from 700 to 660
    Health regen per charge reduced from 110 to 90
    Mana regen per charge reduced from 70 to 60
    A charge now heals over 2.5 seconds instead of 3 seconds (total amount is still 90/60)
    Added Bottle to Side Shop, starts with only 1 charge.
        As usual, if you use the item, you cannot sell it back for full price.

 

Butterfly (5875)

 

   Flutter movement speed increased from 25 to 35%
    Flutter duration reduced from 6 to 4 seconds

 

Clarity (50)

 

   Mana regeneration increased from 170 over 45 seconds to 190 over 50 seconds
        Same mana regen per second

 

Cloak (550)

 

   Magic resistance reduced from 20% to 15%

 

Crimson Guard (3550)

 

   Crimson Guard chance from 75% to block 40/20 to 100% to block 32/16
    Cooldown reduced from 70 to 60

 

Daedalus (5520)

 

   Critical Strike from 25% chance for 2.4x to 30% chance for 2.2x
        Average damage increase from 35% to 36%

 

Diffusal Blade (3150)

 

   Agility bonus increased from 20/35 to 25/35
    Intelligence bonus increased from 6/10 to 10/15

 

Drum of Endurance (1850) Drums of Endurance

 

   Endurance bonus movement speed increased from 10% to 13%
        Endurance is the active ability

 

Ethereal Blade (4700)

 

   Mana cost reduced from 150 to 100

 

Flying Courier (340)

 

   Cost reduced from 220 to 200

 

Glimmer Cape (1950)

 

   Base magic resistance reduced from 20% to 15%

 

Heart of Tarrasque (5500)

 

   HP regeneration increased from 4% to 4.75%

 

Helm of the Dominator (1800)

 

   Dominate now sets the dominated creeps' base movement speed to 350
        Dominate is the active ability

 

Hood of Defiance (2100)

 

   Hood of Defiance now has an active ability.
        Creates a spell shield on your hero that absorbs up to 325 magical damage.
        Duration: 12 seconds
        Cooldown: 60 seconds
        Mana cost: 75

 

Iron Branch (50)

 

   Can now be used by targeting the ground, planting a happy little tree that lasts 20 seconds. 200 Cast Range.

 

Javelin (1500)

 

   Pierce improved from 20% to deal 40 damage to 25% to deal 85 bonus damage
        Pierce is the passive ability
        Damage bonus reduced from 21 to 10

 

Linken's Sphere (5125)

 

   Cooldown reduced from 16 to 13
    Damage bonus increased from 10 to 15

 

Mantle of Intelligence (150)

 

   Removed from Side Shop

 

Monkey King Bar (5400)

 

   Mini bash proc damage increased from 100 to 160
    Damage bonus reduced from 88 to 66

 

Necronomicon (2700)

 

   Recipe cost reduced from 1250 to 1200
    Necronomicon Archer attack range increased from 350/450/550 to 450/500/550

 

Observer and Sentry Wards (275)

 

   Observer and Sentry Wards now have an AoE indicator before placing
        They also use a new UI for placement

 

Observer Ward (75)

 

   Experience bounty increased from 50 to 100

 

Octarine Core (5900)

 

   Now affects the replenish time of charged abilities

 

Orb of Venom (275)

 

   Orb of Venom is no longer a Unique Attack Modifier

 

Phase Boots (1290)

 

   Phase active no longer cancels when casting
    Movement speed reduced by 5 and total cost reduced by 50 (see Boots of Speed changes)

 

Power Treads (1400)

 

   Movement speed reduced by 5 and total cost reduced by 50 (see Boots of Speed changes)

 

Quelling Blade (225)

 

   Cost reduced from 225 to 200

 

Ring of Protection (200)

 

   Cost reduced from 200 to 175
    Armor bonus reduced from 3 to 2

 

Rod of Atos (3100)

 

   Cripple cooldown increased from 10 to 12
    Cripple now grants units that attack the target 40% accuracy
        This means that targets attacking that unit will not miss 40% of the time.

 

Sange (2050)

 

   Maim no longer pierces Spell Immunity

 

Sange and Yasha (4100)

 

   Greater Maim no longer pierces Spell Immunity

 

Satanic (5900)

 

   Duration increased from 4 to 4.5

 

Scythe of Vyse (5650)

 

   Hex cooldown reduced from 30 to 25

 

Silver Edge (5450)

 

   Silver Edge debuff is no longer dispellable

 

Skull Basher (2950)

 

   Strength bonus increased from 8 to 10
    Bash damage increased from 60 to 120
    Damage reduced from 25 to 10

 

Smoke of Deceit (100)

 

   Cost reduced from 100 to 50

 

Tango (125)

 

   Boosted Tangoes now last for double the duration instead of providing double the healing rate
    Using Tango on Iron Branch trees provides double healing duration

 

Tranquil Boots (1000)

 

   Tranquil Boots armor reduced from 4 to 3
    Movement speed reduced by 5

 

Vanguard (2150)

 

   Vanguard chance from 75% to block 40/20 to 100% to block 32/16

 

Veil of Discord (2270)

 

   Now requires 2x Robe of the Magi instead of a 900 recipe (INT bonus increased by 12)

 

Vitality Booster (1100)

 

   Added to Side Shop

 

Ultimate Orb (2100)

 

   Removed from Side Shop

 

Yasha (2050)

 

   Movement speed bonus reduced from 10% to 8%
        Sange and Yasha and Manta Style are unchanged.

 

Additional Changes

 

   Updated the Dashboard Top Bar:
        The Armory has been moved from within the Heroes tab to its own top level button (next to the quit button)
        The Armory now has a New Items preview panel when hovered
        Custom Games can now be found inside of the Arcade tab
        There is now a top level Store tab, which includes featured items, top sellers, new releases, spotlighted treasures, and items on sale
        The Treasury has been moved to within the Store tab

 

   Updated ARDM game mode:
        Fixed various ARDM-related client crashes
        When selling items in ARDM, you now get 85% of the purchase price
        You can now see your next hero (and skill up) as soon as your current hero dies

 

   Fixes in the Steam client released on Thursday, Dec 10:
        Fixed a problem that could cause frame rate hitches, especially for players subscribed to a large number of hero guides
        Added a mechanism to Steam for Dota to tell it when you are in a match, so Steam should not patch the game. Steam never downloads updates to the game, or custom game items that have already been completely installed, once you launch Dota. This change ensures that Steam will also not update Dota if you exit the game or crash and try to relaunch Dota.
        Added an option for specifying whether you always want to hear the default respawn music, even when using a music pack
        Private lobbies can now set how pause is available in game: Unlimited where any player can pause, Limited where players have limited amount of pauses, and Disabled for no pauses allowed
        Added a new targeting UI for unit-AOE abilities
        Chatting "lmao" now causes your hero to laugh
        Fountain Healing now shows a buff icon during its duration
        Fixed a bug where picking "None" for a stat didn't stick on Profile Cards
        Added a "Clear" button that lets you clear a slot on your Profile Card
        Added an item details page to show features of items available for purchase including item description, brand and associated league information, items that are contained within bundles, demo mode, and ability icons and other modifiers associated with the items
        Improved the appearance of Prismatic Gems in the armory
        Spectator Gems now show the logo of the team they are associated with in the armory
        In the Customize screen, It is now possible to select all items in the same set as a particular item by right-clicking on the item icon and choosing 'Select Set Items'
        Fixed particles not appearing in the Hero Loadout and in-game Hero Picker screens for some of Terrorblade's Demon Form items
        Fixed a bug where the Arcana of Legion Commander, Shadow Fiend, and Techies looked incorrect in the in-game hero picker screen
        Fixed a bug where Terrorblade's Demon Form items would not correctly pick up the arcana color gem color in the Customize screen
        Improved pathfinding (please report any bugs you find)
        Fixed a bug where the friends menu sometimes clipped elements off of the end
        Fixed dota_spectator_auto_spectate_games.
        Added dota_redeem_item_code, a console command to redeem legacy dota codes (particularly autographs from TI3/TI4)
        Fixed Dire tower destruction portraits
        Fixed a bug where sounds from the dashboard would sometimes play while in game.
        Fixed "Bring to foreground when match found" option not working correctly in Exclusive Fullscreen video modes
        Fixed bug where some screenshake effects weren't happening (eg. Enigma immortal Black Hole)
        Fixed a bug where heroes would sometimes be missing facial movement in portraits
        Fixed a bug random polygons shooting out of hero faces
        Fixed status effects and illusion effects on Bonkers the Mad
        Fixing a bug with screenspace particle effects not previewing correctly in particle editor
        Fixing a crash when equpping certain wearable items (ones that didn't have a model associated with them)
        Fixed cases in which the loadout screen showed the wrong Marketplace price and the Steam Market button would take you to an incorrect Marketplace page
        Fixed a bug where ghost units would sometimes appear in the center of the minimap
        Fixed a bug where some text in item tooltips would be cut off
        Lowered memory usage, particularly on the treasure details page

 

   Workshop Importer
        Added ability to preview work that doesn't yet meet submission constraints (still cannot be submitted until the errors are resolved)
        General improvements to the workshop importer UI
        Added more information about submission constraints (triangle count, etc.) to workshop importer UI
        Added support for effects meshes (sword glow geometry, etc.)
        Added support for importing cursor packs, and music packs

 

   SFM
        Character picker can now preview and create alternate model sets (Tiny, Night Stalker) and replacement models (Dragon Knight, Lone Druid, Lycan, Terrorblade)
        Character picker now previews and creates item-specifc particle snapshots, instead of always using the snapshot from the base item (fixes Anti-Mage's weapon glows, for example)
        Fixed models with cloth collision volumes having bones incorrectly marked as procedural (Axe, Zeus)

 

Update 2

 

   Fixed branch-created trees path blocking AoE
    Fixed Radiant offlane camp stackability
    Fixed Drow Ranger's Aghanim's Scepter tooltip showing percent symbols instead of correct values.
    Fixed Pudge's Dismember tooltip showing incorrect Aghanim's Scepter text
    Fixed Illuminate with Aether Lens
    Fixed Blink Dagger with Aether Lens
    Fixed Pulling Trolls in the Dire Offlane
    Fixed Flux being dispellable
    Fixed Static Link with Aether Lens
    Fixed Whirling Axes ranged with Aether Lens
    Fixed AM Blink with Aether Lens
    Fixed Sonic Wave with Aether Lens
    Fixed client mana display being incorrect by 1 in many cases.
    Fixed Queen of Pain's Blink (Queen of Pain) Blink with Aether Lens
    Fixed Magnus Shockwave/Skewer with Aether Lens
    Fixed Elder Titan Earth Splitter with Aether Lens
    Fixed Dragon Knight Breathe Fire with Aether Lens
    Fixed Random Draft not showing up under Ranked Matchmaking tab
    Fixed buggy behavior with Focus Fire and Dragon Lance/Aether Lens
    Fixed a bad interaction between Aether Lens and Techies' Suicide Squad Attack!
    Fixed a case where a bottle purchased directly into your stash only had one charge.
    Fixed AoE targeting cursor to be hard to see

 

Update 3

 

   Fixed game not rendering properly for some users
    Adjusted spawn boxes for Radiant Secret Shop camp, Dire Secret Shop camp, and the Dire offlane hard camp
    Fixed a bug where the spell immunity buff on the Black Dragon and Thunder Lizard Auras wasn't showing the correct text.
    Fixed Savage Roar causing channeling heroes not to run away
    Fixed Invoker's interaction with Aether Lens
    Fixed right-clicking during Patrol not cancelling patrol mode.
    Fixed Tempest Double not idle acquiring
    Fixed a bug where you could not target items while muted.
    Fixed a bug where mega creeps would give too much bounty gold.
    Fixed missing Magnus's Aghanim's Scepter's aura tooltip
    Fixed ranged heroes not doing half-cleave damage as splash with Magnus's Ultimate Scepter aura
    Fixed Aether Lens causing many spells which normally have a cast range of 0 show a UI hover AoE display that's incorrect.

 

Undocumented Changes

 

   Updated Zeus model.
    Added Santa hat to Roshan.


Message édité par ddst le 16-12-2015 à 12:37:59
n°12069440
n0name
Etat nounou, Etat soeur.
Transactions (2)
Posté le 16-12-2015 à 13:23:34  profilanswer
 

Ce buff d'enigma :D
 
   Eidolon movement speed increased from 250/250/260/260 to 260/280/300/320
    Malefice damage increased from 25/40/55/70 to 30/50/70/90
    Black Hole cooldown reduced from 200/190/180 to 200/180/160


---------------
Mes ventes: https://forum.hardware.fr/forum2.ph [...] 851&page=1
n°12069450
Kristoph

Transactions (0)
Posté le 16-12-2015 à 13:28:26  profilanswer
 

Et l'item qui augmente la portée de cast de blackhole

n°12069487
Shorony

Transactions (0)
Posté le 16-12-2015 à 13:41:28  profilanswer
 

Kristoph a écrit :


Le refresher est en cooldown dans le clone il me semble.


 
Ha ok spécifique au refresher du coup, cela dit ça parait indispensable.

n°12069641
Arkin

Transactions (0)
Posté le 16-12-2015 à 14:15:40  profilanswer
 

n0name a écrit :

Ce buff d'enigma :D
 
   Eidolon movement speed increased from 250/250/260/260 to 260/280/300/320
    Malefice damage increased from 25/40/55/70 to 30/50/70/90
    Black Hole cooldown reduced from 200/190/180 to 200/180/160


 
je sens que tu vas te manger des lc agha dans ta face et que tu feras 0 bh de tes game :o


---------------
Kiribati se dit kiribass,khmer rouge se dit kmaille rouge,Lesotho se dit léssoutou,Laos se dit lao
n°12069662
ximothov

Transactions (0)
Posté le 16-12-2015 à 14:20:00  profilanswer
 

L'item pour augmenter la portée sur le sniper :love:

n°12069676
kaboom85

Transactions (0)
Posté le 16-12-2015 à 14:22:27  profilanswer
 

du coup plus de duel infini avec agha legion attention ! enfin de ce que je comprends.

 

agha bristleback c'est tellement con :D

 

et ogre magi avec encore plus de regen :sol:

 

duff de ogre, venge et jakiro, ils veulent que j'arrete de faire des customs games apparemment :D

 

et 2 buffs d'un coup pour la bat, icefrog se renie :o

 

edit : merci ddst

Message cité 1 fois
Message édité par kaboom85 le 16-12-2015 à 14:22:58
n°12069698
Arkin

Transactions (0)
Posté le 16-12-2015 à 14:26:49  profilanswer
 

kaboom85 a écrit :

du coup plus de duel infini avec agha legion attention ! enfin de ce que je comprends.
 
agha bristleback c'est tellement con :D
 
et ogre magi avec encore plus de regen :sol:  
 
duff de ogre, venge et jakiro, ils veulent que j'arrete de faire des customs games apparemment :D
 
et 2 buffs d'un coup pour la bat, icefrog se renie :o
 
edit : merci ddst


 
ah ouais je pensais que la durée était toujours illimité avec le sceptre
du coup ouais avec un bkb ça devient puissant mais bon agha/bkb t'as pas des dps de fou :/


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Kiribati se dit kiribass,khmer rouge se dit kmaille rouge,Lesotho se dit léssoutou,Laos se dit lao
mood
Publicité
Posté le 16-12-2015 à 14:26:49  profilanswer
 

n°12069741
Kristoph

Transactions (0)
Posté le 16-12-2015 à 14:40:45  profilanswer
 

Tu fais blademail bien sur ! Et oui le duel n'est plus infini, juste un peu plus long. De toute façon s'il y avait duel infini encore, avec Bane ça retirerait 2 persos du jeu définitivement.

Message cité 2 fois
Message édité par Kristoph le 16-12-2015 à 14:41:13
n°12069746
Arkin

Transactions (0)
Posté le 16-12-2015 à 14:42:15  profilanswer
 

Kristoph a écrit :

Tu fais blademail bien sur ! Et oui le duel n'est plus infini, juste un peu plus long. De toute façon s'il y avait duel infini encore, avec Bane ça retirerait 2 persos du jeu définitivement.


spa faux


---------------
Kiribati se dit kiribass,khmer rouge se dit kmaille rouge,Lesotho se dit léssoutou,Laos se dit lao
n°12070864
grozibouil​le

Transactions (0)
Posté le 16-12-2015 à 22:08:30  profilanswer
 

Màj DISPO dans le lient ! [:cerveau hurle]  
 
(878 Mo)


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Steve Jobs est quand même un sacré magicien. Avec une seule pomme, il a fait naître des millions de poires.
n°12070906
Omniscienc​e
S.M.B.
Transactions (0)
Posté le 16-12-2015 à 22:44:01  profilanswer
 

fap fap fap

n°12071132
n0name
Etat nounou, Etat soeur.
Transactions (2)
Posté le 17-12-2015 à 01:11:47  profilanswer
 

Kristoph a écrit :

Tu fais blademail bien sur ! Et oui le duel n'est plus infini, juste un peu plus long. De toute façon s'il y avait duel infini encore, avec Bane ça retirerait 2 persos du jeu définitivement.


 
 
TIens au fait tu ne joues plus ? :o


---------------
Mes ventes: https://forum.hardware.fr/forum2.ph [...] 851&page=1
n°12071544
Kristoph

Transactions (0)
Posté le 17-12-2015 à 10:11:37  profilanswer
 

n0name a écrit :


 
 
TIens au fait tu ne joues plus ? :o


Trop de jeux tue le jeu :'(

n°12074721
Arkin

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Posté le 18-12-2015 à 12:09:15  profilanswer
 
n°12074981
bgx
reviens brunette!
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Posté le 18-12-2015 à 14:06:28  profilanswer
 

bon DP reworked, c'est quand meme assez sympa.
J'ai pas trop vu le nerf de l'ulti, mais le spell 3 vers end mid game, c'est quand meme assez sympa: heal et dmg basé sur le hp max, ca rend DP d'autant plus utile...

n°12075019
v4mpir3
Total mandingue
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Posté le 18-12-2015 à 14:14:39  profilanswer
 

Le DK a pris un serieux up sur le passif regen, impossile de le finir :o

 

Et sinon tout le monde prend Arc Warden mais personne sait bien le jouer, ca donne des fails mémorables [:tim_coucou] En général si t'as un gars qui le joue dans ta team tu perds, pour le moment.


Message édité par v4mpir3 le 18-12-2015 à 14:14:48

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PSN : voradz / Steam ID : voradz / Bnet :Voradz#1571 / Uplay : Voradz
n°12075148
bgx
reviens brunette!
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Posté le 18-12-2015 à 14:42:31  profilanswer
 

ouaip, arc warden, c'est generalement mal joué.
 
J'ai gagné une fois avec arc warden dans la team.
Pour l'instant, en support, quand le mec sait bien le jouer, ca va.
 
d'ailleurs, winrate: 38% :)
 
http://www.dotabuff.com/heroes/arc-warden

n°12075166
bgx
reviens brunette!
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Posté le 18-12-2015 à 14:45:12  profilanswer
 

http://www.dotabuff.com/matches/2007710929
 
la game gagné avec un AW dans la team.

n°12075188
v4mpir3
Total mandingue
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Posté le 18-12-2015 à 14:49:37  profilanswer
 

bgx a écrit :

http://www.dotabuff.com/matches/2007710929
 
la game gagné avec un AW dans la team.


 
Ouais mais là le gars a fait du support et pas essayé de farm/midas quoi [:o_doc]


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PSN : voradz / Steam ID : voradz / Bnet :Voradz#1571 / Uplay : Voradz
n°12075217
ximothov

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Posté le 18-12-2015 à 14:53:49  profilanswer
 

bgx a écrit :

ouaip, arc warden, c'est generalement mal joué.
 
J'ai gagné une fois avec arc warden dans la team.
Pour l'instant, en support, quand le mec sait bien le jouer, ca va.
 
d'ailleurs, winrate: 38% :)
 
http://www.dotabuff.com/heroes/arc-warden


Je suis tombé sur un mec qui le jouait vraiment bien l'autre jour mais effectivement sinon personne ne sait le jouer, il a pas l'air facile faut dire :o

n°12075236
v4mpir3
Total mandingue
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Posté le 18-12-2015 à 14:59:33  profilanswer
 

ximothov a écrit :


Je suis tombé sur un mec qui le jouait vraiment bien l'autre jour mais effectivement sinon personne ne sait le jouer, il a pas l'air facile faut dire :o

 

Y'a une vidéo de singsing qui le joue avec une manta et des boots of travel, c'est assez efficace, le gars push sur toute la map en meme temps, mais pfiewww faut être un poulpe et pouvoir faire 36 trucs simultanément.

 

Clairement pas un héros pour moi, trop de micro :D

Message cité 1 fois
Message édité par v4mpir3 le 18-12-2015 à 14:59:57

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PSN : voradz / Steam ID : voradz / Bnet :Voradz#1571 / Uplay : Voradz
n°12075259
kaboom85

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Posté le 18-12-2015 à 15:03:40  profilanswer
 

v4mpir3 a écrit :


 
Y'a une vidéo de singsing qui le joue avec une manta et des boots of travel, c'est assez efficace, le gars push sur toute la map en meme temps, mais pfiewww faut être un poulpe et pouvoir faire 36 trucs simultanément.
 
Clairement pas un héros pour moi, trop de micro :D


 
je pense que le potentiel de split push est dingue en effet.
 
bulldog va surement s'y mettre :D
 
par contre laisse tomber, jamais j'y touche à ce truc :D

n°12075410
bgx
reviens brunette!
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Posté le 18-12-2015 à 15:33:43  profilanswer
 

en supporte, il a des abilité qd meme sympa aussi. Apres, le dedoublement est pas forcement ultra utile en supp...

n°12075571
kaboom85

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Posté le 18-12-2015 à 16:28:51  profilanswer
 

Ça double les wards ou pas ? :o


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Topic escape game \o/ / Topic Artifact
n°12075624
zeleyou

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Posté le 18-12-2015 à 16:42:13  profilanswer
 

kaboom85 a écrit :

Ça double les wards ou pas ? :o

ni les wards ni les smokes :o

n°12076786
WiiDS
20 titres en GC, 0 abandon, 0 DQ
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Posté le 19-12-2015 à 12:02:09  profilanswer
 

Hier grosse partie qui se fini en base race avec mega-creeps de chaque côté, on finit par gagner grâce à notre Furion AC+Deso qui dévore leur ancient plus vite que leurs carrys 6 slotted [:gum]


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"I can cry like Roger. It's just a shame I can't play like him" - Andy Murray, 2010
n°12078198
grozibouil​le

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Posté le 20-12-2015 à 05:30:31  profilanswer
 

Arc Warden, mid sinon rien. Midas marche bien car le CD n'est pas partagé avec son clone, la bottle faut refill avt de caster l'ulti.
 
Face au mid qd il va chercher la rune, tu castes Flux, il prend le debuff de slow au max car tout seul, tu lui castes Spark Wraith devant lui plusieurs fois dans la direction où il fuit (c'est easy à l'entrée des rampes tellement la zone d'aggro du fantôme est large) et tu fais le kill bien souvent.
 
Ca marche clairement avec des mid sans escape ou disable comme Zeus, SF, etc...
 
Après, je pense qu'en dual mid face à AW, c'est bcp plus difficile pour ce héros parce que déjà le support peut prendre les fantomes dans la tronche à la place du mid et qu'en restant proche du mid, le debuff de Flux s'évanouit.
 
J'ai vu le build classique, le mec spam son double dès qu'il peut, TP sur la lane, caste son Necro3 et pushe.
 


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Steve Jobs est quand même un sacré magicien. Avec une seule pomme, il a fait naître des millions de poires.
n°12078299
death4578
Zotto Mola
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Posté le 20-12-2015 à 10:10:09  profilanswer
 

grozibouille a écrit :

Arc Warden, mid sinon rien. Midas marche bien car le CD n'est pas partagé avec son clone, la bottle faut refill avt de caster l'ulti.
 
Face au mid qd il va chercher la rune, tu castes Flux, il prend le debuff de slow au max car tout seul, tu lui castes Spark Wraith devant lui plusieurs fois dans la direction où il fuit (c'est easy à l'entrée des rampes tellement la zone d'aggro du fantôme est large) et tu fais le kill bien souvent.
 
Ca marche clairement avec des mid sans escape ou disable comme Zeus, SF, etc...
 
Après, je pense qu'en dual mid face à AW, c'est bcp plus difficile pour ce héros parce que déjà le support peut prendre les fantomes dans la tronche à la place du mid et qu'en restant proche du mid, le debuff de Flux s'évanouit.
 
J'ai vu le build classique, le mec spam son double dès qu'il peut, TP sur la lane, caste son Necro3 et pushe.
 


3 rapiers bot bkb octarine :o


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And finally, because brain cycles are a finite resource, there is only so much complexity we could put into the champion's actual kit--most of its complexity budget would be eaten up already by the mere fact that you're controlling two independent units.
n°12079458
zeleyou

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Posté le 20-12-2015 à 21:38:01  profilanswer
 

100% de victoire avec arc warden dans ma team pour le moment [:python]  
 
bon par contre j'en ai qu'une :o
 
Il nous fait gagner la game et il l'a joué comme je pensais, en mode gros pusheur. midas, necro, manta, travel boots. Manquait juste la radiance mais on avait deja un spectre.

n°12079513
ximothov

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Posté le 20-12-2015 à 22:07:26  profilanswer
 

Putain alch octarine / travel c'est vraiment énorme :o
 
Je viens de battre mon record d'or / mn 1085 :o ²

n°12079616
death4578
Zotto Mola
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Posté le 20-12-2015 à 23:09:31  profilanswer
 

http://store.steampowered.com/news/19780/
 
6.86b:
 
* Enabled Doom, Faceless Void, Death Prophet, Lone Druid and Winter Wyvern in Captain's Mode
* Arcane Rune mana reduction reduced from 50 to 40%
* Spirit Siphon duration increased from 4 to 5 seconds
* Arcane Orb Int steal increased from 0/1/2/3 to 1/2/3/4
* Astral Imprisonment cooldown rescaled from 20/17/14/11 to 22/18/14/10
* Cloak and Dagger backstab damage multiplier increased from 0.4/0.6/0.8/1.0 to 0.5/0.75/1.0/1.25
* Tricks of the Trade now only affects heroes
* Tricks of the Trade AoE increased from 450 to 475
* Tricks of the Trade cooldown rescaled from 90/80/70 to 70
* Time Dilation AoE increased from 650 to 725
* Time Dilation slow rescaled from 4/6/8/10 to 7/8/9/10%
* Time Dilation duration rescaled from 6/7/8/9 to 5.5/7/8.5/10 seconds
* Meat Hook Scepter damage reduced from 175/275/375/475 to 180/270/360/450


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And finally, because brain cycles are a finite resource, there is only so much complexity we could put into the champion's actual kit--most of its complexity budget would be eaten up already by the mere fact that you're controlling two independent units.
n°12080658
WiiDS
20 titres en GC, 0 abandon, 0 DQ
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Posté le 21-12-2015 à 12:42:41  profilanswer
 

death4578 a écrit :

http://store.steampowered.com/news/19780/
 
6.86b:
 
* Enabled Doom, Faceless Void, Death Prophet, Lone Druid and Winter Wyvern in Captain's Mode
* Arcane Rune mana reduction reduced from 50 to 40%
* Spirit Siphon duration increased from 4 to 5 seconds
* Arcane Orb Int steal increased from 0/1/2/3 to 1/2/3/4
* Astral Imprisonment cooldown rescaled from 20/17/14/11 to 22/18/14/10
* Cloak and Dagger backstab damage multiplier increased from 0.4/0.6/0.8/1.0 to 0.5/0.75/1.0/1.25
* Tricks of the Trade now only affects heroes
* Tricks of the Trade AoE increased from 450 to 475
* Tricks of the Trade cooldown rescaled from 90/80/70 to 70
* Time Dilation AoE increased from 650 to 725
* Time Dilation slow rescaled from 4/6/8/10 to 7/8/9/10%
* Time Dilation duration rescaled from 6/7/8/9 to 5.5/7/8.5/10 seconds
* Meat Hook Scepter damage reduced from 175/275/375/475 to 180/270/360/450


 
http://hfr.toyonos.info/generateurs/fb/?t=AdmiralBulldog


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"I can cry like Roger. It's just a shame I can't play like him" - Andy Murray, 2010
n°12080669
XprtZ
Profil : O.O
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Posté le 21-12-2015 à 12:46:29  profilanswer
 

J'avais pas vu que Alliance a win le tournoi ce weekend...j'ai juste matté la fin de la game5... [:prozac]
 
Bordel, tuez moi cette équipe [:rofl]
 
J'espère franchement qu'ils vont se faire exploser durant l'année tant le style de jeu est dégueulasse...


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PSN : XprtZ - BattleTag : XprtZ#2257 - 3DS : 2492-4109-3060
n°12080906
kaboom85

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Posté le 21-12-2015 à 14:02:53  profilanswer
 

naga song pendant que tiny fini la base [:calimefrog:5]  
 
#lebojeu [:salutat1ons:1]  
 
après c'est pas leur faute si l'ember adverse se donne sans buy back.
 
honnetement je les ai pas trouvés très forts, et ils se mettent bien sur le bracket, wings en demie c'est plutot cadeau quand l'autre demie c'est liquid LGD :D
 
mais les autres étaient encore moins bon.
 
enfin moi j'aime bien cette equipe et surtout leur style de jeu, je trouve ça vraiment sympa à voir, c'est vachement anxiogène le rat en fait. La moindre erreur qui est punie.
 
et honnetement on peut leur reprocher plein de choses mais leurs décisions late game sont vraiment très bonnes.  
ça change des equipes qui chokent à la Cloud9 ou NiP.
 

n°12081769
elpolloloc​o

Transactions (7)
Posté le 21-12-2015 à 17:54:04  profilanswer
 

Doto change tellement vite. Incroyable, je reconnais plus rien. Déjà que j'étais a la traine avec l'introduction des nouveux items (mango,octarine, etc)
 
Là je suis complètement hors zone. J'regarde quelques matchs, j'ai aucune idée de la méta actuelle, comme le pleb que je suis devenu.

n°12081815
Kristoph

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Posté le 21-12-2015 à 18:11:59  profilanswer
 

Bah le dernier gros patch est sorti il ya quelques jours et la meta n'était même pas encore complètement stabilisée dans le gros patch d'avant.
 
Bref, il n'y a pas de meta qui compte actuellement ne t'inquiète pas :p

n°12081980
TIMEAFTERT​IME

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Posté le 21-12-2015 à 19:15:58  profilanswer
 

grozibouille a écrit :

Arc Warden, mid sinon rien. Midas marche bien car le CD n'est pas partagé avec son clone, la bottle faut refill avt de caster l'ulti.
 
Face au mid qd il va chercher la rune, tu castes Flux, il prend le debuff de slow au max car tout seul, tu lui castes Spark Wraith devant lui plusieurs fois dans la direction où il fuit (c'est easy à l'entrée des rampes tellement la zone d'aggro du fantôme est large) et tu fais le kill bien souvent.
 


 
Le problème c'est que contre des héros très puissants au mid comme SF QOP ou Lina sans aide tu farmes pas.


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Topic Marketing & Perspectives
n°12082391
zeleyou

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Posté le 21-12-2015 à 22:58:34  profilanswer
 

https://yasp.co/matches/2020045981

 

quand le solo support est celui qui a le plus de gold de toute la team, y a un souci... Ce genre de game, meme avec 99999 mmr, y a aucune chance de la gagner.

 

Sinon le melange de solo et party en ranked, desfois ca donne vraiment des mauvaises surprises :/ Justement dans la meme game, un mec etait solo 2kmmr (pour une game de 3k), et il etait en partiy avec un autre. Resultat, void safelane, il fait 78 lh en 30min et 0/6/6 kills. Sans parler de tous les ultis qu'il a foiré. Completement useless le gars.

Message cité 1 fois
Message édité par zeleyou le 21-12-2015 à 22:59:46
mood
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