Forum |  HardWare.fr | News | Articles | PC | S'identifier | S'inscrire | Shop Recherche
2422 connectés 

 


 Mot :   Pseudo :  
  Aller à la page :
 
 Page :   1  2  3  4  5  ..  29  30  31  ..  66  67  68  69  70  71
Auteur Sujet :

[Topic Unique] Planetside 2 (Free To Play) - DISPONIBLE !

n°9183397
Leilu

Transactions (21)
Posté le 28-10-2012 à 19:29:15  profilanswer
 

Reprise du message précédent :
Planetside 2 Critique. What's wrong with it so far? - TotalBiscuit

Citation :

TB, although being an offical caster for PS2 has very solid points to why this game shouldn't be released in November.
tl;dw:

 

1. Performance. Not even to mention the persisting crash issues, the game runs far below 60 fps even on strong machines, even on lowered graphical fidelity.

 

2. Balance. Even though balance will always be subject to change, the relationship between air, vehicles and infantry must be looked at, even though PS2 is about combined arms warfare and this relationship is hugely influenced. Also it must be communicated to players better what they are supposed to do.

 

3. Endgame. Basiclly he says "Bring back Sanctuarys because there is no possibility of owning an area for a greater deal of time.

 

4.Bugfixing. There are so many bugs, and every patch brings new. There is little to no chance to fix them all before launch, and the game will suffer from these bugs.

 

5. Release Date. In November many games come out, including AAA titles, and PS2 will have to compete with them. There is no reason to rush out the game in an unfinished state, because on the long run it will mean a loss of profit.

 

6. Bases. Having large bases with only one cap point only results in massive zergs and lessens the fun for everyone. Also it is very boring that every base is capped in the same way.

 

7. Weapon testing. There needs to be a testing range for weapons/equipment where you can test your stuff before buying it or else there will be people who feel ripped off, which hurts the f2p buissness model.

 

Plutôt d'accord avec tout ça, comme la plupart des beta testeurs.

Message cité 1 fois
Message édité par Leilu le 28-10-2012 à 19:30:48
mood
Publicité
Posté le 28-10-2012 à 19:29:15  profilanswer
 

n°9183705
Pinar78

Transactions (0)
Posté le 28-10-2012 à 22:08:31  profilanswer
 

Très bons points de la part de totalbiscuit même si je ne suis pas un joueur de PS1 à l'origine.

n°9183895
Y-Arcade

Transactions (0)
Posté le 29-10-2012 à 00:06:40  profilanswer
 

Dites moi si je me trompe mais il me semble que dans le 1 il y avait une zone de test pour les armes.

n°9184017
Ouiche

Transactions (0)
Posté le 29-10-2012 à 06:12:04  profilanswer
 

Leilu a écrit :


 
Plutôt d'accord avec tout ça, comme la plupart des beta testeurs.


 
Oui, c'est une très mauvaise idée de sortir le jeux dans l’état actuel... Il reste 22 jours et franchement, la partie d'hier ne m'a vraiment pas donné l'impression d'un jeux en phase d'être terminé. J'ai vu à nouveau ce bug des outils de réparations (déjà patché *au moins* 2 fois), la distance d'affichage des unités qui s'effondre en plein combat et fait qu'il est impossible de voir des soldats passé 100m et que certains véhicules apparaissent juste à coté de toi, je sort d'une tourelle pour me retrouver à l’intérieur du modèle, saute et suis catapulté à 30m du sol...
 
Une map gigantesque c'est sympa mais quand tu te retrouve face à un char réparé par des ingénieurs invisibles et que ton super sniper lunette x10 n'est pas capable de voir au delà de 100m...
 
Le jeux va sortir buggé et les nouveaux joueurs qui vont le tester risque de se dire "hey mais ca rame en moyen sur mon I5 / 660ti, je ne sais pas ou aller et quand je clic sur le bouton pour spawn rien ne se passe" => désinstallation, retour sur bf3.
 
Ya un gros potentiel mais le jeux n'est pas fini.

n°9184050
ulaw
Barrez-vous, cons de mimes !
Transactions (3)
Posté le 29-10-2012 à 08:18:22  profilanswer
 

Carrément  d'accord avec tout ça tu veux dire.


---------------
Whenever I see a world untouched by war, a world of innocence... I just wanna nuke the crap out of it
n°9192206
Darkikille​r

Transactions (0)
Posté le 01-11-2012 à 14:45:43  profilanswer
 

j ai une clef en rab si sa interesse quelqu'un ....
par contre je conseille d'attendre la grosse maj  de de main histoire de pas se retaper  5 go a charger

 

Seul condition : Avoir un minimum de message sur le forum / et être inscrit depuis un petit moment pour éviter le leech de clef

 

mp moi


Message édité par Darkikiller le 01-11-2012 à 14:45:55

---------------
Son coeur se trouvait dans cette montagne qui lui était devenue indispensable. Possible que la réciproque fût également vraie et que la montagne ait décidé de la garder pour elle, rien que pour elle...
n°9193416
-El Titi-
(ABEND0C7)
Transactions (0)
Posté le 02-11-2012 à 08:46:25  profilanswer
 

Alors, j'ai moins de plantage retour sous windows depuis la dernière maj...
 
Par contre, je passe mon temps à mourir suicide car bloqué entre deux éléments de décor...
 
Et le grenade qui ne suis pas son sprite, tu la vois passer par la fenêtre et tu meurs : suicide  [:toad666]  
 
Dernier truc débloqué : le lance grenade fumigène ; et ben c'est bien sympa  [:fungaugo]


Message édité par -El Titi- le 02-11-2012 à 08:49:38
n°9193774
Leilu

Transactions (21)
Posté le 02-11-2012 à 12:07:00  profilanswer
 
n°9194004
Tibag

Transactions (0)
Posté le 02-11-2012 à 13:45:20  profilanswer
 

Y en avait aussi sur JV.COM, parti comme des ptits pains. :o

n°9194018
Darkikille​r

Transactions (0)
Posté le 02-11-2012 à 13:51:18  profilanswer
 

j'en ai une si quelqu'un veut , je l'avais garder en cas de permaban , mais c'est pas le cas XD


Message édité par Darkikiller le 02-11-2012 à 13:51:42

---------------
Son coeur se trouvait dans cette montagne qui lui était devenue indispensable. Possible que la réciproque fût également vraie et que la montagne ait décidé de la garder pour elle, rien que pour elle...
mood
Publicité
Posté le 02-11-2012 à 13:51:18  profilanswer
 

n°9196869
-El Titi-
(ABEND0C7)
Transactions (0)
Posté le 04-11-2012 à 09:38:17  profilanswer
 

Update du we : forums.station.sony.com/ps2/in [...] 012.39647/

 

Avec en autre ça : Throwing a grenade on a highly populated server will no longer cause the grenade to explode in your hands.  [:wark0]

 

Sinon
 [:soulafa] j'ai une clef à donner  [:soulafa]

n°9197054
champidelb​ois

Transactions (0)
Posté le 04-11-2012 à 12:15:10  profilanswer
 

Bonjour ! J'ai deux clés à donner.  ;)  
 
et un nouveau continent à explorer  :love:  
 
 
 
 
 


---------------
> Achat/Vente <
n°9197089
Pinar78

Transactions (0)
Posté le 04-11-2012 à 12:33:47  profilanswer
 

Du monde qui a prévu de jouer ce soir ?

n°9197143
Leilu

Transactions (21)
Posté le 04-11-2012 à 13:01:20  profilanswer
 

Eurydome ou un truc dans le genre.

n°9197162
Pinar78

Transactions (0)
Posté le 04-11-2012 à 13:13:20  profilanswer
 

Oui oui, Eurydome

n°9197234
Darkikille​r

Transactions (0)
Posté le 04-11-2012 à 14:09:48  profilanswer
 

je charge la mise a jour et je jouerais peut être se soir entre  2 tranches de GW2


---------------
Son coeur se trouvait dans cette montagne qui lui était devenue indispensable. Possible que la réciproque fût également vraie et que la montagne ait décidé de la garder pour elle, rien que pour elle...
n°9197358
bluedragon​38

Transactions (0)
Posté le 04-11-2012 à 15:38:45  profilanswer
 

Bonjours tous le monde , ayant découvert ce jeux je voudrais savoir si quelqu'un aurait l'amabilité de me donner une clé BETA histoire de testé :)
 
Merci :D


---------------
Topic Vente
n°9197390
Darkikille​r

Transactions (0)
Posté le 04-11-2012 à 15:55:40  profilanswer
 

bluedragon38 a écrit :

Bonjours tous le monde , ayant découvert ce jeux je voudrais savoir si quelqu'un aurait l'amabilité de me donner une clé BETA histoire de testé :)
 
Merci :D


 
je te l'ai envoyé , finalement tenaka en a eu une autre :)


---------------
Son coeur se trouvait dans cette montagne qui lui était devenue indispensable. Possible que la réciproque fût également vraie et que la montagne ait décidé de la garder pour elle, rien que pour elle...
n°9197502
bluedragon​38

Transactions (0)
Posté le 04-11-2012 à 17:00:07  profilanswer
 

Darkikiller a écrit :

 

je te l'ai envoyé , finalement tenaka en a eu une autre :)

 

Merci :jap:


---------------
Topic Vente
n°9197542
-El Titi-
(ABEND0C7)
Transactions (0)
Posté le 04-11-2012 à 17:19:43  profilanswer
 

-El Titi- a écrit :

Throwing a grenade on a highly populated server will no longer cause the grenade to explode in your hands.  

 

Ben ça marche toujours pas  [:je rage]

n°9197544
kwaki

Transactions (3)
Posté le 04-11-2012 à 17:20:53  profilanswer
 

Bon ben je viens de recevoir un mail à propos de la nouvelle mise à jour avec une clé béta ( Send your buddy beta key to a friend now and start making history! )
 
Donc si ca interesse ..... aimepé  [:fegafobobos:4]

n°9198160
Pinar78

Transactions (0)
Posté le 04-11-2012 à 22:59:37  profilanswer
 

Dsl Ness54fr, si tu passes par là. J'arrête là pour ce soir, je pouvais encore te parler alors que dans le jeu tout était immobile (tanks, players, air) et ça a finis par crash...

n°9198174
ness_fr_57

Transactions (0)
Posté le 04-11-2012 à 23:02:55  profilanswer
 

No problème on remettra sa à l'occase ;le nouveau continent est sympa.
L’icône qui représente le véhicule que l'on possède est bien utile. :sol:  


Message édité par ness_fr_57 le 04-11-2012 à 23:05:55
n°9200389
Pinar78

Transactions (0)
Posté le 05-11-2012 à 21:13:58  profilanswer
 

QUqu'un connait la durée de la maintenance en ce moment même ?


Message édité par Pinar78 le 05-11-2012 à 21:14:09
n°9202915
-El Titi-
(ABEND0C7)
Transactions (0)
Posté le 06-11-2012 à 22:51:11  profilanswer
 

J'sais pas ce qui c'est passé, mais je me suis retrouvé avec 650 certs ce soir en me connectant  [:hide]

n°9203239
Pinar78

Transactions (0)
Posté le 07-11-2012 à 09:22:19  profilanswer
 

Moi 1100. Quelque temps après ils ont shutdown le serveur pour une maintenance express vis à vis de ça.j'ai dépensé toute mes cert, j'espère qu'ils ont pas fait de rollback comme ca je peux continuer a me la peter avec mes rockets sur mon mosquito.

n°9203561
Y-Arcade

Transactions (0)
Posté le 07-11-2012 à 11:19:44  profilanswer
 

De toutes façons dans deux semaines on repart a zero.

n°9204624
Pinar78

Transactions (0)
Posté le 07-11-2012 à 17:54:27  profilanswer
 

lolwut 2200 cert maintenant. Ben au moins c'est cool, ça permet de tester le stuff.

n°9204833
-El Titi-
(ABEND0C7)
Transactions (0)
Posté le 07-11-2012 à 19:50:22  profilanswer
 

Pinar78 a écrit :

lolwut 2200 cert maintenant. Ben au moins c'est cool, ça permet de tester le stuff.


Pareil, presque 2000 certs... Ça doit être pour qu'on puisse tout rester  [:blinkgt]

n°9207685
Leilu

Transactions (21)
Posté le 08-11-2012 à 21:50:15  profilanswer
 

Citation :

We have listened to your feedback and we are implementing the ability to try weapons before you buy them - for launch.
these trials will likely be short and we will limit the # of things you can try per day but we have heard your feedback loud and clear
 
-John Smedley


 
 [:hodjeur]

n°9210416
raiton30
LA chance.
Transactions (0)
Posté le 09-11-2012 à 19:30:00  profilanswer
 

nickel ça, ouiche vas être content :o


Message édité par raiton30 le 09-11-2012 à 19:30:06
n°9210471
Microminus

Transactions (5)
Posté le 09-11-2012 à 19:58:24  profilanswer
 

Je crois que je vais le réinstaller ce weekend :)

n°9210525
Leilu

Transactions (21)
Posté le 09-11-2012 à 20:28:48  profilanswer
 

Citation :

Hey all -

 

The dev team is continuing to sprint to the finish line here on Planetside 2. With last week's patch we released our final launch continent, enhanced players ability to stick with their squad, added our twitch integration, fixed a ton of bugs and put in some big ticket optimizations.

 

This week's patch is going to be another huge one, with a lot of big changes to metagame, core gameplay, new items to unlock, updates to lots of areas of Indar, and of course tons of bug fixes and more optimizations! Are you excited yet?!

 

First up, metagame additions I discussed a lot of these changes in the metagame thread I posted a couple weeks ago, but these are the areas that are coming online this week:

 

Continental Domination
With this week's patch we'll be adding continent domination benefits into the game. You'll get a global benefit that is acquired when your empire controls 100% of the contestable territory on a continent. This benefit will remain on every soldier in your empire until the continent is conquered by another empire.

 

In addition to bragging rights, the benefits are going to reduce your resource costs for Air vehicles (Amerish), Ground Vehicles (Esamir) and Infantry consumables (Indar)

 

Linked facility benefits:
Each facility type will provide a benefit to connected territories. Some of these benefits will be useful in all regions, some will be more useful when combined with other facilities or outpost types.

 

Tech Plants - Provide access to MBTs from connected towers and facilities. You will always be able to pull MBTs from the warpgate in addition if you don't own a tech plant on continent.
Biolab - Increased innate health regeneration (see below for more information)
Amp Station - Increased turret heat capacity, so turrets can be fired a lot faster.

 

Finding a fight:
One of the pieces of feedback we've heard over and over is that it's challenging to find a fight, with this patch we're fixing some bugs and adding some functionality on the map that should help to address that. Here you can see the new map region tooltip:

 


Now you'll be able to see the capture progress of any contested base on any continent in real time, as well as a measure of strength of enemy forces in the area (this has a bug on beta currently, that causes any base that's under contention to list "No Activity" - very helpful, right?). You can also see which benefits are currently present on the region and what benefit owning the region gives.

 

It's our hope that by showing the capture progress as well as an accurate depiction of enemy troop numbers will significantly help the cause of finding you a good fight.

 

Tug-of-war base capture and XP changes:
This is a pretty major change to the way bases are captured in the game.

 

Currently bases are captured by a ticket race that is initiated when a base control node gets flipped and starts generating tickets, those tickets are then multiplied based on influence your empire has on the base. In this system two factors, control node ownership and adjacent territory control dictate the victor of the base capture. The ticket race method sometimes results in unintuitive victories where your empire has a clear advantage on a base, but because the other empire USED to have an advantage earlier in the fight, earned lots of tickets during that time and hangs on to one control node, they can still win the battle even though they're clearly out-muscled. Tug-of-war puts an end to all that.

 

With the new system, there will be three factors that determine the capture of the base, control node ownership, adjacent territory control and player leverage.

 

Player leverage will be the number of people you have simultaneously influencing a control node. More players near the control node = more leverage = you capture the base faster. We've greatly expanded the range which you can be influencing a node, these should feel a lot less restrictive, and allow you to effectively defend the point from different vantage points, not just stand within 10 feet of the node. Initially, most bases / outposts will allow 12 people to be influencing them at once, bases with only 1 control node will be able to have up to 12 people influencing that node, whereas bases with multiple nodes will have the number of players split amongst them. You can still capture the base by having one person at the node, but having more gives up to a 3x increase to the capture time beyond what is possible right now.

 

So, how is it a tug-of-war. Well, now the ticket count is zero-sum. This means that when a base is attacked, it starts off at 100% owned by the defending empire and the attackers have got to burn down the defender tickets at the same time as they increase their own. If they wrestle control back from you, they'll have to burn down your progress as well. For multi-control node facilities such as Biolabs, or outposts like The Crown, having people locking down the nodes becomes more important than just rushing to the next node to flip it, not only because the people posted up on that node are keeping it from being captured by an enemy, but also because they're helping to move the capture needle faster for your empire.

 

We're also making XP changes to the way attackers and defenders earn XP. As an attacker you'll earn XP normally for actions you complete in the course of attacking a facility, and you'll get a large XP bonus when the base is successfully captured. Defenders will earn bonus XP for all actions taken in the course of defending their base, but they won't get a bonus for resecures or when the base is lost.

 

These changes combined we predict will result in a few positive changes to the base capture:

 

1) Less attacker and defender dead time - at a certain point in most battles the base is won, but the time it takes to secure causes some dead time for attackers and defenders. Attackers like to use this time to camp spawn rooms, defenders like to use this time to take pot shots at the guys camping the spawn rooms. Now that attackers can stack up on the point and capture 3x faster by doing so, we expect this dead time, and thus the spawn camping to be cut down quite a bit.
2) Resecures are less taxing on defending players - between the control node reverting to the owner of the facility, and the tug-of-war mechanic, bases can be 'resecured' by defenders just by kicking the attackers out. The defenders will be able to leave immediately once the threat is removed, and the territory will naturally resecure itself.
3) less cleaning up after ghost cappers - now that capturing is more reliant on boots on the ground at the location, we expect to see a lot less of people grabbing a node and bugging out, forcing people to do clean up on bases that aren't really under contention.

 

Getting the tuning just right on this is going to be tough, we like what we've got so far, but we're going to rely on a lot of feedback from you guys when this goes live about what we can do to make it better.

 

We've got a bunch of general gameplay enhancements coming this patch as well:

 


Indar polish and outpost revamps
We've taken a lot of the lessons we've learned on Amerish and applied them to some of the outposts and general flow of Indar. You'll see substantial changes to a pretty good number of outposts, including some being removed, replaced or added. The main outposts that have been modified are:

 

- Defunct Solar Hub
- Quartz Ridge
- The Crown
- West Highlands Checkpoint
- TI Alloys
- Xenotech Labs
- The Palisade
- J908 Impact Site

 

We're not done on Indar, but these are the outposts you'll see changes on this week. In general these outposts should have more defensible spawn rooms that are less prone to camping (especially by vehicles), they have better overall flow (especially where / how vehicles can access them), and in cases of outposts like West Highlands Checkpoint and Quartz Ridge (which has moved about 750 meters southwest from it's current location) these now provide real defensible roadblocks for the empire which owns them.

 

Beyond the outposts, a lot of work has been done to add better roads and direction to Indar. You'll notice a lot of new road ways, a lot of non-road areas that are going to be a bit less traversable than they are currently for vehicles (so you stick to the roads!) and more integration of these outposts into the traffic flow we see when watching players move around the map.
New sidegrade weapons and store updates
With this we'll be opening up a few more sidegrade weapons, these will be the weapons that are available on the store day-1 of release. We're also putting in final pricing both in Cert points and Station Cash for items in the store. We're doing this because so many of you have asked what the prices are going to be for items in the game. You still will not be able to spend Station Cash during the beta, but at least this will give you a solid idea of the prices of items in the game. Just incase you can't wait, here's a preview:

 

Infantry and vehicle weapon sidegrades will range in price from:
48 - 720 Cert points
250 - 700 Station Cash

 

Cosmetics such as camo patterns and armor attachments (for infantry and vehicles) will range in price from:
50-1200 Station Cash

 

Consumable boosts for additional resources or XP will range in price from:
75 - 700 Station Cash

 

But wait, theres more:
Here are a bunch of other changes going in this patch, in addition to a lot of bug fixes:

 

We're going to be fixing some bugs with XP granting, and changing the XP:Cert Point ratio to 500:1 to better reflect the rate at which players are earning XP and some of the new XP sources that have been added.
Cert prices are being further refined
Attachments on weapons have been adjusted so that they more correctly match the role of the weapon (i.e. long range scopes on long range weapons, reflex sights and laser dots on bullpups, as you'd imagine)
Empire specific fighter rocket pods have had their damage reduced
Liberator has been buffed, both in offense (105mm and Shredder turret) and defense (added resistance to flak.
Non-remote detonated deployable explosives such as tank mines and claymores will now stay in the world even if you switch classes.
MAXes will be getting some additional durability
Players will have basic health regeneration, this will kick in about 20 seconds after you've taken damage and take about 40 seconds to fully heal a very hurt player. It's not meant to replace combat health regen (like med kits, or medics)
As you can see, it's been very busy around here. We're really excited about these upcoming changes and hope you are too. As always, let us know what you think!

 

http://forums.station.sony.com/ps2 [...] -12.42528/

 

C'est prometteur mais j'ai encore du mal à me faire à l'idée qu'ils aient choisi de le sortir dans 10j.
D'un point de vue gameplay, on pourra vraiment dire que ça s'est vachement amélioré depuis que j'y joue et qu'au final la beta était bonne. Si on regarde ailleurs, nottamment au niveau bug et optimisation, on a pas l'impression d'un jeu fini. Vraiment dommage.
Ça m’empêchera pas d'y jouer un bon paquet d'heures. Je suis même sûr que ce sera mon jeu de cette fin d'année voire GOTY (si le rythme des patchs est aussi soutenu que pendant la beta, c'est très probable).


Message édité par Leilu le 09-11-2012 à 20:29:23
n°9213151
olive127
Briseur de fonction d'onde
Transactions (0)
Posté le 11-11-2012 à 13:26:56  profilanswer
 

Download de la beta en cours, j'ai hâte d'essayer ça :)
Pas de souci en crossfire ?

n°9213255
Darkikille​r

Transactions (0)
Posté le 11-11-2012 à 14:45:34  profilanswer
 

le jeu est encore pas mal cpu ....
Bien que en full maintenant on est plus proche des 50/60 que des 35/45

 

Pou rma part je pense désormais attendre la review pour jouer ( 2 semaines que j'ai pas jouer)


Message édité par Darkikiller le 11-11-2012 à 15:44:08

---------------
Son coeur se trouvait dans cette montagne qui lui était devenue indispensable. Possible que la réciproque fût également vraie et que la montagne ait décidé de la garder pour elle, rien que pour elle...
n°9213287
serioussam
Plouf
Transactions (0)
Posté le 11-11-2012 à 15:11:32  profilanswer
 

Apres une lutte acharnée pour récupérer une clé, je me lance ! On va voir ce que ça donne...:)

mood
Publicité
Posté le   profilanswer
 

 Page :   1  2  3  4  5  ..  29  30  31  ..  66  67  68  69  70  71

Aller à :
Ajouter une réponse
 

Sujets relatifs
[LAN] Nantarena 11.2 | 19-20 février 2011LAN [69] 4, 5 & 6 Mars 2011 LAN'O'2 homologuée Masters Jeu Vidéo
Bug hardware avec "Farming Simulator 2011 Demo"Lan Force By Battlefever Capnet CSS185pl 08-09-10/04/2011 (Belgique)
LAN party Game 13 - du 11 au 13 mars 2011[VDS][ACH][ECH] Topic de Nantes 44 2011
[VDS][ACH][ECH] Topic de Nantes 44 2011[VDS] pes 2011 Playstation 3
[ECH] Fifa 11 contre PES 2011 (PC)[ACH] tiger woods 2011 PS3
Plus de sujets relatifs à : [Topic Unique] Planetside 2 (Free To Play) - DISPONIBLE !


Copyright © 1997-2025 Groupe LDLC (Signaler un contenu illicite / Données personnelles)