Patch #1 - 12th March 2024
General Updates
-Fixed a crash when TGM option is enabled, often affecting triple screen users due to the default key combination
-Fixed a crash type when joining/leaving a multiplayer server
-Fixed dynamic rain drops not rendering on car surface
-Changed online race starts so that cars can no longer move on the grid
-Added additional logging for some issues, including loading getting stuck at 48% and joining servers to help us diagnose potential fixes
-LMDh cars now correctly switch to EV mode at the start of a pit stop
-Removed foreign characters from controller names that caused errors reading the file
-Removed the possibility of getting in an enteral loop of practice results in single-player
-Adjusted default Post Effects setting to Low to improve performance across a wider variety of hardware
-Weather settings now save and load correctly
-Player is no longer able to use more tyres then they have available
-Fixed low starting virtual energy causing pit stops to be requested when they shouldn’t be
-Fixed an issue causing Head Physics to be locked to a maximum of 10%
-Increased rate of windscreen cleaning at pit stops
-Increased strength of terrain ambient occlusion, for occluded areas in overcast lighting.
-Fixed some issues where shadows would not work correctly on TV cameras. Minor improvements to shadows in general.
UI
-Moved Tyre Manager and Setup menu option to the top navigation bar in race events for easier user access
-Car wireframes have been removed and replaced with a top-down view of the car you are driving
-Added virtual fuel and fuel capacity to setup screen
-Fixed some areas of the game not translating to localised languages
-Updated Triple Screen multiview tool graphics
-Removed non-functional FFB settings
-Special curb effect
-Steer resistance effects
-Car specific FFB
Input Devices
-Added Asetek wheel default presets
-Fixed default steering angle on Moza profiles
-Adjusted Moza R9 Wheel base preset - fixed inverted steering
-Use Simultaneous Shift Up & Down Neutral Activation now off by default
-Updated G920 profile with corrected FFB settings and updated default assignments.
-Fixed Steering Torque Sensitivity Description and updated allowed range to be 100% to 200%.
AI
-AI will now be placed on the grid in class order on events with no qualifying
-AI now use proper race strategy in race only SP sessions
-Improved AI tyre compound prediction at start of race
Online
-Users are now prevented from driving off during pre-race countdown
-Added an error notification for registering for an event when it’s full after we have started servers - please register at least 6 minutes before a session to be guaranteed a space
-Those who have not validated their email will now receive a message to do so when trying to go online
-There is now a countdown to the race start in monitor
-Also removed the scary retire message if you are on grid
-Fixed an issue of previously registered drivers showing up in other event pages
-Fixed sometimes being sent to the wrong event when leaving a practice server
-On race monitor screen you can now see the info for all sessions on the left
-Event cards no longer appear blank on first launch
-Updates to the online profile should now sync across multiple machines
-Fixed some track maps being inverted on event cards
-Time remaining in a race now updates live when time scaled are events are run online
-Safety car has been removed from being displayed as an available car on the event ticker
-Weird numbers in chat near the end of an online race removed
Circuits
Bahrain International Circuit
-Removed rain from default weather
-Fixed undercar shadows not applying to terrain decals
-AI: minor updates, keep AI off curbs at penultimate turn.
-Fixed some track limits errors
Fuji Raceway
-Improved Mt Fuji material
-Updated advertisements
-Removed rain from default weather
-Fixed undercar shadows not applying to terrain decals
-Fixed incorrect brake markers at T1
-Fixed floating props in pit garages
-Minor terrain material updates
-AI: Major review improved main driving line
-Fixed some track limits errors
Circuit de la Sarthe (Le Mans)
-Fixed undercar shadows not applying to terrain decals
-AI: Minor revisions
-Fixed some track limits errors
-Prevented dust effects on some surfaces which should not have them
Autodromo Nazionale Monza
-Moved Pit Box 5 which was in empty garage to occupied garage
-Added missing TV screen on pitwall platform
-Updated pit entry/out signs to standard WEC assets
-Fixed undercar shadows not applying to terrain decals
-AI: Minor revisions, stop AI overdriving at 2 Variante.
-Fixed some track limits errors (Parabolica and slightly more lenient at Turn 1)
-Small fixes to roadlines
Algarve International Circuit (Portimão)
-Fixed undercar shadows not applying to terrain decals
-AI: Fixed slow downs onto main straight
-AI: Minor revisions
-Fixed some track limits errors
Sebring International Raceway
-Removed invisible collision barriers at main pit lane entry and IMSA pitlane entry
-Fixed undercar shadows not applying to terrain decals
-AI: Improved pit path
-AI: Minor tweaks, stop AI over-driving some corners
-Minor tweaks to track limits
[b]Spa Francorchamps[/b]
-Minor track limit revisions including T1 review
-AI: Fixed AI clipping pit wall on initial entry
Vehicles
GTE
Aston Martin Vantage GTE
-Removed push decal from door
-Fixed number plates on 55 and 98 THOR WEC
-Optimised shadow objects
-Fixed missing mirrors in cockpit
-Fixed hole in floor
-Fixed headlights not reflecting in puddles
-Updated headlight glow
-Updated flag display
-Corrected fuel estimate, was too low
-Added gear change restrictions, so going from N to R cannot be activated above 5km/h and going from N to 1st cannot be activated above 80km/h
Corvette C8.R GTE
-Fixed issue with brake calipers
-Added windscreen wear
-Added rain light
-Flag display settings
-Fixed headlights not reflecting in puddles
-Optimised shadow objects
-Removed KM/H from HUD
-Corrected fuel estimate, was too low
-Add gear change restrictions, so going from N to R cannot be activated above 5km/h and going from N to 1st cannot be activated above 80km/h
Ferrari 488 GTE EVO
-Optimised shadow mesh
-Fixed issue with brake calipers
-Fixed missing rear wing end plate
-Added rain light
-Add gear change restrictions, so going from N to R cannot be activated above 5km/h and going from N to 1st cannot be activated above 80km/h
-Added 12.5kg of weight penalty for non Le Mans tracks
Porsche 911 RSR-19 GTE
-Fixed gap in centre mirror that could be seen on onboard cameras
-Fixed mesh issue below driver side door
-Fixed position lights not showing on certain LODs
-Fixed headlights not showing in puddles
-Made rain light a lot brighter
-Fixed issue with brake calipers
-Flag display settings
-Adjusted cockpit camera position
-Moved flag display higher up
-Optimised all driver related meshes
-Increased headlight glow brightness
-Added custom colours to headlights
-Corrected fuel estimate, was too low
-Add gear change restrictions, so going from N to R cannot be activated above 5km/h and going from N to 1st cannot be activated above 80km/h
LMP2
Oreca 07 LMP2
-Optimised shadow mesh
-Fixed rain tire textures not showing
-Fixed headlights not showing in puddles
-Fixed brake lights not showing
-Updated flag display
-Corrected fuel estimate, was too low
-Change gearbox downshift protection rpm threshold down to 8300rpm
Hypercar
Cadillac V-Series.R LMDh
-Updated flag display
-Fixed left and right mirrors not being adjustable
-Fixed headlights not showing in puddles
-Added extra 10mm of range for rear 3rd packer settings
-Ferrari 499P LMH
-Fixed gap in centre mirror that could be seen on onboard cameras
-Fixed rim blur
-Fixed strange shadows on track in cockpit view
-Fixed headlights not showing in puddles
-Fixed typo in default setups
Glickenhaus SCG 007 LMH
-Fixed two objects poking out of cockpit, were visible from external views
-Fixed font so "R" shows in non english languages
-Fixed rear camera being too bright
-Fixed headlights not showing in puddles
-Fixed headlight glow not showing
-Updated flag display
-Exterior on-throttle sample sound update and slightly increased volume
Peugeot 9X8 LMH
-Fixed rim animation
-Updated wiper animation and textures
-Updated LOD uvw maps
-Flag display settings
-Centred camera
-Optimised shadow mesh
-Made headlights reflect in puddles
-Changed default setups
Porsche 963 LMDh
-Updated rim material
-Fixed low body LOD
-Fixed setting change title and text
-Removed arrows from detail mesh
-Added blue pit light for car #5
-Added red pit light for car #75
-Adjusted emissives labels
-Optimised shadow mesh
-Updated rim smoothing
-Added rain light
-Updated flag display
-Made headlights reflect in puddles
-Added extra 10mm of range for rear 3rd packer settings
-Small onboard engine sound sample bugfix
Toyota GR010 LMH
-Updated cockpit materials
-Fixed number plate clipping on certain LOD levels
-Fixed issue with brake calipers
-Flag display settings
-Fixed cockpit view position
-Moved flag display up
-Made headlights reflect in puddles
-Lowered HUD and flag display glow
-Changed default setups
-RCD class filter correction
-Reduced onboard MGU volume
Vanwall Vandervell 680 LMH
-Added rainlight
-Updated collision mesh
-Updated wiper animation
-Fixed brake light
-Updated flag display
-Updated brakes textures and meshes, updated current LODs and added missing LODs
-Optimised shadow mesh
-Optimised LODs
-Added interior glow mesh
-Made headlights reflect in puddles
Message édité par siro'd'13 le 12-03-2024 à 14:06:02