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Quels jeux vous font rêver en avril ?


 
12.5 %
 13 votes
1.  I Am Jesus Christ
 
 
14.4 %
 15 votes
2.  Samson
 
 
33.7 %
 35 votes
3.  Pragmata
 
 
1.9 %
     2 votes
4.  OPUS: Prism Peak
 
 
15.4 %
 16 votes
5.  MOUSE: P.I. For Hire
 
 
4.8 %
  5 votes
6.  Masters of Albion
 
 
5.8 %
 6 votes
7.  Aphelion
 
 
0.0 %
        0 vote
8.  People of Note
 
 
1.9 %
     2 votes
9.  The Occultist
 
 
9.6 %
 10 votes
10.  Darwin's Paradox!
 

Total : 140 votes (36 votes blancs)
Sondage à 3 choix possibles.
Ce sondage est clos, vous ne pouvez plus voter
 Mot :   Pseudo :  
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Auteur Sujet :

[TU joueurs PC]

n°10924051
okiron
Virtua Fighter is back
Transactions (6)
Posté le 09-10-2014 à 17:24:40  profilanswer
 

Reprise du message précédent :
le x52 il date non ? y a toujours pas de gamme au dessus ?

mood
Publicité
Posté le 09-10-2014 à 17:24:40  profilanswer
 

n°10924054
Fenston
★ Tartuffe
Transactions (2)
Posté le 09-10-2014 à 17:24:54  profilanswer
 


Oui moi j'aime bien  [:selya]  
 
Déformation professionnelle   [:satrincha:1]


---------------
Free Daweed - "The game might crash, but at least the trains will run on time" - Chris Roberts 2018 - Je fais ma pute pour un Dragonfly : STAR-V6VM-MD7X
n°10924056
roswellent​ongues

Transactions (0)
Posté le 09-10-2014 à 17:25:51  profilanswer
 

Manowar71 a écrit :

Je crois que je me suis mal exprimé :
 
Le passage HDD => SSD y a pas besoin d'en discuter même avec des 10k rpm tu prends une claque a tout les niveaux
 
Mais le 60 hz et le 120 hz :??:


Entre un SSD et un Raptor ? La différence est là mais pas ultra spectaculaire non plus.

n°10924059
Fenston
★ Tartuffe
Transactions (2)
Posté le 09-10-2014 à 17:26:20  profilanswer
 

okiron a écrit :

le x52 il date non ? y a toujours pas de gamme au dessus ?


 
Je parle du x52 pro, qui est déjà la gamme au dessus du x52 :o
Et récemment, il y a eu le x55 :o


---------------
Free Daweed - "The game might crash, but at least the trains will run on time" - Chris Roberts 2018 - Je fais ma pute pour un Dragonfly : STAR-V6VM-MD7X
n°10924060
gibbonaz
Un posteur enfin dévoilé
Transactions (0)
Posté le 09-10-2014 à 17:26:36  profilanswer
 


 
Les changelogs c'est la vie.
 
Bon la ce qui est impressionnant c'est que chaque entrée de la liste a l'air de regler un point important  :sweat:

n°10924062
tromzy
Arrêtez de m'appeler Sire.
Transactions (0)
Posté le 09-10-2014 à 17:26:58  profilanswer
 
n°10924064
MossieurPr​opre
I d͟o̩n᷃'̵t͖ give a shit
Transactions (1)
Posté le 09-10-2014 à 17:27:11  profilanswer
 

okiron a écrit :

le x52 il date non ? y a toujours pas de gamme au dessus ?


 
Le x55. Il s'est pris une furieuse cartouche dans le dernier CPC Hardware [:blessure]

n°10924067
tromzy
Arrêtez de m'appeler Sire.
Transactions (0)
Posté le 09-10-2014 à 17:27:49  profilanswer
 

Bon, en ce moment Samsung a quelques problèmes avec ses SSD, mais c'est en cours de correction.  [:faman:1]


---------------
Sin&zy, chaîne YouTube sur le cinéma -- Keep It Simple, Stupid -- Emulation Porn
n°10924068
CdE
|
Transactions (65)
Posté le 09-10-2014 à 17:27:55  profilanswer
 

Le contenu de ce message a été effacé par son auteur


Message édité par CdE le 09-10-2014 à 17:28:36
n°10924069
Atropos
Peace Love Death Metal
Transactions (0)
Posté le 09-10-2014 à 17:28:15  profilanswer
 

roswellentongues a écrit :


Entre un SSD et un Raptor ? La différence est là mais pas ultra spectaculaire non plus.


J'avais un Raptor avant mon SSD, perso je trouve que le gain est énorme :o
Le Raptor reste un DD "classique" avec des perfs proches des 7200trm comparé aux SSD (sans compter le bruit et le prix [:tinostar]).

mood
Publicité
Posté le 09-10-2014 à 17:28:15  profilanswer
 

n°10924073
gibbonaz
Un posteur enfin dévoilé
Transactions (0)
Posté le 09-10-2014 à 17:28:43  profilanswer
 

FLK a écrit :


 
Pas beaucoup  :whistle:  
 
J'avoue que je suis bien plus sensible aux élements qui viennent pertuber mon jeu (comme une BAISSE du framerate, ou ce bon vieux tearing) ce qui fait que sur PC difficile de jouer à autre chose que 60 (et maintenant 120).
 
Après c'est peut-être une question de jeux, il y a beaucoup d'amateur de TPS/FPS ici, perso ça fait très longtemps que j'ai pas joué (sérieusement) à un FPS, ça doit jouer sur "l'éducation" de nos yeux.


 
Probablement ouais, j'avoue que les FPS ont été pendant longtemps mon genre de prédilection, ca doit carrément jouer :D
Sur un 4X je verrai clairement pas la différence :D
 
Mais meme au dela de ca, quand tu bouges une fenêtre sur Windows, la fluidance sur un écran 120hz  [:nushku:1]

n°10924074
-neon-
Illuminé
Transactions (0)
Posté le 09-10-2014 à 17:29:01  profilanswer
 

Fenston a écrit :


J'attends de pouvoir jouer à ce jeu depuis sa sortie, mais depuis que j'ai Elite Dangerous et mon x52 pro, j'ai même plus envie de relancer x rebirth :(


Ca fait un (sacré) moment que je l'ai pas relancé, mais comme je l'ai déjà dit : j'attends. Malgré tout ce qu'on en dit, Egosoft a beau avoir foiré le lancement de Rebirth (pour des raisons qui nous dépassent, ou pas), je reste persuadé que c'est des passionnés et qu'ils veulent pas voir leur bateau couler. Ils ont un univers ( :o ) avec les X, y'a un background, un système et une profondeur importante, le succès des précédents le prouve.
Et ils ont bien montré avec X3 que malgré un départ moisi (certes LARGEMENT moins que Rebirth) ils ont réussi à en faire un des piliers du genre.
 
J'ai confiance.  [:clooney35]


---------------
L'atelier sous l'éclipse - "One side of me says, I'd like to talk to her, date her. The other side of me says, I wonder what her head would look like on a stick?"
n°10924075
cmoi74
It's not a bug, It's a feature
Transactions (0)
Posté le 09-10-2014 à 17:29:02  profilanswer
 

Sanglier a écrit :

Non, ce sont des jeux très bien, mais peut-être pas faits pour moi. Je joue essentiellement en solo et je préfère les jeux où on micro-gère à mort.


 
Me semblais avoir vu ça dans des tests à l'époque.  :jap:  
 
Hâ wè donc HMII + & Hidden Stroke II entre autres t'y apprécie


---------------
Le plus dur, c'est pas de prendre Londres, c'est la révolte de la populace qui en découle. Pas simple ces rosbeef.
n°10924078
-neon-
Illuminé
Transactions (0)
Posté le 09-10-2014 à 17:29:47  profilanswer
 


Bah disons que pour Rebirth, c'est marrant étant donné que le jeu est parti amputé de tous ses membres :o


---------------
L'atelier sous l'éclipse - "One side of me says, I'd like to talk to her, date her. The other side of me says, I wonder what her head would look like on a stick?"
n°10924079
nepheast

Transactions (0)
Posté le 09-10-2014 à 17:30:24  profilanswer
 

gibbonaz a écrit :


 
Les changelogs c'est la vie.
 
Bon la ce qui est impressionnant c'est que chaque entrée de la liste a l'air de regler un point important  :sweat:


 
Çà met malheureusement en évidence aussi dans quel état le jeu à été mis en vente....  


---------------
Deleted
n°10924082
Tibag

Transactions (0)
Posté le 09-10-2014 à 17:30:59  profilanswer
 

gibbonaz a écrit :


 
J'en pense pas moins.
 
Mais quand quelqu'un en arrive aux insultes, c'est qu'il a deja perdu le débat.  [:cerveau spamafote]


 
Il a commence fort directement dans le "debat" faut dire. Mais il a pas tout a fait tort en fait...  
 
C'est vrai que ca apporte un confort indeniable de passer sur un SSD, mais j'suis pas d'accord quand tu dis qu'un saut de GPU de 2/3 generations n'apporte pas autant. La on parle des gains en jeu, et un changement de GPU apres 2/3 ans apportera logiquement un meilleur confort qu'un passage HDD->SSD (en restant sur la meme gamme hein). Certes les chargements sont plus rapides avec le SSD mais en theorie il y a plus de gameplay que de chargement ; et dans les phases de jeu c'est bien la fluidite qui entre en jeu et le SSD n'y touche pas.  [:spamafote]  
Apres on pourra arguer qu'au dela du sacro-saint des 24 FPS on ne voit pas de difference, mais bon. :o  
 
Pour le CPU c'est pas la meme donne, l'impact de celui-ci est rarement fulgurant.

n°10924085
Manowar71
Be the Batman !
Transactions (8)
Posté le 09-10-2014 à 17:31:31  profilanswer
 

roswellentongues a écrit :


Entre un SSD et un Raptor ? La différence est là mais pas ultra spectaculaire non plus.


 
 
Pour en avoir eu quelques uns coté débit à la rigueur mais niveau bruit  [:fandalpinee] . Ma copine me maudissait xD
 

n°10924092
roswellent​ongues

Transactions (0)
Posté le 09-10-2014 à 17:34:05  profilanswer
 


J'ai pas dit inexistante. :o
Elle est là oui mais le gap est moins important qu'entre un classique et le SSD. Si on a un Raptor, c'est pas la peine de le mettre à la benne quoi.  
Mais oui, je suis d'accord pour le bruit. Il gratte pas mal.

n°10924093
cmoi74
It's not a bug, It's a feature
Transactions (0)
Posté le 09-10-2014 à 17:34:14  profilanswer
 

SaDsOuL a écrit :

Vous me faites penser qu'un pote change de SSD et il va me refiler son petit-que-y'aura-que-windows-et-deux-jeux-dessus mais même, j'ai hâte de goûter la diff. [:yop69]


 
Autant c'est indispensable pour l'os & les soft, autant les games, ça dépends
 
Mais ça roxx du peney  [:cdtfcdtfcdtfcdtfcdtf:1]


---------------
Le plus dur, c'est pas de prendre Londres, c'est la révolte de la populace qui en découle. Pas simple ces rosbeef.
n°10924095
Fenston
★ Tartuffe
Transactions (2)
Posté le 09-10-2014 à 17:34:40  profilanswer
 

-neon- a écrit :


Ca fait un (sacré) moment que je l'ai pas relancé, mais comme je l'ai déjà dit : j'attends. Malgré tout ce qu'on en dit, Egosoft a beau avoir foiré le lancement de Rebirth (pour des raisons qui nous dépassent, ou pas), je reste persuadé que c'est des passionnés et qu'ils veulent pas voir leur bateau couler. Ils ont un univers ( :o ) avec les X, y'a un background, un système et une profondeur importante, le succès des précédents le prouve.
Et ils ont bien montré avec X3 que malgré un départ moisi (certes LARGEMENT moins que Rebirth) ils ont réussi à en faire un des piliers du genre.
 
J'ai confiance.  [:clooney35]


Ha mais je suis d'accord, j'ai toujours dit qu'ils allaient faire de leur mieux et qu'ils étaient honnêtes. :jap:
 
C'est juste que le jeu est sorti à un moment où il n'avait pas de concurrence, et qu'il était censé combler ce vide. Sauf qu'il a raté le coche, la concurrence arrive / est là, et va lui faire très mal :)


---------------
Free Daweed - "The game might crash, but at least the trains will run on time" - Chris Roberts 2018 - Je fais ma pute pour un Dragonfly : STAR-V6VM-MD7X
n°10924098
zad38

Transactions (0)
Posté le 09-10-2014 à 17:34:59  profilanswer
 


Mais j'ai rien dit [:altherac:1]

n°10924100
galak
Revenez :(
Transactions (5)
Posté le 09-10-2014 à 17:35:13  profilanswer
 

-neon- a écrit :


Bah disons que pour Rebirth, c'est marrant étant donné que le jeu est parti amputé de tous ses membres :o


Rebirth c'est le soldat CEM d'enemy within :D

n°10924102
Profil sup​primé

Transactions (0)
Posté le 09-10-2014 à 17:36:07  answer
 

ptin j'ai wasteland 2, EU IV et EL j'ai même pas envie d'en lancer un, et je relance plutôt un F5 sur HFR [:baron lichteinberg:4]

 

Faut vraiment que j'me soigne [:baron lichteinberg:4]

Message cité 3 fois
Message édité par Profil supprimé le 09-10-2014 à 17:36:18
n°10924104
galak
Revenez :(
Transactions (5)
Posté le 09-10-2014 à 17:36:38  profilanswer
 

-neon- a écrit :


Bah disons que pour Rebirth, c'est marrant étant donné que le jeu est parti amputé de tous ses membres :o


V1.43 de Warthunder ce jour... petit joueur le rebirth patch note.
 
General changes:  
   
New air and ground vehicles  
Possibility to view detailed armouring model and inner modules locations for the ground forces in hangar  
New arcade tank battle mode  
The destruction of enemy vehicles now adds an opportunity to activate a special “aerial battle”, where players can participate in the form of temporary flyouts using an  attacker or bomber.  
The activation of an aerial battle grants other players the possibility of using a fighter to destroy or protect the initiator of the battle. Players who are in the squad with the initiator will receive a head-start on selecting the fighter  
Aircraft used in aerial battles are not aircraft that players have necessarily unlocked – they are specifically set for the mission. Those aircraft require no repair or leveling and progress on them will go towards tank progress.  
Artillery support mechanics have been re-worked. Now they can be stored to a maximum of three strikes and will  also require enemy vehicle destruction to be activated.  
More details in the DevBlog  
New Realistic Battle mode:  
Destroying enemy vehicles, dealing damage and capturing zones will give you earned points which you may spend for further respawns in any vehicles set in your line-up before the battle.  
After starting the session, each player in the team will receive an initial 400 Points which he spends to get the first vehicle to participate in the battle;  
Matchmaking is calculated according to the vehicle that has maximum BR in the line-up;  
If the player fails to earn enough points for respawn before his vehicle is destroyed, he withdraws from the battle;  
A team wins once it accomplishes the mission’s task or destroys all enemy vehicles – the same as for standard War Thunder missions.  
The given numbers are calculated if the vehicle you wish to respawn in has highest BR in the battle. If there are vehicles with higher BR than the vehicle you want to respawn in, you will need to spend less points.  
With BR difference of 1.0 and more in your line-up maximum step-down ratio is 0.75  
Air Race mode has been added:  
You can compete against other players in track completion speed and gain rewards for victories in the Events (but it will be available in both Custom Battles and in the Events)  
New location was created for that mode where race will commence –  “Tropical Island”.  
Repairs will be much lower in that mode than in any other mode  
New locations and maps  
New hangar design  
New environment and weapons sounds  
Vehicle presets  
New achievements and rewards  
The automatic punishment system for unsportsmanlike behaviour will now take into account rams and friendly fire hits.  
Kill credit system now has different timers to count hit damage for different game modes (time doubled for RB and SB)  
Fixed error in the kill credit for bombers (killed co-pilot was counted as a critical hit and would award a kill after the aircraft would be destroyed later)  
Fixed an error when kill credit would not be assigned if target would crash too fast.  
Hangar has been significantly visually reworked  
Visibility calculations were changed for aircraft RB battles. Now even marked enemy will be shown only at limited distance (6km)  
All tank modes have been changed – multi-spawns on one crew slot which depended on vehicle type now removed for all vehicles, except reserves (repairs on all tanks that had multi-spawn available have been significantly reduced)  
Lead indicator for aircraft on tanks has been removed in RB. Now only anti-air vehicles have indicator for aircraft.  
Automatic gear shift on the tanks now works with “Mouse Aim”, “Simplified” and “Realistic” controls. Manual gears available on “Full Real” controls.  
Now you can buy partially researched modules with proportionally partial price in golden eagles  
Minor changes in research points introduced and also purchase prices and training for crews to make player progress smoother in vehicle research  
Сolour correction effects setup variations have been changed (“Autumn colours”, “Film”, “Grayscale”, “Sepia”)  
Pilots will no longer be displayed with “Low Quality” textures selected.  
Visibility through the cockpit glass has been slightly improved  
Reflection of the chrome surfaces on PS4 were fixed  
Performance on all ground forces locations has been improved for DirecX11  
Automatic squad feature has been enabled:  
All players that weren’t squaded before the battle will be automatically divided into auto-squads  
If player selects re-spawn in random spawn point, he will be spawned at the point that is closer to players from his squad (this works for normal squads as well)  
Players from auto-squads will have the ability to gain additional awards for squads, just like players in usual squads  
Auto-squads will look different from normal squads in the player list  
Players can disable the automatic squad feature in the game options  
   
Interface:  
   
Replay view interface has been significantly changed and improved (PC/Mac)  
Tutorial and Events buttons have been visually changed.  
Added vehicle presets for crews. It will allow to quickly swap the vehicles for all crews  
Spectator view screen has been significantly reworked (available in custom battles)  
Added camera for ground forces that displays in detail how player vehicle got destroyed  
Armour view mode has been added:  
Possibility to view detailed armouring model and inner modules locations for the ground forces in hangar  
Added possibility to view inner modules of the tank in battle (default keybind – i). Different colours show different conditions – intact, damaged or destroyed modules and crew  
New icons for shells (more details in our devblog):  
Shell icons now contain information about piercing and casualty-producing properties of the shells  
A more detailed description of tank shells  
Added range input control for tank aiming sights (required key assignment for range input control)  
   
Locations and missions:  
   
Many minor fixes based on bugreports of players  
Mission for aerobatic teams, where both teams start from the same spawn point, with the possibility to start from parking area at the airfield, or near aerobatic cube. Aerobatic route near factory exists for aircraft with good maneuverability as well as a “straight” one with passage under the bridge and turn.  
New locations have been added:  
Mozdok  
Three modes have been added: “Domination”, “Сonquest”, “Battle”  
Poland  
Three modes have been added: “Domination”, “Сonquest”, “Battle”  
Norway  
“Operation” mode for RB and SB multiplayer mission  
“Ground attack” mode for AB multiplayer mission  
Five single player missions  
Tropical Island  
“Race” mode available  
Changes on existing locations:  
Carpathians  
Fixed balance on capture points  
Karelia  
Error that leads to a player being spawned inside rocks has been fixed  
Several places with unreasonably sudden drops in landscape, which lead to suspension system to be damaged, have been fixed  
Grass palette of the grass has been changed, colours look more realistical now  
Textures of rocks, cliffs and sand scars have been changed  
Kuban  
Location became bigger and more open  
Landscape has been flattened, which should provide more comfortable gameplay for vehicles with bad depression angles  
Hill has been removed  
Lake has been added  
Kursk  
Old “dug-out” positions have been replaced with new ones  
Several caponiers have been added to the battlefield  
Craters from artillery hits have been added  
Added new models of destroyed tanks and their turrets, as cover. Old ones replaced for new.  
Added crashed Bf109 and Pe-2 as a decoration.  
Airfields were moved closer, based on players feedback  
Added targets for bombers  
New modes have been added. They are all collected in one under custom battles – you are able to select them in the mission settings.  
Spain  
Five single player missions have been added  
Ash River  
Cargo rail cars have been added close to Northern capture point, near destroyed railroad bridge. No gameplay functionality – destructible.  
   
New ground vehicles:  
   
USSR  
ZSU-37  
ZUT-37  
ZSU-57-2  
T-35  
T-54 type 1947  
T-III  (Pz.Kpfw III Ausf. J(L/42))  
   
Germany  
Flakpanzer IV Wirbelwind  
Flakpanzer IV Ostwind  
Flakpanzer V Coelian  
Flakpanzer IV Kugelblitz  
Pz.Kpfw II Ausf. H  
Pz.Kpfw III Ausf. J (L/60)  
Pz.Kpfw IV Ausf. J  
Pz.Bfw IV Ausf. J  
Marder III  
Sturmgeschütz III Ausf. G  
KV-1 mit Kw.K.-40  
   
   
New aircraft  
   
USA  
F7F-1  
B-57a  
Fw 190 A-8 (USA)  
Ki-43-II (USA)  
   
Germany  
Fw 190 A-4  
Ho 229 V-3  
Tempest MK.V (Germany)  
Yak-1B (Germany)  
Bf.109 G2 (Romanian) – will be available at a later time  
   
USSR  
I-16 type 5  
Yak-1  
Yak-9  
Il-28  
P-47D (USSR)  
   
Britain  
Lancaster Mk.I  
Canberra B. Mk.2  
Venom FB. Mk.4  
Catalina Mk. IVa  
   
Japan  
Ki-27 otsu  
Ki-43-I  
J7W1  
Kitsuka  
R2Y2 KAI V1  
R2Y2 KAI V2  
R2Y2 KAI V3  
B-17E (Japan)  
   
New decals and skins:  
   
New decals:  
French Naval Aviation Roundel  
Snake design 6/StG 2  
Romanian Air Force Roundel  
Austrian Air Force Roundel  
Swiss Air Force Roundel  
Finnish Air Force Roundel  
Korean People’s Army Air Force Roundel  
Royal Netherlands Air Force Insignia  
Royal Norwegian Air Force Roundel  
Swedish Air Force Roundel  
“Burma” badge of No.257 Squadron, RAF  
Badge of 820 Naval Air Squadron, Fleet Air Arm of the British Royal Navy  
Badge of 825 Naval Air Squadron, Fleet Air Arm of the British Royal Navy  
Badge of VT-3 Squadron, US Navy  
“Swallow” of 125 GvBAP  
“Sun Setter” text  
User skins from live:  
Justin “Spogooter” Kramer  
I-153 M-62: Number “16″. Non-standard field camouflage  
B-24D: 512th Squadron desert camouflage  
Ki-10-II: Red/White aerobatic camouflage  
Ki-10-II: Aerobatic Yellow/Black camouflage  
Nathan “NOA_” Ceulemans  
CL-13A Sabre Mk.6: JG 71 camouflage  
Me 262 A-1a: III./JG 7 camouflage  
P-38G: Invasion stripes camouflage  
S.F. “Gudkarma” Radzikowski  
F6F-3/5P: VF-84 Squadron  
Ki-61-I hei: 244th Sentai camouflage  
Ki-84 ko: 102nd Sentai camouflage  
Orest “_TerremotO_” Tsypiashchuk  
P-39N-0 Airacobra: “Pantie Bandit”  
P-51D-30 Mustang: 78th FG, 44-64147 “Big Dick”  
F8F-1B Bearcat: South Vietnam, 1964  
Colin “fenris” Muir  
HS 129 B-2: 8.(Pz)/SG 2 desert camouflage  
HS 129 B-2: 10.(Pz)/SG 9 winter camouflage  
Spitfire Mk Vb: 92nd Squadron RAF  
   
Damage model and the ground forces combat characteristics:  
   
Improved operating principle of the AP fuses, now they will trigger upon impact with obstacle of the set thickness on all distances. Parameter is now listed in the shell tooltip  
Separate fuel tanks and ammunition loads now calculated as separate modules for all ground vehicles  
BT-7 characteristics have been changed. It now has 3-step gearbox. Elevation angles changed from -5+28 to -6+26 degrees, minimal elevation angle towards the hull is -1,5 degrees. Ammunition changed from 188 to 146 shells. According to: “БТ-7 Руководство службы” (BT-7 service manual)  
KV-1 with L11 cannon characteristics have been changed. Battle mass from 44.4t to 46t. Ammunition from 116 to 111 shells. Engine power from 550 to 600hp at 1800rpm. According to “Тяжелый гусеничный танк КВ-1 1940 г. Кировского завода. Внешний вид. Основные тактико-технические данные. РГВА. Ф.31811. Оп.3. Д.2014. Л.16.” (Heavy track tank KV-1 1940 year of production from Kirov factory. Visual appearance. Main tactic-technical data)  
KV-1E with F32 (and Finnish KV-1B) characteristics have been changed. Battle mass from 46t to 48.95t (total mass of the shielding – 2940kg). Ammunition from 116 to 111 shells. Engine power from 550 to 600hp at 1800rpm. According to: “Тяжелый гусеничный танк КВ-1 1940 г. Кировского завода. Внешний вид. Основные тактико-технические данные. РГВА. Ф.31811. Оп.3. Д.2014. Л.16.” (Heavy track tank KV-1 1940 year of production from Kirov factory. Visual appearance. Main tactic-technical data) “М. Коломиец. Ленинградские КВ Конструирование и производство. Москва Тактикал Пресс” (M.Kolomiets. Leningrad’s KV. Design and Manufacture. Moscow. Tactical Press)  
Pz.Kpfw V “Panther” series have been fixed.  
For Ausf.D version – turret rotation speed was decreased from 12 to 6 degrees per second. On that version of the tank there was M4S full hydraulic drive installed with no dependency of the rpm on the turret turn speed. According to “ Jentz, Thomas L. Germany’s Panther Tank. Atglen, PA: Schiffer Publishing, Ltd., 1995.”  
For Ausf. A/G/F versions – turret rotation speed was increased from 12 to 15 degrees per second. On that version of the tank there was L4S full hydraulic drive installed with dependency of the rpm on the turret turn speed. According to: “ Jentz, Thomas L. Germany’s Panther Tank. Atglen, PA: Schiffer Publishing, Ltd., 1995.”  
Pz.Kpfw VI Tiger II – turret rotation speed was increased to 18.5 degrees per second. According to “Kingtiger Heavy Tank 1942-1945 (Vanguard No 1) by Tom Jentz, Hilary Doyle and Peter Sarson” “Tiger Tanks at War” by Michael Green, MBI Publishing Company”  
T-70 rate of fire decreased from 20 to 15 shots per minute  
A-19S cannon (ISU-122) rate of fire was increased from 2.1 to 2.5 shots per minute  
D-25S cannon (ISU-122S) rate of fire was increased from 3.12 to 3.62 shots per minute  
   
Flight model  
   
More accurate calculation of the induction coefficient depending on Mach number has been implemented, thus all jet aircraft flight models have been updated;  
The simulation of piston engines at high altitude has been improved;  
For some engines there were automatically controlled engine superchargers added to increase efficiency on every step;  
Changed display of the second step run of boost in ASH-82 F-FN engine (boost is not working, WEP is highlighted in gray colour)  
Arado 234B-2 has been given air start, since it could not take off from most of the airfields  
Flight models of La-5/5-F/5-FN/7/7-B20 have been adjusted (you can see the changes in updated data sheets)  
LaGG-3-34 has been tuned according to the data sheet  
LaGG-3-35 has been tuned according to the data sheet  
LaGG-3-66 has been tuned according to the data sheet  
LaGG-3-8/11 engine-propeller combination properties have been specified (added takeoff mode for M-105P engine), improved takeoff and landing characteristics  
F6F-3 has been tuned according to the data sheet  
F4F-3 has been tuned according to the data sheet  
F4F-4 has been tuned according to the data sheet  
B-17E/G maximum possible structural load of the aircraft was re-calculated (will be destroyed during overload  
B-24-D has been tuned according to the data sheet  
Lancaster Mk.III has been tuned according to the data sheet  
Lancaster Mk.I has been tuned according to the data sheet  
Beaufighter Mk.VIc has been tuned according to the data sheet  
Beaufighter Mk.X has been tuned according to the data sheet  
Beaufighter Mk.21 has been tuned according to the data sheet  
Bristol Beaufort Mk.VIII has been tuned according to the data sheet  
H6K4 has been tuned according to the data sheet  
Ki-43-I has been tuned according to the data sheet  
Ki-27b (Otsu) has been tuned according to the data sheet  
Ki-96 improved dynamical characteristics (acceleration-deceleration). Landing on full control will be easier now.  
M.C.202 has been tuned according to the data sheet  
Yak-1 has been tuned according to the data sheet  
Yak-9 has been tuned according to the data sheet  
N1-K2J/Ja improved dynamical characteristics (acceleration-deceleration). Shortened take-off time. Landing on full control will be easier now.  
BF-109 -E1/E3 added fully manual control to speed governor for full engine control (be careful not to break the engine). No changes for automatic controls.  
P-47D-25/28 added possibility to control turbine speed for full engine control (attention, over revving turbine will cause the engine damage)  
Dewoitine D.520 has been tuned according to the data sheet  
Dewoitine D.521 has been tuned according to the data sheet  
FW-190 A-4 has been tuned according to the data sheet  
Ju-87 D/G series – fuel consumption has been corrected. Those aircraft now consume less fuel  
All modifications of Ki-45 – improved dynamical characteristics (acceleration-deceleration). Landing on full control will be easier now.  
He-112 A/B/V flight models have been updated – changed how compressor speeds work.  
F-82E improved dynamical characteristics (acceleration-deceleration).  
He-111 H-3 has been tuned according to the data sheet  
He-111 H-6 has been tuned according to the data sheet  
He-111 H-16 has been tuned according to the data sheet  
Ju-88 A-4 has been tuned according to the data sheet  
S.M. 79 (1936) has been tuned according to the data sheet  
S.M. 79 (1941) has been tuned according to the data sheet  
S.M. 79 Bis has been tuned according to the data sheet  
S.M. 79B has been tuned according to the data sheet  
F4U series has been tuned according to the data sheet  
Petlaykov’s Pe-2 (up to 110 th series) and Pe-3 has been tuned according to the data sheet  
La-9 preliminary tuned according to the data sheet  
Me-163/Ki-200 – fixed destruction of the wing when it touches the ground during the landing  
   
   
Armament and modifications  
   
Damage of 4000 lbs British bomb “Cookie” has been fixed;  
Added new bomb loads for Avro Lancaster:  
14x250lbs bombs  
14x1000lbs bombs  
1×4000 + 6×1000 + 2×250 lbs bombs  
Sight angles for the Do.217 top turret have been fixed;  
Sight angles for the AR-2 top turret have been fixed;  
Pod-type armaments have been added for USA jet fighter F-84B – various combinations of HVAR rockets, Tiny Tim and bombs from 100 to 1000 pounds.  
Order of bomb release was changed for Swordfish Mk.I  
Calculations of the height for torpedo launch has been fixed (on some locations it was hard to launch the torpedo without damaging it)  
Reload time of 15 mm MG 151 cannons have been changed for Arcade. Now they will be 40 seconds for untrained crew.  
Added 1000 lbs bombs for underwing holders for Tempest Mk.V and Tempest Mk.II  
The following engine  modifications have been either removed or changed according to aircraft’s FM (since the purchased modification did not work properly):  
USA  
P-26A-33, P-26A-34 M2, P-26B-35, P-38G, F2A-1, F2A-3, F4F-3, F4F-4, B-17E, B-17E/L, B-17G, B-25J-1, B-25J-20, PBY-5, PBY-5a  
Germany  
CR.42 Falco, He.112V-5, He.112A-0, He.112B-0, Bf.109E-1, Bf.109E-3, Bf.109F-1, Bf.109F-2, Bf.109F-4, Bf.109F-4/trop, Bf.109G-2, Do.217M-1  
USSR:  
I-153 (M-62), I-16 type 18, I-16 type 24, I-16 type 27, BB-1, SB-2M-105, Ar-2, Pe-2-110, Pe-2-359  
Britain:  
Gladiator Mk.II, Gladiator Mk.IIF, Gladiator Mk.IIS, Spitfire Mk.Ia, Spitfire Mk.Vb/trop, Spitfire LF. Mk.IX, Spitfire F. Mk.IX, Spitfire F. Mk.XVI, Spitfire F Mk.XIVe, Spitfire F Mk.22, Spitfire F Mk.24, Typhoon Mk.1a, Typhoon Mk.1b/L, Beaufighter Mk.VIc,  
Japan:  
F1M2, B5N2, B7A2, D3A1, Ki-45 ko, Ki-45 tei, Ki-45 hei, Ki-102 otsu  
All modifications that were removed will be compensated with RP, Silver Lions or Golden Eagles, depending on how they were purchased. RP will be awarded in the current module that is under the research after first battle complete.  
Machinegun ammunition load on A6M2, A6M3 and A6M5 fighters have been fixed  
Ammunition for P-51D-20 and P-51D-30 have been fixed  
Order of modifications research have been changed for aircraft of the 5-th rank. Now research will go smoother for getting new updates for a jet aircraft  
   
Balance and progression  
   
Prices on unlockable shells for tank cannons have been changed:  
Prices on sub-caliber shells were decreased three times  
Prices on unlockable caliber and high-explosive shells (if their penetration are higher than armour-piercing shells) were increased by 2 to 3 times, depending on type of shell and its penetration  
Prices for high-explosive shells with penetration being less than armour-piercing caliber, were decreased in 2 times.  
Certain aircraft changed their position in the research trees:  
USA  
PBY-5 and PBY-5a are no longer united into one slot  
Germany  
Fiat fighter group (Cr.42, G.50) and Macchi fighter group (MC.200 together with included there MC.202) are now placed at the first rank before Fw.190A-1. At the same time conditions to get Fw.190A-1 have not been changed (you don’t necessary need to get italian aircraft in order to start researching Focke Wulf line)  
Savoia-Marchetti bomber group (together with included SM.79B in it) have been moved to the German bomber line  
Ju.88A-4 is now placed at first rank  
German research tree now how two columns for premium and gift vehicles, just like all the rest of the nations  
USSR  
Yak-9k and Yak-9t are no longer united in one group  
MiG-3 of 34 series is no longer placed outside of the MiG-3 group  
LaGG-3-35 and LaGG-3-66 are no longer united in one group  
Pe-3 and Pe-3bis are no longer united in one group  
SB-2M-105 is no longer positioned in SB-2 group  
Yer-2 bombers with ATCH-30B engine are separated into another group  
Tu-2S is no longer placed in the group with late Tu-2  
Japan  
Both A6M5 are now placed at 3-d rank and united in one group  
All A6M3 fighters are united in one group  
N1K2-J and N1K2-Ja are now united in one group  
Ki-43-I and Ki-43-II are now united in one group and placed at second rank  
Ki-45ko is now placed at first rank, outside of Ki-45 group  
Ki-45hei is now placed outside of Ki-45 group – right after it  
   
Aviation Damage Model  
   
HE shells effect on aircraft framework has been fixed  
Immediate fire extinctions on aircraft issue have been fixed  
   
Sounds  
   
Sounds of trees cracking and falling have been added;  
Sounds of destructible objects have been added;  
Sounds for traverse and elevation for some tank models were adjusted;  
Volume levels for certain sound events were adjusted;  
Added better volumetric effect for shots from tank and aircraft ammunition;  
Sound from shutting Spitfire Griffon engine is now synchronized with animation;  
Firerate sound of the M2 machine gun now adjusted according to its real characteristics;  
Added new sounds for heavy tank tracks;  
Changed compression rate of some of the sound events. They now will be in better quality;  
Removed click in the Hellcat engine sounds when it reaches high rpm;  
AN/M2 cannon, which is the US Licensed production version of the Hispano Mk II, was updated with sounds more appropriate to its characteristics;  
New sounds for the Breda-Safat 77 machine gun;  
New sounds for the ShVAK cannon (both ground and air versions);  
New sounds for the MG 17 machine gun;  
New sounds for the MG 131 machine gun;  
New sounds for the MG 151 cannon;  
New sounds for the Type97 machine gun;  
New sounds for the ShKAS machine gun;  
New sounds for the Type99 cannon;  
New sounds for the Breda-Safat 127 machine gun;  
   
   
New awards:  
   
New titles:  
Pyromaniac – awarded to tankers for putting enemy ground vehicles on fire  
Superhero – awarded for finishing “Hero of the Sky”, “Thunderer”, “Survivor”, “Punisher” and “Wingman” challenges  
New streaks:  
“Without a waste” – awarded to tankers for firing at the enemy without a miss  
“Without a miss” – awarded to tankers for destroying the enemy vehicles without a miss  
“Intelligence” –  awarded for tanker if allied pilot destroyed marked enemy ground vehicle (marking done by button that selects the target)  
“According to Intelligence” – awarded for pilots, who destroy ground vehicles that are marked by tankers  
New challenges:  
“Early Entry” – awarded to players for getting “Fist Strike” streak  
“Decisive Shot” – awarded to players for getting “Last Strike” streak  
“Alpha and Omega” – awarded to players for getting “Mission Maker” streak  
“Hero of the Sky” – awarded to players for getting similarly-named streak  
“Thunderer” – awarded to players for getting similarly-named streak  
“Survivor” – awarded to players for getting similarly-named streak  
“Punisher” – awarded to players for getting similarly-named streak  
“Wingman” – awarded to players for getting similarly-named streak  
“Ground Multistrike” – awarded to players for getting similarly-named streak  
“Aerial Multistrike” – awarded to players for getting similarly-named streak  
“Water Multistrike” – awarded to players for getting similarly-named streak  
“The Best Squad” – awarded to players for getting similarly-named streak
 
:D

n°10924105
Fenston
★ Tartuffe
Transactions (2)
Posté le 09-10-2014 à 17:37:14  profilanswer
 

zad38 a écrit :


Mais j'ai rien dit [:altherac:1]


Toi tu te tais, et tu prends ta quenelle  [:steven-claude norris]


---------------
Free Daweed - "The game might crash, but at least the trains will run on time" - Chris Roberts 2018 - Je fais ma pute pour un Dragonfly : STAR-V6VM-MD7X
n°10924109
YuFr

Transactions (10)
Posté le 09-10-2014 à 17:38:04  profilanswer
 

galak a écrit :


V1.43 de Warthunder ce jour... petit joueur le rebirth patch note.
...
:D


 [:gregosv]  

n°10924114
Manowar71
Be the Batman !
Transactions (8)
Posté le 09-10-2014 à 17:39:00  profilanswer
 


 
 
Prend une autre faction sur EL :)
 
Dat patch ! merci de nous en faire profiter !

Message cité 1 fois
Message édité par Manowar71 le 09-10-2014 à 17:39:45
n°10924115
Profil sup​primé

Transactions (0)
Posté le 09-10-2014 à 17:39:16  answer
 


 
 
Comme je remarquais dans le topic dédié aux ssd, le gain pour les jeux dépend vraiment du jeu du jeu. Pour WoW, cela ne m'étonne pas, Skyrim bénéficie aussi du boost. En fait, et logiquement, les programmes chargeant massivement des données à partir du dur bénéficient de la vitesse du ssd.  
Un Saints Row 3 en profite aussi, mais moins. Et un Sims 3+plusieurs add-on, jeu mal optimisé, n'en tire quasiment aucun bénéf.

n°10924116
-neon-
Illuminé
Transactions (0)
Posté le 09-10-2014 à 17:39:24  profilanswer
 

Fenston a écrit :


Ha mais je suis d'accord, j'ai toujours dit qu'ils allaient faire de leur mieux et qu'ils étaient honnêtes. :jap:
 
C'est juste que le jeu est sorti à un moment où il n'avait pas de concurrence, et qu'il était censé combler ce vide. Sauf qu'il a raté le coche, la concurrence arrive / est là, et va lui faire très mal :)


 
Ils jouent pas dans le même registre, pas du tout même, vu que Rebirth est apparemment axé sur la gestion d'une économie à base de complexes de stations (on est bien loin de la gestion d'un empire commercial avec flotte de marchants + stations des autres X aussi...), puis "shoot".
Elite, c'est d'la simulation targeted spacefan, si t'es attiré par l'espace et tout ce qui en découle, t'es obligé d'aimer, limite le jeu est fait selon TES besoins. Pour ça, ouais, c'est actuellement imbattable. :D
 

galak a écrit :


Rebirth c'est le soldat CEM d'enemy within :D


 
J'peux pas te dire, je joue pas à XCOM :D


---------------
L'atelier sous l'éclipse - "One side of me says, I'd like to talk to her, date her. The other side of me says, I wonder what her head would look like on a stick?"
n°10924117
Infi888
Intermittent des forums
Transactions (0)
Posté le 09-10-2014 à 17:39:37  profilanswer
 

gibbonaz a écrit :


 
Ouais enfin perso je comprends bien ce qu'il veut dire, meme en NG+ t'avais parfois des passages abrutissants a ce niveau la.
Cet argument est facilement contrable par le fait que le jeu (surtout BL2) est orienté multi, mais perso je suis adepte du solo, et la ca coince.


 
Ca scale pas en multijoueur ?
Perso ce qui me gène dans le gain exponentiel de PV c'est que ça casse la mécanique de certaines rencontres. Par exemple y a toujours un mob qui fait mal au corps à corps et qui doit se descendre en priorité. Sauf que si ce mob finit par avoir une courbe de PV supérieure à celle des dégâts que tu infliges ça change complètement le gameplay et ça donne des séquences où on doit abuser de l'IA ou de certaines mécaniques pour s'en sortir.
Et à un certain niveau, tu loot plus rien (hors gros boss de groupe). En multijoueur j'ai eu la chance de tomber sur un mec généreux qui m'a donné un bouclier potable, parce que ce que je récupérais était pourri, et je me faisais quasi oneshot. Gros poblème d'équilibrage comme le disait kennyknafou

n°10924120
Profil sup​primé

Transactions (0)
Posté le 09-10-2014 à 17:40:00  answer
 

Manowar71 a écrit :


 
 
Prend une autre faction sur EL :)
 
Dat patch ! merci de nous en faire profiter !


J'ai envie d'NBA 2K [:simi37]

n°10924121
Profil sup​primé

Transactions (0)
Posté le 09-10-2014 à 17:40:00  answer
 


 
Go sur le Mordor.

n°10924122
Profil sup​primé

Transactions (0)
Posté le 09-10-2014 à 17:40:20  answer
 


Mais je ne peux pas tout acheter [:croque-sfeld]

n°10924125
foudelou

Transactions (2)
Posté le 09-10-2014 à 17:41:09  profilanswer
 

MossieurPropre a écrit :


 
Le x55. Il s'est pris une furieuse cartouche dans le dernier CPC Hardware [:blessure]

Pourtant il est mis en avant sur leur propre forum et leur propre guide :o


---------------
Normal people are people you don't know well
n°10924126
Profil sup​primé

Transactions (0)
Posté le 09-10-2014 à 17:41:49  answer
 


J'ai toujours aimé le Basket [:dbbg:1]

 

Maintenant haïs moi [:emmanuelle-v:2]

Message cité 1 fois
Message édité par Profil supprimé le 09-10-2014 à 17:42:03
mood
Publicité
Posté le   profilanswer
 

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