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[XBOX] BF2042 - S4 OUT - Retour des classes enfin !!

n°15219983
Kors'R
GT / Steam: KorsR
Transactions (0)
Posté le 24-11-2021 à 09:28:27  profilanswer
 

Reprise du message précédent :

xxthom4s a écrit :

Il lui manquait du temps de dev, les actionnaires ont poussés pour que ça sorte, maintenant bad buzz, DICE joue leur crédibilité sur les corrections futures ... voir leur avenir


 
Ils avaient déjà perdu pas mal de crédit avec le suivi de BFV complètement abandonné, Firestorm pas suivi etc.
 
J'ai refait quelques parties hier soir, c'était mieux, je commence à prendre mes marques. Quelques deco squand même.
Mais ca manque d'HFRiens pour bien apprécié le jeu en squad.


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Topic Xbox / Topic Nantes / Sets LEGO
mood
Publicité
Posté le 24-11-2021 à 09:28:27  profilanswer
 

n°15220204
julienctr
GT: julienctr PSN: nonox360
Transactions (62)
Posté le 24-11-2021 à 12:19:30  profilanswer
 

caf95 a écrit :

J'ai tenté une partie hier milieu d'aprem, injouable, des lags infames
 
J'ai la fibre une serie x et une tv 4k , j'ai l'impression de jouer en 56k :/
 
Je retenterais une fois les MAJ déployées :o
 
En attendant je retourne sur bf5 et vise le lvl 500 meme si y'a beaucoup moins de monde qu'avant :/


C'est quoi ton GT? Je continue aussi sur BF5


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Un moteur Busso sous le capot, c'est le sourire assuré à chaque tour de clé!!!
n°15220336
caf95

Transactions (0)
Posté le 24-11-2021 à 14:36:53  profilanswer
 

julienctr a écrit :


C'est quoi ton GT? Je continue aussi sur BF5


 
Plata Pl0m0
 
Je suis lvl 489 purée que c'est long  pour atteindre le lvl max :/

n°15220628
julienctr
GT: julienctr PSN: nonox360
Transactions (62)
Posté le 24-11-2021 à 19:15:52  profilanswer
 

Ok je t'ajoute


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Un moteur Busso sous le capot, c'est le sourire assuré à chaque tour de clé!!!
n°15220641
Isami kond​o
神泉古米
Transactions (0)
Posté le 24-11-2021 à 19:32:56  profilanswer
 


https://i.imgur.com/wKFTn3e.gif
 
Pendant que Catinou détruit tout, moi j'passe mon temps à faire d'la réanimations de p'tits noobios sur le champ de bataille. :o  


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GamerTag: Isami Kondo •
n°15221228
xxthom4s

Transactions (1)
Posté le 25-11-2021 à 13:02:52  profilanswer
 

MAJ dispo
 

Citation :

PSA: EA says players must download the #BF2042 Update #2 if they want to matchmake with players already on the new update. This message will remain there for most of today to let players know.
 
Ordinateur PC: 1.47 GB (Origin) / 1.2 GB (Steam)
Jeu vidéo PS5: 696 MB
Jeu vidéo XBX|S: 1.11 GB


 
https://twitter.com/BFBulletin/stat [...] 13536?s=20


---------------
BF since BC2
n°15221332
Ak47Soda
Gamertag: Sabaku No Soda
Transactions (0)
Posté le 25-11-2021 à 14:52:03  profilanswer
 

xxthom4s a écrit :

MAJ dispo

 
Citation :

PSA: EA says players must download the #BF2042 Update #2 if they want to matchmake with players already on the new update. This message will remain there for most of today to let players know.

 

Ordinateur PC: 1.47 GB (Origin) / 1.2 GB (Steam)
Jeu vidéo PS5: 696 MB
Jeu vidéo XBX|S: 1.11 GB

 

https://twitter.com/BFBulletin/stat [...] 13536?s=20

 

Je l'ai faite ce midi, je verrais demain soir comment ça sera. Merci pour la nouvelle.


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Truth or happiness, never both.
n°15221838
caf95

Transactions (0)
Posté le 26-11-2021 à 10:24:25  profilanswer
 

Alors cette mise a jour quelqu'un a testé ? :o

n°15221849
Kors'R
GT / Steam: KorsR
Transactions (0)
Posté le 26-11-2021 à 10:29:36  profilanswer
 

Joué hier soir, j'ai pas planté :o
Et c'était sympa.
 
Soda je t'attends ce soir :o


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Topic Xbox / Topic Nantes / Sets LEGO
n°15221878
Ak47Soda
Gamertag: Sabaku No Soda
Transactions (0)
Posté le 26-11-2021 à 11:06:02  profilanswer
 

Kors'R a écrit :

Joué hier soir, j'ai pas planté :o
Et c'était sympa.

 

Soda je t'attends ce soir :o

 

J'arriverai à ton horaire :o


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Truth or happiness, never both.
mood
Publicité
Posté le 26-11-2021 à 11:06:02  profilanswer
 

n°15222067
Nuja
What ?!!!
Transactions (4)
Posté le 26-11-2021 à 14:52:01  profilanswer
 

Isami kondo a écrit :


https://i.imgur.com/wKFTn3e.gif
 
Pendant que Catinou détruit tout, moi j'passe mon temps à faire d'la réanimations de p'tits noobios sur le champ de bataille. :o  


 
Au lieu de les protéger, tu les laisses mourir :o
 

Spoiler :

c'est pas le topic The division  :??:  :lol:



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Ancien Feedback
n°15222277
xxthom4s

Transactions (1)
Posté le 26-11-2021 à 19:34:55  profilanswer
 

Pour ma part, je vais attendre le patch de décembre, y'a trop de fonctionnalités qui manque et de trucs à corriger, que j'ai pas envie d'aller rager et me niquer l'envie du jeu ...
 
je veux du Conquête 64j :o


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BF since BC2
n°15222313
caf95

Transactions (0)
Posté le 26-11-2021 à 20:29:48  profilanswer
 

Je regardais une video de exomadara ou a la fin il parlait de steamcharts
 
Par curiosité je suis allé voir le site sur mon malinphone et les courbes parlent d'elles meme , beaucoup de joueurs a la sortie du jeu et plus les jours passent plus le nombre de joueurs diminue, rien d'étonnant :/

n°15222409
julienctr
GT: julienctr PSN: nonox360
Transactions (62)
Posté le 26-11-2021 à 23:51:18  profilanswer
 

C'est certain. Ça reviendra si Dice nous sort de gros patchs de la mort. Mais en l'état, le plaisir n'est pas la quoi.


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Un moteur Busso sous le capot, c'est le sourire assuré à chaque tour de clé!!!
n°15226160
julienctr
GT: julienctr PSN: nonox360
Transactions (62)
Posté le 01-12-2021 à 21:58:06  profilanswer
 

Bon, j'ai quelque peu délaissé ce BF pour passer sur Vanguard. J'avais lâché les COD depuis la sortie de BF1.  
Et bah franchement je m'éclate dessus. Je me surprends moi même à dire ça mais cette opus est vraiment cool.  
Il y a 17 maps bien foutues, le gunplay est bon avec un TTK très rapide et les armes sont top à jouer.  
J'espère que Dice va mettre le paquet pour que je revienne sur le jeu sinon, 2022 sera l'année de Vanguard et Halo Infinite pour moi


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Un moteur Busso sous le capot, c'est le sourire assuré à chaque tour de clé!!!
n°15226221
xxthom4s

Transactions (1)
Posté le 01-12-2021 à 23:20:57  profilanswer
 

Heu tu veux dire que le jeu photocopié en boucle depuis 2011 je dirais, sur des maps de 20m² avec 30 mecs qui curent, tirent partout c'est mieux que bf2042, avec du 64vs64 sur des maps immenses avec véhicules, c'est mieux, y'a rien d'innovant :o
 
Halo Infinite est au-dessus de bf et cod en feeling pour moi, j'attends juste la possibilité de virer le crossplay (toper comprendra)


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BF since BC2
n°15226230
xxthom4s

Transactions (1)
Posté le 01-12-2021 à 23:27:11  profilanswer
 

Citation :

BATTLEFIELD 2042 UPDATE #3
No-Pats,
 
Update #3 will be available on December 2. We’ve enjoyed seeing you join us on the Battlefield since launch, and would like to thank you for your continued feedback.
 
With this update we’re addressing further bugs and feedback areas which we’ve observed through your gameplay since November 12. This means you can expect a large amount of fixes, balance changes and quality of life enhancements to come your way. And lastly, as we’ve kicked off the Preseason there are some new things to look forward to as well!
 
While the full update contains hundreds of changes, here’s a summary of what to expect.
 
What’s new?
 
In the week following Update #3, Weekly Missions will make their way onto the Battlefield. There will be a total of 3 varying missions each week which you can track via the main menu. Completing a mission will reward you with player XP. Finish all of the available missions that week, and you’ll receive a unique cosmetic reward!
 
In Battlefield Portal we’re adding new game mode layouts for Rush on all All-Out Warfare maps. We’re also adding several new templates to the Builder, and a new custom mode called Vehicle Team Deathmatch, which allows you to utilize combat vehicles in custom experiences. It will also support logic created in the Rules Editor, allowing players to spawn at team HQ and adding more options when creating custom games.
 
Lastly, we’re adding a new logic option to the Rules Editor that checks the source of fatal damage to a player; e.g. maybe from a melee weapon or rifle. This opens up a ton of new possibilities, and we’re looking forward to seeing what cool modes you’ll build with this!
 
Quality of Life
 
We’re introducing several improvements within the Collection screen menus to make customizing your loadout and Plus Menu easier. In short, less clicking around. It’s now also easier to understand which attachments are locked, in use, equippable, or newly unlocked within your Collection.
 
UI elements during gameplay have also received enhancements. You’ll notice increased visibility and reduced clutter through for example player world icons now scaling with distance. We also added IFF (Identify Friend or Foe) marker improvements, and indicators for nearby players who you can revive or be revived by, or who is low on ammo or health.
 
Lastly, you’ll notice smoother transitioning between game menus, the Options menu, and matchmaking.
 
Gameplay
 
Throughout several areas of the game we’ve introduced improvements to make your experience while interacting within maps feel smoother.
 
This includes over 150 individual fixes, small changes, and improvements across all of our Maps where we noticed they were detracting from gameplay, such as spawning, visual glitching or collision issues. Audio, rendering and interaction improvements and fixes for weapons, vehicles and Specialists are also included.
 
What’s next?
 
In early December you can expect one more small update focused on further balance changes, and general bug fixes to further enhance your gameplay experience.
 
The full update notes are available below. We’ll keep you updated on the roll out of the update and what's next over on the @BattlefieldComm Twitter account. Here you can also follow along with our tracking of Known Issues, and changes that we’re able to make in real time.
 
We’re looking forward to getting this update into your hands, and we appreciate your continued feedback as we journey onwards from launch, together.
 
Thank you for playing,
 
The Battlefield team
 
 
 
Update 0.3.0
 
Fixes, Changes, and Improvements
 
General
 
The Recent Players screen now include everyone from previous matches to allow for easier user reporting
Made improvements to the “Interaction” system by switching the default "INTERACT" text on multiple interactions to reflect the action you are about to do, i.e. "OPEN CONTAINER", "CALL ELEVATOR"
Resolved Kaleidoscope server room lighting issue
Resolved an issue related to the velocity / trajectory while spawning in jets
Improved helicopter animation in level fly-bys during insertion
Improvements to address an issue where players killed in vehicles would fall beneath level geometry
Improvements to streaming assets in deploy screen presentation
Player no longer gets stuck in a zipline/rope after exiting a vehicle after entering it too close to a zipline or rope
Exiting an open seat early in the enter animation no longer causes your aim pitch to lock up
Correct field of view is applied immediately following insertion sequences  
 
User Interface
Improved the Collection screens, making them easier to use and clear as to what you’re interacting with  
Improved the ways in which you’re able to manage your attachments via the Collection screen to reduce the number of interactions you need to have when building your loadouts
Enhancements to our Player Card screen and End of Round (EOR) to provide additional polish
Added new markers to make your newly unlocked items easier to find
Improved screen transitions when entering and returning to the Main Menu
Improved Report a Player flows, specifically around toxicity and cheating reports
The in-game scoreboard now properly scales to match screen safe-zone settings
Fixed instances where the scroll function didn’t work in the Options screens
Implemented Focus restoration for screens so the focused button is remembered when re-entering a screen
Fixed visual effects remain on screen during End of Round
 
CommoRose
Improved responsiveness of CommoRose opening
Fixed inactive objectives showing in the CommoRose for defenders in Rush & Breakthrough
Fixed objectives not showing in the CommoRose for attackers in Rush
 
Matchmaking & Friends
Improved the experience between EOR and the Main Menu
Improved Matchmaking reliability and reduced instances of Matchmaking failed
Improved Crossplay invite flows
Fixed Rich presence update issues, ensuring that your friends are better able to track where you are in Game
Addressed servers getting stuck in unresponsive game states, where rounds fail to properly start
Fixes to Friend Invitations for players on PC
Fixed an issue where the friends list was sometimes not fully up to date
 
Progression and Unlocks
Introduction of weekly missions, providing set challenges that reward cosmetic unlocks
Added 1st match bonus of 1000 Dark Market Credits for Hazard Zone
Improved overall XP/Rank tracking and reliability
Improved Mastery rank tracking
Improved reliability of Player card tracking
The required level to unlock an item is no longer visible once the item is unlocked
Fixed a bug where Mastery Badges weren’t displaying within the Portal Collection menu
Fixed an issue that was not properly awarding XP for Angel resupplies
3D preview of vehicles now displays the correct customizations in the Collection menu
Added a notification when reaching a new Player Card Badge tier
Added a notification when reaching a new Mastery tier
 
Rendering
Addressed a variety of visual flickering and stuttering issues
Improvements to water rendering when Aiming Down Sight (ADS)
Added sight definition for iron sights to allow correct ADS for the VCAR
Leaving ADS  is now smoother than before on Xbox One and PlayStation 4 consoles  
Addressed multiple graphical issues affecting water reflections
Addressed an issue with character rendering for players joining a match in progress
Made improvements to artifacts affecting DLSS implementation
Fixed flickering in the oasis water in El Alamein on deploy
Fixed animations sometimes glitching when picking up a weapon from the ground
Fixed Aircrafts sometimes showing up with wrong landing gear visuals
Fixed issue that would cause incorrect bullet impact effects when shooting near water
Fixed Ju-87 Stuka Gunner Seat firing visual effects not aligning properly with the airplane  
Shifted PSO-1 Scope forward on AN94 to prevent clipping into screen while idle
Fixed skinning issues for several PP-29 Weapon Skins
 
Maps
Over 150 individual fixes, small changes, and improvements across all of our Maps
Improved level geometry issues across all levels addressing issues such players getting snagged or trapped
Resolved multiple spawning issues
Resolved visual glitches such as lens flare, visible seams in skydome
Resolved a large number of collision and placement issues
Addressed issues affecting local audio placement in multiple Maps
 
Battlefield Hazard Zone
Made improvements to visual presentation of Dark Market Credits
Modified the Squad and Player Screen to remove enemy squad names
Modified the Scoreboard to no longer show connected enemy players
Added additional flares to Extraction Zone, offering players better visibility of extraction area, as well as providing additional cover  
Added new spawn locations for initial Data Capsules
Increased the amount of Data Drives initial Data Capsules can contain
Made improvements to the Data Drive Scanner’s accuracy and enemy identification
Resolved an issue where two teams could extract simultaneously
Resolved warnings to alert players they’re being scanned sometimes not appearing
Made it easier to interact with Data Drive pick-ups
Added a distance read-out for the next available Extraction Point
Improved the end-of-round camera placement  
The "Modify" button in the lobby now takes you back to the Perk tab
Initial Data Capsules now only spawn a maximum of 4-6 Opposing Forces
Drones inside the extraction Condor will now be destroyed upon leaving
Added XP for completely eliminating an enemy squad
The Redeploy icon is now part of the soldier and vehicle world icon
Fixed players sometimes being able to pick up more than their max capacity of Data Drives  
Fixed instances where the Round Bonus XP was inaccurate and the End of Round was not triggering correctly
Fixed an issue where the countdown in the lobby would not start if the player was tabbed out
Reduced width of lobby summary information
Added an animation and audio cue when the player's Remaining Balance changes in the lobby
Combined Tactical Items tab into a single tab in the lobby
Made lock icon visuals more clear while in the lobby
Added an option to Quit from the waiting for players to join and pre-round lobby menu
Fixed an issue in the lobby that made it difficult to understand what Tactical Items are being selected  
Fixed an issue where voice over would get cut off too early at the end of round
Fixed issues with voice over heard by extracting players
Fixed issues with random audio triggers for the Data Drive Scanner
Fixed missing music when squad gets eliminated
 
Battlefield Portal
Added Server Info for the Pause Menu
Added support for reporting a server from the Pause Menu
Added support for server admins to write periodic server messages
Simplified the Server Settings screen design
Fixed an issue where bullet spread would be too high when trying to fire while zoomed right after sprinting for some Portal weapons
Fixed maximum human players displaying incorrectly in the Modifiers Tab for FFA game modes
Added different loading music based on which Portal map is loading  
Setting a low Max Health multiplier for vehicles will no longer cause them to spawn in on fire
Aircraft within Portal now display their equipped missiles and bombs correctly
Added a UI indicator for Rush to show when the next sector will start
Fixed a visual issue while reloading several Launchers (RPG-7, SMAW, Bazooka, Panzerschreck)
 
Builder additions
Rush game mode layouts for all 2042 All-Out Warfare maps (through Portal)
New official Vehicle Team Deathmatch game mode
New official Team & FFA Gun Master templates
New official Infection template
 
Rules Editor
Added the ability to detect what players were killed with in order to apply additional Logic
Enable the portal SetTeamId block to be usable with AI
 
Battlefield 1942
Fixed spotting issues for the Binoculars
Fixed an issue that caused the M3 Halftrack and Sd. Kfz 251 Halftrack to sometimes dip into the terrain
Fixed an issue that caused the 9K22 Tunguska-M to take too much damage from some vehicle MG’s
 
Battlefield: Bad Company 2
Improved the M416 reload animation  
The Tracer Dart now locks successfully on tagged vehicle
Mortar Strike can no longer be fired while not zoomed
Additional tuning to the UAV-1
 
Battlefield 3
Fixed a bug that could cause the M3A3 Bradley primary and APFSDS-T Shells to continue firing uninterrupted
Fixed a bug that prevented the SOFLAM and MAV gadgets maintaining their previous aim direction when a player re-entered them
Fixed a bug that caused the MAV, EOD Bot and SOFLAM gadgets to show a preview model after it had already been placed
Added new and classic voice over lines for damaging/killing an enemy with a Defibrillator using BF3 Assault characters
The Mi-28 Havoc and AH-64 Apache Rocket Pods now have the same reload time
EOD Bot now has a Vehicle Status Icon to assist with driver orientation
Rebalanced the Su-35BM Flanker-E to match the health of other jets
The FGM-148 Javelin now has two distinct firing types
Balancing pass on C-RAM and Pantsir stationary
Increased the reload time for Guided Rocket
Fixed passive spotting issues for the MAV
 
UX Improvements
Made a series of visual, audio, and gameplay improvements to weapons, vehicles, and gadgets
Improved the Plus Menu customization experience
Fixed navigational issues on the Player Card Collection screen
Added a new Options to select damage the indicator color for soldiers and vehicles
Added a new crosshair option to change damage indicator shape thickness between: Thin - Medium - Thick'
Replaced the "Accessibility" button in the Experience Selection with "Accessibility & Options"
Fixed the color picker preview in Options menu often showing black, instead of the actual color
Pinged objects now remain visible when occluded
 
Conquest
Tuned information spamming in Conquest, reducing the amount of messages that appear in the world log. In particular we reduced messages about flag state changes so that they’re not as distracting
 
Breakthrough
Tuned capture times for Breakthrough
Improved out of bounds defender spawning in Breakthrough to ensure easier safe spawning
Made improvements to the Breakthrough UI to enable you to better track round progress in the form of a Game Mode Widget
The Game Mode Widget inside the Scoreboard has been updated to put emphasis on sectors and attackers reinforcements. Note that it only displays while playing Breakthrough and Rush
Elapsed time is now added and trackable in both the Scoreboard & Deploy Screen.
Added a pulsating effect on the Team 1 (attacker) score and progress bar when their tickets are =< 25% of their initial tickets. This is also present in the GMW in the HUD, Scoreboard and Deploy Screen for both Rush and Breakthrough
Made UI improvements to indicate when the attacking team has reached the last sector
Made UI improvements to indicate when the defending team loses a sector
Fixed an issue that could cause the End of Round screen to display inaccurate scores for the attacking team
 
Dynamic World Improvements
Addressed issues for VFX affecting late-joiners
Made improvements to correctly align the bridge behavior on Kaleidoscope for late joiners to the match
Made improvements to correctly align the destructive silos state for late joiners in Renewal and Orbital
Improved interaction of SG-36 Sentry Gun and elevators
Quality of Life fixes and improvements to interact prompts
Tornado and smoke visual effect improvements
Resolved a large number of collision issues with large scale animation events
Improved location-based sandstorm audio experience
Improvements to destruction audio
Adjusted the timing for automatic doors
 
HUD
Added a UI element that shows nearby players that can revive you within 50m when downed
Added a UI element that shows incoming revivers when downed and pinged by a player that intends to revive you
When low on ammo or health, nearby friendly players within 50m will now show a resource icon above their head indicating that they can provide you with health or ammo
Increased Big Map Resolution for improved navigation
Added health bars on enemy vehicles (up to 200m) and enemy soldiers when looked at (up to 50m)
All player world icons now scale over distance, making them smaller when far away in an effort to reduce icons cluttering the screen
Time before revive completion is now visible for the downed player when being revived
Fixed an issue where friendly player icons would sometimes not be hidden behind walls, which caused screen clutter
Fixed an issue where friendly soldiers are missing their blue UI icons when a player is in a downed state
Fixed an issue where some player names don't show when looking at multiple soldiers or vehicles next to each other
Changed the visibility behavior of the fire mode icon in the HUD. By default, the fire mode icon is now visible if it is currently possible to change fire-mode. The behavior can be changed to allow the fire mode icon to always be visible (even if it’s not possible to change fire mode) or turned off. The option is called “Fire Mode Indicator” under “HUD” Options
Added an option that allows for the disabling of the button prompts visible in the HUD
Added message about which player healed you when getting healed by other players
Added message about which player shared ammo when getting ammo from other players
Fixed an issue where IFF markers on squad members do not change with colorblind option
Improved visibility of IFF marks over distances
Fixed an issue where IFF markers would not be visible when using low video settings
Fixed an issue where the HUD/UI sometimes wasn’t visible when joining a Portal game after quitting the previous Portal match
Reload UI hints now stop pulsating after 4 seconds
Added an option to show or hide button prompts in the HUD
Added an option to show or hide the Reactive hints in the HUD (reload, low on ammo etc...)
Added an option to customize the visibility of the fire mode indicator's prompt and icon in the HUD (When available, Always ON, ADS Only)
 
Bots
Fixed issue where Bots sometimes didn’t revive players
Improved Bots helicopter handling
Improved Bots combat behaviors
Improved Bots gamemode behaviors
 
Audio
Improved reliability of various ability sounds when offscreen, such as reviving, SOB-8 Ballistic Shield, flares, wingsuit, parachute, vehicle smoke discharges and system repairs
Improved weapon audio for enemies firing at the player, including at a distance
Switched lock-on warning sound with incoming missile warning sound
Tweaked audio during End of Round
Added a ping sound for "Request Revive" to help mark your location
Tweaked the sound when pinging a downed friendly player
Made improvements to ground vehicle gear shifts and suspension sounds
Warning and Transmission sounds will no longer repeat on vehicle low health
Switched locked on warning sound with incoming missile warning sound
Added audio for damaged engine fires on vehicles
It’s now easier to hear the LCAA Hovercraft when it’s behind players
 
Specialists
 
Angel
Loadout Crate
Players that require armor and can receive it now have a white outline around them to indicate that the magnetism will throw the armor to the outlined player.  
When using the Loadout Crate, players can now scroll if more than 4 loadouts are available
Visual effects and polish on destruction and despawning of Loadout Crate
The cooldown for the resupply action on the Loadout Crate is now shared between Loadout Crates  
Added a unique sound when picking up armor
Added the ability to self-apply armor with Angel's Supply Bag
Loadout Crate can now no longer be called-in when underneath tall buildings
Added a hand gesture animation when placing the Loadout Crate
Angels armor and ammo supply pouch now auto targets towards friendlies with low ammo and not only low armor
 
Irish
Fixed an issue where switching to Irish via Portals SetPlayersSoldier command would cause the Deployable Cover ability to not play any animations
Updated Irish's gadget preview video found on the "More Info" screen
DCS Deployable Cover
Fixed an issue where the DCS Deployable Cover Minimap Icon was not displayed correctly
Improved reliability of the DCS Deployable Cover’s deployable placement allowing placement on more angled surfaces
 
Dozer
SOB-8 Ballistic Shield
Fixed an issue where the SOB-8 Ballistic Shield didn’t block bullets when inside an elevator.
Fixed an issue where Dozer would not be targeted by Boris's SG-36 Sentry Gun and AI ignoring the user while having a SOB-8 Ballistic Shield equipped.
Fixed an issue where players couldn’t enter vehicles while the SOB-8 Ballistic Shield was equipped
Fixed an issue where reviving is hard to perform while having the SOB-8 Ballistic Shield equipped
Fixed an issue where killing a player with the SOB-8 Ballistic Shield would also take the victim’s dogtag.
Fixed an issue where players were flung up in the air after being melee’d by Dozers with his shield equipped
Fixed a bug where Dozer could steal a takedown kill from friendlies using shield bash
Reduced Dozer's deflection damage from his shield
Removed the headshot multiplier from Dozer's deflection damage
 
Rao  
Cyber Warfare Suite
Added a short grace period for Rao's Cyber Warfare Suite when something occludes the target being hacked. This will help most frequently when trying to hack vehicles that may be driving in front of trees
Fixed issue where the Cyber Warfare Suite would trigger "Enemy Hacked" voice over without eligible enemies being present
 
Paik
EMG-X Scanner
Added a sound effect for the victims being scanned by the EMG-X Scanner
Fixed missing sound for AR-Scanner when owner of ability is out of view
The EMG-X Scanner should now be able to spot targets above or below Paik.
Disabled the usage of EMG-X Scanner while inside vehicles
Fixed the EMG-X Scanner’s “target found” audio effect not working for targets beyond 20m
 
Casper
OV-P Recon Drone
Fixed an issue where user is unable to deploy the OV-P Recon Drone while in a prone position
Improved the visibility of Enemy Recon Drones; they now have lights making them easier to see
Players now switch back to their previous weapon after exiting the OV-P Recon Drone
Updated OV-P Recon Drone EMP hint message to clarify that firing requires a lock on
Increased the range of the EMP on the OV-P Recon Drone
Fixed an issue where Casper’s OV-P Recon Drone is sometimes unable to lock onto enemy targets  
Increased the OV-P Recon Drone’s movement speed
Increased the OV-P Recon Drone’s hitbox size to make it easier to hit.
Adjusted the “near drone” spotting distance
Adjusted the size of the spotting area when controlling the drone’s camera view.
 
Boris
SG-36 Sentry Gun
The SG-36 Sentry Gun will now be destroyed when the owner dies instead of when the owner is downed
Fixed an issue where Boris’ SG-36 Sentry Gun would not be able to acquire targets that are near a vehicle
 
Sundance
 
Moved Sundance's scatter grenade to detonate after first bounce to allow victims the chance to move away if they are thrown at low altitude
Wingsuit
Fixed an issue where the repair tool crosshair was visible in the wingsuit when you entered the wingsuit whilst having the repair tool equipped
Fixed an issue when undeploying and then deploying the Wingsuit can cause 1p view while flying
Grenade Belt
Fixed an issue where the Sundance’s Anti-Armor grenade could get stuck circling in air after the targeted vehicle deploys counter-measures or attempt to target another vehicle instead
Adjusted the behavior of Sundance’s splitter fragment grenades to bounce once before detonating
 
Falck
S21 Syrette Pistol
Added Lock On and Lock Off sounds for S21 Syrette Pistol for when a target is designated by the magnetism of the S21 Syrette Pistol
Players that require health and can receive it now have a white outline around them to indicate that the magnetism will fire at the outlined target.
Added healing VFX for when you’re being healed by the S21 Syrette Pistol
Added sound feedback for when being healed by the S21 Syrette Pistol  
 
Mackay
Grappling Hook
Fixed an issue where the Grappling Hook rope got misaligned in front of the gadget after changing FOV settings
Fixed the vault after the Grappling Hook animation where it could cause camera jerks or provide no animation at all
Reduced damage of the Grapple Gun
 
Vehicles
Fixed issue where missile countermeasures sometimes didn’t work, causing missiles to not blow up and instead reacquire the same target
Made exit position from vehicles more consistent  
Made improvements to controller vibration for vehicles  
Fixed an issue where the MD540 Nightbird Mounted 20mm Cannons hitting the ground can appear frozen
Balanced MD540 Nightbird Mounted Miniguns spread buildup and convergence
AH-64GX Apache Warchief & KA-520 Super Hokum 127mm Anti-Vehicle Rocket Packs will no longer have blast impulse upon firing
Fixed an issue where a player driving the LCAA Hovercraft can not be shot through the front window  
Fixed the F-35E Panther repair system ability missing from customisation  
Added an option to have vehicle boost as toggle or hold
Fixed an issue where vehicles took double damage when getting hit through glass
Improved TOW Missile Projectiles flying behavior  
Removed blast impulse on Attack Helicopters Anti Vehicle Rocket which caused nudging of vehicles on hit
Fixed instances where vehicles sometimes would become stuck on world geometry
Fixed an issue which prevented the Ranger from turning into a ragdoll when destroyed. Destroying the Ranger will look a lot more natural now.
Fixed a bug where Ranger would lose connection to player who called them in after being downed
Fixed some wheeled vehicles continuing to roll backwards when reverse is released
Adjusted FOV sense of speed effect on vehicles
Land vehicles could sometimes get "stuck" when driving on top of something that makes all or most of the wheels lose contact with the ground. It should now be easier to become unstuck from these situations by giving normal throttle and steering input
Fixed kill camera going under ground when killed in a vehicle
 
Weapons
Fixed some issues that prevented visual hits from registering when firing on an enemy target. Note: further improvements are still being investigated
Fixed the 8X Scope having a faster ADS time than the others
Fixed M44 revolver chambering an extra bullet; it will now correctly reload 5 bullets instead of 6.
Fixed an issue where a soldier is unable to shoot after getting hacked while in a vehicle
Reduced switch back to weapon delay after throwing grenade
Fixed an exploit that allowed to have unlimited ammo and rapid-fire grenades from the 40mm Underbarrel Attachments  
The 40mm AP projectile no longer incorrectly shows a proximity indicator
Ammunition can now be supplied to 40mm Underbarrel Attachments and their different ammunition types
Adjusted reticle position and brightness on PK-A and Kobra, making these optics easier to use  
 
NTW-50
Reduced effectiveness of the NTW-50 against vehicles
Anti Materiel Rounds magazine size increased to 5
Lowered Anti Materiel Rounds damage multiplier against heavy vehicles
Lowered Anti Materiel Heavy Rounds damage multiplier against all vehicles
 
Gadgets
Gadgets no longer pause their cooldown when the player enters a vehicle
Gadgets will move with elevators rather than getting destroyed
Carl Gustaf, RPG, Wildcat AA missiles, Bolte missile barrage will not re-lock onto vehicles if they have been flared
Adjusted glass on Orbital to allow grenades to pass through windows instead of bouncing back at players
 
CG Recoilless M5
Fixed a bug where the CG Recoilless M5 would not lose its lock on to enemy air vehicles when locked on via SOFLAM Designator and the target deployed countermeasures
Adjusted range finder and time of flight information on the Recoilless M5 to better mirror its proper gameplay capabilities / timings
C
5 Explosive
Fixed a bug where the C5 Explosive blast damage was sometimes inconsistent when trying to detonate the C5 Explosive on a moving vehicle
Fixed an issue where the C5 Explosive server and client positions were not correctly synced
Adjusted the deploy time of the C5 Explosive and reduced the delay before allowing it to be detonated to improve responsiveness.
 
SOFLAM Designator
Fixed an issue where the visual SOFLAM Designator UI elements are still present on the screen when switching to other gadgets while zoomed
Fixed the SOFLAM Designator’s tooltip text being misaligned
 
Anti-Tank Mine
Fixed an issue that caused Mines and other deployables to not trigger sound effects when deployed from inside a vehicle
 
Medical Crate and Ammo Crate
Fixed issue where the Medical Crate healing cooldown was triggered when at Full HP.
Adjusted Medical and Ammo crates' trajectory to align with the animation of the throw and address jitter
Improved responsiveness of Medical and Ammo crates deployment. It is now possible to throw them a lot quicker after selecting them  
Fixed an issue where the resupply animation would not play when resupplying gadgets from the Ammo Crate
 
Smoke Grenade
Changed the detonation behavior of the Smoke Grenade; it will now bounce once before detonating
Fixed an issue where Smoke Grenades could be destroyed by bullets or explosions
Fixed an issue where the VO was not triggering when an enemy Specialists’ Smoke Grenade has been thrown
 
Frag Grenade
Ensured that the grenade warning icon does not draw under certain elements of the HUD like the minimap  
 
Repair Tool
Fixed an issue where the Repair Tool can repair vehicles while not facing the vehicle.
Improved the Repair Tool so that it is quicker to equip and put away
 
Insertion Beacon
Fixed an issue where picking up an Insertion Beacon would not make any sounds.
EMP now blocks spawning on Insertion Beacons
Reduced the delay before the Insertion Beacon is placed after throwing it
 
FXM-33 AA Missile
The FXM-33 AA Missile reload sound effect will now appropriately fit the animation of reloading
Extended the animation of the FXM-33 AA Missile reload
 
Soldier
Added turn in place animations for one-handed and two-handed gadgets
Proning with your legs dangling in the air will push you off that object, however allowing for time to correct yourself  
Reduced occurrences where Specialists can be seen with low quality animations in the distance
Adjusted the pose of the legs when falling to avoid legs blocking the view
Adjusted soldier animations when swimming.
Various visual adjustments and fixes for Specialists
Addressed issues where players prone on thin surfaces could be seen floating in the air. They will now tend to fall if the surface is not large enough.
Fixed a bug where players could get stuck in swimming state on ground
Fixed missing weapon deploy animation when transitioning from water to land.
Fixed issues where the soldier would sometimes not properly follow the ground when sliding
Fixed an issue where jumping would be buffered if holding jump when trying to stand up from crouch or prone pose
Fixed an issue where it is not possible to look up and down enough while prone on a slope
Fixed an issue where character hands were not in contact with ladders when FOV was higher than default
Fixed an issue where you could turn and see your own headless first person body while on ladders
Fixed an issue where setting the “Always Traversal Sprint” Option would sometimes not allow the player to traversal sprint with the intended speed
Fixed an issue where attempting to traversal sprint while swimming resulted in an incorrect swimming animation.
Fixed an issue where your first person soldier would sometimes not play the correct sprint animation
Fixed an issue where certain vehicle weapons could deal damage to soldiers by damaging the parachute.
Fixed an issue where your third person animation could get stuck in a prone turn in place loop even though you had stopped turning
 
Melee
Adjusted the timing of sound of takedowns on enemies being prone
Improved the speed in which the weapon switches when watching another player melee attack
Decreased the range in which you can melee a player
You can no longer perform a takedown on a soldier climbing a ladder
Meleeing unoccupied light vehicles now allows you to slightly push the vehicle which can help when vehicles get stuck.
Fixed an issue where players sometimes got thrown up in the air while using melee
Fixed takedowns on enemies lying prone not working from all angles
Fixed an animation issue while taking down an enemy that is prone on stairs
Fixed a camera bug for meleeing players while standing on a moving platform
Fixed a bug where melee attacks in water could put the player in a broken state
Fixed an issue where players were able to gain velocity by hopping on and off a ladder and hit melee
This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
 


 [:mme michu]  
C'est la même chose que j'ai recopié la dernière fois :o
 
https://www.ea.com/games/battlefiel [...] lized=true
 
Ona  enfin le vrai patch Day-One :o
On va attendre les retours des YT et divers avant d'envisager y tester ...


---------------
BF since BC2
n°15226260
julienctr
GT: julienctr PSN: nonox360
Transactions (62)
Posté le 02-12-2021 à 00:33:21  profilanswer
 

xxthom4s a écrit :

Heu tu veux dire que le jeu photocopié en boucle depuis 2011 je dirais, sur des maps de 20m² avec 30 mecs qui curent, tirent partout c'est mieux que bf2042, avec du 64vs64 sur des maps immenses avec véhicules, c'est mieux, y'a rien d'innovant :o
 
Halo Infinite est au-dessus de bf et cod en feeling pour moi, j'attends juste la possibilité de virer le crossplay (toper comprendra)


J'ai pas fait masse de COD finalement à part les 3MW ä l'époque et 2BO.  
Je t'assure que Vanguard est plaisant à jouer. Au moins t'es dans le jus direct. 2042 est trop dense. On passe beaucoup de temps à courir sans que rien ne se passe.  
Et tu parles de courir dans 10m2, informé est bien placé à ce petit jeu aussi :D .
Mais bref cette année, COD et Halo sont très plaisants et j'attends les patchs sur 2042. Ai pas de toute que tout sera amélioré.  
BF5 était une sacrée purge au début.
Aujourd'hui il est top


---------------
Un moteur Busso sous le capot, c'est le sourire assuré à chaque tour de clé!!!
n°15226361
ted_mosby
Origin: Oskar_le_connard
Transactions (15)
Posté le 02-12-2021 à 09:44:27  profilanswer
 

Défendre Vanguard c'est chaud :lol:
 

n°15226363
Kors'R
GT / Steam: KorsR
Transactions (0)
Posté le 02-12-2021 à 09:44:51  profilanswer
 

Ma version dl pour tester avec les 10h EAplay ne fonctionnant plus (je n'arrivait pas à me loger sur le jeu), j'ai désinstallé pour installer depuis ma version disque ... ca fait 4 jours  :o  
Je sais pas si ca fait ca à d'autres mais l'installation se coupe lorsque la Series X passe en veille, donc il me fait des bouts d'installation tous les soirs quand j'allume la console  :sweat:


---------------
Topic Xbox / Topic Nantes / Sets LEGO
n°15226372
julienctr
GT: julienctr PSN: nonox360
Transactions (62)
Posté le 02-12-2021 à 09:54:50  profilanswer
 

ted_mosby a écrit :

Défendre Vanguard c'est chaud :lol:
 


Bah tu sais je me cogne profondément des gueguerre de licences ou autres :o . Je teste, j'adhère tant mieux, sinon next.
En l'occurrence, j'ai pris un plaisir monstre sur BF1 et BF5. Ce 2042 me laisse un goût amer pour l'instant. J'ai testé le we dernier Vanguard lors du WE gratuit, bah j'ai acheté dans la foulée quoi. Le plaisir est direct et c'est nerveux et fun.  
Sur 2042, je respecte le tour de force de faire jouer 128 personnes ensemble qqsoit sa plateforme de jeu. Mais au final, c'est tout much et trop grand et vide.  
ET puis le gunplay est un regression totale par rapport au 1 et au 5. Je ne prends pas de plaisir sur ces armes


---------------
Un moteur Busso sous le capot, c'est le sourire assuré à chaque tour de clé!!!
n°15226380
caf95

Transactions (0)
Posté le 02-12-2021 à 09:58:58  profilanswer
 

Pourtant j'ai lu que vanguard etait pas mal critiqué aussi?
 
Bon sinon ca bosse pour mettre a jour 2042 , sait bien :o il aurait juste fallu le faire avant la sortie du jeu quoi :/
 

n°15226442
julienctr
GT: julienctr PSN: nonox360
Transactions (62)
Posté le 02-12-2021 à 10:38:01  profilanswer
 

Il doit être critiqué par les mecs qui font chaque année la nouvelle itération du jeu. C'est clair qu'au bout de la 12ème ça doit être lassant :o


---------------
Un moteur Busso sous le capot, c'est le sourire assuré à chaque tour de clé!!!
n°15226598
RomanoG

Transactions (2)
Posté le 02-12-2021 à 11:57:33  profilanswer
 

Après vanguard c'est des armes a l'ancienne ? :/ j'aime pas trop les armes type 2eme WW

n°15226666
xxthom4s

Transactions (1)
Posté le 02-12-2021 à 12:58:43  profilanswer
 

Lol les skins à gagner avec leur "service", un Boris Père Noel ...
 
putain mais Lolilol
 
https://twitter.com/BFBulletin/stat [...] 12135?s=20


Message édité par xxthom4s le 02-12-2021 à 13:09:32

---------------
BF since BC2
n°15226686
julienctr
GT: julienctr PSN: nonox360
Transactions (62)
Posté le 02-12-2021 à 13:13:02  profilanswer
 

RomanoG a écrit :

Après vanguard c'est des armes a l'ancienne ? :/ j'aime pas trop les armes type 2eme WW


Ouep. Tu retrouves des armes de BF5 d'ailleurs


---------------
Un moteur Busso sous le capot, c'est le sourire assuré à chaque tour de clé!!!
n°15226817
symaski62

Transactions (0)
Posté le 02-12-2021 à 14:47:49  profilanswer
 

xxthom4s a écrit :

MAJ dispo
 

Citation :

PSA: EA says players must download the #BF2042 Update #2 if they want to matchmake with players already on the new update. This message will remain there for most of today to let players know.
 
Ordinateur PC: 1.47 GB (Origin) / 1.2 GB (Steam)
Jeu vidéo PS5: 696 MB
Jeu vidéo XBX|S: 1.11 GB


 
https://twitter.com/BFBulletin/stat [...] 13536?s=20


 
https://i.imgur.com/av4EOxy.png


---------------
à un handicap général de 80% et il fait beaucoup d'efforts pour la communauté et pour s’exprimer, merci d'être compréhensif. l'implant cochléaire et carte mobilite inclusion,caf l'aah
n°15227043
xxthom4s

Transactions (1)
Posté le 02-12-2021 à 18:20:32  profilanswer
 

[:silvershaded]  
 

Citation :

Big shakeup at DICE: GM Oskar Gabrielson leaves the company; Vince Zampella from Respawn Entertainment is taking over "a bigger role" as new boss of the Battlefield franchise


 
https://twitter.com/Nibellion/statu [...] 50306?s=20
https://www.gamespot.com/articles/b [...] 0-6498521/
 
Voila les mecs de DICE partent les uns après les autres, signe que ce bf2042, et bfV sont bien des échecs pour EA (on va pas mentir dessus)
 

Citation :

Battlefield 2042's on-going issues will be tackled by DICE, Ripple Effect (BF Portal) and the new studio by ex-Bungie vet Marcus Lehto


 
Bonne nouvelle, peut-être, les mecs de Ripple Effect ont fait un truc cool (anciennement DICE LA vont peut être corrigé CE BF)
 

Citation :

EA is planning a "connected Battlefield universe", multiple experiences (with shared characters and narratives) appear to be in development


 
Un BR type Warzone avec des persos de BF ...
 
 [:prozac] [:chevreuil_npa:2]  


---------------
BF since BC2
n°15227065
Kors'R
GT / Steam: KorsR
Transactions (0)
Posté le 02-12-2021 à 18:41:42  profilanswer
 

Vince Zampella par contre c'est cool, le mec est derrière les premiers Medal of Honor, les meilleurs COD, Titanfall etc.
S'il peut redorer le blason de BF c'est très bien.
 
A priori depuis BF1 Dice avait eu beaucoup de turnover, d'où peut-être la perte de vision et de qualité sur les BF au fur et à mesure.
Par contre le message est pas très encourageant pour BF2042, sur le futur des maj et du contenu.
 
Faudrait presque rendre Portal indépendant et lui coller dedans tous les vieux BF :o


---------------
Topic Xbox / Topic Nantes / Sets LEGO
n°15227086
StefSamy
VC FTW
Transactions (5)
Posté le 02-12-2021 à 18:52:55  profilanswer
 

Heureusement que j'ai pas pris la gold truc que vous avez essayer de me fourguer :o


---------------
Inutile d'essayer de me faire passer pour un con. J'y arrive très bien tout seul. §§§ On ne fait pas boire un âne qui n'a pas soif.
n°15227108
capatin

Transactions (2)
Posté le 02-12-2021 à 19:17:14  profilanswer
 

Putain tu m'étonnes ... :/


---------------
Gamertag:  xX capatin Xx
n°15227131
RomanoG

Transactions (2)
Posté le 02-12-2021 à 19:46:39  profilanswer
 

Pour une fois que je prend la version gold plein pot et demat :(

n°15227171
StefSamy
VC FTW
Transactions (5)
Posté le 02-12-2021 à 20:21:28  profilanswer
 

C'est la beta qui m'avait pas spécialement hype qui m'a sauvé le portefeuille :D


---------------
Inutile d'essayer de me faire passer pour un con. J'y arrive très bien tout seul. §§§ On ne fait pas boire un âne qui n'a pas soif.
n°15227186
caf95

Transactions (0)
Posté le 02-12-2021 à 20:37:47  profilanswer
 

Pareil 1ere précommande et en demat ici, ca me servira de leçon :o

n°15227298
Ak47Soda
Gamertag: Sabaku No Soda
Transactions (0)
Posté le 02-12-2021 à 22:30:36  profilanswer
 

caf95 a écrit :

Pareil 1ere précommande et en demat ici, ca me servira de leçon :o

 

Pareil  [:ar paotr]


---------------
Truth or happiness, never both.
n°15227377
julienctr
GT: julienctr PSN: nonox360
Transactions (62)
Posté le 03-12-2021 à 00:27:41  profilanswer
 

Viendez tous sur Vanguard :o  
Plus sérieusement, ai test3 cette MAJ 3. Il y a du mieux mais le fond du jeu pose problème. C'est beaucoup trop vaste est ouvert pour être plaisant à jouer je trouve.
Autant le punch des gunfights peut se régler ä coups de patchs, mais la structure même du jeu c'est compliqué la


---------------
Un moteur Busso sous le capot, c'est le sourire assuré à chaque tour de clé!!!
n°15227380
xxthom4s

Transactions (1)
Posté le 03-12-2021 à 00:33:19  profilanswer
 

retesté 5mn, 3mn dans les options pour voir que tout a été remanié pour que ce soit plus clair, mais que le crossplay est pas désactivable dans le jeu, encore, mais que certaines options sont devenues dispo, mais ne marchent pas, le killfeed par exemple
2 mn en percée en défense sur kaleidoscope pour voir 64p sur 2 drapeaux en train d'attendre que les mecs montent les ascenseurs, ou se montrent en véhicules ... aucun kill réussi, mes hitmarqueurs je sais tjs si ils marchent
 
Ya un nouveau questionnaire de EA au fait, j'ai tout mis en négatif, hormis Portal
Je me suis rendu compte que ya une map que j'ai pas joué encore ... grace au super MM et Navigateur de serveur :o


---------------
BF since BC2
n°15227433
Kors'R
GT / Steam: KorsR
Transactions (0)
Posté le 03-12-2021 à 08:00:27  profilanswer
 

J'arrive même pas a accéder au jeu, bloqué avec la vérif serveur ...


---------------
Topic Xbox / Topic Nantes / Sets LEGO
n°15227500
caf95

Transactions (0)
Posté le 03-12-2021 à 09:21:36  profilanswer
 

julienctr a écrit :

Viendez tous sur Vanguard :o  
Plus sérieusement, ai test3 cette MAJ 3. Il y a du mieux mais le fond du jeu pose problème. C'est beaucoup trop vaste est ouvert pour être plaisant à jouer je trouve.
Autant le punch des gunfights peut se régler ä coups de patchs, mais la structure même du jeu c'est compliqué la


 
C'est ce que soulignait Celeborn des les 1er jours du jeu :
 
Les gens voulaient du 128 ,on a du 128 , des consoles top moumoute mais c'est le bordel t'as plus l'immersion des anciens et aucun patch ne pourra régler le problème
 
Je retenterai lors de la prochaine grosse MAJ :/

n°15227514
Ak47Soda
Gamertag: Sabaku No Soda
Transactions (0)
Posté le 03-12-2021 à 09:31:29  profilanswer
 

caf95 a écrit :

 

C'est ce que soulignait Celeborn des les 1er jours du jeu :

 

Les gens voulaient du 128 ,on a du 128 , des consoles top moumoute mais c'est le bordel t'as plus l'immersion des anciens et aucun patch ne pourra régler le problème

 

Je retenterai lors de la prochaine grosse MAJ :/

 

Qui voulait du 128 ? C'est obligatoirement le bordel :D


---------------
Truth or happiness, never both.
n°15227564
caf95

Transactions (0)
Posté le 03-12-2021 à 10:02:01  profilanswer
 

Ak47Soda a écrit :


 
Qui voulait du 128 ? C'est obligatoirement le bordel :D


 
Surement du a l'arrivée des consoles next gen moi je voulais juste un bf3 like  
 
A la rigueur 128 joueurs mais sur des maps a taille humaine  
 
Ils ont améliorer le systeme de respawn? pas tres lisible et pratique sur console, combien de fois je pensais respawn sur un point et en fait je me retrouvais a l'opposé presque :o


Message édité par caf95 le 03-12-2021 à 10:10:17
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