| DARK a écrit : 
 
 Mais le pb maintenant c'est que lorsque j'essai de le lancer j'ai ça  
 | Code : 
 Unreal engine initializedBound to SDLDrv.soJoystick [0] : Unknown JoystickSDLClient initialized.Bound to Render.soLighting subsystem initializedRendering initializedLoadMap: EntryBound to Fire.soCase-insensitive search: Botpack -> ../System/BotPack.uappError called:fread failed: BufferCount=-1181931 Error=1Executing UObject::StaticShutdownAfterErrorExecuting USDLClient::ShutdownAfterErrorSignal: SIGIOT [iot trap]Aborting.Exiting.Name subsystem shut down
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Bizarre, dans mon log, j'ai :
 
| Code : 
 Init: Name subsystem initializedInit: Version: 436Init: Compiled: Oct 30 2000 11:53:24Init: Command line: -logInit: Base directory:Init: Character set: ANSILog: Bound to Core.soLog: Bound to Engine.soInit: Object subsystem initializedInit: CPU Speed=1341.620991 MHzInit: Unreal engine initializedLog: Bound to SDLDrv.soInit: Joystick [0] : Unknown JoystickInit: SDLClient initialized.Log: Bound to Render.soInit: Lighting subsystem initializedInit: Rendering initializedLog: LoadMap: EntryLog: Bound to Fire.soLog: Case-insensitive search: Botpack -> ..\System\BotPack.uLog: Bound to IpDrv.soLog: Game class is 'UTIntro'Log: Level is Level Entry.MyLevelLog: Bringing Level Entry.MyLevel up for play (0)...
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Je comprends pas pourquoi j'ai des backslashes, et non des slashs  comme toi  
J'imagine que ça pas trop d'importance...
 
Sinon, t'as quoi comme version de la SDL ?
Et c'est quelle version d'UT ? la 4.36 ?